Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 17:29:56 Player: Terminus Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (151) 755 Value Destroyed (4222) 4222 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (402) 402 TOTAL SCORE: 7879 Bonus ------- High Alert Combat Kills 366 Follower Combat Kills 78 Friendly Fire -42 Cogmind --------- Core Integrity 0/550 Matter 200/300 Energy 229/265 System Corruption 0% Temperature Cool (69) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Laser Advanced Beam Cannon > --- INVENTORY (24) --- Improved Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Advanced Signal Interpreter Weapon Cycler Medium Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Heavy Laser Heavy Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Plasma Cutter Ripper Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Cooling System Cooling System Large Storage Unit Improved Signal Interpreter Weapon Cycler Light Armor Plating Light Armor Plating Beam Rifle Improved Medium Laser EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Plasma Cutter Ripper Spear [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 99 | 6 11 2 27 4 1 7 41 Power 7 | 1 1 . 2 . . . 3 Engine 4 | 1 . . 1 . . . 2 Core 3 | . 1 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 1 3 1 . 4 11 Treads . | . . . . . . . . Leg 24 | 2 2 1 3 1 . 4 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 . 5 1 1 . 9 Device 5 | . . . 2 1 . . 2 Storage 9 | 1 2 . 3 . 1 . 2 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . . . . . . 5 Artifact . | . . . . . . . . Weapon 49 | 2 6 1 17 2 . 3 18 Energy Gun 15 | 1 5 1 2 . . . 6 Energy Cannon 15 | . . . 8 . . 3 4 Ballistic Gun 14 | 1 1 . 3 2 . . 7 Ballistic Cannon 4 | . . . 4 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . . Parts Lost 34 | . 4 2 2 3 . 2 21 Power 4 | . 1 . . . . . 3 Propulsion 10 | . . 1 1 . . 1 7 Utility 7 | . . . . 1 . . 6 Weapon 13 | . 3 1 1 2 . 1 5 Highest Loss Streak 5 | . 1 2 2 2 . 2 5 Average Slot Usage (%) 98 | . 90 96 99 100 100 99 99 Engine 9 | . 8 . 8 11 11 11 6 Core 1 | . 4 14 2 . . . 2 Leg 23 | . 28 27 21 22 22 21 26 Device 8 | . . . 11 11 11 11 8 Storage 30 | . 20 28 33 33 33 33 27 Protection 1 | . . . . . . . 8 Energy Gun 4 | . 16 25 4 . . . 3 Energy Cannon 9 | . . . 11 14 . 21 2 Ballistic Gun 7 | . 11 . . 7 22 . 12 Ballistic Cannon 1 | . . . 5 . . . . Naked Turns . | . . . . . . . . Heaviest Build 94 | 12 41 41 66 66 80 87 94 Greatest Support 45 | 20 26 26 26 26 23 30 45 Greatest Overweight (x) 3 | 3 3 2 2 2 3 3 3 Average Overweight (x) 1 | . . 1 2 2 2 2 1 Largest Inventory Capacity 24 | 6 16 16 22 22 24 24 24 Average Capacity 20 | 5 9 16 22 22 22 24 24 Most Carried 24 | 1 16 16 22 22 22 24 24 Average Carried 19 | . 5 15 20 21 21 23 21 Final Capacity 24 | 6 16 16 22 22 24 24 24 Final Carried 24 | 1 16 15 22 21 22 23 24 Class Distribution -------------------- 82% | Hauler-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2289 | 217 352 10 547 100 . 104 959 Remotely . | . . . . . . . . Salvage Created 5646 | . 544 186 1475 312 . 699 2430 Parts 293 | . 35 6 95 25 . 25 107 Haulers Intercepted 7 | . 1 . 5 . . . 1 Recyclers Shooed 4 | . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 119 | . 16 2 30 9 . 12 50 Guns 68 | . 15 2 5 3 . 1 42 Cannons 41 | . . . 21 6 . 8 6 AOE 6 | . 1 . 4 . . 1 . Classes Destroyed 14 | . 5 . 5 1 . 1 2 Worker 4 | . . . 1 1 . 2 . Builder 1 | . 1 . . . . . . Tunneler 2 | . . . 1 1 . . . Hauler 7 | . 1 . 5 . . . 1 Recycler 7 | . 1 1 3 . . 1 1 Mechanic 1 | . . . . . . . 1 Operator 4 | . . . 3 . . . 1 Watcher 6 | . . . 5 . . . 1 Swarmer 43 | . 11 . 15 5 . 3 9 Grunt 51 | . 5 2 7 3 . 8 26 Brawler 6 | . . . . . . 1 5 Duelist 6 | . . . . 1 . . 5 Protector 1 | . . . . . . . 1 Sentry 12 | . . . 8 . . . 4 Best Kill Streak 12 | . 3 3 6 2 . 3 12 Combat Bots Only 11 | . 3 2 5 2 . 3 11 Max Kills in Single Turn 3 | . 2 1 3 2 . 1 2 Gunslinging 1 | . 1 . . 1 . . 1 Exploded 3 | . 1 . 3 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 6268 | . 588 277 1103 331 . 428 3541 Core 997 | . 130 40 160 70 . 37 560 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 . 32 . . . 33 . Volleys Fired 437 | . 76 16 115 33 . 28 169 Largest 2 | . 2 2 2 2 . 2 2 Hottest 138 | . 80 80 136 136 . 132 138 Shots Fired 808 | . 150 21 207 65 . 52 313 Gun 526 | . 150 21 51 20 . 8 276 Cannon 282 | . . . 156 45 . 44 37 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 390 | . 77 . 74 20 . 8 211 Thermal 289 | . 63 . 113 45 . . 68 Explosive . | . . . . . . . . Electromagnetic 129 | . 10 21 20 . . 44 34 Robot Hit Streak 13 | . 9 4 9 7 . 13 13 Robot Miss Streak 5 | . 5 4 3 4 . 3 3 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 2 . 1 1 . . 9 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 500 | . 88 10 112 35 . 34 221 Core Hits 211 | . 27 6 53 13 . 17 95 Critical Hits 17 | . 1 . 8 4 . . 4 Critical Kills 7 | . . . 2 3 . . 2 Critical Parts Destroyed 8 | . 1 . 6 . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9929 | . 973 205 2757 691 . 1055 4248 Guns 4884 | . 900 163 461 138 . 54 3168 Cannons 3884 | . . . 1635 553 . 907 789 Explosions 1161 | . 73 42 661 . . 94 291 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3405 | . 417 . 476 138 . 54 2320 Thermal 3956 | . 477 42 1588 553 . 94 1202 Explosive 447 | . . . 447 . . . . Electromagnetic 2121 | . 79 163 246 . . 907 726 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . Average Corruption 1 | . 1 2 . . . . . Corruption Purged . | . . . . . . . . Effects 9 | . 7 2 . . . . . Message Errors 1 | . 1 . . . . . . Heat Flow Errors 2 | . 2 . . . . . . Energy Discharges 4 | . 3 1 . . . . . Targeting Errors 2 | . 1 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 169 | . . 12 64 12 . 21 60 Projectiles 78 | . . . 20 12 . 21 25 Explosions 91 | . . 12 44 . . . 35 Melee . | . . . . . . . . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 144 | . 24 . 43 . . 21 56 Shots 6 | . 1 . 2 . . 1 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 312 | . 304 312 66 68 . 18 213 Average Temperature 47 | . 48 181 12 8 . 9 60 Received Heat Transfer 2082 | . 99 156 210 51 . 207 1359 Effects 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . . 2 1 Combat Hostiles 3 | . . . . . . 2 1 Parts Fried 12 | . . 1 1 . . 7 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 11 | . 1 . 5 2 . . 3 Heat Transferred 7404 | . 1117 50 2816 999 . 100 2322 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 1 1 4 . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 741 | . 180 75 661 336 . 100 741 Initial 257 | . . 40 29 257 . . 20 Average 205 | . 59 59 273 173 . 37 441 Maximum Alert Level 3 | . . . 2 1 . . 3 Low Security (%) 67 | 100 100 100 50 76 . 100 20 Level 1 12 | . . . 18 23 . . 16 Level 2 18 | . . . 30 . . . 54 Level 3 1 | . . . . . . . 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . 2 . . . 8 Investigation 3 | . 1 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . . . . . 3 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 8 | . 4 . 1 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 201 | . 40 2 58 13 . 13 75 Peak Tracking Total 7 | . 5 2 5 3 . 3 7 Tactical Retreats 22 | . 5 . 10 1 . 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 6 | . 3 . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 13 | . . . 4 1 . 1 7 Max in Single Turn 4 | . . . 2 . . 1 4 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 26 | . 7 . 10 2 2 . 5 Terminals 17 | . 6 . 7 1 . . 3 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 72 | . 20 . 33 4 2 . 13 Successful 38 | . 12 . 19 1 2 . 4 Failed 34 | . 8 . 14 3 . . 9 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 40 | . 16 . 15 3 2 . 4 Terminals 50 | . 18 . 23 3 . . 6 Fabricators . | . . . . . . . . Repair Stations 13 | . 2 . 9 . . . 2 Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . . . . 5 Terminal Hacks 18 | . 6 . 6 1 2 . 3 Record 2 | . . . . . 2 . . Part Schematic 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 . . . 1 Alert Level 1 | . 1 . . . . . . Unreport Threat 4 | . 1 . 1 . . . 2 Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 5 | . 2 . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 1 . 7 . . . . Scan Component 5 | . 1 . 4 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 5 . 6 . . . 1 Terminals 11 | . 5 . 5 . . . 1 Assimilate 1 | . . . . . . . 1 Botnet 10 | . 5 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Tunnel 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 22 | . 7 . 9 1 . . 5 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 115 | . . . 115 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . . . Largest Group 2 | . . . . 2 1 . . Highest-Rated Group 49 | . . . . 49 18 . . Highest-Rated Ally 31 | . . . . 31 18 . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . 20 . . . Total Damage 232 | . . . . 232 . . . Kills 6 | . . . . 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 8899 | 80 1179 223 1943 1671 780 1413 1610 Spaces Moved 4019 | 53 656 121 752 841 425 615 556 Core 27 | 27 . . . . . . . Treads . | . . . . . . . . Legs 3992 | 26 656 121 752 841 425 615 556 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 180 150 Average Speed 175 | 128 131 150 180 180 182 209 179 Slowest Speed 210 | 200 210 180 180 180 210 210 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 3 89 22 90 92 89 92 48 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug 6 | . . . 4 . . . 2 Terrain Destroyed 98 | . 8 2 39 . . 4 45 Melee 2 | . . . . . . . 2 Projectile 11 | . . . 11 . . . . AOE 85 | . 8 2 28 . . 4 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 5091 | 62 822 141 1136 936 431 685 878 Wait 402 | 3 56 2 193 48 6 34 60 Move 4012 | 52 655 120 751 840 424 614 556 Hop . | . . . . . . . . Pick Up 83 | 1 20 1 26 6 . 1 28 Fast Attach 19 | 6 1 . 8 1 . . 3 Attach 37 | . 4 2 5 3 . 2 21 Detach 1 | . . . 1 . . . . Swap 43 | . 6 . 14 . 1 5 17 Drop 46 | . 4 . 23 5 . 1 13 Fire 437 | . 76 16 115 33 . 28 169 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 9 | . . . . . . . 9 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 3) 608 | -10/Materials | Discovered new exit (range 12) 840 | -10/Materials | Core integrity fell below 50% 945 | -10/Materials | Discovered new exit (range 10) 1107 | -10/Materials | Discovered new exit (range 11) 1260 | -10/Materials | Entered Mines 1474 | -10/Mines | Discovered new exit (range 7) 1483 | -10/Mines | Entered Materials 1483 | -9/Materials | Evolved 2 slots: Utility x2 1789 | -9/Materials | Build established: Hauler-Mutant 1927 | -9/Materials | Discovered new exit (range 15) 2277 | -9/Materials | Discovered new exit (range 9) 2479 | -9/Materials | Repaired Imp. Aluminum Leg 2506 | -9/Materials | Discovered new exit (range 14) 2618 | -9/Materials | Discovered new exit (range 13) 2890 | -9/Materials | Identified exit to Mines 2890 | -9/Materials | Identified exit to Storage 3090 | -9/Materials | Repaired Adv. Beam Cannon 3135 | -9/Materials | Repaired Imp. Aluminum Leg 3241 | -9/Materials | Discovered new exit (range 9) 3426 | -9/Materials | Entered Mines 3447 | -9/Mines | Met a Derelict bent on vengeance 3509 | -9/Mines | Received a Mining Laser from a helpful Derelict 3700 | -9/Mines | Learned Materials terminal intel 3981 | -9/Mines | Discovered new exit (range 8) 4192 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4199 | -9/Mines | Core integrity fell below 50% 4370 | -9/Mines | Discovered new exit (range 6) 4575 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4575 | -9/Mines | Discovered new exit (range 5) 4620 | -9/Mines | Learned location of Recycling (-9) 4656 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5097 | -9/Mines | Entered Exiles 5097 | -9/Exiles | Found Exiles lab abandoned 5097 | -9/Exiles | Accompanied by 1 ally 5856 | -9/Exiles | Discovered new exit (range 12) 5877 | -9/Exiles | Entered Mines 6220 | -8/Mines | Discovered new exit (range 9) 7250 | -8/Mines | Discovered new exit (range 6) 7290 | -8/Mines | Entered Materials 7290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7291 | -8/Materials | Loaded intel: 12 terminal locations 7485 | -8/Materials | Garrison activated, responded to threat 7593 | -8/Materials | Lost 5 parts (1p3n1u) 7632 | -8/Materials | Destroyed 11 combat bots 8074 | -8/Materials | Destroyed 9 combat bots 8257 | -8/Materials | Discovered new exit (range 11) 8449 | -8/Materials | Core integrity fell below 50% 8489 | -8/Materials | Lost 4 parts (1p1n1u1w) 8490 | -8/Materials | First assault squad dispatched 8500 | -8/Materials | Destroyed 7 combat bots 8696 | -8/Materials | Discovered new exit (range 13) 8776 | -8/Materials | Core integrity fell below 20% 8900 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 08798_ M-28 Smith destroyed. 08798_ Electrolysis Chamber disabled. 08798_ U-05 Engineer lays Concrete. 08801_ U-05 Engineer builds a Wall. 08802_ Y-45 Defender heat short circuits Heat Sink. 08802_ Y-45 Defender critical meltdown. 08802_ Heat Sink melted. 08805_ U-05 Engineer lays Concrete. 08808_ U-05 Engineer builds a Wall. 08809_ Acquired 35 matter. 08811_ Acquired 18 matter. 08812_ U-05 Engineer builds a Wall. 08827_ Connecting with Repair Station... 08865_ Dropped Minigun. 08866_ Acquired Gauss Rifle. 08874_ Dropped Hvy. Laser. 08877_ Dropped Beam Rifle. 08878_ Dropped Hvy. Assault Rifle. 08881_ Acquired Gauss Rifle. 08896_ Y-45 Defender suffers critical hit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | #####???????????????????????????? | | #???????????????????????????? | | "" !#?????????????#?????????????? | | "" #????????????## ???#+#?????? | | "" !#????????# ### ### ##????? | | #???????# Y #????? | | #?"?????+ u @ #????? | | #####?T??????????# ####u#####? | | ??????"??????????????????# [ [#? | | ?????????????????????????# [ #? | | ?????????????????????????# [[[#? | | ?????????????????????????# [[#? | | ?????????????????????????# ==#? | | ?????????????????????????# ==#? | | ?????????????????????????# #####? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ?????????????????????????# #????? | | ????????????????########?# #????? | | ????#??????????## ### #????? | | ??? #??????????#" " # #????? | | ??? #?????????##" ""# ###??? | | ??? #?????????# " =" #??? | | ??? #?????????# " " #??? | | ??? #?????????# * #??? | | ??? #??########## #??? | | ??? #??# # #??? | | ### #??# " # #+####?? | | # #??# ! " # #?? | | # #??# " # % """" #?? | | #! #??# # ""R #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedShockFemtoactuators Manual? 0 Play Time 00:48:54 Cumulative 1079.4 hours Start 2020.09.17 @ 16:42:29 End 2020.09.17 @ 17:29:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 78 Types 14/9/35/5/1/2/12/0/0 Lore% 94 Gallery% 95 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e25ca3c-128c-4322-8de0-0527302d7aac