Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.01 @ 15:22:35 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (101) 505 Value Destroyed (4806) 4806 Prototype IDs (38) 760 Alien Tech Used (10) 2000 Bonus (18782) 18782 TOTAL SCORE: 37153 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2999 Follower Combat Kills 1757 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Friendly Fire -874 Cogmind --------- Core Integrity 1207/1850 Matter 253/300 Energy 59/200 System Corruption 13% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Core Analyzer Advanced Force Field Antimissile System > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Neutron Missile Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Spectral Analyzer Experimental Targeting Computer Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Light Particle Reactor Enhanced Quantum Rifle Sigix Sheargun Neutron Missile Launcher [Rating: 222] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion VTOL Module Leg Sigix Exoskeleton Flight Unit VTOL Module Utility Hacking Suite Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Launcher Rocket Array Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 . 1 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Utility 10 | . . 1 . 1 . . . . . 1 . . . . 1 . . . . 1 . . 2 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 125 | . . 4 3 5 10 . . 5 2 2 . . . . 2 3 20 . 4 4 . . 5 1 3 6 9 16 21 Power 15 | . . . . 1 . . . 1 . 1 . . . . . 1 6 . . 2 . . 2 . . . . 1 . Engine 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 10 | . . . . 1 . . . . . 1 . . . . . 1 4 . . 2 . . 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . 1 . Propulsion 26 | . . 2 2 2 4 . . . 2 . . . . . . 1 4 . 1 1 . . 1 . 2 3 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . 2 2 2 4 . . . 2 . . . . . . 1 4 . 1 1 . . 1 . 2 3 1 . . Utility 48 | . . 1 . 2 4 . . 1 . 1 . . . . 2 . 2 . 1 1 . . 2 . 1 2 4 9 15 Device 20 | . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . 3 4 9 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Processor 10 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . 1 . 4 2 Hackware 8 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 1 . 3 Protection 9 | . . 1 . 1 1 . . 1 . . . . . . . . 1 . 1 1 . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | . . 1 1 . 2 . . 3 . . . . . . . 1 8 . 2 . . . . 1 . 1 4 6 6 Energy Gun 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . 1 1 . 1 . . 3 . . . . . . . . 5 . 2 . . . . 1 . . 3 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 . . . . . . . . . . 1 2 . . . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 18 | . . . . . 1 . . 2 . . . . . . . . 4 . . . . . 1 1 . 2 5 2 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . System Corruption 15 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . Parts Lost 26 | . . 1 . 2 . . . . . . . . . . . 3 2 1 1 2 . . . . 4 5 4 . 1 Power 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Propulsion 16 | . . 1 . 2 . . . . . . . . . . . 3 1 1 . 1 . . . . 2 4 1 . . Utility 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Highest Loss Streak 4 | . . 1 . 2 . . . . . . . . . . . 2 1 1 1 2 . . . . 4 4 3 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . . 16 44 54 80 100 100 100 100 87 86 86 86 86 86 80 75 85 83 76 78 78 79 85 75 69 56 56 74 Core 2 | . . . . 6 7 7 7 . . 6 6 6 6 6 5 4 6 11 8 1 5 5 2 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 2 8 7 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 Flight 25 | . . 8 22 27 38 46 46 46 46 40 40 40 40 40 35 30 32 38 38 32 31 31 28 33 28 23 15 . . Device 6 | . . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 2 8 15 Processor 12 | . . . . . 1 7 7 7 7 6 6 6 6 6 15 17 17 17 17 15 15 15 14 14 13 16 11 12 18 Hackware 6 | . . . . 2 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 11 14 13 14 11 . 5 Protection 4 | . . 5 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 9 10 10 9 9 7 4 1 . . Energy Gun 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 17 17 Launcher 3 | . . 2 11 9 7 7 7 7 7 6 6 6 6 6 5 3 . . 1 5 5 5 4 4 4 1 . . . Slashing Weapon 2 | . . . . . 4 7 7 7 7 6 6 6 6 6 5 4 . . . . . . . . . . 1 . . Naked Turns 148 | . 60 61 . . . . . . . . . . . . . . . . . . . . . . . . 27 . . Heaviest Build 54 | . . 4 4 11 20 20 20 23 23 23 23 23 23 23 23 23 28 17 19 28 28 28 35 37 37 30 29 53 54 Greatest Support 62 | 3 3 8 12 12 25 25 25 25 25 25 25 25 25 25 25 26 30 30 30 31 35 35 43 43 54 61 62 60 60 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 4 | . . 4 5 4 4 5 5 5 5 4 5 5 5 5 5 4 4 5 4 4 5 5 4 5 4 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 4 3 3 4 2 Class Distribution -------------------- 43% | Sprinter 22% | Alien-Sigix 17% | Scavenger-Sprinter 9% | Hacker-Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Extension Scavenger-Sprinter | -5/Cetus Scavenger-Sprinter | -5/Archives Scavenger-Sprinter | -5/Hub_04(d) Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Matter Collected 1922 | 179 . 20 23 . 75 140 . 40 37 . . 16 . 17 20 235 299 5 73 . . . . 27 . 90 228 254 144 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4381 | . . 7 12 . 172 . . . 35 . . . . 14 . 1417 . . 227 . . . . 27 . . 273 455 1742 Parts 172 | . . 5 4 . 14 . . . 1 . . . . 2 . 65 . . 12 . . . . . . . 21 17 31 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 2 . . 2 . 1 . . 4 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 65 | . . 2 3 . . . . . 3 . . . . 1 . 19 . . 5 . . . . . . . 7 3 22 Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 22 AOE 39 | . . 2 3 . . . . . 3 . . . . . . 19 . . 5 . . . . . . . 7 . . Classes Destroyed 21 | . . 1 . . 3 . . . . . . . . 1 . 5 . . 1 . . . . . . . 2 2 6 Worker 7 | . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . 1 1 1 Builder 7 | . . . . . . . . . . . . . . . . 4 . . 2 . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 8 | . . . . . 1 . . . . . . . . . . 6 . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 5 | . . . . . 1 . . . . . . . . . . 2 1 . . . . . . 1 . . . . . Swarmer 29 | . . 2 3 . . . . . 3 . . . . . . 13 . . 4 . . . . . . . 4 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Grunt 14 | . . . . . . . . . . . . . . . . 5 . . 1 . . . . . . . . . 8 Brawler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 22 | . . 2 3 . 3 . . . 3 . . . . 1 . 17 1 . 5 . . . . 1 . . 4 3 22 Combat Bots Only 21 | . . 2 3 . . . . . 3 . . . . 1 . 8 . . 4 . . . . . . . 4 2 21 Max Kills in Single Turn 8 | . . 2 1 . 1 . . . 3 . . . . 1 . 8 1 . 5 . . . . 1 . . 4 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 5 | . . 2 1 . . . . . 3 . . . . . . 5 . . 4 . . . . . . . 4 . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Damage Taken 9686 | . 143 380 43 183 40 . 17 . 63 . . . . 54 80 399 282 179 240 141 256 . 211 71 631 684 3408 530 1651 Core 3234 | . 143 268 10 47 . . 6 . . . . . . 22 80 61 53 49 96 . 25 . 68 . 139 41 1483 158 485 Absorbed by Shields 1746 | . . . . . . . . . . . . . . . . 168 47 24 . . . . . . . . . 593 914 Regen/Repaired (Parts) 439 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 399 . . Core Remaining (%) 74 | 100 42 . 30 91 . . . . 99 . . . . 97 . . . . 66 . . 97 . 94 . . 28 . . Volleys Fired 135 | . . 1 4 . . . . . 1 . . . . . . 11 6 . 2 . . . . 1 . 2 12 28 67 Largest 2 | . . 1 1 . . . . . 1 . . . . . . 1 1 . 1 . . . . 1 . 1 2 2 2 Hottest 240 | . . 30 30 . . . . . 45 . . . . . . 45 240 . 39 . . . . 49 . 49 200 200 200 Shots Fired 227 | . . 1 4 . . . . . 1 . . . . . . 11 6 . 2 . . . . 1 . 2 18 54 127 Gun 195 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 13 54 127 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 32 | . . 1 4 . . . . . 1 . . . . . . 11 5 . 2 . . . . 1 . 2 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Explosive 32 | . . 1 4 . . . . . 1 . . . . . . 11 5 . 2 . . . . 1 . 2 5 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 194 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 54 127 Robot Hit Streak 23 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 4 23 Robot Miss Streak 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 137 | . . . . . 3 . . . . . . . . 2 . 14 1 . . . . . . . . . 6 16 95 Core Hits 233 | . 1 2 4 . 2 . . . 6 . . . . 1 . 98 28 . 11 . . . . 1 . . 15 12 52 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 Sever 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 Melee Attacks 31 | . . . . . 3 . . . . 1 . . . 3 4 15 . . . . . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . 3 . . . . 1 . . . 3 4 15 . . . . . . . . . . 5 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 2 . . . . . . . . . . 5 . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17770 | . 6 126 228 . 199 . . . 176 . . . . 96 . 3995 964 . 1014 . . . . 92 . . 1951 1755 7168 Guns 9448 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 606 1674 7168 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6817 | . . 126 227 . . . . . 176 . . . . . . 3200 964 . 1014 . . . . 92 . . 1018 . . Melee 1417 | . . . . . 199 . . . . . . . . 96 . 795 . . . . . . . . . . 327 . . Ramming 88 | . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 81 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 6139 | . . 126 227 . . . . . 176 . . . . . . 3200 964 . 336 . . . . 92 . . 1018 . . Electromagnetic 678 | . . . . . . . . . . . . . . . . . . . 678 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10865 | . . . . . 199 . . . . . . . . 96 . 795 . . . . . . . . . . 933 1674 7168 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . . . . . . . . . 15 15 17 . . . . . . 3 4 6 13 Average Corruption 7 | . . . . . . . . . . . . . . . . . 12 15 15 . . . . . . 2 2 2 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Effects 53 | . . . . . . . . . . . . . . . . . 13 2 8 . . . . . . 1 4 3 22 Message Errors 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 3 Matter Fused 14 | . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . . 2 . 6 Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . 1 4 Energy Discharges 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 1 . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . 1 5 . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 240 | . . 3 26 . 41 . . . . . . . . 16 . 71 75 . . . . . . . . . . 8 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 114 | . . 3 26 . . . . . . . . . . . . 10 75 . . . . . . . . . . . . Melee 126 | . . . . . 41 . . . . . . . . 16 . 61 . . . . . . . . . . . 8 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 339 | . 3 . 23 . . . . . . . . . . . . 62 87 . 96 . . . . . . . 68 . . Shots 8 | . . . 1 . . . . . . . . . . . . 3 2 . 1 . . . . . . . 1 . . Rammed 4 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . . 8 . . 5 3 3 272 6 . . . . 2 . . 138 228 . 8 . . 2 19 . 3 . 17 136 Average Temperature 52 | . . 8 . . 4 3 3 154 4 . . . . 2 . . 70 85 . 8 . . 2 11 . 3 . 17 71 Received Heat Transfer 819 | . 48 60 12 72 12 . 6 . 24 . . . . 12 . 90 . 27 27 66 18 . 63 12 . 45 72 64 89 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Peak Influence 2890 | . 60 310 224 207 133 . . . . 223 . . . . 525 1451 1499 609 941 575 . . 240 276 345 687 1711 2221 2890 Initial 1420 | . . 25 117 87 84 . . . . 147 . . . . 307 237 812 519 212 460 . . 195 135 155 191 386 1100 1420 Average 939 | . 30 148 176 126 101 . . . . 178 . . . . 427 938 1153 562 413 519 . . 205 185 242 484 975 1493 1857 Maximum Alert Level 5 | . . 1 1 1 . . . . . 1 . . . . 2 4 4 2 3 2 . . 1 1 1 2 5 5 5 Low Security (%) 13 | 100 100 74 47 98 100 . . . . 74 . . . . . . . . . . . . 52 77 17 1 . . . Level 1 12 | . . 25 52 1 . . . . . 25 . . . . 40 4 . . 57 . . . 47 22 82 33 3 . . Level 2 16 | . . . . . . . . . . . . . . . 59 9 . 100 28 100 . . . . . 65 33 . . Level 3 15 | . . . . . . . . . . . . . . . . 49 32 . 14 . . . . . . . 39 . . Level 4 26 | . . . . . . . . . . . . . . . . 36 67 . . . . . . . . . . 55 44 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Max Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 44 . Squads Dispatched 53 | . 1 1 . 1 . . . . . 1 . . . . 3 . . . 1 1 . . 1 1 . . 15 18 9 Investigation 9 | . 1 1 . . . . . . . 1 . . . . 2 . . . . 1 . . 1 1 . . 1 . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 8 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 4 2 . Assault 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 13 9 Garrison 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Distress Signals 24 | . . 2 . 2 . . . . . . . . . . . 4 2 . 2 . . . 1 1 . . 5 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 420 | . 6 17 6 15 2 1 4 . 12 2 3 2 . 3 8 31 17 4 19 6 3 . 15 21 22 21 79 37 64 Peak Tracking Total 47 | . 4 10 3 17 2 3 3 . 8 2 1 1 . 2 6 9 5 3 11 3 3 . 17 15 13 14 47 28 24 Tactical Retreats 36 | . 1 2 . 1 . 1 2 . . . . 1 . . 3 . . . 2 2 . . . . 2 3 4 7 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Traps Triggered 8 | . . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Machines Disabled 36 | . . . . . . . . . . . . . . . . 1 3 . 13 . . . . . . 6 7 2 4 Max in Single Turn 13 | . . . . . . . . . . . . . . . . . 1 . 13 . . . . . . 4 3 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Machines Accessed 18 | . 1 1 . . 1 . . . . 1 1 . 3 1 2 . . . . 1 . . . . 1 1 3 . 1 Terminals 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 3 . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 42 | . 1 1 . . 2 . . . . 1 1 . 20 1 2 . . . . 1 . . . . 2 3 3 . 4 Successful 35 | . 1 1 . . 1 . . . . 1 1 . 20 1 2 . . . . 1 . . . . 1 1 3 . 1 Failed 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 . . 3 Catastrophic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 109 | . 1 1 . . . . . . . 1 . . . . 6 5 1 . 4 7 . . 3 3 15 14 5 18 25 Terminals 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 . 4 Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Terminal Hacks 27 | . . . . . . . . . . . 1 . 20 1 . . . . . . . . . . 1 . 3 . 1 Record 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 6 | . 1 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Tunnel 6 | . 1 1 . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . . 15 . . . . 9 . . . . . . . . . . . . . 12 . 8 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Total Allies 138 | . . . 2 . . . . 9 . . . . . 1 2 17 5 . 2 . . . . . . . . 38 62 Largest Group 14 | . . . 2 . . . . 9 9 . . . . 1 2 13 12 6 2 . . . . . . . . 9 14 Highest-Rated Group 993 | . . . 41 . . . . 272 272 . . . . 96 170 671 940 624 170 . . . . . . . . 222 993 Highest-Rated Ally 192 | . . . 31 . . . . 40 40 . . . . 96 85 159 159 149 85 . . . . . . . . 46 192 Zionite Dispatches 4 | . . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 347 | . . . . . . . . . 18 . . . . 2 . 78 117 9 5 . . . . . . . . 24 94 Total Damage 11943 | . . . . . . . . . 227 . . . . 47 . 1861 3347 341 409 . . . . . . . . 442 5269 Kills 67 | . . . . . . . . . 4 . . . . 1 . 12 18 1 3 . . . . . . . . . 28 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 1 . . 2 . . 1 . 1 2 . 2 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 4 4 1 5 7 Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Turns Passed 5115 | 14 60 116 105 73 71 171 113 462 158 51 50 105 15 54 142 652 404 13 107 177 76 17 70 101 109 218 353 443 615 Spaces Moved 12202 | 27 109 244 247 195 178 373 396 759 297 219 248 505 76 231 420 802 384 50 432 470 331 82 292 525 526 829 960 965 1030 Core 314 | 27 109 127 . . . . . . . . . . . . . . . . . . . . . . . . 51 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2209 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 214 965 1030 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9679 | . . 117 247 195 178 373 396 759 297 219 248 505 76 231 420 802 384 50 432 470 331 82 292 525 526 829 695 . . Fastest Speed 17 | 50 50 37 34 30 20 20 20 20 20 20 20 20 20 20 20 20 17 17 17 23 20 20 18 18 18 20 25 30 30 Average Speed 24 | 50 50 43 36 33 23 20 20 20 20 20 20 20 20 20 20 22 22 18 19 26 22 20 19 18 19 24 29 30 30 Slowest Speed 120 | 50 50 50 40 34 27 20 20 20 20 20 20 20 20 20 20 26 29 20 23 30 24 20 20 18 26 32 120 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 112 | . . 6 4 7 1 . . . . . . . . . 3 2 1 1 16 12 1 . 11 11 14 9 13 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 26 27 48 30 6 55 63 84 55 10 55 77 69 42 13 85 68 62 30 16 68 13 10 54 19 87 65 34 38 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 8 | . 1 1 . . . . . 1 . 1 . . 1 . 2 . . . . 1 . . . . . . . . . Known Exits Taken 23 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 10 | . . . 1 . . 2 1 3 1 . . 1 . 1 . . . . . . . . . . . . . . . Spaces Dug 329 | . . 8 14 . . . . . . 1 . . . . 4 72 . . 7 . . . . 43 . 63 55 36 26 Terrain Destroyed 841 | . . 8 55 . . . . . 21 1 . . . . 4 125 108 . 194 . . . . 43 . 63 104 71 44 Melee 5 | . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . Projectile 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 71 44 AOE 717 | . . 8 55 . . . . . 21 . . . . . . 125 108 . 194 . . . . 43 . 63 100 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Res Tes Res Qua Sec Acc Com Total 13906 | 27 113 243 252 193 198 468 429 1067 393 224 247 508 75 233 467 1224 690 52 433 511 329 81 292 518 515 829 989 1073 1233 Wait 1371 | . . . . . 1 96 34 301 92 . . 4 . . 45 360 260 4 9 45 . . 1 . . . . 27 92 Move 11963 | 26 108 232 241 180 175 372 395 758 296 218 247 504 75 230 413 797 381 47 400 445 328 81 272 503 500 811 934 964 1030 Hop 99 | . . 5 2 7 1 . . . . . . . . . 3 2 1 1 15 12 1 . 8 10 11 8 12 . . Pick Up 28 | . 4 1 . . 6 . . . . . . . . . . 1 3 . 1 1 . . 1 1 . 1 2 2 4 Fast Attach 94 | . . 4 3 3 7 . . 3 1 2 . . . . 2 . 13 . 1 3 . . 5 1 2 5 11 13 15 Attach 30 | . . . . 2 3 . . . . . . . . . . 2 4 . 2 1 . . . . 1 1 6 3 5 Detach 18 | . . . . . . . . . . 1 . . . . . 2 3 . 1 2 . . 2 . . . 4 2 1 Swap 10 | . . . . . . . . 2 1 . . . . . . 1 3 . 1 . . . . . . . . 1 1 Drop 63 | . . . 1 1 2 . . 3 2 2 . . . . . 1 11 . 1 2 . . 3 2 1 1 3 9 18 Fire 135 | . . 1 4 . . . . . 1 . . . . . . 11 6 . 2 . . . . 1 . 2 12 28 67 Melee 31 | . . . . . 3 . . . . 1 . . . 3 4 15 . . . . . . . . . . 5 . . Ram 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . 21 . Rewire 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives -5/Hub_04(d) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 15 | -11/Junkyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 11) 64 | -10/Materials | Core integrity fell below 50% 75 | -10/Materials | Entered another Materials area 75 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 183 | -9/Materials | Core integrity fell below 50% 185 | -9/Materials | Discovered new exit (range 16) 191 | -9/Materials | Entered Mines 292 | -9/Mines | Discovered new exit (range 5) 296 | -9/Mines | Entered Materials 296 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 335 | -8/Materials | Build established: Mutant 362 | -8/Materials | Discovered new exit (range 16) 369 | -8/Materials | Entered Factory 369 | -7/Factory | Evolved 2 slots: Propulsion x2 393 | -7/Factory | Discovered new exit (range 15) 440 | -7/Factory | Identified exit to Lower Caves 440 | -7/Factory | Entered Lower Caves 449 | -7/Lower Caves | Encountered a Warlord checkpoint 581 | -7/Lower Caves | Learned Factory trap positions 583 | -7/Lower Caves | Learned location of 1 exit from Factory 586 | -7/Lower Caves | Spotted B-75 Beast 608 | -7/Lower Caves | Discovered new exit (range 12) 611 | -7/Lower Caves | Identified exit to Lower Caves 611 | -7/Lower Caves | Entered another Lower Caves area 612 | -7/Lower Caves | Encountered a Warlord checkpoint 647 | -7/Lower Caves | Build established: Sprinter 685 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 722 | -7/Lower Caves | Discovered new exit (range 15) 724 | -7/Lower Caves | Identified exit to Zion 724 | -7/Lower Caves | Entered Zion 738 | -7/Zion | Found Prototype Launcher 738 | -7/Zion | Identified Rocket Array 829 | -7/Zion | Gained Derelict followers 847 | -7/Zion | Imprinted 849 | -7/Zion | Declared Zion's savior 868 | -7/Zion | Given A8's code to call for help 907 | -7/Zion | Learned location of Warlord (-4) 916 | -7/Zion | Given the Hacking Drone Bay 1038 | -7/Zion | Discovered new exit (range 12) 1043 | -7/Zion | Identified exit to Proximity Caves 1186 | -7/Zion | Entered Proximity Caves 1186 | -6/Proximity Caves | Accompanied by 9 allies 1323 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1339 | -6/Proximity Caves | Discovered new exit (range 13) 1344 | -6/Proximity Caves | Identified exit to Factory 1344 | -6/Proximity Caves | Entered Factory 1344 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1345 | -6/Factory | Identified exit to Lower Caves 1346 | -6/Factory | Identified exit to Factory 1347 | -6/Factory | Loaded intel: 102 trap records 1395 | -6/Factory | Entered Lower Caves 1397 | -6/Lower Caves | Spotted B-75 Beast 1418 | -6/Lower Caves | Learned Factory stockpile data 1419 | -6/Lower Caves | Encountered a Warlord checkpoint 1443 | -6/Lower Caves | Discovered new exit (range 5) 1444 | -6/Lower Caves | Identified exit to Lower Caves 1445 | -6/Lower Caves | Entered another Lower Caves area 1479 | -6/Lower Caves | Discovered exit to Factory (range 8) 1498 | -6/Lower Caves | Learned Factory trap positions 1501 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1548 | -6/Lower Caves | Discovered new exit (range 14) 1550 | -6/Lower Caves | Identified exit to Data Miner 1550 | -6/Lower Caves | Entered Data Miner 1550 | -6/Data Miner | Discovered new exit (range 6) 1554 | -6/Data Miner | Met Data Miner 1558 | -6/Data Miner | Learned location of Section 7 (-2) 1558 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1561 | -6/Data Miner | Received God Mode back door access code from Data Miner 1565 | -6/Data Miner | Identified exit to Proximity Caves 1565 | -6/Data Miner | Entered Proximity Caves 1567 | -5/Proximity Caves | Spotter reported a threat 1568 | -5/Proximity Caves | Spotter reported a threat 1577 | -5/Proximity Caves | Escorted by Enhanced Grunt 1588 | -5/Proximity Caves | Spotted B-75 Beast 1603 | -5/Proximity Caves | Learned Factory terminal intel 1616 | -5/Proximity Caves | Learned 4 Factory zone layouts 1619 | -5/Proximity Caves | Entered Factory 1619 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1620 | -5/Factory | Identified exit to Extension 1621 | -5/Factory | Loaded intel: 88 trap records 1623 | -5/Factory | Loaded intel: 28 terminal locations 1693 | -5/Factory | Incoming investigation squad redirected 1717 | -5/Factory | Zion Heavy squad teleported in 1741 | -5/Factory | Incoming investigation squad redirected 1761 | -5/Factory | Entered Extension 1787 | -5/Extension | Rescued a captive Derelict 1787 | -5/Extension | Rescued a captive Derelict 1794 | -5/Extension | Rescued A7 1798 | -5/Extension | Rescued a captive Derelict 1799 | -5/Extension | Rescued a captive Derelict 1818 | -5/Extension | Rescued a captive Derelict 1819 | -5/Extension | Rescued a captive Derelict 1842 | -5/Extension | Zion Light squad teleported in 1844 | -5/Extension | Rescued a captive Derelict 1844 | -5/Extension | Rescued a captive Derelict 1862 | -5/Extension | Rescued a captive Derelict 2086 | -5/Extension | Disrupted transfer network 2158 | -5/Extension | Spotted B-75 Beast 2164 | -5/Extension | Allies destroyed B-75 Beast 2168 | -5/Extension | Spotted B-75 Beast 2187 | -5/Extension | Destroyed B-75 Beast 2208 | -5/Extension | Destroyed 8 combat bots 2259 | -5/Extension | Rescued a captive Derelict 2317 | -5/Extension | Zion Offense Resupply teleported in 2336 | -5/Extension | Discovered new exit (range 10) 2336 | -5/Extension | Discovered new exit (range 6) 2348 | -5/Extension | Enhanced Grunt warped into view, answering call for help 2354 | -5/Extension | Identified exit to Cetus 2356 | -5/Extension | Enhanced Grunt warped into view, answering call for help 2413 | -5/Extension | Entered Cetus 2413 | -5/Cetus | Accompanied by 11 allies (A7) 2418 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 2423 | -5/Cetus | Spotted Cetus Guard 2423 | -5/Cetus | Spotted Cetus Guard 2425 | -5/Cetus | Spotted Cetus Guard 2425 | -5/Cetus | Spotted Cetus Guard 2427 | -5/Cetus | Allies destroyed Cetus Guard 2440 | -5/Cetus | Allies destroyed Cetus Guard 2444 | -5/Cetus | Allies destroyed Cetus Guard 2456 | -5/Cetus | Started Cetus Manufacturing Module 2481 | -5/Cetus | Manufactured an Enhanced Grunt 2485 | -5/Cetus | Escorted A7 to Cetus Mainframe 2506 | -5/Cetus | Manufactured an Enhanced Grunt 2531 | -5/Cetus | Manufactured an Enhanced Grunt 2556 | -5/Cetus | Manufactured an Enhanced Grunt 2581 | -5/Cetus | Manufactured an Enhanced Grunt 2597 | -5/Cetus | System corruption reached 10% 2636 | -5/Cetus | Discovered new exit (range 15) 2638 | -5/Cetus | Identified exit to Archives 2716 | -5/Cetus | Spotted Cetus Guard 2716 | -5/Cetus | Spotted Cetus Guard 2719 | -5/Cetus | Spotted Cetus Guard 2720 | -5/Cetus | Spotted Cetus Guard 2723 | -5/Cetus | Allies destroyed Cetus Guard 2733 | -5/Cetus | Discovered new exit (range 16) 2735 | -5/Cetus | Allies destroyed Cetus Guard 2738 | -5/Cetus | Allies destroyed Cetus Guard 2740 | -5/Cetus | Allies destroyed Cetus Guard 2741 | -5/Cetus | Scared off Revision 17 2817 | -5/Cetus | Entered Archives 2817 | -5/Archives | Accompanied by 6 allies (A7) 2822 | -5/Archives | Received a hacking code to weaken MAIN.C 2827 | -5/Archives | Discovered new exit (range 14) 2830 | -5/Archives | Identified exit to Hub_04(d) 2830 | -5/Archives | Entered Hub_04(d) 2850 | -5/Hub_04(d) | Build established: Scavenger-Sprinter 2856 | -5/Hub_04(d) | Zion Heavy squad teleported in 2886 | -5/Hub_04(d) | Discovered new exit (range 9) 2895 | -5/Hub_04(d) | Garrison activated, responded to threat 2922 | -5/Hub_04(d) | Network Hub disabled 2923 | -5/Hub_04(d) | Spotted Lightning 2923 | -5/Hub_04(d) | Spotted Lightning 2924 | -5/Hub_04(d) | Spotted Lightning 2936 | -5/Hub_04(d) | Identified exit to Factory 2937 | -5/Hub_04(d) | Entered Factory 2937 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2972 | -4/Factory | Retrieved Zion intel report: Trap Installations 2987 | -4/Factory | Discovered new exit (range 9) 2989 | -4/Factory | Identified exit to Upper Caves 3114 | -4/Factory | Entered Upper Caves 3140 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3187 | -4/Upper Caves | Discovered new exit (range 14) 3190 | -4/Upper Caves | Identified exit to Upper Caves 3190 | -4/Upper Caves | Entered another Upper Caves area 3206 | -4/Upper Caves | Discovered new exit (range 4) 3207 | -4/Upper Caves | Identified exit to Research 3207 | -4/Upper Caves | Entered Research 3207 | -3/Research | Evolved 2 slots: Utility x2 3246 | -3/Research | Retrieved Zion intel report: Branch Access 3246 | -3/Research | Identified exit to Armory 3246 | -3/Research | Identified exit to Testing 3277 | -3/Research | Entered Testing 3304 | -3/Testing | Spotted Superbehemoth 3354 | -3/Testing | Incoming investigation squad redirected 3374 | -3/Testing | Discovered new exit (range 15) 3376 | -3/Testing | Spotted PP-PB79IM5GSF 3377 | -3/Testing | Identified exit to Research 3378 | -3/Testing | Entered Research 3378 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3391 | -2/Research | Retrieved Zion intel report: Active Terminals 3407 | -2/Research | Retrieved Zion intel report: Emergency Access 3438 | -2/Research | Retrieved Zion intel report: Trap Installations 3462 | -2/Research | Retrieved Zion intel report: Main Access 3462 | -2/Research | Identified exit to Access 3484 | -2/Research | Discovered new exit (range 7) 3486 | -2/Research | Identified exit to Quarantine 3487 | -2/Research | Entered Quarantine 3490 | -2/Quarantine | Cryocooling Duct disabled 3494 | -2/Quarantine | Found Alien Artifact 3505 | -2/Quarantine | Ambient heat levels rising (+20) 3505 | -2/Quarantine | Non-combat units ordered to evacuate 3507 | -2/Quarantine | Retrieved Zion intel report: Main Access 3510 | -2/Quarantine | Lost 4 parts (2n2u) 3515 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 3532 | -2/Quarantine | Found Prototype Processor 3532 | -2/Quarantine | Identified Exp. Signal Interpreter 3558 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 3598 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 3606 | -2/Quarantine | Spotted Alpha 7 3650 | -2/Quarantine | Lost 4 parts (3n1u) 3670 | -2/Quarantine | Found Alien Slashing Weapon 3670 | -2/Quarantine | Identified Sigix Broadsword 3683 | -2/Quarantine | Spotted Fortress 3704 | -2/Quarantine | Discovered new exit (range 6) 3705 | -2/Quarantine | Identified exit to Section 7 3705 | -2/Quarantine | Entered Section 7 3707 | -2/Section 7 | Spotted S7 Guard 3741 | -2/Section 7 | Build established: Hacker-Sprinter 3763 | -2/Section 7 | Spotted S7 Guard 3785 | -2/Section 7 | Found Alien Artifact 3785 | -2/Section 7 | Identified Integrated Mediator 3785 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 3807 | -2/Section 7 | Spotted B-90 Cyclops 3811 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 3821 | -2/Section 7 | Discovered exit to Access (range 10) 3839 | -2/Section 7 | Incoming investigation squad redirected 3847 | -2/Section 7 | Spotted Executioner 3847 | -2/Section 7 | Spotted Executioner 3861 | -2/Section 7 | Found Alien Artifact 3874 | -2/Section 7 | Lost 3 parts (1n1u1w) 3877 | -2/Section 7 | Spotted B-99 Colossus 3894 | -2/Section 7 | Found Alien Artifact 3894 | -2/Section 7 | Identified Integrity Redistributor 3894 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-62) 3906 | -2/Section 7 | Found Alien Artifact 3906 | -2/Section 7 | Identified LRC Insulator 3906 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 3908 | -2/Section 7 | Found Alien Artifact 3908 | -2/Section 7 | Identified LRC Armor 3908 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 3927 | -2/Section 7 | Scanned by Researcher 3928 | -2/Section 7 | Intercept squad dispatched 3932 | -2/Section 7 | Found Alien Artifact 3932 | -2/Section 7 | Identified Core Reset Matrix 3932 | -2/Section 7 | Identified Subatomic Replicator 3932 | -2/Section 7 | Identified Terrabomb 3932 | -2/Section 7 | Used Core Reset Matrix 3936 | -2/Section 7 | Sensed 18 artifacts in vicinity 3939 | -2/Section 7 | Spotted Tracker 3939 | -2/Section 7 | Spotted Tracker 3946 | -2/Section 7 | Released all parts (14) 3955 | -2/Section 7 | First assault squad dispatched 3955 | -2/Section 7 | Core integrity fell below 50% 3971 | -2/Section 7 | Used Terrabomb 3973 | -2/Section 7 | Integrated with Sigix Exoskeleton 3975 | -2/Section 7 | Spotted Combat Programmer 3976 | -2/Section 7 | Spotted Combat Programmer 3978 | -2/Section 7 | Core integrity fell below 20% 4000 | -2/Section 7 | Found Integrity Redistributor 4000 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+494) 4001 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 4001 | -2/Section 7 | Found Integrity Redistributor 4002 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 4003 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 4015 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 20% 4034 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+11) 4036 | -2/Section 7 | Spotted Executioner 4041 | -2/Section 7 | Spotted Executioner 4050 | -2/Section 7 | Discovered exit to Access (range 16) 4058 | -2/Section 7 | Entered Access 4058 | -1/Access | Evolved 2 slots: Utility x2 4063 | -1/Access | Emitted hypermatrix ping 4068 | -1/Access | Assembled emerged from beneath the floor 4078 | -1/Access | Found Prototype Processor 4078 | -1/Access | Identified Spectral Analyzer 4080 | -1/Access | Found Spectral Analyzer 4103 | -1/Access | Retrieved Zion intel report: Active Garrisons 4118 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 4204 | -1/Access | Used Subatomic Replicator to replicate Sigix Sheargun 4225 | -1/Access | Retrieved Zion intel report: Unaware Analyses 4252 | -1/Access | Retrieved Zion intel report: Component Stockpiles 4267 | -1/Access | Retrieved Zion intel report: Active Terminals 4282 | -1/Access | Build established: Alien-Sigix 4296 | -1/Access | Intercept squad dispatched 4308 | -1/Access | Assembled emerged from beneath the floor 4312 | -1/Access | Allied Derelicts emerged from ambush trap array 4318 | -1/Access | Assembled emerged from beneath the floor 4322 | -1/Access | Spotted Tracker 4323 | -1/Access | Spotted Tracker 4326 | -1/Access | Destroyed Tracker 4334 | -1/Access | Destroyed Tracker 4337 | -1/Access | Found Prototype Processor 4337 | -1/Access | Identified Exp. Targeting Computer 4363 | -1/Access | Spotted Combat Programmer 4376 | -1/Access | Spotted Combat Programmer 4384 | -1/Access | Destroyed Combat Programmer 4412 | -1/Access | Assembled emerged from beneath the floor 4425 | -1/Access | Assembled emerged from beneath the floor 4429 | -1/Access | Discovered new exit (range 17) 4450 | -1/Access | Discovered new exit (range 17) 4456 | -1/Access | Spotted Investigator 4470 | -1/Access | Spotted Striker 4471 | -1/Access | Spotted Striker 4501 | -1/Access | Entered Command 4506 | -1/Command | Emitted hypermatrix ping 4511 | -1/Command | Assembled emerged from beneath the floor 4559 | -1/Command | Assembled emerged from beneath the floor 4570 | -1/Command | Found Unknown Device 4570 | -1/Command | Identified Antimissile System 4587 | -1/Command | Retrieved Zion intel report: Guard Positions 4590 | -1/Command | Retrieved Zion intel report: Unaware Analyses 4610 | -1/Command | Retrieved Zion intel report: Emergency Access 4663 | -1/Command | Assembled emerged from beneath the floor 4676 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 4677 | -1/Command | Discovered new exit (range 17) 4680 | -1/Command | Retrieved Zion intel report: Prototype Schematics 4689 | -1/Command | Retrieved Zion intel report: Main Access 4689 | -1/Command | Identified exit to Surface 4704 | -1/Command | Retrieved Zion intel report: Unaware Schematics 4708 | -1/Command | Assembled emerged from beneath the floor 4751 | -1/Command | First assault squad dispatched 4774 | -1/Command | Disengaged cave seal 4774 | -1/Command | Zionites emerged from the dark tunnel 4807 | -1/Command | High security lockdown imminent 4869 | -1/Command | Assembled emerged from beneath the floor 4887 | -1/Command | High security lockdown engaged 4930 | -1/Command | Assembled emerged from beneath the floor 4964 | -1/Command | Spotted M Guard 4964 | -1/Command | Spotted M Guard 4964 | -1/Command | Spotted Combat Programmer 4964 | -1/Command | Spotted Combat Programmer 4987 | -1/Command | System corruption reached 10% 5006 | -1/Command | Destroyed M Guard 5009 | -1/Command | Destroyed Combat Programmer 5014 | -1/Command | Spotted Executioner 5014 | -1/Command | Spotted Striker 5025 | -1/Command | Destroyed Combat Programmer 5025 | -1/Command | All MAIN.C guards destroyed 5033 | -1/Command | Destroyed Executioner 5063 | -1/Command | Destroyed Striker 5110 | -1/Command | Destroyed Investigator 5116 | -1/Command | Self-destructed Last Messages --------------- 05105_ G-73 Enforcer destroyed. 05110_ System corrupted: Energy discharge (-51). 05110_ C-30 ARC bursts open, deploying its payload. 05110_ G-73 Enforcer unfolds itself. 05110_ B-74 Champion unfolds itself. 05110_ L-61 Swordsman unfolds itself. 05110_ G-73 Enforcer unfolds itself. 05110_ Investigator unfolds itself. 05110_ Investigator: "PRIMARY THREAT IDENTIFIED. CONTAINMENT PROTOCOL APPLICABLE." 05110_ Quantum Shear penetrates L-61 Swordsman. 05110_ Destroyed Unknown Wheel. 05110_ Quantum Shear penetrates Reinforced Barrier. 05110_ Investigator destroyed. 05110_ C-30 ARC bursts open, deploying its payload. 05110_ Striker unfolds itself. 05110_ P-80 Master unfolds itself. 05110_ M-36 Artificer unfolds itself. 05112_ Quantum Shear penetrates L-61 Swordsman. 05115_ M-36 Artificer fits Unknown Hover Unit on M-36 Artificer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????##?????????????????????### | | ???????????????????########## ???????????????#### | | ????????????????############# ##????????????#### | | ???????????????############## ###?#??#??#??##### | | ?????????????################ ################## | | ????????????################# ################## | | ???????????################## ################## | | ??????????################### ################## | | ?????????#################### ################## | | ????????##################### ################## | | ????????##################### ################## | | ???????###################### ################## | | ?????? #### ################## | | ?????? #### ################## | | ?????? #### ################## | | ?????#################"""#### ################## | | ?????#################"""#### ################## | | ?????#################"""## ###################### | | ?????############### #[!bX### ### ### ### | | ?????#################g!l##!# ###% ""# "## | | ????################ #g!pK*!! "%"" *%[ | | ????############### #!%p!!% "%"%" = | | ?????#################mmC=!*! " " | | ????################ #=*%!C! p | | ?????############## ##%[[%] | | ?????#################%=]|### ### ### ### | | ?????######################## ### ### ### | | ?????################## ## ####################### | | ?????######################## ################## | | ??????####################### ################## | | ??????####################### ################## | | ??????####################### ################## | | ???????###################### ################## | | ????????##################### ################## | | ????????##################### ################## | | ?????????#################### ################# | | ??????????################### ################# | | ???????????################## ################# | | ?????????????################ ################# | | ??????????????############### ?#???#??#??#???#?? | | ?????????????????###########?????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 71 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Evasion (%) 73 Targeting Accuracy 12 Core Analysis 6 Offensive Hacking 42 Defensive Hacking 12 Item Schematics ----------------- Com. Tesla Bomb Launcher | -1/Command | Z-intel Cld. Plasma Rifle | -1/Command | Z-intel Hdn. Centrium Wheel | -1/Command | Z-intel Adv. Gravity Neutralizer | -1/Command | Z-intel Plasma Sword | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Energy Mantle | -1/Command | Z-intel Cld. Impulse Thruster | -1/Command | Z-intel Robot Schematics ------------------ E-15 Imp | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Integrated Mediator Integrity Redistributor LRC Insulator LRC Armor Core Reset Matrix Terrabomb Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaMicrowarpCompressor Manual? 0 Play Time 01:38:49 Cumulative 265.4 hours Start 2023.06.01 @ 13:03:17 End 2023.06.01 @ 15:22:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 775 Rogue 775 Adventurer 0 Explorer 0 Win Type - Total 14 Types 8/0/4/2/0/0/0/0/0 Lore% 88 Gallery% 85 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae759097-3788-4ddc-a721-4001f0a6e2b6