Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 17:29:56

Player: Terminus

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (151)     755
Value Destroyed (4222)     4222
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (402)                402
              TOTAL SCORE: 7879

 Bonus
-------
High Alert Combat Kills    366
Follower Combat Kills      78
Friendly Fire              -42

 Cogmind 
---------
Core Integrity             0/550
Matter                     200/300
Energy                     229/265
System Corruption          0%
Temperature                Cool (69)
Movement                   Walking (180) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
                Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
>               --- WEAPON (2) -------
          Heavy Laser
       Advanced Beam Cannon
>               --- INVENTORY (24) ---
       Improved Ion Engine
                Nuclear Core
                Aluminum Leg
                Aluminum Leg
          Large Storage Unit
       Advanced Signal Interpreter
                Weapon Cycler
         Medium Armor Plating
       Hardened Light Armor Plating
       Hardened Medium Armor Plating
                Hacking Suite
          Heavy Laser
          Heavy Laser
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
                EM Pulse Cannon
   High-powered Shotgun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Plasma Cutter
                Ripper
                Spear

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Cooling System
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
                EM Pulse Cannon
       Improved EM Pulse Cannon
>               --- INVENTORY --------
                Nuclear Core
                Nuclear Core
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                Cooling System
                Cooling System
          Large Storage Unit
       Improved Signal Interpreter
                Weapon Cycler
          Light Armor Plating
          Light Armor Plating
                Beam Rifle
       Improved Medium Laser
                EM Pulse Cannon
                EM Pulse Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Plasma Cutter
                Ripper
                Spear
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   11  2   27  4   1   7   41  
  Power                    7    | 1   1   .   2   .   .   .   3   
    Engine                 4    | 1   .   .   1   .   .   .   2   
    Core                   3    | .   1   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   2   1   3   1   .   4   11  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    24   | 2   2   1   3   1   .   4   11  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 1   2   .   5   1   1   .   9   
    Device                 5    | .   .   .   2   1   .   .   2   
    Storage                9    | 1   2   .   3   .   1   .   2   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   6   1   17  2   .   3   18  
    Energy Gun             15   | 1   5   1   2   .   .   .   6   
    Energy Cannon          15   | .   .   .   8   .   .   3   4   
    Ballistic Gun          14   | 1   1   .   3   2   .   .   7   
    Ballistic Cannon       4    | .   .   .   4   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   5   .   .   .   .   
Parts Lost                 34   | .   4   2   2   3   .   2   21  
  Power                    4    | .   1   .   .   .   .   .   3   
  Propulsion               10   | .   .   1   1   .   .   1   7   
  Utility                  7    | .   .   .   .   1   .   .   6   
  Weapon                   13   | .   3   1   1   2   .   1   5   
  Highest Loss Streak      5    | .   1   2   2   2   .   2   5   
Average Slot Usage (%)     98   | .   90  96  99  100 100 99  99  
  Engine                   9    | .   8   .   8   11  11  11  6   
  Core                     1    | .   4   14  2   .   .   .   2   
  Leg                      23   | .   28  27  21  22  22  21  26  
  Device                   8    | .   .   .   11  11  11  11  8   
  Storage                  30   | .   20  28  33  33  33  33  27  
  Protection               1    | .   .   .   .   .   .   .   8   
  Energy Gun               4    | .   16  25  4   .   .   .   3   
  Energy Cannon            9    | .   .   .   11  14  .   21  2   
  Ballistic Gun            7    | .   11  .   .   7   22  .   12  
  Ballistic Cannon         1    | .   .   .   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             94   | 12  41  41  66  66  80  87  94  
  Greatest Support         45   | 20  26  26  26  26  23  30  45  
  Greatest Overweight (x)  3    | 3   3   2   2   2   3   3   3   
  Average Overweight (x)   1    | .   .   1   2   2   2   2   1   
Largest Inventory Capacity 24   | 6   16  16  22  22  24  24  24  
  Average Capacity         20   | 5   9   16  22  22  22  24  24  
  Most Carried             24   | 1   16  16  22  22  22  24  24  
  Average Carried          19   | .   5   15  20  21  21  23  21  
  Final Capacity           24   | 6   16  16  22  22  24  24  24  
  Final Carried            24   | 1   16  15  22  21  22  23  24  

 Class Distribution 
--------------------
 82% | Hauler-Mutant
 16% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2289 | 217  352  10   547  100  .    104  959  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5646 | .    544  186  1475 312  .    699  2430 
  Parts                    293  | .    35   6    95   25   .    25   107  
Haulers Intercepted        7    | .    1    .    5    .    .    .    1    
Recyclers Shooed           4    | .    .    .    .    3    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  119  | .   16  2   30  9   .   12  50  
  Guns                     68   | .   15  2   5   3   .   1   42  
  Cannons                  41   | .   .   .   21  6   .   8   6   
  AOE                      6    | .   1   .   4   .   .   1   .   
Classes Destroyed          14   | .   5   .   5   1   .   1   2   
  Worker                   4    | .   .   .   1   1   .   2   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   1   .   .   .   
  Hauler                   7    | .   1   .   5   .   .   .   1   
  Recycler                 7    | .   1   1   3   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 4    | .   .   .   3   .   .   .   1   
  Watcher                  6    | .   .   .   5   .   .   .   1   
  Swarmer                  43   | .   11  .   15  5   .   3   9   
  Grunt                    51   | .   5   2   7   3   .   8   26  
  Brawler                  6    | .   .   .   .   .   .   1   5   
  Duelist                  6    | .   .   .   .   1   .   .   5   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   8   .   .   .   4   
Best Kill Streak           12   | .   3   3   6   2   .   3   12  
  Combat Bots Only         11   | .   3   2   5   2   .   3   11  
Max Kills in Single Turn   3    | .   2   1   3   2   .   1   2   
  Gunslinging              1    | .   1   .   .   1   .   .   1   
  Exploded                 3    | .   1   .   3   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               6268 | .    588  277  1103 331  .    428  3541 
  Core                     997  | .    130  40   160  70   .    37   560  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    32   .    .    .    33   .    
Volleys Fired              437  | .    76   16   115  33   .    28   169  
  Largest                  2    | .    2    2    2    2    .    2    2    
  Hottest                  138  | .    80   80   136  136  .    132  138  
Shots Fired                808  | .    150  21   207  65   .    52   313  
  Gun                      526  | .    150  21   51   20   .    8    276  
  Cannon                   282  | .    .    .    156  45   .    44   37   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  390  | .    77   .    74   20   .    8    211  
  Thermal                  289  | .    63   .    113  45   .    .    68   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          129  | .    10   21   20   .    .    44   34   
  Robot Hit Streak         13   | .    9    4    9    7    .    13   13   
  Robot Miss Streak        5    | .    5    4    3    4    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        13   | .    2    .    1    1    .    .    9    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    1    
Shots Hit Robots           500  | .    88   10   112  35   .    34   221  
  Core Hits                211  | .    27   6    53   13   .    17   95   
  Critical Hits            17   | .    1    .    8    4    .    .    4    
  Critical Kills           7    | .    .    .    2    3    .    .    2    
  Critical Parts Destroyed 8    | .    1    .    6    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9929 | .    973  205  2757 691  .    1055 4248 
  Guns                     4884 | .    900  163  461  138  .    54   3168 
  Cannons                  3884 | .    .    .    1635 553  .    907  789  
  Explosions               1161 | .    73   42   661  .    .    94   291  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3405 | .    417  .    476  138  .    54   2320 
  Thermal                  3956 | .    477  42   1588 553  .    94   1202 
  Explosive                447  | .    .    .    447  .    .    .    .    
  Electromagnetic          2121 | .    79   163  246  .    .    907  726  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    .    
  Average Corruption       1    | .    1    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  9    | .    7    2    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    .    .    .    
    Energy Discharges      4    | .    3    1    .    .    .    .    .    
    Targeting Errors       2    | .    1    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            169  | .    .    12   64   12   .    21   60   
  Projectiles              78   | .    .    .    20   12   .    21   25   
  Explosions               91   | .    .    12   44   .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      144  | .    24   .    43   .    .    21   56   
  Shots                    6    | .    1    .    2    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        312  | .    304  312  66   68   .    18   213  
  Average Temperature      47   | .    48   181  12   8    .    9    60   
  Received Heat Transfer   2082 | .    99   156  210  51   .    207  1359 
  Effects                  2    | .    .    2    .    .    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    .    .    .    2    1    
  Parts Fried              12   | .    .    1    1    .    .    7    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             11   | .    1    .    5    2    .    .    3    
  Heat Transferred         7404 | .    1117 50   2816 999  .    100  2322 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    1    1    4    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             741  | .   180 75  661 336 .   100 741 
  Initial                  257  | .   .   40  29  257 .   .   20  
  Average                  205  | .   59  59  273 173 .   37  441 
Maximum Alert Level        3    | .   .   .   2   1   .   .   3   
  Low Security (%)         67   | 100 100 100 50  76  .   100 20  
  Level 1                  12   | .   .   .   18  23  .   .   16  
  Level 2                  18   | .   .   .   30  .   .   .   54  
  Level 3                  1    | .   .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   2   .   .   .   8   
  Investigation            3    | .   1   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   .   .   3   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           8    | .   4   .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              201  | .   40  2   58  13  .   13  75  
  Peak Tracking Total      7    | .   5   2   5   3   .   3   7   
  Tactical Retreats        22   | .   5   .   10  1   .   1   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            6    | .   3   .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          13   | .   .   .   4   1   .   1   7   
  Max in Single Turn       4    | .   .   .   2   .   .   1   4   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          26   | .   7   .   10  2   2   .   5   
  Terminals                17   | .   6   .   7   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                72   | .   20  .   33  4   2   .   13  
  Successful               38   | .   12  .   19  1   2   .   4   
  Failed                   34   | .   8   .   14  3   .   .   9   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   40   | .   16  .   15  3   2   .   4   
  Terminals                50   | .   18  .   23  3   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   2   .   9   .   .   .   2   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   5   
Terminal Hacks             18   | .   6   .   6   1   2   .   3   
  Record                   2    | .   .   .   .   .   2   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   1   .   .   .   2   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   1   .   7   .   .   .   .   
  Scan Component           5    | .   1   .   4   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   5   .   6   .   .   .   1   
  Terminals                11   | .   5   .   5   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   1   
    Botnet                 10   | .   5   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   7   .   9   1   .   .   5   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   
  Time                     115  | .   .   .   115 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   
  Highest-Rated Group      49   | .   .   .   .   49  18  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  18  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   20  .   .   .   
  Total Damage             232  | .   .   .   .   232 .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               8899 | 80   1179 223  1943 1671 780  1413 1610 
Spaces Moved               4019 | 53   656  121  752  841  425  615  556  
  Core                     27   | 27   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3992 | 26   656  121  752  841  425  615  556  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  180  180  180  180  150  
  Average Speed            175  | 128  131  150  180  180  182  209  179  
  Slowest Speed            210  | 200  210  180  180  180  210  210  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       65   | 3    89   22   90   92   89   92   48   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    
Spaces Dug                 6    | .    .    .    4    .    .    .    2    
Terrain Destroyed          98   | .    8    2    39   .    .    4    45   
  Melee                    2    | .    .    .    .    .    .    .    2    
  Projectile               11   | .    .    .    11   .    .    .    .    
  AOE                      85   | .    8    2    28   .    .    4    43   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      5091 | 62   822  141  1136 936  431  685  878  
  Wait                     402  | 3    56   2    193  48   6    34   60   
  Move                     4012 | 52   655  120  751  840  424  614  556  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  83   | 1    20   1    26   6    .    1    28   
  Fast Attach              19   | 6    1    .    8    1    .    .    3    
  Attach                   37   | .    4    2    5    3    .    2    21   
  Detach                   1    | .    .    .    1    .    .    .    .    
  Swap                     43   | .    6    .    14   .    1    5    17   
  Drop                     46   | .    4    .    23   5    .    1    13   
  Fire                     437  | .    76   16   115  33   .    28   169  
  Melee                    2    | .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    .    .    .    9    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 3)
  608 | -10/Materials | Discovered new exit (range 12)
  840 | -10/Materials | Core integrity fell below 50%
  945 | -10/Materials | Discovered new exit (range 10)
 1107 | -10/Materials | Discovered new exit (range 11)
 1260 | -10/Materials | Entered Mines
 1474 | -10/Mines     | Discovered new exit (range 7)
 1483 | -10/Mines     | Entered Materials
 1483 | -9/Materials  | Evolved 2 slots: Utility x2
 1789 | -9/Materials  | Build established: Hauler-Mutant
 1927 | -9/Materials  | Discovered new exit (range 15)
 2277 | -9/Materials  | Discovered new exit (range 9)
 2479 | -9/Materials  | Repaired Imp. Aluminum Leg
 2506 | -9/Materials  | Discovered new exit (range 14)
 2618 | -9/Materials  | Discovered new exit (range 13)
 2890 | -9/Materials  | Identified exit to Mines
 2890 | -9/Materials  | Identified exit to Storage
 3090 | -9/Materials  | Repaired Adv. Beam Cannon
 3135 | -9/Materials  | Repaired Imp. Aluminum Leg
 3241 | -9/Materials  | Discovered new exit (range 9)
 3426 | -9/Materials  | Entered Mines
 3447 | -9/Mines      | Met a Derelict bent on vengeance
 3509 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3700 | -9/Mines      | Learned Materials terminal intel
 3981 | -9/Mines      | Discovered new exit (range 8)
 4192 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4199 | -9/Mines      | Core integrity fell below 50%
 4370 | -9/Mines      | Discovered new exit (range 6)
 4575 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4575 | -9/Mines      | Discovered new exit (range 5)
 4620 | -9/Mines      | Learned location of Recycling (-9)
 4656 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 5097 | -9/Mines      | Entered Exiles
 5097 | -9/Exiles     | Found Exiles lab abandoned
 5097 | -9/Exiles     | Accompanied by 1 ally
 5856 | -9/Exiles     | Discovered new exit (range 12)
 5877 | -9/Exiles     | Entered Mines
 6220 | -8/Mines      | Discovered new exit (range 9)
 7250 | -8/Mines      | Discovered new exit (range 6)
 7290 | -8/Mines      | Entered Materials
 7290 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 7291 | -8/Materials  | Loaded intel: 12 terminal locations
 7485 | -8/Materials  | Garrison activated, responded to threat
 7593 | -8/Materials  | Lost 5 parts (1p3n1u)
 7632 | -8/Materials  | Destroyed 11 combat bots
 8074 | -8/Materials  | Destroyed 9 combat bots
 8257 | -8/Materials  | Discovered new exit (range 11)
 8449 | -8/Materials  | Core integrity fell below 50%
 8489 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 8490 | -8/Materials  | First assault squad dispatched
 8500 | -8/Materials  | Destroyed 7 combat bots
 8696 | -8/Materials  | Discovered new exit (range 13)
 8776 | -8/Materials  | Core integrity fell below 20%
 8900 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
08798_ M-28 Smith destroyed.
08798_ Electrolysis Chamber disabled.
08798_ U-05 Engineer lays Concrete. <x2>
08801_ U-05 Engineer builds a Wall.
08802_ Y-45 Defender heat short circuits Heat Sink.
08802_ Y-45 Defender critical meltdown.
08802_ Heat Sink melted.
08805_ U-05 Engineer lays Concrete. <x2>
08808_ U-05 Engineer builds a Wall.
08809_ Acquired 35 matter.
08811_ Acquired 18 matter.
08812_ U-05 Engineer builds a Wall.
08827_ Connecting with Repair Station...
08865_ Dropped Minigun. <x2>
08866_ Acquired Gauss Rifle. <x2>
08874_ Dropped Hvy. Laser.
08877_ Dropped Beam Rifle.
08878_ Dropped Hvy. Assault Rifle.
08881_ Acquired Gauss Rifle.
08896_ Y-45 Defender suffers critical hit.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| #####????????????????????????????                  |
|     #????????????????????????????                  |
| "" !#?????????????#??????????????                  |
| ""  #????????????##  ???#+#??????                  |
| "" !#????????# ###    ### ##?????                  |
|     #???????#      Y       #?????                  |
|     #?"?????+          u @ #?????                  |
| #####?T??????????#    ####u#####?                  |
| ??????"??????????????????#  [ [#?                  |
| ?????????????????????????#  [  #?                  |
| ?????????????????????????#  [[[#?                  |
| ?????????????????????????#   [[#?                  |
| ?????????????????????????#   ==#?                  |
| ?????????????????????????#   ==#?                  |
| ?????????????????????????# #####?                  |
| ?????????????????????????# #?????                  |
| ?????????????????????????# #?????                  |
| ?????????????????????????# #?????                  |
| ????????????????########?# #?????                  |
| ????#??????????##      ### #?????                  |
| ??? #??????????#"      " # #?????                  |
| ??? #?????????##"      ""# ###???                  |
| ??? #?????????# "     ="     #???                  |
| ??? #?????????# "      "     #???                  |
| ??? #?????????#        *     #???                  |
| ??? #??##########            #???                  |
| ??? #??#        #            #???                  |
| ### #??#     "  #        #+####??                  |
| #   #??# !   "  #             #??                  |
| #   #??#     "  #    % """"   #??                  |
| #!  #??#        #      ""R    #??                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedShockFemtoactuators
  Manual?         0
Play Time         00:48:54
  Cumulative      1079.4 hours
  Start           2020.09.17 @ 16:42:29
  End             2020.09.17 @ 17:29:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          350
  Rogue           350
  Adventurer      0
  Explorer        0
Win Type          -
  Total           78
  Types           14/9/35/5/1/2/12/0/0
Lore%             94
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e25ca3c-128c-4322-8de0-0527302d7aac