Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 02:35:50 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1126) 1126 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 3311 Bonus ------- Follower Combat Kills 165 Friendly Fire -40 Cogmind --------- Core Integrity 495/550 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Cooling System Coolant Injector Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Compact Battery (200) Weapon Cycler Medium Insulated Plating Corruption Screen Long-range Tractor Beam Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Weapon Cycler Medium Insulated Plating Corruption Screen Long-range Tractor Beam Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Datajack [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 38 | . 11 11 9 7 Power 5 | . 1 2 1 1 Engine 5 | . 1 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . 3 3 2 2 Treads . | . . . . . Leg 10 | . 3 3 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 2 3 . Device 4 | . 1 1 2 . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 16 | . 5 4 3 4 Energy Gun 7 | . 4 1 . 2 Energy Cannon 7 | . . 2 3 2 Ballistic Gun 2 | . 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 13 | . 3 5 5 . Power 2 | . . 1 1 . Propulsion 4 | . 1 1 2 . Utility 2 | . . 1 1 . Weapon 5 | . 2 2 1 . Highest Loss Streak 5 | . 1 5 4 . To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 98 98 81 99 Engine 11 | . 14 11 11 9 Leg 26 | . 27 22 22 36 Device 11 | . 13 13 4 18 Storage 11 | . 14 11 11 9 Protection 1 | . . 7 . . Energy Gun 8 | . 16 12 . 4 Energy Cannon 16 | . . 9 31 21 Ballistic Gun 5 | . 11 10 . . Naked Turns . | . . . . . Heaviest Build 47 | 14 31 39 47 44 Greatest Support 52 | 20 32 29 26 52 Greatest Overweight (x) 1 | . 1 1 1 . Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 13 15 15 15 Most Carried 15 | . 9 15 15 15 Average Carried 11 | . 7 10 12 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 7 14 15 15 Class Distribution -------------------- 51% | Mutant 32% | Gunner 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 649 | 158 186 133 104 68 Remotely . | . . . . . Salvage Created 1390 | . 541 295 396 158 Parts 56 | . 25 15 10 6 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 30 | . 10 8 9 3 Guns 15 | . 9 5 . 1 Cannons 12 | . . 2 8 2 Classes Destroyed 6 | . 2 2 1 1 Tunneler 1 | . . . . 1 Hauler 1 | . 1 . . . Swarmer 4 | . . 3 . 1 Grunt 21 | . 10 2 7 2 Duelist 2 | . . . 2 . Sentry 3 | . . 3 . . Best Kill Streak 3 | . 3 3 3 3 Combat Bots Only 3 | . 3 3 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2141 | . 528 504 834 275 Core 372 | . 79 115 123 55 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 116 | . . . . 116 Core Remaining (%) 69 | 100 68 . 40 . Volleys Fired 98 | . 35 23 29 11 Largest 3 | . 2 3 3 3 Hottest 204 | . 90 131 204 204 Shots Fired 211 | . 68 54 60 29 Gun 121 | . 68 37 8 8 Cannon 90 | . . 17 52 21 Launcher . | . . . . . Special . | . . . . . Kinetic 42 | . 24 13 5 . Thermal 123 | . . 39 55 29 Explosive . | . . . . . Electromagnetic 46 | . 44 2 . . Robot Hit Streak 14 | . 14 10 7 3 Robot Miss Streak 5 | . 5 3 2 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 130 | . 51 32 37 10 Core Hits 54 | . 23 10 14 7 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Meltdown 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2274 | . 755 488 788 243 Guns 1170 | . 720 266 104 80 Cannons 1022 | . . 204 674 144 Explosions 30 | . 30 . . . Melee . | . . . . . Ramming 52 | . 5 18 10 19 Kinetic 342 | . 179 92 71 . Thermal 1319 | . 30 358 707 224 Explosive . | . . . . . Electromagnetic 561 | . 541 20 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 64 | . 64 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 9 | . 2 2 2 3 Kicked 9 | . 2 2 2 3 Crushed . | . . . . . Highest Temperature 343 | . 204 193 343 170 Average Temperature 88 | . 44 97 133 61 Received Heat Transfer 909 | . 300 153 321 135 Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 12 | . . 3 7 2 Heat Transferred 2473 | . 50 720 1296 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 272 | . 272 264 156 173 Initial 41 | . . 38 36 41 Average 99 | . 109 150 72 78 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 90 | . 86 73 100 100 Level 1 9 | . 13 26 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 2 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 1 . 1 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 17 11 11 22 Peak Tracking Total 11 | . 3 6 4 11 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . 2 . 2 Max in Single Turn 2 | . . 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 8 | . 2 1 1 4 Terminals 6 | . 2 1 . 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 4 1 1 11 Successful 10 | . 3 . 1 6 Failed 7 | . 1 1 . 5 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 9 | . 2 . . 7 Terminals 13 | . 4 1 . 8 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 . 1 2 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Alert Level 1 | . 1 . . . Unreport Threat 3 | . 1 . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals 1 | . . . . 1 Botnet 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 51 | . . . . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 2 Highest-Rated Group 73 | . . . 73 62 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 42 | . . . 13 29 Total Damage 443 | . . . 188 255 Kills 8 | . . . 2 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2374 | . 616 487 732 539 Spaces Moved 1200 | 1 313 199 330 357 Core . | . . . . . Treads . | . . . . . Legs 1200 | 1 313 199 330 357 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 190 120 Average Speed 151 | 120 120 190 190 120 Slowest Speed 190 | 120 190 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 2 67 17 65 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed 9 | . 7 2 . . Melee . | . . . . . Projectile . | . . . . . AOE 9 | . 7 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1569 | . 481 262 380 446 Wait 172 | . 110 4 2 56 Move 1196 | . 312 198 329 357 Hop . | . . . . . Pick Up 34 | . 6 16 7 5 Fast Attach 12 | . 3 3 3 3 Attach 14 | . 3 5 4 2 Detach 1 | . . . . 1 Swap 12 | . 5 3 2 2 Drop 21 | . 5 8 2 6 Fire 98 | . 35 23 29 11 Melee . | . . . . . Ram . | . . . . . Kick 9 | . 2 2 2 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 10) 611 | -10/Materials | Discovered new exit (range 3) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 753 | -9/Materials | Lost 5 parts (1p1n1u2w) 1043 | -9/Materials | Build established: Tank 1074 | -9/Materials | Discovered new exit (range 6) 1104 | -9/Materials | Entered Mines 1123 | -9/Mines | Core integrity fell below 50% 1173 | -9/Mines | Lost 4 parts (1p1n1u1w) 1183 | -9/Mines | Learned location of Zion (-7) 1593 | -9/Mines | Build established: Mutant 1672 | -9/Mines | Met a Derelict testing a Signal Generator 1719 | -9/Mines | Met a Derelict shopkeep closing up shop 1819 | -9/Mines | Discovered new exit (range 9) 1836 | -9/Mines | Entered Materials 1836 | -8/Materials | Accompanied by 2 allies 1836 | -8/Materials | Evolved 2 slots: Propulsion x2 1841 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2072 | -8/Materials | Repaired Adv. Beam Cannon 2375 | -8/Materials | Self-destructed Last Messages --------------- 02309_ KY-9Y5(g) destroyed. 02309_ Aluminum Leg melted. 02309_ G-47 Trooper destroyed. 02310_ K-01 Serf collects debris. 02328_ Dropped Imp. Ion Engine. 02329_ Acquired Com. Battery. 02342_ Kicked K-01 Serf. 02344_ K-01 Serf cleans the Nuclear Reactor. 02345_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) No threats on record. 02354_ K-01 Serf cleans the Fusion Modulator. 02358_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 02359_ K-01 Serf cleans the Fusion Modulator. 02368_ Slug penetrates Wall. 02369_ T-07 Excavator is excavating. 02374_ Slug penetrates Wall. 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""" #? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleTrackerCorpse Manual? 0 Play Time 00:19:42 Cumulative 251.8 hours Start 2022.08.24 @ 02:18:57 End 2022.08.24 @ 02:35:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 577 Rogue 577 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0bea1ad-5e58-4f7d-ac8b-5a630f6eaa45