Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.12 @ 19:08:06 Player: the cat Result: Destroyed by as-28241 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (3685) 3685 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 8280 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 422 Met Imprinter 300 Friendly Fire -631 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 119/290 System Corruption 11% Temperature Cool (93) Movement Treading (186) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Minigun Minigun Battle Cannon > --- INVENTORY (24) --- Medium Treads Zionite Glidesys I Zionite Glidesys I Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Zionite Biocell (1000) High-capacity Matter Pod (0) Advanced Sensor Array Improved Weapon Shielding Improved Weapon Shielding Zionite Weapon Casing Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Chainsword Makeshift Spear Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Minigun Minigun Barrage Gun > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Medium Treads Medium Treads Zionite Glidesys I Experimental Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Improved Weapon Shielding Improved Weapon Shielding Zionite Light Carapace Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Hacking Drone Bay Battle Cannon Chainsword Makeshift Spear [Rating: 58] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Zionite Laser-S Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 3 | . . 2 . 1 . . . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 123 | 6 9 21 6 20 4 11 3 2 22 19 Power 14 | 1 1 2 1 2 . 1 . 1 2 3 Engine 10 | 1 1 2 1 1 . . . 1 1 2 Core 3 | . . . . 1 . 1 . . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 32 | 2 2 5 3 7 2 2 . . 4 5 Treads 22 | 1 1 3 1 5 1 2 . . 4 4 Leg . | . . . . . . . . . . . Wheel 8 | 1 1 2 1 2 1 . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . 1 . . . . . . . Utility 37 | 1 4 5 1 5 . 4 1 1 7 8 Device 4 | . . 1 . . . . . . 2 1 Storage 12 | 1 4 2 . 1 . 2 1 . . 1 Processor 3 | . . . . 1 . . . 1 1 . Hackware 1 | . . . . . . 1 . . . . Protection 17 | . . 2 1 3 . 1 . . 4 6 Artifact . | . . . . . . . . . . . Weapon 40 | 2 2 9 1 6 2 4 2 . 9 3 Energy Gun 8 | 1 . 4 . . . . . . 1 2 Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 29 | 1 2 4 1 6 2 3 2 . 8 . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 1 1 . . 1 . 2 7 Parts Lost 56 | . 2 13 5 6 . 5 . . 15 10 Power 4 | . . . 1 . . 1 . . 1 1 Propulsion 16 | . 1 4 2 2 . 1 . . 4 2 Utility 12 | . . 2 1 2 . 1 . . 3 3 Weapon 24 | . 1 7 1 2 . 2 . . 7 4 Highest Loss Streak 13 | . 1 7 2 4 . 4 . . 13 6 Average Slot Usage (%) 92 | . 99 94 98 99 100 70 92 92 90 91 Engine 6 | . 14 11 11 4 . . . 4 6 7 Core 2 | . . . . 4 7 2 7 2 . . Treads 14 | . 14 11 9 17 15 10 15 15 14 14 Wheel 4 | . 14 8 10 9 7 2 . . . . Storage 25 | . 27 33 33 27 23 17 23 23 23 23 Processor 6 | . . . . 9 7 7 7 7 10 7 Hackware 1 | . . . . . . 5 7 7 . . Protection 4 | . . 8 7 8 7 4 . . 3 6 Energy Gun 1 | . 1 6 . . . . . . . 3 Ballistic Gun 23 | . 26 11 15 18 30 16 30 30 28 25 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 13 56 95 97 98 105 105 85 95 103 95 Greatest Support 93 | 20 16 40 20 20 12 93 90 90 90 90 Greatest Overweight (x) 10 | 1 3 9 9 9 10 8 . 1 1 1 Average Overweight (x) 3 | . 2 4 8 8 9 1 . . . . Largest Inventory Capacity 26 | 6 18 26 26 26 26 26 24 24 24 24 Average Capacity 23 | 5 14 26 26 26 26 18 22 24 24 24 Most Carried 26 | 4 18 26 26 26 26 26 23 23 24 24 Average Carried 21 | 1 12 20 25 25 25 16 18 22 20 23 Final Capacity 26 | 6 18 26 26 26 26 22 24 24 24 24 Final Carried 26 | 4 18 25 26 26 26 18 23 21 24 19 Class Distribution -------------------- 40% | Hauler-Gunner 28% | Hauler-Mutant 15% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Mutant | -7/Waste Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Matter Collected 4283 | 223 570 303 171 814 196 345 54 139 1006 462 Remotely . | . . . . . . . . . . . Salvage Created 5099 | . 537 1046 464 1278 196 242 28 131 915 262 Parts 298 | . 25 62 24 74 16 . 1 5 76 15 Haulers Intercepted 6 | . 1 2 . 3 . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Combat Hostiles Destroyed 89 | . 13 24 8 21 3 1 . 2 8 9 Guns 81 | . 13 21 4 21 3 . . 2 8 9 Cannons 7 | . . 3 4 . . . . . . . AOE 1 | . . . . . . 1 . . . . Classes Destroyed 18 | . 3 1 3 3 1 1 . . 4 2 Worker 3 | . . . . 3 . . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 6 | . 1 2 . 3 . . . . . . Recycler 3 | . . . 1 2 . . . . . . Operator 4 | . . . 1 2 1 . . . . . Swarmer 12 | . 3 5 . 3 . . . 1 . . Grunt 36 | . 10 14 2 10 . . . . . . Brawler 3 | . . . 1 1 . . . 1 . . Sentry 18 | . . 5 5 6 2 . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 1 | . . . . . 1 . . . . . Compactor 1 | . . . . . . 1 . . . . Zionite 23 | . . . . . . . . . 23 . Z-Light 3 | . . . . . . . . . . 3 Tinkerer 1 | . . . . . . . . . 1 . Assembled 6 | . . . . . . . . . . 6 Wasp 1 | . . . . . . . 1 . . . Thug 2 | . . . . . . . . 1 1 . Butcher 1 | . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . 5 . Best Kill Streak 7 | . 5 5 3 6 1 1 . 1 7 3 Combat Bots Only 6 | . 5 5 2 6 1 1 . 1 5 3 Max Kills in Single Turn 3 | . 1 1 2 2 1 1 1 1 3 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 1 | . . . . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Damage Taken 10250 | . 668 1540 444 1279 311 489 21 133 3545 1820 Core 1352 | . 130 301 . 221 54 98 . . 362 186 Absorbed by Shields 14 | . . . . . 14 . . . . . Reduced by Siege Mode 187 | . . . . . . . . . 93 94 Core Remaining (%) 57 | 100 48 . 24 59 . . . . . . Volleys Fired 347 | . 51 91 27 70 15 13 . 6 49 25 Largest 4 | . 2 2 2 2 4 1 . 4 4 4 Hottest 128 | . 70 91 91 56 109 30 . 122 122 128 Shots Fired 782 | . 102 160 54 140 60 13 2 27 147 77 Gun 727 | . 102 139 35 140 60 . 2 27 147 75 Cannon 42 | . . 21 19 . . . . . . 2 Launcher 13 | . . . . . . 13 . . . . Special . | . . . . . . . . . . . Kinetic 667 | . 99 83 35 140 60 . 2 27 147 74 Thermal 99 | . 3 77 19 . . . . . . . Explosive 13 | . . . . . . 13 . . . . Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 22 | . 13 15 11 19 11 11 2 6 22 15 Robot Miss Streak 8 | . 8 3 2 5 5 1 1 5 2 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 22 | . 2 5 . . . . . . 12 3 Max Gunslinging Chain 2 | . 1 1 . . . . . . 2 1 Shots Hit Robots 581 | . 67 118 39 115 40 11 1 20 120 50 Core Hits 293 | . 24 44 15 104 12 3 2 8 59 22 Critical Hits 7 | . 1 1 2 . . . . . 3 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 6 | . 1 1 2 . . . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10969 | . 838 1737 696 2463 573 1278 54 273 2179 878 Guns 8642 | . 838 1370 382 2123 571 . 54 273 2171 860 Cannons 699 | . . 367 314 . . . . . . 18 Explosions 1613 | . . . . 335 . 1278 . . . . Melee . | . . . . . . . . . . . Ramming 15 | . . . . 5 2 . . . 8 . Kinetic 7740 | . 801 520 382 2123 571 . 54 273 2171 845 Thermal 1568 | . 37 1217 314 . . . . . . . Explosive 1613 | . . . . 335 . 1278 . . . . Electromagnetic 33 | . . . . . . . . . . 33 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 4 1 1 5 5 11 11 Average Corruption 5 | . . . . 4 1 1 3 5 7 11 Corruption Purged . | . . . . . . . . . . . Effects 153 | . . . . 22 . 3 15 16 36 61 Message Errors 33 | . . . . 7 . 1 4 3 7 11 Matter Fused 27 | . . . . 3 . . 5 5 5 9 Heat Flow Errors 15 | . . . . 3 . . 2 1 2 7 Energy Discharges 17 | . . . . 1 . . 1 1 6 8 Data Loss (minor) 13 | . . . . 4 . 2 1 1 . 5 Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 6 | . . . . . . . 2 3 . 1 Misdirections 11 | . . . . . . . . . 1 10 Targeting Errors 25 | . . . . 4 . . . 2 13 6 Weapon Failures 3 | . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . . 15 5 70 . 8 . . . . Projectiles 20 | . . 15 5 . . . . . . . Explosions 78 | . . . . 70 . 8 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 182 | . . . . 95 1 86 . . . . Shots 6 | . . . . 1 . 5 . . . . Rammed 3 | . . . . 1 1 . . . 1 . Targets Rammed 3 | . . . . 1 1 . . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 563 | . 72 314 123 269 216 . 157 273 563 432 Average Temperature 112 | . 22 90 37 46 91 . 67 76 197 146 Received Heat Transfer 2746 | . 273 621 186 468 84 9 . 9 675 421 Effects 29 | . . 1 . . . . . . 24 4 Shutdowns 5 | . . . . . . . . . 5 . Energy Bleed 4 | . . 1 . . . . . . 2 1 Interference 5 | . . . . . . . . . 4 1 Matter Decay 5 | . . . . . . . . . 5 . Short Circuit 4 | . . . . . . . . . 3 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations 7 | . . . . . . . . . 3 4 Total Turns 91 | . . . . . . . . . 36 55 Longest Duration 37 | . . . . . . . . . 23 37 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . 4 2 . . . . . 1 . Heat Transferred 3071 | . 111 2405 555 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Peak Influence 612 | . 220 411 436 612 212 53 338 . . . Initial 130 | . . 2 122 130 77 15 . . . . Average 162 | . 91 175 289 321 81 12 123 . . . Maximum Alert Level 2 | . 1 2 2 2 1 . 1 . . . Low Security (%) 62 | 100 96 59 22 14 99 100 57 . . . Level 1 28 | . 3 31 60 56 . . 42 . . . Level 2 9 | . . 9 17 28 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 4 . 2 1 . 1 . . . Investigation 5 | . 3 1 . . . . 1 . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 5 | . . 3 . 2 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Distress Signals 10 | . . 7 . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 23 42 14 38 5 5 4 8 33 10 Peak Tracking Total 12 | . 4 9 3 8 1 3 2 3 12 3 Tactical Retreats 16 | . 1 5 3 5 . . . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Traps Triggered 10 | . 3 . . . 4 . 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Machines Disabled 14 | . . . 2 4 . . 8 . . . Max in Single Turn 1 | . . . 1 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Machines Accessed 23 | . 8 1 4 4 4 . 2 . . . Terminals 20 | . 7 1 3 4 3 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 74 | . 29 4 8 16 11 . 6 . . . Successful 36 | . 17 1 5 8 4 . 1 . . . Failed 38 | . 12 3 3 8 7 . 5 . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 61 | . 21 4 4 16 8 . 4 . 4 . Terminals 67 | . 25 4 7 16 9 . 6 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 14 | . 7 . 2 2 2 . 1 . . . Robot Analysis 3 | . 3 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 3 | . 1 . . 2 . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Insert Component 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 18 | . 8 1 2 6 1 . . . . . Terminals 18 | . 8 1 2 6 1 . . . . . Track 3 | . 2 . 1 . . . . . . . Botnet 11 | . 4 1 1 4 1 . . . . . Disrupt 1 | . 1 . . . . . . . . . Operators 3 | . 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 8 1 3 4 4 . 2 . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Total Allies 21 | . . . . . . 18 . . 3 . Largest Group 18 | . . . . . . 18 11 7 6 . Highest-Rated Group 456 | . . . . . . 456 335 227 183 . Highest-Rated Ally 35 | . . . . . . 35 35 35 35 . Total Orders 1 | . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 187 | . . . . . . 129 26 31 1 . Total Damage 5211 | . . . . . . 3728 775 688 20 . Kills 24 | . . . . . . 11 7 6 . . Allies Corrupted 2 | . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Turns Passed 9345 | 47 928 834 505 1238 748 730 734 559 1744 1278 Spaces Moved 4818 | 40 612 311 229 554 382 443 452 309 852 634 Core 2 | 2 . . . . . . . . . . Treads 2602 | 1 . 54 2 1 . 297 452 309 852 634 Legs . | . . . . . . . . . . . Wheels 2214 | 37 612 257 227 553 382 146 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 150 170 170 170 100 160 160 160 165 Average Speed 163 | 87 114 165 170 170 176 151 160 173 179 182 Slowest Speed 240 | 160 130 240 240 240 180 170 160 180 180 185 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 95 33 38 44 12 90 16 39 82 79 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 3 | . 1 . . . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . 1 . Scrap Searched 5 | . . . . . . . . 1 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 74 | . . . . 31 . 42 . 1 . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . 1 . . . 1 . . AOE 72 | . . . . 30 . 42 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Zio Dee Total 5685 | 49 743 488 292 721 428 488 463 320 976 717 Wait 189 | . 47 30 18 40 10 4 1 . 18 21 Move 4809 | 39 611 310 228 553 382 442 451 308 851 634 Hop . | . . . . . . . . . . . Pick Up 127 | 4 18 26 8 18 5 13 5 1 26 3 Fast Attach 36 | 6 1 3 2 5 . 6 1 . 1 11 Attach 65 | . 3 14 4 9 3 3 . 2 19 8 Detach 10 | . . . . 2 . . 1 . 2 5 Swap 22 | . 5 4 . 6 1 2 2 . 2 . Drop 70 | . 7 10 5 17 4 5 2 3 7 10 Fire 347 | . 51 91 27 70 15 13 . 6 49 25 Melee . | . . . . . . . . . . . Ram 2 | . . . . 1 1 . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . Escape Stasis 7 | . . . . . 7 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 5) 759 | -10/Materials | Discovered new exit (range 8) 838 | -10/Materials | Core integrity fell below 50% 876 | -10/Materials | Discovered new exit (range 9) 900 | -10/Materials | Identified exit to Materials 976 | -10/Materials | Entered another Materials area 976 | -9/Materials | Evolved 2 slots: Utility x2 1275 | -9/Materials | Build established: Hauler-Mutant 1352 | -9/Materials | Discovered new exit (range 15) 1617 | -9/Materials | Core integrity fell below 50% 1660 | -9/Materials | Lost 7 parts (2n1u4w) 1680 | -9/Materials | Discovered new exit (range 12) 1810 | -9/Materials | Entered Storage 2288 | -9/Storage | Discovered new exit (range 16) 2315 | -9/Storage | Entered Materials 2315 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2795 | -8/Materials | Lost 4 parts (1n1u2w) 2880 | -8/Materials | Discovered new exit (range 16) 3553 | -8/Materials | Entered Factory 3553 | -7/Factory | Evolved 2 slots: Weapon x2 3846 | -7/Factory | Build established: Hauler-Gunner 4301 | -7/Factory | Sucked down chute 4301 | -7/Factory | Entered Waste 4317 | -7/Waste | Spotted C-40 Crusher 4325 | -7/Waste | Spotted C-40 Crusher 4355 | -7/Waste | Destroyed C-40 Crusher 4359 | -7/Waste | Spotted C-40 Crusher 4375 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4387 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4414 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4417 | -7/Waste | Spotted C-40 Crusher 4445 | -7/Waste | Lost 4 parts (1p1u2w) 4491 | -7/Waste | Spotted C-40 Crusher 4507 | -7/Waste | Warlord forces began an assault 4508 | -7/Waste | Allies destroyed C-40 Crusher 4512 | -7/Waste | Allies destroyed C-40 Crusher 4519 | -7/Waste | Allies destroyed C-40 Crusher 4536 | -7/Waste | Found Damper Plating 4572 | -7/Waste | Spotted C-40 Crusher 4573 | -7/Waste | Allies destroyed C-40 Crusher 4583 | -7/Waste | Allies destroyed C-40 Crusher 4681 | -7/Waste | Discovered new exit (range 13) 4682 | -7/Waste | Build established: Mutant 5031 | -7/Waste | Entered Factory 5031 | -7/Factory | Accompanied by 11 allies 5083 | -7/Factory | Identified exit to Lower Caves 5147 | -7/Factory | Build established: Hauler-Gunner 5765 | -7/Factory | Entered Lower Caves 5765 | -7/Lower Caves | Accompanied by 7 allies 5842 | -7/Lower Caves | Encountered a Warlord checkpoint 6282 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6301 | -7/Lower Caves | Learned Factory garrison access intel 6322 | -7/Lower Caves | Identified exit to Zion 6324 | -7/Lower Caves | Entered Zion 6324 | -7/Zion | Accompanied by 3 allies 6396 | -7/Zion | System corruption cleaned by Quarantine Array 6508 | -7/Zion | Given the Hacking Drone Bay 6508 | -7/Zion | Found Prototype Device 6603 | -7/Zion | Given A8's code to call for help 6900 | -7/Zion | Gained Derelict followers 7016 | -7/Zion | Learned Factory garrison access intel 7126 | -7/Zion | Identified Hacking Drone Bay 7298 | -7/Zion | Received a visual enhancement algorithm 7497 | -7/Zion | Attacked by Zionites 7500 | -7/Zion | Destroyed Imprinter 7544 | -7/Zion | Core integrity fell below 50% 7599 | -7/Zion | Extracted access codes from Imprinter's data core 7608 | -7/Zion | Lost 13 parts (1p4n2u6w) 7776 | -7/Zion | System corruption reached 10% 8025 | -7/Zion | Opened final containment barrier to the Deep Caves 8057 | -7/Zion | Discovered new exit (range 5) 8061 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8068 | -7/Zion | Entered Deep Caves 8193 | -7/Deep Caves | Build established: Scavenger-Gunner 8603 | -7/Deep Caves | Z-Facility disabled 8616 | -7/Deep Caves | Core integrity fell below 20% 8652 | -7/Deep Caves | Lost 4 parts (1n1u2w) 8682 | -7/Deep Caves | Found Prototype Protection 8682 | -7/Deep Caves | Identified Zio. Weapon Casing 9074 | -7/Deep Caves | Discovered new exit (range 6) 9327 | -7/Deep Caves | Spotted as-28241 9346 | -7/Deep Caves | Destroyed by as-28241 with Assembled Focal Cannon Last Messages --------------- 09158_ System corrupted: Matter fused (-5). 09177_ System corrupted: FCS attempts to trigger Minigun. 09177_ System corrupted: Minigun misfires. 09201_ CASG&HCQWWPQD0=V4YLG#QAGJ:YS5XLGL:PLIEP 09218_ J#CEGPXXH5WCX&HZ5UKIOD| 0P&L1N%&0VAYC 09233_ System corrupted: Component data lost. 09257_ System corrupted: Energy discharge (-115). 09307_ System corrupted: Heat flow error (+164). 09327_ C/5U|ILP7UNL81T 8VPI WFKMTWC,A 09330_ Zio. Laser-S destroyed. 09331_ as-28241: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 09333_ Zio. Light Carapace destroyed. 09336_ Activated siege mode. 09336_ System corrupted: Minigun targeting data glitched. 09336_ System corrupted: Barrage Gun targeting data glitched. 09336_ Hvy. Treads destroyed. 09340_ F-cell Engine destroyed. 09343_ Zio. Light Carapace destroyed. 09345_ System corrupted: Battle Cannon targeting data glitched. 09346_ Barrage Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????###### | | ????????????????????#?????????????????## | | ???????????????? # ? ?????????????????# | | ????????????? # ? ?????????????????# ## | | ??????????? ? ??##?????????????# ## | | ?????????" # ?? #?????????????# # | | ?????????? ?? #?????????????# # | | ????????""" ?? #?????????????## # | | ????????"G ## #??????????????# # | | ????????" # ###???????????## ## | | ????????" ???????????## ### | | ????????# ???????????## #?# | | ?????????" ???????????## ### | | ?????????" ! ##??????????# ## | | ?????????" ???????????# # # | | ?????????" #####????????## ## # | | ?????????" @ ;## #?????????###?# # | | ????????# ### ####????????### ## | | ????????# g # #?????#### # | | ????????# * ####?????# # | | ????????# ###?????#< # ### | | ????????# * * #?????########?# | | ????????# !l #############????# | | ????????# / / ! ! #### ##???# | | ????????# / ## ##??# | | ????????# ! ## ##?? | | ????????? g ## ##? | | ????????? ! l ## ## | | ?????????? #?# # | | ??????????? ! = #??# | | ???????????? = #??## | | ???????????? !! ##??## ### | | ???????????? ] = #???### ##?# | | ???????????? ! = ! #?????# #??# | | ???????????? ] ! #??#### #??## | | ???????????? #### #???# | | ???????????? ## ## | | ????????????? | | ????????????? ! | | ?????????????? #### ## | | ?????????????? #??# ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed NodeBehemothKit Manual? 0 Play Time 01:16:35 Cumulative 111.5 hours Start 2021.06.12 @ 17:49:33 End 2021.06.12 @ 19:08:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 12 Adventurer 17 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 60 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54f0db0e-9ecf-4f1b-875c-60526d1d4179