Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 10:59:32 Player: Peregrine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (3124) 3124 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (551) 551 TOTAL SCORE: 6560 Bonus ------- High Alert Combat Kills 538 Follower Combat Kills 98 Entered Garrisons 200 Friendly Fire -285 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 100/100 System Corruption 1% Temperature Cool (37) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (10) --- Light Angular Momentum Engine Aluminum Leg Improved Heat Sink Authchip [Propulsion] Relay Coupler [Grunt] (32) Relay Coupler [Duelist] (29) Relay Coupler [Specialist] (24) Proton Missile Launcher Remote Datajack Makeshift Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Field Laser Heavy Particle Gun Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Weapon Shielding Improved Shield Generator Beam Rifle Heavy Assault Rifle Improved Light Cannon Proton Missile Launcher Makeshift Spear [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 115 | 6 11 2 9 5 19 46 17 Power 26 | 1 1 1 1 2 6 12 2 Engine 17 | 1 1 1 1 2 5 5 1 Core 9 | . . . . . 1 7 1 Reactor . | . . . . . . . . Propulsion 22 | 2 4 . 2 2 3 7 2 Treads 2 | 2 . . . . . . . Leg 17 | . 2 . 1 2 3 7 2 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 29 | 1 2 1 2 . 5 10 8 Device 17 | . 2 . . . 2 7 6 Storage 4 | 1 . 1 1 . . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 7 | . . . 1 . 3 3 . Artifact . | . . . . . . . . Weapon 38 | 2 4 . 4 1 5 17 5 Energy Gun 17 | 2 3 . . . 2 9 1 Energy Cannon 5 | . . . 3 . 2 . . Ballistic Gun 7 | . 1 . . 1 . 2 3 Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 4 | . . . . . 1 2 1 Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . 1 Parts Lost 28 | . 7 . . 1 1 8 11 Power 4 | . 2 . . . . . 2 Propulsion 6 | . 1 . . . 1 2 2 Utility 7 | . 2 . . . . 2 3 Weapon 11 | . 2 . . 1 . 4 4 Highest Loss Streak 6 | . 4 . . 1 1 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 83 96 93 98 92 90 83 Engine 6 | . 8 10 11 11 11 3 6 Core 4 | . . . . . . 8 3 Treads 1 | . 21 . . . . . . Leg 17 | . 2 28 21 22 18 17 17 Device 18 | . 7 14 11 11 19 21 24 Storage 10 | . 12 14 16 11 9 9 9 Protection 3 | . . . 1 11 7 3 . Energy Gun 12 | . 23 14 2 . . 15 15 Energy Cannon 3 | . . . 24 11 8 . . Ballistic Gun 5 | . 3 14 2 9 8 3 5 Ballistic Cannon 3 | . . . 1 11 9 3 . Piercing Weapon 1 | . . . . . . 3 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 11 13 16 31 35 44 40 39 Greatest Support 40 | 40 40 20 20 25 36 36 33 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 7 10 10 10 10 10 10 Most Carried 10 | 5 4 2 9 10 10 10 10 Average Carried 8 | 1 2 1 5 9 9 9 9 Final Capacity 10 | 8 5 10 10 10 10 10 10 Final Carried 10 | 2 2 1 9 10 10 10 10 Class Distribution -------------------- 41% | Scavenger-Mutant 28% | Scavenger-Tank 12% | Scavenger-Gunner 9% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Matter Collected 1810 | 227 120 15 110 123 161 765 289 Remotely 47 | . . . . . . . 47 Salvage Created 3117 | . 259 32 401 358 337 1299 431 Parts 186 | . 17 5 25 25 30 51 33 Haulers Intercepted 3 | . . . 2 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 67 | . 7 2 6 8 10 27 7 Guns 36 | . 6 2 . 1 2 19 6 Cannons 24 | . . . 6 7 7 4 . AOE 5 | . . . . . 1 3 1 Classes Destroyed 14 | . 2 . 2 2 3 2 3 Worker 3 | . . . . . 2 . 1 Builder 2 | . . . . 2 . . . Hauler 3 | . . . 2 . . . 1 Recycler 4 | . . . . 2 1 . 1 Swarmer 22 | . 3 2 . 5 6 6 . Grunt 25 | . 4 . 4 3 2 11 1 Brawler 2 | . . . . . . 1 1 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 8 | . . . 2 . 1 4 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . 1 . . Programmer 5 | . . . . . . 5 . Zionite 1 | . . . . . 1 . . Thug 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 1 2 4 6 5 3 Combat Bots Only 6 | . 3 1 2 3 6 5 3 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 2 Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . . . 1 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Damage Taken 4381 | . 709 42 149 253 341 1484 1403 Core 877 | . 217 20 24 52 45 252 267 Absorbed by Shields 160 | . . . . . . 30 130 Redirected to Shielding 104 | . . . . . 41 63 . Core Remaining (%) 62 | 100 . 5 . 81 . . . Volleys Fired 213 | . 46 5 15 18 18 79 32 Largest 3 | . 2 2 3 3 3 3 3 Hottest 193 | . 100 60 168 151 118 193 169 Shots Fired 482 | . 90 10 30 39 50 191 72 Gun 375 | . 90 10 11 5 16 171 72 Cannon 100 | . . . 19 34 32 15 . Launcher 6 | . . . . . 2 4 . Special 1 | . . . . . . 1 . Kinetic 154 | . 12 5 7 17 32 36 45 Thermal 212 | . 78 5 5 . . 109 15 Explosive . | . . . . . . . . Electromagnetic 115 | . . . 18 22 18 45 12 Robot Hit Streak 24 | . 12 3 12 17 5 10 24 Robot Miss Streak 7 | . 4 3 7 2 4 5 4 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 . . . . 5 2 Max Gunslinging Chain 1 | . 1 . . . . 1 1 Shots Hit Robots 296 | . 56 4 19 23 23 118 53 Core Hits 131 | . 14 2 10 12 18 50 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 3 . . . 1 8 . Burn 11 | . 3 . . . . 8 . Blast 1 | . . . . . 1 . . Melee Attacks 80 | . . . . . . 80 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 80 | . . . . . . 80 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6031 | . 661 42 359 564 935 2598 872 Guns 3792 | . 661 42 43 44 139 2057 806 Cannons 1398 | . . . 316 473 365 244 . Explosions 826 | . . . . 44 424 297 61 Melee . | . . . . . . . . Ramming 15 | . . . . 3 7 . 5 Kinetic 1785 | . 69 18 38 231 342 504 583 Thermal 2738 | . 592 24 24 44 298 1583 173 Explosive . | . . . . . . . . Electromagnetic 1493 | . . . 297 286 288 511 111 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 2 . 1 1 Average Corruption 1 | . . . 2 2 . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . 10 . 6 5 Message Errors 6 | . . . . 2 . 4 . Matter Fused 6 | . . . . 2 . . 4 Heat Flow Errors 3 | . . . . 3 . . . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . . 3 . . . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 129 | . . . . 31 81 17 . Projectiles 36 | . . . . 21 9 6 . Explosions 93 | . . . . 10 72 11 . Melee . | . . . . . . . . Knockbacks 9 | . . . . 3 3 3 . Impact . | . . . . . . . . Kinetic 8 | . . . . 2 3 3 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 188 | . . . . 50 138 . . Shots 3 | . . . . 1 2 . . Rammed . | . . . . . . . . Targets Rammed 5 | . . . . 2 2 . 1 Kicked 5 | . . . . 2 2 . 1 Crushed . | . . . . . . . . Highest Temperature 629 | . 629 . 57 263 60 478 180 Average Temperature 129 | . 227 . 26 99 15 116 50 Received Heat Transfer 1434 | . 288 . 63 66 72 573 372 Effects 28 | . 21 . . . . 7 . Shutdowns 6 | . 3 . . . . 3 . Energy Bleed 4 | . 4 . . . . . . Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . 1 . . . . . . Damage (minor) 8 | . 7 . . . . 1 . Damage (major) 5 | . 4 . . . . 1 . Damage (core) 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 2 . 1 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . . . . 1 . Combat Hostiles 2 | . 1 . . . . 1 . Parts Melted 13 | . 1 . . . . 12 . Heat Transferred 5959 | . 1938 50 50 50 250 3312 309 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 1 1 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Peak Influence 2318 | . 180 85 265 252 316 2318 1195 Initial 1129 | . . . 33 27 20 205 1129 Average 717 | . 92 69 116 129 114 1088 1125 Maximum Alert Level 5 | . . . 1 1 1 5 4 Low Security (%) 33 | 100 100 100 78 86 76 . . Level 1 9 | . . . 21 13 23 8 . Level 2 10 | . . . . . . 19 . Level 3 20 | . . . . . . 36 17 Level 4 13 | . . . . . . 13 82 Level 5 12 | . . . . . . 22 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 . 1 1 2 . 4 Investigation 3 | . 1 . . 1 . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . 2 . 1 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 107 | . 10 4 11 10 17 33 22 Peak Tracking Total 7 | . 4 3 4 4 4 6 7 Tactical Retreats 9 | . . 2 . . 1 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Traps Triggered 9 | . . . 1 . . 8 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Disabled 7 | . . . . . 2 5 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Relay 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Accessed 10 | . 2 . 1 1 4 1 1 Terminals 5 | . 1 . . . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 29 | . 5 . 2 1 13 5 3 Successful 14 | . 3 . 1 1 7 . 2 Failed 15 | . 2 . 1 . 6 5 1 Catastrophic 7 | . 1 . 1 . 4 1 . Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals 18 | . 4 . . . 9 5 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 1 . 2 . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 7 | . 1 . . 1 5 . . Record 1 | . . . . . 1 . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . 2 Report Inventory 2 | . . . 1 . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 1 . 4 1 1 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 16 | . . . . . . 16 . Machine Destruction 16 | . . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Total Allies 4 | . . . . 2 . 2 . Largest Group 2 | . . . . 2 1 2 . Highest-Rated Group 62 | . . . . 43 12 62 . Highest-Rated Ally 31 | . . . . 31 12 31 . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . 5 . 24 . Total Damage 378 | . . . . 64 . 314 . Kills 6 | . . . . 1 . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Turns Passed 6136 | 67 441 264 488 685 396 3308 487 Spaces Moved 2941 | 52 155 197 207 281 184 1715 150 Core 26 | 26 . . . . . . . Treads 139 | 26 113 . . . . . . Legs 2764 | . 30 197 207 281 184 1715 150 Wheels 12 | . 12 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 190 120 120 105 Average Speed 152 | 105 147 120 165 190 148 147 179 Slowest Speed 190 | 160 160 120 190 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 24 49 19 75 24 81 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 13 | . . . . . . 13 . Terrain Destroyed 37 | . . . . 6 10 18 3 Melee 13 | . . . . . . 13 . Projectile 1 | . . . . 1 . . . AOE 23 | . . . . 5 10 5 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Total 4125 | 64 278 215 323 400 269 2264 312 Wait 570 | . 55 11 75 75 24 243 87 Move 2935 | 51 154 196 206 280 184 1714 150 Hop . | . . . . . . . . Pick Up 85 | 7 9 1 14 10 5 28 11 Fast Attach 18 | 1 . . . . 8 6 3 Attach 48 | 5 6 2 3 1 4 19 8 Detach 12 | . . . . . 4 5 3 Swap 49 | . 5 . 6 4 7 21 6 Drop 70 | . 3 . 4 10 13 29 11 Fire 213 | . 46 5 15 18 18 79 32 Melee 80 | . . . . . . 80 . Ram . | . . . . . . . . Kick 5 | . . . . 2 2 . 1 Crush . | . . . . . . . . Escape Stasis 40 | . . . . . . 40 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Core integrity fell below 50% 395 | -10/Materials | Discovered new exit (range 14) 444 | -10/Materials | Core integrity fell below 20% 478 | -10/Materials | Lost 4 parts (1n2u1w) 509 | -10/Materials | Entered Mines 723 | -10/Mines | Discovered new exit (range 9) 753 | -10/Mines | Learned Materials security intel 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1033 | -9/Materials | Discovered new exit (range 11) 1261 | -9/Materials | Entered Mines 1635 | -9/Mines | Met a Derelict shopkeep closing up shop 1714 | -9/Mines | Learned Materials garrison access intel 1796 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1809 | -9/Mines | Discovered new exit (range 14) 1862 | -9/Mines | Learned Materials security intel 1876 | -9/Mines | Build established: Scavenger-Tank 1946 | -9/Mines | Entered Materials 1946 | -8/Materials | Accompanied by 1 ally 1946 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1948 | -8/Materials | Loaded intel: 1 garrison access location 2342 | -8/Materials | Identified exit to Garrison 2342 | -8/Materials | Entered Garrison 2387 | -8/Garrison | Rescued a captive Derelict 2390 | -8/Garrison | Rescued a captive Derelict 2456 | -8/Garrison | Triggered checkpoint 2600 | -8/Garrison | Triggered checkpoint 2636 | -8/Garrison | Triggered checkpoint 2712 | -8/Garrison | Discovered new exit (range 10) 2792 | -8/Garrison | Triggered checkpoint 2880 | -8/Garrison | Lost 3 parts (1n1u1w) 3080 | -8/Garrison | Triggered checkpoint 3128 | -8/Garrison | Triggered checkpoint 3196 | -8/Garrison | Discovered new exit (range 10) 3232 | -8/Garrison | Triggered checkpoint 3548 | -8/Garrison | Triggered checkpoint 3624 | -8/Garrison | Discovered new exit (range 8) 3745 | -8/Garrison | Core integrity fell below 50% 3861 | -8/Garrison | Build established: Scavenger-Gunner 4625 | -8/Garrison | Build established: Scavenger-Mutant 4637 | -8/Garrison | Garrison Relay disabled 5120 | -8/Garrison | Garrison Relay disabled 5440 | -8/Garrison | Garrison Relay disabled 5521 | -8/Garrison | Garrison Relay disabled 5650 | -8/Garrison | Entered Materials 6050 | -8/Materials | First assault squad dispatched 6079 | -8/Materials | Lost 3 parts (1n1u1w) 6116 | -8/Materials | Core integrity fell below 20% 6137 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06117_ M-13 Machinist repairs G-50 Soldier. 06119_ I-25 Savior destroyed. 06119_ Switching to secondary target: G-50 Soldier. 06119_ Imp. Assault Rifle destroyed. 06124_ M-13 Machinist repairs G-50 Soldier. 06127_ M-13 Machinist repairs G-47 Trooper. 06127_ Critical hit (Burn: +37). 06130_ C-30 ARC bursts open, deploying its payload. 06130_ G-50 Soldier unfolds itself. 06130_ L-31 Rogue unfolds itself. 06130_ G-47 Trooper unfolds itself. 06130_ M-28 Smith unfolds itself. 06131_ Acquired 95 matter. 06132_ Nuclear Core destroyed. 06133_ Carbon-fiber Leg destroyed. 06135_ System corrupted: Matter fused (-7). 06135_ Kicked G-47 Trooper. 06135_ Imp. Assault Rifle destroyed. 06135_ Adv. Targeting Computer destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# # ? | | ?????????????????????????????????????????# # ? | | ?????????????????????????????????????????# # ? | | ?????????????????????????????????????????# "" # ? | | ?????????????????????????????????????????# Y" # ? | | ?????????????????????????????????????????#!"" # ? | | ???????????????????????????????? ????????#! # # | | ???????????????????????????????? ????????#+#### # | | ???????????????????????????????? ????##### #??? # | | ?????????????????????# ???????? ????# # #### # | | ?????????????????????+ ???#???#/##### # | | ?????????????????????# ???# ?? ## # + | | ?????????????????????# ???? """ ##### #####*# | | ?????????????????????# ??? """ ######+#???#!# | | ?????????????????????# ????""" #!! #???#*# | | ????????????? ???????# ???? # #???#!# | | ???????????? ####### ?????]/ # #???#%# | | ???????????? ?????]/ # #???#!# | | ???????????? ! ?????? #! #???#=# | | ??????????? ??????![! # #???#!# | | ??????????? #######+######+######## # | | ??????????? u [= % | | ??????????????????#### != !![%! | | ?????????????????????#% m[[!= = | | ?????????????????????# ##g#############+######+### | | ?????????????????????#?#g@g=% #?# ! # %= | | ???????????????????????#g[lg #?# # """ "" | | ???????????????????????#m=%! #?#! """ # """ "" | | ???????????????????????# ! #?# """ # """ "" | | ???????????????????????# #?# """ # | | ???????????????????????# #?#! # | | ???????????????????????# #?######## | | ???????????????????????# #????????# | | ???????????????????????###########????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More It's Just You Challenges ------------ None Game ------ Seed CommFactoryWings Manual? 0 Play Time 01:29:45 Cumulative 26.7 hours Start 2023.03.12 @ 09:32:16 End 2023.03.12 @ 10:59:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 49 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08a922a8-bfef-4646-8716-b5ddc827e01a