Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.21 @ 14:42:56 Player: MJWkr Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (3096) 3096 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5890 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 69/100 System Corruption 18% Temperature Cool (18) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Trap Scanner Advanced Targeting Computer > --- WEAPON (4) ------- Mace > --- INVENTORY (5) ---- Ion Engine Nuclear Core Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Antigrav System > --- UTILITY ---------- Improved Cooling System Improved Cooling System Huge Storage Unit Energy Filter Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon Ion Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Deuterium Engine Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Medium Treads Large Storage Unit Large Storage Unit Small Battery High-capacity Matter Pod Trap Scanner Core Analyzer Medium Armor Plating Hardlight Generator Field Recycling Unit Lightning Gun Particle Gun Improved Spread Laser Ion Cannon Ion Cannon Rocket Launcher Powered Hammer [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 93 | 7 . 15 22 49 Power 13 | 1 . 3 2 7 Engine 4 | 1 . 2 . 1 Core 9 | . . 1 2 6 Reactor . | . . . . . Propulsion 28 | 2 . 3 6 17 Treads 12 | 2 . 3 4 3 Leg 5 | . . . . 5 Wheel 2 | . . . 2 . Hover 9 | . . . . 9 Flight . | . . . . . Utility 22 | 1 . 3 5 13 Device 15 | . . 1 4 10 Storage 3 | 1 . 1 . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 30 | 3 . 6 9 12 Energy Gun 13 | 1 . 1 7 4 Energy Cannon 4 | . . . . 4 Ballistic Gun 8 | 2 . 3 . 3 Ballistic Cannon 2 | . . 1 1 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Corrupted Parts 1 | . . . . 1 System Corruption 10 | . . . . 10 Parts Lost 54 | . . 5 11 38 Power 7 | . . 1 . 6 Propulsion 15 | . . 1 3 11 Utility 9 | . . . 2 7 Weapon 23 | . . 3 6 14 Highest Loss Streak 11 | . . 4 3 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 91 | . 85 96 97 88 Engine 3 | . 14 9 3 1 Core 4 | . . . 5 5 Treads 12 | . 28 21 16 6 Leg 1 | . . . . 2 Hover 5 | . . . . 10 Device 17 | . . 10 16 21 Storage 7 | . 14 11 9 4 Processor 4 | . . 10 7 1 Protection 3 | . . . 2 4 Energy Gun 12 | . . 1 22 12 Energy Cannon 6 | . . . . 12 Ballistic Gun 6 | . 28 23 3 . Ballistic Cannon 2 | . . 4 5 . Launcher 1 | . . 2 3 . Naked Turns 57 | . . . . 57 Heaviest Build 120 | 14 14 39 48 120 Greatest Support 72 | 40 40 40 44 72 Greatest Overweight (x) 12 | . . 1 12 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 15 15 25 Average Capacity 15 | 7 8 11 15 17 Most Carried 25 | 4 7 15 15 25 Average Carried 13 | 2 5 9 13 15 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 4 7 15 15 3 Class Distribution -------------------- 39% | Tank 28% | Skirmisher 13% | Mutant 8% | Scavenger-Skirmisher 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1864 | 257 112 633 372 490 Remotely 307 | . . . 307 . Salvage Created 3340 | . 37 688 1058 1557 Parts 162 | . 3 48 40 71 Haulers Intercepted 5 | . . 1 4 . Recyclers Shooed 6 | . . 1 2 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 1 20 19 27 Melee 1 | . . . . 1 Guns 40 | . 1 15 16 8 Cannons 19 | . . 3 2 14 AOE 4 | . . 2 . 2 Classes Destroyed 14 | . 1 4 2 7 Worker 2 | . . . . 2 Builder 2 | . . . . 2 Hauler 5 | . . 1 4 . Recycler 3 | . . . . 3 Watcher 3 | . . 1 . 2 Swarmer 10 | . . 7 . 3 Grunt 34 | . 1 9 13 11 Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 10 | . . 4 3 3 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 6 | . . . . 6 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 1 7 3 8 Combat Bots Only 7 | . 1 7 3 7 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging 1 | . . 1 1 . Exploded 2 | . . 2 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6961 | . 91 1125 2103 3642 Core 1368 | . 34 219 407 708 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 121 | . . . 121 . Core Remaining (%) 64 | 100 86 45 26 . Volleys Fired 181 | . 4 37 59 81 Largest 4 | . 2 3 4 4 Hottest 251 | . 40 90 221 251 Shots Fired 531 | . 8 102 193 228 Gun 362 | . 8 95 160 99 Cannon 166 | . . 4 33 129 Launcher 3 | . . 3 . . Special . | . . . . . Kinetic 171 | . 8 98 48 17 Thermal 338 | . . 1 127 210 Explosive 3 | . . 3 . . Electromagnetic 19 | . . . 18 1 Robot Hit Streak 16 | . 3 8 16 10 Robot Miss Streak 4 | . 2 3 4 4 Penetration Max . | . . . . . Secondary Targets 8 | . . 4 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 326 | . 5 61 126 134 Core Hits 158 | . 2 32 56 68 Critical Kills 3 | . . . . 3 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . . 3 6 Burn 6 | . . . 3 3 Meltdown 1 | . . . . 1 Destroy 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6561 | . 56 1061 2145 3299 Guns 3617 | . 56 861 1610 1090 Cannons 2275 | . . 66 485 1724 Explosions 479 | . . 134 50 295 Melee 190 | . . . . 190 Ramming . | . . . . . Kinetic 1779 | . 56 927 592 204 Thermal 4222 | . . . 1317 2905 Explosive 134 | . . 134 . . Electromagnetic 236 | . . . 236 . Impact 190 | . . . . 190 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 67 | . . . . 67 Message Errors 12 | . . . . 12 Matter Fused 17 | . . . . 17 Heat Flow Errors 7 | . . . . 7 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Parts Fused 3 | . . . . 3 Data Loss (minor) 8 | . . . . 8 Data Loss (major) 4 | . . . . 4 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Misdirections 1 | . . . . 1 Weapon Failures 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 52 | . . . . 52 Projectiles 25 | . . . . 25 Explosions 22 | . . . . 22 Melee 5 | . . . . 5 Knockbacks 5 | . . . 5 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary . | . . . . . Self-Inflicted Damage 68 | . . 18 50 . Shots 2 | . . 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 412 | . . 96 412 280 Average Temperature 90 | . . 35 127 60 Received Heat Transfer 2379 | . 48 531 762 1038 Effects 4 | . . . 4 . Interference 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 1 | . . . . 1 Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 25 | . . . 12 13 Heat Transferred 8261 | . . . 3306 4955 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 434 | . 21 434 271 416 Initial 156 | . . 8 156 103 Average 158 | . 6 239 142 161 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 71 | 100 100 30 82 74 Level 1 26 | . . 64 17 23 Level 2 2 | . . 4 . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . . 2 3 16 Investigation 2 | . . 1 . 1 Extermination 5 | . . . . 5 Reinforcement 8 | . . 1 3 4 Assault . | . . . . . Garrison 6 | . . . . 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 9 | . . 3 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 1 27 33 49 Peak Tracking Total 8 | . 1 8 5 7 Tactical Retreats 7 | . . 1 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 12 | . . . 1 11 Max in Single Turn 6 | . . . 1 6 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 23 | . 1 5 5 12 Terminals 12 | . . 4 3 5 Fabricators 2 | . . . . 2 Repair Stations 1 | . . . 1 . Recycling Units 5 | . 1 1 . 3 Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Total Hacks 53 | . 3 12 16 22 Successful 28 | . 2 8 12 6 Failed 25 | . 1 4 4 16 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 8 | . . 1 3 4 Terminals 31 | . . 10 9 12 Fabricators 2 | . . . . 2 Repair Stations 4 | . . . 4 . Recycling Units 10 | . 3 2 . 5 Scanalyzers 6 | . . . 3 3 Garrison Access . | . . . . . Terminal Hacks 16 | . . 6 6 4 Record 10 | . . 4 3 3 Alert Level 3 | . . 1 1 1 Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 6 | . 2 2 . 2 Report Inventory 3 | . 1 1 . 1 Retrieve Matter 2 | . . 1 . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . . 2 5 12 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 70 | . . . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4853 | 109 193 753 1280 2518 Spaces Moved 2108 | 59 112 363 417 1157 Core 125 | 2 . . 1 122 Treads 1229 | 57 112 363 383 314 Legs 235 | . . . . 235 Wheels 33 | . . . 33 . Hover 486 | . . . . 486 Flight . | . . . . . Fastest Speed 50 | 50 160 160 115 50 Average Speed 178 | 156 160 161 197 180 Slowest Speed 650 | 160 160 240 650 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 21 53 47 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . 13 4 45 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 61 | . . 13 3 45 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2775 | 73 118 448 738 1398 Wait 306 | 4 . 13 217 72 Move 2104 | 58 111 362 416 1157 Hop . | . . . . . Pick Up 56 | 3 3 14 16 20 Fast Attach 41 | 7 . 4 4 26 Attach 33 | . . 4 15 14 Detach 6 | 1 . . 3 2 Swap 19 | . . 7 3 9 Drop 22 | . . 7 5 10 Fire 181 | . 4 37 59 81 Melee 7 | . . . . 7 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 16) 110 | -11/Junkyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 695 | -9/Materials | Destroyed 7 combat bots 800 | -9/Materials | Lost 4 parts (1p1n2w) 1022 | -9/Materials | Discovered new exit (range 20) 1052 | -9/Materials | Core integrity fell below 50% 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1154 | -8/Materials | Build established: Skirmisher 1478 | -8/Materials | Lost 3 parts (1n2w) 1670 | -8/Materials | Repaired Beam Rifle 1726 | -8/Materials | Repaired Adv. Treads 2042 | -8/Materials | Core integrity fell below 50% 2065 | -8/Materials | Lost 3 parts (3w) 2327 | -8/Materials | Discovered new exit (range 4) 2336 | -8/Materials | Entered Factory 2336 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2799 | -7/Factory | Build established: Tank 2810 | -7/Factory | Lost 3 parts (1n2w) 3944 | -7/Factory | Garrison activated, responded to threat 3972 | -7/Factory | Released all parts (4) 4000 | -7/Factory | Lost 9 parts (1p3n2u3w) 4185 | -7/Factory | Lost 4 parts (2p1n1u) 4378 | -7/Factory | Build established: Scavenger-Skirmisher 4635 | -7/Factory | Garrison activated, responded to threat 4684 | -7/Factory | Build established: Scavenger-Gunner 4717 | -7/Factory | Core integrity fell below 50% 4744 | -7/Factory | System corruption reached 10% 4781 | -7/Factory | Destroyed 7 combat bots 4787 | -7/Factory | Lost 11 parts (2p4n2u3w) 4826 | -7/Factory | Core integrity fell below 20% 4854 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04815_ Pulse Rifle destroyed. 04818_ System corrupted: Matter fused (-10). 04822_ Airjet destroyed. 04822_ Hpw. Shotgun destroyed. 04830_ Acquired Pulse Rifle. 04830_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04830_ U-05 Engineer lays Concrete. 04831_ Lgt. Nuclear Core destroyed. 04834_ U-05 Engineer lays Concrete. 04834_ Pulse Rifle destroyed. 04834_ Shotgun destroyed. 04835_ U-05 Engineer lays Concrete. 04839_ U-05 Engineer destroyed. 04842_ System corrupted: Autogun jammed. 04843_ System corrupted: Component data lost. 04850_ U-05 Engineer destroyed. 04852_ K-01 Serf collects debris. 04854_ Imp. Cooling System destroyed. 04854_ Autogun destroyed. 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Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed LobotomyLobotomyClaw Manual? 0 Play Time 00:57:40 Cumulative 28.2 hours Start 2023.12.21 @ 07:04:47 End 2023.12.21 @ 14:42:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da1517df-f5e0-419b-8fc4-1eec750a8a1d