Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 16:38:02

Player: btmk16

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (90)      450
Value Destroyed (3018)     3018
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (184)                184
              TOTAL SCORE: 6972

 Bonus
-------
Met Data Miner             300
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Utility Shielding
>          --- WEAPON (4) -------
     Heavy Mace
>          --- INVENTORY (5) ----
     Large Storage Unit
  Improved Melee Analysis Suite
  Advanced Melee Analysis Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Melee Analysis Suite
  Hardened Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
           Power Maul
           Katana
           Katana
           Katana
>          --- INVENTORY --------
           Aluminum Leg
           Carbon-fiber Leg
           Signal Interpreter
  Improved Melee Analysis Suite
  Improved Utility Shielding
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
     Small Laser
     Light Assault Rifle
     Heavy Assault Rifle
           Rocket Launcher
           Missile Launcher
     Heavy Mace
     Heavy Mace
[Rating: 43]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Katana
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             101  | .   13  17  25  25  3   11  .   7   
  Power                    8    | .   2   1   3   1   .   1   .   .   
    Engine                 5    | .   2   1   2   .   .   .   .   .   
    Core                   3    | .   .   .   1   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               33   | .   4   5   9   10  1   3   .   1   
    Treads                 21   | .   2   4   9   5   .   .   .   1   
    Leg                    9    | .   .   .   .   5   1   3   .   .   
    Wheel                  3    | .   2   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   2   1   8   7   .   2   .   5   
    Device                 5    | .   1   1   2   1   .   .   .   .   
    Storage                3    | .   1   .   2   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   4   5   .   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   5   10  5   7   2   5   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | .   5   7   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   1   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   .   3   1   4   1   3   .   1   
    Slashing Weapon        4    | .   .   .   4   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   
Parts Lost                 39   | .   .   5   4   8   1   7   .   14  
  Power                    4    | .   .   .   1   1   .   1   .   1   
  Propulsion               16   | .   .   2   2   3   1   3   .   5   
  Utility                  11   | .   .   1   1   4   .   1   .   4   
  Weapon                   8    | .   .   2   .   .   .   2   .   4   
  Highest Loss Streak      14   | .   .   4   4   3   1   4   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  92  98  98  99  98  100 63  
  Engine                   6    | .   14  11  5   6   .   .   .   .   
  Core                     2    | .   .   .   3   .   7   6   7   3   
  Treads                   17   | .   27  18  26  18  .   .   .   .   
  Leg                      10   | .   .   .   .   10  29  29  30  10  
  Device                   6    | .   11  7   11  3   .   .   .   .   
  Storage                  8    | .   14  11  9   7   7   7   7   4   
  Processor                2    | .   .   .   .   2   7   7   7   9   
  Protection               8    | .   .   .   4   15  15  14  15  12  
  Ballistic Gun            6    | .   24  22  3   .   .   .   .   .   
  Impact Weapon            8    | .   .   18  3   7   14  17  23  16  
  Slashing Weapon          16   | .   .   .   28  22  15  11  7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 11  32  41  48  57  46  46  43  43  
  Greatest Support         92   | 20  40  46  66  92  67  62  55  55  
  Greatest Overweight (x)  3    | .   .   2   .   1   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  15  15  
  Average Capacity         14   | .   14  15  15  15  15  15  15  12  
  Most Carried             15   | .   15  15  15  15  15  15  8   8   
  Average Carried          13   | .   12  14  14  14  14  11  8   5   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  8   8   3   

 Class Distribution 
--------------------
 67% | Mutant
 26% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           1865 | 200  356  231  514  252  123  76   .    113  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3635 | .    568  517  1155 660  205  383  .    147  
  Parts                    150  | .    29   20   56   24   7    10   .    4    
Haulers Intercepted        3    | .    1    .    2    .    .    .    .    .    
Recyclers Shooed           5    | .    1    1    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    3    7    .    3    
  Prevented                3    | .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  75   | .   10  8   23  14  7   10  .   3   
  Melee                    33   | .   .   4   15  6   3   3   .   2   
  Guns                     21   | .   10  4   6   1   .   .   .   .   
  AOE                      11   | .   .   .   .   4   4   3   .   .   
Classes Destroyed          14   | .   3   3   3   4   .   1   .   .   
  Worker                   3    | .   3   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   .   .   
  Recycler                 4    | .   .   2   1   1   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  20   | .   .   .   6   4   4   5   .   1   
  Grunt                    37   | .   10  4   12  5   3   3   .   .   
  Brawler                  3    | .   .   2   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   
  Sentry                   11   | .   .   2   5   3   .   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   3   3   6   7   4   4   .   2   
  Combat Bots Only         6    | .   3   3   5   6   4   4   .   2   
Max Kills in Single Turn   3    | .   1   1   2   2   2   3   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   2   3   .   .   
  Melee                    1    | .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Damage Taken               8257  | .    481  951  1622 1882 603  993  .    1725 
  Core                     1180  | .    71   138  257  143  31   170  .    370  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  71    | .    .    .    .    .    .    .    .    71   
Core Remaining (%)         72    | 100  71   65   53   .    .    .    .    .    
Volleys Fired              93    | .    49   17   13   4    4    6    .    .    
  Largest                  4     | .    2    4    4    1    1    1    .    .    
  Hottest                  92    | .    60   92   92   36   36   36   .    .    
Shots Fired                209   | .    98   45   52   4    4    6    .    .    
  Gun                      197   | .    98   45   52   2    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    
  Launcher                 12    | .    .    .    .    2    4    6    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  181   | .    82   45   52   2    .    .    .    .    
  Thermal                  16    | .    16   .    .    .    .    .    .    .    
  Explosive                12    | .    .    .    .    2    4    6    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10    | .    10   7    4    2    1    3    .    .    
  Robot Miss Streak        6     | .    3    2    6    1    1    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    
Shots Hit Robots           291   | .    71   42   81   49   14   21   .    13   
  Core Hits                100   | .    22   11   32   15   6    11   .    3    
  Critical Kills           4     | .    1    1    .    .    1    .    .    1    
  Critical Parts Destroyed 13    | .    .    .    1    5    4    3    .    .    
  Critical Strikes         22    | .    1    1    4    5    6    3    .    2    
    Destroy                1     | .    1    .    .    .    .    .    .    .    
    Smash                  16    | .    .    1    1    5    5    3    .    1    
    Sever                  5     | .    .    .    3    .    1    .    .    1    
Melee Attacks              226   | .    .    20   80   66   20   21   .    19   
  Impact                   128   | .    .    20   25   41   13   15   .    14   
  Slashing                 98    | .    .    .    55   25   7    6    .    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    1    10   4    2    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    2    .    .    .    
  Follow-up Attacks        53    | .    .    3    21   17   5    2    .    5    
Damage Inflicted           10051 | .    756  827  2765 2491 1273 1527 .    412  
  Guns                     1556  | .    756  377  409  14   .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    
  Explosions               1460  | .    .    .    .    264  552  644  .    .    
  Melee                    7035  | .    .    450  2356 2213 721  883  .    412  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1422  | .    622  377  409  14   .    .    .    .    
  Thermal                  134   | .    134  .    .    .    .    .    .    .    
  Explosive                1460  | .    .    .    .    264  552  644  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   4794  | .    .    450  959  1654 586  824  .    321  
  Slashing                 2241  | .    .    .    1397 559  135  59   .    91   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    3    2    2    2    2    2    
  Average Corruption       2     | .    .    .    2    1    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  36    | .    .    .    12   9    7    5    2    1    
    Message Errors         9     | .    .    .    3    2    1    3    .    .    
    Matter Fused           11    | .    .    .    5    2    3    1    .    .    
    Heat Flow Errors       7     | .    .    .    1    4    .    .    2    .    
    Energy Discharges      5     | .    .    .    .    1    2    1    .    1    
    Data Loss (minor)      3     | .    .    .    2    .    1    .    .    .    
    Alerts                 1     | .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            1811  | .    .    11   216  668  473  399  .    44   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               44    | .    .    .    .    .    44   .    .    .    
  Melee                    1767  | .    .    11   216  668  429  399  .    44   
Knockbacks                 15    | .    .    2    1    5    2    4    .    1    
  Impact                   15    | .    .    2    1    5    2    4    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45    | .    .    .    .    .    41   4    .    .    
  Shots                    2     | .    .    .    .    .    1    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        278   | .    72   158  122  278  40   8    145  3    
  Average Temperature      59    | .    35   102  30   107  13   5    71   3    
  Received Heat Transfer   2910  | .    258  282  756  597  279  306  .    432  
  Effects                  1     | .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              20    | .    .    3    2    8    .    5    .    2    
  Impact Corruptions       55    | .    .    2    7    18   12   14   .    2    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         300   | .    300  .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Peak Influence             291  | .   190 231 291 234 .   .   .   .   
  Initial                  116  | .   .   16  20  116 .   .   .   .   
  Average                  102  | .   99  82  107 106 .   .   .   .   
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   
  Low Security (%)         88   | .   100 94  82  85  .   .   .   .   
  Level 1                  11   | .   .   5   17  14  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   4   3   .   .   .   1   
  Investigation            4    | .   1   1   1   1   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Distress Signals           5    | .   2   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              106  | .   16  10  28  23  8   12  .   9   
  Peak Tracking Total      9    | .   4   4   6   5   4   5   .   9   
  Tactical Retreats        5    | .   .   1   1   1   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Machines Accessed          20   | .   5   3   5   3   .   .   4   .   
  Terminals                13   | .   4   3   3   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Total Hacks                71   | .   10  9   16  6   .   .   30  .   
  Successful               47   | .   5   3   8   1   .   .   30  .   
  Failed                   22   | .   4   6   7   5   .   .   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   
  Manual                   19   | .   8   2   6   2   .   .   1   .   
  Terminals                34   | .   9   9   10  6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
Terminal Hacks             42   | .   4   3   5   .   .   .   30  .   
  Record                   11   | .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   
  Robot Analysis           4    | .   2   .   2   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   1   .   .   .   .   
  Terminals                2    | .   .   .   1   1   .   .   .   .   
    Botnet                 2    | .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   2   4   3   .   .   .   .   
  Full Trace Events        3    | .   .   1   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Robot Analysis Total       4    | .   2   .   2   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               5489 | .    819  509  1441 1316 775  472  99   58   
Spaces Moved               3074 | 1    371  228  709  776  581  317  82   9    
  Core                     1    | .    .    .    .    .    .    .    .    1    
  Treads                   1700 | .    355  180  709  454  .    .    .    2    
  Legs                     1318 | 1    9    .    .    322  581  317  82   6    
  Wheels                   55   | .    7    48   .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  100  130  160  122  125  122  122  122  
  Average Speed            144  | 120  157  160  160  146  125  123  122  139  
  Slowest Speed            240  | 120  160  240  160  240  126  125  122  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 2    72   18   51   20   65   54   69   4    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    1    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    2    .    .    .    
Spaces Dug                 8    | .    .    .    4    2    2    .    .    .    
Terrain Destroyed          76   | .    .    .    4    2    32   38   .    .    
  Melee                    8    | .    .    .    4    2    2    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      68   | .    .    .    .    .    30   38   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro 
Total                      3677 | .   509 304 905 887 601 360 81  30  
  Wait                     168  | .   56  22  73  12  2   2   .   1   
  Move                     3066 | .   370 227 708 775 580 316 81  9   
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  38   | .   10  1   9   13  1   4   .   .   
  Fast Attach              27   | .   3   6   10  5   1   1   .   1   
  Attach                   31   | .   .   5   6   8   .   6   .   6   
  Detach                   9    | .   2   2   2   2   .   .   .   1   
  Swap                     43   | .   10  6   9   12  2   4   .   .   
  Drop                     55   | .   9   2   22  15  1   6   .   .   
  Fire                     93   | .   49  17  13  4   4   6   .   .   
  Melee                    147  | .   .   16  53  41  10  15  .   12  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  316 | -10/Materials      | Discovered new exit (range 14)
  394 | -10/Materials      | Central database locked down
  474 | -10/Materials      | Discovered new exit (range 14)
  773 | -10/Materials      | Discovered new exit (range 14)
  820 | -10/Materials      | Entered another Materials area
  820 | -9/Materials       | Evolved 2 slots: Weapon x2
 1183 | -9/Materials       | Lost 4 parts (2n1u1w)
 1308 | -9/Materials       | Discovered new exit (range 13)
 1329 | -9/Materials       | Entered another Materials area
 1329 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1406 | -8/Materials       | Garrison activated, responded to threat
 1721 | -8/Materials       | Lost 4 parts (1p2n1u)
 2444 | -8/Materials       | Central database locked down
 2488 | -8/Materials       | Build established: Scavenger-Mutant
 2762 | -8/Materials       | Discovered new exit (range 5)
 2770 | -8/Materials       | Entered Factory
 2770 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2821 | -7/Factory         | Build established: Mutant
 3607 | -7/Factory         | Lost 3 parts (2n1u)
 4002 | -7/Factory         | Discovered new exit (range 9)
 4086 | -7/Factory         | Entered Lower Caves
 4360 | -7/Lower Caves     | Build established: Scavenger-Mutant
 4532 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4645 | -7/Lower Caves     | Learned 4 Factory zone layouts
 4851 | -7/Lower Caves     | Discovered new exit (range 4)
 4861 | -7/Lower Caves     | Entered another Lower Caves area
 4867 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5053 | -7/Lower Caves     | Spotted B-75 Beast
 5154 | -7/Lower Caves     | Lost 4 parts (1p1n1u1w)
 5206 | -7/Lower Caves     | Lost 3 parts (2n1w)
 5314 | -7/Lower Caves     | Discovered new exit (range 8)
 5333 | -7/Lower Caves     | Entered Data Miner
 5333 | -7/Data Miner      | Discovered new exit (range 6)
 5357 | -7/Data Miner      | Met Data Miner
 5380 | -7/Data Miner      | Learned location of Section 7 (-2)
 5380 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 5403 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 5432 | -7/Data Miner      | Entered Proximity Caves
 5436 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5438 | -6/Proximity Caves | Core integrity fell below 50%
 5480 | -6/Proximity Caves | Core integrity fell below 20%
 5490 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
05471_ Katana follow-up attack on B-48 Gladiator.
05472_ Penetrated by Slug.
05475_ B-48 Gladiator destroyed.
05475_ Penetrated by Slug.
05475_ Knocked back.
05478_ S-27 Virus IFF system glitched.
05478_ B-48 Gladiator suffers critical hit (Smash).
05478_ B-48 Gladiator destroyed.
05479_ Katana destroyed.
05479_ Hvy. Flail destroyed.
05481_ Rnf. Deuterium Engine fries itself beyond repair.
05481_ S-27 Virus destroyed.
05483_ Imp. Light Armor Plating destroyed.
05484_ Acquired Lgt. Treads.
05484_ Penetrated by Slug.
05484_ Hvy. Mace destroyed.
05485_ Imp. Light Armor Plating fries itself beyond repair.
05487_ Acquired 64 matter.
05489_ Acquired 49 matter.
05489_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          50
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Utility Shielding          66
Evasion (%)                55
Melee Accuracy             18
Recoil Reduction           4

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
         Antimatter Cannon | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
         Imp. Recalibrator | -7/Data Miner | Free
        Imp. Plasma Cutter | -7/Data Miner | Free
        Remote Force Field | -7/Data Miner | Free
      Point Defense System | -7/Data Miner | Free
          Imp. Force Field | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
 D-53 Grenadier | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterSpacefoldSword
  Manual?         0
Play Time         00:40:55
  Cumulative      305.6 hours
  Start           2022.06.09 @ 15:31:14
  End             2022.06.09 @ 16:38:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          386
  Rogue           385
  Adventurer      0
  Explorer        1
Win Type          -
  Total           7
  Types           5/0/0/2/0/0/0/0/0
Lore%             69
Gallery%          81
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19f61b72-7f38-4286-925e-69ed01b38111