Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.03 @ 21:35:59 Player: Gambingle Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (6245) 6245 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2075) 2075 TOTAL SCORE: 13670 Bonus ------- High Alert Combat Kills 1139 Follower Combat Kills 255 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -19 Cogmind --------- Core Integrity 0/1000 Matter 83/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads > --- UTILITY (8) ------ Advanced Visual Processing Unit Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Cryofiber Web Improved Heat Sink Improved Transmission Jammer Hacking Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Signal Interpreter Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Fusion Compressor Medium Treads Medium Treads Medium Treads Armored Medium Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Large Matter Pod Target Analyzer Core Analyzer Recoil Nullifier Improved Transmission Jammer Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Field Recycling Unit Flak Gun Katana [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Slots Evolved 10 | . . 2 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 6 | . . 2 1 . . 1 . 1 . 1 Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 161 | 8 3 26 17 22 19 8 33 4 15 6 Power 19 | 2 1 2 1 4 4 1 2 . 2 . Engine 9 | 2 . 2 . 2 2 . . . 1 . Core 10 | . 1 . 1 2 2 1 2 . 1 . Reactor . | . . . . . . . . . . . Propulsion 49 | 2 . 8 7 7 4 2 9 . 7 3 Treads 41 | 2 . 8 2 7 4 1 9 . 7 1 Leg 7 | . . . 5 . . . . . . 2 Wheel 1 | . . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 . 8 2 4 5 2 11 3 4 . Device 13 | 1 . 1 . 1 3 1 5 1 . . Storage 5 | 1 . 2 1 . . . . 1 . . Processor 5 | . . 1 . . . 1 1 1 1 . Hackware . | . . . . . . . . . . . Protection 18 | . . 4 1 3 2 . 5 . 3 . Artifact . | . . . . . . . . . . . Weapon 52 | 2 2 8 7 7 6 3 11 1 2 3 Energy Gun 8 | 1 . . . . 2 1 3 1 . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 23 | 1 2 5 4 3 3 . 3 . 1 1 Ballistic Cannon 4 | . . . . 1 . 1 1 . . 1 Launcher 13 | . . 3 3 3 . 1 2 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . 1 . . . Parts Lost 75 | . . 9 6 9 8 . 17 . 17 9 Power 7 | . . 1 1 1 1 . 1 . 2 . Propulsion 22 | . . 2 4 2 2 . 2 . 6 4 Utility 22 | . . 3 1 3 2 . 7 . 4 2 Weapon 24 | . . 3 . 3 3 . 7 . 5 3 Highest Loss Streak 9 | . . 7 4 6 2 . 6 . 9 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 94 86 82 86 91 95 84 85 42 Engine 1 | . 11 4 2 . 1 3 . . 4 . Core 5 | . 2 6 4 8 7 3 7 6 . . Treads 18 | . 28 21 11 14 19 22 20 20 22 8 Leg 2 | . . . 13 7 . . . . . . Device 11 | . 14 15 9 7 13 15 13 9 7 . Storage 8 | . 14 11 9 9 9 7 7 6 6 4 Processor 11 | . . 4 9 9 9 7 14 15 22 22 Protection 7 | . . 9 9 9 9 7 6 6 5 3 Energy Gun 2 | . . . . . 8 6 2 12 5 . Ballistic Gun 7 | . 26 15 14 9 5 . 3 . . . Ballistic Cannon 2 | . . . . . . 6 6 . . . Launcher 4 | . . 5 3 7 . 3 3 6 5 . Peak Build Rating 55 | 7 12 15 23 42 51 42 46 50 55 28 Average Rating 32 | 5 10 13 16 31 43 33 40 42 48 25 On Entrance 25 | . 7 12 15 23 42 28 42 35 50 28 Naked Turns . | . . . . . . . . . . . Heaviest Build 120 | 13 17 39 60 65 69 71 75 106 120 82 Greatest Support 112 | 40 40 40 60 97 97 63 67 60 112 56 Greatest Overweight (x) 4 | 1 . . 4 2 1 2 2 1 2 1 Average Overweight (x) . | . . . . . . 1 1 1 . . Largest Inventory Capacity 25 | 8 8 15 20 20 20 20 20 25 25 25 Average Capacity 18 | 6 8 9 18 20 20 20 20 24 25 21 Most Carried 24 | 2 8 10 16 20 20 20 20 18 24 19 Average Carried 15 | 1 6 7 10 17 18 17 17 15 20 16 Final Capacity 25 | 8 8 15 20 20 20 20 20 25 25 5 Final Carried 19 | 2 8 10 16 19 16 19 15 18 19 5 Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Mutant 10% | Gunner 8% | Scavenger-Gunner 5% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Matter Collected 4060 | 289 134 764 360 668 310 139 1120 . 101 175 Remotely 1364 | 156 134 410 . 421 243 . . . . . Salvage Created 5421 | 86 141 1080 488 610 743 121 1520 . 550 82 Parts 272 | 4 8 77 39 31 28 4 65 . 13 3 Haulers Intercepted 8 | . . 4 1 . . . 2 . 1 . Recyclers Shooed 6 | . . 3 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Combat Hostiles Destroyed 121 | . 4 24 12 25 15 2 28 . 9 2 Melee 7 | . . . . . 6 . 1 . . . Guns 51 | . 4 15 7 8 7 1 7 . 2 . Cannons 17 | . . . . 1 . 1 13 . . 2 AOE 46 | . . 9 5 16 2 . 7 . 7 . Classes Destroyed 16 | 2 1 7 2 1 . . 1 . 2 . Worker 3 | . . 1 . . . 1 1 . . . Builder 8 | . . 2 2 . 1 . 3 . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 8 | . . 4 1 . . . 2 . 1 . Recycler 3 | 1 . . . . . . 2 . . . Watcher 6 | . . 3 1 . . 1 1 . . . Swarmer 17 | . . 4 2 9 2 . . . . . Grunt 69 | . 4 12 6 11 11 2 19 . 4 . Brawler 1 | . . 1 . . . . . . . . Duelist 2 | . . . 1 . . . . . 1 . Sentry 22 | . . 7 2 3 2 . 7 . . 1 Specialist 3 | . . . . . . . . . 3 . Hunter 2 | . . . 1 1 . . . . . . Programmer 3 | . . . . . . . 2 . . 1 Heavy 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . 1 . . . . . . Best Kill Streak 7 | 2 3 7 6 3 3 2 7 . 5 2 Combat Bots Only 7 | . 3 5 4 3 2 2 7 . 5 2 Max Kills in Single Turn 3 | 1 1 3 3 3 2 1 2 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 3 3 2 . 2 . 2 . Melee 1 | . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Hostile Shots Fired 1216 | . 16 163 54 123 169 6 386 . 171 128 Missed 371 | . 4 37 14 36 46 1 137 . 59 37 Damage Taken 14870 | . 153 1821 816 1669 2070 84 3607 . 2651 1999 Core 2502 | . 46 172 99 233 194 18 390 . 347 1003 Absorbed by Shields 17 | . . . . . . . . . 17 . Redirected to Shielding 102 | . . . . . . . . . 39 63 Core Remaining (%) 57 | 100 81 57 . . 4 . 41 . 59 . Volleys Fired 398 | 3 13 86 31 85 32 8 105 . 17 18 Largest 3 | 2 2 2 2 2 2 2 3 . 2 1 Hottest 184 | 70 46 46 66 80 124 113 184 . 108 57 Shots Fired 595 | 6 26 118 53 105 53 15 181 . 20 18 Gun 369 | 6 26 103 45 58 52 8 58 . 7 6 Cannon 139 | . . . . 11 . 7 109 . . 12 Launcher 87 | . . 15 8 36 1 . 14 . 13 . Special . | . . . . . . . . . . . Kinetic 368 | 3 26 103 45 69 2 8 93 . 1 18 Thermal 115 | 3 . . . . 50 7 49 . 6 . Explosive 87 | . . 15 8 36 1 . 14 . 13 . Electromagnetic 25 | . . . . . . . 25 . . . Robot Hit Streak 32 | 1 5 17 14 32 12 8 14 . 8 8 Robot Miss Streak 5 | 3 2 4 2 3 2 1 4 . 1 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 2 1 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . Shots Hit Robots 429 | 2 17 91 44 58 56 12 120 . 14 15 Core Hits 299 | 2 5 47 28 50 27 6 83 . 44 7 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . Critical Strikes 18 | . . 2 . 1 3 2 7 . . 3 Burn 3 | . . . . . 2 1 . . . . Destroy 3 | . . 2 . 1 . . . . . . Blast 9 | . . . . . . 1 5 . . 3 Sever 3 | . . . . . 1 . 2 . . . Melee Attacks 62 | . . . . . 28 1 27 . . 6 Impact . | . . . . . . . . . . . Slashing 62 | . . . . . 28 1 27 . . 6 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14511 | 25 292 2259 1333 2282 1361 254 3943 . 2344 418 Guns 4729 | 25 290 1274 616 611 753 93 819 . 161 87 Cannons 2569 | . . . . 373 . 161 1818 . . 217 Explosions 6295 | . . 982 717 1298 97 . 1018 . 2183 . Melee 884 | . . . . . 511 . 282 . . 91 Ramming 34 | . 2 3 . . . . 6 . . 23 Kinetic 5198 | 25 290 1274 616 984 13 173 1519 . . 304 Thermal 1869 | . . . . . 740 81 887 . 161 . Explosive 6180 | . . 982 717 1298 97 . 903 . 2183 . Electromagnetic 346 | . . . . . . . 346 . . . Impact . | . . . . . . . . . . . Slashing 884 | . . . . . 511 . 282 . . 91 Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 15 . 2 7 Average Corruption 7 | . . . . . . . 8 . 1 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . . . . . . 39 . 1 2 Message Errors 7 | . . . . . . . 5 . . 2 Matter Fused 8 | . . . . . . . 8 . . . Heat Flow Errors 5 | . . . . . . . 5 . . . Energy Discharges 4 | . . . . . . . 4 . . . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . 3 . . . Data Loss (major) 4 | . . . . . . . 4 . . . Misfires 3 | . . . . . . . 3 . . . Alerts 1 | . . . . . . . 1 . . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 4 | . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 292 | . . 47 8 36 11 . 111 . 68 11 Projectiles 56 | . . . . . . . 45 . . 11 Explosions 236 | . . 47 8 36 11 . 66 . 68 . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . . 1 13 . . . Impact . | . . . . . . . . . . . Kinetic 13 | . . . . . . 1 12 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 879 | . . 58 186 226 52 . 357 . . . Shots 31 | . . 4 7 9 1 . 10 . . . Rammed 9 | . 1 . . . . . 2 . . 6 Targets Rammed 10 | . 1 1 . . . . 2 . . 6 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 574 | 18 55 141 14 118 574 . 179 . 5 . Average Temperature 97 | 9 27 45 5 48 196 . 43 . 2 . Received Heat Transfer 3984 | . 84 696 261 384 1080 63 1191 . 180 45 Effects 7 | . . . . . 7 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Short Circuit 3 | . . . . . 3 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Damage (major) 1 | . . . . . 1 . . . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . . . . . 6 . 2 . . . Heat Transferred 3694 | . . . . . 1776 259 1284 . 375 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Peak Influence 1563 | 10 143 770 690 1563 805 455 672 305 444 203 Initial 761 | . 6 59 261 451 761 366 115 305 213 203 Average 530 | 5 72 426 489 1055 705 361 329 305 277 184 Maximum Alert Level 4 | . . 3 2 4 3 2 2 1 2 1 Low Security (%) 13 | 100 100 19 . . . . 17 . 34 23 Level 1 32 | . . 18 20 . . 74 53 100 45 76 Level 2 25 | . . 48 79 14 31 25 29 . 20 . Level 3 19 | . . 13 . 46 68 . . . . . Level 4 9 | . . . . 39 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 26 | . 2 4 5 . 2 2 8 . 2 1 Investigation 7 | . 1 . 2 . 1 1 2 . . . Extermination 4 | . . . . . . 1 2 . . 1 Reinforcement 12 | . 1 3 1 . 1 . 4 . 2 . Assault 1 | . . 1 . . . . . . . . Garrison 2 | . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Distress Signals 11 | . . 2 1 . . . 8 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 6 38 13 24 19 4 40 . 16 4 Peak Tracking Total 7 | . 3 7 3 5 4 2 4 . 6 3 Tactical Retreats 9 | . . 2 . . 1 . 3 . 3 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Traps Triggered 8 | . . . . 3 1 . 2 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Machines Disabled 17 | . . 5 2 5 . . 4 . . 1 Max in Single Turn 2 | . . 2 2 2 . . 2 . . 1 Garrison Relay 3 | . . . . 3 . . . . . . Phase Generator 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Machines Accessed 27 | . 2 3 3 3 5 1 8 1 . 1 Terminals 19 | . 2 2 2 3 4 . 5 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 1 . . 1 Recycling Units 3 | . . . . . 1 . 2 . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 51 | . 5 6 5 4 12 3 13 2 . 1 Successful 19 | . 1 5 1 1 5 2 3 1 . . Failed 32 | . 4 1 4 3 7 1 10 1 . 1 Catastrophic 14 | . . 1 4 3 2 . 4 . . . Database Lockouts . | . . . . . . . . . . . Manual 23 | . 6 3 2 2 8 . 2 . . . Terminals 34 | . 5 4 4 4 9 . 6 2 . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 5 | . . . . . . . 4 . . 1 Recycling Units 6 | . . . . . 3 . 3 . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 11 | . 1 3 . 1 3 . 2 1 . . Part Schematic 1 | . . 1 . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . Scan Component 1 | . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 2 3 3 3 4 1 7 . . 1 Full Trace Events 8 | . 1 . 2 1 1 1 2 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 31 | . . . . . . 31 . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . 13 . . . . . . Machine Destruction 13 | . . . . 13 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Total Allies 11 | . . . . 1 . . 10 . . . Largest Group 10 | . . . . 1 . . 10 . . . Highest-Rated Group 173 | . . . . 31 . . 173 . . . Highest-Rated Ally 31 | . . . . 31 . . 29 . . . Total Orders 1 | . . . . . . . 1 . . . ROAM 1 | . . . . . . . 1 . . . Ally Attacks 93 | . . . . 9 . . 84 . . . Total Damage 1232 | . . . . 102 . . 1130 . . . Kills 10 | . . . . 1 . . 9 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Turns Passed 6964 | 84 226 813 299 1603 704 531 1727 205 327 445 Spaces Moved 2775 | 45 96 330 96 744 285 197 620 78 107 177 Core 39 | 11 . . . . . . . . . 28 Treads 2344 | 34 96 330 39 582 285 186 467 78 107 140 Legs 228 | . . . 57 162 . . . . . 9 Wheels 164 | . . . . . . 11 153 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 130 130 250 160 50 Average Speed 185 | 137 160 160 184 169 165 229 200 250 226 202 Slowest Speed 400 | 160 160 160 400 320 235 240 250 250 330 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . Exploration Rate (%) 34 | 3 23 46 14 84 37 6 71 2 85 3 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 29 | . . . . 21 . . 8 . . . Terrain Destroyed 667 | . . 64 84 252 9 . 162 . 68 28 Melee 2 | . . . . . . . 2 . . . Projectile 31 | . . . . . . . 25 . . 6 AOE 634 | . . 64 84 252 9 . 135 . 68 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Sto Fac DSF Fac Total 3905 | 57 148 509 159 979 427 261 893 87 167 218 Wait 339 | . 25 40 4 102 37 33 79 . 16 3 Move 2767 | 44 95 329 96 743 284 196 619 78 106 177 Hop . | . . . . . . . . . . . Pick Up 80 | 2 7 12 8 13 10 6 10 4 8 . Fast Attach 76 | 7 3 12 7 5 10 5 12 3 7 5 Attach 51 | . . 4 3 11 9 2 12 1 8 1 Detach 11 | . . 1 . 2 4 2 1 . 1 . Swap 34 | 1 . 10 7 6 . 1 9 . . . Drop 67 | . 4 14 3 7 13 7 15 1 1 2 Fire 398 | 3 13 86 31 85 32 8 105 . 17 18 Melee 62 | . . . . . 28 1 27 . . 6 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 9 | . 1 1 . . . . 2 . . 5 Escape Stasis 8 | . . . . 5 . . . . 3 . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Utility x2 321 | -9/Materials | Build established: Mutant 754 | -9/Materials | Lost 7 parts (2n3u2w) 865 | -9/Materials | Build established: Scavenger-Mutant 1099 | -9/Materials | Discovered new exit (range 16) 1111 | -9/Materials | First assault squad dispatched 1124 | -9/Materials | Entered another Materials area 1124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -8/Materials | Garrison activated, responded to threat 1285 | -8/Materials | Lost 4 parts (1p2n1u) 1423 | -8/Materials | Identified exit to Garrison 1423 | -8/Materials | Entered Garrison 1467 | -8/Garrison | Triggered checkpoint 1578 | -8/Garrison | Triggered checkpoint 1641 | -8/Garrison | Triggered checkpoint 1695 | -8/Garrison | Triggered checkpoint 1739 | -8/Garrison | Triggered checkpoint 2000 | -8/Garrison | Discovered new exit (range 12) 2103 | -8/Garrison | Spotted B-75 Beast 2145 | -8/Garrison | Destroyed B-75 Beast 2147 | -8/Garrison | Core integrity fell below 50% 2192 | -8/Garrison | Lost 6 parts (1p1n1u3w) 2360 | -8/Garrison | Rescued a captive Derelict 2388 | -8/Garrison | Build established: Mutant 2416 | -8/Garrison | Discovered new exit (range 11) 2436 | -8/Garrison | Garrison Relay disabled 2719 | -8/Garrison | Triggered checkpoint 2818 | -8/Garrison | Garrison Relay disabled 2858 | -8/Garrison | Phase Generator disabled 3026 | -8/Garrison | Entered Materials 3452 | -8/Materials | Identified exit to Factory 3684 | -8/Materials | Core integrity fell below 20% 3730 | -8/Materials | Entered Factory 3730 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3928 | -7/Factory | Build established: Scavenger-Mutant 3981 | -7/Factory | Fabricated Rocket Launcher (x1) 4146 | -7/Factory | Discovered new exit (range 15) 4261 | -7/Factory | Identified exit to Storage 4261 | -7/Factory | Entered Storage 4393 | -7/Storage | Identified exit to Recycling 4395 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4703 | -7/Storage | Build established: Commander-Gunner 4735 | -7/Storage | Lost 3 allies 4848 | -7/Storage | Lost 4 parts (1n1u2w) 5180 | -7/Storage | Crushed by falling debris 5409 | -7/Storage | Crushed by falling debris 5409 | -7/Storage | System corruption reached 10% 5784 | -7/Storage | Destroyed 7 combat bots 5891 | -7/Storage | Discovered new exit (range 16) 5916 | -7/Storage | Core integrity fell below 50% 5983 | -7/Storage | Lost 6 parts (1n2u3w) 5985 | -7/Storage | Identified exit to Factory 5988 | -7/Storage | Entered Factory 5988 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6193 | -6/Factory | Identified exit to DSF 6193 | -6/Factory | Entered DSF 6249 | -6/DSF | Additional patrols routed to DSF 6264 | -6/DSF | Lost 3 parts (1p1n1w) 6392 | -6/DSF | Lost 3 parts (2n1w) 6449 | -6/DSF | Sterilization system engaged 6469 | -6/DSF | Ambient heat levels rising (+10) 6470 | -6/DSF | Discovered new exit (range 20) 6484 | -6/DSF | Ambient heat levels rising (+10) 6499 | -6/DSF | Ambient heat levels rising (+10) 6514 | -6/DSF | Ambient heat levels rising (+10) 6518 | -6/DSF | Identified exit to Factory 6520 | -6/DSF | Entered Factory 6520 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6536 | -5/Factory | Lost 9 parts (1p3n2u3w) 6726 | -5/Factory | Build established: Mutant 6897 | -5/Factory | Core integrity fell below 50% 6937 | -5/Factory | Core integrity fell below 20% 6965 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer builds a Wall. Penetrated by Slug. VSS Leg destroyed. Slug penetrates H-66 Slayer. Penetrated by Slug. U-05 Engineer builds a Wall. Slug penetrates H-66 Slayer. Destroyed Phase Shifter. Penetrated by Slug. Critical hit (Destroy). KE Penetrator destroyed. U-05 Engineer lays Concrete. Acquired Imp. Treads. U-05 Engineer lays Concrete. Slammed into H-66 Slayer. U-05 Engineer lays Concrete. Acquired 2 matter. Slammed into H-66 Slayer. Acquired 23 matter. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# """T""" #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# #????????????? | | ??????????????????????## % ##???????????? | | ??????????????????????# * ;##??????????? | | ######????????????????#% % ; #??????????? | | #????????????????## ! ]; #??????????? | | """ #?????????????????# @h ; #?????????? | | R"" #?????????????????#= % ! ; ##?????????? | | " #####?????????????#% ! !! ; #??????????? | | # #?????????????# #?????????? | | """ + #???#############;#;;;;;;#;; #?????????? | | """" # | #???# u########?????? | | """" ## ##???# ?? | | ## #????# ########?????? | | ####### #????# #????????????? | | # #????# #????????????? | | # #????# ############## ;#???????????? | | # ###### #????????????? ??????????? | | # #??????????????####?????????? | | # #???????????????????????????? | | + ####????????????????????????? | | # # #????????????????????????? | | # !! ###???????????????????????? | | ###### |!= #???????????????????????? | | #????# !!!!! #???????????????????????? | | #???# !!! #???????????????????????? | | #???# ! #???????????????????????? | | #######???# #???????????????????????? | | ??????????# ##???????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed CoolantDeepSubcomponent Manual? 0 Play Time 01:23:12 Cumulative 20.3 hours Start 2025.04.03 @ 20:14:00 End 2025.04.03 @ 21:35:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 017e98d8-b694-4e18-a997-b420f42da0cf