Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.08 @ 19:09:44 Player: The Overplayer Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2792) 2792 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7242 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 100/300 Energy 66/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Machine Analyzer Phase Shifter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Large Battery (200) Great Axe Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Fission Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Target Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Medium Treads Nuclear Pulse Thruster Improved Heat Sink Cooling System Large Battery Hacking Suite Heavy Laser Flak Gun Slug Cannon Mining Laser Heavy Mace [Rating: 57] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 5 | . . . 2 1 1 . 1 Weapon 1 | . . . . . 1 . . Parts Attached 80 | 7 5 3 11 24 2 7 21 Power 8 | 1 2 . 1 1 . . 3 Engine 7 | 1 2 . 1 1 . . 2 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 2 . 2 13 . 5 6 Treads 26 | 2 2 . 2 12 . 3 5 Leg 2 | . . . . . . 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . 1 . . 1 Utility 27 | 2 1 . 5 9 2 2 6 Device 8 | 1 . . 1 1 . 2 3 Storage 3 | 1 1 . . 1 . . . Processor 5 | . . . 1 . 2 . 2 Hackware 2 | . . . . 2 . . . Protection 9 | . . . 3 5 . . 1 Artifact . | . . . . . . . . Weapon 15 | 2 . 3 3 1 . . 6 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . 3 2 1 . . 3 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Corrupted Parts 4 | . . . . . . . 4 System Corruption 37 | . . . . . . . 37 Parts Lost 24 | . . . 1 2 . 10 11 Power 2 | . . . . . . 1 1 Propulsion 11 | . . . 1 . . 5 5 Utility 6 | . . . . 2 . 1 3 Weapon 5 | . . . . . . 3 2 Highest Loss Streak 14 | . . . 1 1 . 10 14 To Critical Strikes . | . . . . . . . . Average Backups 12 | . 7 15 14 14 11 12 10 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | . . 2 1 1 1 2 2 Utility 6 | . 5 9 8 7 5 5 3 Weapon 3 | . . 2 3 4 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 16 | . 2 . . 3 . . 11 Power 2 | . 1 . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 6 | . 1 . . 2 . . 3 Weapon 7 | . . . . 1 . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 99 97 88 76 Engine 9 | . 13 14 11 9 7 6 4 Treads 23 | . 28 28 21 27 23 19 15 Device 8 | . 14 14 11 4 . 10 9 Storage 9 | . 14 14 11 9 7 7 4 Processor 9 | . . . 9 9 12 16 15 Hackware 3 | . . . . 8 7 . . Protection 9 | . . . 12 13 15 6 4 Ballistic Gun 18 | . 28 28 21 17 23 18 12 Peak Build Rating 57 | 7 10 10 18 27 31 37 57 Average Rating 24 | 5 7 10 16 23 30 32 41 On Entrance 15 | . 7 10 10 18 26 31 23 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 154 | . . . . . . . 154 Heaviest Build 58 | 13 33 33 49 51 41 44 58 Greatest Support 84 | 40 40 40 40 60 60 84 78 Greatest Overweight (x) 2 | . . . 2 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 13 Most Carried 15 | 1 15 15 15 15 12 15 15 Average Carried 12 | . 7 14 14 14 10 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 1 15 15 15 13 10 14 3 Class Distribution -------------------- 54% | Mutant 19% | Scavenger-Mutant 17% | Scavenger-Gunner 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2509 | 180 215 14 444 953 . 62 641 Remotely . | . . . . . . . . Salvage Created 3368 | 114 427 47 687 1335 . 62 696 Parts 220 | 4 41 7 35 95 . 6 32 Haulers Intercepted 6 | . 2 . 1 2 . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 67 | . 11 3 11 28 . 1 13 Guns 60 | . 11 3 11 28 . 1 6 Cannons 3 | . . . . . . . 3 AOE 2 | . . . . . . . 2 Classes Destroyed 15 | 2 5 . 3 2 . 1 2 Worker 3 | . . . 1 1 . . 1 Builder 1 | . . . . 1 . . . Tunneler 1 | 1 . . . . . . . Hauler 6 | . 2 . 1 2 . . 1 Recycler 3 | 1 . . 2 . . . . Operator 4 | . 1 . 1 1 . . 1 Watcher 5 | . 1 . . 2 . . 2 Swarmer 17 | . 6 3 . 8 . . . Grunt 29 | . 5 . 8 11 . . 5 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . 1 2 . . . Sentry 12 | . . . 2 6 . . 4 Specialist 1 | . . . . . . 1 . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | 2 4 3 4 8 . 1 3 Combat Bots Only 8 | . 4 3 3 8 . 1 3 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 917 | . 73 9 103 178 . 145 409 Missed 302 | . 20 2 25 54 . 45 156 Hits 615 | . 53 7 78 124 . 100 253 Melee 16 | . . . 1 8 . 7 . Projectile 599 | . 53 7 77 116 . 93 253 AOE 2 | . . . . . . . 2 Critical Strikes 15 | . . . 1 6 . 4 4 Actively Blocked 1 | . . . . . . 1 . Part Disruptions 2 | . . . . . . . 2 Damage Taken 8249 | . 500 56 972 1912 . 2024 2785 Core 1525 | . 22 6 117 166 . 364 850 Absorbed by Shields 67 | . . . . . . . 67 Redirected to Shielding 207 | . . . . . . 158 49 Regen/Repaired (Parts) 139 | . . . . 139 . . . Core Remaining (%) 75 | 100 . 88 70 69 . 48 . Volleys Fired 258 | 7 53 4 52 100 . 4 38 Largest 3 | 2 2 2 2 2 . 3 3 Hottest 100 | 40 40 40 60 46 . 69 100 Shots Fired 538 | 14 106 8 103 195 . 12 100 Gun 512 | 14 106 8 100 191 . 12 81 Cannon 24 | . . . 3 4 . . 17 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 536 | 14 106 8 103 195 . 12 98 Thermal . | . . . . . . . . Explosive 2 | . . . . . . . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 7 12 2 17 14 . 7 12 Robot Miss Streak 13 | 2 13 2 5 6 . 1 10 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 2 1 . 3 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 382 | 9 60 3 72 130 . 8 100 Core Hits 245 | 4 30 4 31 62 . 3 111 Critical Kills . | . . . . . . . . Critical Parts Destroyed 7 | . . . 3 1 . . 3 Critical Strikes 7 | . . . 3 1 . . 3 Destroy 4 | . . . 3 1 . . . Smash 3 | . . . . . . . 3 Melee Attacks 10 | . . . . . . . 10 Impact 10 | . . . . . . . 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6001 | 73 509 34 995 1980 . 123 2287 Guns 5040 | 73 504 34 985 1978 . 123 1343 Cannons 235 | . . . . . . . 235 Explosions 370 | . . . . . . . 370 Melee 291 | . . . . . . . 291 Ramming 65 | . 5 . 10 2 . . 48 Kinetic 5275 | 73 504 34 985 1978 . 123 1578 Thermal 172 | . . . . . . . 172 Explosive 96 | . . . . . . . 96 Electromagnetic 102 | . . . . . . . 102 Impact 291 | . . . . . . . 291 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 40 | . 2 2 . . . 2 40 Average Corruption 26 | . 2 2 . . . 1 34 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . 1 1 . . . 1 61 Message Errors 10 | . . . . . . . 10 Matter Fused 12 | . 1 . . . . . 11 Heat Flow Errors 6 | . . . . . . . 6 Energy Discharges 5 | . . . . . . . 5 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 10 | . . 1 . . . 1 8 Data Loss (major) 3 | . . . . . . . 3 Misfires 3 | . . . . . . . 3 Alerts 1 | . . . . . . . 1 Misdirections 6 | . . . . . . . 6 Weapon Failures 7 | . . . . . . . 7 Overload Shots . | . . . . . . . . Overflow Damage 101 | . . . . . . . 101 Projectiles . | . . . . . . . . Explosions 13 | . . . . . . . 13 Melee 88 | . . . . . . . 88 Knockbacks 13 | . . . . . . . 13 Impact 2 | . . . . . . . 2 Kinetic 11 | . . . . . . . 11 Secondary . | . . . . . . . . Self-Inflicted Damage 166 | . . . . . . . 166 Shots 3 | . . . . . . . 3 Rammed 11 | . 2 . 1 1 . . 7 Targets Rammed 12 | . 2 . 1 2 . . 7 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 250 | . 23 16 195 216 . . 250 Average Temperature 52 | . 7 8 56 43 . . 78 Received Heat Transfer 2173 | . 159 . 441 702 . 267 604 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 4 | . . . . . . . 4 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . . . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Maximum Alert Level 2 | . 1 . . 1 . . 2 Low Security (%) 82 | 100 95 100 100 70 100 100 76 Level 1 15 | . 4 . . 29 . . 13 Level 2 2 | . . . . . . . 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 451 | 5 213 133 123 386 172 148 451 Initial 168 | . . 63 35 14 168 113 25 Average 124 | 1 101 110 58 135 167 115 184 Influence Increases 2659 | 10 383 70 389 813 4 35 955 Destroy 0b10 Robot/C 1340 | . 220 60 220 560 . 20 260 Destroy 0b10 Robot/NC 115 | 10 20 . 25 35 . . 25 Destroy Leader 332 | . 46 10 52 128 . . 96 Successful Hack 104 | . 7 . . 40 4 . 53 Disable Machine 135 | . . . 30 . . . 105 Anti-Garrison Action 200 | . . . . . . . 200 Destroy Structure 43 | . . . 2 5 . . 36 Lose Combat Pursuer 390 | . 90 . 60 45 . 15 180 Influence Decreases 2223 | 10 219 141 448 476 213 149 567 Entered New Map 454 | . . 101 58 20 203 49 23 Time Decay 1529 | 10 219 40 380 436 10 . 434 Lost Part 240 | . . . 10 20 . 100 110 Squads Dispatched 22 | . 2 . 1 4 . 1 14 Investigation 7 | . . . . 1 . . 6 Extermination 2 | . . . . . . . 2 Reinforcement 9 | . 2 . 1 3 . 1 2 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 5 | . 2 . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 21 3 19 39 . 11 39 Peak Tracking Total 13 | . 5 1 4 5 . 9 13 Tactical Retreats 14 | . 3 . 4 3 . 1 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 9 | . 1 . . 1 . 2 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 9 | . . . 2 . . . 7 Max in Single Turn 4 | . . . 1 . . . 4 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 30 | . 1 . 4 10 1 . 14 Terminals 19 | . 1 . 3 7 1 . 7 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . 1 . . 2 Recycling Units 2 | . . . 1 . . . 1 Scanalyzers 2 | . . . . 1 . . 1 Garrison Access 3 | . . . . 1 . . 2 Total Hacks 78 | . 2 . 13 26 1 . 36 Successful 32 | . 1 . 2 13 1 . 15 Failed 45 | . 1 . 11 12 . . 21 Catastrophic 10 | . . . 4 2 . . 4 Database Lockouts 1 | . . . . 1 . . . Manual 18 | . . . 8 5 . . 5 Terminals 49 | . 2 . 10 17 1 . 19 Fabricators 1 | . . . . . . . 1 Repair Stations 8 | . . . . 3 . . 5 Recycling Units 5 | . . . 3 . . . 2 Scanalyzers 8 | . . . . 4 . . 4 Garrison Access 7 | . . . . 2 . . 5 Terminal Hacks 18 | . 1 . 1 8 1 . 7 Prototype ID Bank 1 | . . . . 1 . . . Open DSF 2 | . . . . . 1 . 1 Emergency Access Points 1 | . . . . 1 . . . Scanalyzer Index 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 4 | . 1 . . 2 . . 1 Registered Prototypes 1 | . . . . 1 . . . Zone Layout 7 | . . . . 2 . . 5 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . 2 . . 1 Scan Component 2 | . . . . 1 . . 1 Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 6 | . . . . 2 . . 4 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Retrieve Study 4 | . . . . 2 . . 2 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 . 4 5 . . 10 Full Trace Events 5 | . . . . 1 . . 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . 2 . . 2 Parts Repaired 1 | . . . . 1 . . . Time 25 | . . . . 25 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Active Infowar (turns) 3200 | 22 570 96 885 923 . . 704 Optics 700 | . . . . . . . 700 Sensors 882 | . . . 782 100 . . . Structural 823 | . . . . 823 . . . Seismic 791 | 22 570 96 103 . . . . Machine Analysis 4 | . . . . . . . 4 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 4842 | 93 570 96 885 1894 28 202 1074 Spaces Moved 2422 | 43 251 42 296 921 16 108 745 Core 277 | 4 . . . . . . 273 Treads 2091 | 39 251 42 296 921 16 97 429 Legs 11 | . . . . . . 11 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 43 | . . . . . . . 43 Fastest Speed 40 | 50 160 160 160 160 160 120 40 Average Speed 154 | 149 160 160 234 160 160 160 113 Slowest Speed 320 | 160 160 160 320 160 160 190 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 50 11 25 81 1 80 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 4 . . . Terrain Destroyed 37 | . . . 1 4 . . 32 Melee . | . . . . . . . . Projectile 5 | . . . 1 4 . . . AOE 32 | . . . . . . . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 3021 | 57 333 66 389 1149 18 125 884 Wait 98 | . 3 11 12 56 . . 16 Move 2415 | 42 250 41 295 920 15 107 745 Hop . | . . . . . . . . Pick Up 57 | 1 16 2 6 14 . 7 11 Fast Attach 31 | 7 1 . 3 4 . 3 13 Attach 26 | . . . 4 7 2 2 11 Detach 5 | . . . 1 . . . 4 Swap 44 | . 4 4 9 22 1 2 2 Drop 45 | . 4 4 6 24 . . 7 Fire 258 | 7 53 4 52 100 . 4 38 Melee 10 | . . . . . . . 10 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 10 | . 2 . 1 2 . . 5 Escape Stasis 20 | . . . . . . . 20 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 594 | -10/Materials | Derelicts attacked the area 642 | -10/Materials | Discovered new exit (range 10) 664 | -10/Materials | Entered Mines 733 | -10/Mines | Discovered new exit (range 16) 738 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 760 | -10/Mines | Entered Materials 760 | -9/Materials | Evolved 2 slots: Utility x2 1428 | -9/Materials | Discovered new exit (range 8) 1643 | -9/Materials | Identified exit to Materials 1645 | -9/Materials | Entered another Materials area 1645 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2108 | -8/Materials | Central database locked down 2124 | -8/Materials | Discovered new exit (range 7) 2144 | -8/Materials | Identified exit to Factory 2716 | -8/Materials | Repaired Imp. Assault Rifle 2770 | -8/Materials | Discovered exit to Factory (range 5) 2902 | -8/Materials | Build established: Hacker-Mutant 3169 | -8/Materials | Destroyed 8 combat bots 3222 | -8/Materials | Build established: Scavenger-Mutant 3476 | -8/Materials | Discovered exit to Factory (range 16) 3539 | -8/Materials | Entered Factory 3539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3551 | -7/Factory | Identified exit to DSF 3567 | -7/Factory | Entered DSF 3597 | -7/DSF | Additional patrols routed to DSF 3735 | -7/DSF | Discovered new exit (range 15) 3769 | -7/DSF | Entered Factory 3769 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3824 | -6/Factory | System corruption reached 10% 3840 | -6/Factory | Lost 14 parts (1p7n2u4w) 3897 | -6/Factory | Garrison activated, responded to threat 4132 | -6/Factory | System corruption reached 30% 4190 | -6/Factory | Build established: Scavenger-Gunner 4657 | -6/Factory | Released all parts (10) 4667 | -6/Factory | Lost 5 parts (1p2n1u1w) 4675 | -6/Factory | Core integrity fell below 50% 4741 | -6/Factory | Core integrity fell below 20% 4843 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- transfer corridor. 04834_ System corrupted: Matter fused (-1). 04834_ Acquired 120 matter. 04838_ Connecting with Scanalyzer... >>Study(Great Axe) Identified Great Axe... Downloading performance data... Effective improvements: +10% accuracy >>Study(Flexi-carbon Leg) Identified Flexi-carbon Leg... Downloading performance data... Effective improvements: -15 time/move >>Insert(Phase Shifter) Scanning Phase Shifter... Ready to analyze. >>Scanalyze Scanning: Phase Shifter... Schematic downloaded. Map ----- +----------------------------------------------------+ | """ """ + #??????????????????? | | ##### ##### #??????????????????? | | ###### """ """ #???# #??????????????????? | | ## """ """ #???# ? #??????????????????? | | ## """ """ #???# ? #??????????????????? | | """ ## ##### ?? #??????????????????? | | """ ## + ?? #?[????????????????? | | """ ## #########???####??????????????????? | | """ ## #??# ?????????????????????????? | | ######## ###??# ?????????????????????????? | | """ #??????# #????# ?????????????????????????? | | """ ######?# #????# """"?????????????????????????? | | ?????# #?# #???????????????????????????????????? | | ?????# #?# #???????????????????????????????????? | | ?????# #?# #???????????????????????????????????? | | ?????# #?# #???????????????????????????????????? | | ?????# #?# #?????####+####?????????????????????? | | ?????# ### ###???# #?????????????????????? | | ?????# # A##### #?????????????????????? | | #######+## #?"""?"""?????????????? | | +?"""?"""?????????????? | | ####### ## #?"""?"""?????????????? | | ??????# ## ##### #?????????????????????? | | ??????# ####+###???# ??????????????????????? | | ??????# #???????????# #??????????????????????? | | ??????# #???????????# @##########?????????????? | | # """ ?????# # ! #?????????????? | | ####### # """ ?????# + """ ]#?????????????? | | #?????# # ?????# # """ #?????????????? | | #?????# # ?????# # """ #?????????????? | | #?????# #######?????# # #?????????????? | | #?????# #???????????# # "S #?????????????? | | #?????# #???????????# # """ #?????????????? | | #?????# #???????????# + "" #?????????????? | | ####### #############Y # #?????????????? | | / #+#####/##?????????????? | | #######+########## #???# #??????????????? | | #?#! # + #???# #??????????????? | | ### # ##### #??? ??# ??????? | | *#[ """" # ! ????# ### ! ??????? | | # """" # ?????# ??????? | | " # """" # ?????# ###### #???????? | | " # """" # ???? #?????? ####?????????? | | ### * # ???#####+##??????#+###????????????? | | + ! # ??????????????????????????????????? | | ############# ?????""????[??????????????????????? | | ????????????###????""S???????????????????????????? | | ???????????????????""????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 300 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Phase Shifter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 1% | -8/Materials Studied --------- Rnf. Ion Engine | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Great Axe | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed WardroneGhostCyclogen Manual? 0 Play Time 00:52:50 Cumulative 44.3 hours Start 2025.12.08 @ 13:03:29 End 2025.12.08 @ 19:09:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c67c6f6c-e1ae-4ee3-b1af-6aef9a88a47f