Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 23:01:19 Player: polar Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (313) 1565 Value Destroyed (15688) 15688 Prototype IDs (230) 4600 Alien Tech Used (1) 200 Bonus (9803) 9803 TOTAL SCORE: 40356 Bonus ------- High Alert Combat Kills 391 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3078 Pursued by Intercept 1500 Friendly Fire -66 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Target Analyzer Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Matter Compressor (250) Improved Transmission Jammer Gravity Flail Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Experimental Myomer Leg Centrium Wheel Centrium Wheel > --- UTILITY ---------- Cargo Storage Unit Enhanced Optical Array Long-range Terrain Scanner Improved Transmission Jammer Makeshift Cloaking Device Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Phase Cannon Gravity Flail > --- INVENTORY -------- Antimatter Reactor Advanced Energy Well Matter Compressor Improved Trap Scanner Makeshift Terrain Scan Processor Experimental Target Analyzer Particle Accelerator Improved Energy Mantle Advanced Hacking Suite Improved System Shield Authchip [Armor] Authchip [Weapon] Advanced Trap Extractor Advanced Trap Extractor Transdimensional Reconstructor Immobilizer Enhanced Quantum Rifle Cooled Plasma Cannon Cooled Plasma Cannon Neutron Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Railgun Hardcell Cannon Heavy Missile Launcher Precision Rocket Launcher Improved Plasma Cutter RU-N14's Throwing Claymores v3 RU-N14's Throwing Claymores v3 [Rating: 143] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Advanced VSS Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Flightbrick Utility Cargo Storage Unit Device Makeshift Terrain Scanner Storage Cargo Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Advanced Variable Charge Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Slots Evolved 14 | . . . 4 2 . . . . . . 2 . . . . 2 . . . . 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . 2 . . . . . . . 2 . . . . 1 . . . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 433 | 8 6 24 25 27 6 41 5 1 7 3 46 6 1 8 7 29 11 6 7 24 42 8 21 31 33 Power 26 | 1 . 1 2 3 . 1 . . . . 2 . . . . 4 . 1 1 1 2 . 3 . 4 Engine 6 | 1 . . 2 2 . . . . . . 1 . . . . . . . . . . . . . . Core 6 | . . 1 . 1 . . . . . . . . . . . 2 . . . . 1 . 1 . . Reactor 14 | . . . . . . 1 . . . . 1 . . . . 2 . 1 1 1 1 . 2 . 4 Propulsion 88 | 2 2 6 10 3 . 3 1 1 4 . 6 . . . . 8 . . 2 3 12 1 4 8 12 Treads 48 | 2 2 6 3 . . . . . 4 . 4 . . . . 3 . . 1 . 1 . 3 8 11 Leg 13 | . . . 4 . . . . . . . . . . . . . . . 1 1 5 1 1 . . Wheel 22 | . . . 3 . . 2 1 1 . . 2 . . . . 5 . . . 2 6 . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . Utility 186 | 2 3 9 10 12 . 16 3 . . . 28 2 1 4 7 14 8 4 2 17 21 3 3 6 11 Device 130 | 1 . 5 6 5 . 13 . . . . 16 2 1 2 7 7 8 4 2 17 18 3 2 4 7 Storage 7 | 1 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 Processor 9 | . . . 1 2 . 1 1 . . . 2 . . . . . . . . . . . 1 . 1 Hackware 14 | . . . . 3 . . . . . . 3 . . . . 5 . . . . 1 . . . 2 Protection 26 | . . 4 2 2 . 1 2 . . . 7 . . 2 . 2 . . . . 2 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 3 1 8 3 9 6 21 1 . 3 3 10 4 . 4 . 3 3 1 2 3 7 4 11 17 6 Energy Gun 20 | 1 . 2 . . . 1 . . 1 2 5 . . 2 . 2 . . 1 . 2 . 1 . . Energy Cannon 47 | . . . . 2 4 11 . . . . 2 2 . 2 . 1 1 1 1 1 2 2 4 9 2 Ballistic Gun 23 | 2 1 3 3 3 . 4 . . . . . . . . . . . . . . 1 . 1 2 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . . . . 1 . 2 1 2 2 . . . . 2 . . 1 1 2 . 5 . Special Weapon 5 | . . . . . . . . . . . 1 . . . . . . . . 1 . . 3 . . Impact Weapon 18 | . . 3 . 4 2 4 . . . . . . . . . . . . . . 1 . 2 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 2 2 . 8 . . . . 2 . . . . . . . 1 . 1 . 1 1 . Corrupted Parts 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . 5 . System Corruption 55 | . . . . . . . . . 18 . . . . . . . . . . . . . . 37 . Parts Lost 99 | . . 7 7 . . 2 . . . . . . . . . 6 . . 1 3 18 . 4 7 44 Power 11 | . . 1 . . . . . . . . . . . . . 1 . . . 1 2 . . . 6 Propulsion 39 | . . 3 5 . . . . . . . . . . . . 3 . . 1 2 7 . 2 3 13 Utility 30 | . . 1 1 . . 1 . . . . . . . . . 2 . . . . 7 . 1 2 15 Weapon 19 | . . 2 1 . . 1 . . . . . . . . . . . . . . 2 . 1 2 10 Highest Loss Streak 24 | . . 5 3 . . 1 . . . . . . . . . 2 . . 1 1 5 . 2 6 24 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 80 | . 99 97 92 74 75 70 65 65 69 76 78 73 73 67 71 74 76 76 68 76 82 87 88 88 83 Engine 3 | . 14 11 8 5 6 4 . . . . 5 . . . . . . . . . . . . . . Core 1 | . . 1 . . . . . . . . . . . . . 1 5 5 5 . 1 5 3 5 2 Reactor 4 | . . . . . . 2 6 6 6 7 . 6 6 6 6 9 5 5 4 10 7 5 4 5 4 Treads 14 | . 27 27 8 . . . . . 9 30 24 20 20 20 20 11 17 17 15 11 3 . 2 25 21 Leg 3 | . . . 21 12 . . . . . . . . . . . . . . . 3 3 14 15 2 . Wheel 2 | . . . 4 . . 3 5 5 4 . . . . . . 4 . . . 1 14 10 9 1 . Flight 1 | . . . . 10 18 11 6 6 3 . . . . . . . . . . . . . . . . Device 7 | . 14 5 12 6 6 4 . . . . 7 13 13 4 10 4 5 5 5 5 13 14 14 11 11 Storage 6 | . 14 14 9 6 6 6 6 6 6 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 Processor 6 | . . . 5 7 12 8 6 6 6 7 6 13 13 13 13 11 11 11 11 11 5 5 5 5 5 Hackware 8 | . . . . 8 18 15 13 13 8 . 5 . . . . 10 11 11 11 11 15 15 15 11 18 Protection 2 | . . 7 4 2 . . 5 6 6 7 4 . . 3 1 . . . . . . . . 3 1 Energy Gun 3 | . . 8 3 . . . . . 1 8 11 3 . . . 1 5 5 2 5 4 . . . . Energy Cannon 4 | . . . . . 2 7 6 6 4 . . 6 6 10 13 9 . 3 2 4 2 8 3 9 6 Ballistic Gun 3 | . 27 5 13 5 . . . . . . . . . . . . . . . . . . 2 . 1 Launcher 1 | . . . . . . . 6 6 6 5 . 2 6 1 . . 4 1 . . . 1 . . . Impact Weapon 1 | . . 12 . 3 4 1 . . . . . . . . . . . . . . 1 . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 230 | 15 50 35 51 39 50 175 175 175 175 171 174 171 171 183 183 193 187 186 198 200 208 180 215 230 230 Greatest Support 225 | 40 40 40 68 68 34 34 28 28 190 190 225 225 225 225 225 225 225 225 225 225 80 32 81 168 175 Greatest Overweight (x) 54 | . 1 1 3 1 1 6 6 6 6 . 5 . . . . 6 . . 1 7 8 5 12 2 54 Average Overweight (x) 1 | . . . . . . 1 5 6 3 . . . . . . 2 . . . 1 3 5 4 1 1 Largest Inventory Capacity 30 | 8 20 15 15 15 15 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 25 | 7 9 15 15 15 15 22 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 29 Most Carried 30 | 3 15 15 15 15 15 30 30 30 30 30 30 30 30 30 30 30 29 30 30 29 30 30 30 30 30 Average Carried 24 | 2 8 14 14 14 14 20 29 30 29 30 29 30 30 29 29 28 29 29 29 26 26 27 29 29 26 Final Capacity 30 | 8 15 15 15 15 15 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 5 Final Carried 30 | 3 15 15 15 15 15 29 30 30 30 30 30 30 30 30 30 29 29 30 29 24 29 28 30 30 5 Class Distribution -------------------- 36% | Hauler-Mutant 19% | Hacker-Mutant 17% | Mutant 14% | Hauler-Skirmisher 5% | Scavenger-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Matter Collected 8319 | 304 449 393 920 314 . 655 106 88 81 92 700 140 25 80 30 270 180 129 . 488 608 49 491 1071 656 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14061 | 123 578 309 1608 375 . 1344 135 294 . 148 1250 123 50 284 38 842 71 445 . 798 1286 84 562 1001 2313 Parts 560 | 3 40 14 88 17 . 68 5 17 . 6 54 2 1 6 1 18 7 18 . 24 29 3 17 23 99 Haulers Intercepted 8 | . 2 . . 1 . 3 . . . . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 3 | 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 102 | . . 12 . . . . 3 15 . 6 . 3 1 . . . 6 17 . 23 . 1 . 15 . Prevented 6 | . . 1 . . . . . . . . . . . . . . . . . . . 4 . 1 . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Combat Hostiles Destroyed 266 | . 11 11 32 3 . 21 7 11 . 8 20 6 1 3 . 12 5 9 . 16 19 3 21 19 28 Melee 8 | . . 2 . . . 2 . . . . . . . . . . . . . . 4 . . . . Guns 99 | . 11 4 32 1 . 1 . . . 2 17 1 . . . . 1 2 . 5 8 . . 3 11 Cannons 77 | . . . . 2 . 17 2 3 . . 1 . 1 2 . 8 . 3 . 5 3 1 10 7 12 AOE 59 | . . . . . . . 5 8 . 6 2 4 . . . . 4 4 . 4 . 2 11 9 . Classes Destroyed 24 | 2 5 2 2 1 . 5 . . . . . . . . 1 1 . . . 1 . . 2 1 1 Worker 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Builder 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Tunneler 5 | 1 . . 3 . . . . . . . 1 . . . . . . . . . . . . . . Hauler 8 | . 2 . . 1 . 3 . . . . . . . . . . . 1 . . . . . . 1 Recycler 6 | 1 . . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . 1 Minesweeper 4 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Operator 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 13 | . 2 . 2 3 . 3 . . . . 3 . . . . . . . . . . . . . . Swarmer 43 | . 3 4 8 . . 3 4 2 . 4 . 4 . . . . 5 4 . 1 . . . 1 . Grunt 105 | . 8 . 19 2 . 7 3 7 . 4 11 . . . . 2 . 5 . 5 8 1 7 8 8 Brawler 10 | . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 . 2 3 1 Duelist 4 | . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . 1 Protector 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 1 . Sentry 18 | . . 1 4 . . 1 . 1 . . 2 1 1 . . 2 . . . 1 . . . 2 2 Specialist 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 Hunter 22 | . . . . . . 3 . . . . 2 . . . . 3 . . . 4 2 2 . 2 4 Programmer 35 | . . . . 1 . 3 . . . . 4 1 . . . 2 . . . 3 6 . 5 2 8 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Enhanced Grunt 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 11 | 2 3 3 10 4 . 4 7 7 . 4 4 3 1 1 1 4 5 5 . 6 6 3 11 5 6 Combat Bots Only 11 | . 3 3 10 2 . 4 7 7 . 4 4 3 1 1 . 3 5 5 . 6 5 3 11 5 6 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 3 3 . 3 3 3 1 1 1 2 4 4 . 2 1 1 4 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . . 3 3 . 3 2 3 . . . . 3 4 . 2 . 1 4 2 . Melee 1 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Hostile Shots Fired 2267 | . 41 95 145 13 . 187 29 36 . 31 116 49 27 23 2 94 7 29 105 111 296 49 109 167 506 Missed 590 | . 8 20 37 3 . 52 11 13 . 10 21 17 5 4 1 12 1 8 16 30 62 29 28 58 144 Damage Taken 26930 | . 417 1175 1528 156 . 1780 281 427 . 428 1552 364 233 871 22 1475 128 275 1126 1202 3744 307 1791 1857 5791 Core 3285 | . 50 183 331 15 . 67 . 18 . 46 80 5 6 . . 43 . . 2 66 459 34 341 209 1330 Absorbed by Shields 3284 | . . . . . . . . . . . . . . . . . . 119 228 396 768 . 148 948 677 Reduced by Siege Mode 910 | . . . . . . . . . . 15 149 20 49 118 . 150 . 40 139 182 48 . . . . Ignored by Resistances 183 | . . 61 10 . . . . . . . . . . . . 48 . . . . 64 . . . . Regen/Repaired (Parts) 2823 | . 193 . 23 . . 58 . . . . 854 . . . . 468 . . . . . . 414 . 813 Core Remaining (%) 58 | 100 . 6 39 . . . . . . 79 . . . . 89 . . . . 88 . . . 9 . Volleys Fired 883 | 4 54 11 123 5 12 68 7 9 . 9 88 11 3 30 13 54 25 21 5 52 69 10 46 59 95 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 279 | 40 40 78 78 196 196 196 137 137 . 279 160 178 141 70 70 210 108 100 170 170 160 130 155 130 210 Shots Fired 1610 | 8 106 16 240 9 14 121 9 15 . 17 143 22 4 55 26 102 31 38 9 101 120 18 79 117 190 Gun 838 | 8 106 16 240 4 . 8 . . . 11 136 11 . . . 6 25 20 4 49 87 . 9 15 83 Cannon 701 | . . . . 5 14 113 5 9 . . 5 9 3 55 26 96 4 17 5 47 29 9 62 81 107 Launcher 60 | . . . . . . . 4 6 . 6 1 2 1 . . . 2 1 . 3 4 9 . 21 . Special 11 | . . . . . . . . . . . 1 . . . . . . . . 2 . . 8 . . Kinetic 443 | 8 106 11 175 4 . 8 . . . . . . . . . . . . . . 31 . 2 15 83 Thermal 1089 | . . 5 65 5 14 110 5 9 . 11 141 20 3 55 26 102 29 37 9 98 79 9 69 81 107 Explosive 68 | . . . . . . . 4 6 . 6 1 2 1 . . . 2 1 . 3 4 9 8 21 . Electromagnetic 9 | . . . . . . 3 . . . . . . . . . . . . . . 6 . . . . Robot Hit Streak 24 | 6 15 9 24 7 5 10 4 6 . 7 19 15 11 13 5 18 4 15 12 16 13 10 10 13 15 Robot Miss Streak 4 | . 3 1 4 1 1 4 1 2 . 3 2 2 . 2 1 3 1 1 . 4 4 2 4 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 6 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 1085 | 6 70 46 176 16 7 78 6 11 . 12 77 16 4 40 6 65 8 24 9 60 81 13 38 78 138 Core Hits 552 | 3 30 9 78 8 . 30 12 21 . 11 46 9 3 17 . 18 6 18 3 29 46 10 35 57 53 Critical Kills 13 | . 1 . . 1 . 1 . . . . . . . 1 . 2 . . . 1 2 . . . 4 Critical Parts Destroyed 18 | . . 4 . . . 2 . . . . . . . . . . . . . . 5 . . . 7 Critical Strikes 40 | . 1 6 3 1 . 3 . . . . . . . 1 . 2 . . . 2 7 . 3 . 11 Burn 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Meltdown 8 | . . . . . . 1 . . . . . . . 1 . 2 . . . 1 . . . . 3 Destroy 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 8 Smash 15 | . . 5 . 1 . 2 . . . . . . . . . . . . . . 7 . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Melee Attacks 241 | . . 116 . 42 . 21 . . . . . . . . . . . . . . 41 . 12 . 9 Impact 241 | . . 116 . 42 . 21 . . . . . . . . . . . . . . 41 . 12 . 9 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 1 . 2 . 2 . . . . . . . . . . . . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44590 | 71 906 1004 2786 525 267 3163 688 1188 . 1153 2936 886 128 878 213 2446 696 1037 312 2533 4204 1023 5342 4462 5743 Guns 12930 | 71 906 149 2786 70 . 83 . . . 262 2407 302 . . . 35 132 393 123 965 1389 . 164 345 2348 Cannons 15857 | . . . . 132 267 2509 105 265 . . 66 196 103 878 213 2411 135 395 189 1032 364 240 1403 1950 3004 Explosions 11922 | . . . . . . 120 583 923 . 891 450 388 25 . . . 429 249 . 503 882 783 3461 2167 68 Melee 3507 | . . 855 . 323 . 451 . . . . . . . . . . . . . . 1569 . . . 309 Ramming 27 | . . . . . . . . . . . 13 . . . . . . . . . . . . . 14 Kinetic 6666 | 71 906 136 2117 70 . 83 . . . . . . . . . . . . . . 590 . . 345 2348 Thermal 22294 | . . 13 669 132 267 2547 105 265 . 262 2509 498 103 878 213 2446 267 788 312 2030 1161 240 1567 1950 3072 Explosive 11471 | . . . . . . . 583 923 . 891 310 388 25 . . . 429 249 . 503 759 783 3461 2167 . Electromagnetic 311 | . . . . . . 82 . . . . 104 . . . . . . . . . 125 . . . . Impact 3507 | . . 855 . 323 . 451 . . . . . . . . . . . . . . 1569 . . . 309 Slashing 314 | . . . . . . . . . . . . . . . . . . . . . . . 314 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 52 | . 4 4 2 . 7 20 . . 18 . 2 2 . . . 5 2 2 6 9 16 16 16 52 17 Average Corruption 9 | . 3 3 1 . 7 16 . . 17 . 1 1 . . . 1 2 2 3 8 10 16 9 24 4 Corruption Purged 44 | . . 4 2 . . 21 . . . . 3 2 . . . 5 . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 377 | . 25 7 3 . 4 76 . . 2 . 2 4 . . . 16 6 4 9 44 41 5 12 96 21 Message Errors 93 | . 10 1 . . 1 16 . . . . . 3 . . . 6 1 1 . 11 11 1 . 27 4 Matter Fused 103 | . 5 2 2 . . 20 . . 1 . . . . . . 3 2 1 3 16 9 1 2 33 3 Heat Flow Errors 36 | . 5 1 1 . . 8 . . 1 . 1 . . . . 2 1 . 2 4 1 . 2 5 2 Energy Discharges 50 | . . . . . 1 11 . . . . . . . . . 2 1 1 2 3 6 1 4 12 6 Parts Rejected 6 | . . . . . . 2 . . . . . . . . . . . 1 . . . 1 . 1 1 Parts Fused 5 | . . . . . . 2 . . . . . . . . . . . . . 1 . . 2 . . Data Loss (minor) 33 | . . 2 . . 1 6 . . . . 1 1 . . . 1 1 . 1 6 1 . 1 10 1 Data Loss (major) 14 | . 3 . . . . 3 . . . . . . . . . . . . . . 3 . . 2 3 Misfires 11 | . . . . . . 1 . . . . . . . . . 2 . . . 2 4 . 1 1 . Alerts 10 | . . 1 . . . 3 . . . . . . . . . . . . . 1 2 . . 2 1 Misdirections 4 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . Weapon Failures 12 | . 2 . . . 1 2 . . . . . . . . . . . . 1 . 3 1 . 2 . Overload Shots 12 | . . . . . . . . . . 1 . . . . . 3 . . 1 2 . . . . 5 Effects 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 Heat Surge 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 2574 | . . 151 . 45 4 338 20 23 . 28 8 32 . 20 105 45 29 . . 80 661 143 366 215 261 Projectiles 932 | . . . . . 4 75 . . . . . 32 . 20 105 45 29 . . 80 68 86 122 109 157 Explosions 506 | . . . . . . 15 20 23 . 28 8 . . . . . . . . . 5 57 244 106 . Melee 1136 | . . 151 . 45 . 248 . . . . . . . . . . . . . . 588 . . . 104 Knockbacks 16 | . . 1 . 1 . . . . . . . . . . . . . . . . 11 . . . 3 Impact 14 | . . 1 . 1 . . . . . . . . . . . . . . . . 9 . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Self-Inflicted Damage 696 | . . . . . . . 35 41 . 47 82 50 70 . . 21 27 . . . 104 . . 169 50 Shots 18 | . . . . . . . 2 1 . 1 1 1 1 . . 1 1 . . . 3 . . 5 1 Rammed 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 480 | . 249 243 70 315 360 480 111 325 121 305 322 330 . . . 248 135 282 274 340 348 189 344 309 332 Average Temperature 92 | . 77 65 12 160 168 127 49 137 63 146 81 119 . . . 49 37 86 107 64 107 60 118 87 123 Received Heat Transfer 4329 | . 216 570 702 72 . 339 84 189 . 201 507 51 42 . 12 144 . 78 43 84 218 . 135 309 333 Effects 28 | . . . . 1 1 7 . . . . 6 . . . . . . 1 . 1 4 . 4 3 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Energy Bleed 6 | . . . . . 1 3 . . . . . . . . . . . 1 . . . . . 1 . Interference 19 | . . . . 1 . 4 . . . . 6 . . . . . . . . . 3 . 3 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 39 | . . . . . . . . . . 1 14 2 1 3 . 9 . 1 1 5 2 . . . . Total Turns 849 | . . . . . . . . . . 15 265 23 23 107 . 169 . 41 19 79 108 . . . . Longest Duration 98 | . . . . . . . . . . 15 57 12 23 63 . 33 . 41 19 20 98 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . . 4 . 4 . 4 . . . . . . . . . . . . . . 8 . . . 4 Impact Corruptions 47 | . . 9 . 3 . 7 . . . . . . . . . . . . . . 22 . . . 6 Robots Melted 13 | . . . . . . 1 . . . . . 1 . 1 . 4 . . . 2 . . . . 4 Combat Hostiles 12 | . . . . . . 1 . . . . . 1 . 1 . 4 . . . 2 . . . . 3 Parts Melted 74 | . . 1 4 . . 8 . . . . 6 2 1 6 1 20 . 3 . 7 1 . 1 3 10 Heat Transferred 26220 | . . 111 2183 200 400 2953 150 400 . 333 3012 583 150 1950 300 3217 348 994 170 2540 1162 111 501 1994 2458 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Peak Influence 635 | 10 172 . 635 309 94 510 . . . . 445 . . . . 230 . . . . 410 . . . 464 Initial 300 | . 6 . . 270 86 55 . . . . . . . . . . . . . . 300 . . . 66 Average 202 | 3 51 . 433 229 84 322 . . . . 159 . . . . 84 . . . . 242 . . . 186 Maximum Alert Level 2 | . . . 2 1 . 2 . . . . 2 . . . . 1 . . . . 2 . . . 2 Low Security (%) 56 | 100 100 . 9 22 100 19 . . . . 66 . . . . 99 . . . . 45 . . . 65 Level 1 28 | . . . 23 77 . 46 . . . . 22 . . . . . . . . . 50 . . . 30 Level 2 14 | . . . 66 . . 33 . . . . 11 . . . . . . . . . 4 . . . 4 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . 5 3 . 7 . . . . 7 . . . . 6 . . . . 10 . . 1 15 Investigation 12 | . . . 3 2 . 2 . . . . 2 . . . . 3 . . . . . . . . . Extermination 14 | . . . . 1 . 2 . . . . 4 . . . . 1 . . . . 3 . . . 3 Reinforcement 13 | . 1 . 2 . . 3 . . . . 1 . . . . . . . . . 2 . . . 4 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison 9 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 6 Intercept 6 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Distress Signals 9 | . 3 . 3 . . . . . . . . . . . . 1 . . . . . . 1 . 1 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . . 2 . . 5 . 2 Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . 5 . 2 Times Spotted 386 | . 24 11 47 17 6 41 8 13 . 8 29 7 1 3 1 18 5 9 3 17 26 4 26 22 40 Peak Tracking Total 11 | . 5 3 8 5 6 7 4 7 . 4 4 3 1 1 3 3 5 5 3 5 7 2 11 7 5 Tactical Retreats 25 | . 1 1 7 3 . 6 . 1 . . 1 . . . . . . . . 1 . . . 4 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Traps Triggered 6 | . 3 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 18 | . . . . 12 . . . . . . . . . . . . . . . . 6 . . . . Reused 7 | . . . . . . 3 . . . . . . . 3 . . . . . . 1 . . . . Traps Extracted 9 | . . . . 6 . 3 . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . 6 . . . . . . . 3 . . . . . . . . . . . Triggered 31 | . . . . . . 3 . . . . . 2 . . . . . . . . 1 1 21 . 3 Most Traps Carried 11 | . . . . 6 6 6 3 3 3 3 3 3 3 3 2 2 5 5 5 9 8 11 11 8 8 Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Machines Disabled 35 | . . 2 . . . 3 . 3 . . 6 . . . . 3 1 . . . 11 . 2 1 3 Max in Single Turn 3 | . . 1 . . . 1 . 1 . . 2 . . . . 2 1 . . . 3 . 2 1 1 Garrison Access 6 | . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Machines Accessed 101 | . 9 1 5 10 . 19 . . 1 . 19 . . 3 . 11 1 1 4 . 9 . 6 . 2 Terminals 46 | . 7 . 3 4 . 9 . . . . 8 . . . . 6 . . . . 8 . . . 1 Fabricators 8 | . . . . 2 . 3 . . . . 1 . . . . 2 . . . . . . . . . Repair Stations 9 | . 1 . 1 . . 3 . . . . 2 . . . . 1 . . . . . . . . 1 Recycling Units 9 | . 1 . . 2 . 1 . . . . 4 . . . . 1 . . . . . . . . . Scanalyzers 6 | . . . 1 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . Garrison Access 6 | . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . Total Hacks 388 | . 28 1 18 64 . 62 . . 6 . 70 . . 23 . 50 1 1 12 . 31 . 9 . 12 Successful 284 | . 20 1 9 56 . 35 . . 6 . 52 . . 23 . 28 1 1 12 . 26 . 9 . 5 Failed 103 | . 7 . 9 8 . 27 . . . . 18 . . . . 22 . . . . 5 . . . 7 Catastrophic 9 | . . . 1 . . . . . . . 1 . . . . 4 . . . . 2 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 160 | . 20 . 12 25 . 34 . . . . 28 . . . . 21 . . . . 16 . 2 . 2 Terminals 166 | . 20 . 12 25 . 35 . . . . 22 . . . . 20 . . . . 26 . . . 6 Fabricators 40 | . . . . 7 . 10 . . . . 7 . . . . 16 . . . . . . . . . Repair Stations 41 | . 4 . 3 . . 9 . . . . 15 . . . . 4 . . . . . . . . 6 Recycling Units 33 | . 4 . . 7 . 4 . . . . 12 . . . . 6 . . . . . . . . . Scanalyzers 45 | . . . 3 24 . 1 . . . . 12 . . . . . . . . . 5 . . . . Garrison Access 10 | . . . . 1 . 3 . . . . 2 . . . . 4 . . . . . . . . . Terminal Hacks 107 | . 9 1 1 11 . 8 . . 6 . 7 . . 23 . 6 1 1 12 . 11 . 9 . 1 Record 17 | . 1 . . . . . . . . . . . . 3 . . . . 5 . . . 8 . . Part Schematic 33 | . 1 . 1 3 . 1 . . 6 . 2 . . 12 . . . . 3 . 4 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 6 | . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 5 | . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . Unreport Threat 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Locate Traps 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Reprogram Traps 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . Recall Investigation 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 19 | . . . . 4 . 3 . . . . 4 . . . . 8 . . . . . . . . . Network Status 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . 2 . 1 . . . . 2 . . . . 4 . . . . . . . . . Build 8 | . . . . 1 . 1 . . . . 2 . . . . 4 . . . . . . . . . Repair Station Hacks 29 | . 4 . 2 . . 5 . . . . 12 . . . . 2 . . . . . . . . 4 Scan Component 15 | . 2 . 1 . . 3 . . . . 6 . . . . 1 . . . . . . . . 2 Repair 14 | . 2 . 1 . . 2 . . . . 6 . . . . 1 . . . . . . . . 2 Recycling Unit Hacks 9 | . 1 . . 3 . 1 . . . . 2 . . . . 2 . . . . . . . . . Report Inventory 7 | . 1 . . 2 . 1 . . . . 2 . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 39 | . . . 1 23 . . . . . . 10 . . . . . . . . . 5 . . . . Insert Component 18 | . . . 1 10 . . . . . . 5 . . . . . . . . . 2 . . . . Analyze 21 | . . . . 13 . . . . . . 5 . . . . . . . . . 3 . . . . Garrison Access Hacks 6 | . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . Seal Access 6 | . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . Unauthorized Hacks 75 | . 6 . 5 14 . 16 . . . . 15 . . . . 9 . . . . 10 . . . . Terminals 52 | . 4 . 5 8 . 11 . . . . 8 . . . . 6 . . . . 10 . . . . Track 20 | . 1 . 2 3 . 6 . . . . 3 . . . . 2 . . . . 3 . . . . Assimilate 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Botnet 24 | . 2 . 2 2 . 4 . . . . 4 . . . . 4 . . . . 6 . . . . Operators 5 | . . . 1 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . Fabricators 7 | . . . . 2 . 3 . . . . 1 . . . . 1 . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prioritize 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 2 . . 4 . 2 . . . . 6 . . . . 2 . . . . . . . . . Reject 7 | . 1 . . 2 . 1 . . . . 2 . . . . 1 . . . . . . . . . Mask 9 | . 1 . . 2 . 1 . . . . 4 . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 8 . 5 6 . 16 . . . . 15 . . . . 9 . . . . 8 . . . 2 Full Trace Events 10 | . . . 3 . . 2 . . . . 2 . . . . 3 . . . . . . . . . Feedback Events 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . Corruption 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . 1 . 1 13 . 1 . . 6 . 6 . . 12 . . . . 3 . 6 . . . . Parts Built 10 | . . . . 2 . 1 . . . . 2 . . . . 5 . . . . . . . . . Authchips 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Time 361 | . . . . 53 . 12 . . . . 111 . . . . 185 . . . . . . . . . Total Part Build Rating 65 | . . . . 12 . 1 . . . . 13 . . . . 39 . . . . . . . . . Parts Repaired 14 | . 2 . 1 . . 2 . . . . 6 . . . . 1 . . . . . . . . 2 Time 712 | . 52 . 62 . . 82 . . . . 440 . . . . 20 . . . . . . . . 56 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . 7 . . . . . . . . . . . 10 . . . . . . . . . Parts Scanalyzed 16 | . . . 1 9 . . . . . . 4 . . . . . . . . . 2 . . . . Part Schematics Acquired 16 | . . . . 10 . . . . . . 4 . . . . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Total Allies 5 | . 1 . . 2 1 . . . . . 1 . . . . . . . . . . . . . . Largest Group 3 | . 1 1 . 2 3 . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 51 | . 10 10 . 20 51 . . . . . 29 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . 10 10 . 10 31 . . . . . 29 . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . 12 . . . . . 2 . . . . . . . . . . . . . . Total Damage 248 | . . . . . 230 . . . . . 18 . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Robot Analysis Total 140 | . 4 . . 2 . . . . . . . . . 134 . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 1 2 2 . . 1 . . . . 1 . 1 . . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Turns Passed 29884 | 88 1623 2206 1386 1161 115 2160 564 550 1975 401 3443 557 360 466 843 1898 687 778 490 1358 1585 185 1925 1833 1247 Spaces Moved 15829 | 47 815 1129 668 1602 170 2156 285 276 1073 220 1471 303 182 171 427 800 356 340 250 533 691 75 836 623 330 Core 40 | 12 . . . . . . . . . . . . . . . . . . . . . . . . 28 Treads 7777 | 35 815 1129 38 . . . . . 393 220 1325 303 182 171 427 445 356 340 250 370 . . 53 623 302 Legs 814 | . . . 472 341 . . . . . . . . . . . . . . . . 1 . . . . Wheels 4078 | . . . 158 . . 467 285 276 680 . 146 . . . . 355 . . . 163 690 75 783 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3120 | . . . . 1261 170 1689 . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 86 30 30 30 175 190 165 165 160 160 160 160 160 145 160 160 160 160 130 190 190 240 50 Average Speed 147 | 131 163 160 132 52 32 71 189 190 181 165 165 160 160 160 160 179 160 160 176 190 158 190 201 252 244 Slowest Speed 2750 | 160 240 240 270 130 96 190 190 190 240 165 320 160 160 160 160 240 160 160 240 240 810 190 330 330 2750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . 4 2 4 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 4 95 56 48 35 98 34 54 47 84 49 40 58 35 82 68 18 52 51 75 71 18 14 95 66 8 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 38 | . . . . . . . . . 2 1 . . . 31 . . . . 3 1 . . . . . Known Exits Taken 7 | . . . . . . 1 1 . . . 1 . . . 1 1 . . . . 1 . . 1 . Unknown Exits Taken 16 | 1 1 1 1 . . . . 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 . . Scrap Searched 34 | . . 10 . . . . 6 . 4 1 . 5 1 . 1 . . 3 . 1 . . . 2 . Spaces Dug 285 | . . 19 . 12 5 17 . . . . 31 1 . . 14 17 14 6 . 35 75 . 23 8 8 Terrain Destroyed 1188 | . . 19 . 13 6 46 60 54 . 77 48 30 9 4 20 35 59 37 . 77 113 74 162 212 33 Melee 51 | . . 19 . 12 . 5 . . . . . . . . . . . . . . 7 . 8 . . Projectile 358 | . . . . 1 6 37 2 1 . 2 26 4 . 4 20 35 20 12 . 38 45 2 34 36 33 AOE 779 | . . . . . . 4 58 53 . 75 22 26 9 . . . 39 25 . 39 61 72 120 176 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp War Pro Res Total 20301 | 62 1001 1305 945 1845 212 2618 300 286 1102 238 2330 350 246 309 560 1165 437 538 288 767 996 95 973 749 584 Wait 2482 | . 104 9 99 140 21 235 . . . 7 677 31 61 87 108 242 46 165 14 157 125 . 32 21 101 Move 15786 | 46 814 1128 667 1594 166 2147 284 275 1072 219 1470 302 181 170 426 799 355 339 249 532 690 74 835 622 330 Hop 9 | . . . . 4 1 4 . . . . . . . . . . . . . . . . . . . Pick Up 222 | 4 16 8 13 10 2 40 1 . 12 . 21 . . 5 3 21 . 4 4 1 22 2 14 9 10 Fast Attach 101 | 6 2 2 12 8 . 9 3 1 2 . 12 . . . . 4 . 1 6 1 8 . 6 8 10 Attach 126 | 1 . 7 6 10 2 15 . . 4 . 10 . . 3 2 16 . . 1 4 17 4 6 4 14 Detach 34 | . . . 2 9 2 10 . . . . 2 . . 1 . 4 . . 1 . 1 1 . . 1 Swap 207 | 1 4 15 7 9 4 17 2 . 1 3 24 6 1 5 5 9 11 5 1 19 17 4 9 19 9 Drop 177 | . 7 9 15 14 2 28 3 1 11 . 25 . . 5 3 16 . 3 7 1 5 . 13 7 2 Fire 883 | 4 54 11 123 5 12 68 7 9 . 9 88 11 3 30 13 54 25 21 5 52 69 10 46 59 95 Melee 241 | . . 116 . 42 . 21 . . . . . . . . . . . . . . 41 . 12 . 9 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 9 | . . . . . . 6 . . . . . . . 3 . . . . . . . . . . . Miscellaneous 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 448 | -10/Materials | Discovered new exit (range 4) 703 | -10/Materials | Discovered new exit (range 9) 722 | -10/Materials | Identified exit to Mines 889 | -10/Materials | Derelicts attacked the area 994 | -10/Materials | Repaired Assault Rifle 1022 | -10/Materials | Repaired Lgt. Treads 1315 | -10/Materials | Discovered new exit (range 12) 1493 | -10/Materials | Central database locked down 1626 | -10/Materials | Discovered new exit (range 9) 1712 | -10/Materials | Entered Subcaves 1712 | -10/Subcaves | Accompanied by 1 ally 1716 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1807 | -10/Subcaves | Disturbed a concealed Subdweller 2179 | -10/Subcaves | Discovered new exit (range 6) 2186 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 2230 | -10/Subcaves | Core integrity fell below 50% 2299 | -10/Subcaves | Disturbed a concealed Subdweller 2361 | -10/Subcaves | Disturbed a concealed Subdweller 2440 | -10/Subcaves | Discovered new exit (range 9) 3261 | -10/Subcaves | Visited 4L-MR0's lab 3334 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3370 | -10/Subcaves | Learned Materials emergency access door positions 3589 | -10/Subcaves | Core integrity fell below 20% 3650 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 3764 | -10/Subcaves | Found Flightbrick 3918 | -10/Subcaves | Entered Materials 3918 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4034 | -8/Materials | Build established: Scavenger-Mutant 4300 | -8/Materials | Destroyed 10 combat bots 4339 | -8/Materials | Lost 3 parts (3n) 4580 | -8/Materials | Build established: Mutant 4659 | -8/Materials | Repaired Mak. Terrain Scanner? 4753 | -8/Materials | Core integrity fell below 50% 5014 | -8/Materials | Discovered new exit (range 10) 5304 | -8/Materials | Entered Factory 5304 | -7/Factory | Evolved 2 slots: Propulsion x2 5782 | -7/Factory | Attached Flightbrick, gained temporary slots: Utility x3 5824 | -7/Factory | Found Powered Armor 5989 | -7/Factory | Fabricated Adv. Plasma Cannon? 6180 | -7/Factory | Build established: Hacker-Sprinter 6297 | -7/Factory | Discovered new exit (range 7) 6465 | -7/Factory | Manually triggered Chute Trap 6465 | -7/Factory | Sucked down chute 6465 | -7/Factory | Entered Waste 6466 | -7/Waste | Met a frightened Derelict 6470 | -7/Waste | Spotted C-40 Crusher 6471 | -7/Waste | Spotted C-40 Crusher 6480 | -7/Waste | EMP discharged 6485 | -7/Waste | Spotted C-40 Crusher 6495 | -7/Waste | 2 allies followed down the chute 6529 | -7/Waste | Spotted C-40 Crusher 6535 | -7/Waste | Spotted C-40 Crusher 6569 | -7/Waste | Spotted C-40 Crusher 6576 | -7/Waste | Discovered new exit (range 14) 6580 | -7/Waste | EMP discharged 6580 | -7/Waste | System corruption reached 10% 6580 | -7/Waste | Entered Factory 6596 | -7/Factory | Lost 3 allies 6684 | -7/Factory | Repaired Cesium-ion Thruster 6865 | -7/Factory | Repaired Mak. System Restoration Module? 6881 | -7/Factory | Discovered new exit (range 19) 6894 | -7/Factory | Identified exit to Lower Caves 7210 | -7/Factory | Build established: Hacker-Mutant 7397 | -7/Factory | Cargo convoy interrupted 7579 | -7/Factory | Fabricated Cargo Storage Unit (x1) 8169 | -7/Factory | Build established: Hauler-Mutant 8740 | -7/Factory | Entered Lower Caves 8784 | -7/Lower Caves | Destroyed 7 combat bots 9103 | -7/Lower Caves | Identified exit to Lower Caves 9294 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9304 | -7/Lower Caves | Entered another Lower Caves area 9683 | -7/Lower Caves | Learned Factory non-interactive machine intel 9807 | -7/Lower Caves | Attracted the attention of an 0b10 base 9814 | -7/Lower Caves | Discovered new exit (range 13) 9841 | -7/Lower Caves | Destroyed 7 combat bots 9854 | -7/Lower Caves | Entered Zion 9903 | -7/Zion | Found CR-A16's Pointy Stick 9993 | -7/Zion | Discovered new exit (range 11) 10304 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10378 | -7/Zion | Identified exit to Deep Caves 10447 | -7/Zion | Given A8's code to call for help 10834 | -7/Zion | Given the Hacking Drone Bay 10868 | -7/Zion | Learned Factory recycling unit intel 10901 | -7/Zion | Learned location of 1 exit from Factory 11185 | -7/Zion | System corruption cleaned by Quarantine Array 11607 | -7/Zion | Found Prototype Device 11829 | -7/Zion | Entered Proximity Caves 11953 | -6/Proximity Caves | Learned location of 1 exit from Factory 12114 | -6/Proximity Caves | Discovered new exit (range 13) 12230 | -6/Proximity Caves | Entered Factory 12230 | -6/Factory | Evolved 2 slots: Utility x2 12231 | -6/Factory | Identified exit to Factory 12232 | -6/Factory | Loaded intel: 211 non-interactive machine locations 12233 | -6/Factory | Loaded intel: 6 recycling unit locations 12376 | -6/Factory | Discovered new exit (range 8) 12406 | -6/Factory | Identified exit to Lower Caves 12490 | -6/Factory | Discovered exit to Factory (range 17) 12977 | -6/Factory | Repaired Cold Fusion Reactor? 13327 | -6/Factory | Identified Hacking Drone Bay 13461 | -6/Factory | Repaired Adv. Plasma Cannon 13552 | -6/Factory | Repaired Cld. Plasma Cannon 14678 | -6/Factory | Repaired Imp. Heavy Treads 14795 | -6/Factory | Repaired Broken Cld. Plasma Cannon 14867 | -6/Factory | Repaired Imp. Heavy Treads 15251 | -6/Factory | Fabricated Imp. Heavy Treads (x1) 15317 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 15673 | -6/Factory | Entered Lower Caves 15675 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15699 | -6/Lower Caves | Build established: Hauler-Skirmisher 16136 | -6/Lower Caves | Discovered new exit (range 13) 16230 | -6/Lower Caves | Entered another Lower Caves area 16267 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16419 | -6/Lower Caves | Learned Factory interactive machine intel 16478 | -6/Lower Caves | Discovered new exit (range 11) 16590 | -6/Lower Caves | Entered Data Miner 16590 | -6/Data Miner | Discovered new exit (range 6) 16611 | -6/Data Miner | Met Data Miner 16654 | -6/Data Miner | Learned location of Section 7 (-2) 16654 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16685 | -6/Data Miner | Received God Mode back door access code from Data Miner 16802 | -6/Data Miner | Interfaced with the Data Conduit 17014 | -6/Data Miner | Build established: Hauler-Mutant 17056 | -6/Data Miner | Entered Proximity Caves 17434 | -5/Proximity Caves | Spotted B-75 Beast 17543 | -5/Proximity Caves | Build established: Hauler-Skirmisher 17872 | -5/Proximity Caves | Discovered exit to Factory (range 9) 17899 | -5/Proximity Caves | Entered Factory 17899 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17900 | -5/Factory | Loaded intel: 287 machine locations 17901 | -5/Factory | Loaded intel: 52 interactive machine locations 18316 | -5/Factory | Repaired Imp. Heavy Treads 18640 | -5/Factory | Build established: Hauler-Mutant 18939 | -5/Factory | Intercept squad dispatched 18967 | -5/Factory | Spotted Tracker 18980 | -5/Factory | Destroyed Tracker 19003 | -5/Factory | Spotted Combat Programmer 19016 | -5/Factory | Destroyed Combat Programmer 19294 | -5/Factory | Fabricated Imp. Heavy Treads? 19327 | -5/Factory | Fabricated Enh. Quantum Rifle? 19409 | -5/Factory | Fabricated Imp. Heavy Treads (x1) 19440 | -5/Factory | Fabricated Imp. Heavy Treads (x1) 19498 | -5/Factory | Identified exit to Upper Caves 19719 | -5/Factory | Build established: Hauler-Skirmisher 19797 | -5/Factory | Entered Upper Caves 20250 | -5/Upper Caves | Discovered new exit (range 13) 20484 | -5/Upper Caves | Entered another Upper Caves area 20699 | -5/Upper Caves | Learned 4 Factory zone layouts 21037 | -5/Upper Caves | Discovered new exit (range 22) 21262 | -5/Upper Caves | Entered Zhirov 21263 | -5/Zhirov | Discovered new exit (range 3) 21292 | -5/Zhirov | Met Zhirov 21337 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21362 | -5/Zhirov | Found Alien Artifact 21362 | -5/Zhirov | Identified Integrated Reactor 21362 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21422 | -5/Zhirov | Found Alien Artifact 21563 | -5/Zhirov | Attacked by Zhirov 21577 | -5/Zhirov | Cloak Generator disabled 21580 | -5/Zhirov | Zhirov warped through subspace 21590 | -5/Zhirov | Zhirov detonated his lab 21752 | -5/Zhirov | Entered Proximity Caves 21759 | -4/Proximity Caves | Spotter reported a threat 21940 | -4/Proximity Caves | Ambushed by research squad 22089 | -4/Proximity Caves | Spotted B-86 Titan 22207 | -4/Proximity Caves | Spotter reported a threat 22431 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22592 | -4/Proximity Caves | Build established: Hauler-Mutant 23042 | -4/Proximity Caves | Discovered new exit (range 6) 23110 | -4/Proximity Caves | Entered Factory 23110 | -4/Factory | Evolved 2 slots: Utility x2 23111 | -4/Factory | Identified exit to Research 23112 | -4/Factory | Loaded intel: 291 machine locations 23143 | -4/Factory | Identified exit to Upper Caves 23143 | -4/Factory | Identified exit to Extension 23403 | -4/Factory | Build established: Hacker-Mutant 23471 | -4/Factory | Spotted B-86 Titan 23927 | -4/Factory | Identified exit to DSF 23960 | -4/Factory | Intercept squad dispatched 23970 | -4/Factory | Spotted Tracker 23998 | -4/Factory | Destroyed Tracker 24005 | -4/Factory | Found Prototype Energy Gun 24007 | -4/Factory | Identified Immobilizer 24021 | -4/Factory | Spotted Combat Programmer 24022 | -4/Factory | Lost 3 parts (1p1n1w) 24080 | -4/Factory | System corruption reached 10% 24082 | -4/Factory | Destroyed Combat Programmer 24108 | -4/Factory | Lost 4 parts (1p3u) 24256 | -4/Factory | Lost 5 parts (2n3u) 24332 | -4/Factory | Discovered exit to Research (range 11) 24395 | -4/Factory | Garrison activated, responded to threat 24574 | -4/Factory | Build established: Hacker-Assassin 24695 | -4/Factory | Entered Upper Caves 24853 | -4/Upper Caves | Spotted B-86 Titan 24873 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 24880 | -4/Upper Caves | Entered Warlord 24970 | -4/Warlord | System corruption cleaned by Quarantine Array 25000 | -4/Warlord | Build established: Hacker-Mutant 25010 | -4/Warlord | Discovered new exit (range 14) 25299 | -4/Warlord | Learned Armory emergency access door positions 25301 | -4/Warlord | Learned 4 Research zone layouts 25301 | -4/Warlord | Learned 4 Access zone layouts 25303 | -4/Warlord | Learned Testing security intel 25303 | -4/Warlord | Learned Factory fabricator intel 25583 | -4/Warlord | Found Prototype Special Weapon 25586 | -4/Warlord | Found Prototype Special Weapon 25796 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 25816 | -4/Warlord | Warlord's base attacked by MAIN.C 25961 | -4/Warlord | Met Warlord 26011 | -4/Warlord | Opened Warlord's prototype stash 26020 | -4/Warlord | Found Vortex Chain Reactor 26032 | -4/Warlord | Found Exp. Target Analyzer 26166 | -4/Warlord | Warlord forces counterattacked 26306 | -4/Warlord | Found Prototype Piercing Weapon 26309 | -4/Warlord | Found Prototype Piercing Weapon 26385 | -4/Warlord | Spotted Executioner 26398 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 (x2) 26436 | -4/Warlord | Spotted Striker 26447 | -4/Warlord | Core integrity fell below 50% 26471 | -4/Warlord | Destroyed Striker 26473 | -4/Warlord | Spotted Striker 26474 | -4/Warlord | Destroyed Executioner 26485 | -4/Warlord | Lost 7 allies 26491 | -4/Warlord | Warlord base infiltrated, sounded retreat 26495 | -4/Warlord | Destroyed 11 combat bots 26623 | -4/Warlord | Spotted Striker 26634 | -4/Warlord | Destroyed Striker 26788 | -4/Warlord | Spotted Striker 26805 | -4/Warlord | Entered Proximity Caves 26821 | -3/Proximity Caves | P-80 Master assimilated allied 59-I2L(M) 27041 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27506 | -3/Proximity Caves | Crushed by falling debris 27506 | -3/Proximity Caves | Core integrity fell below 20% 27560 | -3/Proximity Caves | Lost 6 parts (2n2u2w) 27809 | -3/Proximity Caves | Build established: Scavenger-Mutant 27824 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 28558 | -3/Proximity Caves | Discovered exit to Research (range 5) 28634 | -3/Proximity Caves | System corruption reached 30% 28638 | -3/Proximity Caves | Entered Research 28638 | -3/Research | Evolved 2 slots: Utility x2 28640 | -3/Research | Loaded intel: 99 machine locations 28867 | -3/Research | Lost 4 parts (4n) 28962 | -3/Research | Build established: Hacker-Mutant 29074 | -3/Research | Identified exit to Research 29108 | -3/Research | Garrison activated, responded to threat 29405 | -3/Research | Repaired Arm. Medium Treads 29434 | -3/Research | Repaired Arm. Medium Treads 29482 | -3/Research | Cargo convoy interrupted 29524 | -3/Research | Lost 4 parts (2p1n1u) 29555 | -3/Research | Garrison activated, responded to threat 29730 | -3/Research | Lost 5 parts (2n1u2w) 29828 | -3/Research | Intercept squad dispatched 29832 | -3/Research | Spotted Tracker 29837 | -3/Research | System corruption reached 10% 29846 | -3/Research | Spotted Combat Programmer 29851 | -3/Research | Core integrity fell below 50% 29875 | -3/Research | Core integrity fell below 20% 29885 | -3/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 29865_ Particle Accelerator crushed and broken. 29865_ Authchip [Weapon] crushed and broken. 29866_ Penetrated by EMDS Slug. 29868_ Adv. System Shield destroyed. 29869_ Extracted 1 energy. 29874_ Slammed into Combat Programmer. 29874_ Penetrated by EMDS Slug. 29877_ EMDS Slug penetrates Wall. 29878_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 29880_ R-10 Processor collects Field Laser. 29881_ Penetrated by EMDS Slug. 29883_ Slammed into A-15 Conveyor. 29883_ Adv. Hacking Suite destroyed. 29883_ System corrupted by crushing effect (+3). 29883_ Combat Programmer resets A-15 Conveyor, system corruption cleaned. 29883_ A-15 Conveyor sends out distress signal. 29884_ Slammed into A-15 Conveyor. 29885_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ???????????????? ??????????????????## ##?# ## # | | ???????????????###+#????????????????## ##??# ## # | | ???????????????# ]!######????############## | | ???????????????# ==%*%/!###### # | | ???# ######### ^!*!*!]|%!![%+% # | | ???# =^!%%%###### """" # "" | | ???# ######### ^!% [!#??### ""R" # "" | | ??????????????## """! #????# "" " # "Y | | ??????????????## " ! ###??# # "" | | ???????????????# """ R #### # "" | | ???????????????# % #### "" # | | ???????????????# % %/ "" # | | ???????????????# #### "" % # | | ???????????????######## ps#??# # """ | | ??????????????????????# #??# # """ | | ??????????????????????# ############+#### """ | | ????????????"""???????# | | ????????????"""???????+ | | ????????????"""???????# | | ???????????????????""?# | | ???????????????????"""### ##############+########? | | ????????????"""?????S"??# #?????????????????##???? | | ????????????"""????"""??# #??????????????????????? | | ????????????"""????"""??# #??????????????????????? | | ????????????????????????#%#????????""?""?????????? | | ????????????????????????#@#????????""T""?????????? | | ????????????????????????#c#?????????"""??????????? | | ????????????????????????#A#??????????????????????? | | ????????????????????????#c#??????????????????????? | | ???????????????????????? H ??????????????????????? | | ???????????????????????? Y?????????????????""???? | | ???????????????????????? c?????????????????"T???? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# k?????????????????????? | | ????????????????????????? ?????????????????????? | | """"????????????????????? ?????????????????????? | | """"????????????????????? ?????????????????????? | | """"????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 65 Energy Capacity 1035 Matter Stores 463 Matter Capacity 500 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 64 Target Analysis 10 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 28 Defensive Hacking 26 Authchip Count 8 Trap Extractor Capacity 8 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Hacked Mak. System Restoration Module | -7/Factory | Scanalyzed Imp. Trap Extractor | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Mak. Terrain Scanner | -7/Factory | Scanalyzed Reflective Plating | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Transport Network Coupler | -7/Factory | Hacked Lance | -7/Factory | Hacked Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arm. Medium Treads | -6/Factory | Hacked Adv. Transmission Jammer | -6/Factory | Hacked Imp. Heavy Treads | -6/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Scanalyzed Adv. System Shield | -6/Factory | Scanalyzed Cld. Plasma Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Heavy Treads | -4/Factory | Hacked Quantum Reactor | -4/Factory | Hacked Exp. Cooling System | -4/Factory | Scanalyzed Triangulator | -4/Factory | Scanalyzed Adv. Phase Shifter | -4/Factory | Hacked Adv. System Restoration Module | -4/Factory | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Adv. Plasma Cannon | x2 | -7/Factory | Preloaded Cargo Storage Unit | x1 | -7/Factory Imp. Heavy Treads | x1 | -6/Factory | Authchip Adv. Hacking Suite | x1 | -6/Factory | Authchip Imp. Heavy Treads | x1 | -5/Factory | Authchip Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Imp. Heavy Treads | x1 | -5/Factory | Authchip Imp. Heavy Treads | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticImpactScanner Manual? 0 Play Time 06:26:55 Cumulative 263.5 hours Start 2024.07.25 @ 14:26:07 End 2024.07.25 @ 23:01:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 96 Adventurer 0 Explorer 2 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0 Lore% 80 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a21609b4-dc8b-4d32-b362-52eae1e7568c