Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 03:55:41

Player: Beef

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (91)      455
Value Destroyed (2533)     2533
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (407)                407
              TOTAL SCORE: 7175

 Bonus
-------
High Alert Combat Kills    107
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          14%
Temperature                Cool (16)
Movement                   Walking (120)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
   Improved Carbon-fiber Leg
>           --- UTILITY (6) ------
     Medium Storage Unit
            Sensor Array
   Advanced Terrain Scan Processor
   Improved Light Armor Plating
            System Shield
  Makeshift System Shield
>           --- WEAPON (2) -------
            Spear
>           --- INVENTORY (10) ---
   Advanced Terrain Scan Processor
            Transmission Jammer
     Medium Reactive Plating
            Reflective Plating
            Hacking Suite
            Lightning Gun
            Gauss Rifle
            Rocket Launcher
  Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
             Sensor Array
    Advanced Terrain Scan Processor
    Improved Light Armor Plating
             System Shield
>            --- WEAPON -----------
       Heavy Laser
             Spear
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
    Improved Carbon-fiber Leg
    Improved Carbon-fiber Leg
    Improved Signal Interpreter
    Advanced Terrain Scan Processor
             Transmission Jammer
    Improved Light Armor Plating
             Rocket Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             125  | 8   1   5   10  4   40  47  7   2   .   1   
  Power                    15   | 1   .   1   1   1   4   7   .   .   .   .   
    Engine                 11   | 1   .   1   1   .   1   7   .   .   .   .   
    Core                   4    | .   .   .   .   1   3   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   1   2   1   13  14  4   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   1   1   2   1   13  6   4   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   6   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   .   .   5   1   15  14  3   .   .   1   
    Device                 20   | 1   .   .   3   1   9   6   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   4   3   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   2   1   .   .   .   
    Protection             7    | .   .   .   1   .   1   3   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 3   .   3   2   1   8   12  .   2   .   .   
    Energy Gun             14   | 1   .   3   .   1   6   3   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   1   .   .   3   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   .   .   
    Launcher               5    | .   .   .   .   .   2   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 53   | .   .   2   1   1   13  27  5   .   .   4   
  Power                    8    | .   .   .   .   .   3   5   .   .   .   .   
  Propulsion               13   | .   .   .   1   .   .   7   2   .   .   3   
  Utility                  18   | .   .   .   .   .   7   8   2   .   .   1   
  Weapon                   14   | .   .   2   .   1   3   7   1   .   .   .   
  Highest Loss Streak      6    | .   .   1   1   1   6   5   3   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 95  100 96  87  75  90  92  89  
  Engine                   5    | .   14  14  11  2   3   5   .   .   .   .   
  Core                     2    | .   .   .   .   8   5   1   .   .   .   .   
  Leg                      19   | .   28  28  21  22  18  10  10  30  30  27  
  Wheel                    3    | .   .   .   .   .   .   12  8   .   .   .   
  Device                   13   | .   14  14  19  22  20  7   7   7   7   7   
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   7   
  Processor                10   | .   .   .   2   11  16  15  11  7   7   7   
  Hackware                 5    | .   .   .   .   .   .   9   10  15  15  15  
  Protection               3    | .   .   .   7   .   4   3   5   7   7   7   
  Energy Gun               9    | .   14  17  12  8   15  7   4   .   .   .   
  Ballistic Gun            4    | .   14  10  6   11  1   3   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   7   7   7   7   
Peak Build Rating          38   | 9   9   10  14  16  25  38  34  38  38  38  
  Average Rating           22   | 5   9   9   12  15  20  27  31  37  38  37  
  On Entrance              20   | .   9   9   10  14  16  22  31  33  38  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 15  15  16  22  21  30  38  20  22  22  22  
  Greatest Support         56   | 20  20  20  20  20  25  50  56  36  36  36  
  Greatest Overweight (x)  8    | .   .   .   1   1   1   8   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   8   10  10  10  10  10  
  Most Carried             10   | 2   8   8   7   7   10  10  9   10  10  10  
  Average Carried          7    | 1   5   7   3   5   7   8   7   9   10  9   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  10  10  
  Final Carried            10   | 2   8   7   4   7   9   9   6   10  10  9   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 19% | Mutant
 17% | Hacker-Mutant
 14% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Lower Caves
        Hacker-Mutant | -7/Data Miner
        Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           2057 | 297  20   92   112  106  549  527  228  126  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3276 | 151  116  157  196  124  1411 915  56   136  .    14   
  Parts                    188  | 9    9    14   15   7    79   45   2    7    .    1    
Haulers Intercepted        3    | .    .    .    .    .    2    1    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    1    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    2    6    .    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  60   | .   3   8   6   2   24  13  .   3   .   1   
  Melee                    5    | .   .   .   .   .   .   1   .   3   .   1   
  Guns                     40   | .   3   8   2   2   16  9   .   .   .   .   
  Cannons                  3    | .   .   .   3   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   7   .   .   .   .   .   
Classes Destroyed          14   | 3   1   1   2   .   4   1   1   .   .   1   
  Worker                   6    | 1   .   .   .   1   3   1   .   .   .   .   
  Builder                  5    | .   .   .   .   .   2   3   .   .   .   .   
  Tunneler                 5    | 3   .   .   .   1   .   1   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   2   1   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   4   2   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   2   .   2   .   .   .   .   .   
  Swarmer                  15   | .   .   6   4   .   3   .   .   2   .   .   
  Grunt                    23   | .   3   2   .   2   10  6   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Sentry                   12   | .   .   .   2   .   7   3   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   3   1   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           10   | 4   2   3   4   3   10  2   1   3   .   1   
  Combat Bots Only         6    | .   2   3   4   2   6   2   .   3   .   1   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   1   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        727  | .    10   33   60   8    157  347  50   35   .    27   
  Missed                   251  | .    2    9    11   3    54   138  22   6    .    6    
Damage Taken               6632 | .    88   334  566  66   1558 2879 316  418  .    407  
  Core                     1252 | .    12   24   128  .    375  397  90   112  .    114  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  7    | .    .    .    7    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   29   | .    .    .    29   .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    85   .    68   31   .    .    .    .    .    
Volleys Fired              251  | 8    8    19   23   11   101  81   .    .    .    .    
  Largest                  2    | 2    2    2    2    2    2    2    .    .    .    .    
  Hottest                  136  | 70   70   105  105  91   130  136  .    .    .    .    
Shots Fired                467  | 16   16   37   46   22   194  136  .    .    .    .    
  Gun                      429  | 16   16   37   36   19   183  122  .    .    .    .    
  Cannon                   13   | .    .    .    10   3    .    .    .    .    .    .    
  Launcher                 25   | .    .    .    .    .    11   14   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  128  | 8    8    11   12   11   31   47   .    .    .    .    
  Thermal                  314  | 8    8    26   34   11   152  75   .    .    .    .    
  Explosive                25   | .    .    .    .    .    11   14   .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 14   16   4    6    4    19   15   .    .    .    .    
  Robot Miss Streak        5    | .    1    2    4    3    5    4    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        5    | .    .    3    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           339  | 14   12   21   29   10   137  100  3    7    .    6    
  Core Hits                161  | 5    7    10   9    8    75   41   1    3    .    2    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19   | 2    .    .    .    1    8    4    1    1    .    2    
    Burn                   14   | 2    .    .    .    1    7    4    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    1    .    2    
    Impale                 1    | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              39   | .    .    .    .    .    .    6    3    13   .    17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 26   | .    .    .    .    .    .    .    .    12   .    14   
  Piercing                 13   | .    .    .    .    .    .    6    3    1    .    3    
  Sneak Attacks            4    | .    .    .    .    .    .    .    2    1    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           6855 | 192  146  294  494  142  2826 2060 165  277  .    259  
  Guns                     4869 | 178  146  284  348  142  2008 1763 .    .    .    .    
  Cannons                  146  | .    .    .    146  .    .    .    .    .    .    .    
  Explosions               1022 | .    .    .    .    .    818  204  .    .    .    .    
  Melee                    786  | .    .    .    .    .    .    93   165  277  .    251  
  Ramming                  32   | 14   .    10   .    .    .    .    .    .    .    8    
  Kinetic                  1490 | 77   60   78   123  97   350  705  .    .    .    .    
  Thermal                  3525 | 101  86   206  371  45   1658 1058 .    .    .    .    
  Explosive                1022 | .    .    .    .    .    818  204  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 528  | .    .    .    .    .    .    .    .    277  .    251  
  Piercing                 258  | .    .    .    .    .    .    93   165  .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    14   14   14   14   14   
  Average Corruption       11   | .    .    .    .    .    .    6    14   14   14   14   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58   | .    .    .    .    .    .    14   12   20   4    8    
    Message Errors         13   | .    .    .    .    .    .    2    1    7    .    3    
    Matter Fused           14   | .    .    .    .    .    .    4    2    5    2    1    
    Heat Flow Errors       9    | .    .    .    .    .    .    2    5    1    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    1    1    1    .    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            2    | .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    2    3    2    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    2    1    1    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            217  | .    .    .    1    .    28   9    69   62   .    48   
  Projectiles              1    | .    .    .    1    .    .    .    .    .    .    .    
  Explosions               37   | .    .    .    .    .    28   9    .    .    .    .    
  Melee                    179  | .    .    .    .    .    .    .    69   62   .    48   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    .    .    .    45   71   .    .    .    .    
  Shots                    4    | .    .    .    .    .    1    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | 1    .    2    .    .    .    .    .    .    .    4    
  Kicked                   7    | 1    .    2    .    .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        381  | 63   81   315  381  199  299  228  269  104  253  7    
  Average Temperature      64   | 30   36   91   131  68   48   39   112  59   131  7    
  Received Heat Transfer   1914 | .    51   69   153  39   531  852  24   .    .    195  
  Effects                  3    | .    .    1    2    .    .    .    .    .    .    .    
    Shutdowns              2    | .    .    1    1    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    1    .    1    3    .    .    .    .    
  Combat Hostiles          5    | .    .    .    1    .    1    3    .    .    .    .    
  Parts Melted             27   | 1    .    2    1    .    13   10   .    .    .    .    
  Heat Transferred         9447 | 444  259  483  792  185  4551 2733 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Peak Influence             606  | 20  146 241 149 105 606 406 .   .   .   .   
  Initial                  275  | .   16  56  15  40  .   275 .   .   .   .   
  Average                  214  | 6   61  91  78  71  388 251 .   .   .   .   
Maximum Alert Level        2    | .   .   1   .   .   2   2   .   .   .   .   
  Low Security (%)         49   | 100 100 93  100 100 9   19  .   .   .   .   
  Level 1                  35   | .   .   6   .   .   38  77  .   .   .   .   
  Level 2                  14   | .   .   .   .   .   51  3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   .   4   4   .   .   .   .   
  Investigation            3    | .   1   .   .   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Distress Signals           4    | .   .   .   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   5   10  13  2   38  20  1   4   .   8   
  Peak Tracking Total      7    | .   2   3   5   2   7   4   1   4   .   4   
  Tactical Retreats        10   | .   1   .   .   .   4   1   1   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Machines Disabled          6    | .   .   .   .   1   3   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Machines Accessed          22   | .   2   .   4   .   5   7   .   .   4   .   
  Terminals                13   | .   1   .   3   .   5   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                83   | .   2   .   12  .   15  24  .   .   30  .   
  Successful               61   | .   2   .   10  .   10  9   .   .   30  .   
  Failed                   22   | .   .   .   2   .   5   15  .   .   .   .   
    Catastrophic           3    | .   .   .   1   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   2   .   4   .   10  13  .   .   .   .   
  Terminals                42   | .   1   .   8   .   15  18  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             42   | .   .   .   3   .   5   4   .   .   30  .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         13   | .   2   .   3   .   5   3   .   .   .   .   
  Terminals                11   | .   1   .   3   .   5   2   .   .   .   .   
    Botnet                 11   | .   1   .   3   .   5   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   3   .   5   4   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   11  .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   84  .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   8   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   
  Time                     79   | .   .   .   79  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   6   
  Total Damage             188  | .   .   .   .   .   .   .   .   .   .   188 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               5295 | 101  231  452  490  477  1127 1359 291  487  100  180  
Spaces Moved               3409 | 57   167  305  195  338  485  1040 250  377  84   111  
  Core                     16   | 6    .    .    .    .    .    10   .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2388 | 51   167  305  195  338  485  191  84   377  84   111  
  Wheels                   1005 | .    .    .    .    .    .    839  166  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  80   90   120  120  120  
  Average Speed            118  | 112  120  120  164  130  140  96   103  120  120  120  
  Slowest Speed            450  | 120  120  120  190  190  190  450  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       42   | 3    32   53   23   77   47   30   46   60   72   20   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     4    | .    1    .    .    1    .    1    .    .    1    .    
  Known Exits Taken        5    | .    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             8    | .    .    .    .    2    .    .    3    3    .    .    
Spaces Dug                 66   | .    .    .    .    .    .    58   .    4    .    4    
Terrain Destroyed          172  | .    .    .    .    .    57   107  .    4    .    4    
  Melee                    9    | .    .    .    .    .    .    1    .    4    .    4    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      163  | .    .    .    .    .    57   106  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      4169 | 74   182  354  321  353  737  1249 276  397  83   143  
  Wait                     247  | .    .    19   85   .    90   24   14   2    .    13   
  Move                     3399 | 57   166  304  194  337  484  1038 249  376  83   111  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 1    6    2    2    1    6    26   3    4    .    .    
  Fast Attach              42   | 7    .    .    4    .    11   17   1    2    .    .    
  Attach                   40   | .    .    3    3    1    7    19   6    .    .    1    
  Detach                   11   | .    .    .    2    .    2    7    .    .    .    .    
  Swap                     43   | 1    1    2    3    3    22   11   .    .    .    .    
  Drop                     42   | .    1    3    5    .    14   19   .    .    .    .    
  Fire                     251  | 8    8    19   23   11   101  81   .    .    .    .    
  Melee                    36   | .    .    .    .    .    .    6    3    13   .    14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    2    .    .    .    .    .    .    .    4    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
  102 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Discovered new exit (range 15)
  320 | -10/Materials      | Build established: Mutant
  333 | -10/Materials      | Entered Mines
  337 | -10/Mines          | Met a Derelict bent on vengeance
  671 | -10/Mines          | Learned Materials terminal intel
  682 | -10/Mines          | Discovered new exit (range 6)
  695 | -10/Mines          | Discovered new exit (range 5)
  718 | -10/Mines          | Learned Materials stockpile data
  785 | -10/Mines          | Entered Materials
  785 | -9/Materials       | Evolved 2 slots: Utility x2
  787 | -9/Materials       | Loaded intel: 12 terminal locations
  906 | -9/Materials       | Build established: Scavenger-Mutant
  942 | -9/Materials       | Repaired Broken Imp. Terrain Scanner
  970 | -9/Materials       | Repaired Sensor Array
 1246 | -9/Materials       | Discovered new exit (range 13)
 1273 | -9/Materials       | Identified exit to Mines
 1275 | -9/Materials       | Entered Mines
 1490 | -9/Mines           | Build established: Scavenger-Skirmisher
 1605 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1634 | -9/Mines           | Found a hidden stash of uninstalled traps
 1725 | -9/Mines           | Discovered new exit (range 5)
 1731 | -9/Mines           | Identified exit to Materials
 1752 | -9/Mines           | Entered Materials
 1752 | -8/Materials       | Evolved 2 slots: Utility x2
 1790 | -8/Materials       | Identified exit to Factory
 2031 | -8/Materials       | Lost 6 parts (1p3u2w)
 2276 | -8/Materials       | Build established: Scavenger-Mutant
 2591 | -8/Materials       | Garrison activated, responded to threat
 2661 | -8/Materials       | Core integrity fell below 50%
 2725 | -8/Materials       | Lost 3 parts (1p2u)
 2879 | -8/Materials       | Entered Factory
 2879 | -7/Factory         | Evolved 2 slots: Propulsion x2
 3133 | -7/Factory         | Lost 5 parts (2p1n1u1w)
 3373 | -7/Factory         | Lost 5 parts (1p1n3u)
 3447 | -7/Factory         | Lost 4 parts (2n2w)
 3844 | -7/Factory         | Lost 3 parts (1n1u1w)
 3931 | -7/Factory         | Discovered new exit (range 13)
 3948 | -7/Factory         | Identified exit to Storage
 3948 | -7/Factory         | Identified exit to Lower Caves
 3999 | -7/Factory         | Fabricated Adv. Terrain Scan Processor?
 4136 | -7/Factory         | Crushed by falling debris
 4137 | -7/Factory         | System corruption reached 10%
 4167 | -7/Factory         | Lost 4 parts (1p1n2u)
 4204 | -7/Factory         | Core integrity fell below 50%
 4238 | -7/Factory         | Entered Lower Caves
 4257 | -7/Lower Caves     | Lost 4 parts (1p1u2w)
 4284 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4286 | -7/Lower Caves     | Identified exit to Lower Caves
 4337 | -7/Lower Caves     | Build established: Mutant
 4363 | -7/Lower Caves     | Spotted B-75 Beast
 4451 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 4529 | -7/Lower Caves     | Entered another Lower Caves area
 4581 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4704 | -7/Lower Caves     | Build established: Hacker-Mutant
 4724 | -7/Lower Caves     | Learned Factory emergency access door positions
 4868 | -7/Lower Caves     | Core integrity fell below 20%
 4935 | -7/Lower Caves     | Discovered new exit (range 9)
 5016 | -7/Lower Caves     | Entered Data Miner
 5016 | -7/Data Miner      | Discovered new exit (range 6)
 5039 | -7/Data Miner      | Met Data Miner
 5079 | -7/Data Miner      | Learned location of Section 7 (-2)
 5079 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5088 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5116 | -7/Data Miner      | Entered Proximity Caves
 5119 | -6/Proximity Caves | Spotter reported a threat
 5201 | -6/Proximity Caves | Escorted by Enhanced Grunt
 5254 | -6/Proximity Caves | Spotter reported a threat
 5296 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05192_ 1B:I%QNYUZB,PVPKAVUDASL20OGAFKYCFZ=D|D
05201_ Enhanced Grunt: "Protecting LRC-V3."
05211_ System corrupted: Matter fused (-9).
05228_ The unstable cave ceiling collapses.
05244_ System corrupted: Substantial component data lost.
05252_ N-01 Spotter is scanning...
05254_ N-01 Spotter sends a signal.
05254_ ALERT: Unidentified potential threat approaching Complex 0b10.
05261_ System corrupted: IFF burst signal emitted.
05263_ Aluminum Leg destroyed.
05277_  2RPBMPARC01IVJHQF L:NDGQSD 90CISNX8HU
05277_ Critical hit (Burn: +37).
05280_ Imp. Medium Armor Plating destroyed.
05283_ Aluminum Leg destroyed.
05283_ Imp. Carbon-fiber Leg destroyed.
05288_ G-67 Veteran Flexi-carbon Leg severed. <x2>
05292_ System corrupted: Mak. Sword rejected.
05292_ Kicked G-67 Veteran. <x3>
05295_ Critical hit (Burn: +37).
05296_ Kicked G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
|   #??????????######???#####???#"""##?##??????????? |
|   #?????????##    #??##   ##??#  ""#  ##?????????? |
|   #????######     #??#     ####        ##????????? |
|  ##???##  ##      #??#      # #         #????????? |
|  ##???#           #?##     #"#"                ??? |
|   ##??#           ###    ######                ??? |
|    #??#                 ##????    ####  ####?????? |
|    ####                ##?????   ##??????????????? |
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|    #####        ##     ##?????##    ?????????????? |
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| #  #????##    ####       ##?????  "#?????????????? |
|    #?????##  ####         ##????  #??????????????? |
|    #??????#                #??##  #??????????????? |
| ####?????#                 #?#    #??????????????? |
| ?????????     ##   ######  ##     #######????????? |
| ????????      #        "#               #????????? |
| ????????      #  "     "#               #????????? |
| ????????   #  #" "                   ##??????????? |
| ????????? #?  #[          g#        ##???????????? |
| ????????????  #         #  ##      ##????????????? |
| ????????      +       " #  #?      #?????????????? |
| ????????      #       T #g=#?     ##?????????????? |
| ???????????   #       ""# g#??  ###??????????????? |
| ????????        " ""   "#@%#?? ##????????????????? |
| ???????    #    ####+  #   #???#?????????????????? |
| ?????? ????#               #?????????????????????? |
| ???????????#               #?????????????????????? |
| ???????????#################?????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Power Shielding            33
Evasion (%)                63
Targeting Accuracy         11
Offensive Hacking          10
Defensive Hacking          21

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
                 Hvy. Pick | -7/Data Miner | Free
               Mass Driver | -7/Data Miner | Free
     Adv. Particle Charger | -7/Data Miner | Free

 Robot Schematics 
------------------
      Y-54 Guardian | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
 Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcHelicalInitializer
  Manual?         0
Play Time         00:30:50
  Cumulative      109.6 hours
  Start           2024.09.02 @ 03:25:57
  End             2024.09.02 @ 03:55:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          62
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bf19f2b-9fb5-4040-9225-87fed0daa07f