Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 00:40:52 Player: Azken Zutik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (256) 1280 Value Destroyed (8402) 8402 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (10339) 10339 TOTAL SCORE: 24261 Bonus ------- Super Gauntlet 7612 High Alert Combat Kills 2327 Entered Garrisons 400 Cogmind --------- Core Integrity 0/1000 Matter 45/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Matter Pod (50) Medium Matter Pod (100) Advanced Drone Bay (2/2) Scythe Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Armor Integrity Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Energy Well Small Matter Pod Small Matter Pod Improved Light Armor Plating Improved Hacking Suite Recalibrator Heavy Laser Heavy Assault Rifle Autogun Autogun Flak Gun Rocket Launcher Rocket Launcher Mini Grenade Launcher Scythe [Rating: 78] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Slots Evolved 10 | . . 2 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 . . Utility 4 | . . 1 1 1 . . . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 213 | 7 7 25 26 12 7 54 13 62 Power 23 | 1 2 2 1 1 . 4 2 10 Engine 17 | 1 2 2 1 1 . 4 2 4 Core 5 | . . . . . . . . 5 Reactor 1 | . . . . . . . . 1 Propulsion 68 | 2 1 11 10 6 2 18 2 16 Treads 43 | 2 1 11 10 6 2 9 . 2 Leg 2 | . . . . . . 1 . 1 Wheel 20 | . . . . . . 8 2 10 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 50 | 2 3 5 10 4 . 12 3 11 Device 18 | 1 . 3 7 2 . 2 1 2 Storage 4 | 1 1 . . . . . . 2 Processor 5 | . . 1 . 1 . . 1 2 Hackware 3 | . . . . . . 2 . 1 Protection 20 | . 2 1 3 1 . 8 1 4 Artifact . | . . . . . . . . . Weapon 72 | 2 1 7 5 1 5 20 6 25 Energy Gun 4 | 1 . . . . . . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 53 | 1 1 7 5 1 4 15 3 16 Ballistic Cannon . | . . . . . . . . . Launcher 13 | . . . . . 1 4 2 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 1 . . . 3 Parts Lost 86 | . 2 2 3 . 1 24 8 46 Power 11 | . 1 . . . . 2 1 7 Propulsion 31 | . . 1 1 . 1 9 4 15 Utility 16 | . 1 1 1 . . 6 1 6 Weapon 28 | . . . 1 . . 7 2 18 Highest Loss Streak 16 | . 2 1 2 . 1 6 3 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 98 99 99 91 83 77 Engine 10 | . 14 11 9 6 7 12 12 4 Treads 24 | . 28 32 26 30 29 21 19 2 Wheel 2 | . . . . . . 5 4 12 Device 6 | . 2 6 8 13 15 5 . 3 Storage 8 | . 14 11 9 7 7 6 6 4 Processor 5 | . . 4 8 7 7 3 6 12 Hackware 1 | . . . . . . 4 5 . Protection 8 | . 11 11 9 8 7 7 6 5 Energy Gun 2 | . 9 . . . . . . 3 Ballistic Gun 20 | . 18 22 26 23 22 19 18 15 Naked Turns 45 | . . . . . . . . 45 Heaviest Build 123 | 13 50 61 69 67 65 99 90 123 Greatest Support 108 | 40 40 60 62 80 80 108 108 70 Greatest Overweight (x) 7 | . 1 1 1 . . 5 1 7 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 Most Carried 20 | 4 20 20 20 20 20 20 19 20 Average Carried 18 | 1 17 19 19 19 19 18 16 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 20 20 20 20 18 16 19 5 Class Distribution -------------------- 30% | Scavenger-Tank 28% | Mutant 15% | Scavenger-Gunner 14% | Scavenger-Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Matter Collected 9147 | 438 266 1234 1699 689 529 1913 549 1830 Remotely . | . . . . . . . . . Salvage Created 11023 | 164 558 1633 2435 962 566 1982 575 2148 Parts 561 | 13 31 110 123 40 39 71 23 111 Haulers Intercepted 19 | . 2 5 4 6 . 2 . . Recyclers Shooed 10 | . . . 1 . . 4 . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 190 | . 10 31 42 9 21 27 16 34 Melee 1 | . . . . . . . 1 . Guns 164 | . 10 31 42 9 18 22 11 21 AOE 25 | . . . . . 3 5 4 13 Classes Destroyed 18 | 3 2 5 4 1 . 2 . 1 Worker 18 | 2 1 1 4 . . 1 . 9 Builder 5 | . . . 2 . . 1 . 2 Tunneler 3 | 2 . . 1 . . . . . Hauler 19 | . 2 5 4 6 . 2 . . Recycler 15 | 1 . 2 1 2 . 5 . 4 Mechanic 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 4 | . . 1 2 . . . . 1 Swarmer 56 | . . 11 11 . 16 3 6 9 Grunt 74 | . 10 12 20 7 3 10 7 5 Brawler 6 | . . 1 1 . . 1 1 2 Duelist 5 | . . . 2 . . 2 . 1 Protector 3 | . . . . . . 1 . 2 Sentry 23 | . . 7 7 1 1 4 . 3 Specialist 2 | . . . . . . . . 2 Hunter 10 | . . . 1 . 1 . 2 6 Programmer 10 | . . . . 1 . 5 . 4 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 11 | 2 4 6 6 5 9 5 5 11 Combat Bots Only 9 | . 4 4 6 3 9 3 5 9 Max Kills in Single Turn 5 | 1 1 1 2 2 2 4 2 5 Gunslinging 1 | . . . 1 . . . . 1 Exploded 5 | . . . . . 2 3 2 5 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Damage Taken 16710 | . 619 873 1890 375 1047 4761 1492 5653 Core 2466 | . 139 81 393 61 162 512 110 1008 Absorbed by Shields 220 | . . . 220 . . . . . Redirected to Shielding 27 | . 12 15 . . . . . . Regen/Repaired (Parts) 402 | . . 102 300 . . . . . Core Remaining (%) 57 | 100 44 79 28 . 68 . 26 . Volleys Fired 664 | 16 47 100 120 49 47 130 46 109 Largest 4 | 2 2 2 3 3 3 3 3 4 Hottest 160 | 70 70 50 75 75 75 90 76 160 Shots Fired 1751 | 18 94 199 360 144 134 353 106 343 Gun 1707 | 18 94 199 360 144 132 337 97 326 Cannon . | . . . . . . . . . Launcher 44 | . . . . . 2 16 9 17 Special . | . . . . . . . . . Kinetic 1597 | 16 47 199 360 144 132 337 97 265 Thermal 110 | 2 47 . . . . . . 61 Explosive 44 | . . . . . 2 16 9 17 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 11 16 13 18 16 7 18 11 25 Robot Miss Streak 6 | 1 2 5 5 3 5 6 4 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 23 | . 2 2 4 1 4 2 1 7 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 1 2 Shots Hit Robots 1141 | 14 74 118 231 99 66 242 74 223 Core Hits 553 | 6 27 59 98 28 39 103 51 142 Critical Kills 4 | . . 2 . . . . . 2 Critical Parts Destroyed 10 | . . . 1 2 1 2 . 4 Critical Strikes 26 | . 6 2 1 2 1 2 . 12 Burn 12 | . 6 . . . . . . 6 Destroy 14 | . . 2 1 2 1 2 . 6 Melee Attacks 2 | . . . . . . 1 . 1 Impact . | . . . . . . . . . Slashing 2 | . . . . . . 1 . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23940 | 186 915 1728 4083 1774 1344 5996 1765 6149 Guns 18891 | 186 915 1707 4083 1774 991 4271 1143 3821 Cannons . | . . . . . . . . . Explosions 4971 | . . . . . 353 1708 604 2306 Melee . | . . . . . . . . . Ramming 78 | . . 21 . . . 17 18 22 Kinetic 17640 | 174 454 1707 4083 1774 991 4271 1143 3043 Thermal 1977 | 12 461 . . . . 726 . 778 Explosive 4245 | . . . . . 353 982 604 2306 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 4 . 2 2 3 3 10 Average Corruption 2 | . . 3 . 1 2 2 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 73 | . . 10 . 7 7 22 13 14 Message Errors 14 | . . 3 . 1 . 3 5 2 Matter Fused 21 | . . 2 . 6 3 3 2 5 Heat Flow Errors 8 | . . 1 . . 1 2 2 2 Energy Discharges 16 | . . 2 . . 1 8 2 3 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 5 | . . 1 . . 1 3 . . Data Loss (major) 3 | . . . . . . . 1 2 Alerts 1 | . . . . . . 1 . . Weapon Failures 3 | . . 1 . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 149 | . . . . . . 77 . 72 Projectiles . | . . . . . . . . . Explosions 149 | . . . . . . 77 . 72 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 207 | . . . . . . . 62 145 Shots 7 | . . . . . . . 2 5 Rammed 6 | . . 1 1 . . 1 1 2 Targets Rammed 7 | . . 1 1 . . 1 2 2 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 670 | 9 204 252 670 211 195 499 400 564 Average Temperature 117 | 6 75 44 143 80 59 160 119 114 Received Heat Transfer 4307 | . 348 231 752 174 189 1371 387 855 Effects 64 | . . . 27 2 . 19 4 12 Shutdowns 19 | . . . 6 . . 8 2 3 Energy Bleed 14 | . . . 4 . . 6 1 3 Interference 8 | . . . 3 2 . 3 . . Matter Decay 3 | . . . 2 . . . . 1 Short Circuit 4 | . . . 2 . . . . 2 Damage (minor) 7 | . . . 2 . . 2 1 2 Damage (major) 4 | . . . 4 . . . . . Damage (core) 5 | . . . 4 . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 3 . . . . . . 4 Heat Transferred 4188 | 37 1813 . . . . 450 . 1888 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Peak Influence 1158 | 25 115 438 876 554 911 865 1158 1057 Initial 607 | . 16 . 157 398 347 478 500 607 Average 444 | 14 36 221 500 430 740 531 885 844 Maximum Alert Level 4 | . . 2 3 2 3 3 4 3 Low Security (%) 26 | 100 100 38 7 . . . . . Level 1 21 | . . 55 32 16 3 30 . . Level 2 24 | . . 5 42 83 27 43 10 13 Level 3 26 | . . . 17 . 68 26 73 86 Level 4 1 | . . . . . . . 15 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 2 3 5 3 . 8 . 11 Investigation 4 | . 2 1 1 . . . . . Extermination 7 | . . . . 1 . 4 . 2 Reinforcement 15 | . . 2 3 2 . 2 . 6 Assault 3 | . . . 1 . . 1 . 1 Garrison 3 | . . . . . . 1 . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 3 | . . . . 2 . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Distress Signals 6 | . . 4 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 268 | . 21 47 57 12 20 36 17 58 Peak Tracking Total 10 | . 3 6 6 5 7 6 7 10 Tactical Retreats 21 | . . 4 3 . 1 4 4 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Traps Triggered 10 | . 1 3 1 . . . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Machines Disabled 11 | . . . 1 . . 6 . 4 Max in Single Turn 3 | . . . 1 . . 3 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Machines Accessed 34 | . 6 5 6 4 . 9 . 4 Terminals 27 | . 6 3 4 2 . 8 . 4 Fabricators 1 | . . . . 1 . . . . Repair Stations 3 | . . 1 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 83 | . 15 17 18 7 . 16 . 10 Successful 48 | . 5 13 13 4 . 7 . 6 Failed 34 | . 9 4 5 3 . 9 . 4 Catastrophic 9 | . 1 . 1 1 . 4 . 2 Database Lockouts 1 | . 1 . . . . . . . Manual 57 | . 12 8 12 5 . 10 . 10 Terminals 66 | . 15 9 12 5 . 15 . 10 Fabricators 1 | . . . . 1 . . . . Repair Stations 8 | . . 2 6 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 14 | . 2 2 4 . . 4 . 2 Robot Analysis 6 | . 2 1 3 . . . . . Open DSF 1 | . . . . . . 1 . . Terminal Index 2 | . . . . . . 1 . 1 Repair Station Index 1 | . . . 1 . . . . . Garrison Index 2 | . . . . . . 1 . 1 Unreport Threat 1 | . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 8 | . . 2 6 . . . . . Scan Component 4 | . . 1 3 . . . . . Repair 4 | . . 1 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 17 | . 3 3 3 2 . 2 . 4 Terminals 17 | . 3 3 3 2 . 2 . 4 Botnet 17 | . 3 3 3 2 . 2 . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 5 5 6 3 . 7 . 4 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 106 | . . . . 106 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired 4 | . . 1 3 . . . . . Time 178 | . . 26 152 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Robot Analysis Total 6 | . 2 1 3 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Turns Passed 11540 | 202 1982 2051 1828 727 694 1928 814 1314 Spaces Moved 4731 | 99 677 770 549 345 347 879 351 714 Core 95 | 5 . . . . . . . 90 Treads 3394 | 94 677 770 549 345 347 417 195 . Legs . | . . . . . . . . . Wheels 1227 | . . . . . . 462 156 609 Hover 15 | . . . . . . . . 15 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 155 160 160 115 115 50 Average Speed 179 | 154 237 188 235 160 160 163 176 112 Slowest Speed 247 | 160 240 240 240 160 160 247 245 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 90 60 47 11 65 27 60 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . . 1 . 7 Terrain Destroyed 258 | . . . . . 9 128 43 78 Melee 2 | . . . . . . 1 . 1 Projectile 8 | . . . . . . 3 . 5 AOE 248 | . . . . . 9 124 43 72 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Total 6769 | 128 962 1233 951 487 432 1135 458 983 Wait 903 | . 199 274 232 65 29 22 22 60 Move 4721 | 98 676 769 548 345 344 879 348 714 Hop . | . . . . . . . . . Pick Up 128 | 6 23 27 9 5 1 24 12 21 Fast Attach 80 | 6 1 4 7 2 1 22 3 34 Attach 54 | 1 2 3 5 2 3 17 5 16 Detach 2 | . . . . . . 2 . . Swap 80 | . 4 18 14 8 3 15 5 13 Drop 114 | 1 10 37 15 11 4 22 1 13 Fire 664 | 16 47 100 120 49 47 130 46 109 Melee 2 | . . . . . . 1 . 1 Ram 3 | . . . . . . . 1 2 Kick . | . . . . . . . . . Crush 4 | . . 1 1 . . 1 1 . Escape Stasis 14 | . . . . . . . 14 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 203 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 1150 | -10/Materials | Core integrity fell below 50% 1297 | -10/Materials | Discovered new exit (range 3) 1811 | -10/Materials | Discovered new exit (range 13) 2013 | -10/Materials | Discovered new exit (range 15) 2101 | -10/Materials | Central database locked down 2185 | -10/Materials | Entered another Materials area 2185 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2488 | -9/Materials | Repaired Lgt. Treads 2844 | -9/Materials | Discovered new exit (range 15) 3142 | -9/Materials | Build established: Scavenger-Mutant 3531 | -9/Materials | Discovered new exit (range 16) 4183 | -9/Materials | Discovered new exit (range 16) 4236 | -9/Materials | Entered another Materials area 4236 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4308 | -8/Materials | Repaired Hrd. Light Armor Plating 4726 | -8/Materials | Build established: Tank 5659 | -8/Materials | Repaired Enh. Autogun 5720 | -8/Materials | Repaired Enh. Autogun 5836 | -8/Materials | First assault squad dispatched 5891 | -8/Materials | Core integrity fell below 50% 5901 | -8/Materials | Discovered new exit (range 13) 6064 | -8/Materials | Entered Factory 6064 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6237 | -7/Factory | Fabricated Imp. Focal Shield (x2) 6315 | -7/Factory | Build established: Scavenger-Tank 6595 | -7/Factory | Discovered new exit (range 5) 6791 | -7/Factory | Identified exit to Garrison 6791 | -7/Factory | Entered Garrison 6936 | -7/Garrison | Triggered checkpoint 7068 | -7/Garrison | Destroyed 9 combat bots 7119 | -7/Garrison | Discovered new exit (range 15) 7149 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7295 | -7/Garrison | Discovered new exit (range 11) 7317 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7361 | -7/Garrison | Triggered checkpoint 7458 | -7/Garrison | Discovered new exit (range 14) 7485 | -7/Garrison | Entered Factory 7485 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7564 | -6/Factory | Discovered new exit (range 16) 7934 | -6/Factory | Lost 5 parts (3n1u1w) 8457 | -6/Factory | Discovered new exit (range 13) 8690 | -6/Factory | Spotted B-75 Beast 8733 | -6/Factory | Destroyed B-75 Beast 8753 | -6/Factory | Lost 6 parts (3n3u) 8806 | -6/Factory | Garrison activated, responded to threat 8998 | -6/Factory | Lost 5 parts (1p1n3w) 9268 | -6/Factory | Core integrity fell below 50% 9348 | -6/Factory | Lost 4 parts (1p2u1w) 9413 | -6/Factory | Identified exit to Garrison 9413 | -6/Factory | Entered Garrison 9479 | -6/Garrison | Triggered checkpoint 9689 | -6/Garrison | Discovered new exit (range 15) 9736 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9834 | -6/Garrison | Build established: Scavenger-Gunner 9908 | -6/Garrison | Triggered checkpoint 9971 | -6/Garrison | Lost 3 parts (3n) 9987 | -6/Garrison | Discovered new exit (range 13) 10006 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10172 | -6/Garrison | Lost 3 parts (1p1u1w) 10207 | -6/Garrison | Discovered new exit (range 14) 10227 | -6/Garrison | Entered Factory 10227 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10508 | -5/Factory | Discovered new exit (range 15) 10692 | -5/Factory | Lost 7 parts (2p2n1u2w) 10827 | -5/Factory | First assault squad dispatched 10852 | -5/Factory | Discovered new exit (range 13) 10923 | -5/Factory | Cargo convoy interrupted 10958 | -5/Factory | Destroyed 9 combat bots 10962 | -5/Factory | Lost 3 parts (2n1w) 11028 | -5/Factory | Lost 3 parts (2n1u) 11048 | -5/Factory | Discovered new exit (range 13) 11122 | -5/Factory | Core integrity fell below 50% 11155 | -5/Factory | Lost 16 parts (2p4n3u7w) 11428 | -5/Factory | Garrison activated, responded to threat 11447 | -5/Factory | Core integrity fell below 20% 11496 | -5/Factory | Released all parts (6) 11526 | -5/Factory | Lost 12 parts (2p4n1u5w) 11541 | -5/Factory | System corruption reached 10% 11541 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11491_ S-27 Virus destroyed. 11493_ G-50 Soldier suffers critical hit (Destroy). 11493_ Destroyed Lgt. Angular Momentum Engine. 11493_ Imp. Ion Engine destroyed. 11495_ Autogun destroyed. 11496_ Released Machine Analyzer. 11496_ Released Armor Integrity Analyzer. 11496_ Released Imp. Target Analyzer. 11496_ Released Huge Storage Unit. 11496_ Released Adv. Heat Sink. 11496_ Released Imp. Treads. 11496_ Extracted 1 energy. 11510_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11512_ K-01 Serf cleans the Terminal. 11519_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 11525_ System corrupted: Matter fused (-9). 11540_ Triggered Shock Trap. 11540_ The floor emits a surge of raw power. 11540_ System corrupted (+1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????????????????????????###? | | ?????????????????????????? ? | | #################+####??? ? | | # # #### ? | | # ""G"" # ? | | # " " # ? | | # # | | # @ # # | | # ^ g g ? | | # """"""" # ##???????? | | # """"""" # #????????? | | # """"""" # #????????? | | # """"""" # #????????? | | # # ########## | | ????? # | | ?????######### | | ?????????????# | | ????????????# | | ????????????#T | | ????????????## | | ?????????????# | | ?????????????######+##########+ | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 34 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Focal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed PhasingHoverThrower Manual? 0 Play Time 01:35:24 Cumulative 286.0 hours Start 2022.04.13 @ 23:00:14 End 2022.04.14 @ 00:40:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/0/0/2/0/0/0/0 Lore% 58 Gallery% 72 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efbe0a3b-00f6-4025-ba43-6bef7b24f36e