Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 16:38:02 Player: btmk16 Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3018) 3018 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 6972 Bonus ------- Met Data Miner 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Utility Shielding > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (5) ---- Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Power Maul Katana Katana Katana > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Signal Interpreter Improved Melee Analysis Suite Improved Utility Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Small Laser Light Assault Rifle Heavy Assault Rifle Rocket Launcher Missile Launcher Heavy Mace Heavy Mace [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . 2 . . . . . . Parts Attached 101 | . 13 17 25 25 3 11 . 7 Power 8 | . 2 1 3 1 . 1 . . Engine 5 | . 2 1 2 . . . . . Core 3 | . . . 1 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 33 | . 4 5 9 10 1 3 . 1 Treads 21 | . 2 4 9 5 . . . 1 Leg 9 | . . . . 5 1 3 . . Wheel 3 | . 2 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | . 2 1 8 7 . 2 . 5 Device 5 | . 1 1 2 1 . . . . Storage 3 | . 1 . 2 . . . . . Processor 3 | . . . . 1 . . . 2 Hackware . | . . . . . . . . . Protection 14 | . . . 4 5 . 2 . 3 Artifact . | . . . . . . . . . Weapon 35 | . 5 10 5 7 2 5 . 1 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | . 5 7 . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . 1 1 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 13 | . . 3 1 4 1 3 . 1 Slashing Weapon 4 | . . . 4 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 39 | . . 5 4 8 1 7 . 14 Power 4 | . . . 1 1 . 1 . 1 Propulsion 16 | . . 2 2 3 1 3 . 5 Utility 11 | . . 1 1 4 . 1 . 4 Weapon 8 | . . 2 . . . 2 . 4 Highest Loss Streak 14 | . . 4 4 3 1 4 . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 97 92 98 98 99 98 100 63 Engine 6 | . 14 11 5 6 . . . . Core 2 | . . . 3 . 7 6 7 3 Treads 17 | . 27 18 26 18 . . . . Leg 10 | . . . . 10 29 29 30 10 Device 6 | . 11 7 11 3 . . . . Storage 8 | . 14 11 9 7 7 7 7 4 Processor 2 | . . . . 2 7 7 7 9 Protection 8 | . . . 4 15 15 14 15 12 Ballistic Gun 6 | . 24 22 3 . . . . . Impact Weapon 8 | . . 18 3 7 14 17 23 16 Slashing Weapon 16 | . . . 28 22 15 11 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 11 32 41 48 57 46 46 43 43 Greatest Support 92 | 20 40 46 66 92 67 62 55 55 Greatest Overweight (x) 3 | . . 2 . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 12 Most Carried 15 | . 15 15 15 15 15 15 8 8 Average Carried 13 | . 12 14 14 14 14 11 8 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 8 8 3 Class Distribution -------------------- 67% | Mutant 26% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1865 | 200 356 231 514 252 123 76 . 113 Remotely . | . . . . . . . . . Salvage Created 3635 | . 568 517 1155 660 205 383 . 147 Parts 150 | . 29 20 56 24 7 10 . 4 Haulers Intercepted 3 | . 1 . 2 . . . . . Recyclers Shooed 5 | . 1 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 3 7 . 3 Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 75 | . 10 8 23 14 7 10 . 3 Melee 33 | . . 4 15 6 3 3 . 2 Guns 21 | . 10 4 6 1 . . . . AOE 11 | . . . . 4 4 3 . . Classes Destroyed 14 | . 3 3 3 4 . 1 . . Worker 3 | . 3 . . . . . . . Builder 2 | . . . . 2 . . . . Hauler 3 | . 1 . 2 . . . . . Recycler 4 | . . 2 1 1 . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 20 | . . . 6 4 4 5 . 1 Grunt 37 | . 10 4 12 5 3 3 . . Brawler 3 | . . 2 . . . . . 1 Duelist 2 | . . . . . . 1 . 1 Sentry 11 | . . 2 5 3 . 1 . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 7 | . 3 3 6 7 4 4 . 2 Combat Bots Only 6 | . 3 3 5 6 4 4 . 2 Max Kills in Single Turn 3 | . 1 1 2 2 2 3 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . 2 2 3 . . Melee 1 | . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 8257 | . 481 951 1622 1882 603 993 . 1725 Core 1180 | . 71 138 257 143 31 170 . 370 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 71 | . . . . . . . . 71 Core Remaining (%) 72 | 100 71 65 53 . . . . . Volleys Fired 93 | . 49 17 13 4 4 6 . . Largest 4 | . 2 4 4 1 1 1 . . Hottest 92 | . 60 92 92 36 36 36 . . Shots Fired 209 | . 98 45 52 4 4 6 . . Gun 197 | . 98 45 52 2 . . . . Cannon . | . . . . . . . . . Launcher 12 | . . . . 2 4 6 . . Special . | . . . . . . . . . Kinetic 181 | . 82 45 52 2 . . . . Thermal 16 | . 16 . . . . . . . Explosive 12 | . . . . 2 4 6 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 10 7 4 2 1 3 . . Robot Miss Streak 6 | . 3 2 6 1 1 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 291 | . 71 42 81 49 14 21 . 13 Core Hits 100 | . 22 11 32 15 6 11 . 3 Critical Kills 4 | . 1 1 . . 1 . . 1 Critical Parts Destroyed 13 | . . . 1 5 4 3 . . Critical Strikes 22 | . 1 1 4 5 6 3 . 2 Destroy 1 | . 1 . . . . . . . Smash 16 | . . 1 1 5 5 3 . 1 Sever 5 | . . . 3 . 1 . . 1 Melee Attacks 226 | . . 20 80 66 20 21 . 19 Impact 128 | . . 20 25 41 13 15 . 14 Slashing 98 | . . . 55 25 7 6 . 5 Piercing . | . . . . . . . . . Sneak Attacks 17 | . . 1 10 4 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Follow-up Attacks 53 | . . 3 21 17 5 2 . 5 Damage Inflicted 10051 | . 756 827 2765 2491 1273 1527 . 412 Guns 1556 | . 756 377 409 14 . . . . Cannons . | . . . . . . . . . Explosions 1460 | . . . . 264 552 644 . . Melee 7035 | . . 450 2356 2213 721 883 . 412 Ramming . | . . . . . . . . . Kinetic 1422 | . 622 377 409 14 . . . . Thermal 134 | . 134 . . . . . . . Explosive 1460 | . . . . 264 552 644 . . Electromagnetic . | . . . . . . . . . Impact 4794 | . . 450 959 1654 586 824 . 321 Slashing 2241 | . . . 1397 559 135 59 . 91 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 3 2 2 2 2 2 Average Corruption 2 | . . . 2 1 2 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . 12 9 7 5 2 1 Message Errors 9 | . . . 3 2 1 3 . . Matter Fused 11 | . . . 5 2 3 1 . . Heat Flow Errors 7 | . . . 1 4 . . 2 . Energy Discharges 5 | . . . . 1 2 1 . 1 Data Loss (minor) 3 | . . . 2 . 1 . . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1811 | . . 11 216 668 473 399 . 44 Projectiles . | . . . . . . . . . Explosions 44 | . . . . . 44 . . . Melee 1767 | . . 11 216 668 429 399 . 44 Knockbacks 15 | . . 2 1 5 2 4 . 1 Impact 15 | . . 2 1 5 2 4 . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 45 | . . . . . 41 4 . . Shots 2 | . . . . . 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 278 | . 72 158 122 278 40 8 145 3 Average Temperature 59 | . 35 102 30 107 13 5 71 3 Received Heat Transfer 2910 | . 258 282 756 597 279 306 . 432 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 20 | . . 3 2 8 . 5 . 2 Impact Corruptions 55 | . . 2 7 18 12 14 . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 300 | . 300 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 291 | . 190 231 291 234 . . . . Initial 116 | . . 16 20 116 . . . . Average 102 | . 99 82 107 106 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 88 | . 100 94 82 85 . . . . Level 1 11 | . . 5 17 14 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 4 3 . . . 1 Investigation 4 | . 1 1 1 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . . 2 1 . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . 2 . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 16 10 28 23 8 12 . 9 Peak Tracking Total 9 | . 4 4 6 5 4 5 . 9 Tactical Retreats 5 | . . 1 1 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 1 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 20 | . 5 3 5 3 . . 4 . Terminals 13 | . 4 3 3 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 71 | . 10 9 16 6 . . 30 . Successful 47 | . 5 3 8 1 . . 30 . Failed 22 | . 4 6 7 5 . . . . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 19 | . 8 2 6 2 . . 1 . Terminals 34 | . 9 9 10 6 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 . 5 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 42 | . 4 3 5 . . . 30 . Record 11 | . . . . . . . 11 . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 4 | . 2 . 2 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Terminal Index 1 | . . 1 . . . . . . Alert Level 3 | . . 1 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . Terminals 2 | . . . 1 1 . . . . Botnet 2 | . . . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 3 2 4 3 . . . . Full Trace Events 3 | . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 4 | . 2 . 2 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5489 | . 819 509 1441 1316 775 472 99 58 Spaces Moved 3074 | 1 371 228 709 776 581 317 82 9 Core 1 | . . . . . . . . 1 Treads 1700 | . 355 180 709 454 . . . 2 Legs 1318 | 1 9 . . 322 581 317 82 6 Wheels 55 | . 7 48 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 100 130 160 122 125 122 122 122 Average Speed 144 | 120 157 160 160 146 125 123 122 139 Slowest Speed 240 | 120 160 240 160 240 126 125 122 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 72 18 51 20 65 54 69 4 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 8 | . . . 4 2 2 . . . Terrain Destroyed 76 | . . . 4 2 32 38 . . Melee 8 | . . . 4 2 2 . . . Projectile . | . . . . . . . . . AOE 68 | . . . . . 30 38 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3677 | . 509 304 905 887 601 360 81 30 Wait 168 | . 56 22 73 12 2 2 . 1 Move 3066 | . 370 227 708 775 580 316 81 9 Hop . | . . . . . . . . . Pick Up 38 | . 10 1 9 13 1 4 . . Fast Attach 27 | . 3 6 10 5 1 1 . 1 Attach 31 | . . 5 6 8 . 6 . 6 Detach 9 | . 2 2 2 2 . . . 1 Swap 43 | . 10 6 9 12 2 4 . . Drop 55 | . 9 2 22 15 1 6 . . Fire 93 | . 49 17 13 4 4 6 . . Melee 147 | . . 16 53 41 10 15 . 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 14) 394 | -10/Materials | Central database locked down 474 | -10/Materials | Discovered new exit (range 14) 773 | -10/Materials | Discovered new exit (range 14) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Weapon x2 1183 | -9/Materials | Lost 4 parts (2n1u1w) 1308 | -9/Materials | Discovered new exit (range 13) 1329 | -9/Materials | Entered another Materials area 1329 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1406 | -8/Materials | Garrison activated, responded to threat 1721 | -8/Materials | Lost 4 parts (1p2n1u) 2444 | -8/Materials | Central database locked down 2488 | -8/Materials | Build established: Scavenger-Mutant 2762 | -8/Materials | Discovered new exit (range 5) 2770 | -8/Materials | Entered Factory 2770 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2821 | -7/Factory | Build established: Mutant 3607 | -7/Factory | Lost 3 parts (2n1u) 4002 | -7/Factory | Discovered new exit (range 9) 4086 | -7/Factory | Entered Lower Caves 4360 | -7/Lower Caves | Build established: Scavenger-Mutant 4532 | -7/Lower Caves | Encountered a Warlord checkpoint 4645 | -7/Lower Caves | Learned 4 Factory zone layouts 4851 | -7/Lower Caves | Discovered new exit (range 4) 4861 | -7/Lower Caves | Entered another Lower Caves area 4867 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5053 | -7/Lower Caves | Spotted B-75 Beast 5154 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 5206 | -7/Lower Caves | Lost 3 parts (2n1w) 5314 | -7/Lower Caves | Discovered new exit (range 8) 5333 | -7/Lower Caves | Entered Data Miner 5333 | -7/Data Miner | Discovered new exit (range 6) 5357 | -7/Data Miner | Met Data Miner 5380 | -7/Data Miner | Learned location of Section 7 (-2) 5380 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5403 | -7/Data Miner | Received God Mode back door access code from Data Miner 5432 | -7/Data Miner | Entered Proximity Caves 5436 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5438 | -6/Proximity Caves | Core integrity fell below 50% 5480 | -6/Proximity Caves | Core integrity fell below 20% 5490 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05471_ Katana follow-up attack on B-48 Gladiator. 05472_ Penetrated by Slug. 05475_ B-48 Gladiator destroyed. 05475_ Penetrated by Slug. 05475_ Knocked back. 05478_ S-27 Virus IFF system glitched. 05478_ B-48 Gladiator suffers critical hit (Smash). 05478_ B-48 Gladiator destroyed. 05479_ Katana destroyed. 05479_ Hvy. Flail destroyed. 05481_ Rnf. Deuterium Engine fries itself beyond repair. 05481_ S-27 Virus destroyed. 05483_ Imp. Light Armor Plating destroyed. 05484_ Acquired Lgt. Treads. 05484_ Penetrated by Slug. 05484_ Hvy. Mace destroyed. 05485_ Imp. Light Armor Plating fries itself beyond repair. 05487_ Acquired 64 matter. 05489_ Acquired 49 matter. 05489_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####???#????????????????? | | ?????????????????????##### #?? #????????????????? | | ?????????????????#??## #?? #????????????????? | | ?????????????????# ## #? #????????????????? | | ??????????????#### ##S ####### ?????????? | | ??????????????# ????????? | | ??????????????# =% ?????????? | | ??????????????# # %# ####????????????????? | | ????????????????### ###ggYg ##??????????????????? | | ????????????????#" ???# @% #??????????????????? | | ????????????????#" ????#* #??????????????????? | | ????????????????#??????# #??????????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# ##???????????????? | | ?????????????????????? ##????????????????? | | ????????????????????? #?????????????????? | | ???????????????????? ## ##?????????????????? | | ??????????????????? ### ##?###??????????????????? | | ??????????????????#???#;#????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 18 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterSpacefoldSword Manual? 0 Play Time 00:40:55 Cumulative 305.6 hours Start 2022.06.09 @ 15:31:14 End 2022.06.09 @ 16:38:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 386 Rogue 385 Adventurer 0 Explorer 1 Win Type - Total 7 Types 5/0/0/2/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f61b72-7f38-4286-925e-69ed01b38111