Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 03:03:41 Player: Weznon Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1423) 1423 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 4376 Bonus ------- Follower Combat Kills 219 Friendly Fire -56 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 138/290 System Corruption 5% Temperature Cool (607) Movement Treading (200) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Arc Projector Gatling Laser Gatling Laser > --- INVENTORY (10) --- Light Ion Engine Nuclear Core Aluminum Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Propulsion Shielding Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Nuclear Core Aluminum Leg Hardened Light Armor Plating [Rating: 36] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 67 | 4 9 3 8 6 37 Power 13 | 1 1 1 4 1 5 Engine 10 | 1 1 1 4 . 3 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 12 | 1 1 1 . 2 7 Treads 1 | . . . . . 1 Leg 11 | 1 1 1 . 2 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 2 1 2 1 10 Device 3 | . 1 . . . 2 Storage 1 | . . . 1 . . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 9 | . . 1 . 1 7 Artifact . | . . . . . . Weapon 26 | 2 5 . 2 2 15 Energy Gun 13 | 1 2 . 1 1 8 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 3 . 1 . 4 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . . 1 1 Parts Lost 37 | . 3 . . . 34 Power 6 | . 1 . . . 5 Propulsion 8 | . . . . . 8 Utility 7 | . . . . . 7 Weapon 16 | . 2 . . . 14 Highest Loss Streak 13 | . 2 . . . 13 Average Slot Usage (%) 87 | . 73 100 95 99 83 Engine 9 | . 13 14 18 10 4 Core 4 | . . . . 7 6 Leg 19 | . 18 28 22 17 17 Device 3 | . 11 13 . . . Storage 5 | . . . 5 9 7 Processor 13 | . 3 14 21 18 15 Protection 6 | . . . 5 9 10 Energy Gun 10 | . 15 28 12 9 4 Ballistic Gun 7 | . 10 . 8 9 6 Ballistic Cannon 3 | . . . . 9 4 Naked Turns . | . . . . . . Heaviest Build 56 | 8 12 16 38 44 56 Greatest Support 50 | 3 20 20 25 25 50 Greatest Overweight (x) 7 | 2 2 1 2 4 7 Average Overweight (x) . | 1 1 . 1 1 . Largest Inventory Capacity 10 | 4 4 4 10 10 10 Average Capacity 7 | 4 4 4 7 10 10 Most Carried 10 | 4 4 4 10 10 10 Average Carried 6 | 2 3 3 6 9 8 Final Capacity 10 | 4 4 4 10 10 10 Final Carried 10 | 3 4 4 10 10 3 Class Distribution -------------------- 44% | Mutant 30% | Scavenger-Tank 14% | Scavenger-Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1357 | 186 129 44 65 144 789 Remotely . | . . . . . . Salvage Created 1389 | . 87 53 105 144 1000 Parts 82 | . 12 7 5 7 51 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 34 | . 4 2 2 3 23 Melee 1 | . . . . . 1 Guns 22 | . 4 2 2 1 13 Cannons 4 | . . . . 2 2 AOE 7 | . . . . . 7 Classes Destroyed 11 | . 3 1 2 2 3 Worker 4 | . . . 1 . 3 Builder 3 | . . . . . 3 Recycler 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 2 | . 1 . . . 1 Swarmer 14 | . 4 2 . . 8 Grunt 8 | . . . 2 . 6 Sentry 7 | . . . . 2 5 Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Zionite 1 | . . 1 . . . Best Kill Streak 14 | . 3 2 1 1 14 Combat Bots Only 7 | . 3 2 1 1 7 Max Kills in Single Turn 5 | . 1 1 1 1 5 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5171 | . 398 219 62 474 4018 Core 950 | . 93 63 . 55 739 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 37 100 90 . Volleys Fired 135 | . 29 11 7 11 77 Largest 3 | . 2 2 2 3 3 Hottest 215 | . 90 90 68 122 215 Shots Fired 257 | . 42 22 10 33 150 Gun 213 | . 42 22 10 22 117 Cannon 31 | . . . . 11 20 Launcher 13 | . . . . . 13 Special . | . . . . . . Kinetic 144 | . 24 . 7 22 91 Thermal 47 | . 8 . . 11 28 Explosive 13 | . . . . . 13 Electromagnetic 53 | . 10 22 3 . 18 Robot Hit Streak 14 | . 6 3 2 14 9 Robot Miss Streak 10 | . 4 10 4 3 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 165 | . 22 12 3 23 105 Core Hits 89 | . 9 3 5 5 67 Critical Hits 3 | . . . . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3585 | . 198 136 88 344 2819 Guns 2134 | . 198 89 88 235 1524 Cannons 343 | . . . . 109 234 Explosions 1092 | . . 47 . . 1045 Melee . | . . . . . . Ramming 16 | . . . . . 16 Kinetic 1573 | . 92 . 43 193 1245 Thermal 668 | . 25 47 . 151 445 Explosive 968 | . . . . . 968 Electromagnetic 360 | . 81 89 45 . 145 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 19 | . . . . . 19 Message Errors 2 | . . . . . 2 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 4 | . . . . . 4 Misfires 1 | . . . . . 1 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 27 | . . 3 . . 24 Projectiles . | . . . . . . Explosions 27 | . . 3 . . 24 Melee . | . . . . . . Knockbacks 2 | . . . . 1 1 Impact . | . . . . . . Kinetic 2 | . . . . 1 1 Secondary . | . . . . . . Self-Inflicted Damage 107 | . . . . . 107 Shots 6 | . . . . . 6 Rammed 4 | . . . . . 4 Targets Rammed 5 | . . . . . 5 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 693 | . 60 192 . 272 693 Average Temperature 104 | . 26 72 . 97 132 Received Heat Transfer 831 | . . 24 30 90 687 Effects 11 | . . . . . 11 Shutdowns 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1216 | . 74 50 . 296 796 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 193 | . 107 161 157 129 193 Average Influence 80 | . 32 103 97 78 94 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . 1 2 8 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . 1 2 1 Assault . | . . . . . . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 5 | . . . 1 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 11 9 6 12 36 Peak Tracking Total 8 | . 3 3 4 8 7 Tactical Retreats 5 | . . 2 . 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 7 | . . . . 1 6 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 4 | . 1 . . 2 1 Terminals 1 | . 1 . . . . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 9 | . 2 . . 5 2 Successful 9 | . 2 . . 5 2 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . 3 . Insert Component 1 | . . . . 1 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 1 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 2 | . . . . . 2 Matter 146 | . . . . . 146 Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 1 . . Highest-Rated Group 42 | . . 42 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 23 | . . 15 8 . . Total Damage 314 | . . 190 124 . . Kills 7 | . . 4 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4057 | 94 705 511 387 700 1660 Spaces Moved 2522 | 71 478 384 233 428 928 Core 384 | 71 310 . . . 3 Treads 17 | . . . . . 17 Legs 2121 | . 168 384 233 428 908 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 120 120 150 120 Average Speed 141 | 116 129 123 150 152 148 Slowest Speed 400 | 150 150 150 180 240 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 50 56 18 20 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . . 2 . 3 12 Melee . | . . . . . . Projectile 5 | . . . . 3 2 AOE 12 | . . 2 . . 10 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2794 | 83 526 401 261 452 1071 Wait 6 | . . . . . 6 Move 2517 | 70 477 383 232 427 928 Hop . | . . . . . . Pick Up 41 | 8 6 1 7 3 16 Fast Attach 27 | . 5 1 5 3 13 Attach 37 | 4 4 1 3 3 22 Detach 6 | . 1 . 3 1 1 Swap 3 | . . 1 . . 2 Drop 17 | 1 4 3 4 4 1 Fire 135 | . 29 11 7 11 77 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . . . . . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 5) 720 | -10/Materials | Discovered new exit (range 14) 799 | -10/Materials | Identified exit to Mines 800 | -10/Materials | Entered Mines 824 | -10/Mines | Core integrity fell below 50% 1210 | -10/Mines | Discovered new exit (range 11) 1225 | -10/Mines | Identified exit to Materials 1232 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1311 | -10/Mines | Entered Materials 1311 | -9/Materials | Accompanied by 1 ally 1311 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1316 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1625 | -9/Materials | Discovered new exit (range 15) 1676 | -9/Materials | Build established: Scavenger-Mutant 1692 | -9/Materials | Identified exit to Materials 1698 | -9/Materials | Entered another Materials area 1698 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1849 | -8/Materials | Repaired Aluminum Leg 2000 | -8/Materials | Build established: Scavenger-Tank 2369 | -8/Materials | Discovered new exit (range 18) 2396 | -8/Materials | Identified exit to Factory 2398 | -8/Materials | Entered Factory 2398 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2927 | -7/Factory | Fabricated Carbon-fiber Leg? 3265 | -7/Factory | Build established: Tank 3400 | -7/Factory | Garrison activated, responded to threat 3477 | -7/Factory | Destroyed 7 combat bots 3482 | -7/Factory | Lost 13 parts (2p3n1u7w) 3565 | -7/Factory | Core integrity fell below 50% 3620 | -7/Factory | Lost 4 parts (1n1u2w) 3704 | -7/Factory | Build established: Mutant 3893 | -7/Factory | Core integrity fell below 20% 3900 | -7/Factory | Garrison activated, responded to threat 3963 | -7/Factory | Lost 4 parts (2n1u1w) 4010 | -7/Factory | Lost 5 parts (1p1n1u2w) 4059 | -7/Factory | Core destroyed Last Messages --------------- 04006_ Acquired Gatling Laser. 04029_ System corrupted: Energy discharge (-60). 04042_ Imp. Light Armor Plating destroyed. 04046_ System corrupted: Energy discharge (-56). 04046_ G-47 Trooper destroyed. 04046_ Door malfunctions. 04050_ Overheating: Gatling Laser damaged (-8). 04050_ Overheating: Arc Projector damaged (-20). 04050_ Overheating: Lgt. Treads damaged (-77). 04050_ Overheating: Visual Processing Unit damaged (-6). 04052_ Overheating: Short circuit. 04052_ Imp. Signal Interpreter permanently disabled. 04053_ Power failure, Imp. Deuterium Engine shutdown. 04053_ Imp. Heat Sink melted. 04053_ G-47 Trooper destroyed. 04054_ Overheating: Imp. Deuterium Engine damaged (-18). 04054_ Overheating: Arc Projector damaged (-14). 04057_ Overheating: Gatling Laser damaged (-4). 04057_ Acquired 37 matter. 04059_ Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????####################????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# #????????????? | | ?????????????????# [ #????????????? | | ?????????????????# @[ #????????????? | | ?????????????????# %= #????????????? | | ?????????????????##########/#########????????????? | | ?????????################ #########??????????? | | ?????????# !# # #??????????? | | ?????????#%! """ # # #??????????? | | ????????##!! """ / # #??######### | | ????????# !! """ " "" # # #??# | | ?????????# "R"" # # #??# """ | | ?????????# """" # # #??# """ | | ???##############"####### #! #??# """ | | ???# #??# !%* # """ #??# | | ???# ! !! #??# " """" #??# """ | | ???# !! #??# *# """ #??# """ | | ???# ####+####+## # "" #??# """ | | ???# ## # # """" #??# | | ???# ## # #! """" ###########+ | | ???# ## """"""" # # # | | ???# """"""" ## """"""" # #####+### | | ???# """"""" ## """"""" # # # | | #### """"""" ## """"""" # # "" # | | # """"""" ## ?# # "G # ^^ | | # ##! = ??# # "" # ###### | | " #+##+#############+### # # ?????? | | # ^ ^ # # ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatArmageddonMegatreads Manual? 0 Play Time 00:37:32 Cumulative 8.5 hours Start 2019.12.15 @ 02:26:14 End 2019.12.15 @ 03:03:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5d805d8-4ec8-4b75-9453-e7815b38f4e3