Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.14 @ 13:59:00 Player: NinjaBub504 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2640) 2640 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 5466 Bonus ------- High Alert Combat Kills 221 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 85/100 System Corruption 0% Temperature Cool (18) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Mace > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Improved Datajack [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Sensor Array Device Sensor Array Storage High-capacity Matter Pod Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 2 | . . . 2 . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 72 | 6 11 24 30 1 Power 17 | 2 1 4 10 . Engine 14 | 2 1 3 8 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 9 | 2 1 3 3 . Treads . | . . . . . Leg 2 | . . . 2 . Wheel 6 | 2 1 3 . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 15 | . 3 9 3 . Device 6 | . 1 3 2 . Storage 1 | . 1 . . . Processor 4 | . 1 3 . . Hackware 1 | . . . 1 . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 31 | 2 6 8 14 1 Energy Gun 7 | 1 2 . 4 . Energy Cannon 10 | . 1 5 3 1 Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon 3 | . 1 1 1 . Launcher 1 | . . . 1 . Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 . 2 . Unidentified Prototypes 2 | . . . 2 . Parts Lost 27 | . . 3 21 3 Power 10 | . . 1 8 1 Propulsion 6 | . . 1 4 1 Utility 4 | . . . 4 . Weapon 7 | . . 1 5 1 Highest Loss Streak 7 | . . 1 7 3 Average Slot Usage (%) 83 | . 87 93 66 27 Engine 10 | . 14 8 11 6 Core 2 | . . 2 3 . Leg 2 | . . . 7 4 Wheel 15 | . 19 18 8 . Device 14 | . 11 20 8 . Processor 12 | . 11 16 7 . Protection 2 | . . 5 . . Energy Gun 2 | . 5 . 3 . Energy Cannon 8 | . 8 11 4 1 Ballistic Gun 2 | . 7 1 . . Ballistic Cannon 6 | . 6 9 2 . Naked Turns 10 | . . . 10 . Heaviest Build 31 | 8 13 23 31 12 Greatest Support 26 | 26 26 26 23 13 Greatest Overweight (x) 3 | 2 1 1 3 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 1 4 4 4 1 Average Carried 2 | . 2 3 1 . Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 4 4 1 . Class Distribution -------------------- 81% | Mutant 9% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1387 | 261 306 436 384 . Remotely . | . . . . . Salvage Created 3507 | 83 705 1754 965 . Parts 208 | 3 31 117 57 . Haulers Intercepted 5 | . 2 3 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 65 | . 10 34 21 . Melee 1 | . . . 1 . Guns 14 | . 8 2 4 . Cannons 45 | . 2 31 12 . AOE 3 | . . . 3 . Classes Destroyed 13 | 1 4 5 3 . Worker 4 | . . 1 3 . Builder 5 | . . 3 2 . Tunneler 1 | . . . 1 . Hauler 5 | . 2 3 . . Recycler 2 | 1 1 . . . Operator 3 | . . 2 1 . Watcher 12 | . 3 5 4 . Swarmer 14 | . 3 4 7 . Grunt 40 | . 7 22 11 . Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 8 | . . 7 1 . Hunter 1 | . . . 1 . Best Kill Streak 6 | 1 6 5 5 . Combat Bots Only 5 | . 5 5 4 . Max Kills in Single Turn 3 | 1 2 1 3 . Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3008 | . 238 748 1817 205 Core 795 | . 79 162 501 53 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 68 59 . . Volleys Fired 299 | 1 51 129 115 3 Largest 2 | 2 2 2 2 1 Hottest 124 | 60 91 91 124 68 Shots Fired 408 | 2 85 172 146 3 Gun 130 | 2 76 19 33 . Cannon 260 | . 9 153 95 3 Launcher 10 | . . . 10 . Special 8 | . . . 8 . Kinetic 153 | 1 42 75 35 . Thermal 109 | . . 15 91 3 Explosive . | . . . . . Electromagnetic 146 | 1 43 82 20 . Robot Hit Streak 27 | 1 11 27 16 2 Robot Miss Streak 3 | . 2 2 3 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 343 | 1 61 141 138 2 Core Hits 138 | 1 29 57 51 . Critical Hits 3 | . 1 1 1 . Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 20 | . 2 . 18 . Impact 13 | . . . 13 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6657 | 15 862 2887 2853 40 Guns 1132 | 15 538 113 466 . Cannons 4472 | . 156 2662 1614 40 Explosions 585 | . 137 47 401 . Melee 323 | . . . 323 . Ramming 121 | . 31 65 25 . Kinetic 1461 | . 199 793 469 . Thermal 2057 | . 137 394 1486 40 Explosive . | . . . . . Electromagnetic 2695 | 15 495 1635 550 . Impact 323 | . . . 323 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Effects 4 | . 4 . . . Message Errors 2 | . 2 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 173 | . 25 47 101 . Projectiles 66 | . . 47 19 . Explosions 65 | . 25 . 40 . Melee 42 | . . . 42 . Knockbacks 16 | . . 7 9 . Impact 5 | . . . 5 . Kinetic 10 | . . 6 4 . Secondary 1 | . . 1 . . Self-Inflicted Damage 142 | . 16 49 77 . Shots 6 | . 1 1 4 . Rammed 30 | . 10 13 7 . Targets Rammed 30 | . 10 13 7 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 430 | 20 171 249 430 15 Average Temperature 72 | 15 40 53 111 7 Received Heat Transfer 1563 | . 108 375 999 81 Effects 4 | . . . 4 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 4 | . . 1 3 . Combat Hostiles 2 | . . 1 1 . Parts Fried 7 | . . 4 3 . Impact Corruptions 4 | . . . 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 3646 | . 200 605 2767 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 4 1 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 738 | 5 387 738 514 270 Initial 250 | . 2 20 169 250 Average 334 | 2 186 421 337 255 Maximum Alert Level 3 | . 2 3 2 1 Low Security (%) 21 | 100 38 19 8 . Level 1 41 | . 61 19 59 100 Level 2 34 | . . 55 31 . Level 3 2 | . . 5 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 4 3 . Investigation 7 | . 2 3 2 . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . . 1 3 . Communications Jammed 9 | . . . 9 . Distress Signals 9 | . . . 9 . Times Spotted 116 | . 17 48 42 9 Peak Tracking Total 7 | . 3 4 5 7 Tactical Retreats 14 | . 2 6 6 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed 3 | . . 3 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . 2 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged 1 | . . . 1 . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 24 | . 9 10 5 . Terminals 17 | . 6 7 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 74 | . 28 36 10 . Successful 56 | . 20 29 7 . Failed 18 | . 8 7 3 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 14 | . 6 3 5 . Terminals 54 | . 21 24 9 . Fabricators . | . . . . . Repair Stations 6 | . 2 4 . . Recycling Units 9 | . 5 4 . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . 1 . Terminal Hacks 38 | . 15 18 5 . Record 10 | . 8 2 . . Prototype ID Bank 2 | . 2 . . . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . 2 . . Terminal Index 2 | . . 1 1 . Alert Level 2 | . . 1 1 . Locate Traps 2 | . . 1 1 . Disarm Traps 1 | . . . 1 . Reprogram Traps 1 | . . 1 . . Dispatch Records 2 | . . 2 . . Maintenance Status 1 | . . 1 . . Security Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Recall Investigation 4 | . 2 1 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 4 | . 2 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 2 3 . . Scan Component 3 | . 1 2 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 6 | . 3 3 . . Process 2 | . 1 1 . . Report Inventory 1 | . 1 . . . Retrieve Matter 3 | . 1 2 . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . . 1 1 . Terminals 1 | . . . 1 . Sabotage 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Monitor 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 16 | . 8 5 3 . Full Trace Events 6 | . 2 3 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 52 | . 26 26 . . Parts Recycled . | . . . . . Recycled Matter 154 | . 146 8 . . Retrieved Matter 154 | . 146 8 . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 3 | . . . 3 . Combat . | . . . . . Robot Hacks Applied 3 | . . . 3 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3843 | 50 942 1783 1007 61 Spaces Moved 2784 | 45 837 1310 541 51 Core 70 | 10 . . 39 21 Treads . | . . . . . Legs 287 | . . . 257 30 Wheels 2427 | 35 837 1310 245 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 50 50 Average Speed 90 | 76 84 88 102 107 Slowest Speed 200 | 150 90 100 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 91 80 51 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . 16 1 5 . Melee . | . . . . . Projectile . | . . . . . AOE 22 | . 16 1 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3682 | 59 989 1760 819 55 Wait 382 | . 63 252 67 . Move 2781 | 44 836 1309 541 51 Hop . | . . . . . Pick Up 61 | 6 11 17 27 . Fast Attach 5 | . 1 4 . . Attach 39 | 5 3 7 23 1 Detach 1 | . . 1 . . Swap 28 | 1 7 13 7 . Drop 36 | 2 5 15 14 . Fire 299 | 1 51 129 115 3 Melee 20 | . 2 . 18 . Ram 30 | . 10 13 7 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 11) 336 | -10/Materials | Discovered new exit (range 15) 370 | -10/Materials | Identified exit to Materials 535 | -10/Materials | Discovered new exit (range 10) 679 | -10/Materials | Discovered exit to Materials (range 7) 959 | -10/Materials | Repaired Lgt. Assault Rifle 993 | -10/Materials | Entered another Materials area 993 | -9/Materials | Evolved 2 slots: Utility x2 1242 | -9/Materials | Discovered new exit (range 5) 1314 | -9/Materials | Identified exit to Mines 1479 | -9/Materials | Discovered new exit (range 10) 1487 | -9/Materials | Identified exit to Materials 1513 | -9/Materials | Build established: Scavenger-Mutant 1694 | -9/Materials | Repaired Sensor Array 1879 | -9/Materials | Build established: Mutant 2048 | -9/Materials | Discovered exit to Materials (range 9) 2776 | -9/Materials | Entered another Materials area 2776 | -8/Materials | Evolved 2 slots: Power x2 3160 | -8/Materials | Build established: Hacker-Mutant 3221 | -8/Materials | Lost 5 parts (1p1n2u1w) 3280 | -8/Materials | Core integrity fell below 50% 3326 | -8/Materials | Lost 7 parts (2p2n3w) 3483 | -8/Materials | Build established: Mutant 3516 | -8/Materials | Core integrity fell below 20% 3611 | -8/Materials | Discovered new exit (range 15) 3783 | -8/Materials | Identified exit to Garrison 3783 | -8/Materials | Entered Garrison 3806 | -8/Garrison | Triggered checkpoint 3808 | -8/Garrison | Lost 3 parts (1p1n1u) 3833 | -8/Garrison | Triggered checkpoint 3844 | -8/Garrison | Triggered checkpoint 3844 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Imp. Aluminum Leg destroyed. Shock Bomb Launcher destroyed. Lgt. Ion Engine destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ???????????????????########?"""## #?????????????? | | ??????????????????? ? ??????????????? | | ???????????????????? ?? ???????????????? | | ????????????????????? ? ????????????????? | | ?????????????????????# #? #??? #????????????? | | ???????????????????### ## ## #????????????? | | ???????????????????#g "????????????? | | ???????????????????# "????????????? | | ???????????????????#g "????????????? | | ???????????????????# @g "????????????? | | ???????????????????### ## ## #????????????? | | ???????????########### s ## ## #????????????? | | ???????????# #????????????? | | ???????????# [=[ " #????????????? | | ???????????# ^%=% "%" #????????????? | | ???????????# ############%= ## ##????????????? | | ???????????# #???????????" #???#?????????????? | | ??????##???# #????????????####?????????????????? | | ?????# ???# #?????????????????????????????????? | | ????? ???# #?????????????????????????????????? | | ????? ???# #?????????????????????????????????? | | ????? ???# #?????????????????????????????????? | | ?????# ???# #?????????????????????????????????? | | ?????# #??# #?????????????????????????????????? | | ?????# #??# #?????????????????????????????????? | | ?????# #??# #?????????????????????????????????? | | ???### #??# #?????????????????????????????????? | | ???# #??# #?????????????????????????????????? | | ???# #??# #?????????????????????????????????? | | ???? #??# #?????????????????????????????????? | | ?????# #??# #?????????????????????????????????? | | ?????# #### #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 32 Energy Capacity 510 Matter Stores 454 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Core Shielding | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedCorruptionGuard Manual? 0 Play Time 00:52:33 Cumulative 11.8 hours Start 2020.12.14 @ 13:01:12 End 2020.12.14 @ 13:59:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 6 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 942cc682-6fc1-4ca2-9ec2-787dce886510