Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.25 @ 23:25:40 Player: W_W Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (301) 1505 Value Destroyed (10698) 10698 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3547) 3547 TOTAL SCORE: 22850 Bonus ------- High Alert Combat Kills 2761 Follower Combat Kills 538 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -352 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 170/170 System Corruption 6% Temperature Cool (0) Movement Walking (120) Location -4/Extension Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (9) ------ Medium Storage Unit > --- WEAPON (4) ------- Phasing Sabre > --- INVENTORY (8) ---- Antimatter Reactor Large Storage Unit Makeshift Sensor Array Drone Bay (2/2) High-powered Shock Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Improved Energy Well Advanced Melee Analysis Suite Dynamic Insulation System Improved System Restoration Module > --- WEAPON ----------- Coil Gun Micro-nuke Launcher Micro-nuke Launcher Plasma Sword > --- INVENTORY -------- Micro Fission Core Nuclear Pulse Array Impulse Thruster Impulse Thruster Field Propulsion Array Advanced Heat Sink Makeshift Sensor Array Improved Phase Shifter Drone Bay High-powered Shock Rifle Plasma Rifle Wave Gun High-powered Shotgun Coil Gun Improved KE Penetrator Smartbomb Launcher Improved Remote Datajack [Rating: 113] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Light Armor Plating Weapon Heavy Missile Launcher Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . . . . . . 2 . . . Utility 7 | . . . 2 . . . . 2 . . . . . 1 2 . Weapon 2 | . . . . . . . 2 . . . . . . . . . Parts Attached 276 | 9 8 1 7 3 3 . 25 35 9 1 1 5 12 45 61 51 Power 27 | 2 . . 1 . . . 4 1 . . . 1 2 4 8 4 Engine 14 | 2 . . 1 . . . 4 1 . . . 1 1 2 2 . Core 7 | . . . . . . . . . . . . . 1 2 2 2 Reactor 6 | . . . . . . . . . . . . . . . 4 2 Propulsion 42 | 2 . . 3 . . . 2 5 . . 1 . 3 4 10 12 Treads 27 | 2 . . 3 . . . 2 5 . . 1 . 3 4 5 2 Leg 5 | . . . . . . . . . . . . . . . . 5 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . . . . . . . . 5 5 Utility 96 | 2 2 . 2 2 3 . 4 16 1 1 . 2 2 26 24 9 Device 53 | . . . . 1 . . . 9 1 1 . 1 1 17 16 6 Storage 18 | 2 2 . . . 1 . . 3 . . . . 1 4 5 . Processor 1 | . . . . . . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 24 | . . . 2 1 2 . 4 4 . . . 1 . 5 2 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 111 | 3 6 1 1 1 . . 15 13 8 . . 2 5 11 19 26 Energy Gun 29 | . . . 1 . . . 5 2 6 . . 1 2 . 3 9 Energy Cannon 7 | . . . . . . . . 1 . . . . . 1 5 . Ballistic Gun 20 | 3 2 . . . . . . 2 1 . . . 1 2 3 6 Ballistic Cannon 16 | . 2 . . . . . 6 4 . . . . . 4 . . Launcher 27 | . 2 1 . 1 . . 2 2 1 . . . 1 3 5 9 Special Weapon 3 | . . . . . . . 1 2 . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . 1 1 1 3 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 4 1 . . . . . 3 1 . Parts Lost 96 | . . . 1 1 . . 2 16 . 5 . . . 4 25 42 Power 11 | . . . . . . . 1 1 . 1 . . . . 4 4 Propulsion 17 | . . . . . . . . 2 . . . . . 1 2 12 Utility 32 | . . . . 1 . . . 7 . 2 . . . 1 9 12 Weapon 36 | . . . 1 . . . 1 6 . 2 . . . 2 10 14 Highest Loss Streak 18 | . . . 1 1 . . 1 12 . 4 . . . 2 11 18 Average Slot Usage (%) 88 | . 100 100 98 95 92 88 88 80 99 93 69 87 86 90 76 72 Engine 6 | . 14 14 11 11 11 11 8 6 7 6 . 4 2 4 1 . Core 1 | . . . . . . . . . . . . . 3 5 3 6 Treads 16 | . 28 28 22 22 22 22 17 14 15 15 15 15 14 15 11 7 Device 10 | . . . . . . . . 7 22 19 23 23 19 16 14 16 Storage 15 | . 28 28 22 22 18 11 9 10 15 15 15 15 13 15 14 12 Protection 8 | . . . 21 18 18 22 17 10 7 6 . 6 6 5 4 1 Energy Gun 4 | . . . . . . . 8 5 14 14 7 7 6 1 . 2 Energy Cannon 1 | . . . . . . . . 2 2 . . . . 3 2 . Ballistic Gun 4 | . 23 . . . . . . 2 6 7 7 7 6 3 5 3 Ballistic Cannon 5 | . 1 18 11 11 11 11 12 12 . . . . . 2 . . Launcher 5 | . 3 9 9 11 11 11 8 4 4 6 . . 5 4 5 2 Slashing Weapon 1 | . . . . . . . . . . . . 6 6 4 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 202 | 17 45 45 52 56 126 104 117 202 69 69 22 36 61 101 128 94 Greatest Support 140 | 40 40 40 46 46 46 46 46 48 48 48 20 20 76 140 140 132 Greatest Overweight (x) 25 | . 1 1 1 1 2 2 4 5 1 3 1 1 2 1 2 25 Average Overweight (x) . | . . 1 1 1 1 2 2 2 1 1 1 1 1 . . . Largest Inventory Capacity 44 | 8 16 16 16 16 36 24 24 44 4 4 4 4 10 14 20 20 Average Capacity 14 | 7 10 16 16 16 22 24 24 28 4 4 4 4 4 11 16 15 Most Carried 31 | 4 15 16 16 16 22 21 24 31 4 4 4 4 10 14 20 20 Average Carried 13 | 2 7 15 15 15 18 21 23 22 4 4 4 4 4 11 15 14 Final Capacity 24 | 8 16 16 16 16 24 24 24 4 4 4 4 4 10 14 20 8 Final Carried 24 | 4 15 16 15 16 21 21 24 4 4 4 4 4 10 14 20 6 Class Distribution -------------------- 30% | Mutant 13% | Hauler-Mutant 11% | Tank 9% | Scavenger-Mutant 8% | Hauler-Tank 8% | Scavenger-Assassin 3% | Derelict-Mutant 3% | Derelict-Assassin 3% | Assassin 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Mutant | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Derelict-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Extension Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Matter Collected 8414 | 570 334 142 517 179 . . 766 1579 253 157 . 99 210 753 1618 1237 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10711 | 341 343 42 546 21 . . 1143 1610 286 449 . . 140 897 2882 2011 Parts 566 | 35 30 8 54 4 . . 57 77 8 15 . . 9 40 137 92 Haulers Intercepted 6 | . . . 1 . . . 1 2 . . . . 1 1 . . Recyclers Shooed 18 | . . . . 1 . . . 1 . . . . . 5 5 6 Parts Field Recycled 12 | . . . . . . . . . . . . . . . 12 . Retrieved Matter 238 | . . . . . . . . . . . . . . . 238 . Parts Self-Destructed 24 | . . . . . . . . . 6 15 . 3 . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Combat Hostiles Destroyed 196 | . 14 6 17 3 . . 27 28 7 16 . . . 11 39 28 Melee 10 | . . . . . . . . . . . . . . . 4 6 Guns 45 | . 5 . . . . . 4 6 3 6 . . . 2 10 9 Cannons 38 | . . 2 4 . . . 9 13 1 . . . . 5 4 . AOE 101 | . 9 4 13 3 . . 14 8 3 10 . . . 4 21 12 Classes Destroyed 17 | 3 3 . 3 . . . . 5 . 1 . . . . 1 1 Worker 28 | 4 2 . 4 . . . 3 4 . . . . . 1 8 2 Builder 26 | . 2 . 2 . . . 2 5 . . . . . 3 7 5 Tunneler 11 | 8 . . . . . . 3 . . . . . . . . . Hauler 6 | . . . 1 . . . 1 2 . . . . 1 1 . . Recycler 20 | 1 1 . . . . . 1 . . . . . . 3 8 6 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 Watcher 10 | . . . 2 . . . 1 2 . . . . 1 1 2 1 Swarmer 37 | . 9 6 6 3 . . 3 . . 3 . . . . 2 5 Grunt 84 | . 5 . 6 . . . 17 21 5 8 . . . 1 11 10 Brawler 5 | . . . . . . . . 1 . 1 . . . . 2 1 Duelist 5 | . . . . . . . . 2 . 1 . . . . 1 1 Protector 5 | . . . . . . . . . . . . . . . 3 2 Sentry 22 | . . . 5 . . . 7 1 1 2 . . . 1 1 4 Hunter 13 | . . . . . . . . 1 . 1 . . . 1 8 2 Programmer 24 | . . . . . . . . 2 1 . . . . 8 11 2 Thug 1 | . . . . . . . . . . . . . . . . 1 Guerrilla 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 4 5 6 6 3 . . 7 6 4 6 . . 1 5 8 9 Combat Bots Only 7 | . 4 6 5 3 . . 7 6 4 6 . . . 3 7 5 Max Kills in Single Turn 4 | 1 3 3 3 3 . . 3 3 2 3 . . 1 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 3 3 . . 3 2 2 3 . . . 1 3 4 Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Damage Taken 18418 | . 387 55 349 67 . . 847 3181 323 739 . 29 64 1569 6166 4642 Core 2069 | . 53 . 30 . . . 107 221 47 177 . . . 282 501 651 Absorbed by Shields 681 | . . . . . . . . . . . . . . . 681 . Reduced by Siege Mode 112 | . . . . . . . . . . . . . . 6 106 . Core Remaining (%) 79 | 100 . 78 . . . 92 80 . . . . 36 100 71 . . Volleys Fired 566 | 30 47 3 33 1 . . 68 74 16 23 . 3 8 57 102 101 Largest 4 | 2 2 2 2 2 . . 4 4 4 4 . 2 2 3 4 3 Hottest 297 | 40 50 69 69 69 . . 202 218 186 227 . 108 110 204 297 164 Shots Fired 1138 | 60 82 6 51 2 . . 144 195 28 81 . 4 16 97 219 153 Gun 627 | 60 71 . . . . . 44 39 22 63 . 4 16 44 137 127 Cannon 316 | . . 3 32 1 . . 78 130 2 . . . . 35 35 . Launcher 191 | . 11 3 19 1 . . 20 24 4 18 . . . 18 47 26 Special 4 | . . . . . . . 2 2 . . . . . . . . Kinetic 670 | 60 71 3 32 1 . . 78 139 14 23 . 3 8 42 128 68 Thermal 201 | . . . . . . . 28 12 7 40 . 1 8 37 29 39 Explosive 165 | . 11 3 19 1 . . 20 . 2 18 . . . 18 47 26 Electromagnetic 100 | . . . . . . . 18 42 5 . . . . . 15 20 Robot Hit Streak 38 | 13 15 2 5 7 . . 10 12 7 7 . 2 9 13 38 11 Robot Miss Streak 11 | 3 4 2 3 . . . 4 11 1 6 . 4 1 5 5 6 Penetration Max 1 | . . . . . . . . 1 . . . . . . 1 1 Secondary Targets 2 | . . . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 734 | 38 43 2 23 2 . . 67 106 18 51 . 2 13 56 168 145 Core Hits 585 | 14 26 6 34 3 . . 62 78 14 52 . . 3 48 138 107 Critical Hits 23 | . 1 . . . . . 1 3 1 . . . . 3 9 5 Critical Kills 9 | . . . . . . . 1 2 . . . . . 1 3 2 Critical Parts Destroyed 13 | . 1 . . . . . . 1 1 . . . . 2 6 2 Melee Attacks 130 | . . . . . . . 20 . . . . . 1 7 40 62 Impact 20 | . . . . . . . 20 . . . . . . . . . Slashing 110 | . . . . . . . . . . . . . 1 7 40 62 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . 6 . . . . . . . 8 7 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . 3 Damage Inflicted 35757 | 494 1199 193 1233 148 . . 3416 4420 693 2075 . 65 315 2823 10673 8010 Guns 8077 | 483 509 . . . . . 341 525 250 619 . 65 315 657 2612 1701 Cannons 4723 | . . 42 291 22 . . 881 1891 33 . . . . 917 646 . Explosions 17241 | . 666 142 912 124 . . 1525 1968 410 1456 . . . 1228 5525 3285 Melee 5496 | . . . . . . . 582 . . . . . . . 1890 3024 Ramming 220 | 11 24 9 30 2 . . 87 36 . . . . . 21 . . Kinetic 8752 | 483 509 42 291 22 . . 881 1915 190 194 . 53 113 696 2435 928 Thermal 4254 | . 71 . . . . . 317 300 71 425 . 12 202 878 1403 575 Explosive 14448 | . 595 142 912 124 . . 1482 131 403 1456 . . . 1228 4690 3285 Electromagnetic 2587 | . . . . . . . 67 2038 29 . . . . . 255 198 Impact 582 | . . . . . . . 582 . . . . . . . . . Slashing 4914 | . . . . . . . . . . . . . . . 1890 3024 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 . . . . 2 . 2 2 2 2 . 5 12 6 Average Corruption 2 | . 1 1 . . . . 2 . 1 2 2 2 . 3 5 2 Corruption Purged 27 | . . . . . . . . . . . . . . 7 16 4 Effects 165 | . . 6 . . . . 17 . 22 13 . 5 . 35 47 20 Message Errors 43 | . . 2 . . . . 7 . 7 4 . . . 9 10 4 Matter Fused 13 | . . . . . . . . . . . . . . 5 7 1 Heat Flow Errors 24 | . . . . . . . 1 . 2 3 . 3 . 8 6 1 Energy Discharges 25 | . . 2 . . . . 3 . 6 4 . . . 4 5 1 Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 24 | . . 2 . . . . 3 . 5 1 . 2 . 5 4 2 Data Loss (major) 4 | . . . . . . . . . . . . . . 1 3 . Misfires 5 | . . . . . . . . . . . . . . 1 3 1 Targeting Errors 23 | . . . . . . . 3 . 2 1 . . . 2 7 8 Weapon Failures 2 | . . . . . . . . . . . . . . . 1 1 Overload Shots 4 | . . . . . . . . 4 . . . . . . . . Overflow Damage 1594 | . 70 . 12 . . . 383 94 16 44 . . . 93 527 355 Projectiles 151 | . . . . . . . 15 39 . . . . . 53 44 . Explosions 749 | . 70 . 12 . . . 56 55 16 44 . . . 40 264 192 Melee 694 | . . . . . . . 312 . . . . . . . 219 163 Knockbacks 18 | . . . . . . . 7 10 . . . . . 1 . . Impact 4 | . . . . . . . 4 . . . . . . . . . Kinetic 13 | . . . . . . . 3 9 . . . . . 1 . . Secondary 1 | . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 1857 | . 20 11 77 40 . . 58 139 49 167 . . . 208 742 346 Shots 60 | . 2 1 3 1 . . 4 6 2 4 . . . 7 23 7 Rammed 29 | 1 4 3 2 1 . . 11 6 . . . . . 1 . . Targets Rammed 33 | 1 5 3 3 1 . . 12 7 . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . 1 . 1 . . . 1 1 . . . . . . . . Highest Temperature 775 | 6 . 18 81 12 . . 402 674 177 514 . 252 53 700 775 247 Average Temperature 143 | 6 . 9 24 8 . . 113 228 89 175 . 112 26 134 151 38 Received Heat Transfer 2890 | . 132 . 81 . . . 351 1221 108 117 . . 6 39 238 597 Effects 71 | . . . . . . . 9 26 . 7 . . . 14 15 . Shutdowns 11 | . . . . . . . . 1 . 1 . . . 3 6 . Energy Bleed 12 | . . . . . . . . 3 . 1 . . . 4 4 . Interference 17 | . . . . . . . 7 6 . 1 . . . 1 2 . Matter Decay 5 | . . . . . . . . 2 . 1 . . . 1 1 . Short Circuit 9 | . . . . . . . . 4 . 1 . . . 2 2 . Damage (minor) 8 | . . . . . . . 2 4 . 2 . . . . . . Damage (major) 7 | . . . . . . . . 6 . . . . . 1 . . Damage (core) 2 | . . . . . . . . . . . . . . 2 . . Siege Activations 4 | . . . . . . . . . . . . . . 2 2 . Total Turns 149 | . . . . . . . . . . . . . . 67 82 . Longest Duration 61 | . . . . . . . . . . . . . . 61 50 . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Fried 12 | . . . . . . . 3 8 . . . . . . 1 . Impact Corruptions 10 | . . . . . . . 10 . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Melted 6 | . . . . . . . . 1 . . . . . 2 3 . Heat Transferred 5854 | . 100 . . . . . 568 324 111 911 . 25 296 1196 1311 1012 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Peak Influence 1676 | 65 335 207 306 172 . . 726 613 . . . . 76 287 1676 1294 Initial 811 | . 42 67 . 97 . . . 329 . . . . . 23 122 811 Average 343 | 27 173 36 89 17 . . 224 477 . . . . 18 152 796 1052 Maximum Alert Level 5 | . 1 1 1 . . . 3 2 . . . . . 1 5 4 Low Security (%) 49 | 100 55 96 77 100 . 100 52 4 . . . . 100 61 25 . Level 1 17 | . 44 3 22 . . . 23 12 . . . . . 38 1 . Level 2 16 | . . . . . . . 22 82 . . . . . . 10 . Level 3 9 | . . . . . . . 1 . . . . . . . 31 53 Level 4 7 | . . . . . . . . . . . . . . . 24 46 Level 5 . | . . . . . . . . . . . . . . . 6 . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . 3 1 . . 6 12 . 1 . . 1 8 18 5 Investigation 10 | . 1 . 2 1 . . 1 4 . . . . . . 1 . Extermination 11 | . . . . . . . . 2 . . . . 1 3 5 . Reinforcement 17 | . 1 . 1 . . . 5 4 . . . . . 4 2 . Assault 13 | . . . . . . . . 2 . 1 . . . . 5 5 Garrison 6 | . . . . . . . . . . . . . . 1 5 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . 1 2 . . . . . 1 2 . Haulers Reinforced 3 | . . . . . . . . 2 . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Distress Signals 16 | . 1 . 1 . . . 5 3 . . . . . 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 312 | . 32 6 24 4 . . 45 38 7 22 . 1 4 13 60 56 Peak Tracking Total 10 | . 5 3 5 3 . . 8 6 4 5 . 1 1 3 10 9 Tactical Retreats 23 | . 6 . . . . . 1 1 . 5 . . . 1 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Traps Triggered 13 | . 2 . 1 . . . 4 3 . . . . . . 3 . Indirectly 1 | . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . 4 . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Machines Disabled 46 | . 4 . 1 1 . . 2 9 . 1 . . . 7 15 6 Max in Single Turn 3 | . 2 . 1 1 . . 1 2 . 1 . . . 3 3 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Machines Accessed 46 | . 4 1 5 2 2 . 8 7 1 . 4 . 3 5 3 1 Terminals 25 | . 4 . 4 1 . . 3 4 . . . . 3 3 2 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . Repair Stations 4 | . . . . . . . 2 1 . . . . . 1 . . Recycling Units 2 | . . . . . . . . 1 . . . . . 1 . . Scanalyzers 4 | . . . 1 . . . 2 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Total Hacks 141 | . 9 1 22 4 2 . 29 16 1 . 28 . 8 12 6 3 Successful 91 | . 2 1 16 2 2 . 23 7 1 . 28 . 5 2 1 1 Failed 50 | . 7 . 6 2 . . 6 9 . . . . 3 10 5 2 Catastrophic 9 | . 1 . 2 1 . . 1 2 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 61 | . 9 . 14 3 1 . 9 6 . . . . 6 11 2 . Terminals 63 | . 9 . 17 3 . . 6 7 . . . . 8 6 4 3 Fabricators 2 | . . . . . . . . . . . . . . . 2 . Repair Stations 8 | . . . . . . . 4 3 . . . . . 1 . . Recycling Units 8 | . . . . . . . . 3 . . . . . 5 . . Scanalyzers 24 | . . . 5 . . . 16 3 . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . . . . Terminal Hacks 52 | . . 1 9 2 2 . 2 2 1 . 28 . 3 . 1 1 Record 13 | . . . . . 1 . . . . . 11 . 1 . . . Part Schematic 10 | . . . 3 . . . . 1 . . 6 . . . . . Robot Schematic 8 | . . . . . . . . . . . 8 . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . 3 . . . . . Open Door 4 | . . 1 . 1 . . . . 1 . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . . 2 1 . . . 1 . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . Assault Status 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . 1 . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 4 2 . . . . . . . . Scan Component 3 | . . . . . . . 2 1 . . . . . . . . Repair 3 | . . . . . . . 2 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer 22 | . . . 5 . . . 16 1 . . . . . . . . Insert Component 12 | . . . 3 . . . 8 1 . . . . . . . . Analyze 10 | . . . 2 . . . 8 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 2 . . . 1 . . . . . 2 2 . . Terminals 6 | . 2 . 2 . . . . . . . . . 2 . . . Track 1 | . . . . . . . . . . . . . 1 . . . Botnet 5 | . 2 . 2 . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . Reject 1 | . . . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . 5 1 . . 8 7 . . . . 3 5 2 1 Full Trace Events 6 | . . . 1 . . . 1 3 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 5 . . . 6 1 . . 6 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 1 . . . . . . . . Time 65 | . . . . . . . 52 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 . . . . . . . . Parts Scanalyzed 10 | . . . 2 . . . 7 1 . . . . . . . . Part Schematics Acquired 8 | . . . 2 . . . 6 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . 3 5 . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . Programmers 6 | . . . . . . . . . . . . . . 3 3 . Robots Rewired 4 | . . . . . . . . 1 . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Total Allies 8 | . . . . . . . 2 1 . . . 1 . . . 4 Largest Group 3 | . . . . . . . 2 1 . . . 1 1 1 . 3 Highest-Rated Group 133 | . . . . . . . 32 32 . . . 94 94 94 . 133 Highest-Rated Ally 94 | . . . . . . . 16 32 . . . 94 94 94 . 49 Total Orders 7 | . . . . . . . . . . . . . . 5 2 . STAY 1 | . . . . . . . . . . . . . . 1 . . EXPLORE 3 | . . . . . . . . . . . . . . 2 1 . RETURN 3 | . . . . . . . . . . . . . . 2 1 . Ally Attacks 72 | . . . . . . . 15 12 . . . 4 12 7 . 22 Total Damage 1727 | . . . . . . . 174 377 . . . 118 350 341 . 367 Kills 14 | . . . . . . . 3 4 . . . 1 2 2 . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . 2 1 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . 2 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Turns Passed 24669 | 359 1251 980 1428 615 706 270 3318 2374 2337 1560 341 976 967 3038 2705 1444 Spaces Moved 11748 | 160 643 532 731 334 364 136 1264 921 1179 786 176 499 401 1269 1408 945 Core 6 | 3 . . . . . . . . . . . . . . . 3 Treads 10834 | 157 643 532 731 334 364 136 1264 921 1179 786 176 499 401 1269 1109 333 Legs 82 | . . . . . . . . . . . . . . . . 82 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 826 | . . . . . . . . . . . . . . . 299 527 Fastest Speed 34 | 50 160 180 180 180 160 200 200 165 185 185 190 190 163 160 34 34 Average Speed 172 | 157 167 180 180 180 191 200 200 209 185 187 190 190 205 162 140 92 Slowest Speed 1300 | 160 180 180 180 180 200 200 240 270 185 230 190 190 210 183 210 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 10 94 95 58 57 70 39 69 20 97 86 70 69 7 24 22 40 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 12 | . . 1 . 2 . . . . 3 3 . 3 . . . . Spaces Dug 129 | . 4 . 4 . . . 24 . . . . . 1 7 42 47 Terrain Destroyed 1551 | . 87 18 122 7 . . 147 70 32 139 . . 1 151 413 364 Melee 35 | . . . . . . . 14 . . . . . 1 7 13 . Projectile 92 | . . . 4 . . . 14 21 2 2 . . . 7 26 16 AOE 1424 | . 87 18 118 7 . . 119 49 30 137 . . . 137 374 348 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Ext Total 14964 | 201 734 549 797 345 375 135 1889 1227 1311 811 183 522 533 2178 1883 1291 Wait 1878 | . 17 . 12 4 1 . 450 151 103 2 6 14 93 722 215 88 Move 11728 | 159 642 531 730 333 363 135 1263 920 1178 785 175 498 400 1268 1407 941 Hop 2 | . . . . . . . . . . . . . . . . 2 Pick Up 145 | 2 10 6 5 2 4 . 24 23 . . . . 8 25 26 10 Fast Attach 110 | 7 2 . . 1 1 . 12 9 1 1 1 5 8 21 23 18 Attach 93 | . . . 3 1 2 . 5 21 . . . . . 12 21 28 Detach 36 | . 2 . . . 2 . . 4 . . . . . 7 9 12 Swap 74 | 2 6 1 4 1 . . 8 5 8 . . . 4 13 17 5 Drop 156 | . 3 5 7 1 2 . 27 13 5 . 1 2 11 45 23 11 Fire 566 | 30 47 3 33 1 . . 68 74 16 23 . 3 8 57 102 101 Melee 127 | . . . . . . . 20 . . . . . 1 7 40 59 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 33 | 1 5 3 3 1 . . 12 7 . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . . . . . . 16 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Extension History --------- Turn | Location | Event 70 | -11/Scrapyard | Discovered new exit (range 16) 360 | -11/Scrapyard | Entered Materials 361 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 14) 913 | -10/Materials | Discovered new exit (range 16) 1116 | -10/Materials | Discovered new exit (range 13) 1274 | -10/Materials | Discovered new exit (range 13) 1611 | -10/Materials | Entered Mines 1789 | -10/Mines | Found the Drone Emporium 1801 | -10/Mines | Found Prototype Device 1968 | -10/Mines | Discovered new exit (range 13) 2168 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2171 | -10/Mines | Discovered new exit (range 7) 2299 | -10/Mines | Found a hidden stash of uninstalled traps 2591 | -10/Mines | Entered Materials 2591 | -9/Materials | Evolved 2 slots: Utility x2 3025 | -9/Materials | Identified Thief Drone Bay 3206 | -9/Materials | Discovered new exit (range 11) 3217 | -9/Materials | Identified exit to Mines 4019 | -9/Materials | Entered Mines 4091 | -9/Mines | Met a Derelict bent on vengeance 4207 | -9/Mines | Met a Derelict shopkeep closing up shop 4317 | -9/Mines | Discovered new exit (range 9) 4620 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4620 | -9/Mines | Discovered new exit (range 5) 4634 | -9/Mines | Entered Exiles 4697 | -9/Exiles | Met 8R-AWN 4726 | -9/Exiles | Met EX-HEX 4782 | -9/Exiles | Met EX-BIN 4805 | -9/Exiles | Met EX-DEC 4831 | -9/Exiles | Learned location of Zion (-6) 5037 | -9/Exiles | Aligned with FarCom system 5039 | -9/Exiles | Given EX-Vault access code 5095 | -9/Exiles | Opened EX-Vault 5127 | -9/Exiles | Found Skeleton Box 5176 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5210 | -9/Exiles | Build established: Hauler-Mutant 5324 | -9/Exiles | Discovered new exit (range 10) 5340 | -9/Exiles | Left Exiles lab with Skeleton Box 5340 | -9/Exiles | Entered Mines 5600 | -8/Mines | Discovered new exit (range 6) 5610 | -8/Mines | Entered Materials 5610 | -8/Materials | Evolved 2 slots: Weapon x2 6360 | -8/Materials | Repaired Lgt. Armor Plating 7371 | -8/Materials | Destroyed 7 combat bots 7489 | -8/Materials | Repaired Grenade Launcher? 7560 | -8/Materials | Discovered new exit (range 9) 7819 | -8/Materials | Build established: Hauler-Tank 8823 | -8/Materials | Discovered new exit (range 12) 8855 | -8/Materials | Build established: Hauler-Mutant 8928 | -8/Materials | Entered Factory 8928 | -7/Factory | Evolved 2 slots: Utility x2 9675 | -7/Factory | Build established: Hauler-Tank 9715 | -7/Factory | P-60 Hacker assimilated allied Guardian 4a 10128 | -7/Factory | First assault squad dispatched 10165 | -7/Factory | Repaired Lgt. Armor Plating 10357 | -7/Factory | Lost 12 parts (1p2n4u5w) 10539 | -7/Factory | Build established: Hauler-Skirmisher 11056 | -7/Factory | Lost 3 parts (2u1w) 11277 | -7/Factory | Discovered new exit (range 3) 11302 | -7/Factory | Entered Lower Caves 11351 | -7/Lower Caves | Learned Factory trap positions 11677 | -7/Lower Caves | Learned 4 Factory zone layouts 12006 | -7/Lower Caves | Build established: Tank 12606 | -7/Lower Caves | Build established: Mutant 12993 | -7/Lower Caves | Encountered a Warlord checkpoint 13070 | -7/Lower Caves | Discovered new exit (range 10) 13190 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13552 | -7/Lower Caves | Spotted B-75 Beast 13639 | -7/Lower Caves | Entered another Lower Caves area 13677 | -7/Lower Caves | Build established: Tank 13884 | -7/Lower Caves | Discovered new exit (range 15) 14273 | -7/Lower Caves | Learned Factory emergency access door positions 14299 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14969 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14986 | -7/Lower Caves | Core integrity fell below 50% 15107 | -7/Lower Caves | Lost 4 parts (1p1u2w) 15161 | -7/Lower Caves | Discovered new exit (range 15) 15199 | -7/Lower Caves | Entered Data Miner 15199 | -7/Data Miner | Discovered new exit (range 6) 15236 | -7/Data Miner | Met Data Miner 15275 | -7/Data Miner | Learned location of Section 7 (-2) 15275 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 15312 | -7/Data Miner | Received God Mode back door access code from Data Miner 15349 | -7/Data Miner | Build established: Mutant 15540 | -7/Data Miner | Entered Proximity Caves 15907 | -6/Proximity Caves | Build established: Derelict-Mutant 15909 | -6/Proximity Caves | Escorted by Enhanced Grunt 16134 | -6/Proximity Caves | Discovered new exit (range 10) 16516 | -6/Proximity Caves | Entered Factory 16516 | -6/Factory | Accompanied by 1 ally 16516 | -6/Factory | Evolved 2 slots: Propulsion x2 16517 | -6/Factory | Identified exit to Factory 16518 | -6/Factory | Loaded intel: 111 trap records 16693 | -6/Factory | Discovered exit to Factory (range 15) 16807 | -6/Factory | Build established: Derelict-Assassin 17483 | -6/Factory | Entered another Factory area 17483 | -5/Factory | Accompanied by 1 ally 17483 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 17708 | -5/Factory | Build established: Scavenger-Assassin 18276 | -5/Factory | Found Prototype Device 18503 | -5/Factory | Identified Exp. Thermal Shield 19557 | -5/Factory | Garrison activated, responded to threat 19738 | -5/Factory | Build established: Assassin 19970 | -5/Factory | Discovered new exit (range 15) 20521 | -5/Factory | Entered another Factory area 20521 | -4/Factory | Evolved 2 slots: Utility x2 21017 | -4/Factory | Build established: Tank 21214 | -4/Factory | Garrison activated, responded to threat 21271 | -4/Factory | First assault squad dispatched 21292 | -4/Factory | Incoming assault squad redirected 21372 | -4/Factory | Destroyed 7 combat bots 21397 | -4/Factory | Incoming assault squad redirected 21900 | -4/Factory | Lost 11 parts (2p2n3u4w) 22134 | -4/Factory | Build established: Mutant 22242 | -4/Factory | System corruption reached 10% 22389 | -4/Factory | Garrison activated, responded to threat 22431 | -4/Factory | Lost 3 parts (1u2w) 23061 | -4/Factory | Incoming investigation squad redirected 23063 | -4/Factory | Build established: Scavenger-Mutant 23075 | -4/Factory | Discovered new exit (range 10) 23226 | -4/Factory | Entered Extension 23294 | -4/Extension | Rescued a captive Derelict 23476 | -4/Extension | First assault squad dispatched 23969 | -4/Extension | Lost 5 parts (2n1u2w) 23976 | -4/Extension | Disrupted transfer network 24006 | -4/Extension | Incoming assault squad redirected 24013 | -4/Extension | Spotted B-86 Titan 24245 | -4/Extension | Core integrity fell below 50% 24289 | -4/Extension | Lost 8 parts (1p2n1u4w) 24366 | -4/Extension | Crushed by falling debris 24504 | -4/Extension | Lost 3 parts (1p1u1w) 24566 | -4/Extension | Spotted B-86 Titan 24579 | -4/Extension | Incoming assault squad redirected 24606 | -4/Extension | Core integrity fell below 20% 24670 | -4/Extension | Destroyed by S-27 Virus with Autogun Last Messages --------------- 24643_ R-10 Processor suffers critical hit. 24643_ Destroyed Imp. Ion Engine. 24647_ System corrupted: Battle Rifle targeting data glitched. 24653_ R-10 Processor destroyed. 24654_ System corrupted: Energy discharge (-64). 24655_ Penetrated by Slug. 24655_ Point Defense System destroyed. 24655_ Slug penetrates Wall. 24656_ C-30 ARC bursts open, deploying its payload. 24656_ S-27 Virus unfolds itself. 24657_ Acquired 35 matter. 24659_ Acquired Myomer Leg. 24662_ Acquired Plasma Rifle. 24663_ Acquired 20 matter. 24666_ System corrupted: Plasma Rifle targeting data glitched. 24666_ System corrupted: Battle Rifle targeting data glitched. 24668_ System corrupted: Plasma Rifle failed to cycle. 24668_ Battle Rifle destroyed. 24668_ Flexi-carbon Leg destroyed. 24668_ Plasma Rifle destroyed. Map ----- +----------------------------------------------------+ | ##????????####???????????????????????????????????? | | #????????# #??????????????????????????????????? | | #????????# ###????????????????????????????????? | | ########### ###??????????????????????????????? | | * !%== ###?????????????????????????????? | | ############ ##????????????????????????????? | | #?????????## ###??????????????????????????? | | ##????????# # # #""###?????????????????????? | | #????????# [%# ###????????????????????? | | #????????## !%### # ##????????????????????? | | #????????## * ##???????????????????? | | ##????????" !! # ####????????????????? | | #?????????# %=%[ # #????????????????? | | ??????????## %!! ## #????????????????? | | #??????????### #????????????????? | | #????????????## ### ! # ## #????????????????? | | #????????????## # s # #?????????????????? | | #?????????????## # # s%s* ## #?????????????????? | | #??????????????# ## s # #??????????g??????? | | #??????????????### = * #?????????????????? | | ?????????????????## ##?????????????????? | | ?????????????????##; = #??????????????????? | | ?????????????????# = ###??????????????????? | | ?????????????????# [ ##???????????????????? | | ?????????????????# * ! #???????????????????? | | ?????????????????# @ #???????????????????? | | ?????????????????# ![ % ##???????????????????? | | ?????????????????# =%=% ##????????????????????? | | ?????????????????#######;%##?????????????????????? | | ???????????????????????#!!#??????????????????????? | | ???????????????????????## %#?????????????????????? | | ???????????????????????? %% ????????????????????? | | ???????????????????????? % ???????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ????????????????? | | ##???????????????????? ???????????????? | | ??????g?????? ??????????????? | | ???????????? BB =????????????? | | ???????????? BB !/=???????????? | | ???????????? !=%????????????? | | ???????????? *%!%! =*????????????? | | #######????????????## !%= ??????????????? | | ????????????????????# ! ????????????????? | | ????????????????????? # ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 39 Energy Capacity 995 Matter Stores 650 Matter Capacity 650 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 EM Shielding 2 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 72 Melee Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Humpback | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Electrolaser | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterIntegrityShielding Manual? 0 Play Time 05:00:15 Cumulative 138.5 hours Start 2021.01.31 @ 16:43:00 End 2022.02.25 @ 23:25:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 57 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0682f1e-da20-425d-84eb-d6f3e23e53fd