Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.18 @ 20:08:23

Player: Azktor

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (875)      875
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (62)                 62
              TOTAL SCORE: 2242

 Bonus
-------
High Alert Combat Kills    62

 Cogmind 
---------
Core Integrity             18/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Maul
           Maul
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
  Improved Terrain Scanner
           Particle Gun
           Particle Gun
     Heavy Assault Rifle
           Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
  Advanced Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
  Improved Terrain Scanner
           Particle Gun
           Particle Gun
     Heavy Assault Rifle
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   9   15  2   
  Power                    5    | 1   .   3   1   
    Engine                 5    | 1   .   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   .   3   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   2   4   .   
    Device                 2    | 1   1   .   .   
    Storage                4    | 1   1   2   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   7   5   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          6    | 2   3   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         3    | .   3   .   .   
    Impact Weapon          3    | .   1   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 9    | .   .   2   7   
  Power                    2    | .   .   .   2   
  Propulsion               5    | .   .   1   4   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   .   2   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   100 97  89  
  Engine                   11   | .   14  11  10  
  Leg                      30   | .   28  31  29  
  Device                   5    | .   14  1   .   
  Storage                  11   | .   14  11  11  
  Processor                7    | .   .   10  11  
  Protection               5    | .   .   9   6   
  Energy Gun               2    | .   .   5   .   
  Ballistic Gun            13   | .   26  9   .   
  Impact Weapon            6    | .   .   6   22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 15  30  34  34  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             12   | 3   9   12  11  
  Average Carried          8    | 1   6   10  10  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 3   9   11  9   

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 45% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           883  | 257 217 389 20  
  Remotely                 .    | .   .   .   .   
Salvage Created            1349 | 95  214 876 164 
  Parts                    73   | 6   15  52  .   
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  35   | .   6   19  10  
  Melee                    6    | .   .   .   6   
  Guns                     25   | .   6   19  .   
Classes Destroyed          11   | 2   4   3   2   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 3    | 1   .   2   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  11   | .   3   8   .   
  Grunt                    13   | .   3   8   2   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   3   .   
  Assembled                7    | .   .   .   7   
Best Kill Streak           7    | 2   3   7   7   
  Combat Bots Only         7    | .   3   7   7   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Min  
Damage Taken               1614 | .    202  577  835  
  Core                     416  | .    34   158  224  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    
Volleys Fired              75   | 2    30   43   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  100  | 40   100  79   .    
Shots Fired                143  | 4    53   86   .    
  Gun                      136  | 4    46   86   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  7    | .    7    .    .    
  Kinetic                  121  | 4    46   71   .    
  Thermal                  22   | .    7    15   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         49   | 3    8    49   .    
  Robot Miss Streak        3    | 1    2    3    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           122  | 3    28   72   19   
  Core Hits                49   | 2    12   32   3    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    5    
  Critical Strikes         6    | .    .    1    5    
    Burn                   1    | .    .    1    .    
    Smash                  5    | .    .    .    5    
Melee Attacks              31   | .    2    3    26   
  Impact                   31   | .    2    3    26   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        5    | .    .    .    5    
Damage Inflicted           2336 | 42   397  1138 759  
  Guns                     1364 | 42   350  972  .    
  Cannons                  .    | .    .    .    .    
  Explosions               47   | .    47   .    .    
  Melee                    925  | .    .    166  759  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1177 | 42   350  785  .    
  Thermal                  234  | .    47   187  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   925  | .    .    166  759  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    .    
  Average Corruption       1    | .    1    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            310  | .    .    76   234  
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    310  | .    .    76   234  
Knockbacks                 2    | .    .    .    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        273  | .    60   273  .    
  Average Temperature      59   | .    17   77   .    
  Received Heat Transfer   525  | .    96   273  156  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    .    2    3    
  Impact Corruptions       14   | .    .    2    12   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         605  | .    50   555  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             570  | 10  167 570 132 
  Initial                  92   | .   5   60  92  
  Average                  220  | 3   71  357 102 
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         55   | 100 100 14  100 
  Level 1                  23   | .   .   44  .   
  Level 2                  21   | .   .   41  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              52   | .   11  29  12  
  Peak Tracking Total      8    | .   3   8   8   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       3    | .   3   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          7    | .   5   2   .   
  Terminals                7    | .   5   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   9   6   .   
  Successful               10   | .   7   3   .   
  Failed                   5    | .   2   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   7   5   .   
  Terminals                15   | .   9   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Level Access Points      1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   5   2   .   
  Terminals                7    | .   5   2   .   
    Botnet                 7    | .   5   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   4   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Jun  Mat  Mat  Min  
Turns Passed               1948 | 73   621  1004 250  
Spaces Moved               832  | 37   257  436  102  
  Core                     2    | 2    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     830  | 35   257  436  102  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            185  | 147  188  189  175  
  Slowest Speed            190  | 190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 4    61   29   25   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 7    | .    7    .    .    
Terrain Destroyed          47   | .    47   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    7    .    .    
  AOE                      40   | .    40   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      1019 | 48  320 523 128 
  Wait                     23   | .   14  6   3   
  Move                     829  | 36  256 435 102 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 3   6   8   .   
  Fast Attach              18   | 7   2   9   .   
  Attach                   7    | .   .   5   2   
  Detach                   1    | .   .   1   .   
  Swap                     8    | .   7   1   .   
  Drop                     15   | .   3   12  .   
  Fire                     75   | 2   30  43  .   
  Melee                    26   | .   2   3   21  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 15)
   74 | -11/Junkyard  | Entered Materials
  302 | -10/Materials | Discovered new exit (range 4)
  310 | -10/Materials | Build established: Mutant
  555 | -10/Materials | Identified exit to Materials
  695 | -10/Materials | Entered another Materials area
  695 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  697 | -9/Materials  | Discovered new exit (range 7)
  730 | -9/Materials  | Identified exit to Mines
  920 | -9/Materials  | Destroyed 7 combat bots
 1119 | -9/Materials  | Build established: Scavenger-Mutant
 1699 | -9/Materials  | Entered Mines
 1891 | -9/Mines      | Assembled infested the area
 1899 | -9/Mines      | Lost 3 parts (1p1n1u)
 1908 | -9/Mines      | Core integrity fell below 50%
 1937 | -9/Mines      | Core integrity fell below 20%
 1949 | -9/Mines      | Self-destructed

 Last Messages 
---------------
01927_ as-83709 system corrupted by crushing effect.
01927_ as-83709 destroyed.
01927_ Aluminum Leg destroyed.
01930_ Destroyed Asb. Hover Unit.
01930_ as-18357 system corrupted by crushing effect.
01931_ as-18357 system terminally corrupted.
01933_ as-63831 destroyed.
01934_ Lgt. Ion Engine destroyed.
01936_ as-12626 suffers critical hit (Smash).
01936_ Destroyed Asb. Blade.
01936_ Destroyed Asb. Hover Unit.
01936_ as-12626 system corrupted by crushing effect. <x2>
01936_ Maul follow-up attack on as-12626.
01936_ as-12626 destroyed.
01942_ Maul follow-up attack on as-39074.
01942_ as-39074 destroyed.
01946_ Maul follow-up attack on as-49506.
01946_ Destroyed Asb. Blade.
01946_ as-49506 system corrupted by crushing effect.
01946_ as-49506 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepDroneBay
  Manual?         0
Play Time         00:19:14
  Cumulative      192.3 hours
  Start           2023.03.18 @ 19:51:25
  End             2023.03.18 @ 20:08:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          65
  Rogue           2
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           4/2/0/2/0/0/0/0/0
Lore%             53
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bab94ed-0b3c-43c8-b1cf-cc8dddf1a22a