Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.27 @ 21:11:54 Player: Bowster Result: Destroyed by Svarog with Nova Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (117) 585 Value Destroyed (4124) 4124 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (496) 496 TOTAL SCORE: 10405 Bonus ------- Follower Combat Kills 196 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 156/400 Energy 114/150 System Corruption 29% Temperature Hot (276) Movement Core (650) Ox12 Location -5/Zhirov Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Medium Matter Pod Improved Signal Interpreter Target Analyzer System Guard > --- WEAPON (4) ------- Wave Gun (fused) Makeshift Spear > --- INVENTORY (15) --- Neutrino Core Power Amplifier Improved Heat Sink Transmission Jammer Improved Light Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite System Shield Advanced System Shield Field Recycling Unit (0) High-powered Shock Rifle Heavy Missile Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Signal Interpreter Target Analyzer Cloaking Device Force Field System Guard > --- WEAPON ----------- Heavy Beamcaster Heavy Phase Cannon Enhanced Gauss Cannon Makeshift Spear > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Carbon-fiber Leg Power Amplifier Transmission Jammer Makeshift Hacking Suite Makeshift Hacking Suite System Shield Makeshift System Shield Advanced System Shield Field Recycling Unit Wave Gun Long-range Proton Cannon Heavy Missile Launcher Makeshift Spear [Rating: 82] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . . . Power 1 | . . 1 . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 5 | . . 1 . 1 . . 2 . . 1 . . . Weapon 2 | . . . . 1 . . . . . 1 . . . Parts Attached 113 | 6 4 9 13 16 10 3 8 3 . 9 20 10 2 Power 20 | 1 . 2 3 3 2 . 1 . . 1 4 1 2 Engine 11 | 1 . 2 2 . 1 . 1 . . 1 2 . 1 Core 9 | . . . 1 3 1 . . . . . 2 1 1 Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 1 3 4 3 1 1 4 . . 1 4 4 . Treads 19 | . . 2 4 3 1 1 3 . . 1 1 3 . Leg 8 | 2 1 1 . . . . . . . . 3 1 . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . . . Utility 35 | 1 2 3 2 6 3 2 1 2 . 5 6 2 . Device 18 | . 1 2 . 3 1 1 1 1 . 5 2 1 . Storage 4 | 1 1 . 1 . 1 . . . . . . . . Processor 9 | . . . . 2 1 1 . 1 . . 3 1 . Hackware . | . . . . . . . . . . . . . . Protection 4 | . . 1 1 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 2 1 1 4 4 4 . 2 1 . 2 6 3 . Energy Gun 4 | . . . . . 1 . . . . . 2 1 . Energy Cannon 9 | . 1 . . 3 2 . . . . 1 1 1 . Ballistic Gun 7 | 2 . 1 2 . . . 1 . . 1 . . . Ballistic Cannon 6 | . . . 2 1 . . 1 . . . 2 . . Launcher 1 | . . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 12 | . . . . . . . . . . . 12 . . Parts Lost 67 | . . 4 3 10 4 2 3 4 . 4 16 6 11 Power 13 | . . 1 . 1 2 . 1 . . . 4 1 3 Propulsion 17 | . . 1 . 3 . 1 2 2 . . 3 1 4 Utility 22 | . . 2 2 4 . 1 . 2 . 2 5 2 2 Weapon 15 | . . . 1 2 2 . . . . 2 4 2 2 Highest Loss Streak 11 | . . 2 1 9 2 2 2 4 . 3 5 3 11 To Critical Strikes 2 | . . 1 . . . . . . . . . 1 . Average Backups 12 | . 3 10 13 13 13 10 14 14 13 13 10 14 14 Power 1 | . . . 1 2 2 1 1 2 2 2 . 2 2 Propulsion . | . 1 1 1 1 2 1 . . . . . . . Utility 5 | . . 1 2 3 5 5 6 7 6 6 6 8 9 Weapon 4 | . 1 7 7 5 4 3 5 5 5 4 2 3 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 24 | . . . 7 3 . . . 1 . 1 1 1 10 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . . . . 1 . . Utility 14 | . . . 2 2 . . . 1 . 1 . 1 7 Weapon 6 | . . . 3 1 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 86 93 99 85 94 98 99 97 86 86 84 98 91 Engine 9 | . 14 17 16 7 6 7 11 13 13 11 8 . 1 Core 3 | . . . 1 6 6 7 1 . . . 2 10 8 Treads 16 | . . 8 35 29 30 29 24 24 13 12 4 12 20 Leg 4 | . 26 13 . . . . . . . . 4 9 . Device 12 | . 6 19 7 7 2 4 12 14 20 22 16 10 8 Storage 9 | . 14 11 10 8 8 7 6 6 6 5 10 11 11 Processor 10 | . . . . 3 10 15 20 18 13 9 8 16 17 Protection 2 | . . 2 9 4 7 2 . . . . 1 . . Energy Gun 1 | . . . . . 1 7 . . . . 3 5 5 Energy Cannon 6 | . 6 2 . 4 12 15 9 5 6 5 7 4 4 Ballistic Gun 4 | . 18 19 10 . . . 3 6 6 10 . . . Ballistic Cannon 5 | . . . 7 8 3 . 5 6 6 3 6 5 3 Peak Build Rating 82 | 6 8 18 34 39 36 36 49 52 50 65 79 82 71 Average Rating 48 | 4 6 13 30 33 35 33 46 49 50 59 59 73 65 On Entrance 37 | . 6 8 18 32 36 36 34 49 50 50 60 79 71 Avg Prop Armor Cover (%) 6 | . . . . . 5 5 2 . . . 7 7 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 89 | 11 28 34 59 54 58 58 72 72 72 83 89 68 65 Greatest Support 97 | 20 20 53 97 86 82 80 88 88 48 75 75 90 90 Greatest Overweight (x) 20 | 1 7 10 . 2 . . 1 1 1 1 20 2 17 Average Overweight (x) . | . . . . . . . . . 1 . 2 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 9 14 15 15 15 11 15 15 13 15 15 15 15 Average Carried 12 | . 3 10 13 13 13 10 14 14 13 13 10 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 9 12 15 15 11 11 15 13 13 14 15 15 13 Class Distribution -------------------- 30% | Scavenger-Gunner 21% | Scavenger-Skirmisher 15% | Mutant 15% | Derelict-Gunner 7% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Zhirov Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Matter Collected 4799 | 257 67 299 760 596 458 42 198 222 . 474 637 789 . Remotely 284 | . . 284 . . . . . . . . . . . Salvage Created 4479 | . 87 398 1009 332 545 71 366 131 . 634 743 163 . Parts 216 | . 4 27 59 12 18 2 14 9 . 31 27 13 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . 15 2 . 14 . . 33 12 . Prevented 2 | . . . . . . . . . . . 2 . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Combat Hostiles Destroyed 93 | . 1 12 23 7 11 1 5 4 . 2 18 9 . Guns 32 | . 1 12 12 . . . . 2 . 1 2 2 . Cannons 56 | . . . 11 7 10 1 3 2 . 1 14 7 . AOE 2 | . . . . . . . . . . . 2 . . Classes Destroyed 15 | . 2 3 6 2 . . 1 1 . . . . . Worker 5 | . . . 1 1 . . . . . 3 . . . Builder 6 | . . . . 1 . . 1 . . 4 . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 5 | . 1 . . . . . 1 . . 3 . . . Operator 2 | . . . 1 1 . . . . . . . . . Watcher 5 | . . 1 3 . . . . . . 1 . . . Swarmer 31 | . . 6 3 . . . . 3 . . 11 8 . Grunt 31 | . 1 3 8 2 10 . 3 . . . 4 . . Brawler 3 | . . . 1 2 . . . . . . . . . Duelist 2 | . . . . 1 . . . . . . 1 . . Sentry 17 | . . 3 6 1 1 1 1 . . 2 2 . . Specialist 4 | . . . 4 . . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . 1 . . . . 1 . Heavy 2 | . . . 1 1 . . . . . . . . . Best Kill Streak 6 | . 1 6 3 4 3 1 4 3 . 4 5 5 . Combat Bots Only 6 | . 1 6 3 4 3 1 3 3 . 1 5 5 . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 1 . 2 2 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Hostile Shots Fired 856 | . 5 65 136 67 89 18 44 26 39 26 126 106 109 Missed 215 | . 3 17 35 20 24 10 12 3 17 7 34 19 14 Hits 641 | . 2 48 101 47 65 8 32 23 22 19 92 87 95 Melee 18 | . . . 4 9 . . . . . . 5 . . Projectile 623 | . 2 48 97 38 65 8 32 23 22 19 87 87 95 AOE 1 | . . . . 1 . . . . . . . . . Critical Strikes 21 | . . 2 5 4 3 . 2 . . 1 2 1 1 Part Disruptions 3 | . . . . . . . . . . . . . 3 Damage Taken 10207 | . 23 465 1535 1211 772 64 373 625 137 625 1850 1667 860 Core 1515 | . 11 90 171 51 80 . 42 54 16 75 159 579 187 Absorbed by Shields 240 | . . 103 . . . . . . . . . 123 14 Ignored by Resistances 172 | . . . 172 . . . . . . . . . . Regen/Repaired (Parts) 108 | . . . 108 . . . . . . . . . . Core Remaining (%) 84 | 100 95 77 68 . . 81 . . 86 . . . . Volleys Fired 359 | . 16 36 75 35 31 2 16 49 . 31 43 25 . Largest 4 | . 2 2 2 2 3 3 3 3 . 4 4 4 . Hottest 262 | . 80 43 65 118 188 185 164 134 . 200 262 255 . Shots Fired 802 | . 29 71 150 66 74 5 48 83 1 82 133 59 1 Gun 288 | . 19 71 90 . 1 1 9 17 1 34 32 13 . Cannon 505 | . 10 . 60 66 72 4 39 66 . 48 93 46 1 Launcher 1 | . . . . . 1 . . . . . . . . Special 8 | . . . . . . . . . . . 8 . . Kinetic 500 | . 19 71 150 44 16 . 25 66 1 39 41 28 . Thermal 250 | . 10 . . 11 57 5 23 17 . 43 57 27 . Explosive 1 | . . . . . 1 . . . . . . . . Electromagnetic 43 | . . . . 11 . . . . . . 27 4 1 Robot Hit Streak 15 | . 5 14 13 15 12 7 8 10 . 14 12 4 3 Robot Miss Streak 12 | . 10 12 8 1 2 . 1 6 . 2 5 9 . Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 477 | . 12 52 124 49 45 4 27 18 . 52 72 21 1 Core Hits 232 | . 5 29 88 17 15 2 10 5 . 22 29 10 . Critical Kills 4 | . . . 1 . 1 . 2 . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . 2 . . . Critical Strikes 17 | . 1 . 1 2 1 . 2 . . 2 3 4 1 Meltdown 3 | . . . . . 1 . 2 . . . . . . Destroy 4 | . 1 . 1 . . . . . . 2 . . . Blast 9 | . . . . 2 . . . . . . 3 4 . Corrupt 1 | . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11234 | . 116 682 2317 1899 1174 85 691 402 . 1444 1711 684 29 Guns 3110 | . 77 682 1198 . . 17 66 112 . 617 260 81 . Cannons 7837 | . 36 . 1110 1868 1119 68 617 290 . 741 1356 603 29 Explosions 225 | . . . . . 55 . . . . 75 95 . . Melee . | . . . . . . . . . . . . . . Ramming 62 | . 3 . 9 31 . . 8 . . 11 . . . Kinetic 7237 | . 77 682 2308 1524 395 . 253 263 . 722 554 459 . Thermal 3381 | . 36 . . 144 724 85 430 139 . 636 969 218 . Explosive 130 | . . . . . 55 . . . . 75 . . . Electromagnetic 424 | . . . . 200 . . . . . . 188 7 29 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 29 | . . . . 6 6 6 1 10 10 . 23 23 29 Average Corruption 9 | . . . . 4 6 6 1 2 10 . 13 16 19 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 260 | . . . . 13 38 2 4 22 8 . 83 87 3 Message Errors 59 | . . . . 4 9 . . 5 2 . 23 16 . Matter Fused 65 | . . . . 3 8 . 1 6 . . 18 29 . Heat Flow Errors 35 | . . . . 1 5 . 2 5 1 . 10 10 1 Energy Discharges 30 | . . . . 1 5 . 1 1 2 . 13 7 . Parts Rejected 2 | . . . . . . . . . . . 1 1 . Parts Fused 3 | . . . . . 1 . . . . . 1 1 . Data Loss (minor) 28 | . . . . 2 2 1 . 4 . . 8 10 1 Data Loss (major) 11 | . . . . . 1 . . 1 1 . 3 5 . Misfires 18 | . . . . 1 5 . . . 1 . 5 5 1 Alerts 6 | . . . . 1 2 . . . 1 . 1 1 . Weapon Failures 3 | . . . . . . 1 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 336 | . . . . 46 58 . 25 34 . 98 75 . . Projectiles 238 | . . . . 46 58 . 25 34 . . 75 . . Explosions 98 | . . . . . . . . . . 98 . . . Melee . | . . . . . . . . . . . . . . Knockbacks 51 | . . . 30 8 2 . 1 2 . 1 4 3 . Impact . | . . . . . . . . . . . . . . Kinetic 49 | . . . 28 8 2 . 1 2 . 1 4 3 . Secondary 2 | . . . 2 . . . . . . . . . . Self-Inflicted Damage 252 | . . . 69 . . . . . . 183 . . . Shots 3 | . . . 1 . . . . . . 2 . . . Rammed 7 | . . . 1 4 . . . . . 2 . . . Targets Rammed 9 | . 1 . 1 4 . . 1 . . 2 . . . Kicked 1 | . 1 . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . Highest Temperature 1047 | . 80 37 356 513 1047 201 220 226 185 432 574 809 463 Average Temperature 141 | . 29 11 70 163 244 104 74 79 95 113 207 214 277 Received Heat Transfer 2215 | . 12 142 477 192 435 18 129 . 18 36 195 . 561 Effects 93 | . . . 2 8 38 . . . . 2 10 29 4 Shutdowns 35 | . . . 1 3 13 . . . . . 4 12 2 Energy Bleed 19 | . . . 1 1 9 . . . . . 2 5 1 Interference 10 | . . . . 4 4 . . . . . . 2 . Matter Decay 6 | . . . . . 4 . . . . . 1 1 . Short Circuit 5 | . . . . . 1 . . . . 1 1 2 . Damage (minor) 8 | . . . . . 3 . . . . 1 1 2 1 Damage (major) 7 | . . . . . 4 . . . . . 1 2 . Damage (core) 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 1 . 2 . . . . . . Combat Hostiles 3 | . . . . . 1 . 2 . . . . . . Parts Melted 10 | . . . . . . . 5 . . 2 2 1 . Heat Transferred 5168 | . 74 . . 259 1221 148 666 222 . 1077 1242 259 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 91 | 100 100 100 62 100 . . 100 . . 100 . . . Level 1 8 | . . . 37 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 379 | . 10 172 379 163 . . 53 . . 111 . . . Initial 163 | . . . 55 163 . . . . . . . . . Average 70 | . . 89 196 76 . . 7 . . 22 . . . Influence Increases 3067 | . 29 337 782 261 295 20 189 100 . 264 531 259 . Destroy 0b10 Robot/C 1980 | . 20 240 460 140 220 20 100 80 . 40 440 220 . Destroy 0b10 Robot/NC 120 | . 5 5 30 15 . . 10 . . 55 . . . Destroy Leader 422 | . . 72 138 50 30 . 30 20 . 22 30 30 . Allied During Kill 40 | . . . . . . . . . . . 31 9 . Successful Hack 34 | . 4 5 . . . . 25 . . . . . . Disable Machine 120 | . . . 15 15 . . 15 . . 75 . . . Destroy Structure 111 | . . . 19 11 . . 9 . . 72 . . . Partial Spotted 15 | . . . 15 . . . . . . . . . . Lose Combat Pursuer 225 | . . 15 105 30 45 . . . . . 30 . . Influence Decreases 3067 | . 29 206 552 622 295 20 188 83 18 175 619 260 . Entered New Map 314 | . . . 76 198 . . . 1 4 . 34 1 . Time Decay 2202 | . 29 166 446 324 255 20 168 42 14 135 414 189 . Lost Part 491 | . . 40 30 100 40 . 20 40 . 40 131 50 . Lost Ally 60 | . . . . . . . . . . . 40 20 . Squads Dispatched 21 | . . 1 4 10 . . 4 . . 2 . . . Investigation 4 | . . . . 1 . . 3 . . . . . . Extermination 3 | . . . . 1 . . 1 . . 1 . . . Reinforcement 8 | . . 1 4 2 . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . 6 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Distress Signals 3 | . . 1 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 145 | . 4 20 35 11 13 1 5 4 1 11 26 11 3 Peak Tracking Total 7 | . 1 7 4 5 4 1 3 3 1 3 7 5 3 Tactical Retreats 11 | . . 1 5 2 1 . . . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Traps Triggered 4 | . 3 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Machines Disabled 8 | . . . 1 1 . . 1 . . 5 . . . Max in Single Turn 3 | . . . 1 1 . . 1 . . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Machines Accessed 12 | . 1 2 1 1 . . 5 1 . . 1 . . Terminals 5 | . 1 1 . 1 . . 2 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 26 | . 2 6 3 2 . . 11 1 . . 1 . . Successful 14 | . 2 3 2 . . . 5 1 . . 1 . . Failed 11 | . . 2 1 2 . . 6 . . . . . . Catastrophic 3 | . . 1 . 1 . . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . . Terminals 11 | . 2 2 . 2 . . 5 . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . Repair Stations 6 | . . . 3 . . . 3 . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 8 | . 2 1 . . . . 3 1 . . 1 . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . Repair Station Index 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . 2 . . . 1 . . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . Hacking Detections 9 | . 1 2 1 1 . . 4 . . . . . . Full Trace Events 4 | . . . 1 1 . . 2 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Total Allies 3 | . . . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . . . 3 1 . Highest-Rated Group 89 | . . . . . . . . . . . 89 30 . Highest-Rated Ally 30 | . . . . . . . . . . . 30 30 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . 22 4 . Total Damage 591 | . . . . . . . . . . . 471 120 . Kills 6 | . . . . . . . . . . . 4 2 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Active Infowar (turns) 7458 | . . . . 120 548 128 1077 1975 195 822 668 1879 46 Optics 4540 | . . . . . 548 128 1077 1975 195 617 . . . Sensors 4250 | . . . . . . 85 1077 1975 195 822 96 . . Terrain 1098 | . . . . . . . . 286 195 617 . . . Cloaking 2497 | . . . . . . . . . . . 572 1879 46 Jamming 149 | . . . . 120 . . . . . 29 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 . 2 1 . 2 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Turns Passed 14289 | 68 617 538 1109 765 1345 128 1077 1975 195 822 3707 1879 64 Spaces Moved 6186 | 54 310 226 432 364 719 66 544 1043 82 307 1193 817 29 Core 33 | 12 4 2 . . . . . . . . 14 . 1 Treads 5091 | . . 94 432 364 719 66 544 1043 82 307 655 757 28 Legs 1062 | 42 306 130 . . . . . . . . 524 60 . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 145 145 151 158 162 160 160 240 163 190 165 165 Average Speed 200 | 110 172 175 145 157 160 162 171 168 240 222 295 216 190 Slowest Speed 1050 | 120 400 550 151 330 163 163 240 240 240 243 1050 320 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 3 . . . 2 . Cave-ins Triggered 2 | . . . . . . . . 1 . . 1 . . Exploration Rate (%) 36 | 3 42 25 32 8 81 12 8 86 9 9 93 68 31 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . . Known Exits Taken 5 | . . . . . . 1 1 1 . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . . . Scrap Searched 9 | . . . . . 1 1 . 2 . . 2 3 . Spaces Dug 38 | . . . . 2 2 . 4 30 . . . . . Terrain Destroyed 199 | . . . 30 11 22 . 9 35 2 35 30 25 . Melee . | . . . . . . . . . . . . . . Projectile 132 | . . . . 11 11 . 9 35 2 11 28 25 . AOE 67 | . . . 30 . 11 . . . . 24 2 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Upp Upp Zhi Total 7414 | 59 364 304 769 480 841 82 651 1191 81 387 1286 879 40 Wait 590 | . 16 22 209 38 78 10 65 92 . 30 9 16 5 Move 6173 | 53 309 225 431 363 718 65 543 1042 81 306 1192 816 29 Hop . | . . . . . . . . . . . . . . Pick Up 87 | . 11 7 18 13 . 2 9 1 . 5 16 5 . Fast Attach 54 | 6 7 4 4 7 1 . 4 2 . 4 7 8 . Attach 57 | . 2 5 5 11 5 2 4 2 . 3 13 3 2 Detach 11 | . 1 3 1 2 1 . 1 . . 1 1 . . Swap 20 | . . . 7 1 5 1 2 . . 2 2 . . Drop 49 | . 1 2 18 6 2 . 6 3 . 3 2 6 . Fire 359 | . 16 36 75 35 31 2 16 49 . 31 43 25 . Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . Crush 8 | . . . 1 4 . . 1 . . 2 . . . Escape Stasis 4 | . . . . . . . . . . . . . 4 Rewire 1 | . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / Dat) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov (discovered 1 exit: *Pro) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 12) 339 | -10/Materials | Build established: Mutant 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1186 | -9/Materials | Central database locked down 1204 | -9/Materials | Discovered new exit (range 11) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Propulsion x2 1695 | -8/Materials | Repaired Adv. Treads 1963 | -8/Materials | Discovered new exit (range 15) 2333 | -8/Materials | Entered Factory 2333 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2481 | -7/Factory | Garrison activated, responded to threat 2507 | -7/Factory | Garrison activated, responded to threat 2569 | -7/Factory | Lost 9 parts (1p3n3u2w) 3048 | -7/Factory | Build established: Scavenger-Gunner 3057 | -7/Factory | Discovered new exit (range 7) 3098 | -7/Factory | Entered Lower Caves 3105 | -7/Lower Caves | Learned Factory garrison access intel 3209 | -7/Lower Caves | Encountered a Warlord checkpoint 3434 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4429 | -7/Lower Caves | Discovered new exit (range 9) 4443 | -7/Lower Caves | Entered another Lower Caves area 4447 | -7/Lower Caves | Spotted B-75 Beast 4477 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4521 | -7/Lower Caves | Learned 12 Factory zone layouts 4545 | -7/Lower Caves | Discovered new exit (range 9) 4569 | -7/Lower Caves | Identified exit to Factory 4571 | -7/Lower Caves | Entered Factory 4571 | -6/Factory | Evolved 2 slots: Utility x2 4572 | -6/Factory | Identified exit to Lower Caves 4573 | -6/Factory | Loaded intel: 4 garrison access locations 4773 | -6/Factory | Build established: Scavenger-Skirmisher 5017 | -6/Factory | Discovered exit to Lower Caves (range 18) 5488 | -6/Factory | Noticed a derelict Sapper rigging charges 5498 | -6/Factory | Cargo convoy interrupted 5648 | -6/Factory | Entered Lower Caves 5690 | -6/Lower Caves | Learned Factory stockpile data 6280 | -6/Lower Caves | Spotted B-75 Beast 6281 | -6/Lower Caves | Learned 4 Factory zone layouts 6879 | -6/Lower Caves | Discovered new exit (range 10) 6893 | -6/Lower Caves | Identified exit to Lower Caves 7337 | -6/Lower Caves | Crushed by falling debris 7337 | -6/Lower Caves | System corruption reached 10% 7368 | -6/Lower Caves | Lost 4 parts (2n2u) 7623 | -6/Lower Caves | Entered another Lower Caves area 7623 | -6/Lower Caves | Discovered new exit (range 13) 7644 | -6/Lower Caves | Build established: Skirmisher 7722 | -6/Lower Caves | Identified exit to Data Miner 7747 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7818 | -6/Lower Caves | Entered Factory 7818 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8399 | -5/Factory | Discovered new exit (range 19) 8466 | -5/Factory | Lost 3 parts (2u1w) 8640 | -5/Factory | Entered Upper Caves 8741 | -5/Upper Caves | Build established: Scavenger-Gunner 8772 | -5/Upper Caves | Lost 5 parts (2n1u2w) 8879 | -5/Upper Caves | Lost 3 parts (1p2u) 9147 | -5/Upper Caves | Build established: Scavenger-Tank 9970 | -5/Upper Caves | Build established: Scavenger-Gunner 10078 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10157 | -5/Upper Caves | Lost 3 parts (1p1u1w) 11070 | -5/Upper Caves | Discovered new exit (range 13) 11111 | -5/Upper Caves | Identified exit to Upper Caves 11189 | -5/Upper Caves | Lost 3 parts (1p1n1w) 11311 | -5/Upper Caves | System corruption reached 10% 11437 | -5/Upper Caves | Found DCF Scrap (14 items) 11750 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11768 | -5/Upper Caves | Crushed by falling debris 12074 | -5/Upper Caves | Build established: Derelict-Gunner 12347 | -5/Upper Caves | Entered another Upper Caves area 12347 | -5/Upper Caves | Accompanied by 1 ally 12404 | -5/Upper Caves | Core integrity fell below 50% 12409 | -5/Upper Caves | Lost 3 parts (2u1w) 12552 | -5/Upper Caves | Lost 3 parts (1p1n1w) 12699 | -5/Upper Caves | Build established: Derelict-Mutant 12729 | -5/Upper Caves | Core integrity fell below 20% 12776 | -5/Upper Caves | Learned location of 1 exit from Factory 13006 | -5/Upper Caves | Build established: Derelict-Gunner 13796 | -5/Upper Caves | Entered a destroyed Warlord outpost 14089 | -5/Upper Caves | Learned Factory emergency access door positions 14216 | -5/Upper Caves | Discovered new exit (range 5) 14224 | -5/Upper Caves | Identified exit to Zhirov 14226 | -5/Upper Caves | Entered Zhirov 14226 | -5/Zhirov | Discovered new exit (range 3) 14233 | -5/Zhirov | Identified exit to Proximity Caves 14261 | -5/Zhirov | Met Zhirov 14271 | -5/Zhirov | Attacked by Zhirov 14290 | -5/Zhirov | Destroyed by Svarog with Nova Cannon Last Messages --------------- 14271_ Zhirov's Workstation disabled. 14271_ Held in stasis. 14275_ Enh. Gauss Cannon destroyed. 14277_ Cloaking Device destroyed. 14279_ Held in stasis. 14280_ Critical hit (Meltdown: +480). 14281_ Power failure, Lgt. Nuclear Core shutdown. 14281_ Overheating: Lrg. Storage Unit damaged (-5). 14283_ Power failure, Lgt. Angular Momentum Engine shutdown. 14283_ Held in stasis. 14284_ Lgt. Nuclear Core destroyed. 14284_ Arm. Medium Treads destroyed. 14285_ Imp. Treads destroyed. 14285_ Arm. Treads destroyed. 14285_ Lrn. Proton Cannon destroyed. 14287_ Force Field destroyed. 14287_ Lgt. Treads destroyed. 14288_ System corrupted: Heat flow error (+130). 14288_ Held in stasis. 14290_ Overheating: Energy bleed (-36). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????#""#????????????????? | | ??????????????????????????##""##???????????????? | | ????????????????????###??##""""##??????????????? | | ?????????????########P##?#""""""#??????#####???? | | ????????????#"""""" #?# """" #?????## ###?? | | ????????????#" " ### ##?#### > ##? | | ????????????#" 1 @ ### #? | | ????????????#" #? | | ????????????## #? | | ??????" ###### ###? | | ???????##+#### ### ##????#######??? | | ????????????#"" #?# """" #??????????????? | | ????????????##" ####S##?#""""""#??????????????? | | ?????????????#" ???###??##""""##??????????????? | | ?????????????## ??????????##""##???????????????? | | ??????????????#????????????#""#????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 38 Energy Capacity 480 Matter Stores 400 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 300 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 7 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 36% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- The Science Guy Challenges ------------ None Game ------ Seed CentriumFlakLog Manual? 0 Play Time 01:17:24 Cumulative 32.2 hours Start 2026.01.27 @ 19:55:32 End 2026.01.27 @ 21:11:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b85fb17c-6f27-4c5d-9042-056d0cdd4693