Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 15:33:14 Player: szymekc Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (582) 2910 Value Destroyed (33086) 33086 Prototype IDs (398) 7960 Alien Tech Used (14) 2800 Bonus (54385) 54385 TOTAL SCORE: 113241 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7508 Follower Combat Kills 2621 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3132 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -5876 Cogmind --------- Core Integrity 1253/2100 Matter 65/300 Energy 99/100 System Corruption 0% +Membrane Temperature Cool (0) +ITN Movement Core (50) +NEM 1 Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (7) ---- Antimatter Reactor High-density Centrium Leg Experimental Matter Compressor (500) Potential Cannon Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Phase Shifter Zionite Shade Armor Phase Armor AEGIS Remote Shield > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Advanced Heavy Siege Treads High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Large Storage Unit Experimental Matter Compressor Experimental Weapon Cycler Zionite Shade Armor Zionite Shade Armor Advanced Powered Armor SHELL Armor Experimental EM Shield AEGIS Remote Shield High-powered Transdimensional Reconstructor Compact HERF Cannon Enhanced Nova Cannon Potential Cannon Hypervelocity Multirail Perforator [Rating: 272] Favorites ----------- Power Heavy Antimatter Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Enhanced Armored Medium Treads Leg Enhanced Flexi-carbon Leg Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection SHELL Armor Artifact Phase Armor Weapon Cooled Plasma Cannon Energy Gun Heavy Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 9 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 2 . 1 . . . . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 315 | 7 15 4 23 1 6 9 10 13 17 2 10 10 2 9 4 3 2 2 6 3 1 1 . 10 7 10 5 4 9 1 6 13 6 6 13 15 38 12 Power 40 | 1 4 . 3 . . 1 1 1 2 . 1 . . 1 1 1 . . 2 . 1 1 . 1 1 . . 2 . 1 1 . 2 2 2 2 5 . Engine 10 | 1 4 . 3 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Core 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 27 | . . . . . . 1 . 1 . . 1 . . . 1 1 . . 2 . 1 1 . . 1 . . 2 . 1 1 . 2 2 2 2 5 . Propulsion 81 | 2 3 . 7 . 3 4 3 5 6 . 5 7 . . . 1 . . 1 . . . . 3 3 5 . 1 2 . . . 3 1 . 3 6 7 Treads 41 | 2 . . 3 . 1 2 3 3 . . 3 . . . . . . . . . . . . . 3 5 . 1 2 . . . 3 1 . 3 5 1 Leg 31 | . 2 . 4 . 2 2 . . . . 2 7 . . . 1 . . 1 . . . . 3 . . . . . . . . . . . . 1 6 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7 | . 1 . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | 2 4 2 3 . . 1 2 3 7 . 4 2 1 5 2 . 1 2 3 1 . . . 4 2 2 3 1 4 . 2 9 1 2 8 4 21 4 Device 48 | 2 2 2 3 . . . 1 . 3 . 1 . 1 1 1 . 1 1 1 1 . . . 2 1 2 1 1 . . 1 7 . 1 3 1 6 1 Storage 11 | . 2 . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 4 1 Processor 17 | . . . . . . . . 1 2 . . . . 1 1 . . . 1 . . . . 1 1 . 1 . 3 . . . . . 1 . 4 . Hackware 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 32 | . . . . . . 1 . 2 2 . 2 2 . 1 . . . 1 1 . . . . 1 . . 1 . 1 . 1 2 1 . 2 3 6 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Weapon 82 | 2 4 2 10 1 3 3 4 4 2 2 . 1 1 3 1 1 1 . . 2 . . . 2 1 3 2 . 3 . 3 4 . 1 3 6 6 1 Energy Gun 21 | . 1 . 5 . . . . 2 . . . . . . . . . . . . . . . 1 1 . 2 . 1 . 2 . . . 2 1 3 . Energy Cannon 28 | . 1 1 1 . . 1 . 1 1 . . 1 . 3 . . . . . 2 . . . 1 . 2 . . 2 . 1 1 . 1 1 3 3 1 Ballistic Gun 14 | 2 . . 2 . 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Ballistic Cannon 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 8 | . . . 1 1 . 1 1 . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 46 | . 1 1 2 . . . . 7 2 . . . . 1 . . 1 . . . . 1 . . . . 3 1 1 . . 7 1 4 8 3 2 . Parts Lost 44 | . 1 1 1 . 4 2 . 1 1 1 . 5 . . . . . . . . 2 . . 1 . . . . . . . . . . 1 1 14 8 Power 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 12 | . . . 1 . 3 1 . . . . . 3 . . . . . . . . 2 . . 1 . . . . . . . . . . . . . 1 Utility 19 | . . 1 . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 8 5 Weapon 10 | . . . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 2 Highest Loss Streak 6 | . 1 1 1 . 4 1 . 1 1 1 . 3 . . . . . . . . 2 . . 1 . . . . . . . . . . 1 1 6 4 To Critical Strikes 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Backups 19 | 1 12 14 14 15 16 4 7 9 5 5 13 22 25 24 24 24 24 24 23 23 23 22 23 22 22 21 21 21 22 23 24 23 22 21 21 22 21 18 Power . | . . . . . 2 . . 1 1 1 1 2 3 2 1 1 1 1 1 1 1 1 1 2 1 1 1 . . 1 1 1 . . . . . . Propulsion 1 | . 3 4 1 1 . . 2 4 1 1 1 2 1 1 1 1 2 2 . . . . . . . 4 5 4 3 2 2 2 1 . . . 3 4 Utility 9 | . 2 4 4 4 3 2 2 1 . 2 6 11 17 16 16 15 15 15 13 13 14 13 13 11 12 10 10 12 13 14 13 12 13 12 9 10 7 7 Weapon 6 | . 5 6 8 10 9 1 2 2 1 1 3 5 4 5 6 6 6 6 7 8 8 8 8 8 7 5 4 4 4 5 6 6 6 6 6 8 7 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 80 | 2 5 2 7 1 7 2 . 1 1 . 1 7 . 6 . 2 1 . 2 1 . . . . 2 4 1 1 1 . 1 . 4 4 . . 7 7 Power 8 | . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Propulsion 11 | . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . 2 3 Utility 32 | 1 . 1 1 . . 1 . 1 . . . 2 . 4 . 1 1 . 2 . . . . . . 1 1 1 1 . 1 . 2 3 . . 4 3 Weapon 28 | 1 3 1 5 1 4 1 . . 1 . . 3 . 2 . 1 . . . 1 . . . . 1 2 . . . . . . . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 100 99 99 100 79 68 88 97 91 100 99 98 100 99 100 99 100 100 99 100 91 71 88 90 91 91 93 94 94 94 86 81 80 78 81 79 77 84 Engine 1 | . 14 14 11 11 9 . 1 3 . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . Reactor 8 | . . . . . . 5 7 5 1 . 4 7 7 8 6 12 13 13 11 11 11 11 11 6 7 10 10 10 10 10 5 4 8 10 12 12 11 12 Treads 13 | . 17 . 18 33 30 6 24 27 . . 17 11 . . . . . . . . . . . . 8 23 26 26 26 26 23 23 21 18 16 12 11 8 Leg 11 | . 10 28 14 . 1 26 2 . . . 10 25 38 33 33 33 33 33 35 35 26 23 23 22 13 . . . . . . . . . . . . 7 Flight 1 | . . . . . . . . . 37 38 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 11 | . 18 13 11 11 11 4 9 17 14 14 2 7 7 4 6 6 6 6 10 11 11 11 11 14 14 20 21 21 19 14 14 11 10 9 10 10 9 11 Storage 5 | . 9 14 11 11 10 . 6 9 . . 4 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 11 | . . . . . . . . . 10 15 14 7 7 12 13 13 13 13 11 11 11 11 11 15 21 15 15 15 16 21 19 19 17 17 17 15 11 13 Protection 3 | . . . . . . 5 9 7 4 . 7 7 7 6 6 6 6 6 5 5 5 5 5 5 . . . . . . 4 4 6 3 5 6 7 6 Energy Gun 4 | . 2 . 14 22 . . . 9 . . . . . . . . . . . . . . . . 7 9 5 5 3 . 10 8 3 3 . 9 9 8 Energy Cannon 8 | . 1 1 3 . . . . 3 4 7 7 9 13 19 19 18 13 19 17 17 16 1 17 14 7 5 9 9 11 15 2 2 3 4 7 5 8 10 Ballistic Gun 3 | . 19 . 9 8 6 13 22 12 . . . . . . . . . . . . . . . . . . . . . . . 1 4 3 3 4 1 . Slashing Weapon 1 | . . . . . . 5 3 . 9 15 15 12 7 . . . 5 . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 272 | 9 12 18 21 25 20 40 44 51 55 52 54 86 87 101 99 101 101 101 113 115 116 100 104 123 123 136 138 138 146 149 171 198 220 233 235 264 270 272 Average Rating 124 | 7 9 12 18 21 15 21 41 45 48 51 50 65 86 98 96 98 97 98 111 111 103 80 100 110 121 130 136 136 137 148 166 178 213 220 223 254 255 257 On Entrance 103 | . 9 11 12 19 19 18 40 39 46 51 49 54 86 87 97 97 98 97 98 113 115 98 100 100 123 121 135 134 136 146 149 163 191 217 223 217 262 270 Avg Prop Armor Cover (%) 11 | . . . . . 8 20 4 . . . 7 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 274 | 8 89 31 38 49 88 57 65 66 24 23 110 117 117 137 132 141 141 145 145 145 148 154 154 155 146 143 162 162 173 174 178 185 216 243 229 261 274 262 Greatest Support 255 | 40 40 26 60 60 60 55 75 75 25 24 63 140 140 140 140 140 140 140 165 165 165 109 109 157 210 215 215 215 215 210 210 210 215 220 220 225 255 245 Greatest Overweight (x) 3 | . 3 1 1 . 1 1 1 . . . 2 2 . . . 1 1 1 . . 1 1 1 1 1 . . . . . . . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 5 25 15 15 15 25 5 10 10 10 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Capacity 22 | 5 15 15 15 15 20 5 8 10 5 5 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 23 Most Carried 27 | 3 20 15 15 15 22 5 10 10 10 5 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 27 Average Carried 21 | 1 12 14 14 14 16 4 7 9 5 4 13 22 24 24 24 24 24 25 24 24 25 24 25 24 24 24 24 24 24 25 24 24 24 24 24 26 25 21 Final Capacity 27 | 5 15 15 15 15 5 5 10 10 5 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 7 Final Carried 27 | 2 15 15 15 15 4 3 10 10 5 4 20 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 26 27 7 Class Distribution -------------------- 15% | Scavenger-Skirmisher 15% | Tank 13% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Scavenger-Tank 7% | Mutant 6% | Skirmisher 3% | Messiah-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Gladiator | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Waste Skirmisher | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Commander-Tank | -4/Warlord Tank | -3/Proximity Caves Tank | -3/Research Tank | -3/Testing Tank | -2/Research Skirmisher | -2/Quarantine Scavenger-Gunner | -2/Section 7 Messiah-Tank | -1/Access Scavenger-Tank | -1/Command Hauler-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14134 | 326 382 268 579 239 411 924 309 660 300 20 134 121 175 152 66 174 50 95 . 220 221 . 102 105 170 238 166 324 300 70 294 649 439 506 1610 1352 1568 415 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 32913 | 205 594 215 1400 210 115 348 419 1613 843 61 705 363 242 549 23 232 . 60 . 649 693 . 223 207 1521 643 366 715 1725 511 764 1151 1005 1119 3995 5349 2128 1952 Parts 1500 | 19 32 8 80 13 2 21 26 75 48 4 16 25 14 26 7 13 . 2 . 15 25 . 4 7 22 22 12 20 54 10 32 61 49 64 192 293 73 114 Haulers Intercepted 14 | . 1 . 5 . . . 2 4 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Recyclers Shooed 13 | . 3 . 1 1 . . 1 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 168 | . . . . . . . . . . 9 30 . 11 . 7 10 . 6 . 17 21 . 3 . . . 30 23 . 1 . . . . . . . . Prevented 22 | . . . . . . . . . . . . . . . 2 . . 5 . 1 3 . . . . . . . . 11 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 465 | . 15 2 25 12 4 6 6 30 14 . 1 4 13 9 4 6 . . . 13 16 . 1 3 6 14 6 15 23 6 13 14 15 11 50 61 26 21 Melee 20 | . 1 . . . . . . . 14 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 203 | . 13 . 13 3 1 5 5 20 . . . . . . . . . . . . . . . 1 2 7 3 . . . 13 12 12 10 31 31 7 14 Cannons 123 | . 1 2 10 . . . . 4 . . . . 1 8 . 3 . . . 11 8 . 1 2 3 3 3 5 11 4 . . 1 . 14 18 6 4 AOE 88 | . . . 2 9 3 1 1 5 . . . . 12 . 4 3 . . . . 7 . . . . 4 . 9 4 . . . 1 . . 11 12 . Classes Destroyed 33 | 3 5 . 3 1 1 1 . 2 2 2 1 . . . . . . . . 1 1 . . . 1 1 . 1 2 . 1 1 1 1 1 . . . Worker 23 | 2 . 2 2 . . 1 1 4 2 . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 5 . . Builder 20 | . 1 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . 10 . . Tunneler 5 | 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 1 . 5 . . . 2 4 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Recycler 17 | 1 1 1 2 2 . . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . 1 . . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . 1 3 . . 2 5 1 . Swarmer 96 | . 6 . 6 10 . . 1 4 6 . . . 7 . 4 4 . . . 4 6 . . . . 4 . 6 1 . 4 . 4 . 10 9 . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 2 . Grunt 129 | . 9 2 12 . 2 4 2 10 6 . . . 4 3 . 2 . . . 5 5 . . . . 4 4 6 10 5 . 1 4 . 1 22 6 . Brawler 8 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . Duelist 10 | . . . . . . 1 1 2 . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . 2 1 . . Protector 6 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 . . . Sentry 45 | . . . 6 . . . 2 9 1 . 1 . . 3 . . . . . . 1 . 1 1 . 1 . 1 . 1 5 . 2 . 6 3 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . Hunter 25 | . . . . . . . . 1 . . . . . 2 . . . . . 1 1 . . 2 . . 1 2 1 . . 2 . . 2 6 4 . Programmer 50 | . . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . 3 1 . . . 3 6 3 . 14 13 3 . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 . Behemoth 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 3 . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 14 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . 2 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 . 1 . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Decomposer 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Guerrilla 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Commander 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 3 5 2 8 5 4 3 5 11 4 1 1 2 5 4 4 3 . . . 5 10 . 1 2 4 4 3 6 6 5 9 5 7 2 8 16 13 5 Combat Bots Only 13 | . 4 2 8 4 4 3 3 6 4 . 1 2 5 4 4 3 . . . 5 10 . 1 2 4 4 3 5 5 5 7 5 7 2 7 10 13 5 Max Kills in Single Turn 4 | 1 1 1 2 4 1 1 2 2 1 1 1 1 3 1 3 2 . 1 . 1 4 . 1 1 1 3 1 4 2 1 2 2 2 1 2 4 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . 1 4 1 1 1 1 . . . . 3 . 3 2 . . . . 4 . . . . 3 . 4 1 . . . 1 . . 4 3 . Melee 1 | . 1 . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 4 CL-ANK (-8/Mines) Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2940 | . 69 10 88 14 56 20 16 87 99 10 9 29 28 94 5 8 . 4 2 38 67 . 4 52 . 48 11 51 23 16 84 122 67 16 332 405 330 626 Missed 897 | . 20 . 30 5 15 4 7 25 43 7 . 8 12 37 1 4 . . 1 8 19 . 2 19 . 13 4 11 7 6 29 31 17 3 112 114 61 222 Hits 2043 | . 49 10 58 9 41 16 9 62 56 3 9 21 16 57 4 4 . 4 1 30 48 . 2 33 . 35 7 40 16 10 55 91 50 13 220 291 269 404 Melee 29 | . . . . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 18 3 Projectile 2014 | . 49 10 58 9 41 15 8 59 56 3 9 21 16 57 4 4 . 4 1 30 48 . 2 33 . 35 7 40 16 10 55 91 50 13 218 290 251 401 AOE 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Critical Strikes 127 | . 1 . 2 . 19 1 . 4 3 . . . . . . 1 . 1 . 2 . . 1 . . 2 . 1 2 2 3 7 2 1 13 8 21 30 Part Disruptions 17 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 2 2 8 3 Damage Taken 29808 | . 519 124 714 185 692 362 144 963 739 34 99 980 340 624 61 77 . 102 21 569 891 . 50 497 . 576 79 621 262 101 738 752 1006 263 2431 2977 6323 4892 Core 3187 | . 64 . 89 9 88 63 . 103 152 12 11 45 45 39 16 . . . . 52 201 . . 37 . 18 6 48 . . 87 10 14 24 252 282 694 726 Absorbed by Shields 13645 | . . . . . . . . . 24 . . . . . . . . . . . . . . . . . 66 426 227 107 610 785 771 164 2058 2169 2288 3950 Reduced by Siege Mode 343 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . 33 4 . 5 26 114 139 Redirected to Core 500 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261 239 Redirected to Shielding 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . . Ignored by Resistances 11646 | . . . . . . . 9 26 . . . . . . . . . . . . . . . . . 70 . . . . . . 382 94 1562 1789 3614 4100 Regen/Repaired (Parts) 4766 | . . . . . . . . . . . . . . . . . 78 . . . . . . . . . . . 4 . . 214 206 42 830 954 1651 787 Core Remaining (%) 75 | 100 . 74 . . . 37 . 81 . . . . 62 . . . . 93 . . . . 74 . . . . . . 90 . 92 . . 70 . . 59 Volleys Fired 1561 | 14 54 11 61 13 35 91 21 69 7 2 . . 9 31 4 7 . 15 11 24 22 . 4 30 25 55 8 31 84 23 46 73 44 47 226 144 88 132 Largest 5 | 2 2 2 3 3 3 3 3 3 1 1 . . 2 3 3 3 . 3 1 3 3 . 3 3 3 3 3 3 3 3 3 3 3 1 3 5 5 5 Hottest 520 | 40 85 86 151 135 69 69 71 206 90 90 . . 180 105 105 105 . 105 35 215 215 . 215 276 276 293 303 303 267 267 310 310 260 200 311 480 514 520 Shots Fired 3710 | 28 101 17 168 25 92 106 61 193 7 2 . . 10 73 8 17 . 43 11 62 54 . 8 52 73 101 23 57 114 40 90 114 76 47 356 579 343 559 Gun 1943 | 28 94 . 113 18 88 103 60 154 . . . . . . . . . . . . . . . 3 24 46 8 12 . . 65 79 48 28 120 404 196 252 Cannon 1695 | . 7 17 53 . . . . 32 7 2 . . 2 73 6 15 . 42 11 62 48 . 8 49 49 52 15 40 106 40 25 35 28 19 236 168 141 307 Launcher 72 | . . . 2 7 4 3 1 7 . . . . 8 . 2 2 . 1 . . 6 . . . . 3 . 5 8 . . . . . . 7 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 913 | 28 91 11 80 6 88 103 60 78 . . . . . . . . . . . . . . . . . . . . . . . 27 32 28 107 124 25 25 Thermal 1841 | . 3 . 61 12 . . . 108 7 2 . . 2 73 6 15 . 42 11 62 48 . 8 52 73 98 23 52 24 23 90 85 39 19 164 59 69 511 Explosive 72 | . . . 2 7 4 3 1 7 . . . . 8 . 2 2 . 1 . . 6 . . . . 3 . 5 8 . . . . . . 7 6 . Electromagnetic 246 | . 7 6 25 . . . . . . . . . . . . . . . . . . . . . . . . . 82 17 . 2 5 . 72 6 20 4 Slashing 407 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 280 116 . Entropic 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 55 11 Phasic 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 52 8 Robot Hit Streak 49 | 6 8 6 17 9 9 16 9 10 8 . . . 11 10 5 9 . 3 . 17 20 . 8 10 9 16 9 15 28 23 46 49 20 20 32 48 33 34 Robot Miss Streak 9 | 2 3 1 4 1 3 3 3 3 . . . . . 2 . 2 . 9 . 1 1 . . 2 3 4 5 2 2 . 1 3 3 1 6 8 5 4 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 2 2 1 1 Secondary Targets 18 | . . . 3 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 7 . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 1 Shots Hit Robots 2385 | 19 70 18 108 7 54 79 38 127 45 3 31 33 3 31 1 11 . 4 . 45 32 . 6 20 44 53 13 31 79 23 59 65 53 18 203 334 242 383 Core Hits 1430 | 11 30 5 49 15 18 28 16 73 22 1 12 17 21 17 4 10 . 4 . 15 26 . 3 7 15 36 14 36 58 9 57 60 39 27 143 232 160 140 Critical Kills 111 | . 1 1 . . . . . . . . . . . 1 . . . 1 . 2 1 . . . 2 1 . 1 . . . 9 11 11 36 22 1 10 Critical Parts Destroyed 152 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . 11 17 13 46 34 12 14 Critical Strikes 331 | . 1 3 5 1 . 1 . 4 2 1 2 6 . 1 . . . 1 . 2 1 . . . 4 3 . 1 1 . . 22 32 28 85 76 18 30 Burn 8 | . . . 3 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 13 | . . . . . . . . . . . . . . 1 . . . 1 . 2 1 . . . 1 . . 1 . . . . . 1 2 1 . 2 Destroy 278 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 3 . . . . . 22 32 27 83 72 8 26 Blast 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Smash 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 17 | . . . . . . . . . 2 1 2 6 . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Detonate 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 Phase 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 232 | . 6 7 11 . . . 1 3 87 10 37 68 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Impact 24 | . 6 7 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 208 | . . . . . . . 1 3 87 10 37 68 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 48 | . . 5 5 . . . 1 1 6 2 26 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . 1 . 4 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 96602 | 202 861 566 2574 786 1086 1148 816 3405 1803 160 1884 1150 1199 1184 423 748 . 467 . 1667 1951 . 229 702 1855 2580 441 2240 5039 886 2371 2385 1519 506 6151 15007 15758 14853 Guns 37343 | 202 698 . 1094 112 844 844 626 1879 . . . . . . . . . . . . . . . 58 580 1376 209 513 . . 2093 2189 759 288 1627 7530 7430 6392 Cannons 35936 | . 95 208 718 . . . . 642 29 . . . 41 1150 . 342 . 385 . 1667 1146 . 229 644 1275 538 232 668 3012 886 226 196 544 164 4451 4868 3221 8359 Explosions 16841 | . . . 332 656 242 304 127 748 . . . . 1158 . 423 303 . 82 . . 746 . . . . 614 . 1059 2027 . . . 177 54 73 2507 5107 102 Melee 6011 | . 59 343 409 . . . 63 66 1774 160 1884 1150 . . . 103 . . . . . . . . . . . . . . . . . . . . . . Ramming 471 | . 9 15 21 18 . . . 70 . . . . . 34 . . . . . . 59 . . . . 52 . . . . 52 . 39 . . 102 . . Kinetic 10702 | 202 651 160 698 28 844 844 626 879 . . . . . . . . . . . . . . . . . . . . . . . 624 417 288 1305 2184 678 274 Thermal 39930 | . 47 . 845 84 . . . 1642 29 . . . 41 1150 . 342 . 385 . 1667 1146 . 229 702 1855 1914 441 1181 1079 282 2319 1700 962 218 3271 1506 1612 13281 Explosive 15423 | . . . 172 656 242 304 127 748 . . . . 1158 . 423 303 . 82 . . 746 . . . . 614 . 1059 1552 . . . . . . 2507 4730 . Electromagnetic 5505 | . 95 48 429 . . . . . . . . . . . . . . . . . . . . . . . . . 2408 604 . 61 101 . 1253 96 307 103 Impact 811 | . 59 343 409 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13842 | . . . . . . . 63 66 1774 160 1884 1150 . . . 103 . . . . . . . . . . . . . . . . . . 234 5346 3062 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4518 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . 3690 740 Phasic 5400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3266 1679 455 Highest Corruption 14 | . . . 2 2 2 2 . . . . . . . . . . . . . 1 1 1 1 . . 1 1 1 1 . 6 14 . . . . . . Average Corruption 2 | . . . 1 2 2 2 . . . . . . . . . . . . . 1 1 1 1 . . 1 1 1 1 . 3 8 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 123 | . . . 13 9 14 11 . . . . . . . . . . . . . . 9 2 3 . . . 6 10 . . 10 36 . . . . . . Message Errors 27 | . . . 2 . 3 1 . . . . . . . . . . . . . . 1 1 . . . . 2 5 . . 1 11 . . . . . . Matter Fused 30 | . . . 3 4 4 2 . . . . . . . . . . . . . . 3 1 1 . . . . 2 . . 5 5 . . . . . . Heat Flow Errors 17 | . . . 4 3 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 4 . . . . . . Energy Discharges 16 | . . . 2 1 2 1 . . . . . . . . . . . . . . 1 . 1 . . . 1 2 . . . 5 . . . . . . Data Loss (minor) 9 | . . . 2 . . 2 . . . . . . . . . . . . . . 2 . 1 . . . 1 . . . . 1 . . . . . . Data Loss (major) 7 | . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Misfires 7 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 3 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Weapon Failures 8 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1898 | . . 124 95 61 . 21 14 1 177 56 311 . . 11 58 3 . 30 . 25 57 . 21 . . 101 . 70 49 . 10 . 50 . 47 214 187 105 Projectiles 529 | . . . . . . . . . . . . . . 11 . . . 30 . 25 23 . 21 . . 17 . 11 38 . 10 . . . 47 147 44 105 Explosions 572 | . . . 2 61 . 21 14 1 . . . . . . 58 3 . . . . 5 . . . . 84 . 59 11 . . . 43 . . 67 143 . Melee 797 | . . 124 93 . . . . . 177 56 311 . . . . . . . . . 29 . . . . . . . . . . . 7 . . . . . Knockbacks 13 | . 1 7 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Impact 8 | . 1 3 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Kinetic 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 809 | . . . 21 110 . 109 10 . . . . . 36 . . . . . . . . . . . . . . 18 43 . . . . . 49 27 386 . Shots 22 | . . . 1 2 . 3 1 . . . . . 2 . . . . . . . . . . . . . . 1 1 . . . . . 1 2 8 . Rammed 36 | . 4 . 3 4 . . . 13 . . . . . . . . . . . . . . . . . 3 . . . . 1 . 2 . . 6 . . Targets Rammed 52 | . 5 2 4 4 . . . 15 . . . . . 2 . . . . . . 6 . . . . 3 . . . . 3 . 2 . . 6 . . Kicked 11 | . . 2 1 . . . . . . . . . . 2 . . . . . . 6 . . . . . . . . . . . . . . . . . Crushed 5 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Highest Temperature 367 | . 90 207 367 139 100 215 113 349 244 92 183 . 111 120 48 68 . 153 129 276 196 . . 7 156 102 193 115 210 118 266 361 296 . 246 193 193 173 Average Temperature 82 | . 22 110 59 56 30 78 50 90 34 18 47 . 35 45 18 22 . 45 52 96 72 . . 5 64 32 20 24 77 49 58 74 75 . 96 144 129 116 Received Heat Transfer 3005 | . 225 69 243 . . 153 54 522 192 46 54 . 84 147 . 27 . 36 . 150 165 . 9 9 . 100 13 59 43 4 60 6 100 . 102 122 184 27 Thermoelectric Energy+ 14471 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1280 7318 2804 3069 Effects 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 1 . 3 1 2 3 Total Turns 278 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . . 11 27 20 . 37 17 61 59 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . 11 27 20 . 19 17 34 21 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 20 | . . 2 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . 7 2 . . 1 . 3 . 1 1 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 . . 1 . 3 . 1 1 Parts Fried 44 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 12 8 . . 3 . 6 . 8 5 Impact Corruptions 17 | . . 7 3 . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 1 . . . . . Robots Melted 16 | . . . . . . . . . . . . . . 1 . . . 1 . 2 1 . . . 1 . . 1 1 . . 2 . 1 2 1 . 2 Combat Hostiles 15 | . . . . . . . . . . . . . . 1 . . . . . 2 1 . . . 1 . . 1 1 . . 2 . 1 2 1 . 2 Parts Melted 85 | . 1 . 4 . . . . 10 . . . . . 3 . 4 . 1 . 9 2 . . 6 4 6 4 6 4 . 5 2 . . . 6 . 8 Heat Transferred 35188 | . 111 . 1939 259 . . . 3066 37 . . . . 1650 . 500 . 550 . 2109 994 . 161 883 2256 2526 599 1622 900 400 3132 2145 600 88 1456 994 923 5288 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 1 . . . 2 3 . . . . 1 . . . . . . . . . . . . . . . . 1 1 2 1 4 5 5 . Low Security (%) 55 | 100 100 100 42 59 . 100 100 41 . . . . . 94 . . . . 100 . . . . 100 100 100 . . . . 80 74 56 86 12 . . . Level 1 10 | . . . 57 40 . . . 20 24 . . . . 5 . . . . . . . . . . . . . . . . 19 25 12 13 3 . . . Level 2 7 | . . . . . . . . 37 12 . . . . . . . . . . . . . . . . . . . . . . . 31 . 42 4 . . Level 3 7 | . . . . . . . . . 62 . . . . . . . . . . . . . . . . . . . . . . . . . 33 36 . . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 40 3 . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 78 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 17 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 3298 | 10 142 42 363 249 . 92 115 697 889 . . . . 209 . . . . 160 . . . . 61 11 197 . . . . 259 325 432 238 1184 2208 3298 . Initial 1406 | . . 5 4 66 . . . 39 300 . . . . 75 . . . . 150 . . . . . 11 . . . . . . 145 172 238 93 700 1406 . Average 357 | 1 53 3 194 146 . 11 52 311 663 . . . . 60 . . . . 87 . . . . 9 . 67 . . . . 65 156 249 157 642 1318 2368 . Influence Increases 18620 | 35 481 70 874 358 . 147 202 1106 874 5 181 20 260 424 90 140 . 149 368 338 350 . 25 148 22 514 427 410 1145 130 412 578 522 482 1719 1966 2787 861 Destroy 0b10 Robot/C 10300 | . 300 40 500 200 . 100 120 660 280 . 100 20 220 180 80 120 . 100 . 280 320 . 20 60 . 280 300 360 620 120 260 320 320 220 1100 1180 1520 . Destroy 0b10 Robot/NC 590 | 35 20 20 60 10 . 5 25 75 35 5 5 . 10 5 . . . 10 . . . . 5 . . 5 . 5 15 . 25 30 5 . 15 120 45 . Destroy Leader 1920 | . 74 10 140 30 . 10 34 192 52 . 10 . 30 62 10 20 . 10 . 40 30 . . 20 . 62 40 30 . 10 82 76 70 100 214 230 232 . Allied During Kill 959 | . . . . 3 . . . 27 . . 6 . . . . . . 29 . 18 . . . . . . 87 15 240 . . . 7 . . 1 526 . Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 175 | . . . 34 . . . . 21 53 . . . . 43 . . . . 24 . . . . . . . . . . . . . . . . . . . Disable Machine 990 | . . . 60 15 . . 15 30 30 . . . . 60 . . . . . . . . . 30 . 60 . . . . . 120 . 90 180 90 120 90 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . Destroy Structure 2251 | . 2 . 35 55 . 32 8 26 19 . . . . 59 . . . . 44 . . . . 38 22 92 . . . . 30 32 75 72 180 315 344 771 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . Partial Spotted 75 | . . . . . . . . . 60 . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 1050 | . 75 . 45 45 . . . 75 345 . 60 . . . . . . . . . . . . . . 15 . . 270 . 15 . 45 . 30 30 . . Influence Decreases 17839 | 35 466 73 714 328 202 147 107 540 649 468 604 20 140 356 206 212 . 149 256 426 374 . 25 116 54 347 495 427 242 1115 153 530 405 739 718 936 1532 3533 Entered New Map 7723 | . . 10 8 106 202 . . 56 361 328 81 . . 45 71 15 . . . 42 6 . . . 21 . 63 19 82 985 . 114 135 186 74 468 792 3453 Time Decay 8737 | 35 456 63 546 222 . 107 107 434 278 130 463 20 140 311 135 197 . 129 206 327 328 . 25 114 33 337 412 388 100 130 153 416 270 553 634 458 80 . Lost Part 332 | . 10 . 10 . . 20 . 10 10 10 . . . . . . . . . . 20 . . 2 . . . . . . . . . . 10 10 140 80 Lost Ally 897 | . . . . . . 20 . 40 . . 60 . . . . . . 20 50 57 20 . . . . 10 20 20 60 . . . . . . . 520 . Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 102 | . 3 . 2 . . . . 12 9 . . . . 4 . . . . 4 . 1 . . 1 . 7 . . . . 4 3 3 1 14 16 18 . Investigation 11 | . 2 . . . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . . . . 1 . . 1 . . 1 . Extermination 20 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 2 . . . . 1 2 1 . 6 3 . . Reinforcement 26 | . 1 . 2 . . . . 4 2 . . . . 1 . . . . 1 . . . . . . 3 . . . . 2 . 2 . 4 1 3 . Assault 33 | . . . . . . . . 2 . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . 3 11 14 . Garrison 10 | . . . . . . . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 46 | . 1 . 2 1 . . 2 2 6 . . . 1 . . . . . . . . . . . . 1 . . 3 . . 1 . . . 6 20 . Communications Jammed 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . 20 . . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . 16 . . Times Spotted 812 | . 28 2 41 15 4 7 8 46 42 6 6 4 14 11 4 7 . 6 1 13 16 . 1 6 6 20 17 11 106 6 18 19 17 6 84 99 69 46 Peak Tracking Total 21 | . 4 2 7 4 9 4 3 6 11 4 4 2 4 3 4 4 . 4 1 5 9 . 1 2 4 4 8 5 17 3 6 5 5 2 6 9 21 5 Tactical Retreats 41 | . 4 . 2 1 . . . 3 8 2 2 . . . . . . . . . . . . . 1 1 . . 9 . 1 . 3 . 2 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 1 . 2 . . . . 1 2 . . . . . . . . . . . . . . 2 . . . . . . . 1 . 2 2 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 84 | . . . 4 1 5 . 1 2 2 . 1 . . 4 . . . . 1 1 . . . 2 . 4 . 1 2 . . 10 . 7 16 6 8 6 Max in Single Turn 4 | . . . 1 1 2 . 1 1 1 . . . . 2 . . . . 1 1 . . . 1 . 2 . 1 2 . . 1 . 1 4 1 2 1 Garrison Access 5 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 74 | . 7 1 8 . 2 . 1 8 9 . 3 4 . 7 . 3 . . 3 1 . 4 . 1 . . 1 . 1 . 2 1 . 2 4 . 1 . Terminals 37 | . 7 . 7 . . . . 7 6 . . . . 5 . . . . . 1 . . . . . . . . . . . 1 . . 2 . 1 . Fabricators 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 2 . . . Garrison Access 6 | . . . . . . . 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . Total Hacks 165 | . 14 1 13 . 7 . 1 11 22 . 6 26 . 17 . 5 . . 9 3 . 13 . 2 . . 1 . 1 . 3 1 . 4 4 . 1 . Successful 101 | . 5 1 6 . 7 . 1 4 6 . 6 26 . 7 . 5 . . 3 3 . 13 . 1 . . 1 . 1 . 1 1 . 1 1 . 1 . Failed 62 | . 9 . 6 . . . . 7 16 . . . . 10 . . . . 5 . . . . 1 . . . . . . 2 . . 3 3 . . . Catastrophic 17 | . 1 . 1 . . . . 3 3 . . . . 3 . . . . 2 . . . . . . . . . . . 1 . . 1 2 . . . Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 107 | . . . 1 . 1 . . . . . . . . 9 . . . . 23 . . . . . . 9 . . 1 . 3 14 6 23 8 9 . . Terminals 66 | . 14 . 11 . . . . 10 13 . . . . 11 . . . . . 3 . . . . . . . . . . . 1 . . 2 . 1 . Fabricators 13 | . . . . . . . . . 7 . . . . 5 . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 2 . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 4 2 . . . Garrison Access 9 | . . . . . . . 1 1 . . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . . . . . . Terminal Hacks 86 | . 5 1 5 . 7 . . 4 3 . 6 26 . 3 . 5 . . . 3 . 13 . . . . 1 . 1 . . 1 . . 1 . 1 . Record 32 | . . . . . 6 . . . . . 4 11 . . . 3 . . . 3 . 5 . . . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . . 1 . . 8 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 2 . 1 . . . . . 1 . . 3 . 1 . . . . . . . 4 . . . . . . . . . . . . . . . . Open Door 13 | . . 1 . . . . . 4 . . 2 . . . . 2 . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . Branch Access Points 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Retrieve Study 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . Seal Access 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 . 5 . . . . 5 9 . . . . 6 . . . . 3 1 . . . . . . . . . . 1 1 . 1 3 . . . Full Trace Events 6 | . . . . . . . . . 2 . . . . 2 . . . . . 1 . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . 1 . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 93 | . . . . . . . . . 1 . . 8 . . . . 15 . 12 . . 4 . . . . . . . . . 18 . 27 8 . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 62 | . . . . 3 . . . 2 . . 3 . . . . 2 4 . 6 . 1 . . . . 4 . . 5 . 1 . 2 . . 1 28 . Largest Group 15 | . . . . 3 3 . . 2 . . 3 . . . . 2 4 4 7 4 1 . . . . 3 3 2 5 . 1 . 1 . . 1 15 . Highest-Rated Group 1635 | . . . . 40 40 . . 62 . . 93 . . . . 62 163 163 218 127 29 . . . . 288 288 180 287 . 27 . 269 . . 269 1635 . Highest-Rated Ally 269 | . . . . 16 16 . . 31 . . 31 . . . . 31 43 43 43 43 29 . . . . 96 96 96 68 . 27 . 269 . . 269 269 . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 1 . 2 . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 22 | . . . . 2 6 3 1 . . . . . . . . . . . 1 . . . . . . 1 . . 5 . 1 . 2 . . . . . STAY 10 | . . . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . RETURN 6 | . . . . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 427 | . . . . . 3 . . 38 . . 25 . . . . . . 11 3 7 2 . . . . 1 32 9 39 . . . 1 . . . 256 . Total Damage 22543 | . . . . . 1 . . 622 . . 342 . . . . . . 691 132 190 . . . . . . 1248 309 2605 . . . 84 . . . 16319 . Kills 100 | . . . . . . . . 5 . . 4 . . . . . . 7 . 2 . . . . . . 9 3 10 . . . 1 . . . 59 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 29441 | 179 1461 781 68 . . . . . 497 276 183 . . 174 886 1193 1842 497 471 833 840 295 401 773 787 1088 1058 1534 1569 595 591 1003 598 1603 2228 1403 2908 826 Optics 18564 | . . . . . . . . . . . . . . . . . . . . . . . . 773 787 1088 1058 1534 1569 595 591 1003 598 1603 2228 1403 2908 826 Sensors 17989 | . . . . . . . . . 497 276 183 . . 174 886 1193 1842 497 471 833 840 295 401 661 84 983 781 1167 1072 508 395 873 253 1236 1171 417 . . Terrain 297 | 176 121 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seismic 2489 | 179 1461 781 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 2838 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434 352 357 76 544 57 1018 . Jamming 3135 | . . . . . . . . . . . . . . . . . . . . . . . . 772 . 1010 203 6 . . 72 145 . . 249 678 . . Robot Analysis Total 154 | . . . . . . . . . . . . 154 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 2 . . . . . 2 2 . . . 1 2 1 1 . 3 1 . 2 . . . 1 1 . . . . . . . . . . Drone Launches 35 | . . . . 3 17 11 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 29 | . . . . 3 7 14 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 16 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . 3 . 6 2 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 38238 | 249 1461 819 1649 476 945 675 285 1198 609 276 1403 744 299 766 895 1218 1844 508 471 1034 1142 295 410 773 787 1088 1058 1534 1569 595 591 1003 598 1603 2228 1403 2908 829 Spaces Moved 22634 | 125 594 397 906 252 370 360 115 570 1403 964 1186 292 219 499 729 674 1499 281 355 795 624 153 213 380 484 522 626 861 750 321 239 452 258 812 938 514 1593 309 Core 191 | 5 . . . . . 179 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 11294 | 120 330 . 527 252 344 155 115 570 . . 490 57 . . . . . . . . . . . . 270 522 626 861 750 321 239 452 258 812 928 507 1593 195 Legs 8095 | . 264 397 379 . 26 26 . . . . 26 235 219 499 729 674 1499 281 355 795 624 153 213 380 214 . . . . . . . . . . . . 107 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3037 | . . . . . . . . . 1403 964 670 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 24 | 50 160 190 120 160 160 50 157 158 24 24 24 120 120 120 120 120 120 120 117 117 117 186 186 115 115 160 160 160 160 164 164 164 157 152 152 145 135 50 Average Speed 139 | 155 206 190 143 160 215 128 164 159 24 24 107 164 120 120 120 172 120 159 118 117 161 186 186 175 140 160 160 160 161 164 164 164 160 176 167 191 155 131 Slowest Speed 330 | 160 330 190 190 160 240 237 237 161 24 24 260 260 120 120 120 190 190 190 120 117 187 186 186 190 240 160 160 160 164 164 164 164 246 237 232 238 238 218 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Teleports 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 53 34 77 21 Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Exploration Rate (%) 57 | 6 91 91 78 55 60 47 15 77 36 91 96 81 37 14 84 69 90 51 12 85 86 60 44 9 85 22 89 90 84 60 15 56 10 89 77 23 62 33 Regions Visited 38 Branch Regions 26 Pre-discovered Areas 36 | . . . . 1 1 . . . . 1 . 25 . . . 1 1 . . 1 . 3 1 . . . 1 . . . . . . . . . . . Known Exits Taken 25 | . . . 1 . . . 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 35 | . . 2 . 1 . 1 . . . 4 5 . 1 . 2 4 2 1 . 2 2 . . . . . 3 3 . 2 . . . . . . . . Spaces Dug 261 | . 2 . 1 . . . . 1 17 5 2 . . 12 5 . . 24 6 . 6 . . 12 1 22 . 6 3 6 8 11 7 8 28 32 19 17 Terrain Destroyed 1464 | . 2 . 28 66 34 39 7 22 19 6 2 . 100 69 30 37 . 42 10 15 113 . 2 27 12 50 5 95 77 15 20 17 24 23 65 142 85 164 Melee 27 | . 2 . 1 . . . . . 17 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 620 | . . . . . . . . 7 2 1 . . 1 32 5 4 . 28 10 15 15 . 2 27 12 31 5 20 7 15 20 17 13 11 48 83 41 148 AOE 787 | . . . 27 66 34 39 7 15 . . . . 99 37 25 33 . 14 . . 98 . . . . 19 . 75 70 . . . 9 8 10 47 44 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 26838 | 152 726 431 1111 295 458 489 167 705 1605 999 1279 502 241 615 740 713 1540 305 398 845 704 163 219 442 546 681 658 959 998 354 346 607 372 933 1370 761 1872 537 Wait 820 | 1 9 5 52 13 16 14 10 3 32 19 21 107 3 43 . 8 33 1 10 4 23 . 1 1 12 63 3 33 88 2 18 14 17 7 73 14 28 19 Move 22571 | 124 593 396 905 251 369 359 114 569 1389 963 1185 291 218 498 728 673 1498 280 354 794 623 152 212 380 483 521 625 860 749 320 238 451 257 811 930 508 1592 308 Hop 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 315 | 4 24 3 21 1 13 5 7 7 10 . 21 21 1 14 1 5 1 . 7 3 . 1 . 6 2 8 2 6 8 . 7 8 13 10 14 12 38 11 Fast Attach 126 | 7 1 . 3 . 2 3 3 3 6 . 2 1 . . . 1 1 . 1 . . 4 . 6 3 5 2 . . 1 1 4 1 13 18 6 18 10 Attach 128 | . 3 1 3 . 4 4 . . 8 1 1 8 . 3 . 1 . . 2 . . 1 . 2 . 1 . . 1 . 2 3 6 9 12 7 28 17 Detach 50 | . 2 . 2 . . 1 . . 6 . . . . 1 . 1 . . . . . . . . . . . . . . . 1 1 8 6 4 12 5 Swap 566 | . 14 4 23 12 7 6 9 22 15 2 10 3 9 10 6 10 4 8 5 16 12 1 2 8 10 15 14 22 17 6 25 34 19 11 76 47 29 23 Drop 336 | 2 15 2 26 1 12 6 2 11 15 2 9 12 1 13 1 6 2 1 8 4 1 4 . 9 11 10 4 7 8 2 6 18 12 17 15 13 36 12 Fire 1561 | 14 54 11 61 13 35 91 21 69 7 2 . . 9 31 4 7 . 15 11 24 22 . 4 30 25 55 8 31 84 23 46 73 44 47 226 144 88 132 Melee 214 | . 6 7 11 . . . 1 3 85 10 30 59 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 11 | . . 2 1 . . . . . . . . . . 2 . . . . . . 6 . . . . . . . . . . . . . . . . . Crush 41 | . 5 . 3 4 . . . 15 . . . . . . . . . . . . . . . . . 3 . . . . 3 . 2 . . 6 . . Escape Stasis 29 | . . . . . . . . 3 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 64 | . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . 43 . . 1 . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 250 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 13) 899 | -10/Materials | Discovered new exit (range 13) 1448 | -10/Materials | Discovered new exit (range 15) 1666 | -10/Materials | Discovered new exit (range 15) 1711 | -10/Materials | Entered Mines 1777 | -10/Mines | Found the Drone Emporium 1787 | -10/Mines | Found Prototype Device 1787 | -10/Mines | Identified Sensor Drone Bay 1925 | -10/Mines | Learned Materials garrison access intel 2082 | -10/Mines | Discovered new exit (range 13) 2304 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2499 | -10/Mines | Discovered new exit (range 10) 2530 | -10/Mines | Entered Materials 2530 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2884 | -9/Materials | Central database locked down 2889 | -9/Materials | Discovered new exit (range 16) 3024 | -9/Materials | Build established: Gunner 3233 | -9/Materials | Destroyed 8 combat bots 3253 | -9/Materials | Identified exit to Mines 3514 | -9/Materials | Build established: Scavenger-Gunner 3562 | -9/Materials | Discovered new exit (range 15) 4179 | -9/Materials | Entered Mines 4278 | -9/Mines | Assembled infested the area 4283 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4325 | -9/Mines | Learned location of Storage (-8) 4331 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 4449 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4536 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4595 | -9/Mines | Learned Materials emergency access door positions 4610 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4611 | -9/Mines | Discovered new exit (range 5) 4655 | -9/Mines | Entered Exiles 4655 | -9/Exiles | Accompanied by 3 allies 4696 | -9/Exiles | Met 8R-AWN 4790 | -9/Exiles | Met EX-HEX 4852 | -9/Exiles | Met EX-BIN 4886 | -9/Exiles | Aligned with FarCom system 4888 | -9/Exiles | Given EX-Vault access code 4943 | -9/Exiles | Opened EX-Vault 4945 | -9/Exiles | Build established: Scavenger-Mutant 4965 | -9/Exiles | Found Firepult 4975 | -9/Exiles | Found YOLO Cannon 5024 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5096 | -9/Exiles | Met EX-DEC 5106 | -9/Exiles | Learned location of Zion (-6) 5401 | -9/Exiles | Attacked by the Exiles 5559 | -9/Exiles | Lost 4 parts (1p3n) 5572 | -9/Exiles | Discovered new exit (range 15) 5587 | -9/Exiles | Lost 4 allies 5600 | -9/Exiles | Entered Mines 5600 | -8/Mines | Accompanied by 6 allies 5609 | -8/Mines | Core integrity fell below 50% 5676 | -8/Mines | CL-ANK came to Exiles' defense 5926 | -8/Mines | Destroyed CL-ANK 6245 | -8/Mines | Discovered new exit (range 10) 6275 | -8/Mines | Entered Materials 6275 | -8/Materials | Accompanied by 1 ally 6275 | -8/Materials | Evolved 2 slots: Utility x2 6276 | -8/Materials | Loaded intel: 1 garrison access location 6447 | -8/Materials | Discovered new exit (range 7) 6498 | -8/Materials | Identified exit to Storage 6560 | -8/Materials | Entered Storage 6560 | -8/Storage | Accompanied by 1 ally 6638 | -8/Storage | Build established: Scavenger-Tank 6872 | -8/Storage | Garrison activated, responded to threat 6966 | -8/Storage | Discovered new exit (range 16) 7171 | -8/Storage | Met a pair of Derelict thieves 7199 | -8/Storage | Garrison activated, responded to threat 7758 | -8/Storage | Entered Factory 7758 | -7/Factory | Evolved 2 slots: Propulsion x2 7810 | -7/Factory | Discovered new exit (range 8) 7812 | -7/Factory | Discovered new exit (range 10) 7883 | -7/Factory | Garrison activated, responded to threat 7967 | -7/Factory | Discovered new exit (range 16) 8064 | -7/Factory | Build established: Sprinter 8336 | -7/Factory | Identified exit to Lower Caves 8367 | -7/Factory | Entered Lower Caves 8466 | -7/Lower Caves | Learned Factory stockpile data 8614 | -7/Lower Caves | Discovered new exit (range 9) 8616 | -7/Lower Caves | Identified exit to Lower Caves 8624 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8643 | -7/Lower Caves | Entered another Lower Caves area 8670 | -7/Lower Caves | Discovered new exit (range 9) 8698 | -7/Lower Caves | Learned Factory garrison access intel 8705 | -7/Lower Caves | Entered an active Warlord outpost 8705 | -7/Lower Caves | A Commander dispatched an escort 8706 | -7/Lower Caves | Learned Factory stockpile data 8706 | -7/Lower Caves | Learned Extension trap positions 8714 | -7/Lower Caves | Destroyed 52-8UU(g) 8732 | -7/Lower Caves | Encountered a Warlord checkpoint 8822 | -7/Lower Caves | Discovered new exit (range 11) 8829 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9124 | -7/Lower Caves | Murdered 5 allies 9134 | -7/Lower Caves | Build established: Scavenger-Gladiator 9445 | -7/Lower Caves | Build established: Scavenger-Mutant 10046 | -7/Lower Caves | Entered Data Miner 10046 | -7/Data Miner | Discovered new exit (range 6) 10092 | -7/Data Miner | Met Data Miner 10152 | -7/Data Miner | Learned location of Section 7 (-2) 10152 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10175 | -7/Data Miner | Received God Mode back door access code from Data Miner 10192 | -7/Data Miner | Destroyed Data Miner 10194 | -7/Data Miner | Interfaced with the Data Conduit 10292 | -7/Data Miner | Found Exp. Thermal Shield 10351 | -7/Data Miner | Build established: Scavenger-Gladiator 10428 | -7/Data Miner | Lost 3 parts (2n1u) 10562 | -7/Data Miner | Found Prototype Hackware 10564 | -7/Data Miner | Found Prototype Hackware 10595 | -7/Data Miner | Found Exp. Thermal Shield 10790 | -7/Data Miner | Entered Proximity Caves 10791 | -6/Proximity Caves | Identified exit to Factory 10831 | -6/Proximity Caves | Build established: Scavenger-Mutant 11038 | -6/Proximity Caves | Spotted B-75 Beast 11089 | -6/Proximity Caves | Entered Factory 11089 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11090 | -6/Factory | Identified exit to Factory 11092 | -6/Factory | Loaded intel: 267 machine locations 11093 | -6/Factory | Loaded intel: 4 garrison access locations 11456 | -6/Factory | Identified System Mapper 11550 | -6/Factory | Fabricated Exp. Targeting Computer? 11640 | -6/Factory | Identified exit to Lower Caves 11685 | -6/Factory | Build established: Scavenger-Gunner 11855 | -6/Factory | Entered Lower Caves 11856 | -6/Lower Caves | Encountered a Warlord checkpoint 11873 | -6/Lower Caves | Learned Factory terminal intel 12175 | -6/Lower Caves | Build established: Scavenger-Skirmisher 12484 | -6/Lower Caves | Discovered new exit (range 10) 12749 | -6/Lower Caves | Identified exit to Lower Caves 12750 | -6/Lower Caves | Entered another Lower Caves area 12800 | -6/Lower Caves | Discovered exit to Factory (range 11) 12986 | -6/Lower Caves | Learned 4 Factory zone layouts 13467 | -6/Lower Caves | Encountered a Warlord checkpoint 13527 | -6/Lower Caves | Learned location of 1 exit from Factory 13748 | -6/Lower Caves | Entered an active Warlord outpost 13775 | -6/Lower Caves | Learned Extension trap positions 13775 | -6/Lower Caves | Learned Armory emergency access door positions 13792 | -6/Lower Caves | A Commander dispatched an escort 13794 | -6/Lower Caves | Destroyed BY-I30(g) 13876 | -6/Lower Caves | Discovered new exit (range 8) 13883 | -6/Lower Caves | Identified exit to Zion 13968 | -6/Lower Caves | Entered Zion 13968 | -6/Zion | Accompanied by 2 allies 13969 | -6/Zion | Commander's escort returned to base 13969 | -6/Zion | Commander's escort returned to base 14094 | -6/Zion | Build established: Scavenger-Mutant 14208 | -6/Zion | Met Imprinter 14226 | -6/Zion | Imprinted 14228 | -6/Zion | Declared Zion's savior 14602 | -6/Zion | Received a visual enhancement algorithm 14680 | -6/Zion | Found Prototype Device 14680 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 15609 | -6/Zion | Discovered new exit (range 9) 15696 | -6/Zion | Found CR-A16's Pointy Stick 15778 | -6/Zion | Identified exit to Proximity Caves 15812 | -6/Zion | Entered Proximity Caves 15812 | -5/Proximity Caves | Accompanied by 4 allies 15916 | -5/Proximity Caves | Spotter reported a threat 16128 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 16131 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16270 | -5/Proximity Caves | Discovered exit to Factory (range 9) 16306 | -5/Proximity Caves | Learned Factory terminal intel 16320 | -5/Proximity Caves | Entered Factory 16320 | -5/Factory | Accompanied by 1 ally 16320 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16321 | -5/Factory | Identified exit to Extension 16322 | -5/Factory | Identified exit to Upper Caves 16323 | -5/Factory | Identified exit to Factory 16325 | -5/Factory | Loaded intel: 286 machine locations 16326 | -5/Factory | Loaded intel: 28 terminal locations 16473 | -5/Factory | Retrieved Zion intel report: Branch Access 16474 | -5/Factory | Zion Demo squad teleported in 16492 | -5/Factory | Identified Deep Network Scanner 16492 | -5/Factory | Central database locked down 16513 | -5/Factory | Zion Offense Resupply teleported in 16566 | -5/Factory | Zion Fire squad teleported in 16584 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 16642 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16791 | -5/Factory | Entered Upper Caves 16791 | -5/Upper Caves | Accompanied by 4 allies 16793 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16816 | -5/Upper Caves | Learned 12 Factory zone layouts 16828 | -5/Upper Caves | Lost 3 allies 16985 | -5/Upper Caves | Learned Factory emergency access door positions 17072 | -5/Upper Caves | Lost 3 allies 17120 | -5/Upper Caves | Attracted the attention of an 0b10 base 17147 | -5/Upper Caves | Learned Research garrison access intel 17147 | -5/Upper Caves | Learned Extension terminal intel 17147 | -5/Upper Caves | Learned Extension security intel 17234 | -5/Upper Caves | Spotted B-75 Beast 17244 | -5/Upper Caves | Destroyed B-75 Beast 17584 | -5/Upper Caves | Discovered new exit (range 6) 17824 | -5/Upper Caves | Identified exit to Upper Caves 17825 | -5/Upper Caves | Entered another Upper Caves area 17848 | -5/Upper Caves | Discovered exit to Factory (range 12) 17850 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17910 | -5/Upper Caves | Destroyed 10 combat bots 18781 | -5/Upper Caves | Discovered new exit (range 11) 18965 | -5/Upper Caves | Identified exit to Zhirov 18967 | -5/Upper Caves | Entered Zhirov 18967 | -5/Zhirov | Discovered new exit (range 3) 18969 | -5/Zhirov | Identified exit to Proximity Caves 19006 | -5/Zhirov | Met Zhirov 19056 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19084 | -5/Zhirov | Found Alien Artifact 19084 | -5/Zhirov | Identified Integrated Dissipator 19084 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19107 | -5/Zhirov | Found Alien Artifact 19262 | -5/Zhirov | Entered Proximity Caves 19264 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19632 | -4/Proximity Caves | Discovered exit to Factory (range 6) 19672 | -4/Proximity Caves | Spotted B-86 Titan 19672 | -4/Proximity Caves | Entered Factory 19672 | -4/Factory | Evolved 2 slots: Utility x2 19675 | -4/Factory | Loaded intel: 312 machine locations 19676 | -4/Factory | Loaded intel: 26 terminal locations 20445 | -4/Factory | Sucked down chute 20445 | -4/Factory | Entered Waste 20457 | -4/Waste | Spotted C-40 Crusher 20496 | -4/Waste | Spotted C-40 Crusher 20502 | -4/Waste | Destroyed C-40 Crusher 20509 | -4/Waste | Spotted C-40 Crusher 20560 | -4/Waste | Destroyed C-40 Crusher 20572 | -4/Waste | Spotted C-40 Crusher 20603 | -4/Waste | Spotted C-40 Crusher 20632 | -4/Waste | Spotted C-40 Crusher 20744 | -4/Waste | Destroyed C-40 Crusher 20752 | -4/Waste | Destroyed C-40 Crusher 20767 | -4/Waste | Destroyed C-40 Crusher 20773 | -4/Waste | Destroyed C-40 Crusher 20981 | -4/Waste | Discovered new exit (range 11) 20996 | -4/Waste | Build established: Scavenger-Gunner 21230 | -4/Waste | Identified exit to Factory 21232 | -4/Waste | Entered Factory 21233 | -4/Factory | Loaded intel: 295 machine locations 21365 | -4/Factory | Zion Heavy Resupply teleported in 21550 | -4/Factory | Discovered new exit (range 7) 21558 | -4/Factory | Identified exit to Research 21874 | -4/Factory | Spotted B-86 Titan 22035 | -4/Factory | Build established: Skirmisher 22290 | -4/Factory | Discovered new exit (range 20) 22292 | -4/Factory | Retrieved Zion intel report: Main Access 22293 | -4/Factory | Zion Light squad teleported in 22319 | -4/Factory | Identified exit to Upper Caves 22320 | -4/Factory | Entered Upper Caves 22320 | -4/Upper Caves | Accompanied by 3 allies 22806 | -4/Upper Caves | Found Prototype Protection 22806 | -4/Upper Caves | Identified Zio. Weapon Casing 23063 | -4/Upper Caves | Build established: Tank 23218 | -4/Upper Caves | Discovered new exit (range 12) 23375 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 23376 | -4/Upper Caves | Identified exit to Upper Caves 23378 | -4/Upper Caves | Entered another Upper Caves area 23378 | -4/Upper Caves | Accompanied by 2 allies 23660 | -4/Upper Caves | Discovered exit to Research (range 9) 23929 | -4/Upper Caves | Crushed by falling debris 23932 | -4/Upper Caves | Found Imp. Powered Armor 24245 | -4/Upper Caves | Learned 8 Research zone layouts 24781 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24904 | -4/Upper Caves | Discovered new exit (range 6) 24910 | -4/Upper Caves | Identified exit to Warlord 24912 | -4/Upper Caves | Entered Warlord 24965 | -4/Warlord | System corruption cleaned by Quarantine Array 25395 | -4/Warlord | Build established: Commander-Tank 25726 | -4/Warlord | Opened Warlord's prototype stash 25733 | -4/Warlord | Found Exp. Armor Integrity Analyzer 25744 | -4/Warlord | Found Exp. Cloaking Device 25750 | -4/Warlord | Found Vortex Chain Reactor 25811 | -4/Warlord | Visited the Vortex Lab 25823 | -4/Warlord | Found Prototype Energy Gun 25823 | -4/Warlord | Identified Vortex Shotgun 25824 | -4/Warlord | Warlord's base attacked by MAIN.C 25831 | -4/Warlord | Found Vortex Shotgun 26174 | -4/Warlord | Warlord forces counterattacked 26244 | -4/Warlord | Spotted Executioner 26245 | -4/Warlord | Spotted Executioner 26302 | -4/Warlord | Found Exp. Core Analyzer 26303 | -4/Warlord | Spotted Striker 26311 | -4/Warlord | Destroyed Striker 26340 | -4/Warlord | Lost 11 allies 26355 | -4/Warlord | Spotted Striker 26355 | -4/Warlord | Spotted Striker 26424 | -4/Warlord | Lost 6 allies 26424 | -4/Warlord | Spotted Executioner 26426 | -4/Warlord | Spotted Striker 26441 | -4/Warlord | Discovered new exit (range 9) 26458 | -4/Warlord | Destroyed Striker 26466 | -4/Warlord | Destroyed Striker 26476 | -4/Warlord | Identified exit to Proximity Caves 26481 | -4/Warlord | Entered Proximity Caves 26521 | -3/Proximity Caves | Lost 16 allies 26650 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26842 | -3/Proximity Caves | Build established: Tank 26931 | -3/Proximity Caves | Discovered exit to Research (range 15) 27076 | -3/Proximity Caves | Entered Research 27076 | -3/Research | Evolved 2 slots: Utility x2 27077 | -3/Research | Identified exit to Armory 27078 | -3/Research | Identified exit to Research 27078 | -3/Research | Identified exit to Testing 27079 | -3/Research | Loaded intel: 99 machine locations 27080 | -3/Research | Loaded intel: 4 garrison access locations 27091 | -3/Research | Zion Thermal Resupply teleported in 27494 | -3/Research | Spotted B-86 Titan 27573 | -3/Research | Destroyed 7 combat bots 27667 | -3/Research | Entered Testing 27668 | -3/Testing | Loaded intel: 72 machine locations 27754 | -3/Testing | Found Prototype Ballistic Gun 27805 | -3/Testing | Retrieved Zion intel report: Component Schematics 27836 | -3/Testing | Discovered exit to Research (range 16) 27853 | -3/Testing | Found Prototype Energy Cannon 27853 | -3/Testing | Identified Potential Cannon 27855 | -3/Testing | Identified Hyp. Multirail 27928 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 27933 | -3/Testing | Retrieved Zion intel report: Active Terminals 28119 | -3/Testing | Found Prototype Protection 28119 | -3/Testing | Identified Hvy. Regenerative Plating 28125 | -3/Testing | Found Prototype Protection 28125 | -3/Testing | Identified SHELL Armor 28247 | -3/Testing | Found Prototype Device 28247 | -3/Testing | Identified AEGIS Remote Shield 28285 | -3/Testing | Intercept squad dispatched 28291 | -3/Testing | Spotted Tracker 28291 | -3/Testing | Spotted Tracker 28295 | -3/Testing | Destroyed Tracker 28302 | -3/Testing | Destroyed Tracker 28304 | -3/Testing | Spotted Combat Programmer 28305 | -3/Testing | Spotted Combat Programmer 28309 | -3/Testing | System corruption reached 10% 28309 | -3/Testing | Destroyed Combat Programmer 28319 | -3/Testing | Destroyed Combat Programmer 28485 | -3/Testing | Found Prototype Ballistic Cannon 28485 | -3/Testing | Identified Perforator 28606 | -3/Testing | Destroyed PY-IEI6Z41X07 28670 | -3/Testing | Entered Research 28670 | -2/Research | Evolved 2 slots: Power x1, Utility x1 28671 | -2/Research | Loaded intel: 134 machine locations 28711 | -2/Research | Zion Experimental squad teleported in 28800 | -2/Research | Found Prototype Protection 28800 | -2/Research | Identified Zio. Shade Armor 28807 | -2/Research | Found Zio. Shade Armor 28813 | -2/Research | Found Corrupted Exp. Weapon Cycler 28833 | -2/Research | Found Zio. Shade Armor 28920 | -2/Research | Found Adv. Micro-nuke Launcher 29032 | -2/Research | Discovered new exit (range 3) 29039 | -2/Research | Identified exit to Access 29095 | -2/Research | Destroyed 7 combat bots 29198 | -2/Research | Zion Offense Resupply teleported in 29203 | -2/Research | Found Exp. Core Analyzer 29220 | -2/Research | Discovered new exit (range 11) 29220 | -2/Research | Spotted B-90 Cyclops 29244 | -2/Research | Destroyed B-90 Cyclops 29266 | -2/Research | Identified exit to Quarantine 29268 | -2/Research | Entered Quarantine 29269 | -2/Quarantine | Loaded intel: 71 machine locations 29319 | -2/Quarantine | Cryocooling Duct disabled 29327 | -2/Quarantine | Cryocooling Duct disabled 29334 | -2/Quarantine | Ambient heat levels rising (+20) 29334 | -2/Quarantine | Non-combat units ordered to evacuate 29342 | -2/Quarantine | Ambient heat levels rising (+20) 29342 | -2/Quarantine | Combat units ordered to evacuate 29442 | -2/Quarantine | Quarantine Guard activated 29490 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 29532 | -2/Quarantine | Spotted Quarantine Guard 29538 | -2/Quarantine | Destroyed Quarantine Guard 29542 | -2/Quarantine | Spotted Quarantine Guard 29545 | -2/Quarantine | Destroyed Quarantine Guard 29613 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 29676 | -2/Quarantine | Found Alien Artifact 29736 | -2/Quarantine | Spotted Quarantine Guard 29740 | -2/Quarantine | Destroyed Quarantine Guard 29814 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 29824 | -2/Quarantine | Found Alien Artifact 29854 | -2/Quarantine | Spotted Quarantine Guard 29862 | -2/Quarantine | Destroyed Quarantine Guard 29897 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 29944 | -2/Quarantine | Destroyed Quarantine Guard 29952 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 29964 | -2/Quarantine | Destroyed Quarantine Guard 29989 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 29994 | -2/Quarantine | Spotted Quarantine Guard 30051 | -2/Quarantine | Found Alien Artifact 30051 | -2/Quarantine | Identified Phase Armor 30133 | -2/Quarantine | Found Alien Artifact 30133 | -2/Quarantine | Identified Dimensional Node Initializer 30133 | -2/Quarantine | Initialized slip node 30312 | -2/Quarantine | Identified Core Reset Matrix 30315 | -2/Quarantine | Identified Transdimensional Reconstructor 30315 | -2/Quarantine | Warped through subspace to slip node 30324 | -2/Quarantine | Found Dimensional Node Initializer 30337 | -2/Quarantine | Found Alien Artifact 30344 | -2/Quarantine | Found Alien Artifact 30344 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 30344 | -2/Quarantine | Warped through subspace to slip node 30407 | -2/Quarantine | Spotted Quarantine Guard 30418 | -2/Quarantine | Found Transdimensional Reconstructor 30456 | -2/Quarantine | Destroyed Quarantine Guard 30461 | -2/Quarantine | Discovered exit to Access (range 15) 30461 | -2/Quarantine | Spotted Quarantine Guard 30475 | -2/Quarantine | Destroyed Quarantine Guard 30490 | -2/Quarantine | Terminal network hard line cut 30605 | -2/Quarantine | Spotted Fortress 30617 | -2/Quarantine | Destroyed Fortress 30806 | -2/Quarantine | Discovered new exit (range 16) 30806 | -2/Quarantine | Spotted Quarantine Guard 30806 | -2/Quarantine | Spotted Quarantine Guard 30810 | -2/Quarantine | Destroyed Quarantine Guard 30812 | -2/Quarantine | Destroyed Quarantine Guard 30844 | -2/Quarantine | Discovered new exit (range 6) 30869 | -2/Quarantine | Identified exit to Section 7 30871 | -2/Quarantine | Entered Section 7 30871 | -2/Section 7 | Spotted B-90 Cyclops 30872 | -2/Section 7 | Loaded intel: 135 machine locations 30955 | -2/Section 7 | Spotted S7 Guard 31019 | -2/Section 7 | Destroyed S7 Guard 31029 | -2/Section 7 | Found Alien Artifact 31029 | -2/Section 7 | Identified Navigation Efficiency Matrix 31029 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 31135 | -2/Section 7 | Found Integrated Dissipator 31136 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31194 | -2/Section 7 | Spotted S7 Guard 31198 | -2/Section 7 | Found Alien Artifact 31198 | -2/Section 7 | Identified Core Membrane 31198 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 31262 | -2/Section 7 | Destroyed 7 combat bots 31366 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 31393 | -2/Section 7 | Spotted S7 Guard 31410 | -2/Section 7 | Found Alien Artifact 31411 | -2/Section 7 | Identified Integrated Thermoelectric Network 31411 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 31446 | -2/Section 7 | Destroyed S7 Guard 31752 | -2/Section 7 | Found Alien Artifact 31756 | -2/Section 7 | Identified Spacefold Activator 31786 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 31807 | -2/Section 7 | Spotted S7 Guard 31813 | -2/Section 7 | Found Alien Artifact 31850 | -2/Section 7 | Destroyed S7 Guard 31900 | -2/Section 7 | Found Spectral Analyzer 31921 | -2/Section 7 | Initialized slip node 31962 | -2/Section 7 | Spotted Executioner 31962 | -2/Section 7 | Spotted Executioner 31966 | -2/Section 7 | Destroyed Executioner 31968 | -2/Section 7 | Destroyed Executioner 32038 | -2/Section 7 | Found Transdimensional Reconstructor 32168 | -2/Section 7 | Build established: Scavenger-Gunner 32168 | -2/Section 7 | Spotted Striker 32168 | -2/Section 7 | Spotted Striker 32177 | -2/Section 7 | Destroyed Striker 32184 | -2/Section 7 | Destroyed Striker 32273 | -2/Section 7 | Terminal network hard line cut 32284 | -2/Section 7 | Found Alien Energy Gun 32285 | -2/Section 7 | Identified Sigix Sheargun 32308 | -2/Section 7 | Found Sigix Sheargun 32311 | -2/Section 7 | Found Sigix Sheargun 32333 | -2/Section 7 | Intercept squad dispatched 32353 | -2/Section 7 | Spotted Tracker 32354 | -2/Section 7 | Spotted Tracker 32360 | -2/Section 7 | Destroyed Tracker 32380 | -2/Section 7 | Spotted Executioner 32382 | -2/Section 7 | Spotted Executioner 32410 | -2/Section 7 | Destroyed Executioner 32412 | -2/Section 7 | Destroyed Executioner 32488 | -2/Section 7 | Spotted Combat Programmer 32488 | -2/Section 7 | Spotted Combat Programmer 32498 | -2/Section 7 | Destroyed Combat Programmer 32506 | -2/Section 7 | Destroyed Combat Programmer 32539 | -2/Section 7 | Spotted B-99 Colossus 32621 | -2/Section 7 | First assault squad dispatched 32621 | -2/Section 7 | Found Integrated Dissipator 32622 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32625 | -2/Section 7 | Found Integrated Dissipator 32625 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32719 | -2/Section 7 | Found Alien Artifact 32719 | -2/Section 7 | Identified LRC Storage 32719 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 32766 | -2/Section 7 | Found Alien Artifact 32770 | -2/Section 7 | Identified Subatomic Replicator 32770 | -2/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 32772 | -2/Section 7 | Identified LRC Armor 32772 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 32775 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 32900 | -2/Section 7 | Warped through subspace to slip node 32973 | -2/Section 7 | Spotted Alpha 7 33091 | -2/Section 7 | Discovered exit to Access (range 5) 33099 | -2/Section 7 | Entered Access 33099 | -1/Access | Evolved 2 slots: Weapon x2 33100 | -1/Access | Loaded intel: 118 machine locations 33263 | -1/Access | Spotted B-99 Colossus 33265 | -1/Access | Destroyed 9 combat bots 33276 | -1/Access | Destroyed B-99 Colossus 33284 | -1/Access | Zion Experimental squad teleported in 33284 | -1/Access | Build established: Hauler-Gunner 33304 | -1/Access | Murdered Z-Experimental 33349 | -1/Access | First assault squad dispatched 33360 | -1/Access | Found Zio. Shade Armor 33363 | -1/Access | Found Prototype Energy Cannon 33366 | -1/Access | Found Prototype Energy Cannon 33371 | -1/Access | Found Zio. Shade Armor 33374 | -1/Access | Found Zio. Shade Armor 33392 | -1/Access | Found Zio. Shade Armor 33396 | -1/Access | Found Zio. Weapon Casing 33400 | -1/Access | Found Exp. Weapon Cycler 33402 | -1/Access | Identified Zio. Alpha Cannon Mk. II (x2) 33539 | -1/Access | Destroyed 7 combat bots 33589 | -1/Access | Zion dispatch access revoked 33668 | -1/Access | Garrison activated, responded to threat 33668 | -1/Access | Spotted B-99 Colossus 33669 | -1/Access | Spotted B-99 Colossus 33694 | -1/Access | Destroyed B-99 Colossus 33715 | -1/Access | Destroyed 10 combat bots 33771 | -1/Access | Destroyed B-99 Colossus 33813 | -1/Access | Found Prototype Ballistic Gun 33819 | -1/Access | Found Prototype Ballistic Gun 33827 | -1/Access | Identified Multirail (x2) 33959 | -1/Access | Retrieved Zion intel report: Emergency Access 34253 | -1/Access | High security lockdown imminent 34328 | -1/Access | Build established: Messiah-Tank 34333 | -1/Access | High security lockdown engaged 34432 | -1/Access | Destroyed 7 combat bots 34492 | -1/Access | Spotted B-99 Colossus 34492 | -1/Access | Spotted B-99 Colossus 34499 | -1/Access | Discovered new exit (range 3) 34502 | -1/Access | Entered Command 34503 | -1/Command | Loaded intel: 61 machine locations 34584 | -1/Command | Disengaged cave seal 34584 | -1/Command | Zionites emerged from the dark tunnel 34611 | -1/Command | Found Zio. Shade Armor 34616 | -1/Command | Found Zio. Shade Armor 34653 | -1/Command | Found Zio. Shade Armor 34672 | -1/Command | High security lockdown imminent 34674 | -1/Command | Lost 6 allies 34752 | -1/Command | High security lockdown engaged 34828 | -1/Command | Spotted M Guard 34828 | -1/Command | Spotted M Guard 34831 | -1/Command | Spotted Combat Programmer 34831 | -1/Command | Spotted Combat Programmer 34874 | -1/Command | Lost 5 allies 34877 | -1/Command | Destroyed Combat Programmer 34902 | -1/Command | Destroyed Combat Programmer 34933 | -1/Command | Destroyed M Guard 34943 | -1/Command | Destroyed M Guard 34943 | -1/Command | All MAIN.C guards destroyed 34953 | -1/Command | Found Corrupted Hvy. Regenerative Plating 34959 | -1/Command | Crushed by falling debris 34968 | -1/Command | Found Corrupted Zero-point Reactor 34990 | -1/Command | Lost 6 parts (1p4u1w) 34992 | -1/Command | Found Corrupted AEGIS Remote Shield 35013 | -1/Command | Found Corrupted Zero-point Reactor 35017 | -1/Command | Found Corrupted Zero-point Reactor 35068 | -1/Command | P-80 Master assimilated allied F2-WLC(z) 35091 | -1/Command | Spotted Striker 35091 | -1/Command | Spotted Striker 35096 | -1/Command | Spotted Executioner 35097 | -1/Command | Spotted Executioner 35111 | -1/Command | Destroyed Striker 35132 | -1/Command | Destroyed 13 combat bots 35152 | -1/Command | Lost 3 parts (1u2w) 35157 | -1/Command | Met MAIN.C 35167 | -1/Command | 0b10 Conduit disabled 35189 | -1/Command | Destroyed MAIN.C Shell 35192 | -1/Command | MAIN.C activated Command garrisons 35219 | -1/Command | Destroyed Executioner 35246 | -1/Command | Destroyed MAIN.C 35258 | -1/Command | Lost 3 parts (2u1w) 35267 | -1/Command | Phase Generator disabled 35275 | -1/Command | Identified Core Regenerator 35275 | -1/Command | Discovered new exit (range 41) 35275 | -1/Command | Discovered new exit (range 93) 35275 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 35457 | -1/Command | Found AEGIS Remote Shield 35461 | -1/Command | Found Zero-point Reactor 35464 | -1/Command | Found Zero-point Reactor 35469 | -1/Command | Found Exp. Weapon Cycler 35486 | -1/Command | Found Exp. EM Shield 35514 | -1/Command | Used Core Regenerator, restored core integrity (+525) 35728 | -1/Command | Build established: Scavenger-Tank 36010 | -1/Command | Found Centrium Heavy Armor Plating 36630 | -1/Command | Found Zio. Shade Armor 36633 | -1/Command | Found Zio. Shade Armor 36653 | -1/Command | Found Corrupted Exp. Weapon Cycler 36680 | -1/Command | Found Zio. Shade Armor 36891 | -1/Command | Found Exp. Core Analyzer 36897 | -1/Command | Found Exp. Targeting Computer 37030 | -1/Command | Found Adv. Powered Armor 37400 | -1/Command | Warped through subspace to slip node 37400 | -1/Command | Discovered new exit (range 4) 37410 | -1/Command | Entered Access_0 37411 | -1/Access_0 | Loaded intel: 55 machine locations 37413 | -1/Access_0 | Met Architect 37419 | -1/Access_0 | Destroyed A8 37428 | -1/Access_0 | Architect warped through subspace 37467 | -1/Access_0 | Architect warped through subspace 37499 | -1/Access_0 | Found Core Regenerator 37499 | -1/Access_0 | Used Core Regenerator, restored core integrity (+525) 37509 | -1/Access_0 | Architect warped through subspace 37545 | -1/Access_0 | Architect warped through subspace 37581 | -1/Access_0 | Architect warped through subspace 37617 | -1/Access_0 | Architect warped through subspace 37631 | -1/Access_0 | Spotted Enhanced Programmer 37632 | -1/Access_0 | Spotted Enhanced Programmer 37641 | -1/Access_0 | Destroyed Enhanced Programmer 37645 | -1/Access_0 | Destroyed Enhanced Programmer 37700 | -1/Access_0 | Architect warped through subspace 37714 | -1/Access_0 | Found Exp. Weapon Cycler 37721 | -1/Access_0 | Lost 4 parts (1n3u) 37742 | -1/Access_0 | Architect warped through subspace 37765 | -1/Access_0 | Architect warped through subspace 37780 | -1/Access_0 | Spotted Enhanced Programmer 37799 | -1/Access_0 | Architect warped through subspace 37802 | -1/Access_0 | Destroyed Enhanced Programmer 37802 | -1/Access_0 | Spotted Enhanced Programmer 37805 | -1/Access_0 | Destroyed Enhanced Programmer 37806 | -1/Access_0 | Spotted Enhanced Programmer 37815 | -1/Access_0 | Destroyed Enhanced Programmer 37829 | -1/Access_0 | Architect warped through subspace 37836 | -1/Access_0 | Spotted Enhanced Programmer 37838 | -1/Access_0 | A6 warped into view 37843 | -1/Access_0 | Destroyed A6 37855 | -1/Access_0 | Subspace Access Node disabled 37869 | -1/Access_0 | Architect warped through subspace 37879 | -1/Access_0 | Subspace Access Node disabled 37917 | -1/Access_0 | Architect warped through subspace 37920 | -1/Access_0 | Build established: Hauler-Tank 37982 | -1/Access_0 | Architect warped through subspace 38023 | -1/Access_0 | Architect warped through subspace 38053 | -1/Access_0 | Architect warped through subspace 38095 | -1/Access_0 | A5 warped into view 38120 | -1/Access_0 | Destroyed A5 38142 | -1/Access_0 | Subspace Access Node disabled 38191 | -1/Access_0 | Subspace Access Node disabled 38231 | -1/Access_0 | Destroyed Architect 38232 | -1/Access_0 | Architect triggered a singularity event 38234 | -1/Access_0 | Warped through subspace to slip node 38234 | -1/Access_0 | Discovered new exit (range 8) 38236 | -1/Access_0 | Released all parts (22) 38239 | *** | Escaped singularity! Last Messages --------------- 38236_ Released Hds. Centrium Leg. 38236_ Released Exp. Weapon Cycler. 38236_ Released Hvy. Quantum Rifle. 38236_ Released AEGIS Remote Shield. 38236_ Released Zio. Shade Armor. 38236_ Released Exp. Targeting Computer. 38236_ Released Hvy. Quantum Rifle. 38236_ Released Zero-point Reactor. 38236_ Released Spectral Analyzer. 38236_ Released Exp. Targeting Computer. 38236_ Released Zero-point Reactor. 38236_ Released Enh. Nova Cannon. 38236_ Released SHELL Armor. 38236_ Released Exp. Biometal Leg. 38236_ Released Lrg. Storage Unit. 38236_ Released Exp. Biometal Leg. 38236_ Released Zero-point Reactor. 38237_ A0_COM: 6. 38238_ A0_COM: 5. 38239_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# *! #?????????????????????? | | ??????????????????????#=!=##?????????????????????? | | ??????????????????????##=!!#?????????????????????? | | ??????????????????????#=*=!#?????????????????????? | | ??????????????????????#!![##?????????????????????? | | ??????????????????????#]]=!#?????????????????????? | | ??????????????????????#*[!##?????????????????????? | | ??????????????????????##]=#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 120 Energy Generation 89 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Armor Coverage 3900 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Melee Accuracy 5 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 25 Item Schematics ----------------- Exp. Targeting Computer | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Particle Charger | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive IFF Parser | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Imp. Energy Well | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Great Axe | -3/Testing | Z-intel Adv. Component Analysis Suite | -3/Testing | Z-intel Imp. Propulsion Shielding | -3/Testing | Z-intel Imp. Component Analysis Suite | -3/Testing | Z-intel Hcp. Storage Unit | -3/Testing | Z-intel Adv. Recalibrator | -3/Testing | Z-intel Imp. Linear Gravjet | -3/Testing | Z-intel Adv. Remote Datajack | -3/Testing | Z-intel Adv. Transmission Jammer | -3/Testing | Z-intel Arm. Medium Treads | -3/Testing | Z-intel Com. Wheel | -3/Testing | Z-intel Imp. Remote Force Field | -3/Testing | Z-intel Gravmag Array | -3/Testing | Z-intel Cld. Proton Cannon | -3/Testing | Archive Kinetic Spear | -3/Testing | Archive Prc. Phase Gun | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Adv. Energy Well | -3/Testing | Archive Quantum Capacitor | -2/Quarantine | Z-intel Mic. Antimatter Reactor | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Imp. Thunder Leg | -2/Quarantine | Z-intel Particle Charger | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Hvy. Gauss Cannon | -2/Quarantine | Z-intel Hvy. Shock Bomb Launcher | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Impulse Thruster Array | -2/Quarantine | Z-intel Tesla Rifle | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Point Defense System | -2/Quarantine | Z-intel Imp. Recalibrator | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel Adv. Point Defense System | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Biometal Leg | -2/Quarantine | Z-intel Field Propulsion Array | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Energy Well | -2/Quarantine | Z-intel Imp. Utility Shielding | -2/Quarantine | Z-intel Nanoactuators | -2/Quarantine | Z-intel Adv. VSS Leg | -2/Quarantine | Z-intel Exp. Core Analyzer | -2/Section 7 | Archive Enh. Biometal Leg | -2/Section 7 | Archive Enh. Gamma Bomb Array | -2/Section 7 | Archive Exp. Energy Well | -2/Section 7 | Archive Diametric Drive | -2/Section 7 | Archive Exp. Matter Compressor | -2/Section 7 | Archive Shock Maul | -2/Section 7 | Archive Hvy. Dispersion Rifle | -2/Section 7 | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive B-74 Champion | -3/Testing | Archive G-73 Enforcer | -2/Section 7 | Archive Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. EM Pulse Cannon | -9/Materials | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Myomer Leg | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Phase Armor Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Navigation Efficiency Matrix Core Membrane Integrated Thermoelectric Network Spacefold Activator Sigix Sheargun LRC Storage Subatomic Replicator LRC Armor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed HeartSigixNanosword Manual? 0 Play Time 06:18:27 Cumulative 1391.8 hours Start 2026.08.08 @ 20:02:31 End 2026.08.09 @ 15:33:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 437 Rogue 435 Adventurer 2 Explorer 0 Win Type 6 Total 123 Types 34/30/28/2/1/1/20/3/1/3 Lore% 98 Gallery% 92 Achievement% 93 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a921d6b0-c5e6-40f2-8a3a-800a957f1926