Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 10:10:18 Player: SpaceWalrus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (4516) 4516 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (972) 972 TOTAL SCORE: 10913 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 339 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 13/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Improved Signal Interpreter Thermal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Particle Charger Thermic Laser Beamcaster Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Fission Core Light Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Antigrav System > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Particle Charger Improved Transmission Jammer Thermal Shield Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Beamcaster Plasma Cannon > --- INVENTORY -------- Light Fission Core Field Propulsion Drive Field Propulsion Drive Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter Improved Particle Charger Improved Particle Charger Thermal Shield Thermic Laser Variable Charge Gun Shock Bomb Launcher Precision Grenade Launcher [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Powered Armor Weapon Particle Cannon Energy Gun Beamcaster Energy Cannon Particle Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Slots Evolved 10 | . . 2 . 2 2 . . . 4 . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . 1 . Utility 6 | . . 2 . . 1 . . . 3 . Weapon . | . . . . . . . . . . . Parts Attached 191 | 7 10 16 13 40 30 1 6 22 33 13 Power 21 | 1 1 1 . 8 4 . . 2 3 1 Engine 13 | 1 1 1 . 5 3 . . 1 1 . Core 8 | . . . . 3 1 . . 1 2 1 Reactor . | . . . . . . . . . . . Propulsion 48 | 2 3 4 3 11 7 . . 5 10 3 Treads 1 | . . . . . 1 . . . . . Leg 42 | 2 3 4 2 10 5 . . 5 8 3 Wheel 2 | . . . . 1 . . . . 1 . Hover 2 | . . . . . 1 . . . 1 . Flight 1 | . . . 1 . . . . . . . Utility 73 | 2 1 5 5 13 10 1 6 9 15 6 Device 36 | 1 1 3 1 5 5 . . 6 10 4 Storage 4 | 1 . 1 . 1 . . . . 1 . Processor 15 | . . . 1 2 1 1 6 . 3 1 Hackware 3 | . . . 1 . . . . 1 1 . Protection 15 | . . 1 2 5 4 . . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 49 | 2 5 6 5 8 9 . . 6 5 3 Energy Gun 17 | 2 . 1 2 6 1 . . 2 2 1 Energy Cannon 19 | . 3 4 2 1 5 . . 1 3 . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 9 | . 2 1 1 1 2 . . . . 2 Special Weapon 2 | . . . . . . . . 2 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 3 1 . . 5 1 1 1 Corrupted Parts 3 | . . . . . 1 . . . 2 . System Corruption 17 | . . . . . 6 . . . 11 . Parts Lost 65 | . . 2 2 16 5 . . 7 12 21 Power 9 | . . . . 3 1 . . 1 1 3 Propulsion 24 | . . . . 7 3 . . 3 5 6 Utility 21 | . . 1 2 3 1 . . 2 4 8 Weapon 11 | . . 1 . 3 . . . 1 2 4 Highest Loss Streak 19 | . . 1 1 6 2 . . 7 3 19 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 98 99 99 94 96 91 92 91 96 78 Engine 7 | . 14 11 11 8 10 7 7 7 2 . Core 4 | . . . . . 2 7 7 5 7 7 Leg 26 | . 27 22 21 29 27 30 30 28 26 20 Device 13 | . 12 26 11 10 16 19 8 10 12 18 Storage 7 | . 14 11 11 9 7 7 7 7 5 4 Processor 8 | . . . 9 8 5 2 13 7 10 8 Hackware 1 | . . . 3 . . . . 2 11 2 Protection 5 | . . 6 8 7 7 7 7 6 3 2 Energy Gun 3 | . . . 8 11 . . . 3 3 4 Energy Cannon 7 | . 22 18 12 6 11 . . 3 6 3 Slashing Weapon 1 | . . . . . 1 7 7 2 . . Peak Build Rating 83 | 7 10 14 17 27 39 37 46 57 83 82 Average Rating 36 | 5 9 12 13 23 33 36 41 45 68 60 On Entrance 28 | . 7 9 9 14 23 37 37 42 51 82 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 14 19 28 28 33 55 48 47 50 56 59 Greatest Support 90 | 20 20 23 20 45 43 43 43 60 90 81 Greatest Overweight (x) 8 | 1 1 1 8 8 2 1 1 2 1 8 Average Overweight (x) . | . . . 1 . . 1 1 . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 15 15 Average Capacity 10 | 7 8 8 10 10 10 10 10 10 12 14 Most Carried 15 | 5 8 9 10 10 10 10 10 10 14 15 Average Carried 9 | 1 6 7 9 9 9 9 9 8 9 10 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 15 5 Final Carried 13 | 1 7 6 10 10 10 10 10 9 13 5 Class Distribution -------------------- 64% | Scavenger-Mutant 22% | Scavenger-Gladiator 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Matter Collected 2415 | 270 108 217 196 359 456 . 62 274 270 203 Remotely . | . . . . . . . . . . . Salvage Created 5814 | 121 364 703 982 1203 893 . . 242 848 458 Parts 277 | 4 24 32 58 62 43 . . 11 30 13 Haulers Intercepted 12 | . . 3 4 4 . . . . 1 . Recyclers Shooed 6 | . . 1 . . 1 . . . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 19 . 11 Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Combat Hostiles Destroyed 96 | . 8 13 16 23 15 . . 4 7 10 Melee 6 | . . . . . 3 . . 3 . . Guns 27 | . . . 5 18 . . . . 1 3 Cannons 43 | . 5 10 11 2 5 . . 1 5 4 AOE 15 | . 3 3 . 3 4 . . . . 2 Classes Destroyed 15 | 2 4 4 . 3 1 . . 1 . . Worker 2 | . . 2 . . . . . . . . Builder 3 | . . . . 1 1 . . . 1 . Tunneler 1 | 1 . . . . . . . . . . Hauler 12 | . . 3 4 4 . . . . 1 . Recycler 5 | 1 1 1 . . . . . . 2 . Mechanic 1 | . . . . 1 . . . . . . Operator 6 | . 2 . 2 . 1 . . . 1 . Watcher 7 | . 1 1 2 1 1 . . . 1 . Swarmer 17 | . 3 3 2 7 . . . . . 2 Grunt 43 | . 5 6 7 11 7 . . . 1 6 Brawler 2 | . . 1 . . . . . . . 1 Sentry 20 | . . 3 7 4 4 . . . 1 1 Specialist 2 | . . . . . . . . 2 . . Hunter 5 | . . . . 1 . . . 1 3 . Programmer 7 | . . . . . 4 . . 1 2 . Best Kill Streak 7 | 1 5 7 3 7 4 . . 3 3 3 Combat Bots Only 7 | . 3 4 3 7 4 . . 3 2 3 Max Kills in Single Turn 3 | 1 2 2 1 3 2 . . 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 1 . 3 1 . . . . 2 Melee 1 | . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Hostile Shots Fired 882 | . 39 47 44 179 185 . . 74 106 208 Missed 262 | . 13 14 13 41 70 . . 19 27 65 Damage Taken 9731 | . 325 440 425 1923 1350 . . 1206 1424 2638 Core 1579 | . 25 53 26 234 92 . . 147 170 832 Absorbed by Shields 28 | . . . . . . . . . 28 . Redirected to Shielding 130 | . . . . 21 38 . . . . 71 Ignored by Resistances 311 | . . . . 30 . . . . . 281 Regen/Repaired (Parts) 117 | . . . . . . . . . 117 . Core Remaining (%) 78 | 100 90 . 80 57 . . . 65 . . Volleys Fired 392 | 13 32 39 51 91 53 . . 4 75 34 Largest 2 | 1 2 2 2 2 2 . . 1 2 2 Hottest 165 | 40 136 136 136 137 155 . . 80 165 155 Shots Fired 649 | 13 41 60 100 167 87 . . 4 124 53 Gun 238 | 13 . . 36 117 6 . . . 42 24 Cannon 383 | . 38 56 63 49 71 . . 3 82 21 Launcher 27 | . 3 4 1 1 10 . . . . 8 Special 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Thermal 603 | 13 38 56 99 166 77 . . 3 106 45 Explosive 16 | . 3 4 1 1 . . . . . 7 Electromagnetic 29 | . . . . . 10 . . . 18 1 Robot Hit Streak 25 | 5 4 25 15 9 14 . . 3 11 8 Robot Miss Streak 9 | 3 9 5 4 3 5 . . 1 3 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 429 | 9 17 42 66 107 57 . . 10 87 34 Core Hits 205 | 3 15 26 27 48 28 . . 5 27 26 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . . 3 3 2 . . 1 . . Burn 7 | . . . 3 3 1 . . . . . Sever 2 | . . . . . 1 . . 1 . . Melee Attacks 26 | . . . . . 14 . . 12 . . Impact . | . . . . . . . . . . . Slashing 26 | . . . . . 14 . . 12 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11657 | 112 606 1213 1311 2368 2191 . . 501 2283 1072 Guns 3186 | 112 . . 392 1594 201 . . . 499 388 Cannons 5709 | . 330 801 890 638 918 . . 50 1712 370 Explosions 1936 | . 276 407 29 136 722 . . . 72 294 Melee 801 | . . . . . 350 . . 451 . . Ramming 25 | . . 5 . . . . . . . 20 Kinetic . | . . . . . . . . . . . Thermal 8941 | 112 412 801 1282 2232 1229 . . 50 2065 758 Explosive 1008 | . 194 407 29 136 . . . . . 242 Electromagnetic 882 | . . . . . 612 . . . 218 52 Impact . | . . . . . . . . . . . Slashing 801 | . . . . . 350 . . 451 . . Piercing . | . . . . . . . . . . . Highest Corruption 19 | . . . . 4 10 10 10 1 13 19 Average Corruption 7 | . . . . 1 5 10 10 1 10 14 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 155 | . . . . 4 54 7 3 4 35 48 Message Errors 32 | . . . . 1 12 3 . 1 8 7 Matter Fused 36 | . . . . 3 12 1 2 1 8 9 Heat Flow Errors 19 | . . . . . 6 . . 1 7 5 Energy Discharges 18 | . . . . . 8 1 1 . 3 5 Parts Rejected 4 | . . . . . 1 . . . 1 2 Parts Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 16 | . . . . . 4 . . 1 2 9 Data Loss (major) 7 | . . . . . 3 2 . . 1 1 Misfires 6 | . . . . . 3 . . . 3 . Alerts 6 | . . . . . 3 . . . 1 2 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 7 | . . . . . 2 . . . 1 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 260 | . 42 22 2 . 56 . . 26 112 . Projectiles 101 | . . 2 2 . 18 . . . 79 . Explosions 133 | . 42 20 . . 38 . . . 33 . Melee 26 | . . . . . . . . 26 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 391 | . 91 80 4 4 . . . . 39 173 Shots 17 | . 2 4 1 1 . . . . 1 8 Rammed . | . . . . . . . . . . . Targets Rammed 14 | . . 1 . . . . . . . 13 Kicked 14 | . . 1 . . . . . . . 13 Crushed . | . . . . . . . . . . . Highest Temperature 399 | . 267 291 313 399 344 . . 170 298 250 Average Temperature 93 | . 107 69 79 112 109 . . 49 64 85 Received Heat Transfer 2681 | . 63 162 114 837 507 . . 80 201 717 Effects 10 | . 1 . 5 4 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . Interference 6 | . 1 . 3 2 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . Parts Fried 3 | . . . . . 2 . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . . . 1 1 Combat Hostiles 3 | . . . . . 1 . . . 1 1 Parts Melted 40 | . 2 5 10 7 4 . . . 8 4 Heat Transferred 16238 | 250 642 1443 2664 4514 1982 . . 100 3425 1218 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Peak Influence 439 | 10 356 394 267 439 240 . . . 99 . Initial 190 | . 6 78 138 112 190 . . . . . Average 121 | 4 140 248 156 224 70 . . . 35 . Maximum Alert Level 2 | . 1 1 1 2 1 . . . . . Low Security (%) 80 | 100 78 34 70 56 97 . . . 100 . Level 1 16 | . 21 65 29 31 2 . . . . . Level 2 2 | . . . . 12 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 3 . 2 5 8 . . . 3 . Investigation 2 | . 1 . . . . . . . 1 . Extermination 6 | . . . . . 5 . . . 1 . Reinforcement 10 | . 2 . 2 2 3 . . . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Distress Signals 7 | . . 1 2 3 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 162 | . 11 20 21 37 27 . . 11 17 18 Peak Tracking Total 9 | . 3 5 3 7 4 . . 4 4 9 Tactical Retreats 11 | . . 1 1 6 . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Traps Triggered 6 | . 3 . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Machines Disabled 13 | . 4 1 1 2 3 . . 1 1 . Max in Single Turn 4 | . 4 1 1 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Machines Accessed 11 | . 1 . 3 2 3 1 . . 1 . Terminals 8 | . 1 . 2 2 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 22 | . 3 . 6 4 4 1 . . 4 . Successful 11 | . 1 . 4 2 1 1 . . 2 . Failed 11 | . 2 . 2 2 3 . . . 2 . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . . . . 1 3 . Terminals 13 | . 3 . 2 4 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . 4 . . . . . 4 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 1 . 2 2 1 1 . . . . Record 1 | . . . . 1 . . . . . . Open Door 2 | . . . 1 . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . Scan Component 3 | . . . 2 . . . . . 1 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . 2 2 2 . . . 1 . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 22 | . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Total Allies 12 | . . . . . . . 11 . 1 . Largest Group 11 | . . . . . . . 11 11 1 . Highest-Rated Group 293 | . . . . . . . 293 293 29 . Highest-Rated Ally 40 | . . . . . . . 40 40 29 . Total Orders . | . . . . . . . . . . . Ally Attacks 69 | . . . . . . . . 64 5 . Total Damage 1222 | . . . . . . . . 1148 74 . Kills 9 | . . . . . . . . 9 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Turns Passed 11263 | 109 450 507 1037 1405 2529 195 1798 911 1272 1050 Spaces Moved 5983 | 63 268 254 418 714 1266 101 925 563 746 665 Core 89 | 13 . . 1 5 . . . . . 70 Treads . | . . . . . . . . . . . Legs 5894 | 50 268 254 417 709 1266 101 925 563 746 595 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 190 190 120 120 50 Average Speed 154 | 106 120 136 190 132 174 190 190 143 121 134 Slowest Speed 450 | 120 190 190 450 450 260 190 190 260 190 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 1 . 1 Exploration Rate (%) 37 | 6 34 17 56 36 24 17 90 55 12 62 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . . 1 Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . Scrap Searched 6 | . . . . . . . 1 3 . 2 Spaces Dug 5 | . . . . . 5 . . . . . Terrain Destroyed 131 | . 28 15 5 8 10 . . . 9 56 Melee 5 | . . . . . 5 . . . . . Projectile 15 | . . . . . . . . . 5 10 AOE 111 | . 28 15 5 8 5 . . . 4 46 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Upp Total 7314 | 91 356 355 559 1007 1491 106 968 642 986 753 Wait 447 | 2 25 28 59 109 88 . 22 10 92 12 Move 5973 | 62 267 253 417 713 1265 100 924 562 745 665 Hop . | . . . . . . . . . . . Pick Up 152 | 7 14 7 10 33 16 2 5 17 33 8 Fast Attach 36 | 1 1 3 4 3 11 1 6 3 3 . Attach 95 | 6 4 7 3 22 5 . . 13 22 13 Detach 5 | . . 2 . . . . . . . 3 Swap 60 | . 5 6 6 15 14 . . 6 8 . Drop 113 | . 8 9 9 21 25 3 11 15 7 5 Fire 392 | 13 32 39 51 91 53 . . 4 75 34 Melee 26 | . . . . . 14 . . 12 . . Ram . | . . . . . . . . . . . Kick 14 | . . 1 . . . . . . . 13 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: Low / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Utility x2 816 | -9/Materials | Discovered new exit (range 14) 1067 | -9/Materials | Entered Storage 1217 | -9/Storage | Build established: Scavenger-Mutant 1856 | -9/Storage | Discovered new exit (range 16) 2104 | -9/Storage | Entered Materials 2104 | -8/Materials | Evolved 2 slots: Propulsion x2 2289 | -8/Materials | Garrison activated, responded to threat 2693 | -8/Materials | Lost 3 parts (2n1u) 2843 | -8/Materials | Lost 6 parts (1p2n1u2w) 2985 | -8/Materials | Destroyed 7 combat bots 2988 | -8/Materials | Lost 5 parts (2p2n1u) 3487 | -8/Materials | Discovered new exit (range 16) 3509 | -8/Materials | Entered Factory 3509 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4542 | -7/Factory | Found Powered Armor 5361 | -7/Factory | Identified exit to Lower Caves 5784 | -7/Factory | System corruption reached 10% 6038 | -7/Factory | Entered Lower Caves 6056 | -7/Lower Caves | Identified exit to Lower Caves 6181 | -7/Lower Caves | Build established: Scavenger-Gladiator 6221 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6233 | -7/Lower Caves | Entered Zion 6336 | -6/Zion | System corruption cleaned by Quarantine Array 6521 | -6/Zion | Found Prototype Processor 6521 | -6/Zion | Identified Exp. Target Analyzer 6531 | -6/Zion | Found Prototype Processor 6531 | -6/Zion | Identified Exp. Targeting Computer 6536 | -6/Zion | Found Prototype Processor 6536 | -6/Zion | Identified Spectral Analyzer 6542 | -6/Zion | Found Prototype Processor 6542 | -6/Zion | Identified Exp. Core Analyzer 6553 | -6/Zion | Found Faulty Exp. Core Analyzer 6691 | -6/Zion | Learned 4 Factory zone layouts 6795 | -6/Zion | Met Imprinter 6828 | -6/Zion | Imprinted 6831 | -6/Zion | Declared Zion's savior 6953 | -6/Zion | Gained Derelict followers 7282 | -6/Zion | Learned Factory stockpile data 7929 | -6/Zion | Discovered new exit (range 15) 8031 | -6/Zion | Entered Proximity Caves 8031 | -5/Proximity Caves | Accompanied by 11 allies 8285 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8315 | -5/Proximity Caves | Found Prototype Special Weapon 8315 | -5/Proximity Caves | Identified Molecular Deconstructor 8352 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8412 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 8437 | -5/Proximity Caves | Crushed by falling debris 8442 | -5/Proximity Caves | Lost 6 allies 8489 | -5/Proximity Caves | Lost 7 parts (1p3n2u1w) 8814 | -5/Proximity Caves | Build established: Scavenger-Mutant 8851 | -5/Proximity Caves | Learned Factory trap positions 8935 | -5/Proximity Caves | Discovered new exit (range 5) 8942 | -5/Proximity Caves | Entered Factory 8942 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8943 | -5/Factory | Identified exit to Upper Caves 8945 | -5/Factory | Loaded intel: 112 trap records 9233 | -5/Factory | Lost 3 parts (1p2u) 9284 | -5/Factory | Lost 3 parts (1n1u1w) 9317 | -5/Factory | Repaired Plasma Cannon 9520 | -5/Factory | System corruption reached 10% 9767 | -5/Factory | Lost 3 parts (2n1u) 10025 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10214 | -5/Factory | Entered Upper Caves 10215 | -5/Upper Caves | Encountered a Warlord checkpoint 10218 | -5/Upper Caves | Learned location of Armory (-4) 10939 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11072 | -5/Upper Caves | Core integrity fell below 50% 11096 | -5/Upper Caves | Core integrity fell below 20% 11117 | -5/Upper Caves | Crushed by falling debris 11148 | -5/Upper Caves | Lost 19 parts (2p6n7u4w) 11260 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11264 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired Beamcaster. The unstable cave ceiling collapses. Acquired 16 matter. System corrupted: Energy discharge (-30). System corrupted: Heat flow error (+226). R&=H 9YSR5TW BQZ04OEAYB>G C Slug penetrates Wall. System corrupted: Matter fused (-10). Slug penetrates Wall. Dropped Lrg. Storage Unit. Dropped Imp. Heat Sink. Slug penetrates Wall. Penetrated by Slug. Imp. Transmission Jammer destroyed. System corrupted: IFF burst signal emitted. G-50 Soldier springs to life. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Slug penetrates Wall. Y-72 Warden: "REQUESTING BACKUP." Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????# ####????????????????????? | | ?????????????????????? ##???????????????????? | | ?????????????????????? ##??????????????????? | | ??????????????????????# ##?????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ##?????????????????? | | ??????????????????????? ##????????????????? | | ???????????????????????# #????????????????? | | ?????????????# ????????# #????????????????? | | ?????????????? ?????## #????????????????? | | ??????????????" 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" " # ????????? | | ??????????????" ?????????? | | ?????????????????????# @ #????????????????? | | ?????????????????????#### ##????????????????? | | ????????????????????????## ####????#####?????? | | ?????????????????????????# ##?? ??????? | | ?????????????????????????# #?? ???????? | | ?????????????????????????# ### #????????? | | ?????????????????????????## #????????? | | ????????????????????####### # # #????????? | | ????????????????????# h # ####????? ??? | | ????????????????????# "#### ##### #???????? ??? | | ????????????????????# # "# #???#!#???????? #?? | | ????????????????????# # + ?"# #???#!#???????? ##? | | ????????????????????# #### ?# #???# #???????? ## | | ????????????????????# #??? ?# ##?## ##?###### | | ????????????????????# #???? # ### ### # # | | ????????????????????# #???? # ## ## | | ????????????????????# ######## # #### #? | | ????????????????????# ## #### # ## | | ????????????????????#### ###### [ # | | ???????????????????????## ##????### % | | ????????????????????????## ##???????## ## #= # | | ?????????????????????????###?????????###### # | | ???????????????????????????????????????## # # # | | ????????????????????????????????????????######## | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 400 Resistance: TH 20 Resistance: EX 50 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 13 Particle Charging 30 Force Boost 20 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed BoreStructuralRigger Manual? 0 Play Time 01:27:12 Cumulative 46.5 hours Start 2025.01.31 @ 15:53:59 End 2025.02.01 @ 10:10:18 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fdfd8c3d-69ce-4d23-9b9c-7cc4d6389d87