Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.09 @ 16:10:54 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (167) 835 Value Destroyed (6989) 6989 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3332) 3332 TOTAL SCORE: 16836 Bonus ------- High Alert Combat Kills 335 Follower Combat Kills 2046 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -449 Cogmind --------- Core Integrity 814/1000 Matter 52/300 Energy 715/715 System Corruption 4% Temperature Cool (0) Movement Walking (192) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Cooled Deuterium Engine Neutrino Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink Huge Storage Unit Targeting Computer Improved Target Analyzer Improved Core Shielding > --- WEAPON (3) ------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Scatter Rocket Array > --- INVENTORY (25) --- Ion Engine Ion Engine Micro Nuclear Core Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Assault Rifle Flak Gun Flak Gun Flak Gun KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Advanced Cooling System Huge Storage Unit Targeting Computer Improved Target Analyzer Improved Core Shielding High-powered Tractor Beam > --- WEAPON ----------- KE Penetrator Magnetic Acceleration Cannon Scatter Rocket Array > --- INVENTORY -------- Ion Engine Ion Engine Improved Deuterium Engine Improved Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Assault Rifle Flak Gun Flak Gun Flak Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 87] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Slots Evolved 11 | . 1 2 2 2 . . . 2 . . . . 2 . . Power 2 | . 1 . 1 . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 6 | . . 1 1 . . . . 2 . . . . 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 119 | 7 12 2 11 3 5 . . 3 3 1 34 2 12 1 23 Power 25 | 1 5 . 5 1 1 . . . . . 7 . 1 . 4 Engine 21 | 1 5 . 5 1 . . . . . . 5 . 1 . 3 Core 2 | . . . . . . . . . . . 1 . . . 1 Reactor 2 | . . . . . 1 . . . . . 1 . . . . Propulsion 33 | 2 2 1 3 1 2 . . . 3 . 9 2 2 . 6 Treads . | . . . . . . . . . . . . . . . . Leg 33 | 2 2 1 3 1 2 . . . 3 . 9 2 2 . 6 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 28 | 2 1 1 1 . 1 . . 3 . . 4 . 7 . 8 Device 16 | 1 . . . . 1 . . . . . 3 . 5 . 6 Storage 6 | 1 1 . 1 . . . . 1 . . 1 . . . 1 Processor 3 | . . 1 . . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . . 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 4 . 2 1 1 . . . . 1 14 . 2 1 5 Energy Gun 1 | . . . . . . . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 3 . . . . . . . . . 9 . 1 . 1 Ballistic Cannon 14 | . 1 . 2 1 1 . . . . 1 4 . 1 . 3 Launcher 2 | . . . . . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 1 . . . . . . . . 1 . Parts Lost 32 | . . . . . 1 . . . 1 1 16 . 4 . 9 Power 7 | . . . . . . . . . . . 5 . . . 2 Propulsion 7 | . . . . . 1 . . . 1 . 4 . . . 1 Utility 11 | . . . . . . . . . . . 3 . 2 . 6 Weapon 7 | . . . . . . . . . . 1 4 . 2 . . Highest Loss Streak 12 | . . . . . 1 . . . 1 1 12 . 2 . 4 To Critical Strikes 3 | . . . . . . . . . 1 . 2 . . . . Average Slot Usage (%) 98 | . 98 100 100 100 99 100 100 100 100 100 96 100 99 100 95 Engine 14 | . 24 20 25 21 15 14 14 12 12 12 15 12 11 11 9 Core 1 | . . . . . . . . . . . . 6 5 5 5 Reactor 1 | . . . . . 5 7 7 6 6 6 1 . . . . Leg 24 | . 25 30 25 28 27 28 28 25 25 25 23 25 22 22 21 Device 12 | . 12 10 8 7 11 14 14 12 12 12 11 12 19 22 16 Storage 9 | . 12 10 16 14 9 7 7 6 6 6 11 12 10 5 5 Processor 7 | . . 10 8 7 7 7 7 6 6 6 6 6 7 11 13 Protection 5 | . . . . . . . . 12 12 12 6 6 5 5 5 Ballistic Gun 6 | . 19 10 . . . . . . . . 3 18 12 6 6 Ballistic Cannon 11 | . 3 10 15 21 20 21 21 18 18 18 13 . 3 5 7 Peak Build Rating 87 | 7 9 10 39 43 51 50 50 54 56 57 74 66 84 86 87 Average Rating 55 | 5 8 10 33 41 47 50 50 53 54 55 59 64 80 85 82 On Entrance 45 | . 7 9 10 37 41 50 50 50 54 56 57 65 64 84 86 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 148 | 17 36 36 70 74 79 77 77 140 140 140 147 135 138 138 148 Greatest Support 100 | 20 20 30 45 60 72 72 72 72 72 77 100 80 78 78 78 Greatest Overweight (x) 7 | . 7 1 6 1 1 1 1 1 2 1 2 2 1 1 2 Average Overweight (x) 1 | . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 11 15 15 15 15 15 15 23 25 25 25 25 25 25 25 Most Carried 25 | 4 11 10 15 14 15 14 14 13 14 16 25 25 25 24 25 Average Carried 17 | 1 7 9 13 13 14 14 14 12 13 14 16 24 23 23 24 Final Capacity 25 | 10 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 4 11 9 15 14 14 14 14 13 14 16 25 25 23 24 19 Class Distribution -------------------- 50% | Scavenger-Gunner 23% | Hacker-Gunner 19% | Hacker-Mutant 6% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Commander-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Matter Collected 6819 | 214 366 119 387 26 112 . 88 44 494 240 1343 638 560 520 1668 Remotely 1343 | . . . . . . . . . . . . . 40 520 783 Salvage Created 8641 | . 488 107 395 48 . . . . 332 190 588 1018 1189 1540 2746 Parts 366 | . 38 6 14 7 . . . . 16 9 28 49 66 12 121 Haulers Intercepted 4 | . 2 . . . . . . . . . . 1 . . 1 Recyclers Shooed 9 | . . . 1 . . . . . . . . 2 2 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Combat Hostiles Destroyed 126 | . 12 2 11 2 . . . . 13 3 19 7 13 6 38 Guns 47 | . 10 . . . . . . . . . 4 7 11 2 13 Cannons 73 | . 2 2 11 2 . . . . 13 3 15 . 2 . 23 AOE 6 | . . . . . . . . . . . . . . 4 2 Classes Destroyed 19 | . 4 2 2 . . . . . 4 1 1 . 1 1 3 Worker 3 | . . . . . . . . . . . . . . . 3 Builder 11 | . . . 1 1 . . . . . . . 1 . . 8 Tunneler 2 | . . . . . . . . . . . . . . . 2 Hauler 4 | . 2 . . . . . . . . . . 1 . . 1 Recycler 11 | . . . 1 . . . . . . . . 3 2 . 5 Carrier 1 | . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . . . . . . . . . . . 2 Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 5 | . 1 . 1 . . . . . . . . . 1 . 2 Swarmer 26 | . 4 . 3 2 . . . . 4 1 7 . 3 . 2 Grunt 53 | . 8 1 8 . . . . . 4 2 3 2 3 . 22 Brawler 2 | . . 1 . . . . . . . . 1 . . . . Duelist 2 | . . . . . . . . . 1 1 . . . . . Sentry 16 | . . . . . . . . . 2 . 4 3 1 . 6 Hunter 6 | . . . . . . . . . . 1 . 1 1 . 3 Programmer 14 | . . . . . . . . . 1 . 3 1 5 . 4 Behemoth 2 | . . . . . . . . . 1 . . . . . 1 Compactor 6 | . . . . . . . . . . . . . . 6 . Striker 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 14 | . 10 2 3 3 . . . . 5 3 4 4 6 3 14 Combat Bots Only 7 | . 7 2 3 2 . . . . 5 3 4 2 3 3 7 Max Kills in Single Turn 5 | . 1 1 2 2 . . . . 2 1 2 2 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Hostile Shots Fired 1078 | . 59 . 32 11 1 . 5 . 57 36 428 129 50 . 270 Missed 335 | . 15 . 12 4 . . 1 . 23 10 100 52 21 . 97 Damage Taken 7052 | . 300 . 192 65 26 . 57 . 323 190 2653 480 346 113 2307 Core 750 | . 12 . 18 18 26 . 10 . 18 9 395 58 38 4 144 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 221 | . . . . . . . . . 38 23 77 10 22 1 50 Ignored by Resistances 4335 | . 194 . 116 40 15 . 34 . 203 126 1651 321 207 72 1356 Regen/Repaired (Parts) 127 | . 89 . . . . . . . . . . . . . 38 Core Remaining (%) 87 | 100 95 100 96 . . . 92 . . . . 43 . . . Volleys Fired 349 | . 39 3 25 4 . . 4 . 24 9 74 30 32 10 95 Largest 3 | . 2 2 2 3 . . 3 . 3 3 3 3 3 3 3 Hottest 159 | . 55 55 96 144 . . 144 . 144 144 159 99 119 136 159 Shots Fired 965 | . 78 6 50 12 . . 12 . 72 25 211 90 95 30 284 Gun 430 | . 73 3 . . . . . . . . 72 90 84 12 96 Cannon 524 | . 5 3 50 12 . . 12 . 72 25 139 . 11 10 185 Launcher 11 | . . . . . . . . . . . . . . 8 3 Special . | . . . . . . . . . . . . . . . . Kinetic 951 | . 78 6 50 12 . . 12 . 72 25 208 90 95 22 281 Thermal 3 | . . . . . . . . . . . 3 . . . . Explosive 11 | . . . . . . . . . . . . . . 8 3 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 58 | . 38 13 15 4 . . 6 . 27 7 45 58 13 12 38 Robot Miss Streak 4 | . 1 . 2 3 . . 1 . 1 4 4 2 2 3 2 Penetration Max 1 | . . . 1 . . . . . 1 . 1 1 1 . 1 Secondary Targets 5 | . 2 . . . . . . . . . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . 1 . . Shots Hit Robots 718 | . 69 6 30 5 . . 7 . 42 12 156 73 67 22 229 Core Hits 428 | . 23 5 14 3 . . . . 24 7 138 35 32 15 132 Critical Kills 35 | . . . . . . . . . . . 1 11 12 1 10 Critical Parts Destroyed 47 | . . . . . . . . . . . 4 13 15 . 15 Critical Strikes 122 | . 1 . 8 1 . . 2 . 4 . 10 26 28 2 40 Destroy 89 | . . . . . . . . . . . 8 26 27 2 26 Blast 33 | . 1 . 8 1 . . 2 . 4 . 2 . 1 . 14 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18376 | . 554 92 1046 204 . . 231 . 1439 406 3737 596 949 2223 6899 Guns 4234 | . 492 39 . . . . . . . . 866 497 698 180 1462 Cannons 11158 | . 52 53 1035 199 . . 231 . 1439 395 2871 . 235 173 4475 Explosions 2734 | . . . . . . . . . . . . . . 1870 864 Melee . | . . . . . . . . . . . . . . . . Ramming 250 | . 10 . 11 5 . . . . . 11 . 99 16 . 98 Kinetic 15392 | . 544 92 1035 199 . . 231 . 1439 395 3737 497 933 353 5937 Thermal 170 | . . . . . . . . . . . . . . . 170 Explosive 2564 | . . . . . . . . . . . . . . 1870 694 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . . . . . . . 32 Message Errors 7 | . . . . . . . . . . . . . . . 7 Matter Fused 6 | . . . . . . . . . . . . . . . 6 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 4 Energy Discharges 7 | . . . . . . . . . . . . . . . 7 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 157 | . . . 33 4 . . 11 . . . 21 13 . . 75 Projectiles 139 | . . . 33 4 . . 11 . . . 21 . . . 70 Explosions 4 | . . . . . . . . . . . . . . . 4 Melee 14 | . . . . . . . . . . . . 13 . . 1 Knockbacks 85 | . 1 . 8 2 . . 3 . 9 2 33 2 2 . 23 Impact 5 | . . . . . . . . . . . . 2 1 . 2 Kinetic 74 | . 1 . 8 2 . . 3 . 5 2 31 . 1 . 21 Secondary 6 | . . . . . . . . . 4 . 2 . . . . Self-Inflicted Damage 121 | . . . . . . . . . . . . . . 121 . Shots 8 | . . . . . . . . . . . . . . 8 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 23 | . 2 . 4 1 . . 1 . . 1 . 5 1 . 8 Kicked 23 | . 2 . 4 1 . . 1 . . 1 . 5 1 . 8 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 520 | . 103 . 243 250 . . 108 . 476 452 520 6 . . 165 Average Temperature 105 | . 32 . 79 132 . . 48 . 139 191 110 6 . . 49 Received Heat Transfer 2804 | . 225 . 171 . . . 18 . 93 60 809 204 87 . 1137 Effects 13 | . . . . . . . . . 5 4 4 . . . . Shutdowns 8 | . . . . . . . . . 4 2 2 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Matter Decay 3 | . . . . . . . . . 1 2 . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . 5 Impact Corruptions 2 | . . . . . . . . . . . . 1 . . 1 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . Heat Transferred 150 | . . . . . . . . . . . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Peak Influence 1076 | . 282 57 206 122 . . 209 91 1076 589 884 469 224 119 527 Initial 419 | . . 25 14 . . . . 81 48 419 168 344 42 20 64 Average 257 | . 109 42 76 19 . . 89 81 688 449 428 250 89 72 166 Maximum Alert Level 3 | . 1 . 1 . . . 1 . 3 2 3 2 1 . 2 Low Security (%) 57 | 100 64 100 90 100 100 100 97 100 11 . 19 42 99 100 60 Level 1 16 | . 35 . 9 . . . 2 . 11 8 26 32 . . 35 Level 2 16 | . . . . . . . . . 29 91 36 25 . . 4 Level 3 9 | . . . . . . . . . 47 . 17 . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 . 3 . . . 1 . . 3 . 4 2 . 11 Investigation 9 | . 3 . 2 . . . . . . . . 2 . . 2 Extermination 4 | . . . . . . . . . . . . 1 2 . 1 Reinforcement 8 | . . . 1 . . . 1 . . . . 1 . . 5 Assault 3 | . . . . . . . . . . 1 . . . . 2 Garrison 3 | . . . . . . . . . . 2 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Distress Signals 7 | . 1 . 2 . . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 216 | . 20 3 18 5 1 . 12 . 23 13 30 11 15 6 59 Peak Tracking Total 11 | . 5 2 4 4 1 . 7 . 5 5 6 3 5 2 11 Tactical Retreats 12 | . 1 . 2 1 . . . . 1 . 1 3 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Traps Triggered 20 | . 1 . . 1 . . 1 . 3 . 9 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Machines Disabled 26 | . . . 1 1 . . 1 . 4 . 1 9 . . 9 Max in Single Turn 7 | . . . 1 1 . . . . 1 . . 5 . . 7 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Machines Accessed 25 | . 6 3 4 . . 1 . 1 3 1 1 2 . . 3 Terminals 19 | . 5 3 4 . . 1 . . 3 . 1 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . . . . 1 Total Hacks 92 | . 31 11 21 . . 1 . 2 7 1 3 6 . . 9 Successful 69 | . 27 11 16 . . 1 . 1 3 1 1 1 . . 7 Failed 23 | . 4 . 5 . . . . 1 4 . 2 5 . . 2 Catastrophic 2 | . . . 1 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 74 | . 25 11 21 . . 1 . . 7 . 3 2 . . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 14 | . 6 . . . . . . . . . . 4 . . 4 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 . 1 . . . . 1 Terminal Hacks 56 | . 21 11 16 . . 1 . . 3 . 1 . . . 3 Record 22 | . 7 4 8 . . . . . . . . . . . 3 Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . . . . . Emergency Access Points 6 | . 3 1 . . . . . . 1 . 1 . . . . Alert Level 3 | . . 3 . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Registered Components 2 | . 1 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 6 . . . . . . . . . . 1 . . 3 Scan Component 6 | . 3 . . . . . . . . . . 1 . . 2 Repair 4 | . 3 . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 1 . . . . 1 Unlock Access 2 | . . . . . . . . 1 . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 2 4 . . 1 . 1 3 . 1 2 . . 2 Full Trace Events 13 | . 3 2 3 . . . . . 1 . . 2 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . 3 . . . . . . . . . . . . . 1 Time 103 | . 78 . . . . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . 12 . . . . . . Machine Destruction 9 | . . . . . . . . . 9 . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 23 | . . . . . . . . . 22 . 1 . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Total Allies 44 | . . . . . 20 . . . 22 . 1 . . 1 . Largest Group 21 | . . . . . 20 20 20 18 21 12 2 1 . 1 . Highest-Rated Group 588 | . . . . . 513 513 513 468 588 309 119 119 . 31 . Highest-Rated Ally 119 | . . . . . 35 35 35 35 51 51 119 119 . 31 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 357 | . . . . . 19 . 63 . 119 93 51 8 . 4 . Total Damage 9424 | . . . . . 351 . 2124 . 3197 1307 1923 440 . 82 . Kills 64 | . . . . . 1 . 15 . 21 11 10 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Turns Passed 11886 | 68 706 673 813 496 301 19 207 357 1646 436 1854 1306 1193 293 1518 Spaces Moved 5026 | 56 238 349 305 252 130 11 99 187 659 212 703 593 554 129 549 Core 25 | 19 6 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 5001 | 37 232 349 305 252 130 11 99 187 659 212 703 593 554 129 549 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 190 190 190 190 190 187 190 192 192 192 Average Speed 196 | 96 171 190 230 190 189 190 190 190 218 190 201 191 192 192 193 Slowest Speed 540 | 120 400 190 540 190 190 190 190 190 260 190 260 260 192 192 263 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 49 18 25 9 76 . 92 4 75 6 61 13 11 73 14 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 . . 1 . 1 . 1 . 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 356 | . . . 21 37 . . 1 . 2 6 . 81 5 147 56 Melee . | . . . . . . . . . . . . . . . . Projectile 58 | . . . 21 1 . . 1 . 2 6 . . 4 7 16 AOE 292 | . . . . 36 . . . . . . . 76 . 140 40 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Gar Fac Gar Fac Fac Was Fac Total 6228 | 66 458 353 361 261 183 10 108 189 809 225 975 693 612 141 784 Wait 329 | . 164 . 1 . 3 . . . . . 11 56 6 . 88 Move 5012 | 55 237 348 304 252 129 10 98 186 658 211 701 592 554 128 549 Hop . | . . . . . . . . . . . . . . . . Pick Up 39 | 4 2 . 7 . 1 . . . . 3 11 3 2 1 5 Fast Attach 34 | 7 5 . 3 1 2 . . . . . 7 1 1 . 7 Attach 40 | . 1 2 2 2 1 . . 2 1 1 15 . 6 1 6 Detach 10 | . 1 . 1 1 . . . . . . 5 . 1 1 . Swap 45 | . 6 . 6 . 2 . . 1 2 . 12 1 5 . 10 Drop 34 | . 1 . 8 . . . . . . . . 5 4 . 16 Fire 349 | . 39 3 25 4 . . 4 . 24 9 74 30 32 10 95 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 23 | . 2 . 4 1 . . 1 . . 1 . 5 1 . 8 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . 5 . 22 . 15 . . . . Rewire 271 | . . . . . 45 . . . 102 . 124 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Power x1 140 | -10/Materials | Identified exit to Mines 140 | -10/Materials | Discovered exit to Mines (range 16) 259 | -10/Materials | Destroyed 7 combat bots 313 | -10/Materials | Build established: Hacker-Mutant 395 | -10/Materials | Repaired Assault Rifle 422 | -10/Materials | Repaired Ion Engine 450 | -10/Materials | Repaired Lgt. Assault Rifle 569 | -10/Materials | Derelicts attacked the area 740 | -10/Materials | Identified exit to Materials 740 | -10/Materials | Discovered exit to Materials (range 9) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 827 | -9/Materials | Identified exit to Mines 827 | -9/Materials | Identified exit to Storage 1442 | -9/Materials | Identified exit to Materials 1442 | -9/Materials | Discovered exit to Materials (range 3) 1448 | -9/Materials | Entered another Materials area 1448 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2187 | -8/Materials | Identified exit to Factory 2187 | -8/Materials | Discovered exit to Factory (range 16) 2261 | -8/Materials | Entered Factory 2261 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2557 | -7/Factory | Build established: Hacker-Gunner 2757 | -7/Factory | Sucked down chute 2757 | -7/Factory | Entered Waste 2758 | -7/Waste | Joined by Warlord forces that had cleared the area 2963 | -7/Waste | Identified exit to Factory 2963 | -7/Waste | Discovered exit to Factory (range 16) 3037 | -7/Waste | A Compactor rumbled back to life 3037 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3037 | -7/Waste | Spotted C-40 Crusher 3039 | -7/Waste | Allies destroyed C-40 Crusher 3058 | -7/Waste | Entered Factory 3058 | -7/Factory | Accompanied by 20 allies 3072 | -7/Factory | Identified exit to DSF 3077 | -7/Factory | Entered DSF 3077 | -7/DSF | Accompanied by 20 allies 3118 | -7/DSF | Additional patrols routed to DSF 3186 | -7/DSF | Wild Derelicts raided the area 3231 | -7/DSF | Identified exit to Factory 3231 | -7/DSF | Discovered exit to Factory (range 16) 3284 | -7/DSF | Entered Factory 3284 | -6/Factory | Accompanied by 18 allies 3284 | -6/Factory | Evolved 2 slots: Utility x2 3639 | -6/Factory | Identified exit to Garrison 3641 | -6/Factory | Entered Garrison 3641 | -6/Garrison | Accompanied by 11 allies 3697 | -6/Garrison | Triggered checkpoint 3754 | -6/Garrison | Garrison Relay disabled 3973 | -6/Garrison | Spotted B-75 Beast 3975 | -6/Garrison | Triggered checkpoint 3982 | -6/Garrison | Destroyed B-75 Beast 3993 | -6/Garrison | Triggered checkpoint 4012 | -6/Garrison | Lost 3 allies 4013 | -6/Garrison | Triggered checkpoint 4102 | -6/Garrison | Triggered checkpoint 4317 | -6/Garrison | Identified exit to Factory 4317 | -6/Garrison | Discovered exit to Factory (range 14) 4493 | -6/Garrison | Triggered checkpoint 4579 | -6/Garrison | Triggered checkpoint 4587 | -6/Garrison | Discovered exit to Factory (range 13) 4725 | -6/Garrison | Triggered checkpoint 5254 | -6/Garrison | Discovered exit to Factory (range 11) 5266 | -6/Garrison | Build established: Commander-Gunner 5287 | -6/Garrison | Entered Factory 5287 | -6/Factory | Accompanied by 12 allies 5578 | -6/Factory | Garrison activated, responded to threat 5629 | -6/Factory | Lost 8 allies 5637 | -6/Factory | First assault squad dispatched 5721 | -6/Factory | Identified exit to Garrison 5723 | -6/Factory | Entered Garrison 5723 | -6/Garrison | Accompanied by 2 allies 5877 | -6/Garrison | Spotted Executioner 5878 | -6/Garrison | Spotted Striker 5918 | -6/Garrison | Destroyed Striker 5930 | -6/Garrison | Allies destroyed Executioner 5958 | -6/Garrison | Lost 12 parts (2p3n3u4w) 6027 | -6/Garrison | Triggered checkpoint 6229 | -6/Garrison | Triggered checkpoint 6236 | -6/Garrison | Rewired Executioner 6240 | -6/Garrison | Build established: Scavenger-Gunner 6347 | -6/Garrison | Triggered checkpoint 6667 | -6/Garrison | Triggered checkpoint 6897 | -6/Garrison | Triggered checkpoint 6979 | -6/Garrison | Identified exit to Factory 6979 | -6/Garrison | Discovered exit to Factory (range 12) 7005 | -6/Garrison | Triggered checkpoint 7085 | -6/Garrison | Installed Relay Interface Framework 7243 | -6/Garrison | Triggered checkpoint 7391 | -6/Garrison | Discovered exit to Factory (range 13) 7465 | -6/Garrison | Spotted B-75 Beast 7472 | -6/Garrison | Allies destroyed B-75 Beast 7577 | -6/Garrison | Entered Factory 7577 | -6/Factory | Accompanied by 1 ally 7871 | -6/Factory | Core integrity fell below 50% 8597 | -6/Factory | Spotted B-75 Beast 8828 | -6/Factory | Identified exit to Factory 8828 | -6/Factory | Discovered exit to Factory (range 12) 8883 | -6/Factory | Entered another Factory area 8883 | -5/Factory | Evolved 2 slots: Utility x2 10076 | -5/Factory | Sucked down chute 10076 | -5/Factory | Entered Waste 10077 | -5/Waste | Met a frightened Derelict 10108 | -5/Waste | Spotted C-40 Crusher 10130 | -5/Waste | Destroyed C-40 Crusher 10141 | -5/Waste | Spotted C-40 Crusher 10152 | -5/Waste | Found Prototype Launcher 10157 | -5/Waste | Identified Scatter Rocket Array 10158 | -5/Waste | Destroyed C-40 Crusher 10187 | -5/Waste | Spotted C-40 Crusher 10194 | -5/Waste | Destroyed C-40 Crusher 10214 | -5/Waste | Spotted C-40 Crusher 10222 | -5/Waste | Spotted C-40 Crusher 10225 | -5/Waste | Destroyed C-40 Crusher 10228 | -5/Waste | Spotted C-40 Crusher 10230 | -5/Waste | Destroyed C-40 Crusher 10240 | -5/Waste | Destroyed C-40 Crusher 10340 | -5/Waste | Identified exit to Factory 10340 | -5/Waste | Discovered exit to Factory (range 13) 10369 | -5/Waste | Entered Factory 10781 | -5/Factory | Repaired Lgt. Angular Momentum Engine 11684 | -5/Factory | Lost 3 parts (2p1u) 11730 | -5/Factory | Destroyed 7 combat bots 11793 | -5/Factory | Garrison activated, responded to threat 11802 | -5/Factory | Spotted B-75 Beast 11825 | -5/Factory | Destroyed B-75 Beast 11865 | -5/Factory | Lost 4 parts (1n3u) 11869 | -5/Factory | First assault squad dispatched 11887 | -5/Factory | Self-destructed Last Messages --------------- 11876_ U-05 Engineer destroyed. 11876_ U-05 Engineer lays Concrete. 11879_ The unstable cave ceiling collapses. 11879_ U-05 Engineer lays Concrete. 11880_ The unstable cave ceiling collapses. 11880_ U-05 Engineer lays Concrete. 11881_ U-05 Engineer destroyed. 11881_ U-05 Engineer lays Concrete. 11881_ R-10 Processor collects Structural Scanner. 11883_ U-05 Engineer builds a Wall. 11884_ U-05 Engineer lays Concrete. 11884_ K-01 Serf collects debris. 11885_ C-30 ARC bursts open, deploying its payload. 11885_ G-67 Veteran unfolds itself. 11885_ G-50 Soldier unfolds itself. 11885_ B-60 Warrior unfolds itself. 11885_ M-28 Smith unfolds itself. 11885_ U-05 Engineer lays Concrete. 11885_ Acquired 51 matter. 11887_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????"???? | | ?????????????????????????????????????????????"???? | | ????????????????????????????????????????????? ???? | | ??????????????????? ?????????????????????????+#??? | | ?????????????????? ???????????????????????? #??? | | ????????????????? ???????????????????????? #??? | | ????????????????? ??????????????????????# #??? | | ????????????????? #####??####???????????# #??? | | ?????????????????? ??? #?????####### #??? | | ??????????????????? ??? ?????# #??# | | ????????????????????? ??? #?????# #??? | | ??????????????????????# #### #?????# #??? | | ??????????????????????# #%#?????# #??? | | ????????????????####??# k### #????## #??? | | ?????????????#### # # # ###u####### #### | | ?????????? %% = | | ?????????? @ g ! | | ?????????? %"""" g | | ?????????? b"" F | | ??????????? g gb"" gR = #### | | ????????????? [!*=%! ! # ## | | ?????????????? k % %=g=%* #### | | ????????????????#####% * ###?? | | ????????????????????# m # ? | | ????????????????????# # | | ????????????????????# g + | | ???????????????????# g # | | ???????????????????## u # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# #?### | | ????????????????????# #???? | | ????????????????????? ?????? | | ??????????????????????? ??????????? | | ?????????????????????????? ########?????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 54 Energy Capacity 730 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodArmageddonLauncher Manual? 0 Play Time 01:12:18 Cumulative 1999.2 hours Start 2025.02.05 @ 19:04:17 End 2025.02.09 @ 16:10:54 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1010 Rogue 62 Adventurer 0 Explorer 948 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 755a96b5-3261-47d3-b997-1895b0790fda