Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 13:38:29

Player: Zeldest

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (47)      235
Value Destroyed (1814)     1814
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 6169

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/1000
Matter                     280/300
Energy                     65/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Melee Analysis Suite
>               --- WEAPON (4) -------
                Maul
                Great Axe
                Great Axe
>               --- INVENTORY (12) ---
          Micro Nuclear Core
          Micro Fission Core
                Hammer
                Hammer
                Hammer
                Hammer

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
        Armored Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Improved Weapon Shielding
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                Great Axe
                Great Axe
                Great Axe
                Power Sword
>               --- INVENTORY --------
          Micro Nuclear Core
          Light Angular Momentum Engine
                Core Shielding
       Hardened Light Armor Plating
                Hammer
                Hammer
                Hammer
                Hammer
                Maul
                Great Axe
[Rating: 68]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Armored Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Hardened Light Armor Plating
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Hardened Light Armor Plating
Weapon                     Hammer
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   
  Utility                  4    | .   .   .   .   2   1   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   
Parts Attached             82   | 4   5   8   .   3   15  25  22  
  Power                    8    | 1   .   1   .   .   2   2   2   
    Engine                 5    | 1   .   1   .   .   1   1   1   
    Core                   3    | .   .   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   5   .   .   8   9   7   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    18   | .   .   .   .   .   3   8   7   
    Wheel                  15   | 2   2   5   .   .   5   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 1   2   1   .   3   3   7   10  
    Device                 6    | .   .   1   .   1   .   .   4   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             16   | .   1   .   .   2   2   7   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | .   1   1   .   .   2   7   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   1   1   .   .   2   3   1   
    Slashing Weapon        6    | .   .   .   .   .   .   4   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 29   | .   .   1   .   .   1   1   26  
  Power                    3    | .   .   .   .   .   .   .   3   
  Propulsion               13   | .   .   1   .   .   1   .   11  
  Utility                  10   | .   .   .   .   .   .   1   9   
  Weapon                   3    | .   .   .   .   .   .   .   3   
  Highest Loss Streak      10   | .   .   1   .   .   1   1   10  
Average Slot Usage (%)     93   | .   74  97  100 100 99  89  93  
  Engine                   7    | .   14  11  11  9   5   6   4   
  Core                     2    | .   .   .   .   .   1   4   4   
  Leg                      13   | .   .   .   .   .   4   22  25  
  Wheel                    16   | .   28  41  44  36  25  .   .   
  Device                   2    | .   .   .   11  9   1   .   2   
  Storage                  8    | .   14  11  11  9   7   6   7   
  Processor                4    | .   .   .   .   .   5   6   7   
  Protection               15   | .   5   10  .   18  23  21  12  
  Impact Weapon            12   | .   12  22  22  18  23  12  .   
  Slashing Weapon          7    | .   .   .   .   .   .   5   22  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             84   | 7   38  43  43  56  65  79  84  
  Greatest Support         84   | 26  26  52  52  52  52  69  84  
  Greatest Overweight (x)  18   | 2   1   1   .   1   1   3   18  
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 16   | 6   14  12  12  12  12  12  16  
  Average Capacity         12   | 5   10  12  12  12  12  12  13  
  Most Carried             12   | 4   11  12  12  11  12  12  12  
  Average Carried          9    | 1   7   9   11  10  11  10  8   
  Final Capacity           12   | 6   12  12  12  12  12  12  12  
  Final Carried            12   | 2   10  11  12  11  12  11  6   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Matter Collected           1002 | 219  .    141  10   .    93   208  331  
  Remotely                 30   | .    .    .    .    .    .    .    30   
Salvage Created            2466 | .    .    272  .    10   93   208  1883 
  Parts                    95   | .    .    7    .    .    3    10   75   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  36   | .   .   9   .   1   2   3   21  
  Melee                    31   | .   .   6   .   1   .   3   21  
Classes Destroyed          8    | .   .   2   .   .   1   2   3   
  Worker                   6    | .   .   .   .   .   .   2   4   
  Recycler                 4    | .   .   .   .   .   .   .   4   
  Watcher                  1    | .   .   .   .   .   .   .   1   
  Swarmer                  6    | .   .   4   .   1   1   .   .   
  Grunt                    15   | .   .   5   .   .   .   .   10  
  Sentry                   4    | .   .   .   .   .   1   1   2   
  Hunter                   4    | .   .   .   .   .   .   .   4   
  Programmer               7    | .   .   .   .   .   .   2   5   
Best Kill Streak           7    | .   .   3   .   1   1   4   7   
  Combat Bots Only         5    | .   .   4   .   1   1   2   5   
Max Kills in Single Turn   1    | .   .   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Damage Taken               5582 | .    22   517  .    48   568  435  3992 
  Core                     1169 | .    .    104  .    9    35   14   1007 
  Absorbed by Shields      96   | .    .    9    .    21   .    .    66   
Core Remaining (%)         94   | 100  100  .    74   98   95   98   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           197  | .    1    50   .    6    18   18   104  
  Core Hits                65   | .    .    10   .    1    2    7    45   
  Critical Hits            3    | .    .    .    .    .    .    .    3    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
Melee Attacks              241  | .    1    62   .    9    18   24   127  
  Impact                   100  | .    1    62   .    9    18   10   .    
  Slashing                 141  | .    .    .    .    .    .    14   127  
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    .    .    .    2    12   
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        56   | .    .    10   .    2    6    5    33   
Damage Inflicted           7194 | .    24   861  .    100  297  740  5172 
  Guns                     .    | .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    7194 | .    24   861  .    100  297  740  5172 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   1444 | .    24   861  .    100  297  162  .    
  Slashing                 5750 | .    .    .    .    .    .    578  5172 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    7    7    
  Average Corruption       3    | .    .    .    .    .    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    6    19   
    Message Errors         9    | .    .    .    .    .    .    2    7    
    Matter Fused           4    | .    .    .    .    .    .    1    3    
    Energy Discharges      3    | .    .    .    .    .    .    2    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    1    4    
    Targeting Errors       4    | .    .    .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            643  | .    .    46   .    1    4    5    587  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    643  | .    .    46   .    1    4    5    587  
Knockbacks                 8    | .    .    7    .    .    .    1    .    
  Impact                   6    | .    .    5    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    2    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        4    | .    .    .    .    .    4    .    .    
  Average Temperature      2    | .    .    .    .    .    2    .    .    
  Received Heat Transfer   894  | .    .    216  .    9    138  6    525  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    
  Impact Corruptions       8    | .    .    5    .    1    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Peak Influence             295  | .   15  265 42  61  72  120 295 
  Average Influence        74   | .   14  134 42  41  24  23  134 
Maximum Alert Level        1    | .   .   1   .   .   .   .   1   
  Low Security (%)         88   | 100 100 74  100 100 100 100 76  
  Level 1                  11   | .   .   25  .   .   .   .   23  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   .   .   2   6   
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   1   
  Reinforcement            2    | .   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Distress Signals           3    | .   .   1   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              70   | .   2   16  .   5   4   7   36  
  Peak Tracking Total      5    | .   1   4   .   4   3   3   5   
  Tactical Retreats        7    | .   .   2   .   1   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            5    | .   1   1   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          1    | .   .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                7    | .   .   7   .   .   .   .   .   
  Successful               6    | .   .   6   .   .   .   .   .   
  Failed                   1    | .   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   7   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   .   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   .   .   
  Repair                   3    | .   .   3   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   .   .   .   
  Time                     96   | .   .   96  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  
-------------              Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Turns Passed               3392 | 62  190 555 78  236 599 688 984 
Spaces Moved               2109 | 55  177 348 83  185 453 335 473 
  Core                     31   | 27  .   .   .   .   .   .   4   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     854  | .   .   .   .   .   50  335 469 
  Wheels                   1224 | 28  177 348 83  185 403 .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  92  102 96  150 120 
  Average Speed            115  | 94  97  91  92  102 107 156 130 
  Slowest Speed            950  | 150 100 105 92  102 153 210 950 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 5   40  33  35  20  9   9   15  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac 
Total                      2780 | 65  192 506 84  220 542 472 699 
  Wait                     332  | 1   .   93  1   25  42  68  102 
  Move                     2102 | 54  176 347 82  184 452 334 473 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  67   | 6   9   8   1   1   10  17  15  
  Fast Attach              8    | .   2   .   .   .   2   4   .   
  Attach                   46   | 4   1   6   .   2   3   11  19  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     28   | .   2   2   .   1   10  10  3   
  Drop                     28   | .   1   .   .   .   11  13  3   
  Fire                     .    | .   .   .   .   .   .   .   .   
  Melee                    169  | .   1   50  .   7   12  15  84  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 16)
  253 | -10/Materials | Entered another Materials area
  253 | -9/Materials  | Evolved 2 slots: Propulsion x2
  314 | -9/Materials  | Build established: Mutant
  587 | -9/Materials  | Repaired Arm. Wheel
  619 | -9/Materials  | Repaired Arm. Wheel
  656 | -9/Materials  | Repaired Arm. Wheel
  803 | -9/Materials  | Discovered new exit (range 7)
  808 | -9/Materials  | Entered Mines
  862 | -9/Mines      | Discovered new exit (range 16)
  881 | -9/Mines      | Assembled infested the area
  886 | -9/Mines      | Entered Materials
  886 | -8/Materials  | Evolved 2 slots: Utility x2
 1109 | -8/Materials  | Discovered new exit (range 8)
 1122 | -8/Materials  | Entered Factory
 1122 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1706 | -7/Factory    | Discovered new exit (range 15)
 1721 | -7/Factory    | Entered another Factory area
 1721 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2401 | -6/Factory    | Discovered new exit (range 5)
 2409 | -6/Factory    | Entered another Factory area
 2409 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2737 | -5/Factory    | Garrison activated, responded to threat
 2844 | -5/Factory    | Lost 3 parts (1n2u)
 2908 | -5/Factory    | Lost 6 parts (1p3n2u)
 3224 | -5/Factory    | Build established: Scavenger-Mutant
 3302 | -5/Factory    | Lost 3 parts (1p2n)
 3350 | -5/Factory    | Garrison activated, responded to threat
 3372 | -5/Factory    | Core integrity fell below 50%
 3385 | -5/Factory    | Core integrity fell below 20%
 3393 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
03381_ Penetrated by Slug.
03381_ Slug penetrates Wall.
03381_ Penetrated by Slug. <x2>
03381_ R-10 Processor destroyed.
03381_ K-01 Serf collects debris.
03383_ Penetrated by Slug. <x2>
03384_ K-01 Serf collects debris.
03386_ Penetrated by Slug.
03386_ Power Sword destroyed.
03386_ Penetrated by Slug.
03387_ H-66 Slayer destroyed.
03387_ Slug penetrates K-01 Serf.
03387_ K-01 Serf collects debris.
03389_ Penetrated by Slug. <x2>
03389_ R-10 Processor collects Com. Wheel.
03390_ Subcomponent Replicator disabled.
03391_ K-01 Serf collects debris.
03391_ Penetrated by Slug.
03392_ R-10 Processor collects Flexi-carbon Leg.
03393_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????#     ]      #   #??#########????#"  """%" |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          31
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Weapon Shielding           66
Evasion (%)                50
Melee Accuracy             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              LayeredAnalysisGreatsword
  Manual?         0
Play Time         00:44:56
  Cumulative      12.7 hours
  Start           2020.07.11 @ 00:32:48
  End             2020.07.11 @ 13:38:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4df9e5b-3874-4ef1-9f8c-ae19edacc208