Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.10 @ 21:23:46 Player: leiavoia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (114) 570 Value Destroyed (4075) 4075 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3280) 3280 TOTAL SCORE: 15765 Bonus ------- Pacifist 200 High Alert Combat Kills 93 Win 3000 Friendly Fire -13 Cogmind --------- Core Integrity 1317/1600 Matter 270/300 Energy 874/1350 System Corruption 3% Temperature Cool (370) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Improved Quantum Reactor > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster > --- UTILITY (12) ----- Large Storage Unit Experimental Energy Well Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (4) ------- Force Lance > --- INVENTORY (10) --- Heavy Treads Impulse Thruster Impulse Thruster Improved Diametric Drive Impulse Thruster Array Matter Neutralizer Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Thermal Shield Advanced Hacking Suite Improved System Restoration Module Field Recycling Unit Hacking Drone Bay > --- WEAPON ----------- Quantum Rifle Quantum Rifle Matter Neutralizer Nova Cannon > --- INVENTORY -------- Heavy Treads Cooled Q-thruster Large Storage Unit Small Battery Quantum Rifle [Rating: 159] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Q-thruster Utility Large Storage Unit Device Makeshift Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Mini Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 2 . 2 Power 2 | . . . . . . . . . 1 . . 1 . . . Propulsion 4 | . . 1 . . . . . . . 1 1 . . . 1 Utility 10 | . . 1 2 2 . . . . 1 1 1 1 . . 1 Weapon 2 | . . . . . . . . . . . . . 2 . . Parts Attached 273 | 7 . 32 16 12 11 8 12 15 12 26 12 27 29 26 28 Power 32 | 1 . 2 2 . 1 . . 2 3 1 2 3 6 2 7 Engine 12 | 1 . 2 2 . 1 . . 1 3 . . . 1 . 1 Core 8 | . . . . . . . . 1 . 1 2 2 1 . 1 Reactor 12 | . . . . . . . . . . . . 1 4 2 5 Propulsion 56 | 2 . 6 3 1 3 . 1 3 3 5 6 9 4 5 5 Treads 16 | 1 . 5 2 . . . . 2 2 . . . 4 . . Leg 5 | . . . . 1 2 . 1 1 . . . . . . . Wheel 5 | 1 . 1 1 . 1 . . . . . . 1 . . . Hover 20 | . . . . . . . . . 1 5 6 8 . . . Flight 10 | . . . . . . . . . . . . . . 5 5 Utility 103 | 1 . 11 6 4 1 3 9 4 2 14 3 11 11 9 14 Device 47 | . . 5 2 2 . 1 8 2 . 9 2 2 5 6 3 Storage 15 | 1 . 4 2 . . . . . . . . 2 2 3 1 Processor 10 | . . . 1 1 . 1 1 . . . 1 . 2 . 3 Hackware 5 | . . . . . . . . . 1 1 . . 1 . 2 Protection 26 | . . 2 1 1 1 1 . 2 1 4 . 7 1 . 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 82 | 3 . 13 5 7 6 5 2 6 4 6 1 4 8 10 2 Energy Gun 16 | 3 . 8 . . . . . . . . . . . 5 . Energy Cannon 15 | . . 1 . 2 1 1 . 1 1 . . 1 2 3 2 Ballistic Gun 12 | . . 4 3 1 . . 1 1 . . . . 2 . . Ballistic Cannon 13 | . . . 1 1 . 1 . 3 2 2 . 1 2 . . Launcher 7 | . . . 1 . 2 1 . . . 1 1 1 . . . Special Weapon 5 | . . . . . 1 1 . . . . . . 2 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . 3 2 1 1 1 1 2 . 1 . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 2 . 1 1 . 2 . . 1 . 2 1 5 3 Parts Lost 70 | . . . 3 1 1 3 . 6 3 2 . 22 9 2 18 Power 16 | . . . 1 . . . . 1 2 . . 2 3 . 7 Propulsion 21 | . . . 1 1 1 1 . 3 . . . 10 1 . 3 Utility 23 | . . . . . . . . 1 . 2 . 8 3 2 7 Weapon 10 | . . . 1 . . 2 . 1 1 . . 2 2 . 1 Highest Loss Streak 16 | . . . 1 1 1 3 . 5 1 1 . 14 16 2 9 Average Slot Usage (%) 93 | . 85 98 94 95 92 95 98 94 96 96 100 97 74 82 80 Engine 5 | . 14 11 8 7 7 7 7 6 6 5 2 . . . 1 Core 2 | . . . . . . . . . 3 2 7 12 4 4 3 Treads 5 | . 14 22 19 9 . . . 2 17 1 . . 10 1 . Leg 7 | . . . . 1 8 15 21 15 2 . . . . . . Wheel 2 | . 14 11 6 7 6 5 . . . . . . . . . Hover 3 | . . . . . . . . . . 21 26 21 . . . Flight 1 | . . . . . . . . . . . . . . 18 20 Device 13 | . . 8 12 21 21 15 14 14 10 11 21 16 6 15 6 Storage 14 | . 14 18 21 15 15 15 15 15 13 11 10 10 13 10 8 Processor 15 | . . . 5 15 15 15 17 23 20 17 15 18 13 13 16 Hackware 1 | . . . . . . . . . 5 7 4 . 1 3 2 Protection 3 | . . 4 2 1 1 7 5 . 2 2 . 5 5 . 10 Energy Gun 1 | . 28 11 1 . . . . . . . . . . 2 . Energy Cannon 1 | . . . . 4 . 1 3 3 1 . . 1 1 . . Ballistic Gun 2 | . . 10 14 2 . . 3 . . . . . 3 . . Ballistic Cannon 2 | . . . 1 3 . 1 3 7 9 3 . . 3 . . Launcher 1 | . . . . . 6 3 . . . 1 5 1 . . . Slashing Weapon 2 | . . . . 4 5 3 3 3 1 4 5 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 137 | 11 11 51 73 60 55 72 72 69 65 78 76 90 137 95 73 Greatest Support 168 | 10 10 40 63 16 28 33 53 56 78 78 76 81 168 168 103 Greatest Overweight (x) 19 | 1 1 5 7 3 3 4 2 3 1 1 1 4 19 1 . Average Overweight (x) 1 | . 1 2 3 3 2 2 . 1 . . . . . . . Largest Inventory Capacity 20 | 6 6 20 20 16 16 16 16 16 16 16 16 16 16 16 10 Average Capacity 15 | 5 6 11 17 16 16 16 16 16 16 16 16 16 16 10 10 Most Carried 20 | 4 4 18 20 16 16 16 16 16 16 16 16 16 16 15 10 Average Carried 14 | 2 4 10 17 15 15 14 15 15 15 15 15 14 13 10 9 Final Capacity 20 | 6 6 20 16 16 16 16 16 16 16 16 16 16 16 10 10 Final Carried 18 | 4 4 18 16 16 16 14 16 16 15 16 16 12 16 10 9 Class Distribution -------------------- 41% | Mutant 14% | Derelict-Assassin 9% | Scavenger-Mutant 5% | Skirmisher 3% | Generator-Sprinter 3% | Generator-Ninja 3% | Scavenger-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Assassin | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Derelict-Assassin | -5/Factory Derelict-Assassin | -4/Factory Generator-Ninja | -3/Research Scavenger-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Matter Collected 4229 | 270 . 471 337 114 258 219 59 376 292 147 276 388 527 30 465 Remotely 130 | . . . . . . . . . . . . . . . 130 Salvage Created 5410 | . . 829 384 114 263 3 . 315 322 257 222 1775 409 30 487 Parts 231 | . . 47 20 2 7 . . 13 10 14 12 53 24 4 25 Haulers Intercepted 11 | . . 4 . . . . . . 1 . 1 5 . . . Recyclers Shooed 5 | . . 1 . . . . . . 1 . 1 . . . 2 Parts Field Recycled 16 | . . . . . . . . . . . . . 8 8 . Retrieved Matter 199 | . . . . . . . . . . . . . 151 48 . Parts Self-Destructed 10 | . . . . . 1 . . 9 . . . . . . . Prevented 5 | . . . . . 2 . . 3 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 69 | . . 12 12 2 7 1 . 6 8 4 1 5 9 1 1 Melee 5 | . . . 1 . . . . . . . . 3 . . 1 Guns 21 | . . 12 6 1 . . . 2 . . . . . . . Cannons 21 | . . . 1 1 . . . 4 7 . . 2 5 1 . AOE 15 | . . . 4 . 7 . . . . 4 . . . . . Classes Destroyed 16 | . . 8 . 1 1 1 . 2 1 2 . . . . . Worker 10 | . . 1 . . . . . . . . 1 7 . . 1 Builder 4 | . . . . . . . . . . 1 1 2 . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . Hauler 11 | . . 4 . . . . . . 1 . 1 5 . . . Recycler 9 | . . 1 . . . . . . . . . 6 . . 2 Operator 4 | . . 1 1 . . . . . . . . 1 . . 1 Watcher 6 | . . 1 . 1 . . . . 1 . . . . . 3 Swarmer 13 | . . 3 3 . 3 . . . 3 . . 1 . . . Grunt 25 | . . 5 7 1 4 . . 3 2 3 . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 2 | . . . . 1 . . . 1 . . . . . . . Sentry 9 | . . 4 2 . . . . . . . 1 . 2 . . Hunter 3 | . . . . . . . . 1 . . . 2 . . . Programmer 15 | . . . . . . . . 1 2 1 . 2 7 1 1 Behemoth 1 | . . . . . . 1 . . . . . . . . . Decomposer 2 | . . . . . 2 . . . . . . . . . . Tinkerer 1 | . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | . . 4 9 1 3 1 . 3 3 6 2 11 3 1 4 Combat Bots Only 8 | . . 3 8 1 3 1 . 3 3 4 1 2 3 1 1 Max Kills in Single Turn 5 | . . 2 3 1 3 1 . 1 1 5 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . 3 . . . . 3 . . . . . Melee 1 | . . . 1 . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Damage Taken 11694 | . 11 559 831 357 192 450 . 658 433 639 43 3085 2155 346 1935 Core 1481 | . . 44 76 5 7 17 . 152 108 113 20 460 173 23 283 Absorbed by Shields 88 | . . . . . . . . . . . . 82 . . 6 Core Remaining (%) 86 | 100 100 89 86 . . . . 74 87 88 98 64 . 86 82 Volleys Fired 256 | . . 52 34 14 7 25 . 22 23 11 8 17 32 9 2 Largest 4 | . . 2 2 2 2 1 . 2 2 2 1 2 3 4 1 Hottest 406 | . . 90 68 107 93 . . 97 117 94 46 171 223 406 113 Shots Fired 446 | . . 99 65 25 13 25 . 44 44 16 8 25 67 13 2 Gun 186 | . . 99 46 4 . . . 17 . . . . 18 2 . Cannon 179 | . . . 12 21 6 . . 27 44 11 . 20 25 11 2 Launcher 31 | . . . 7 . 6 . . . . 5 8 5 . . . Special 50 | . . . . . 1 25 . . . . . . 24 . . Kinetic 239 | . . 42 53 16 . . . 34 36 11 . 8 39 . . Thermal 37 | . . 6 . . . . . . . . . 12 4 13 2 Explosive 13 | . . . 7 . 6 . . . . . . . . . . Electromagnetic 107 | . . 51 5 9 6 . . 10 8 5 8 5 . . . Robot Hit Streak 23 | . . 11 23 13 7 5 . 13 9 4 2 4 12 4 . Robot Miss Streak 4 | . . 4 4 2 1 1 . 3 2 3 4 1 3 2 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 360 | . . 73 52 23 15 2 . 36 33 8 5 52 43 5 13 Core Hits 188 | . . 32 25 15 14 . . 24 12 11 5 31 8 2 9 Critical Hits 12 | . . . 2 . . . . . . . 1 3 4 . 2 Critical Kills 8 | . . . 1 . . . . . . . 1 3 1 . 2 Critical Parts Destroyed 4 | . . . 1 . . . . . . . . . 3 . . Melee Attacks 206 | . . . . 2 24 23 . 4 5 26 11 66 . 3 42 Impact . | . . . . . . . . . . . . . . . . Slashing 158 | . . . . 2 24 23 . 4 5 23 11 66 . . . Piercing 48 | . . . . . . . . . . 3 . . . 3 42 Sneak Attacks 37 | . . . . . 3 . . . . 1 3 24 . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 14161 | . . 1066 1187 556 1243 . . 865 936 747 599 4376 1134 219 1233 Guns 2431 | . . 1066 604 45 . . . 296 . . . . 384 36 . Cannons 3724 | . . . 121 511 133 . . 470 936 127 . 505 738 183 . Explosions 2027 | . . . 455 . 609 . . 99 . 447 224 193 . . . Melee 5930 | . . . . . 501 . . . . 173 375 3648 . . 1233 Ramming 49 | . . . 7 . . . . . . . . 30 12 . . Kinetic 4033 | . . 488 660 313 . . . 501 708 127 . 215 1021 . . Thermal 908 | . . 50 . . . . . 99 . 149 . 290 101 219 . Explosive 1064 | . . . 455 . 609 . . . . . . . . . . Electromagnetic 2177 | . . 528 65 243 133 . . 265 228 298 224 193 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4697 | . . . . . 501 . . . . 173 375 3648 . . . Piercing 1233 | . . . . . . . . . . . . . . . 1233 Highest Corruption 22 | . . 1 . . . 7 7 1 3 3 . 7 20 22 3 Average Corruption 6 | . . 1 . . . 7 7 1 1 2 . 6 12 20 2 Corruption Purged 1 | . . . . . . . . . . . . . . 1 . Effects 95 | . . 2 . . . 9 9 . . . . 10 33 30 2 Message Errors 13 | . . 1 . . . . 3 . . . . 2 4 2 1 Matter Fused 17 | . . . . . . 1 1 . . . . . 10 5 . Heat Flow Errors 13 | . . . . . . 4 1 . . . . 1 5 2 . Energy Discharges 6 | . . 1 . . . . 2 . . . . 1 . 1 1 Data Loss (minor) 11 | . . . . . . 2 2 . . . . 1 4 2 . Data Loss (major) 3 | . . . . . . 2 . . . . . . 1 . . Misfires 3 | . . . . . . . . . . . . . 2 1 . Misdirections 18 | . . . . . . . . . . . . . 3 15 . Targeting Errors 11 | . . . . . . . . . . . . 5 4 2 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1366 | . . . 23 8 379 . . 38 35 112 51 426 10 . 284 Projectiles 91 | . . . . 8 . . . 38 35 . . . 10 . . Explosions 58 | . . . 23 . 11 . . . . . 24 . . . . Melee 1217 | . . . . . 368 . . . . 112 27 426 . . 284 Knockbacks 31 | . . . 8 8 . . . 3 2 3 . 1 6 . . Impact 1 | . . . . . . . . . . . . 1 . . . Kinetic 29 | . . . 8 8 . . . 3 2 2 . . 6 . . Secondary 1 | . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 410 | . . . 78 . 36 . . 39 . 65 43 61 . . 88 Shots 19 | . . . 4 . 2 . . 1 . 5 4 2 . . 1 Rammed 6 | . . . 2 . . . . . . . . 3 1 . . Targets Rammed 7 | . . . 3 . . . . . . . . 3 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . Highest Temperature 631 | . . 244 175 186 141 261 200 249 198 470 . 439 384 631 397 Average Temperature 109 | . . 66 64 53 58 121 108 102 54 162 . 86 192 177 72 Received Heat Transfer 1746 | . 6 228 387 111 63 36 . 189 90 135 . 222 144 . 135 Effects 22 | . . . . . . . . . . 8 . 2 3 8 1 Shutdowns 7 | . . . . . . . . . . 3 . . . 4 . Energy Bleed 4 | . . . . . . . . . . 3 . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 . . Matter Decay 3 | . . . . . . . . . . 1 . 1 . 1 . Short Circuit 3 | . . . . . . . . . . . . 1 1 1 . Damage (minor) 3 | . . . . . . . . . . 1 . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . 1 . 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 . 1 . . . . Parts Fried 9 | . . 5 . 1 . . . 1 . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 2 1 . Heat Transferred 783 | . . 148 . . . . . 100 . 150 . 150 50 185 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Peak Influence 1128 | . 45 318 500 240 . . . . 180 262 323 502 420 360 1128 Initial 237 | . . 18 89 158 . . . . . 88 128 169 237 159 216 Average 226 | . 13 206 310 146 . . . . 54 129 207 238 294 223 633 Maximum Alert Level 4 | . . 1 2 1 . . . . . 1 1 2 2 1 4 Low Security (%) 47 | 100 100 41 19 58 . . . . 100 80 60 46 . 50 . Level 1 44 | . . 59 60 41 . . . . . 19 39 46 98 49 19 Level 2 5 | . . . 19 . . . . . . . . 6 1 . 37 Level 3 2 | . . . . . . . . . . . . . . . 40 Level 4 . | . . . . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 1 2 1 . . . . 2 2 1 8 1 2 5 Investigation 2 | . . . . . . . . . . . . 1 . 1 . Extermination 5 | . . . . . . . . . 2 . . 1 1 . 1 Reinforcement 17 | . 1 1 2 1 . . . . . 2 1 4 . 1 4 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . 2 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Distress Signals 9 | . . 2 3 . . . . . . . . . 2 . 2 Communications Jammed 22 | . . . 22 . . . . . . . . . . . . Distress Signals 22 | . . . 22 . . . . . . . . . . . . Times Spotted 236 | . 5 27 24 7 7 1 . 7 12 19 4 31 18 6 68 Peak Tracking Total 13 | . 5 4 5 3 4 1 . 4 4 9 1 12 5 3 13 Tactical Retreats 38 | . 1 . 5 1 1 . . 1 1 8 2 3 . 1 14 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Traps Triggered 10 | . . 1 . 1 . . . . 1 1 1 3 . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Machines Disabled 12 | . . 1 1 . 1 . . . . . 2 1 . 4 2 Max in Single Turn 2 | . . 1 1 . 1 . . . . . 2 1 . 1 1 Garrison Access 1 | . . . 1 . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Machines Accessed 38 | . . 2 2 2 . . 1 . 4 6 3 7 1 4 6 Terminals 32 | . . 1 1 2 . . . . 3 6 3 5 1 4 6 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . 1 . . 2 . . . Total Hacks 68 | . . 5 3 3 . . 5 . 6 19 4 8 1 7 7 Successful 34 | . . 5 1 2 . . 5 . 2 10 4 2 . 2 1 Failed 34 | . . . 2 1 . . . . 4 9 . 6 1 5 6 Catastrophic 5 | . . . . . . . . . . . . 2 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 13 | . . 1 . . 1 . . . 2 6 3 . . . . Terminals 56 | . . 3 2 3 . . . . 4 19 4 6 1 7 7 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . 2 . . 2 . . . Terminal Hacks 21 | . . 2 . 2 . . 5 . 1 5 1 2 . 2 1 Part Schematic 5 | . . . . . . . 5 . . . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . Zone Layout 6 | . . . . 1 . . . . . 1 1 1 . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . Unauthorized Hacks 10 | . . 1 . . . . . . 1 5 3 . . . . Terminals 10 | . . 1 . . . . . . 1 5 3 . . . . Track 3 | . . 1 . . . . . . . 1 1 . . . . Botnet 7 | . . . . . . . . . 1 4 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . 1 Used 2 | . . 1 . . . . . . . . . . . . 1 Hacking Detections 22 | . . 1 . 1 . . . . 3 4 2 3 . 4 4 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Total Allies 1 | . . . . 1 . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . Highest-Rated Group 32 | . . . . 32 . . . . . . . . . . . Highest-Rated Ally 32 | . . . . 32 . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 1 | . . . . 1 . . . . . . . . . . . Total Damage 32 | . . . . 32 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 1 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 2 Drone Recoveries 3 | . . . . . . . . . . . . . . 2 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Turns Passed 11089 | 59 71 1000 448 601 979 1213 1450 1512 603 639 388 733 687 267 439 Spaces Moved 8430 | 55 79 575 215 387 685 586 942 768 300 507 397 828 282 589 1235 Core 12 | 6 . . . . . . . . . . . . 6 . . Treads 1008 | . . 155 29 . . . . 226 300 14 . . 269 15 . Legs 1695 | . . . . . 39 172 942 542 . . . . . . . Wheels 2190 | 49 79 420 186 387 646 414 . . . . . 9 . . . Hover 1716 | . . . . . . . . . . 493 397 819 7 . . Flight 1809 | . . . . . . . . . . . . . . 574 1235 Fastest Speed 5 | 50 90 90 120 130 120 120 126 126 155 58 36 36 160 5 6 Average Speed 102 | 82 90 130 133 130 125 145 150 170 163 92 72 45 182 26 17 Slowest Speed 1000 | 90 90 200 180 130 210 180 180 210 180 155 112 240 1000 180 24 Overloaded Moves 353 | . . . . . . . . . . . . . . 101 252 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . 1 Robots Hopped 13 | . . . . . . . . . . . . . . 2 11 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Exploration Rate (%) 37 | 4 25 50 24 11 72 59 86 78 11 19 11 30 9 62 43 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . 1 . 2 . . . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 3 4 3 2 . . . . . . . Spaces Dug 130 | . . . . 2 13 23 . 4 5 21 7 27 . 5 23 Terrain Destroyed 252 | . . . 19 2 49 23 . 15 8 45 7 30 6 6 42 Melee 122 | . . . . 2 13 23 . 4 5 21 7 22 . 2 23 Projectile 30 | . . . . . . . . 6 3 3 . 8 6 4 . AOE 100 | . . . 19 . 36 . . 5 . 21 . . . . 19 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Total 10075 | 65 78 726 315 455 753 867 971 915 359 618 479 1058 374 689 1353 Wait 634 | . . 26 28 23 13 217 . 99 10 39 27 84 10 27 31 Move 8391 | 54 78 574 214 386 684 585 941 767 299 506 396 828 282 584 1213 Hop 12 | . . . . . . . . . . . . . . 2 10 Pick Up 104 | 4 . 21 6 5 5 3 6 4 4 6 10 9 9 6 6 Fast Attach 108 | 6 . 5 7 4 3 2 8 5 5 8 3 7 10 13 22 Attach 66 | . . 2 2 2 3 5 . 2 2 2 3 12 13 12 6 Detach 21 | . . 1 . 1 . . . . . . . 1 7 9 2 Swap 101 | 1 . 25 7 6 5 1 4 8 5 16 6 8 6 2 1 Drop 146 | . . 20 14 6 9 6 12 3 6 7 15 9 5 22 12 Fire 256 | . . 52 34 14 7 25 . 22 23 11 8 17 32 9 2 Melee 203 | . . . . 2 24 23 . 4 5 23 11 66 . 3 42 Ram 2 | . . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . 15 . . 6 Rewire 6 | . . . . 6 . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 7) 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 863 | -9/Materials | Build established: Scavenger-Mutant 902 | -9/Materials | Discovered new exit (range 14) 1101 | -9/Materials | Discovered new exit (range 9) 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Utility x2 1264 | -8/Materials | Destroyed 8 combat bots 1567 | -8/Materials | Discovered new exit (range 10) 1577 | -8/Materials | Identified exit to Factory 1579 | -8/Materials | Entered Factory 1579 | -7/Factory | Evolved 2 slots: Utility x2 1844 | -7/Factory | Build established: Mutant 2117 | -7/Factory | Discovered new exit (range 8) 2178 | -7/Factory | Identified exit to Lower Caves 2180 | -7/Factory | Entered Lower Caves 2378 | -7/Lower Caves | Encountered a Warlord checkpoint 2459 | -7/Lower Caves | Discovered new exit (range 8) 2466 | -7/Lower Caves | Identified exit to Lower Caves 2518 | -7/Lower Caves | Learned Factory emergency access door positions 2981 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3024 | -7/Lower Caves | Found Prototype Special Weapon 3024 | -7/Lower Caves | Identified Molecular Deconstructor 3159 | -7/Lower Caves | Entered another Lower Caves area 3175 | -7/Lower Caves | Discovered new exit (range 9) 3198 | -7/Lower Caves | Encountered a Warlord checkpoint 3227 | -7/Lower Caves | Identified exit to Factory 3919 | -7/Lower Caves | Spotted B-75 Beast 3962 | -7/Lower Caves | Destroyed B-75 Beast 4050 | -7/Lower Caves | Crushed by falling debris 4081 | -7/Lower Caves | Lost 3 parts (1n2w) 4343 | -7/Lower Caves | Discovered new exit (range 15) 4367 | -7/Lower Caves | Identified exit to Zion 4372 | -7/Lower Caves | Entered Zion 4518 | -7/Zion | Given the Hacking Drone Bay 4518 | -7/Zion | Found Prototype Device 4582 | -7/Zion | Discovered new exit (range 10) 4607 | -7/Zion | Found CR-A16's Pointy Stick 4639 | -7/Zion | System corruption cleaned by Quarantine Array 4687 | -7/Zion | Identified Hacking Drone Bay 4847 | -7/Zion | Given A8's code to call for help 5332 | -7/Zion | Learned location of Armory (-3) 5374 | -7/Zion | Build established: Derelict-Mutant 5690 | -7/Zion | Learned location of 1 exit from Proximity Caves 5699 | -7/Zion | Found Prototype Device 5699 | -7/Zion | Identified Bomb Factory No. 2 5745 | -7/Zion | Build established: Derelict-Assassin 5821 | -7/Zion | Identified exit to Proximity Caves 5822 | -7/Zion | Entered Proximity Caves 6432 | -6/Proximity Caves | Learned 4 Factory zone layouts 6654 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 6902 | -6/Proximity Caves | Build established: Skirmisher 7334 | -6/Proximity Caves | Entered Factory 7334 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7335 | -6/Factory | Identified exit to Lower Caves 7479 | -6/Factory | Build established: Scavenger-Skirmisher 7564 | -6/Factory | Identified exit to Factory 7937 | -6/Factory | Entered another Factory area 7937 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8549 | -5/Factory | Discovered new exit (range 13) 8558 | -5/Factory | Identified exit to Factory 8576 | -5/Factory | Entered another Factory area 8576 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8772 | -4/Factory | Discovered new exit (range 14) 8803 | -4/Factory | Identified exit to Research 8818 | -4/Factory | Discovered new exit (range 14) 8945 | -4/Factory | Identified exit to Extension 8964 | -4/Factory | Entered Research 8964 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9356 | -3/Research | Build established: Generator-Ninja 9439 | -3/Research | Lost 4 parts (2n2u) 9502 | -3/Research | Garrison activated, responded to threat 9559 | -3/Research | Lost 4 parts (1n2u1w) 9688 | -3/Research | Discovered new exit (range 4) 9694 | -3/Research | Identified exit to Research 9697 | -3/Research | Entered another Research area 9697 | -2/Research | Evolved 2 slots: Weapon x2 9751 | -2/Research | Lost 16 parts (2p8n5u1w) 9861 | -2/Research | System corruption reached 10% 9927 | -2/Research | Found Prototype Processor 9927 | -2/Research | Identified Exp. Core Analyzer 10335 | -2/Research | Found Unknown Device 10335 | -2/Research | Identified Quantum Capacitor 10338 | -2/Research | Discovered new exit (range 22) 10381 | -2/Research | Identified exit to Testing 10384 | -2/Research | Entered Testing 10410 | -2/Testing | Lost 3 parts (1u2w) 10593 | -2/Testing | Found Prototype Processor 10593 | -2/Testing | Identified Exp. Core Analyzer 10612 | -2/Testing | Found Prototype Device 10612 | -2/Testing | Identified AEGIS Remote Shield 10624 | -2/Testing | Spotted Striker 10624 | -2/Testing | Spotted Striker 10637 | -2/Testing | Discovered new exit (range 10) 10651 | -2/Testing | Identified exit to Access 10651 | -2/Testing | Entered Access 10651 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10738 | -1/Access | Energy Cycler disabled 10879 | -1/Access | Lost 9 parts (1p1n7u) 10890 | -1/Access | Spotted B-99 Colossus 11046 | -1/Access | Spotted B-99 Colossus 11054 | -1/Access | Spotted B-99 Colossus 11088 | -1/Access | Discovered new exit (range 6) 11089 | -1/Access | Identified exit to Surface 11090 | *** | Escaped! Last Messages --------------- 11061_ Field strength at 80. 11062_ Field strength at 60. 11063_ KVTK%H97BQC R6I4NCFESZG8DQ 11063_ Field strength at 40. 11064_ Field strength at 20. 11065_ Stasis field depleted. 11067_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11071_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. 11082_ Dropped Imp. Diametric Drive. 11084_ Acquired Imp. Diametric Drive. 11086_ Imp. Ion Engine destroyed. 11086_ Lgt. Particle Reactor destroyed. 11086_ Identified Imp. Quantum Reactor. 11088_ Cld. Q-thruster destroyed. 11088_ Cld. Q-thruster burned out. 11088_ The Access Shell folds into the floor. 11088_ EXIT=FOUND 11089_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???? ???##########?????##########??????# #??? | | ???? ????# ! #?????# #??????# #??? | | ??? ????# #?????# #??????# #??? | | ???""""" ????# " #?????# " #??????# #??? | | ??""""""" # """ #?????# """ #??????# #??? | | ??""""""" # """ #?????# """ #??????# #??? | | ? """"" # [ " #?????# " #??????# #??? | | # # #?????# #??????# #?## | | " # *???????? #??????# #?# | | # # ???????????? ????????# #?# | | #######+########+################+#?????????# #?# | | ########### ### | | + | | +########## #################################### | | #??# #??????????????????????????????????# | | ##?# #?????????????????????????????###### | | "#?# #?????????????????????????????# # | | ##?# #?????????????????????????????# # | | #??# #?????###?????????????????????# + | | #??# w####### ##########????????????# # | | " #??# """T""" "????????????# # | | """ #??# """ """ "??? ??????# # | | """ #??#k "??" ### ## | | """" #??# "??" | | """ #??# "" "??" | | " #??#R @" "??" | | ########??# "??" | | ??????????# "??" ###+##### | | ??????????# "??" # ??? | | ??????????# "??" ?# % ?? | | ??????????# ####### ##########??#######?# " ?? | | ??????????# #?????###???????????????????# """ ? | | ??????????# #???????????????????????????# """ ? | | ??????????# ????????????????????????????# " ! | | ??????????# ????????????????????????????# | | ??????????/ ????????????????????????????# ! | | ??????????# ????????????????????????????# ! | | ??????????# ????????????????????????????######### | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 58 Energy Capacity 1610 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 2 Additional Mass Support 16 EM Shielding 2 Armor Coverage 700 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed StorageSurgeNegator Manual? 0 Play Time 04:09:01 Cumulative 389.7 hours Start 2021.07.10 @ 19:12:49 End 2021.07.10 @ 21:23:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 22 Adventurer 31 Explorer 0 Win Type 0 Total 21 Types 16/0/2/3/0/0/0/0/0 Lore% 61 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d35b3e38-5045-46f3-a063-fdcc7df97097