Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.03 @ 18:13:43 Player: debtmaster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (121) 121 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 2120 Bonus ------- Follower Combat Kills 139 Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 100/100 System Corruption 0% Temperature Cool (-91) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Cryofiber Web Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Nuclear Core Sensor Array Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Cryofiber Web Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Sensor Array Improved Utility Shielding [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 29 | 6 7 1 8 7 Power 6 | 1 . . 3 2 Engine 5 | 1 . . 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 5 | 2 2 . 1 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . 2 . 1 . Utility 12 | 1 4 . 3 4 Device 4 | . . . 2 2 Storage 2 | 1 1 . . . Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 3 | . 2 . . 1 Artifact . | . . . . . Weapon 6 | 2 1 1 1 1 Energy Gun 4 | 2 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . . . 6 Average Slot Usage (%) 84 | . 91 85 88 65 Engine 11 | . 14 14 10 6 Leg 6 | . 21 . . . Flight 23 | . 5 28 33 23 Device 7 | . . . 11 16 Storage 3 | . 11 . . . Processor 15 | . 9 14 22 9 Protection 2 | . 2 14 . . Energy Gun 8 | . 23 9 2 . Ballistic Gun 5 | . 2 4 8 7 Naked Turns . | . . . . . Heaviest Build 13 | 13 13 7 11 12 Greatest Support 20 | 20 20 8 12 12 Greatest Overweight (x) 2 | 2 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 5 4 4 4 Most Carried 6 | 2 6 4 4 4 Average Carried 3 | 1 3 3 3 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 2 4 4 4 4 Class Distribution -------------------- 39% | Scavenger-Scout 36% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Scout | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 489 | 221 163 13 92 . Remotely . | . . . . . Salvage Created 300 | . 248 . 52 . Parts 11 | . 8 . 3 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 4 | . 3 . 1 . Guns 4 | . 3 . 1 . Classes Destroyed 4 | . 3 . 1 . Recycler 2 | . 2 . . . Watcher 2 | . 2 . . . Swarmer 3 | . 3 . . . Grunt 1 | . . . 1 . Best Kill Streak 3 | . 3 . 1 . Combat Bots Only 3 | . 3 . 1 . Max Kills in Single Turn 1 | . 1 . 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 907 | . 54 . 78 775 Core 607 | . 21 . 25 561 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 . 91 93 . Volleys Fired 55 | . 20 2 24 9 Largest 2 | . 2 1 1 1 Hottest 100 | . 100 20 40 20 Shots Fired 70 | . 35 2 24 9 Gun 70 | . 35 2 24 9 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 28 | . 5 2 12 9 Thermal 42 | . 30 . 12 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 12 1 13 5 Robot Miss Streak 3 | . 2 1 3 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 52 | . 26 1 17 8 Core Hits 17 | . 9 . 4 4 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 566 | . 318 10 167 71 Guns 566 | . 318 10 167 71 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 195 | . 33 10 81 71 Thermal 371 | . 285 . 86 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 195 | . 195 2 25 . Average Temperature 46 | . 65 2 8 . Received Heat Transfer 579 | . . . 48 531 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1051 | . 851 . 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 184 | . 184 53 123 48 Initial 17 | . . . 17 . Average 48 | . 68 38 58 14 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 8 2 17 5 Peak Tracking Total 10 | . 3 2 10 5 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . . . 6 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 10 | . 5 . 3 2 Terminals 8 | . 5 . 2 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 20 | . 6 . 7 7 Successful 13 | . 3 . 5 5 Failed 7 | . 3 . 2 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 6 . 5 4 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 . 3 3 Record 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 1 . . 1 Reprogram Traps 1 | . . . . 1 Recall Investigation 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 50 | . . . . 50 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 6 | . . 6 . . Largest Group 6 | . . 6 6 . Highest-Rated Group 116 | . . 116 116 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 36 | . . 10 26 . Total Damage 401 | . . 122 279 . Kills 7 | . . 2 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1556 | 64 409 227 612 244 Spaces Moved 1590 | 45 391 441 375 338 Core 14 | 14 . . . . Treads . | . . . . . Legs 255 | 31 224 . . . Wheels . | . . . . . Hover . | . . . . . Flight 1321 | . 167 441 375 338 Fastest Speed 34 | 50 37 37 34 34 Average Speed 49 | 112 84 37 34 34 Slowest Speed 150 | 150 120 37 34 34 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . 1 1 2 7 Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 62 91 23 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2281 | 58 435 502 833 453 Wait 584 | . 5 55 424 100 Move 1564 | 44 388 438 370 324 Hop 11 | . 1 1 2 7 Pick Up 20 | 8 6 2 2 2 Fast Attach 10 | . 4 1 3 2 Attach 13 | 6 3 . 2 2 Detach 1 | . . . . 1 Swap 6 | . . . 3 3 Drop 17 | . 8 3 3 3 Fire 55 | . 20 2 24 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 474 | -10/Materials | Entered Mines 476 | -10/Mines | Learned 2 Materials zone layouts 487 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 506 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 509 | -10/Mines | Found Prototype Device 550 | -10/Mines | Received a Mining Laser from a helpful Derelict 550 | -10/Mines | Learned 8 Materials zone layouts 650 | -10/Mines | Discovered new exit (range 12) 652 | -10/Mines | Discovered new exit (range 17) 661 | -10/Mines | Learned location of Zion (-7) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Accompanied by 6 allies 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Identified exit to Materials 706 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 765 | -9/Materials | Identified Exp. Sensor Array 999 | -9/Materials | Build established: Scavenger-Scout 1313 | -9/Materials | Entered another Materials area 1313 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1392 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1543 | -8/Materials | Core integrity fell below 50% 1553 | -8/Materials | Core integrity fell below 20% 1557 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Connecting with Terminal... >>Traps(Locate) Found 7 traps in 2 arrays: 6x Shock Trap 1x Explosive Trap Map updated. >>Traps(Reprogram) Reprogrammed 6 Shock Traps. >>Query(Materials) At the deepest levels of [Complex 0b10], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance. W-25 Informer distress signal alerts nearby ally. Processing Tank disabled. Flight Unit destroyed. Lgt. Angular Momentum Engine destroyed. Lgt. Assault Rifle destroyed. Flight Unit destroyed. Exp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ???????########### #??????????????????????? | | ???????# """ """ # |Ygg #??????????????????????? | | ???????# """ """ # g @#??????????????????????? | | ???????# """ """ # #??????????????????????? | | ???????# # "" #??????????????????????? | | ???????# # """#??????????????????????? | | ??????# # """#??????????????????????? | | ?????# ! # """#??????????????????????? | | ##??# # #??????????????????????? | | ##########+######+#######???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | # ############## #???????????????????? | | # ??????# # #???????????????????? | | # ????????# + #####???????????????? | | ??????????# # ] ??????????????? | | ???????############ ??????????????? | | ???????# ## !! """ "???????????????? | | ???????# # !! """ ????????????????? | | ???????# """ """ # !! """??????????????????? | | ???????# """ """ / ???????????????? | | ######?# """ """ # ???????????????? | | #?# # ###+#######???????????????? | | !=!#?# #######?????????????????????????? | | !=!??# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonAbsorptionWand Manual? 0 Play Time 00:33:59 Cumulative 8.5 hours Start 2021.06.03 @ 17:41:48 End 2021.06.03 @ 18:13:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19bda462-8409-4ca6-bedc-b0e8abe93bca