Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 19:35:24 Player: Avari3l Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2200) 2200 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6050 Bonus ------- None Cogmind --------- Core Integrity 850/850 Matter 295/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (52) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Microactuators Improved Light Armor Plating > --- WEAPON (3) ------- Maul Powered Hammer > --- INVENTORY (10) --- Melee Analysis Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Lightning Gun Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Improved Signal Interpreter Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Mace Mace Scythe > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg High-capacity Storage Unit Improved Sensor Array Improved Sensor Array Melee Analysis Suite Microactuators Improved Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shield Generator Heavy Rocket Launcher Maul Heavy Hammer Powered Hammer [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Mace Energy Gun Small Laser Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 3 | . . 1 1 . . . 1 Utility 4 | . . 1 . 2 . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 79 | 6 13 14 12 8 . 26 . Power 10 | 1 . 3 1 2 . 3 . Engine 8 | 1 . 3 1 2 . 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 26 | 2 3 5 7 . . 9 . Treads . | . . . . . . . . Leg 18 | . 3 5 7 . . 3 . Wheel 3 | 2 . . . . . 1 . Hover 5 | . . . . . . 5 . Flight . | . . . . . . . . Utility 30 | 1 5 5 3 6 . 10 . Device 8 | . 2 . . 2 . 4 . Storage 6 | 1 1 1 . 1 . 2 . Processor 5 | . . 2 1 1 . 1 . Hackware 2 | . 2 . . . . . . Protection 9 | . . 2 2 2 . 3 . Artifact . | . . . . . . . . Weapon 13 | 2 5 1 1 . . 4 . Energy Gun 6 | 2 3 . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 5 | . 2 1 . . . 2 . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . 1 . . . . . System Corruption 4 | . . 4 . . . . . Parts Lost 32 | . 3 6 4 1 7 11 . Power 3 | . . 1 . . . 2 . Propulsion 13 | . 1 4 2 . 1 5 . Utility 9 | . . 1 2 . 3 3 . Weapon 7 | . 2 . . 1 3 1 . Highest Loss Streak 8 | . 2 3 3 1 5 8 . To Critical Strikes 1 | . . . . . . 1 . Average Backups 10 | 1 8 8 9 14 14 6 . Power . | . 1 . . 1 . . . Propulsion 1 | . 1 . . 2 2 1 . Utility 5 | . 4 4 6 7 7 3 . Weapon 2 | . 1 3 2 3 3 2 . Tool/Special . | . . . . . . . . Unused Backups 32 | . 3 4 7 1 13 . 4 Power 1 | . 1 . . . . . . Propulsion 5 | . 1 1 . . 3 . . Utility 16 | . . . 5 . 8 . 3 Weapon 10 | . 1 3 2 1 2 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 98 94 91 99 65 67 . Engine 8 | . 14 11 9 7 4 . . Leg 23 | . 11 27 27 30 19 11 . Wheel 3 | . 16 . . . . 4 . Device 6 | . 12 4 . 6 4 10 . Storage 9 | . 14 11 9 7 4 10 . Processor 8 | . . 10 9 11 13 5 . Protection 6 | . . 6 8 10 2 2 . Energy Gun 3 | . 19 . . . . 4 . Impact Weapon 16 | . 8 22 22 15 9 10 . Slashing Weapon 3 | . . . 4 7 4 . . Peak Build Rating 45 | 6 11 18 34 45 45 44 . Average Rating 25 | 4 8 13 25 41 27 31 . On Entrance 18 | . 6 11 18 34 45 1 34 Naked Turns 49 | . . . . . 24 25 . Heaviest Build 65 | 13 20 30 32 65 64 32 . Greatest Support 80 | 26 26 39 80 80 80 38 . Greatest Overweight (x) 1 | . 1 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 10 . Average Capacity 12 | 6 9 10 10 17 14 9 . Most Carried 20 | 4 10 10 10 20 20 10 . Average Carried 10 | 1 8 8 9 14 14 6 . Final Capacity 20 | 8 10 10 10 20 5 10 10 Final Carried 20 | 4 10 10 10 20 5 7 7 Class Distribution -------------------- 56% | Gladiator 30% | Mutant 9% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Assassin | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1146 | 215 200 137 139 157 . 298 . Remotely . | . . . . . . . . Salvage Created 2786 | . 554 579 818 357 . 478 . Parts 92 | . 26 13 21 22 . 10 . Haulers Intercepted 7 | . 2 2 2 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 58 | . 13 14 16 6 . 9 . Melee 23 | . . 6 8 5 . 4 . Guns 6 | . 6 . . . . . . AOE 2 | . 2 . . . . . . Classes Destroyed 11 | . 6 1 1 2 . 1 . Worker 5 | . 1 . 1 . . 3 . Builder 3 | . 1 . . . . 2 . Hauler 7 | . 2 2 2 1 . . . Recycler 1 | . . . 1 . . . . Watcher 8 | . 2 3 2 1 . . . Swarmer 19 | . 6 4 6 1 . 2 . Grunt 24 | . 7 8 5 1 . 3 . Duelist 1 | . . . . 1 . . . Sentry 10 | . . 2 5 1 . 2 . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . 2 . 1 . Best Kill Streak 11 | . 5 8 11 3 . 8 . Combat Bots Only 7 | . 5 7 7 3 . 3 . Max Kills in Single Turn 2 | . 2 1 1 1 . 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . . . Melee 1 | . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 610 | . 51 128 102 73 9 247 . Missed 181 | . 15 41 27 24 1 73 . Hits 429 | . 36 87 75 49 8 174 . Melee 10 | . . . . 2 8 . . Projectile 419 | . 36 87 75 47 . 174 . Critical Strikes 8 | . . . 1 1 3 3 . Part Disruptions 1 | . . . . 1 . . . Damage Taken 5391 | . 407 974 996 734 396 1884 . Core 1185 | . 78 256 166 42 339 304 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 68 36 69 . . 2 . Volleys Fired 21 | . 21 . . . . . . Largest 2 | . 2 . . . . . . Hottest 90 | . 90 . . . . . . Shots Fired 42 | . 42 . . . . . . Gun 42 | . 42 . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 29 | . 29 . . . . . . Explosive . | . . . . . . . . Electromagnetic 13 | . 13 . . . . . . Robot Hit Streak 4 | . 4 . . . . . . Robot Miss Streak 2 | . 2 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 201 | . 39 45 61 24 . 32 . Core Hits 43 | . 13 4 12 9 . 5 . Critical Kills 3 | . . . 1 . . 2 . Critical Parts Destroyed 24 | . 3 9 6 . . 6 . Critical Strikes 36 | . 4 9 9 6 . 8 . Corrupt 1 | . 1 . . . . . . Smash 27 | . 3 9 7 . . 8 . Sever 8 | . . . 2 6 . . . Melee Attacks 256 | . 20 60 85 50 . 41 . Impact 189 | . 20 60 59 9 . 41 . Slashing 67 | . . . 26 41 . . . Piercing . | . . . . . . . . Sneak Attacks 22 | . 2 8 6 1 . 5 . Combat Hostiles 2 | . . 2 . . . . . Follow-up Attacks 26 | . 2 4 13 4 . 3 . Damage Inflicted 7133 | . 918 1796 2062 784 . 1573 . Guns 313 | . 313 . . . . . . Cannons . | . . . . . . . . Explosions 89 | . 89 . . . . . . Melee 6731 | . 516 1796 2062 784 . 1573 . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 300 | . 300 . . . . . . Explosive . | . . . . . . . . Electromagnetic 102 | . 102 . . . . . . Impact 5371 | . 516 1796 1345 141 . 1573 . Slashing 1360 | . . . 717 643 . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . 4 . 1 17 19 . Average Corruption 8 | . . 4 . 1 9 17 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 52 | . . 7 . 8 6 31 . Message Errors 14 | . . 2 . 3 2 7 . Matter Fused 14 | . . 2 . 4 1 7 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 11 | . . 1 . 1 1 8 . Parts Rejected 2 | . . 1 . . 1 . . Data Loss (minor) 1 | . . 1 . . . . . Data Loss (major) 6 | . . . . . . 6 . Misdirections 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 1612 | . 188 632 283 20 . 489 . Projectiles . | . . . . . . . . Explosions 35 | . 35 . . . . . . Melee 1577 | . 153 632 283 20 . 489 . Knockbacks 25 | . 2 8 6 2 . 7 . Impact 25 | . 2 8 6 2 . 7 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 41 | . 41 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 221 | . 179 . 19 . . 221 . Average Temperature 72 | . 69 . 7 . . 105 . Received Heat Transfer 1545 | . 129 369 387 147 . 513 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 38 | . 6 13 11 1 . 7 . Combat Hostiles 27 | . 5 8 8 1 . 5 . Parts Fried 50 | . 11 11 17 . . 11 . Impact Corruptions 69 | . 9 26 16 2 . 16 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 634 | . 634 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 98 | 100 99 92 99 100 100 100 . Level 1 1 | . . 7 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 212 | . 200 212 202 52 10 108 . Initial 68 | . . 68 50 11 10 . 28 Average 57 | . 81 125 75 9 1 22 . Influence Increases 1962 | . 481 480 500 196 . 305 . Destroy 0b10 Robot/C 1160 | . 260 280 320 120 . 180 . Destroy 0b10 Robot/NC 120 | . 30 25 30 10 . 25 . Destroy Leader 300 | . 68 70 88 34 . 40 . Successful Hack 64 | . 28 15 13 8 . . . Disable Machine 60 | . 15 15 . 15 . 15 . Destroy Structure 18 | . 5 . 4 9 . . . Lose Combat Pursuer 240 | . 75 75 45 . . 45 . Influence Decreases 1934 | . 319 522 594 192 30 247 30 Entered New Map 229 | . . 94 70 15 20 . 30 Time Decay 1468 | . 289 368 494 167 10 140 . Lost Part 237 | . 30 60 30 10 . 107 . Squads Dispatched 9 | . 3 2 1 2 . 1 . Investigation 4 | . 2 1 1 . . . . Extermination 3 | . . . . 2 . 1 . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 7 | . 3 2 . 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 23 25 27 7 5 13 . Peak Tracking Total 7 | . 6 7 4 3 5 6 . Tactical Retreats 12 | . 4 3 2 . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 7 | . 2 1 1 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 4 | . 1 1 . 1 . 1 . Max in Single Turn 1 | . 1 1 . 1 . 1 . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 28 | . 8 7 6 7 . . . Terminals 19 | . 6 4 5 4 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . Recycling Units 4 | . 1 2 . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 74 | . 22 17 15 20 . . . Successful 40 | . 11 11 8 10 . . . Failed 34 | . 11 6 7 10 . . . Catastrophic 5 | . 2 . 1 2 . . . Database Lockouts . | . . . . . . . . Manual 35 | . 12 11 8 4 . . . Terminals 47 | . 20 9 13 5 . . . Fabricators . | . . . . . . . . Repair Stations 9 | . 1 1 . 7 . . . Recycling Units 11 | . 1 7 . 3 . . . Scanalyzers 5 | . . . . 5 . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 14 | . 5 3 4 2 . . . Part Schematic 1 | . . . . 1 . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Alert Level 3 | . 1 1 1 . . . . Locate Traps 2 | . 2 . . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . 1 3 . 1 . . . Report Inventory 4 | . 1 2 . 1 . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 5 | . . . . 5 . . . Insert Component 3 | . . . . 3 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 14 | . 5 5 3 1 . . . Terminals 9 | . 4 2 3 . . . . Botnet 9 | . 4 2 3 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Mechanics 2 | . 1 1 . . . . . Recycling Units 3 | . . 2 . 1 . . . Monitor 2 | . . 1 . 1 . . . Reject 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 6 5 5 6 . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . 9 . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) 3231 | . 739 732 . 1433 89 238 . Optics 731 | . . 731 . . . . . Sensors 2745 | . 624 368 . 1433 89 231 . Terrain 115 | . 115 . . . . . . Traps 168 | . . . . . . 168 . Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 5477 | 54 801 844 1499 1434 144 701 . Spaces Moved 3364 | 44 533 441 788 947 160 451 . Core 146 | 1 . . . . 96 49 . Treads . | . . . . . . . . Legs 2442 | . 142 441 788 947 64 60 . Wheels 733 | 43 391 . . . . 299 . Hover 43 | . . . . . . 43 . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 120 120 130 50 50 . Average Speed 123 | 90 101 131 151 130 82 98 . Slowest Speed 200 | 100 120 190 190 130 200 200 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 78 35 43 21 79 9 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . 4 9 . . . Terrain Destroyed 16 | . 3 . 4 9 . . . Melee 13 | . . . 4 9 . . . Projectile . | . . . . . . . . AOE 3 | . 3 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4262 | 55 720 609 986 1087 171 634 . Wait 453 | 2 107 76 98 61 10 99 . Move 3358 | 43 532 440 787 947 159 450 . Hop . | . . . . . . . . Pick Up 70 | 4 14 15 10 15 . 12 . Fast Attach 38 | 6 8 3 3 2 1 15 . Attach 29 | . 4 7 3 4 1 10 . Detach 5 | . 1 . . 2 . 2 . Swap 27 | . 5 4 7 7 . 4 . Drop 46 | . 10 10 13 8 . 5 . Fire 21 | . 21 . . . . . . Melee 215 | . 18 54 65 41 . 37 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Destroyed 7 combat bots 1245 | -9/Materials | Core integrity fell below 50% 1267 | -9/Materials | Lost 3 parts (2n1u) 1611 | -9/Materials | Discovered new exit (range 5) 1700 | -9/Materials | Entered another Materials area 1700 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1971 | -8/Materials | Lost 3 parts (2n1u) 1974 | -8/Materials | Destroyed 7 combat bots 2229 | -8/Materials | Build established: Gladiator 3187 | -8/Materials | Discovered new exit (range 6) 3199 | -8/Materials | Entered Factory 3199 | -7/Factory | Evolved 2 slots: Utility x2 3446 | -7/Factory | Discovered new exit (range 15) 3792 | -7/Factory | Identified exit to Lower Caves 4633 | -7/Factory | Sucked down chute 4633 | -7/Factory | Entered Waste 4648 | -7/Waste | EMP discharged 4650 | -7/Waste | Spotted C-40 Crusher 4678 | -7/Waste | Spotted C-40 Crusher 4687 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4702 | -7/Waste | Spotted C-40 Crusher 4704 | -7/Waste | Spotted C-40 Crusher 4709 | -7/Waste | Spotted C-40 Crusher 4717 | -7/Waste | Spotted C-40 Crusher 4719 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4721 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4722 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4722 | -7/Waste | Discovered new exit (range 14) 4748 | -7/Waste | EMP discharged 4748 | -7/Waste | System corruption reached 10% 4753 | -7/Waste | Lost 5 parts (1n1u3w) 4753 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4777 | -7/Waste | Core integrity fell below 50% 4777 | -7/Waste | Entered Factory 5165 | -7/Factory | Discovered new exit (range 3) 5167 | -7/Factory | Identified exit to Factory 5183 | -7/Factory | Build established: Assassin 5330 | -7/Factory | Lost 3 parts (1p2n) 5366 | -7/Factory | Core integrity fell below 20% 5452 | -7/Factory | Lost 8 parts (1p3n3u1w) 5478 | -7/Factory | Entered another Factory area 5478 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5478 | -6/Factory | Self-destructed Last Messages --------------- 05440_ Acquired Lgt. Nuclear Core. 05441_ Acquired 39 matter. 05442_ ALERT: Cargo convoy en route, clear transfer corridor. 05442_ Acquired 8 matter. 05443_ K-01 Serf collects debris. 05445_ %FPSKEF1E9WF 6:DRDXRW 05447_ K-01 Serf collects debris. 05451_ Acquired 41 matter. 05453_ K-01 Serf collects debris. 05453_ Acquired Imp. Light Armor Plating. 05457_ K-01 Serf collects debris. 05461_ System corrupted: Substantial component data lost. 05462_ Acquired Lightning Gun. 05463_ K-01 Serf collects debris. 05478_ System corrupted: Matter fused (-5). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????####+#######+#####?????????? | | ?????????????# ????????? | | ?????????????# ????????? | | ?????????????# @ ????????? | | ?????????????# ????????? | | ?????????????# ????????? | | ?????????????####+######+##### ?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 305 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 5 Authchip Count 1 Item Schematics ----------------- Imp. Weapon Shielding | -7/Factory | Scanalyzed Melee Analysis Suite | -7/Factory | Scanalyzed Microactuators | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralWaveBeam Manual? 0 Play Time 01:34:57 Cumulative 110.7 hours Start 2025.08.06 @ 22:39:09 End 2025.08.21 @ 19:35:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 42 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bb9919b-40ce-41ea-b9fd-2d4322c7623e