Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 10:07:29 Player: Grimhilt Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2192) 2192 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4897 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 156/300 Energy 44/100 System Corruption 4% Temperature Critical (740) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Beam Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Heat Sink Heat Sink Cooling System Large Storage Unit Lightning Gun Beam Rifle Particle Gun Plasma Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Plasma Cannon Plasma Cannon Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Micro Nuclear Core Heat Sink Heat Sink Improved Heat Sink Cooling System Large Storage Unit Huge Storage Unit Lightning Gun Beam Rifle Particle Gun Beam Cannon Plasma Cannon Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 65 | 6 2 16 20 21 Power 16 | 1 . 4 6 5 Engine 10 | 1 . 4 4 1 Core 6 | . . . 2 4 Reactor . | . . . . . Propulsion 19 | 2 . 7 7 3 Treads . | . . . . . Leg 17 | 2 . 5 7 3 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 3 1 6 Device 5 | . . 2 . 3 Storage 5 | 1 2 1 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 17 | 2 . 2 6 7 Energy Gun 3 | 1 . . 1 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 10 | 1 . 2 5 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 42 | . 1 7 8 26 Power 10 | . 1 1 3 5 Propulsion 15 | . . 4 4 7 Utility 9 | . . 1 1 7 Weapon 8 | . . 1 . 7 Highest Loss Streak 17 | . 1 3 7 17 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 86 | . 84 93 87 79 Engine 11 | . 3 20 12 6 Core 2 | . . . 4 4 Leg 25 | . 28 18 30 23 Device 6 | . . 9 9 6 Storage 15 | . 23 20 10 7 Protection 3 | . . . 2 11 Energy Gun 5 | . 14 1 4 3 Ballistic Gun 14 | . 14 20 13 11 Naked Turns . | . . . . . Heaviest Build 78 | 12 47 57 60 78 Greatest Support 53 | 20 20 20 53 53 Greatest Overweight (x) 21 | . 2 5 5 21 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 8 13 20 20 20 Average Carried 15 | 4 9 14 19 19 Final Capacity 25 | 8 20 20 20 25 Final Carried 20 | 4 13 20 20 12 Class Distribution -------------------- 61% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1594 | 221 107 269 563 434 Remotely . | . . . . . Salvage Created 2901 | . 372 603 1101 825 Parts 171 | . 26 45 54 46 Haulers Intercepted 4 | . 2 . 1 1 Recyclers Shooed 7 | . 2 2 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 8 13 17 12 Guns 45 | . 8 13 17 7 Cannons 2 | . . . . 2 AOE 3 | . . . . 3 Classes Destroyed 11 | . 5 2 2 2 Worker 4 | . 1 1 1 1 Builder 4 | . . . 1 3 Hauler 4 | . 2 . 1 1 Recycler 6 | . . 1 3 2 Watcher 5 | . 2 2 1 . Swarmer 10 | . 6 4 . . Grunt 27 | . 2 6 11 8 Brawler 1 | . . . . 1 Sentry 10 | . . 3 5 2 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 11 | . 4 5 4 11 Combat Bots Only 5 | . 3 5 3 5 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5221 | . 303 948 1182 2788 Core 1233 | . 62 300 171 700 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . 8 44 Core Remaining (%) 67 | 100 75 25 68 . Volleys Fired 274 | . 53 81 85 55 Largest 3 | . 2 2 2 3 Hottest 185 | . 60 60 80 185 Shots Fired 538 | . 96 158 165 119 Gun 511 | . 96 158 165 92 Cannon 24 | . . . . 24 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 400 | . 53 135 133 79 Thermal 90 | . 43 23 . 24 Explosive 3 | . . . . 3 Electromagnetic 45 | . . . 32 13 Robot Hit Streak 22 | . 7 22 17 10 Robot Miss Streak 11 | . 4 11 4 5 Penetration Max . | . . . . . Secondary Targets 7 | . . 2 2 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 333 | . 53 90 112 78 Core Hits 153 | . 25 31 54 43 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 2 3 2 Destroy 4 | . . 2 1 1 Corrupt 3 | . . . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5458 | . 582 863 1993 2020 Guns 4512 | . 571 861 1993 1087 Cannons 418 | . . . . 418 Explosions 515 | . . . . 515 Melee . | . . . . . Ramming 13 | . 11 2 . . Kinetic 3411 | . 250 707 1493 961 Thermal 893 | . 321 154 . 418 Explosive 383 | . . . . 383 Electromagnetic 758 | . . . 500 258 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . . 5 Average Corruption 3 | . 1 . . 4 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 14 | . 1 . . 13 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Heat Flow Errors 3 | . 1 . . 2 Energy Discharges 3 | . . . . 3 Data Loss (major) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 15 | . . . . 15 Projectiles . | . . . . . Explosions 15 | . . . . 15 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | . 1 3 . . Kicked 4 | . 1 3 . . Crushed . | . . . . . Highest Temperature 804 | . 120 236 30 804 Average Temperature 120 | . 45 91 6 307 Received Heat Transfer 1761 | . 126 324 513 798 Effects 37 | . . . . 37 Shutdowns 8 | . . . . 8 Energy Bleed 4 | . . . . 4 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 5 | . . . . 5 Damage (major) 12 | . . . . 12 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 1 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 1 . 2 Heat Transferred 1875 | . 725 350 . 800 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 288 | . 191 288 217 245 Initial 94 | . . 1 57 94 Average 113 | . 52 158 139 109 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 86 | 100 100 67 80 99 Level 1 13 | . . 32 19 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 1 4 5 Investigation 2 | . . . 2 . Extermination 1 | . . . . 1 Reinforcement 5 | . . 1 2 2 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 2 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 87 | . 15 23 30 19 Peak Tracking Total 9 | . 3 9 6 5 Tactical Retreats 7 | . 1 5 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . . 3 3 5 Max in Single Turn 2 | . . 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 5 | . 2 2 1 . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 19 | . 8 5 6 . Successful 13 | . 4 3 6 . Failed 6 | . 4 2 . . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 8 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 2 . . Record 4 | . 3 1 . . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 173 | . . 173 . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4426 | 93 1070 992 1303 968 Spaces Moved 1476 | 73 356 268 444 335 Core 18 | 14 . . . 4 Treads . | . . . . . Legs 1442 | 59 356 252 444 331 Wheels 16 | . . 16 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 110 190 190 Average Speed 224 | 106 256 259 193 230 Slowest Speed 1100 | 120 260 470 470 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 59 30 28 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . . . 32 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 31 | . . . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2127 | 88 429 418 754 438 Wait 220 | . 7 25 174 14 Move 1472 | 72 355 267 443 335 Hop . | . . . . . Pick Up 67 | 10 10 21 16 10 Fast Attach 8 | . . . 7 1 Attach 42 | 6 2 11 6 17 Detach 2 | . 1 1 . . Swap 15 | . . 5 7 3 Drop 23 | . . 4 16 3 Fire 274 | . 53 81 85 55 Melee . | . . . . . Ram . | . . . . . Kick 4 | . 1 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 15) 773 | -10/Materials | Discovered new exit (range 12) 1130 | -10/Materials | Discovered new exit (range 13) 1164 | -10/Materials | Entered another Materials area 1164 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1343 | -9/Materials | Core integrity fell below 50% 1371 | -9/Materials | Lost 3 parts (1p1n1w) 1725 | -9/Materials | Build established: Scavenger-Mutant 2083 | -9/Materials | Discovered new exit (range 9) 2156 | -9/Materials | Entered another Materials area 2156 | -8/Materials | Evolved 2 slots: Propulsion x2 3092 | -8/Materials | Lost 7 parts (3p4n) 3248 | -8/Materials | Discovered new exit (range 5) 3459 | -8/Materials | Entered Factory 3459 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3532 | -7/Factory | Discovered new exit (range 10) 3919 | -7/Factory | Lost 3 parts (2n1w) 3958 | -7/Factory | Lost 4 parts (2n1u1w) 4239 | -7/Factory | Garrison activated, responded to threat 4402 | -7/Factory | Core integrity fell below 50% 4423 | -7/Factory | Core integrity fell below 20% 4427 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04416_ Power failure, Rnf. Deuterium Engine shutdown. 04416_ Overheating: Energy bleed (-52). 04417_ Overheating: System Restoration Module damaged (-6). 04418_ Plasma Cannon broken. 04418_ Overheating: Short circuit. 04418_ Broken Plasma Cannon destroyed. 04418_ System Restoration Module destroyed. 04418_ Rnf. Deuterium Engine destroyed. 04419_ Overheating: Hcp. Storage Unit damaged (-52). 04421_ Overheating: Huge Storage Unit damaged (-348). 04422_ Imp. Heat Sink broken. 04422_ Overheating: Short circuit. 04423_ Overheating: Core damaged (-91). 04424_ Power failure, Lgt. Nuclear Core shutdown. 04424_ Overheating: Energy bleed (-8). 04426_ Overheating: Hcp. Storage Unit damaged (-2). 04426_ Y-54 Guardian heat damages core (-9). 04427_ Overheating: Lgt. Nuclear Core damaged (-8). 04427_ Lgt. Nuclear Core destroyed. 04427_ Hcp. Storage Unit destroyed. 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" "?????????? | | """ #????"???????????? | | ###+################## """ #????????????????? | | ? ???????????????# #????????????????? | | ?? ?????????????# #????????????????? | | ????"""#????????????# """ #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Item Schematics ----------------- Lightning Gun | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterStasisWand Manual? 0 Play Time 00:37:19 Cumulative 19.2 hours Start 2022.05.30 @ 09:33:18 End 2022.05.30 @ 10:07:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29718417-374c-4b83-936c-18c284d336b5