Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 03:55:41 Player: Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (91) 455 Value Destroyed (2533) 2533 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 7175 Bonus ------- High Alert Combat Kills 107 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (16) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Sensor Array Advanced Terrain Scan Processor Improved Light Armor Plating System Shield Makeshift System Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (10) --- Advanced Terrain Scan Processor Transmission Jammer Medium Reactive Plating Reflective Plating Hacking Suite Lightning Gun Gauss Rifle Rocket Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Sensor Array Advanced Terrain Scan Processor Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Laser Spear > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Improved Light Armor Plating Rocket Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . . . 2 . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 125 | 8 1 5 10 4 40 47 7 2 . 1 Power 15 | 1 . 1 1 1 4 7 . . . . Engine 11 | 1 . 1 1 . 1 7 . . . . Core 4 | . . . . 1 3 . . . . . Reactor . | . . . . . . . . . . . Propulsion 38 | 2 1 1 2 1 13 14 4 . . . Treads . | . . . . . . . . . . . Leg 30 | 2 1 1 2 1 13 6 4 . . . Wheel 6 | . . . . . . 6 . . . . Hover 2 | . . . . . . 2 . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 . . 5 1 15 14 3 . . 1 Device 20 | 1 . . 3 1 9 6 . . . . Storage 2 | 1 . . . . 1 . . . . . Processor 9 | . . . 1 . 4 3 1 . . . Hackware 3 | . . . . . . 2 1 . . . Protection 7 | . . . 1 . 1 3 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 31 | 3 . 3 2 1 8 12 . 2 . . Energy Gun 14 | 1 . 3 . 1 6 3 . . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 6 | 2 . . 1 . . 3 . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher 5 | . . . . . 2 3 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Parts Lost 53 | . . 2 1 1 13 27 5 . . 4 Power 8 | . . . . . 3 5 . . . . Propulsion 13 | . . . 1 . . 7 2 . . 3 Utility 18 | . . . . . 7 8 2 . . 1 Weapon 14 | . . 2 . 1 3 7 1 . . . Highest Loss Streak 6 | . . 1 1 1 6 5 3 . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 95 100 96 87 75 90 92 89 Engine 5 | . 14 14 11 2 3 5 . . . . Core 2 | . . . . 8 5 1 . . . . Leg 19 | . 28 28 21 22 18 10 10 30 30 27 Wheel 3 | . . . . . . 12 8 . . . Device 13 | . 14 14 19 22 20 7 7 7 7 7 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 Processor 10 | . . . 2 11 16 15 11 7 7 7 Hackware 5 | . . . . . . 9 10 15 15 15 Protection 3 | . . . 7 . 4 3 5 7 7 7 Energy Gun 9 | . 14 17 12 8 15 7 4 . . . Ballistic Gun 4 | . 14 10 6 11 1 3 . . . . Piercing Weapon 1 | . . . . . . . 7 7 7 7 Peak Build Rating 38 | 9 9 10 14 16 25 38 34 38 38 38 Average Rating 22 | 5 9 9 12 15 20 27 31 37 38 37 On Entrance 20 | . 9 9 10 14 16 22 31 33 38 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 38 | 15 15 16 22 21 30 38 20 22 22 22 Greatest Support 56 | 20 20 20 20 20 25 50 56 36 36 36 Greatest Overweight (x) 8 | . . . 1 1 1 8 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 10 10 10 10 10 Most Carried 10 | 2 8 8 7 7 10 10 9 10 10 10 Average Carried 7 | 1 5 7 3 5 7 8 7 9 10 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 2 8 7 4 7 9 9 6 10 10 9 Class Distribution -------------------- 48% | Scavenger-Mutant 19% | Mutant 17% | Hacker-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2057 | 297 20 92 112 106 549 527 228 126 . . Remotely . | . . . . . . . . . . . Salvage Created 3276 | 151 116 157 196 124 1411 915 56 136 . 14 Parts 188 | 9 9 14 15 7 79 45 2 7 . 1 Haulers Intercepted 3 | . . . . . 2 1 . . . . Recyclers Shooed 3 | . . . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 2 6 . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 60 | . 3 8 6 2 24 13 . 3 . 1 Melee 5 | . . . . . . 1 . 3 . 1 Guns 40 | . 3 8 2 2 16 9 . . . . Cannons 3 | . . . 3 . . . . . . . AOE 7 | . . . . . 7 . . . . . Classes Destroyed 14 | 3 1 1 2 . 4 1 1 . . 1 Worker 6 | 1 . . . 1 3 1 . . . . Builder 5 | . . . . . 2 3 . . . . Tunneler 5 | 3 . . . 1 . 1 . . . . Hauler 3 | . . . . . 2 1 . . . . Recycler 7 | 1 . . . . 4 2 . . . . Minesweeper 1 | . . . . . . . 1 . . . Drone 1 | . . . . . . . . . . 1 Watcher 4 | . . . 2 . 2 . . . . . Swarmer 15 | . . 6 4 . 3 . . 2 . . Grunt 23 | . 3 2 . 2 10 6 . . . . Brawler 2 | . . . . . 1 1 . . . . Sentry 12 | . . . 2 . 7 3 . . . . Hunter 5 | . . . . . 3 1 . 1 . . Programmer 2 | . . . . . . 2 . . . . Decomposer 2 | . . . . . . . 1 1 . . Best Kill Streak 10 | 4 2 3 4 3 10 2 1 3 . 1 Combat Bots Only 6 | . 2 3 4 2 6 2 . 3 . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 2 | . . . . . 2 . . . . . Melee 1 | . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 727 | . 10 33 60 8 157 347 50 35 . 27 Missed 251 | . 2 9 11 3 54 138 22 6 . 6 Damage Taken 6632 | . 88 334 566 66 1558 2879 316 418 . 407 Core 1252 | . 12 24 128 . 375 397 90 112 . 114 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 7 | . . . 7 . . . . . . . Regen/Repaired (Parts) 29 | . . . 29 . . . . . . . Core Remaining (%) 71 | 100 . 85 . 68 31 . . . . . Volleys Fired 251 | 8 8 19 23 11 101 81 . . . . Largest 2 | 2 2 2 2 2 2 2 . . . . Hottest 136 | 70 70 105 105 91 130 136 . . . . Shots Fired 467 | 16 16 37 46 22 194 136 . . . . Gun 429 | 16 16 37 36 19 183 122 . . . . Cannon 13 | . . . 10 3 . . . . . . Launcher 25 | . . . . . 11 14 . . . . Special . | . . . . . . . . . . . Kinetic 128 | 8 8 11 12 11 31 47 . . . . Thermal 314 | 8 8 26 34 11 152 75 . . . . Explosive 25 | . . . . . 11 14 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | 14 16 4 6 4 19 15 . . . . Robot Miss Streak 5 | . 1 2 4 3 5 4 . . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 5 | . . 3 . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . Shots Hit Robots 339 | 14 12 21 29 10 137 100 3 7 . 6 Core Hits 161 | 5 7 10 9 8 75 41 1 3 . 2 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 19 | 2 . . . 1 8 4 1 1 . 2 Burn 14 | 2 . . . 1 7 4 . . . . Destroy 1 | . . . . . 1 . . . . . Sever 3 | . . . . . . . . 1 . 2 Impale 1 | . . . . . . . 1 . . . Melee Attacks 39 | . . . . . . 6 3 13 . 17 Impact . | . . . . . . . . . . . Slashing 26 | . . . . . . . . 12 . 14 Piercing 13 | . . . . . . 6 3 1 . 3 Sneak Attacks 4 | . . . . . . . 2 1 . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 6855 | 192 146 294 494 142 2826 2060 165 277 . 259 Guns 4869 | 178 146 284 348 142 2008 1763 . . . . Cannons 146 | . . . 146 . . . . . . . Explosions 1022 | . . . . . 818 204 . . . . Melee 786 | . . . . . . 93 165 277 . 251 Ramming 32 | 14 . 10 . . . . . . . 8 Kinetic 1490 | 77 60 78 123 97 350 705 . . . . Thermal 3525 | 101 86 206 371 45 1658 1058 . . . . Explosive 1022 | . . . . . 818 204 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 528 | . . . . . . . . 277 . 251 Piercing 258 | . . . . . . 93 165 . . . Highest Corruption 14 | . . . . . . 14 14 14 14 14 Average Corruption 11 | . . . . . . 6 14 14 14 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 58 | . . . . . . 14 12 20 4 8 Message Errors 13 | . . . . . . 2 1 7 . 3 Matter Fused 14 | . . . . . . 4 2 5 2 1 Heat Flow Errors 9 | . . . . . . 2 5 1 1 . Energy Discharges 4 | . . . . . . 1 1 1 . 1 Parts Rejected 2 | . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . 2 . . . . Data Loss (minor) 7 | . . . . . . 2 3 2 . . Data Loss (major) 4 | . . . . . . . . 2 1 1 Misfires 1 | . . . . . . 1 . . . . Alerts 2 | . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 217 | . . . 1 . 28 9 69 62 . 48 Projectiles 1 | . . . 1 . . . . . . . Explosions 37 | . . . . . 28 9 . . . . Melee 179 | . . . . . . . 69 62 . 48 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . 45 71 . . . . Shots 4 | . . . . . 1 3 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | 1 . 2 . . . . . . . 4 Kicked 7 | 1 . 2 . . . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 381 | 63 81 315 381 199 299 228 269 104 253 7 Average Temperature 64 | 30 36 91 131 68 48 39 112 59 131 7 Received Heat Transfer 1914 | . 51 69 153 39 531 852 24 . . 195 Effects 3 | . . 1 2 . . . . . . . Shutdowns 2 | . . 1 1 . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . 1 . 1 3 . . . . Combat Hostiles 5 | . . . 1 . 1 3 . . . . Parts Melted 27 | 1 . 2 1 . 13 10 . . . . Heat Transferred 9447 | 444 259 483 792 185 4551 2733 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 606 | 20 146 241 149 105 606 406 . . . . Initial 275 | . 16 56 15 40 . 275 . . . . Average 214 | 6 61 91 78 71 388 251 . . . . Maximum Alert Level 2 | . . 1 . . 2 2 . . . . Low Security (%) 49 | 100 100 93 100 100 9 19 . . . . Level 1 35 | . . 6 . . 38 77 . . . . Level 2 14 | . . . . . 51 3 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 . 4 4 . . . . Investigation 3 | . 1 . . . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . 1 . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 4 | . . . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 101 | . 5 10 13 2 38 20 1 4 . 8 Peak Tracking Total 7 | . 2 3 5 2 7 4 1 4 . 4 Tactical Retreats 10 | . 1 . . . 4 1 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . . 1 3 2 . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 22 | . 2 . 4 . 5 7 . . 4 . Terminals 13 | . 1 . 3 . 5 4 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 83 | . 2 . 12 . 15 24 . . 30 . Successful 61 | . 2 . 10 . 10 9 . . 30 . Failed 22 | . . . 2 . 5 15 . . . . Catastrophic 3 | . . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 2 . 4 . 10 13 . . . . Terminals 42 | . 1 . 8 . 15 18 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 4 | . . . 4 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 42 | . . . 3 . 5 4 . . 30 . Record 11 | . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 4 | . . . 1 . . . . . 3 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Terminal Index 2 | . . . . . 1 1 . . . . Alert Level 2 | . . . . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 13 | . 2 . 3 . 5 3 . . . . Terminals 11 | . 1 . 3 . 5 2 . . . . Botnet 11 | . 1 . 3 . 5 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Tunnel 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . . . 3 . 5 4 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 79 | . . . 79 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 Total Damage 188 | . . . . . . . . . . 188 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 5295 | 101 231 452 490 477 1127 1359 291 487 100 180 Spaces Moved 3409 | 57 167 305 195 338 485 1040 250 377 84 111 Core 16 | 6 . . . . . 10 . . . . Treads . | . . . . . . . . . . . Legs 2388 | 51 167 305 195 338 485 191 84 377 84 111 Wheels 1005 | . . . . . . 839 166 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 80 90 120 120 120 Average Speed 118 | 112 120 120 164 130 140 96 103 120 120 120 Slowest Speed 450 | 120 120 120 190 190 190 450 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 42 | 3 32 53 23 77 47 30 46 60 72 20 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . 1 . . 1 . 1 . . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 1 . Scrap Searched 8 | . . . . 2 . . 3 3 . . Spaces Dug 66 | . . . . . . 58 . 4 . 4 Terrain Destroyed 172 | . . . . . 57 107 . 4 . 4 Melee 9 | . . . . . . 1 . 4 . 4 Projectile . | . . . . . . . . . . . AOE 163 | . . . . . 57 106 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 4169 | 74 182 354 321 353 737 1249 276 397 83 143 Wait 247 | . . 19 85 . 90 24 14 2 . 13 Move 3399 | 57 166 304 194 337 484 1038 249 376 83 111 Hop . | . . . . . . . . . . . Pick Up 51 | 1 6 2 2 1 6 26 3 4 . . Fast Attach 42 | 7 . . 4 . 11 17 1 2 . . Attach 40 | . . 3 3 1 7 19 6 . . 1 Detach 11 | . . . 2 . 2 7 . . . . Swap 43 | 1 1 2 3 3 22 11 . . . . Drop 42 | . 1 3 5 . 14 19 . . . . Fire 251 | 8 8 19 23 11 101 81 . . . . Melee 36 | . . . . . . 6 3 13 . 14 Ram . | . . . . . . . . . . . Kick 6 | . . 2 . . . . . . . 4 Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 15) 320 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 337 | -10/Mines | Met a Derelict bent on vengeance 671 | -10/Mines | Learned Materials terminal intel 682 | -10/Mines | Discovered new exit (range 6) 695 | -10/Mines | Discovered new exit (range 5) 718 | -10/Mines | Learned Materials stockpile data 785 | -10/Mines | Entered Materials 785 | -9/Materials | Evolved 2 slots: Utility x2 787 | -9/Materials | Loaded intel: 12 terminal locations 906 | -9/Materials | Build established: Scavenger-Mutant 942 | -9/Materials | Repaired Broken Imp. Terrain Scanner 970 | -9/Materials | Repaired Sensor Array 1246 | -9/Materials | Discovered new exit (range 13) 1273 | -9/Materials | Identified exit to Mines 1275 | -9/Materials | Entered Mines 1490 | -9/Mines | Build established: Scavenger-Skirmisher 1605 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1634 | -9/Mines | Found a hidden stash of uninstalled traps 1725 | -9/Mines | Discovered new exit (range 5) 1731 | -9/Mines | Identified exit to Materials 1752 | -9/Mines | Entered Materials 1752 | -8/Materials | Evolved 2 slots: Utility x2 1790 | -8/Materials | Identified exit to Factory 2031 | -8/Materials | Lost 6 parts (1p3u2w) 2276 | -8/Materials | Build established: Scavenger-Mutant 2591 | -8/Materials | Garrison activated, responded to threat 2661 | -8/Materials | Core integrity fell below 50% 2725 | -8/Materials | Lost 3 parts (1p2u) 2879 | -8/Materials | Entered Factory 2879 | -7/Factory | Evolved 2 slots: Propulsion x2 3133 | -7/Factory | Lost 5 parts (2p1n1u1w) 3373 | -7/Factory | Lost 5 parts (1p1n3u) 3447 | -7/Factory | Lost 4 parts (2n2w) 3844 | -7/Factory | Lost 3 parts (1n1u1w) 3931 | -7/Factory | Discovered new exit (range 13) 3948 | -7/Factory | Identified exit to Storage 3948 | -7/Factory | Identified exit to Lower Caves 3999 | -7/Factory | Fabricated Adv. Terrain Scan Processor? 4136 | -7/Factory | Crushed by falling debris 4137 | -7/Factory | System corruption reached 10% 4167 | -7/Factory | Lost 4 parts (1p1n2u) 4204 | -7/Factory | Core integrity fell below 50% 4238 | -7/Factory | Entered Lower Caves 4257 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4284 | -7/Lower Caves | Encountered a Warlord checkpoint 4286 | -7/Lower Caves | Identified exit to Lower Caves 4337 | -7/Lower Caves | Build established: Mutant 4363 | -7/Lower Caves | Spotted B-75 Beast 4451 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4529 | -7/Lower Caves | Entered another Lower Caves area 4581 | -7/Lower Caves | Encountered a Warlord checkpoint 4704 | -7/Lower Caves | Build established: Hacker-Mutant 4724 | -7/Lower Caves | Learned Factory emergency access door positions 4868 | -7/Lower Caves | Core integrity fell below 20% 4935 | -7/Lower Caves | Discovered new exit (range 9) 5016 | -7/Lower Caves | Entered Data Miner 5016 | -7/Data Miner | Discovered new exit (range 6) 5039 | -7/Data Miner | Met Data Miner 5079 | -7/Data Miner | Learned location of Section 7 (-2) 5079 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5088 | -7/Data Miner | Received God Mode back door access code from Data Miner 5116 | -7/Data Miner | Entered Proximity Caves 5119 | -6/Proximity Caves | Spotter reported a threat 5201 | -6/Proximity Caves | Escorted by Enhanced Grunt 5254 | -6/Proximity Caves | Spotter reported a threat 5296 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05192_ 1B:I%QNYUZB,PVPKAVUDASL20OGAFKYCFZ=D|D 05201_ Enhanced Grunt: "Protecting LRC-V3." 05211_ System corrupted: Matter fused (-9). 05228_ The unstable cave ceiling collapses. 05244_ System corrupted: Substantial component data lost. 05252_ N-01 Spotter is scanning... 05254_ N-01 Spotter sends a signal. 05254_ ALERT: Unidentified potential threat approaching Complex 0b10. 05261_ System corrupted: IFF burst signal emitted. 05263_ Aluminum Leg destroyed. 05277_ 2RPBMPARC01IVJHQF L:NDGQSD 90CISNX8HU 05277_ Critical hit (Burn: +37). 05280_ Imp. Medium Armor Plating destroyed. 05283_ Aluminum Leg destroyed. 05283_ Imp. Carbon-fiber Leg destroyed. 05288_ G-67 Veteran Flexi-carbon Leg severed. 05292_ System corrupted: Mak. Sword rejected. 05292_ Kicked G-67 Veteran. 05295_ Critical hit (Burn: +37). 05296_ Kicked G-67 Veteran. Map ----- +----------------------------------------------------+ | #??????????######???#####???#"""##?##??????????? | | #?????????## #??## ##??# ""# ##?????????? | | #????###### #??# #### ##????????? | | ##???## ## #??# # # #????????? | | ##???# #?## #"#" ??? | | ##??# ### ###### ??? | | #??# ##???? #### ####?????? | | #### ##????? ##??????????????? | | #?????## #???????????????? | | #??????# ??#????????????? | | ##### ## ##?????## ?????????????? | | # #???## ### ##?????? #?????????????? | | # #????## #### ##????? 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" "" "#@%#?? ##????????????????? | | ??????? # ####+ # #???#?????????????????? | | ?????? ????# #?????????????????????? | | ???????????# #?????????????????????? | | ???????????#################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 11 Offensive Hacking 10 Defensive Hacking 21 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Hvy. Pick | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcHelicalInitializer Manual? 0 Play Time 00:30:50 Cumulative 109.6 hours Start 2024.09.02 @ 03:25:57 End 2024.09.02 @ 03:55:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bf19f2b-9fb5-4040-9225-87fed0daa07f