Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.16 @ 16:55:56 Player: Luigi Panache Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2190) 2190 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 4414 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 275 Friendly Fire -33 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Treading (460) Ox3 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Large Matter Pod (150) Improved Terrain Scanner Core Shielding Light Armor Plating Hacking Suite Drone Bay (2/2) EM Shotgun Compact Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Minigun Rocket Launcher Rocket Launcher Rocket Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Large Matter Pod Improved Terrain Scanner Core Shielding Light Armor Plating Hacking Suite Drone Bay Heavy Assault Rifle Heavy Assault Rifle Minigun Rocket Launcher Rocket Launcher Rocket Launcher Datajack Katana [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 60 | . 5 5 22 28 Power 4 | . . 1 1 2 Engine 2 | . . . 1 1 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 15 | . . 2 3 10 Treads 15 | . . 2 3 10 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 1 . 8 4 Device . | . . . . . Storage 2 | . . . 1 1 Processor 1 | . . . 1 . Hackware 2 | . 1 . . 1 Protection 8 | . . . 6 2 Artifact . | . . . . . Weapon 28 | . 4 2 10 12 Energy Gun 7 | . 3 . 1 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 14 | . 1 2 6 5 Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 13 | . 4 . 4 5 Power 2 | . . . . 2 Propulsion 3 | . 1 . 2 . Utility 3 | . . . 2 1 Weapon 5 | . 3 . . 2 Highest Loss Streak 4 | . 2 . 4 2 Average Slot Usage (%) 93 | . 92 99 94 91 Engine 4 | . 14 1 1 3 Core 4 | . . 12 8 1 Treads 16 | . . 27 18 21 Leg 4 | . 23 . . . Storage 11 | . 14 14 11 11 Processor 7 | . . . 11 11 Hackware 14 | . 11 14 11 19 Protection 3 | . . . 10 1 Energy Gun 5 | . 14 1 . 4 Ballistic Gun 16 | . 12 26 21 12 Slashing Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 92 | 12 13 18 37 92 Greatest Support 46 | 20 20 40 43 46 Greatest Overweight (x) 8 | . 1 1 8 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 8 15 25 Average Capacity 16 | 8 8 8 13 24 Most Carried 25 | 6 8 8 15 25 Average Carried 14 | 6 7 7 12 21 Final Capacity 25 | 8 8 8 15 25 Final Carried 25 | 6 8 8 15 25 Class Distribution -------------------- 65% | Mutant 27% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1774 | 192 101 50 858 573 Remotely . | . . . . . Salvage Created 2779 | . 438 . 1064 1277 Parts 214 | . 39 . 87 88 Haulers Intercepted 7 | . 1 . 3 3 Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 58 | . 12 . 25 21 Guns 53 | . 12 . 20 21 AOE 5 | . . . 5 . Classes Destroyed 13 | . 6 . 6 1 Worker 6 | . 1 . 4 1 Builder 8 | . 1 . 5 2 Tunneler 1 | . . . 1 . Hauler 7 | . 1 . 3 3 Recycler 1 | . . . . 1 Mechanic 1 | . . . 1 . Operator 5 | . 2 . 3 . Watcher 5 | . . . 3 2 Swarmer 12 | . 6 . 3 3 Grunt 30 | . 6 . 16 8 Brawler 2 | . . . 1 1 Duelist 3 | . . . 3 . Sentry 11 | . . . 2 9 Best Kill Streak 11 | . 5 . 11 4 Combat Bots Only 6 | . 5 . 6 3 Max Kills in Single Turn 4 | . 1 . 4 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 3106 | . 481 . 1264 1361 Core 469 | . 66 . 152 251 Absorbed by Shields 4 | . . . . 4 Core Remaining (%) 86 | 100 . 73 . . Volleys Fired 243 | . 82 . 87 74 Largest 2 | . 2 . 2 2 Hottest 80 | . 80 . 55 68 Shots Fired 450 | . 152 . 164 134 Gun 438 | . 152 . 152 134 Cannon . | . . . . . Launcher 12 | . . . 12 . Special . | . . . . . Kinetic 311 | . 62 . 152 97 Thermal 90 | . 90 . . . Explosive 12 | . . . 12 . Electromagnetic 37 | . . . . 37 Robot Hit Streak 25 | . 13 . 11 25 Robot Miss Streak 10 | . 7 . 10 3 Penetration Max . | . . . . . Secondary Targets 9 | . 2 . 4 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 312 | . 90 . 113 109 Core Hits 153 | . 32 . 79 42 Critical Hits 1 | . 1 . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Melee Attacks 11 | . . . . 11 Impact . | . . . . . Slashing 11 | . . . . 11 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5820 | . 855 3 2964 1998 Guns 4096 | . 853 . 1612 1631 Cannons . | . . . . . Explosions 1351 | . . . 1292 59 Melee 276 | . . . . 276 Ramming 97 | . 2 3 60 32 Kinetic 3035 | . 254 . 1612 1169 Thermal 658 | . 599 . . 59 Explosive 1292 | . . . 1292 . Electromagnetic 462 | . . . . 462 Impact . | . . . . . Slashing 276 | . . . . 276 Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Effects 16 | . . . . 16 Message Errors 4 | . . . . 4 Matter Fused 5 | . . . . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 139 | . . . 33 106 Projectiles . | . . . . . Explosions 33 | . . . 33 . Melee 106 | . . . . 106 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 26 | . . . 4 22 Shots 2 | . . . 1 1 Rammed 19 | . . 1 12 6 Targets Rammed 24 | . 3 1 13 7 Kicked 3 | . 3 . . . Crushed 2 | . . . 1 1 Highest Temperature 258 | . 258 . 54 234 Average Temperature 45 | . 59 . 15 35 Received Heat Transfer 1131 | . 147 . 516 468 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . . 1 Heat Transferred 1542 | . 1492 . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 541 | . 342 227 541 440 Initial 228 | . . 88 10 228 Average 281 | . 136 184 416 272 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 27 | 100 62 33 7 24 Level 1 45 | . 37 66 12 69 Level 2 27 | . . . 80 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 1 9 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 10 | . 2 . 7 1 Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 8 | . 1 . 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . 38 5 57 29 Peak Tracking Total 7 | . 5 3 7 5 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 8 | . . . 4 4 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 14 | . 3 1 3 7 Terminals 10 | . 3 . 2 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 49 | . 16 1 12 20 Successful 31 | . 10 1 4 16 Failed 18 | . 6 . 8 4 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 29 | . 14 . 10 5 Terminals 35 | . 16 . 11 8 Fabricators . | . . . . . Repair Stations 12 | . . . . 12 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 1 2 3 Part Schematic 2 | . 2 . . . Open Door 4 | . . 1 . 3 Branch Access Points 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . . . . 12 Scan Component 6 | . . . . 6 Repair 6 | . . . . 6 Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 5 . 1 1 Terminals 7 | . 5 . 1 1 Track 1 | . 1 . . . Botnet 5 | . 3 . 1 1 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 . 3 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 2 . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . . . 6 Time 206 | . . . . 206 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 48 | . . 17 31 . Total Damage 629 | . . 230 399 . Kills 12 | . . 5 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 4853 | 3 967 418 1490 1975 Spaces Moved 1733 | 3 341 241 639 509 Core 42 | . . . 39 3 Treads 1343 | . . 237 600 506 Legs 348 | 3 341 4 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 160 Average Speed 200 | 120 146 160 177 285 Slowest Speed 460 | 120 200 200 450 460 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 2 57 59 61 77 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 60 | . . . 56 4 Melee . | . . . . . Projectile . | . . . . . AOE 60 | . . . 56 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2635 | 2 670 274 826 863 Wait 493 | . 231 18 36 208 Move 1729 | 2 340 240 638 509 Hop . | . . . . . Pick Up 42 | . 6 4 14 18 Fast Attach 17 | . 3 2 6 6 Attach 11 | . 1 2 2 6 Detach . | . . . . . Swap 32 | . 1 1 14 16 Drop 33 | . 3 6 16 8 Fire 243 | . 82 . 87 74 Melee 11 | . . . . 11 Ram 1 | . . . 1 . Kick 3 | . 3 . . . Crush 20 | . . 1 12 7 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 971 | -10/Materials | Entered Mines 974 | -10/Mines | Met a Derelict shopkeep closing up shop 1018 | -10/Mines | Learned location of 1 exit from Materials 1042 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1233 | -10/Mines | Learned 2 Materials zone layouts 1315 | -10/Mines | Found a hidden stash of uninstalled traps 1372 | -10/Mines | Discovered new exit (range 7) 1389 | -10/Mines | Entered Materials 1389 | -9/Materials | Accompanied by 3 allies 1389 | -9/Materials | Evolved 2 slots: Utility x2 1390 | -9/Materials | Identified exit to Materials 1597 | -9/Materials | Identified exit to Mines 1597 | -9/Materials | Identified exit to Storage 1999 | -9/Materials | Discovered exit to Materials (range 14) 2589 | -9/Materials | First assault squad dispatched 2728 | -9/Materials | Lost 4 parts (2n2u) 2879 | -9/Materials | Entered Storage 2983 | -9/Storage | Repaired Imp. Assault Rifle 3010 | -9/Storage | Repaired Lgt. Treads 3353 | -9/Storage | Core integrity fell below 50% 3469 | -9/Storage | Build established: Hacker-Mutant 3731 | -9/Storage | Repaired Lgt. Treads 3758 | -9/Storage | Repaired Lgt. Treads 3785 | -9/Storage | Repaired Lgt. Treads 3832 | -9/Storage | Core integrity fell below 20% 3847 | -9/Storage | Repaired Imp. Assault Rifle 4034 | -9/Storage | Used back door to open Recycling access 4034 | -9/Storage | Discovered new exit (range 5) 4854 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04739_ H:XD/9UHRJLU YDFIUHY:G 04747_ Dropped EM Pulse Gun. 04747_ Acquired EM Shotgun. 04757_ System corrupted: Heat flow error (+185). 04785_ VS6|THC8GUHTPNUM2,# ,H 5:DGNFBN 04792_ System corrupted: Hvy. EM Pulse Gun failed to cycle. 04795_ Slammed into Y-45 Defender. 04796_ Hvy. EM Pulse Gun destroyed. 04799_ Lgt. Nuclear Core destroyed. 04804_ Y-45 Defender destroyed. 04806_ Acquired 26 matter. 04822_ R-06 Scavenger inserts Heat Sink into recycling unit. 04831_ System corrupted: Matter fused (-5). 04831_ R-06 Scavenger collects Imp. Ion Engine. 04834_ R-06 Scavenger collects Heat Sink. 04838_ R-06 Scavenger collects Lgt. Treads. 04848_ System corrupted: Imp. Treads rejected. 04853_ Triggered Stasis Trap. 04853_ A bubble of rippling energy engulfs the area. 04853_ Field strength at 70. 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Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneDefenseFalx Manual? 0 Play Time 00:27:47 Cumulative 276.9 hours Start 2021.02.16 @ 16:27:43 End 2021.02.16 @ 16:55:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 132 Adventurer 68 Explorer 78 Win Type - Total 21 Types 15/0/4/2/0/0/0/0/0 Lore% 78 Gallery% 86 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b3244c7-3b3d-450c-a8f5-81cc28067b73