Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 23:24:47 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3495) 3495 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7740 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 561/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Warm (157) Movement Treading (245) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Improved Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun Advanced Assault Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Improved Medium Treads Improved Titanium Leg Improved Titanium Leg Compact Battery (200) Compact Matter Pod (150) Advanced Visual Processing Unit Improved Terrain Scanner 0b10 Decoder Chip [Scout] Weapon Cycler Phase Shifter Insulated Plating Hacking Suite Proton Cannon Improved Datajack Remote Datajack Scythe Ripper Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Kinecellerator Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Improved Titanium Leg Improved Titanium Leg Advanced Heat Sink Compact Battery Compact Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Weapon Cycler Insulated Plating Heavy Particle Gun Heavy Particle Gun Improved Datajack Remote Datajack Scythe [Rating: 66] Favorites ----------- Power Enhanced Nuclear Core Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Hacking Suite Device High-powered Tractor Beam Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Slots Evolved 8 | . . . 4 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 2 2 . . Weapon 2 | . . . 2 . . . . Parts Attached 60 | 7 . . 25 12 10 4 2 Power 9 | 2 . . 3 2 2 . . Engine 6 | 2 . . 2 2 . . . Core 3 | . . . 1 . 2 . . Reactor . | . . . . . . . . Propulsion 11 | 2 . . 4 2 2 1 . Treads 8 | . . . 3 2 2 1 . Leg 3 | 2 . . 1 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 . . 8 4 5 2 1 Device 6 | . . . 1 1 2 1 1 Storage 7 | 1 . . 5 . 1 . . Processor 6 | . . . 1 3 2 . . Hackware 1 | . . . 1 . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 . . 10 4 1 1 1 Energy Gun 4 | . . . 2 . 1 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 . . 8 4 . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 16 | . . . 2 2 1 5 6 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . . 1 . 1 . Utility 7 | . . . . 1 . 2 4 Weapon 5 | . . . 1 . 1 2 1 Highest Loss Streak 6 | . . . 1 2 1 4 6 To Critical Strikes . | . . . . . . . . Average Backups 12 | . . . 8 14 14 18 19 Power . | . . . . . . . 2 Propulsion 2 | . . . . 2 3 3 3 Utility 6 | . . . 4 7 6 8 9 Weapon 2 | . . . 1 3 2 2 3 Tool/Special . | . . . . . . . . Unused Backups 21 | . . . 4 . . . 17 Power 2 | . . . . . . . 2 Propulsion 4 | . . . 1 . . . 3 Utility 9 | . . . 2 . . . 7 Weapon 4 | . . . 1 . . . 3 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 95 | . 85 85 92 98 99 97 95 Engine 4 | . 14 14 4 7 2 . . Core 2 | . . . 3 . 3 6 6 Treads 12 | . . . 15 14 13 12 13 Leg 2 | . 28 28 2 . . . . Device 11 | . . . 5 8 19 18 12 Storage 8 | . 14 14 12 7 6 6 6 Processor 15 | . . . 7 20 20 20 20 Hackware 6 | . . . 7 7 6 6 6 Energy Gun 2 | . . . 1 . . 6 13 Ballistic Gun 26 | . 28 28 31 30 25 17 5 Peak Build Rating 66 | 6 6 6 32 51 66 66 64 Average Rating 44 | 4 6 6 24 47 62 63 61 On Entrance 28 | . 6 6 6 32 50 65 60 Avg Prop Armor Cover (%) 11 | 27 . . 7 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 70 | 13 13 13 40 53 70 69 70 Greatest Support 50 | 20 20 20 45 44 50 50 50 Greatest Overweight (x) 2 | 1 . . 2 2 1 2 1 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 25 15 20 20 20 Average Capacity 14 | 6 8 8 11 15 16 20 20 Most Carried 20 | 1 . . 15 15 17 20 20 Average Carried 12 | . . . 8 14 14 18 19 Final Capacity 20 | 8 8 8 15 15 20 20 20 Final Carried 19 | . . . 15 14 16 19 19 Class Distribution -------------------- 45% | Skirmisher 39% | Gunner 11% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Tank | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Matter Collected 3478 | 235 52 . 1354 884 558 290 105 Remotely 2801 | . . . 964 884 558 290 105 Salvage Created 4269 | . . . 1449 1307 799 520 194 Parts 193 | . . . 79 60 30 16 8 Haulers Intercepted 3 | . . . 2 1 . . . Recyclers Shooed 4 | . 1 . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . 5 . . . 14 6 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Combat Hostiles Destroyed 69 | . . . 24 18 13 11 3 Guns 67 | . . . 24 17 13 11 2 Cannons 1 | . . . . . . . 1 AOE 1 | . . . . 1 . . . Classes Destroyed 13 | . . . 9 4 . . . Worker 3 | . . . 2 1 . . . Tunneler 1 | . . . 1 . . . . Hauler 3 | . . . 2 1 . . . Recycler 5 | . . . 1 4 . . . Operator 2 | . . . . 2 . . . Watcher 10 | . . . 5 4 1 . . Swarmer 13 | . . . 5 4 . 4 . Grunt 33 | . . . 14 5 9 4 1 Brawler 3 | . . . . 1 1 1 . Duelist 3 | . . . 1 . . 1 1 Sentry 7 | . . . 4 1 1 . 1 Hunter 3 | . . . . 2 . 1 . Programmer 7 | . . . . 5 2 . . Best Kill Streak 7 | . . . 7 5 4 4 3 Combat Bots Only 4 | . . . 4 4 4 4 3 Max Kills in Single Turn 3 | . . . 2 3 1 1 1 Gunslinging 2 | . . . 1 2 . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Hostile Shots Fired 332 | . 13 . 75 81 47 77 39 Missed 97 | . 3 . 16 30 14 22 12 Hits 235 | . 10 . 59 51 33 55 27 Melee 9 | . . . . . 2 3 4 Projectile 226 | . 10 . 59 51 31 52 23 Critical Strikes 16 | . . . 3 2 4 3 4 Damage Taken 3739 | . 82 54 896 617 632 811 647 Core 460 | . 9 . 101 61 156 113 20 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 96 81 91 . . . Volleys Fired 195 | . 5 . 78 48 32 22 10 Largest 4 | . 2 . 4 4 4 4 4 Hottest 178 | . 40 . 92 112 139 139 178 Shots Fired 687 | . 10 . 248 193 128 75 33 Gun 677 | . 10 . 248 193 128 75 23 Cannon 10 | . . . . . . . 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 638 | . 10 . 248 193 115 53 19 Thermal 49 | . . . . . 13 22 14 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 2 . 10 29 28 12 8 Robot Miss Streak 4 | . 3 . 4 3 4 2 2 Penetration Max . | . . . . . . . . Secondary Targets 16 | . . . 4 5 1 6 . Max Gunslinging Chain 3 | . . . 1 3 1 1 . Shots Hit Robots 443 | . 4 . 142 132 89 57 19 Core Hits 194 | . 1 . 66 55 39 27 6 Critical Kills 4 | . . . 3 1 . . . Critical Parts Destroyed 7 | . . . 4 3 . . . Critical Strikes 12 | . . . 7 4 . 1 . Burn 1 | . . . . . . 1 . Destroy 11 | . . . 7 4 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8495 | . 34 . 2144 2848 1988 1073 408 Guns 8141 | . 31 . 2126 2655 1987 1073 269 Cannons 139 | . . . . . . . 139 Explosions 184 | . . . . 184 . . . Melee . | . . . . . . . . Ramming 31 | . 3 . 18 9 1 . . Kinetic 7616 | . 31 . 2126 2655 1768 797 239 Thermal 664 | . . . . . 219 276 169 Explosive 184 | . . . . 184 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 3 1 1 1 11 Average Corruption 1 | . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . . . 10 9 1 11 2 Message Errors 8 | . . . 2 1 1 4 . Matter Fused 7 | . . . 2 1 . 4 . Heat Flow Errors 4 | . . . 1 2 . . 1 Energy Discharges 7 | . . . 4 2 . 1 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 3 | . . . 1 1 . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 5 | . . . 2 2 1 . . Targets Rammed 6 | . 1 . 2 2 1 . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 379 | . . . 174 159 237 263 379 Average Temperature 72 | . . . 52 47 79 102 221 Received Heat Transfer 1143 | . . . 504 129 204 135 171 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1369 | . . . . . 407 629 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 84 | 100 100 . 84 79 89 . . Level 1 15 | . . . 15 20 10 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 295 | . . . 295 236 291 . . Initial 128 | . . . . 128 98 . . Average 91 | . . . 79 141 50 . . Influence Increases 2128 | . . . 700 672 421 275 60 Destroy 0b10 Robot/C 1380 | . . . 480 360 260 220 60 Destroy 0b10 Robot/NC 120 | . . . 55 60 5 . . Destroy Leader 356 | . . . 124 110 82 40 . Successful Hack 81 | . . . 24 47 10 . . Disable Machine 75 | . . . . 75 . . . Destroy Structure 26 | . . . 2 20 4 . . Lose Combat Pursuer 90 | . . . 15 . 60 15 . Influence Decreases 2128 | . . . 416 754 336 519 103 Entered New Map 376 | . . . . 156 104 107 9 Time Decay 1612 | . . . 406 578 222 362 44 Lost Part 140 | . . . 10 20 10 50 50 Squads Dispatched 19 | . 1 . 4 7 6 . 1 Investigation 2 | . . . 1 1 . . . Extermination 6 | . . . . 4 2 . . Reinforcement 6 | . 1 . 3 2 . . . Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Distress Signals 6 | . . . 3 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 4 . 40 24 20 12 11 Peak Tracking Total 9 | . 3 . 5 5 6 4 9 Tactical Retreats 6 | . . . 1 . 4 1 . Traps | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Traps Triggered 5 | . . 1 2 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . 2 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Machines Disabled 5 | . . . . 5 . . . Max in Single Turn 5 | . . . . 5 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Machines Accessed 15 | . . 1 5 6 3 . . Terminals 13 | . . . 5 5 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 52 | . . 4 21 18 9 . . Successful 29 | . . 4 12 9 4 . . Failed 23 | . . . 9 9 5 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 46 | . . . 21 16 9 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 29 | . . 4 12 9 4 . . Record 4 | . . 4 . . . . . Prototype ID Bank 3 | . . . 2 1 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 3 | . . . 1 2 . . . Terminal Index 1 | . . . . . 1 . . Locate Traps 3 | . . . 1 2 . . . Disarm Traps 1 | . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . Surveillance Status 1 | . . . . . 1 . . Patrol Status 1 | . . . 1 . . . . Hauler Manifests 3 | . . . 1 2 . . . Registered Components 2 | . . . 1 . 1 . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . . . 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 12 | . . . 4 5 3 . . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Active Infowar (turns) 4504 | . . . . 1787 1265 1266 186 Terrain 2582 | . . . . 243 1263 1076 . Machine Analysis 4504 | . . . . 1787 1265 1266 186 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Turns Passed 6651 | 78 121 334 1612 1789 1265 1266 186 Spaces Moved 3131 | 73 78 274 849 802 515 481 59 Core 31 | 31 . . . . . . . Treads 2574 | . . . 717 802 515 481 59 Legs 526 | 42 78 274 132 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 165 245 245 Average Speed 180 | 92 120 120 151 187 207 245 245 Slowest Speed 330 | 120 120 120 260 305 245 330 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 26 23 54 23 11 63 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 4 | . . . . . . 3 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . . . 24 . . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 24 | . . . . 24 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Total 3691 | 80 96 279 1038 973 634 515 76 Wait 231 | . 13 6 39 102 66 1 4 Move 3124 | 72 77 273 848 801 514 480 59 Hop . | . . . . . . . . Pick Up 35 | . . . 20 2 6 6 1 Fast Attach 21 | 6 . . 9 1 1 3 1 Attach 10 | . . . . 3 3 3 1 Detach 1 | . . . 1 . . . . Swap 36 | 1 . . 21 8 6 . . Drop 32 | 1 . . 20 6 5 . . Fire 195 | . 5 . 78 48 32 22 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush 5 | . . . 2 2 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: *Mat / [*Scr x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Met a group of wandering Federalists 169 | -10/Materials | Discovered new exit (range 6) 200 | -10/Materials | Entered Subcaves 201 | -10/Subcaves | Continued accompanying wandering Federalists (4) 201 | -10/Subcaves | Approached by a straggling Scientist 260 | -10/Subcaves | Learned location of Zion (-7) 260 | -10/Subcaves | Met a Zionite searching for "candidates" 308 | -10/Subcaves | Build established: Mutant 459 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 494 | -10/Subcaves | Discovered new exit (range 6) 508 | -10/Subcaves | Visited Clippyterm 511 | -10/Subcaves | Learned Factory fabricator intel 511 | -10/Subcaves | Learned location of Extension (-4) 534 | -10/Subcaves | Entered Materials 534 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1031 | -8/Materials | Build established: Gunner 1976 | -8/Materials | Discovered new exit (range 12) 2146 | -8/Materials | Entered Factory 2146 | -7/Factory | Evolved 2 slots: Utility x2 2147 | -7/Factory | Loaded intel: 6 fabricator locations 2429 | -7/Factory | Identified exit to Factory 3663 | -7/Factory | Build established: Skirmisher 3935 | -7/Factory | Entered another Factory area 3935 | -6/Factory | Evolved 2 slots: Utility x2 4850 | -6/Factory | Garrison activated, responded to threat 4961 | -6/Factory | Garrison activated, responded to threat 5086 | -6/Factory | Discovered new exit (range 8) 5197 | -6/Factory | Identified exit to Lower Caves 5200 | -6/Factory | Entered Lower Caves 6233 | -6/Lower Caves | Learned 4 Factory zone layouts 6307 | -6/Lower Caves | Lost 4 parts (1n1u2w) 6349 | -6/Lower Caves | Discovered new exit (range 5) 6434 | -6/Lower Caves | Spotted B-75 Beast 6463 | -6/Lower Caves | Identified exit to Lower Caves 6466 | -6/Lower Caves | Entered another Lower Caves area 6609 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6652 | -6/Lower Caves | System corruption reached 10% 6652 | -6/Lower Caves | Self-destructed Last Messages --------------- 06640_ Acquired 8 matter. 06640_ Acquired 2 matter. 06641_ Mak. Light Armor Plating destroyed. 06643_ Acquired 10 matter. 06645_ Wave Gun fries itself beyond repair. 06645_ Prc. Assault Rifle destroyed. 06646_ Imp. Treads fries itself beyond repair. 06646_ L-41 Fighter destroyed. 06647_ Acquired 6 matter. 06647_ Hpw. Tractor Beam destroyed. 06649_ Lgt. Angular Momentum Engine fries itself beyond repair. 06650_ Imp. Melee Analysis Suite fries itself beyond repair. 06651_ Adv. Heat Sink fries itself beyond repair. 06651_ Adv. Signal Interpreter destroyed. 06651_ Enh. Nuclear Core destroyed. 06651_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????#?????????????? | | ???????????????????????########### ?####?????????? | | ??????????????????????## ## #;### #?????????? | | ??????????????????????# ### #?????????? | | ?????????????????????## #?????????? | | ???????????? ???????# #???###????? | | ??????????? ????# #### ##???? | | ?????????? ### ## ##??? | | ?????????? % #??? | | ?????????? %/ l ######## #??? | | ??????????# b b @% b b"""???# ##??? | | ???????????# g b % # # ##???? | | ???????????# g #??????# ##????? | | ???????????# = #### ## #??????# ##????? | | ???????????## % ????## ## ?????# #????? | | ????????????# ???????## ## #???# #????? | | ????????????? ?????????######## ###### #????? | | ??????????????????????????????# %! ##????# | | ??????????????????????????????########! ##????# | | ????????????????????????????????## #???## | | ????????????????????????????????# #?## | | ????????????????????????????????# ## ### | | ????????????????????????????????#??# | | ???????????????????????????????????##### | | ??????????????????????????????????????## | | ?????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ????????????????????????????????????# | | ?????????????????????????????????# ## | | ?????????????????????????????????## #### | | ??????????????????????????????????# #???# # | | ??????????????????????????????????# ##????## | | ??????????????????????????????????# ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumZipGun Manual? 0 Play Time 00:49:40 Cumulative 246.9 hours Start 2026.02.16 @ 16:13:24 End 2026.02.27 @ 23:24:47 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 305 Rogue 131 Adventurer 174 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e5a73b7-8a6b-4d63-8e53-9ce0380fe4fd