Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.19 @ 16:44:23 Player: Cyrvex Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (339) 1695 Value Destroyed (19016) 19016 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (6216) 6216 TOTAL SCORE: 35307 Bonus ------- High Alert Combat Kills 216 Entered DSFs 500 Scanned by Researcher 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 29/100 System Corruption 1% Temperature Cool (10) Movement Flying (45) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Array > --- UTILITY (14) ----- Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Dynamic Insulation System Advanced Corruption Screen > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Centrium Leg Experimental Q-thruster Advanced Remote Datajack Gravity Flail Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Nanoactuators Advanced Actuator Array Advanced Phase Shifter Advanced Phase Shifter Advanced Focal Shield Advanced Force Field Advanced Dynamic Insulation System Advanced Corruption Screen > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator Gravity Flail > --- INVENTORY -------- Impulse Thruster Array Experimental Q-thruster Advanced Remote Datajack Gravity Flail [Rating: 199] Favorites ----------- Power Light Quantum Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Hover Unit Linear Gravjet Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Utility Shielding Weapon High-powered Shotgun Energy Gun Wave Gun Energy Cannon Matter Neutralizer Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Segregator Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Slots Evolved 19 | . 1 2 2 2 2 . . 2 2 . 2 . 2 . 2 . Power 2 | . . 1 . . . . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . Utility 12 | . . 1 . 1 1 . . 2 2 . 2 . 1 . 2 . Weapon 3 | . 1 . . 1 1 . . . . . . . . . . . Parts Attached 460 | 9 5 19 19 29 8 2 12 53 5 14 51 26 42 27 107 32 Power 68 | 1 . 5 2 3 1 . 2 8 2 2 8 3 8 5 17 1 Engine 17 | 1 . 3 2 3 1 . 1 3 2 . . . . . 1 . Core 10 | . . 2 . . . . 1 3 . . 2 . 1 1 . . Reactor 41 | . . . . . . . . 2 . 2 6 3 7 4 16 1 Propulsion 115 | 4 . 4 4 8 . . 4 19 . 5 12 5 10 7 26 7 Treads 12 | 2 . 2 4 3 . . 1 . . . . . . . . . Leg 88 | 2 . 2 . 4 . . 2 8 . 5 12 5 10 7 25 6 Wheel . | . . . . . . . . . . . . . . . . . Hover 12 | . . . . 1 . . . 11 . . . . . . . . Flight 3 | . . . . . . . 1 . . . . . . . 1 1 Utility 148 | 2 3 5 1 11 4 . 2 14 1 1 16 12 15 11 37 13 Device 94 | . . . . 6 1 . . 11 1 . 12 8 9 9 28 9 Storage 13 | . 2 1 . 3 1 . . . . . 2 . 1 . 1 2 Processor 15 | 1 . . . 1 . . 1 . . . 1 1 4 . 4 2 Hackware 2 | . . . . . . . . . . . . 1 . 1 . . Protection 24 | 1 1 4 1 1 2 . 1 3 . 1 1 2 1 1 4 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 129 | 2 2 5 12 7 3 2 4 12 2 6 15 6 9 4 27 11 Energy Gun 39 | . . . 1 . . . . 5 1 1 8 1 4 2 9 7 Energy Cannon 7 | . . . . . . . . 1 . . . . 3 . 2 1 Ballistic Gun 58 | 2 2 5 10 6 2 1 . 3 . 5 4 3 2 2 10 1 Ballistic Cannon 10 | . . . 1 1 . . . 1 1 . 3 1 . . 1 1 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 7 | . . . . . 1 1 2 1 . . . . . . 1 1 Impact Weapon 2 | . . . . . . . . . . . . . . . 2 . Slashing Weapon 3 | . . . . . . . 2 . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . 1 . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 1 . . . . . 1 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . . 2 . Parts Lost 178 | . . 1 . 1 . 1 7 11 . 1 19 16 17 9 62 33 Power 27 | . . . . . . . 1 2 . . 4 2 3 2 9 4 Propulsion 32 | . . . . . . 1 3 2 . . 2 5 2 2 10 5 Utility 66 | . . 1 . 1 . . . 4 . . 8 4 5 2 27 14 Weapon 53 | . . . . . . . 3 3 . 1 5 5 7 3 16 10 Highest Loss Streak 25 | . . 1 . 1 . 1 7 2 . 1 4 7 14 4 25 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 95 98 99 90 96 94 85 88 84 84 88 85 89 90 81 86 Engine 5 | . 12 16 12 13 12 12 9 5 9 7 . . . . . . Core 1 | . . 3 2 . . . 2 2 . . . 1 . 1 . . Reactor 4 | . . . . . . . . 2 . 1 7 6 10 10 8 7 Treads 3 | . . 7 33 19 . . 2 . . . . . . . . . Leg 14 | . 25 12 . 8 25 19 14 13 20 20 17 16 15 14 14 13 Hover 1 | . . . . . . . . 8 . . . . . . . . Device 17 | . . . . 7 14 12 7 17 20 20 27 20 19 26 24 28 Storage 5 | . 6 10 8 7 6 6 6 5 5 5 8 4 5 4 3 3 Processor 5 | . 12 8 . . . . 4 3 . . 1 5 10 8 7 17 Protection 5 | . 6 10 16 6 5 12 12 5 5 5 1 3 5 3 3 . Energy Gun 5 | . . . . 5 . . . 8 6 5 14 7 3 3 5 5 Energy Cannon 1 | . . . . . . . . . . . . . 4 9 1 . Ballistic Gun 12 | . 33 29 23 20 31 30 21 8 5 6 2 5 5 5 5 2 Ballistic Cannon 1 | . . . . 1 . . . . 7 7 2 5 1 . . . Peak Build Rating 199 | 7 8 18 26 51 57 57 54 109 135 140 151 153 174 180 197 199 Average Rating 99 | 4 7 15 23 39 55 53 50 98 132 135 124 128 152 163 150 161 On Entrance 85 | . 7 8 18 25 51 56 53 54 108 135 140 134 136 172 166 197 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 196 | 10 20 51 53 93 87 87 87 121 126 132 145 141 152 155 168 196 Greatest Support 121 | 40 20 40 83 83 60 60 45 96 96 96 103 103 115 115 121 120 Greatest Overweight (x) 10 | . . 2 . 2 1 2 5 10 1 1 2 2 1 2 2 1 Average Overweight (x) . | . . 1 . . 1 1 2 1 1 1 1 . . 1 . . Largest Inventory Capacity 25 | 5 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 17 | 5 7 13 15 18 20 20 20 20 20 20 19 20 20 20 12 14 Most Carried 20 | 5 9 13 15 18 13 12 14 20 18 20 20 20 20 20 17 8 Average Carried 12 | 3 6 10 12 12 9 11 11 16 16 16 14 14 15 16 7 5 Final Capacity 20 | 5 10 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 19 | 5 9 12 10 14 9 12 11 17 17 19 15 13 12 18 5 5 Class Distribution -------------------- 40% | Scavenger-Tank 20% | Scavenger-Gunner 17% | Hacker-Tank 7% | Hacker-Gunner 6% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Hacker-Assassin | -4/Factory Scavenger-Assassin | -4/DSF Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Tank | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Matter Collected 12894 | 255 144 917 292 661 290 228 550 1252 86 487 1338 1354 1036 1069 2239 696 Remotely 265 | . . . . . . . . . . . . . 152 . . 113 Salvage Created 19296 | . 152 945 272 608 147 31 401 2428 23 667 2768 1264 1693 2443 3690 1764 Parts 843 | . 18 60 24 37 11 . 11 105 2 32 95 49 88 94 167 50 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . Recyclers Shooed 6 | . . . . . . . . 1 . . . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Combat Hostiles Destroyed 279 | . 6 19 7 14 4 1 9 38 . 13 34 22 23 29 40 20 Melee 3 | . . . . . . . . . . . . . . . 2 1 Guns 195 | . 6 19 7 14 4 1 9 36 . 7 27 11 11 10 26 7 Cannons 63 | . . . . . . . . 1 . 5 5 11 9 15 10 7 AOE 1 | . . . . . . . . . . . . . . . 1 . Classes Destroyed 19 | . 3 5 . 5 . . . 1 . . . 1 . 2 2 . Worker 12 | . . . . 1 . . . 3 1 . 3 . . 1 1 2 Builder 12 | . . . . . . . . 1 . . 2 2 2 4 1 . Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . 1 . Recycler 13 | . . 1 . . . . . 1 . . 4 . . . 3 4 Mechanic 1 | . . . . . . . . . . . . . . 1 . . Operator 3 | . . 1 . 1 . . . . . . . 1 . . . . Watcher 14 | . 2 3 . . . . . 2 . . 1 . 2 1 1 2 Swarmer 37 | . 4 2 2 . 1 . . 7 . 3 8 2 3 2 3 . Grunt 91 | . 2 11 1 5 1 . 5 18 . 5 6 8 5 10 8 6 Brawler 4 | . . 1 . . 1 . 1 1 . . . . . . . . Duelist 3 | . . 1 . . . . 2 . . . . . . . . . Researcher 3 | . . . . . . . . . . . . 1 . 2 . . Sentry 25 | . . 4 4 . . . 1 3 . . 2 3 2 2 1 3 Specialist 6 | . . . . 2 . . . . . 4 . . . . . . Hunter 46 | . . . . 2 . 1 . 4 . . 4 4 5 7 16 3 Programmer 55 | . . . . 2 1 . . 5 . . 14 5 8 5 7 8 Heavy 6 | . . . . 3 . . . . . 1 . . . . 2 . Q-Series 5 | . . . . . . . . . . . . . . 2 3 . Protovariant G 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 4 4 2 4 2 1 5 7 1 10 6 7 5 11 6 6 Combat Bots Only 10 | . 2 4 2 4 2 1 5 7 . 10 5 7 4 8 5 5 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 1 2 1 1 3 1 1 3 2 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . 1 . Exploded 1 | . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Hostile Shots Fired 3808 | . 24 56 27 156 13 15 63 237 . 328 350 487 492 335 727 498 Missed 1176 | . 6 13 10 56 1 1 10 62 . 152 108 145 153 75 228 156 Intercepted 9 | . . . . . . . . . . . . . . . . 9 Damage Taken 36420 | . 85 361 136 1350 148 149 735 2195 . 1931 3801 3072 3987 3833 8583 6054 Core 4685 | . 34 30 9 44 . . 48 151 . 721 1054 233 415 346 706 894 Absorbed by Shields 1723 | . . . . 57 . . . . . . 52 190 683 . 86 655 Redirected to Shielding 42 | . . 4 3 . 5 . 12 8 . . . 10 . . . . Ignored by Resistances 22201 | . 62 228 85 818 89 89 427 1281 . 870 1814 1949 2647 2240 5168 4434 Regen/Repaired (Parts) 3926 | . . 52 34 . . . . 558 . . 439 60 1325 1458 . . Core Remaining (%) 73 | 100 86 92 98 93 . . 94 84 . 37 . 1 . 47 . . Volleys Fired 787 | . 17 48 21 51 7 9 19 85 1 32 90 68 76 75 129 59 Largest 5 | . 3 3 3 4 5 5 5 5 4 4 5 5 5 5 5 4 Hottest 493 | . 60 69 90 128 128 128 128 281 263 243 393 327 423 423 493 303 Shots Fired 2527 | . 41 143 63 170 35 22 67 289 4 94 331 236 177 266 466 123 Gun 2031 | . 41 143 61 140 35 18 66 273 3 54 298 161 135 141 391 71 Cannon 485 | . . . 2 30 . . . 13 1 40 33 75 42 125 75 49 Launcher . | . . . . . . . . . . . . . . . . . Special 11 | . . . . . . 4 1 3 . . . . . . . 3 Kinetic 1421 | . 41 143 63 154 35 18 66 140 2 51 84 143 110 91 227 53 Thermal 841 | . . . . . . . . 79 2 43 229 79 28 145 180 56 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 254 | . . . . 16 . . . 67 . . 18 14 39 30 59 11 Robot Hit Streak 99 | . 14 49 16 26 10 6 14 32 12 27 26 52 31 80 99 47 Robot Miss Streak 6 | . 1 2 2 3 3 6 4 3 . 2 3 2 2 3 5 1 Penetration Max 1 | . . . . . . . 1 1 . . 1 1 1 1 1 . Secondary Targets 20 | . 1 . . . 1 . 5 2 . . 2 2 3 . 4 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 1 . . 1 1 1 . 1 . Shots Hit Robots 1997 | . 30 109 38 135 22 17 61 230 1 70 240 183 149 194 378 140 Core Hits 755 | . 11 39 14 48 12 4 34 89 1 24 91 62 62 87 140 37 Critical Kills 37 | . 1 1 . . . . . 3 1 4 6 5 4 9 3 . Critical Parts Destroyed 46 | . . . . 1 . . 1 6 . 8 6 7 3 . 4 10 Critical Strikes 157 | . 1 1 . 1 1 . 1 13 1 13 43 29 11 11 13 18 Burn 34 | . . . . . . . . 4 . . 19 7 . 1 3 . Meltdown 8 | . . . . . . . . . . . . . 2 6 . . Destroy 73 | . 1 1 . 1 1 . 1 9 1 12 18 12 5 3 7 1 Blast 24 | . . . . . . . . . . 1 5 10 1 . 1 6 Corrupt 7 | . . . . . . . . . . . 1 . 3 1 . 2 Smash 9 | . . . . . . . . . . . . . . . . 9 Sever 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 42 | . . . . . . . . 5 . . . . . . 7 30 Thermal 5 | . . . . . . . . 5 . . . . . . . . Impact 31 | . . . . . . . . . . . . . . . 1 30 Slashing 4 | . . . . . . . . . . . . . . . 4 . Piercing 2 | . . . . . . . . . . . . . . . 2 . Sneak Attacks 5 | . . . . . . . . . . . . . . . 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 52034 | . 330 1269 517 2532 360 135 1258 5257 17 1694 6506 5064 4167 5940 11169 5819 Guns 35446 | . 330 1269 470 2062 360 135 1258 4931 . 842 5491 2906 2766 2933 7838 1855 Cannons 13293 | . . . 47 470 . . . 326 17 852 1015 2158 1296 3007 2347 1758 Explosions 607 | . . . . . . . . . . . . . 105 . 502 . Melee 2688 | . . . . . . . . . . . . . . . 482 2206 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 26424 | . 330 1269 517 2351 360 135 1258 2960 17 1017 1867 3379 2538 2021 4638 1767 Thermal 18798 | . . . . . . . . 1473 . 677 4357 1437 917 3285 4952 1700 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 4124 | . . . . 181 . . . 824 . . 282 248 712 634 1097 146 Impact 2252 | . . . . . . . . . . . . . . . 46 2206 Slashing 281 | . . . . . . . . . . . . . . . 281 . Piercing 155 | . . . . . . . . . . . . . . . 155 . Highest Corruption 16 | . . 1 . 1 . . . 4 . . 12 16 9 14 9 1 Average Corruption 4 | . . 1 . 1 . . . 3 . . 4 13 7 11 4 1 Corruption Purged 12 | . . . . . . . . 1 . . . . . . 11 . Corruption Blocked 17 | . . . . . . . . . . . . . . . 15 2 Effects 244 | . . 11 . 9 . . . 24 . . 34 43 29 54 30 10 Message Errors 53 | . . 3 . 1 . . . . . . 6 14 8 13 8 . Matter Fused 53 | . . 3 . 2 . . . 7 . . 9 11 6 8 1 6 Heat Flow Errors 28 | . . 2 . . . . . 3 . . 4 3 2 8 5 1 Energy Discharges 26 | . . . . 3 . . . 7 . . 2 1 4 4 3 2 Parts Rejected 2 | . . . . . . . . . . . . 1 . . 1 . Parts Fused 4 | . . 1 . . . . . 1 . . 1 . . . 1 . Data Loss (minor) 24 | . . 1 . . . . . 1 . . 4 7 3 4 3 1 Data Loss (major) 11 | . . . . 1 . . . 1 . . 2 1 . 4 2 . Misfires 10 | . . . . . . . . 1 . . 2 . 2 1 4 . Alerts 4 | . . 1 . 1 . . . . . . . 1 . 1 . . Weapon Failures 29 | . . . . 1 . . . 3 . . 4 4 4 11 2 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1288 | . . . . 11 . . . . . . 58 55 5 42 135 982 Projectiles 374 | . . . . 11 . . . . . . 58 55 5 42 106 97 Explosions 6 | . . . . . . . . . . . . . . . 6 . Melee 908 | . . . . . . . . . . . . . . . 23 885 Knockbacks 65 | . . . . 2 . . . . . 3 5 18 2 . 5 30 Impact 11 | . . . . . . . . . . . . . . . . 11 Kinetic 45 | . . . . 2 . . . . . 3 5 14 2 . 4 15 Secondary 9 | . . . . . . . . . . . . 4 . . 1 4 Self-Inflicted Damage 24 | . . . . . . . . . . . . . 15 . 9 . Shots 2 | . . . . . . . . . . . . . 1 . 1 . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 3543 | . 12 207 99 360 9 . 424 563 117 3543 775 299 894 622 768 272 Average Temperature 203 | . 10 38 36 137 6 . 270 196 67 579 198 63 239 195 233 84 Received Heat Transfer 3970 | . 12 207 72 151 27 . 366 417 . 294 250 296 284 486 219 889 Effects 265 | . . . . 4 . . 8 25 . 55 42 . 36 43 52 . Shutdowns 92 | . . . . 1 . . 4 14 . 16 11 . 16 16 14 . Energy Bleed 21 | . . . . . . . 1 5 . 1 4 . 3 3 4 . Interference 46 | . . . . 3 . . . . . 7 8 . 8 7 13 . Matter Decay 20 | . . . . . . . 2 . . 6 1 . 5 2 4 . Short Circuit 16 | . . . . . . . . 2 . 1 3 . 1 4 5 . Damage (minor) 13 | . . . . . . . 1 3 . 3 1 . 2 2 1 . Damage (major) 49 | . . . . . . . . 1 . 18 10 . . 9 11 . Damage (core) 8 | . . . . . . . . . . 3 4 . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . 1 1 . 1 10 Combat Hostiles 7 | . . . . . . . . . . . . . 1 . 1 5 Parts Fried 34 | . . . . . . . . 2 . . . 4 2 1 3 22 Impact Corruptions 21 | . . . . . . . . . . . . 2 . . . 19 Robots Melted 12 | . . . . . . . . 1 . 1 2 . 2 6 . . Combat Hostiles 10 | . . . . . . . . 1 . 1 2 . 2 4 . . Parts Melted 101 | . . . . . . . . 6 . . 58 2 6 12 15 2 Heat Transferred 27511 | . . . . . . . . 2559 . 962 8597 3135 790 3885 5752 1831 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Peak Influence 496 | . 200 237 193 198 104 . . 380 10 357 314 191 284 496 472 223 Initial 197 | . . 60 18 . . . . . 5 5 150 20 74 62 197 39 Average 105 | . 91 84 74 38 30 . . 103 8 194 94 82 108 251 159 70 Maximum Alert Level 2 | . 1 1 . . . . . 1 . 1 1 . 1 2 2 1 Low Security (%) 84 | 100 82 87 100 100 100 . . 81 100 47 94 100 86 43 65 95 Level 1 13 | . 17 12 . . . . . 18 . 52 5 . 13 31 31 4 Level 2 1 | . . . . . . . . . . . . . . 24 3 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . Squads Dispatched 77 | . . 3 2 9 2 . 1 10 . 3 8 8 5 10 10 6 Investigation 11 | . . 1 1 . 1 . . 3 . . 1 2 . 1 . 1 Extermination 26 | . . . . 3 1 . . 2 . . 5 2 3 3 4 3 Reinforcement 30 | . . 2 1 3 . . . 2 . 3 2 4 2 3 6 2 Assault 1 | . . . . . . . 1 . . . . . . . . . Garrison 9 | . . . . 3 . . . 3 . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 1 1 2 1 . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Distress Signals 22 | . 1 1 3 . . . . 2 . . 1 1 3 3 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 411 | . 8 33 17 21 4 1 11 48 . 16 41 31 34 38 71 37 Peak Tracking Total 9 | . 4 5 4 6 3 1 5 5 . 4 5 7 9 6 9 8 Tactical Retreats 26 | . . . 2 . . . . 6 . 2 2 2 1 1 7 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Traps Triggered 15 | . . 2 . 3 1 . . 2 . 1 . 1 . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . 6 . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 Reused 3 | . . . . . . . . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 1 . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Machines Disabled 10 | . . . . . . . . 3 . 1 . . . 5 1 . Max in Single Turn 1 | . . . . . . . . 1 . 1 . . . 1 1 . Garrison Access 3 | . . . . . . . . 1 . . . . 2 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Machines Accessed 51 | . 1 3 7 2 1 2 . 8 2 . 7 3 7 2 3 3 Terminals 32 | . 1 2 5 2 1 . . 4 2 . 6 1 2 . 3 3 Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . Repair Stations 9 | . . 1 1 . . . . 1 . . 1 2 1 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . 2 . . . Total Hacks 129 | . 4 9 25 2 4 5 . 23 2 . 18 5 19 4 4 5 Successful 90 | . 3 8 22 2 1 5 . 15 2 . 13 3 9 2 3 2 Failed 39 | . 1 1 3 . 3 . . 8 . . 5 2 10 2 1 3 Catastrophic 4 | . . . 1 . 1 . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 84 | . 4 7 17 2 4 . . 14 2 . 16 1 8 . 4 5 Fabricators 9 | . . . . . . . . 6 . . . . 3 . . . Repair Stations 21 | . . 2 2 . . . . 2 . . 2 4 5 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 3 . . . Terminal Hacks 64 | . 3 6 14 2 1 5 . 11 2 . 11 1 3 . 3 2 Record 31 | . 3 3 5 . . 4 . 8 1 . 6 1 . . . . Part Schematic 2 | . . . . . 1 . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . . . . . . . Open Door 5 | . . . . . . 1 . . . . . . . . 3 1 Open DSF 4 | . . . . 2 . . . . 1 . 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . 1 . . . . . Alert Level 4 | . . 1 2 . . . . 1 . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . 1 . . . Disarm Traps 2 | . . . . . . . . . . . . . 2 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . . 1 . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Repair Station Hacks 16 | . . 2 2 . . . . 2 . . 2 2 4 2 . . Scan Component 8 | . . 1 1 . . . . 1 . . 1 1 2 1 . . Repair 8 | . . 1 1 . . . . 1 . . 1 1 2 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 2 . . . Seal Access 3 | . . . . . . . . 1 . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 2 4 1 1 . . 5 1 . 6 3 6 2 1 2 Full Trace Events 8 | . . 1 1 . 1 . . 2 . . 1 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 1 . . . 2 . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . 1 . . . . . 1 2 . 7 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . 1 1 . . . . 1 . . 1 1 2 1 . . Time 380 | . . 32 32 . . . . 56 . . 26 95 85 54 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . 2 . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 . . . . . . . . parse_system 3 | . . . . . . . . 3 . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Total Allies 1 | . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . . . Highest-Rated Group 32 | . . . . . . . 32 32 . . . . . . . . Highest-Rated Ally 32 | . . . . . . . 32 32 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 . . . . . . . . Total Damage 72 | . . . . . . . . 72 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . . . . . . 7 Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Turns Passed 20536 | 85 375 1846 906 1253 362 1397 860 2918 148 421 2520 1110 1512 1193 1937 1693 Spaces Moved 8382 | 44 245 685 416 480 170 566 290 1194 71 123 1080 425 606 382 817 788 Core 2 | 2 . . . . . . . . . . . . . . . . Treads 1075 | 28 . 264 416 367 . . . . . . . . . . . . Legs 6929 | 14 245 421 . 113 170 566 290 819 71 123 1080 425 606 382 817 787 Wheels . | . . . . . . . . . . . . . . . . . Hover 375 | . . . . . . . . 375 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . 1 Fastest Speed 45 | 50 120 190 160 160 187 187 190 185 190 180 97 120 116 186 110 45 Average Speed 188 | 142 120 224 160 208 187 240 264 196 190 181 187 166 178 194 151 170 Slowest Speed 840 | 160 120 320 160 320 187 262 470 840 190 190 270 260 190 260 260 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 46 49 38 17 4 69 29 30 3 83 20 31 20 39 21 23 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . 6 . . . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 . . Terrain Destroyed 145 | . . . . 8 . . . 18 . 15 3 10 28 27 34 2 Melee . | . . . . . . . . . . . . . . . . . Projectile 116 | . . . . 8 . . . 17 . 15 3 10 8 27 26 2 AOE 27 | . . . . . . . . . . . . . 19 . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac DSF Res Qua Res Tes Acc Com Total 11363 | 65 289 897 610 616 196 588 340 1587 82 257 1394 687 905 663 1188 999 Wait 1082 | . 19 91 123 10 5 9 6 162 . 59 91 136 120 123 63 65 Move 8366 | 43 244 684 415 479 169 565 289 1193 70 122 1079 424 605 381 816 788 Hop . | . . . . . . . . . . . . . . . . . Pick Up 353 | 12 4 30 17 21 2 3 9 52 4 14 54 22 40 29 30 10 Fast Attach 79 | 1 1 1 . . . . . 1 . . 1 1 1 3 52 17 Attach 213 | 6 . 7 5 12 5 . 9 25 2 8 33 21 28 10 33 9 Detach 27 | . . . . 5 1 . 1 3 1 6 5 2 1 . 2 . Swap 168 | 2 4 11 14 17 3 2 3 27 3 6 17 4 13 14 22 6 Drop 228 | 1 . 25 15 14 4 . 4 34 1 10 24 8 21 18 34 15 Fire 787 | . 17 48 21 51 7 9 19 85 1 32 90 68 76 75 129 59 Melee 42 | . . . . . . . . 5 . . . . . . 7 30 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . 7 . . . . . . . 1 . 10 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/DSF -3/Research -3/Quarantine -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Weapon x1 245 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Discovered exit to Mines (range 16) 422 | -10/Materials | Identified exit to Materials 422 | -10/Materials | Discovered exit to Materials (range 10) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 502 | -9/Materials | Build established: Hacker-Gunner 664 | -9/Materials | Identified exit to Mines 664 | -9/Materials | Discovered exit to Mines (range 6) 817 | -9/Materials | Repaired Hvy. Assault Rifle 1487 | -9/Materials | Identified exit to Materials 1487 | -9/Materials | Discovered exit to Materials (range 5) 2252 | -9/Materials | Build established: Scavenger-Tank 2273 | -9/Materials | Discovered exit to Materials (range 12) 2307 | -9/Materials | Entered another Materials area 2307 | -8/Materials | Evolved 2 slots: Propulsion x2 2941 | -8/Materials | Repaired Hvy. Assault Rifle 2969 | -8/Materials | Identified exit to Factory 2969 | -8/Materials | Discovered exit to Factory (range 3) 2987 | -8/Materials | Build established: Hacker-Tank 3213 | -8/Materials | Entered Factory 3213 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3483 | -7/Factory | Identified exit to Lower Caves 3483 | -7/Factory | Discovered exit to Lower Caves (range 7) 3556 | -7/Factory | Garrison activated, responded to threat 3847 | -7/Factory | Cargo convoy interrupted 4100 | -7/Factory | Identified exit to Factory 4100 | -7/Factory | Discovered exit to Factory (range 8) 4130 | -7/Factory | Found Prototype Device 4466 | -7/Factory | Entered another Factory area 4466 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4600 | -6/Factory | Identified exit to Lower Caves 4600 | -6/Factory | Discovered exit to Lower Caves (range 4) 4828 | -6/Factory | Entered Lower Caves 4878 | -6/Lower Caves | Build established: Scavenger-Tank 4897 | -6/Lower Caves | Learned Factory terminal intel 4897 | -6/Lower Caves | Learned Armory terminal intel 5000 | -6/Lower Caves | Learned 4 Factory zone layouts 6183 | -6/Lower Caves | Identified exit to Lower Caves 6183 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 6225 | -6/Lower Caves | Entered another Lower Caves area 6608 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6700 | -6/Lower Caves | Lost 7 parts (1p3n3w) 6799 | -6/Lower Caves | Identified exit to Factory 6799 | -6/Lower Caves | Discovered exit to Factory (range 11) 6987 | -6/Lower Caves | Build established: Scavenger-Mutant 7085 | -6/Lower Caves | Entered Factory 7085 | -5/Factory | Accompanied by 1 ally 7085 | -5/Factory | Evolved 2 slots: Utility x2 7087 | -5/Factory | Loaded intel: 26 terminal locations 7302 | -5/Factory | Build established: Scavenger-Tank 7338 | -5/Factory | P-70 Sage assimilated allied Guardian 5a 7409 | -5/Factory | Spotted B-75 Beast 8355 | -5/Factory | Repaired Lyr. Heavy Armor Plating 8776 | -5/Factory | Build established: Hacker-Tank 8815 | -5/Factory | Identified Active Sensor Suite 9140 | -5/Factory | Garrison activated, responded to threat 9182 | -5/Factory | Destroyed 7 combat bots 9292 | -5/Factory | Identified exit to Factory 9292 | -5/Factory | Discovered exit to Factory (range 16) 9402 | -5/Factory | Discovered exit to Factory (range 15) 10003 | -5/Factory | Entered another Factory area 10003 | -4/Factory | Evolved 2 slots: Utility x2 10147 | -4/Factory | Identified exit to DSF 10151 | -4/Factory | Entered DSF 10176 | -4/DSF | Additional patrols routed to DSF 10387 | -4/DSF | Sterilization system engaged 10407 | -4/DSF | Ambient heat levels rising (+10) 10407 | -4/DSF | Destroyed 10 combat bots 10422 | -4/DSF | Ambient heat levels rising (+10) 10437 | -4/DSF | Ambient heat levels rising (+10) 10452 | -4/DSF | Ambient heat levels rising (+10) 10467 | -4/DSF | Ambient heat levels rising (+10) 10482 | -4/DSF | Ambient heat levels rising (+10) 10497 | -4/DSF | Ambient heat levels rising (+10) 10512 | -4/DSF | Ambient heat levels rising (+10) 10527 | -4/DSF | Ambient heat levels rising (+10) 10538 | -4/DSF | Identified exit to Research 10538 | -4/DSF | Discovered exit to Research (range 16) 10542 | -4/DSF | Ambient heat levels rising (+10) 10548 | -4/DSF | Build established: Scavenger-Assassin 10557 | -4/DSF | Ambient heat levels rising (+10) 10561 | -4/DSF | Core integrity fell below 50% 10572 | -4/DSF | Ambient heat levels rising (+10) 10572 | -4/DSF | Entered Research 10572 | -3/Research | Evolved 2 slots: Utility x2 11012 | -3/Research | Spotted B-86 Titan 11069 | -3/Research | Lost 3 parts (1p2u) 11204 | -3/Research | Core integrity fell below 50% 11331 | -3/Research | Build established: Hacker-Tank 11524 | -3/Research | Lost 4 parts (1p2n1w) 11801 | -3/Research | Build established: Scavenger-Tank 12035 | -3/Research | Repaired Hcp. Storage Unit 12466 | -3/Research | Build established: Scavenger-Gunner 12673 | -3/Research | Spotted B-86 Titan 12761 | -3/Research | System corruption reached 10% 12770 | -3/Research | Build established: Scavenger-Tank 12803 | -3/Research | Lost 3 parts (1p1u1w) 12877 | -3/Research | Core integrity fell below 20% 13046 | -3/Research | Identified exit to Quarantine 13046 | -3/Research | Discovered exit to Quarantine (range 13) 13092 | -3/Research | Entered Quarantine 13167 | -3/Quarantine | Build established: Scavenger-Gunner 13193 | -3/Quarantine | Found Prototype Protection 13228 | -3/Quarantine | Identified Centrium Heavy Armor Plating 13298 | -3/Quarantine | Scanned by Researcher 13592 | -3/Quarantine | Lost 5 parts (1p2n1u1w) 13687 | -3/Quarantine | Lost 7 parts (1p2n2u2w) 13779 | -3/Quarantine | Lost 3 parts (1n1u1w) 13889 | -3/Quarantine | Repaired Broken Adv. Force Field 14052 | -3/Quarantine | Build established: Scavenger-Tank 14172 | -3/Quarantine | Destroyed 7 combat bots 14186 | -3/Quarantine | Identified exit to Research 14186 | -3/Quarantine | Discovered exit to Research (range 8) 14202 | -3/Quarantine | Entered Research 14202 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14350 | -2/Research | Repaired Centrium Heavy Armor Plating 14544 | -2/Research | Repaired Myomer Leg 14630 | -2/Research | Found Prototype Device 14633 | -2/Research | Found Prototype Device 14646 | -2/Research | Identified Exp. Cloaking Device (x2) 14971 | -2/Research | Build established: Scavenger-Gunner 15039 | -2/Research | Lost 14 parts (3p1n4u6w) 15644 | -2/Research | Identified exit to Testing 15644 | -2/Research | Discovered exit to Testing (range 11) 15714 | -2/Research | Entered Testing 16078 | -2/Testing | Repaired Centrium Heavy Armor Plating 16107 | -2/Testing | Garrison activated, responded to threat 16120 | -2/Testing | Spotted PG-V09SR4RY0S 16134 | -2/Testing | Destroyed PG-V09SR4RY0S 16161 | -2/Testing | Lost 4 parts (2p2u) 16265 | -2/Testing | System corruption reached 10% 16319 | -2/Testing | Destroyed 8 combat bots 16694 | -2/Testing | Found Prototype Hackware 16694 | -2/Testing | Identified System Mapper 16769 | -2/Testing | Core integrity fell below 50% 16778 | -2/Testing | Found Prototype Device 16843 | -2/Testing | Identified Exp. Thermal Shield 16890 | -2/Testing | Identified exit to Access 16890 | -2/Testing | Discovered exit to Access (range 5) 16907 | -2/Testing | Entered Access 16907 | -1/Access | Evolved 2 slots: Utility x2 17204 | -1/Access | Build established: Scavenger-Tank 17327 | -1/Access | Lost 16 parts (1p3n7u5w) 17406 | -1/Access | P-80 Master assimilated allied MA-DTG(x) 17800 | -1/Access | Energy Cycler disabled 17929 | -1/Access | Found Prototype Processor 17929 | -1/Access | Identified Exp. Armor Integrity Analyzer 17974 | -1/Access | Lost 25 parts (3p6n9u7w) 18134 | -1/Access | Build established: Scavenger-Gunner 18502 | -1/Access | Lost 14 parts (2p1n10u1w) 18723 | -1/Access | Build established: Scavenger-Tank 18798 | -1/Access | Identified exit to Command 18798 | -1/Access | Discovered exit to Command (range 9) 18844 | -1/Access | Entered Command 19438 | -1/Command | Lost 4 allies 19492 | -1/Command | Lost 7 parts (1p4u2w) 19647 | -1/Command | Core integrity fell below 50% 19690 | -1/Command | Lost 3 parts (1p1n1w) 19756 | -1/Command | Build established: Scavenger-Mutant 20439 | -1/Command | Spotted M Guard 20439 | -1/Command | Spotted M Guard 20439 | -1/Command | Spotted Combat Programmer 20441 | -1/Command | Spotted Combat Programmer 20445 | -1/Command | Build established: Scavenger-Gunner 20525 | -1/Command | Met MAIN.C 20531 | -1/Command | Core integrity fell below 20% 20537 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 20525_ Adv. Actuator Array destroyed. 20525_ Centrium Leg destroyed. 20525_ Penetrated by EMDS Slug. 20525_ Adv. Corruption Screen intercepted 1% system corruption. 20530_ System corrupted: Matter fused (-9). 20530_ Rnf. Quantum Reactor destroyed. 20530_ Penetrated by EMDS Slug. 20533_ Centrium Leg destroyed. 20535_ Penetrated by EMDS Slug. 20535_ Centrium Leg destroyed. 20537_ Dropped Huge Storage Unit. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ???????????????????????????????????????# ??????? | | ???????????????????????????????????????# #?????? | | ?????###???????????????????????????????# #?????? | | ????"" ?????????????????????????????# #?????? | | ???? ???????????????????????????# #?????? | | ???" #######################??# #?????? | | ???" p #??# ####??? | | ???" @ Y #??# ## #??? | | ??? ! Yp #??# ## #### | | ??? ################### #### ## # # | | ???? ????????????????????# ## # | | ???? ???????????????????????# ## # | | ????? ??????????????????????????# T# # | | ????????????????????????????????#///## # # | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# # # # | | ????????????????????????????????######## ### | | ???????????????????????????????????????#####?##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Energy Generation 65 Energy Capacity 590 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 6 Power Amplification 30 Additional Mass Support 12 Base Temperature (-) 200 EM Shielding 4 Corruption Block 20 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Point Defense Rating 240 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 67 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 40 Item Schematics ----------------- Particle Charger | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Hvy. Treads | -6/Factory | Hacked Centrium Leg | -3/Research | Hacked Helical Railgun | -3/Quarantine | Archive Enh. Biometal Leg | -3/Quarantine | Archive Com. Particle Reactor | -2/Testing | Archive Electron Diverter | -2/Testing | Archive Imp. Diametric Drive | -2/Testing | Archive Exp. ECM Suite | -2/Testing | Archive Imp. KE Penetrator | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Imp. Thermal Defense Suite | -2/Testing | Archive Robot Schematics ------------------ G-50 Soldier | -5/Factory | Hacked C-55 Analyst | -3/Quarantine | Archive R-10 Processor | -3/Quarantine | Archive A-15 Conveyor | -2/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club 30k Club 5k Club A New Friend Can't Touch This Close Call Crack Shot Dangerous Findings Denied? First Step to Greatness GoHome() Gun Specialist Hey, That's Mine! I Spy It's Just You Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV Meet Your Maker No Explosion For You Novice Programmer One Hack Too Far Oops Origins Part-time Mechanic Please Form A Line Power Corrupts Respectable Loadout Risk Taker Rockin' Loadout Safety First Serviceable Loadout Storm Trooper System Compromised Tank Tourist Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed SwordOpticalWheel Manual? 0 Play Time 05:34:58 Cumulative 15.1 hours Start 2024.08.16 @ 13:03:02 End 2024.08.19 @ 16:44:23 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 12 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce0bd7b1-2247-4945-821e-18ac821c2ed3