Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.06 @ 05:06:35 Player: Olexender Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (238) 1190 Value Destroyed (9563) 9563 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1802) 1802 TOTAL SCORE: 18055 Bonus ------- High Alert Combat Kills 212 Follower Combat Kills 390 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 50/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (700) Ox13 Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heavy Deuterium Engine Fission Core Neutrino Core Advanced Power Amplifier Advanced Power Amplifier Energy Well (350) Compact Matter Pod (150) Structural Scanner Structural Scanner Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Improved VSS Leg Myomer Leg Flying VTOL-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Cooling System High-capacity Storage Unit Structural Scanner Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Plasma Cannon KE Penetrator Gauss Cannon > --- INVENTORY -------- Heavy Deuterium Engine Fission Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Power Amplifier Advanced Power Amplifier Cooling System Energy Well Compact Matter Pod Advanced Weight Redist. System Structural Scanner Advanced Targeting Computer Kinecellerator Improved Medium Armor Plating System Restoration Module KE Penetrator Precision Grenade Launcher Precision Grenade Launcher Chainsword [Rating: 105] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Constructs Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Power] Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun High-powered Field Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Slots Evolved 13 | . 1 2 2 2 . . 4 . 2 . Power 2 | . 1 . . . . . 1 . . . Propulsion 5 | . . 1 1 1 . . 1 . 1 . Utility 5 | . . 1 1 1 . . 1 . 1 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 229 | 7 11 29 50 38 28 6 . 16 17 27 Power 39 | 1 1 6 9 6 6 2 . 3 2 3 Engine 25 | 1 . 6 6 5 5 2 . . . . Core 14 | . 1 . 3 1 1 . . 3 2 3 Reactor . | . . . . . . . . . . . Propulsion 55 | 2 4 6 15 13 7 . . 1 4 3 Treads 2 | . . 2 . . . . . . . . Leg 53 | 2 4 4 15 13 7 . . 1 4 3 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 74 | 2 2 8 14 11 4 4 . 9 8 12 Device 51 | . 1 4 13 7 3 4 . 5 6 8 Storage 3 | 1 1 . . 1 . . . . . . Processor 3 | 1 . 1 . . . . . . . 1 Hackware 1 | . . . . . . . . 1 . . Protection 16 | . . 3 1 3 1 . . 3 2 3 Artifact . | . . . . . . . . . . . Weapon 61 | 2 4 9 12 8 11 . . 3 3 9 Energy Gun 14 | 1 1 2 8 . 1 . . 1 . . Energy Cannon 2 | . . . . 1 . . . 1 . . Ballistic Gun 20 | 1 2 4 4 3 1 . . . 2 3 Ballistic Cannon 9 | . . . . 2 6 . . . 1 . Launcher 10 | . . . . 2 3 . . . . 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . 1 3 . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 4 2 5 . . 1 . . Parts Lost 62 | . . 9 2 3 3 . . 2 2 41 Power 10 | . . 2 1 1 . . . . . 6 Propulsion 17 | . . 2 . 1 2 . . . . 12 Utility 19 | . . 2 1 1 1 . . 2 1 11 Weapon 16 | . . 3 . . . . . . 1 12 Highest Loss Streak 23 | . . 5 1 1 1 . . 1 1 23 To Critical Strikes 2 | . . . . . 1 . . . . 1 Average Slot Usage (%) 89 | . 97 96 97 98 99 100 77 94 94 46 Engine 9 | . 12 17 9 13 10 7 11 7 5 . Core 4 | . 10 2 5 . 3 6 . 8 10 5 Leg 26 | . 25 21 32 34 34 35 27 33 32 4 Device 17 | . 10 10 24 20 20 21 16 18 20 11 Storage 7 | . 12 10 8 7 7 7 5 5 5 5 Protection 3 | . . 5 . 6 7 7 5 3 4 2 Energy Gun 6 | . 12 10 7 1 3 7 5 3 . 6 Energy Cannon 1 | . . . . 5 2 . . 1 5 . Ballistic Gun 5 | . 11 8 7 4 . . . . 1 4 Ballistic Cannon 2 | . . . . 2 7 7 5 5 8 . Naked Turns . | . . . . . . . . . . . Heaviest Build 126 | 19 37 46 50 86 89 88 88 109 126 126 Greatest Support 137 | 20 20 40 72 90 90 90 90 108 137 137 Greatest Overweight (x) 13 | . 1 3 1 1 1 . . 1 1 13 Average Overweight (x) . | . . . . . . . . . . 3 Largest Inventory Capacity 20 | 10 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 8 11 15 15 19 20 20 20 20 20 20 Most Carried 20 | 6 10 15 15 20 20 20 18 20 20 20 Average Carried 15 | 2 7 13 14 18 19 19 18 18 18 14 Final Capacity 20 | 10 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 1 10 15 15 18 20 18 18 18 20 9 Scrap Engine Consumption 127 | . . . . . . . . 72 18 37 Constructs Created 11 | . . . . . . . . . 1 10 Constructs Modified 16 | . . . . . . . . . . 16 Class Distribution -------------------- 74% | Hacker-Mutant 10% | Scavenger-Mutant 8% | Hacker-Tank 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Tank | -4/Factory Hacker-Mutant | -4/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Matter Collected 6110 | 174 386 575 1277 945 1081 122 50 306 430 764 Remotely . | . . . . . . . . . . . Salvage Created 9575 | . 349 1259 1990 1971 1600 250 . 383 477 1296 Parts 499 | . 33 77 94 114 80 7 . 15 20 59 Haulers Intercepted 11 | . 2 2 1 3 3 . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Combat Hostiles Destroyed 190 | . 8 25 39 36 33 3 . 9 11 26 Melee 9 | . . 6 . . . . . . . 3 Guns 110 | . 8 19 39 15 8 1 . 3 2 15 Cannons 60 | . . . . 17 25 2 . 6 7 3 AOE 7 | . . . . 2 . . . . . 5 Classes Destroyed 18 | . 4 3 3 2 . . . 2 2 2 Worker 4 | . . . . 2 2 . . . . . Builder 7 | . . . 1 3 3 . . . . . Hauler 11 | . 2 2 1 3 3 . . . . . Recycler 4 | . . 1 . 2 1 . . . . . Mechanic 1 | . . . . . . . . . 1 . Operator 3 | . . . 1 1 1 . . . . . Watcher 18 | . 3 4 5 4 2 . . . . . Swarmer 46 | . 4 5 6 10 6 . . 3 5 7 Cutter 2 | . . . . . . . . . . 2 Grunt 76 | . 4 10 21 17 15 . . 2 . 7 Brawler 4 | . . 1 1 . 1 . . . 1 . Duelist 1 | . . . . . . . . . 1 . Sentry 42 | . . 9 10 6 7 1 . . 4 5 Specialist 2 | . . . . . . . . 2 . . Hunter 5 | . . . 1 . 2 1 . 1 . . Programmer 10 | . . . . 3 2 1 . . . 4 Heavy 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 3 5 5 7 8 2 . 3 5 11 Combat Bots Only 11 | . 2 4 5 7 8 2 . 3 5 11 Max Kills in Single Turn 2 | . 2 2 1 2 2 1 . 1 1 2 Gunslinging 1 | . 1 1 . . . . . . . 1 Exploded 2 | . . . . 2 . . . . . 1 Melee 1 | . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Damage Taken 11870 | . 198 1130 960 1131 783 172 . 610 772 6114 Core 1745 | . 15 182 121 112 95 14 . 50 49 1107 Absorbed by Shields 2301 | . . . 371 481 325 78 . 223 294 529 Regen/Repaired (Parts) 812 | . . 85 158 254 . . . 100 . 215 Core Remaining (%) 81 | 100 94 54 78 . . 68 . 95 . . Volleys Fired 693 | . 20 80 148 124 128 16 . 26 26 125 Largest 3 | . 2 2 2 2 2 2 . 2 3 3 Hottest 194 | . 88 121 95 128 128 118 . 146 194 179 Shots Fired 1393 | . 40 147 288 247 232 32 . 52 75 280 Gun 930 | . 40 147 288 131 47 16 . 12 15 234 Cannon 453 | . . . . 116 185 16 . 40 60 36 Launcher 10 | . . . . . . . . . . 10 Special . | . . . . . . . . . . . Kinetic 773 | . 20 72 148 123 136 16 . 26 50 182 Thermal 589 | . 20 75 140 124 96 16 . 26 25 67 Explosive 10 | . . . . . . . . . . 10 Electromagnetic 21 | . . . . . . . . . . 21 Robot Hit Streak 52 | . 27 25 32 22 21 25 . 13 20 52 Robot Miss Streak 3 | . 1 2 1 3 3 2 . 1 3 2 Penetration Max 1 | . . . . . 1 . . . 1 1 Secondary Targets 19 | . 2 3 6 3 . . . . . 5 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . 1 Shots Hit Robots 1075 | . 32 139 235 191 142 28 . 42 53 213 Core Hits 431 | . 16 46 89 82 68 10 . 17 20 83 Critical Kills 4 | . . . 1 . . . . . 3 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 72 | . 1 4 17 10 21 4 . 6 5 4 Burn 31 | . 1 4 16 2 5 1 . 2 . . Meltdown 2 | . . . . . . . . . 2 . Destroy 3 | . . . 1 . . . . . 1 1 Blast 36 | . . . . 8 16 3 . 4 2 3 Melee Attacks 30 | . 1 21 . . . . . . . 8 Impact . | . . . . . . . . . . . Slashing 30 | . 1 21 . . . . . . . 8 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24686 | . 486 2251 4235 4659 3966 753 . 1178 1623 5535 Guns 13508 | . 486 1783 4235 1934 727 367 . 203 284 3489 Cannons 9304 | . . . . 2448 3168 386 . 975 1339 988 Explosions 1014 | . . . . 244 . . . . . 770 Melee 756 | . . 468 . . . . . . . 288 Ramming 104 | . . . . 33 71 . . . . . Kinetic 12013 | . 228 808 1895 1843 2345 386 . 542 1023 2943 Thermal 10667 | . 258 975 2340 2783 1550 367 . 636 600 1158 Explosive 737 | . . . . . . . . . . 737 Electromagnetic 381 | . . . . . . . . . . 381 Impact 28 | . . . . . . . . . . 28 Slashing 756 | . . 468 . . . . . . . 288 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . 4 4 5 2 1 . . . 7 Average Corruption 4 | . . 3 3 3 1 1 . . . 5 Corruption Purged 13 | . . . 4 5 2 . . . . 2 Corruption Blocked . | . . . . . . . . . . . Effects 127 | . . 29 41 1 2 5 . . . 49 Message Errors 30 | . . 6 11 . . 2 . . . 11 Matter Fused 32 | . . 9 6 . . 2 . . . 15 Heat Flow Errors 12 | . . 3 6 . . . . . . 3 Energy Discharges 11 | . . 2 3 . 1 1 . . . 4 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 3 | . . . 1 . 1 . . . . 1 Data Loss (minor) 18 | . . 3 7 1 . . . . . 7 Data Loss (major) 6 | . . 2 2 . . . . . . 2 Misfires 5 | . . 2 2 . . . . . . 1 Alerts 3 | . . . 1 . . . . . . 2 Weapon Failures 6 | . . 2 2 . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 302 | . . 32 . 104 110 3 . . 15 38 Projectiles 174 | . . . . 32 106 3 . . 15 18 Explosions 92 | . . . . 72 . . . . . 20 Melee 36 | . . 32 . . 4 . . . . . Knockbacks 36 | . . . . 6 21 2 . 2 3 2 Impact 1 | . . . . 1 . . . . . . Kinetic 31 | . . . . 5 18 1 . 2 3 2 Secondary 4 | . . . . . 3 1 . . . . Self-Inflicted Damage 130 | . . . . 62 . . . . . 68 Shots 3 | . . . . 1 . . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 10 | . . . . 2 8 . . . . . Kicked 10 | . . . . 2 8 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 347 | . 203 347 237 220 196 53 . 208 342 311 Average Temperature 69 | . 69 91 49 39 36 22 . 70 163 94 Received Heat Transfer 3929 | . 78 726 762 573 398 54 . 133 72 1133 Effects 3 | . . 2 . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Interference 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 4 | . . . . 2 . . . . 2 . Combat Hostiles 4 | . . . . 2 . . . . 2 . Parts Melted 31 | . . 6 11 3 4 . . 3 3 1 Heat Transferred 21111 | . 703 2664 5550 4930 3154 666 . 1131 900 1413 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Peak Influence 813 | . 144 290 342 458 446 146 7 210 381 813 Initial 81 | . . . 40 22 55 16 7 5 81 60 Average 161 | . 40 100 108 164 182 36 7 92 137 414 Maximum Alert Level 3 | . . 1 1 2 2 . . 1 1 3 Low Security (%) 67 | 100 100 83 82 65 49 100 100 88 85 10 Level 1 23 | . . 16 17 30 46 . . 11 14 43 Level 2 6 | . . . . 3 3 . . . . 35 Level 3 1 | . . . . . . . . . . 9 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Squads Dispatched 39 | . 2 4 7 9 11 . . 3 3 . Investigation 16 | . 2 3 3 5 3 . . . . . Extermination 6 | . . . . 3 3 . . . . . Reinforcement 9 | . . 1 2 . 3 . . 3 . . Assault 3 | . . . . 1 2 . . . . . Garrison 5 | . . . 2 . . . . . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Distress Signals 7 | . . 1 5 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 242 | . 13 33 52 45 42 5 . 11 12 29 Peak Tracking Total 8 | . 2 5 5 5 8 2 . 4 4 7 Tactical Retreats 5 | . . 1 1 2 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Traps Triggered 19 | . 2 2 2 5 1 . . 2 2 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 22 | . 6 4 6 . 6 . . . . . Reused 5 | . 4 . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . 4 . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Machines Disabled 18 | . . . . 4 11 . . . 1 2 Max in Single Turn 2 | . . . . 2 1 . . . 1 1 Garrison Access 2 | . . . 1 1 . . . . . . Garrison Relay 2 | . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Machines Accessed 78 | . 9 11 16 16 12 10 1 . 2 1 Terminals 47 | . 7 6 9 6 10 6 1 . 1 1 Fabricators 2 | . . . . 2 . . . . . . Repair Stations 6 | . . 1 2 3 . . . . . . Recycling Units 15 | . 2 2 2 3 2 4 . . . . Scanalyzers 6 | . . 2 2 2 . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 230 | . 32 52 44 43 26 27 2 . 3 1 Successful 158 | . 22 34 36 29 15 18 1 . 2 1 Failed 72 | . 10 18 8 14 11 9 1 . 1 . Catastrophic 6 | . . 4 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 72 | . 13 9 16 6 15 11 . . 2 . Terminals 154 | . 29 31 28 16 24 21 2 . 2 1 Fabricators 9 | . . . . 9 . . . . . . Repair Stations 14 | . . 2 4 8 . . . . . . Recycling Units 25 | . 3 8 2 4 2 6 . . . . Scanalyzers 26 | . . 11 9 6 . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Terminal Hacks 53 | . 12 11 10 4 8 6 1 . . 1 Record 2 | . . 1 . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 5 | . 2 2 . . . 1 . . . . Open Door 5 | . . . . . 5 . . . . . Open DSF 3 | . . . . 2 . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . Emergency Access Points 3 | . . 1 1 . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 2 | . . . 1 . . 1 . . . . Reprogram Traps 4 | . 1 1 1 . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Recall Investigation 3 | . 1 1 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Registered Prototypes 2 | . . 1 . . . 1 . . . . Zone Layout 10 | . 4 3 1 . 1 1 . . . . Fabricator Hacks 9 | . . . . 9 . . . . . . Network Status 2 | . . . . 2 . . . . . . Load Schematic 3 | . . . . 3 . . . . . . Build 4 | . . . . 4 . . . . . . Repair Station Hacks 12 | . . 2 4 6 . . . . . . Scan Component 6 | . . 1 2 3 . . . . . . Repair 6 | . . 1 2 3 . . . . . . Recycling Unit Hacks 19 | . 3 4 2 2 2 6 . . . . Report Inventory 14 | . 2 2 2 2 2 4 . . . . Retrieve Components 5 | . 1 2 . . . 2 . . . . Scanalyzer 24 | . . 11 9 4 . . . . . . Insert Component 12 | . . 5 5 2 . . . . . . Analyze 12 | . . 6 4 2 . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 38 | . 7 6 9 4 5 6 . . 1 . Terminals 38 | . 7 6 9 4 5 6 . . 1 . Botnet 38 | . 7 6 9 4 5 6 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 60 | . 9 8 11 14 9 8 . . 1 . Full Trace Events 18 | . 3 5 3 4 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built 1 | . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . Time 27 | . . . . 27 . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . Part Schematics Acquired 10 | . . 5 4 1 . . . . . . Parts Built 5 | . . . . 5 . . . . . . Authchips . | . . . . . . . . . . . Time 186 | . . . . 186 . . . . . . Total Part Build Rating 9 | . . . . 9 . . . . . . Parts Repaired 6 | . . 1 2 3 . . . . . . Time 177 | . . 26 83 68 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 20 | . 3 11 . . . 6 . . . . Parts Scanalyzed 11 | . . 5 4 2 . . . . . . Part Schematics Acquired 10 | . . 5 4 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Used RIF Installer 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 8 | . . . . 1 . . . . . 7 Machine Destruction 8 | . . . . 1 . . . . . 7 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 -------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Total Allies 13 | . . . . 1 12 . . . . . Largest Group 11 | . . . . 1 11 2 2 2 . . Highest-Rated Group 204 | . . . . 6 204 47 47 47 . . Highest-Rated Ally 31 | . . . . 6 31 31 31 31 . . Total Orders 1 | . . . . 1 . . . . . . ROAM 1 | . . . . 1 . . . . . . Ally Attacks 86 | . . . . . 45 25 . 16 . . Total Damage 1347 | . . . . . 665 430 . 252 . . Kills 10 | . . . . . 5 4 . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Turns Passed 13185 | 60 1645 1575 2117 2208 1739 695 80 535 465 2066 Spaces Moved 6614 | 42 810 661 1220 1325 947 512 67 320 245 465 Core 20 | 11 . . . . . . . . . 9 Treads 216 | . . 214 . . . . . . . 2 Legs 6250 | 31 810 447 1220 1325 947 512 67 320 245 326 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 128 | . . . . . . . . . . 128 Fastest Speed 50 | 50 120 160 120 120 120 120 120 120 115 115 Average Speed 154 | 101 181 180 124 122 134 120 120 129 140 353 Slowest Speed 950 | 120 190 330 190 193 197 120 120 190 188 950 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 60 | 4 97 72 98 33 95 98 2 96 6 60 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 20 | . 1 . . . 15 . . . . 4 Terrain Destroyed 137 | . 1 . 3 42 46 5 . . 19 21 Melee 1 | . 1 . . . . . . . . . Projectile 84 | . . . 3 7 46 5 . . 19 4 AOE 51 | . . . . 35 . . . . . 16 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -4 -4 --------- Run | Jun Mat Mat Mat Fac Sto Rec Fac DSF Fac Gar Total 8318 | 58 951 865 1581 1705 1183 561 66 390 304 654 Wait 458 | 4 87 34 108 153 36 20 . 3 4 9 Move 6605 | 41 809 660 1219 1324 946 511 66 319 245 465 Hop . | . . . . . . . . . . . Pick Up 153 | 6 16 26 26 34 15 2 . 13 7 8 Fast Attach 21 | 2 . 4 9 4 2 . . . . . Attach 84 | 5 3 9 12 12 6 . . 9 5 23 Detach 8 | . . . 1 . . . . 1 1 5 Swap 124 | . 8 16 29 22 20 6 . 7 12 4 Drop 117 | . 7 15 29 30 17 6 . 7 4 2 Fire 693 | . 20 80 148 124 128 16 . 26 26 125 Melee 30 | . 1 21 . . . . . . . 8 Ram . | . . . . . . . . . . . Kick 10 | . . . . 2 8 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . 5 . . 5 . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory -5/DSF -4/Factory -4/Garrison (discovered 1 exit: *Res) History --------- Turn | Location | Event 12 | -11/Junkyard | Identified exit to Materials 12 | -11/Junkyard | Discovered exit to Materials (range 16) 61 | -11/Junkyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Power x1 303 | -10/Materials | Build established: Hacker-Mutant 510 | -10/Materials | Identified exit to Materials 510 | -10/Materials | Discovered exit to Materials (range 11) 709 | -10/Materials | Discovered exit to Materials (range 14) 1274 | -10/Materials | Discovered exit to Materials (range 12) 1364 | -10/Materials | Identified exit to Mines 1364 | -10/Materials | Discovered exit to Mines (range 16) 1706 | -10/Materials | Entered another Materials area 1706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2006 | -9/Materials | Build established: Scavenger-Mutant 2055 | -9/Materials | Identified exit to Mines 2055 | -9/Materials | Discovered exit to Mines (range 7) 2151 | -9/Materials | Lost 5 parts (2p1u2w) 2745 | -9/Materials | Identified exit to Materials 2745 | -9/Materials | Discovered exit to Materials (range 15) 2866 | -9/Materials | Build established: Hacker-Mutant 2924 | -9/Materials | Repaired Aluminum Leg 3281 | -9/Materials | Entered another Materials area 3281 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3384 | -8/Materials | Repaired Hvy. Ion Engine 3768 | -8/Materials | Build established: Scavenger-Mutant 3967 | -8/Materials | Repaired Autogun 4263 | -8/Materials | Build established: Hacker-Mutant 4338 | -8/Materials | Garrison activated, responded to threat 4549 | -8/Materials | Identified exit to Factory 4549 | -8/Materials | Discovered exit to Factory (range 5) 4780 | -8/Materials | Discovered exit to Factory (range 10) 5101 | -8/Materials | Discovered exit to Factory (range 4) 5398 | -8/Materials | Entered Factory 5398 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5704 | -7/Factory | Repaired Imp. Carbon-fiber Leg 5785 | -7/Factory | Destroyed 7 combat bots 5954 | -7/Factory | Identified exit to Storage 5954 | -7/Factory | Discovered exit to Storage (range 13) 6031 | -7/Factory | Repaired Shield Generator 6137 | -7/Factory | Repaired Enh. Autogun 6351 | -7/Factory | Fabricated Shield Generator (x2) 6407 | -7/Factory | Fabricated Structural Scanner (x2) 6484 | -7/Factory | Fabricated Adv. Targeting Computer? 6831 | -7/Factory | Fabricated K-01 Serf (x1) 7089 | -7/Factory | Identified exit to Factory 7089 | -7/Factory | Discovered exit to Factory (range 5) 7241 | -7/Factory | Discovered exit to Factory (range 13) 7606 | -7/Factory | Entered Storage 7837 | -7/Storage | Destroyed 8 combat bots 7880 | -7/Storage | Identified exit to Recycling 8875 | -7/Storage | Met a pair of Derelict thieves 8881 | -7/Storage | Found Prototype Launcher 8882 | -7/Storage | Identified Rocket Array 9007 | -7/Storage | Discovered exit to Factory (range 9) 9125 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 9340 | -7/Storage | Used back door to open Recycling access 9345 | -7/Storage | Entered Recycling 9345 | -7/Recycling | Accompanied by 2 allies 9358 | -7/Recycling | Found Scrap Engine 10000 | -7/Recycling | Identified exit to Factory 10000 | -7/Recycling | Discovered exit to Factory (range 16) 10040 | -7/Recycling | Entered Factory 10040 | -5/Factory | Accompanied by 2 allies 10040 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 10120 | -5/Factory | Identified exit to DSF 10120 | -5/Factory | Entered DSF 10120 | -5/DSF | Accompanied by 2 allies 10121 | -5/DSF | Joined Warlord attack on 0b10 via DSF 10149 | -5/DSF | Additional patrols routed to DSF 10323 | -5/DSF | Identified exit to Factory 10323 | -5/DSF | Discovered exit to Factory (range 15) 10551 | -5/DSF | Sterilization system engaged 10571 | -5/DSF | Ambient heat levels rising (+10) 10586 | -5/DSF | Ambient heat levels rising (+10) 10601 | -5/DSF | Ambient heat levels rising (+10) 10616 | -5/DSF | Ambient heat levels rising (+10) 10631 | -5/DSF | Ambient heat levels rising (+10) 10646 | -5/DSF | Ambient heat levels rising (+10) 10655 | -5/DSF | Entered Factory 10655 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11120 | -4/Factory | Identified exit to Garrison 11120 | -4/Factory | Entered Garrison 11166 | -4/Garrison | Spotted B-86 Titan 11213 | -4/Garrison | Destroyed B-86 Titan 11226 | -4/Garrison | Triggered checkpoint 11288 | -4/Garrison | Triggered checkpoint 11303 | -4/Garrison | Triggered checkpoint 11387 | -4/Garrison | Destroyed 11 combat bots 11396 | -4/Garrison | Lost 23 parts (4p8n6u5w) 11881 | -4/Garrison | Installed Relay Interface Framework 11916 | -4/Garrison | Triggered checkpoint 11934 | -4/Garrison | Heavy support dispatched to Research 11960 | -4/Garrison | Garrison Relay disabled 11977 | -4/Garrison | Build established: Hacker-Gunner 12231 | -4/Garrison | Heavy support dispatched to Research 12296 | -4/Garrison | Triggered checkpoint 12507 | -4/Garrison | Identified exit to Research 12507 | -4/Garrison | Discovered exit to Research (range 10) 12660 | -4/Garrison | Build established: Hacker-Tank 12706 | -4/Garrison | Triggered checkpoint 12742 | -4/Garrison | Garrison Relay disabled 13027 | -4/Garrison | Spotted B-86 Titan 13041 | -4/Garrison | Core integrity fell below 50% 13113 | -4/Garrison | Crushed by falling debris 13155 | -4/Garrison | Lost 14 parts (1p3n4u6w) 13155 | -4/Garrison | Core integrity fell below 20% 13186 | -4/Garrison | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 13124_ Flying VTOL-FC Exoskeleton destroyed. 13124_ Knocked back. 13124_ Penetrated by Slug. 13125_ System corrupted: Matter fused (-7). 13125_ Acquired 14 matter. 13129_ Penetrated by Slug. 13129_ Slug penetrates Wall. 13134_ Penetrated by Slug. 13136_ Acquired Imp. Concussive RPG. 13138_ Imp. Concussive RPG expended. 13138_ Destroyed Hvy. Reflective Plating. 13139_ B-86 Titan exits siege mode. 13149_ Knocked back. 13149_ Slug penetrates Wall. 13154_ B-86 Titan activates siege mode. 13160_ Knocked back. 13162_ System corrupted: Matter fused (-10). 13165_ Knocked back. 13175_ Slug penetrates Wall. 13180_ B-86 Titan exits siege mode. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????#++??????????????????????????? | | ??????????# ??????????????????????????? | | ??????????# ??????????????????????????? | | ??????????# ????##????????????????????? | | ??????????# #??# ##???#????????? ????? | | ??????????# #?? #?? ###??????? ????? | | ??????###?# #### ## ""#??????? ????? | | ?????## ?# ## ^ # "#??????# #???? | | ????## # ## =%! BB "#??????# #???? | | ????# R# ##% =! BB ????????# #???? | | ??????# ; *^!!#???????????# #???? | | ??????????# %=@!* #???????????# #???? | | ??????????# #;=!/!##???????????# #???? | | ??????????# #;%!%!#????????????# #???? | | ??????????# #;%#!##????????????# #???? | | ??????????# # #!%%#????????????# #???? | | ??????????# ####!##????????????# #???? | | ??????????# #??###?????????????# #???? | | ??????????# #################### ##### | | ??????????# " | | ??????????# + | | ??????????############################## | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????######## | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????????????????#### ### | | ???????????????????????????????????#???? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 46 Energy Capacity 735 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed System Restoration Module | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ Shield Generator | x2 | -7/Factory Structural Scanner | x2 | -7/Factory Adv. Targeting Computer | x1 | -7/Factory K-01 Serf | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveDataRailgun Manual? 0 Play Time 03:06:48 Cumulative 169.1 hours Start 2023.09.27 @ 22:49:08 End 2023.10.06 @ 05:06:35 Sessions 11 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 131 Rogue 0 Adventurer 102 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96684d0d-21a0-4ecd-92b3-101baec54cf7