Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 09:55:03 Player: Somberlain Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (1007) 1007 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1492) 1492 TOTAL SCORE: 6554 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 638 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 171/300 Energy 97/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Gravmag System Advanced Energy Well (500) Authchip [R/Combat] Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Transmission Jammer > --- WEAPON ----------- Power Sword Spear > --- INVENTORY -------- Nuclear Pulse Thruster Triangulator RU-N14's Throwing Claymores Self-destruct Interrupter [Rating: 74] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Spear Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 6 | . . . 2 . . . 4 . . Weapon . | . . . . . . . . . . Parts Attached 71 | 6 7 1 3 4 7 5 21 9 8 Power 8 | 1 . . . . 1 . 4 1 1 Engine 5 | 1 . . . . 1 . 3 . . Core 3 | . . . . . . . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 1 . 1 1 1 5 3 2 Treads . | . . . . . . . . . . Leg 3 | 2 . . . . . . . 1 . Wheel 1 | . . . . . . . . . 1 Hover 1 | . . . . . . . . . 1 Flight 13 | . 2 1 . 1 1 1 5 2 . Utility 26 | 1 2 . 1 3 3 1 11 1 3 Device 9 | . . . . 1 . . 5 . 3 Storage 2 | 1 . . . . . . . 1 . Processor 11 | . 2 . . . 2 1 6 . . Hackware 1 | . . . . . 1 . . . . Protection 3 | . . . 1 2 . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 3 . 2 . 2 3 1 4 2 Energy Gun 2 | . . . . . . . . 1 1 Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 5 | 2 3 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . . 2 . . 2 . Impact Weapon 3 | . . . 2 . . 1 . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . 3 . Parts Lost 31 | . . 1 3 2 . 2 5 15 3 Power 5 | . . . 1 . . 1 . 3 . Propulsion 9 | . . 1 . 1 . . 3 4 . Utility 14 | . . . 2 1 . 1 1 7 2 Weapon 3 | . . . . . . . 1 1 1 Highest Loss Streak 8 | . . 1 3 5 . 2 3 8 3 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | . 1 3 3 3 3 4 3 3 3 Power . | . . . . . . . 1 . . Propulsion . | . . 3 2 1 . 1 . . . Utility 1 | . . . 1 . 1 2 . 2 2 Weapon 1 | . 1 . . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 4 | . 1 . . . 1 . . . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 3 | . . . . . 1 . . . 2 Weapon 1 | . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 73 | . 85 100 70 56 75 88 85 52 35 Engine 5 | . 14 14 9 . 8 5 5 . . Core 1 | . . . . . . . 1 3 5 Leg 1 | . 24 . . . . . . . . Flight 15 | . 3 28 22 22 22 22 15 7 . Device 13 | . . . . 3 11 10 22 15 12 Processor 17 | . 1 28 17 . 12 22 26 18 6 Hackware 3 | . . . . . 6 11 . . . Protection 1 | . . . 6 20 3 . . . . Ballistic Gun 2 | . 28 28 9 . . . . . . Impact Weapon 3 | . . . 6 11 10 4 . . . Slashing Weapon 1 | . . . . . . 5 2 1 . Piercing Weapon 2 | . . . . . . 6 6 4 . Peak Build Rating 74 | 6 7 7 12 20 31 38 74 74 34 Average Rating 33 | 4 5 7 9 13 25 34 58 40 22 On Entrance 19 | . 6 7 7 9 20 30 38 74 7 Avg Prop Armor Cover (%) 6 | . . . . . . . 5 12 8 Naked Turns . | . . . . . . . . . . Heaviest Build 21 | 11 12 5 9 10 10 10 21 21 19 Greatest Support 30 | 20 20 8 10 10 10 13 30 30 16 Greatest Overweight (x) 2 | . . . . . . . 1 2 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 3 5 5 5 5 5 5 5 Average Carried 4 | . 1 2 3 2 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 2 5 3 5 5 5 4 5 Class Distribution -------------------- 56% | Mutant 26% | Derelict-Mutant 11% | Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Matter Collected 1060 | 251 100 63 32 28 69 128 225 114 50 Remotely . | . . . . . . . . . . Salvage Created 1231 | . 173 . 136 112 . 105 445 210 50 Parts 61 | . 15 . 2 8 . 1 23 10 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . Prevented 4 | . . . . . . 4 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 25 | . 3 . 3 3 . 2 9 4 1 Melee 16 | . . . 2 2 . . 9 3 . Guns 3 | . 3 . . . . . . . . Cannons 1 | . . . . . . . . 1 . Classes Destroyed 9 | . 2 . 3 . . . 2 1 1 Recycler 2 | . 2 . . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . . . . . . . 3 . . Swarmer 9 | . 3 . . . . . 6 . . Cutter 1 | . . . . . . . . 1 . Grunt 6 | . . . 2 3 . 1 . . . Brawler 3 | . . . 1 . . 1 . 1 . Sentry 5 | . . . . . . . 3 2 . Programmer 1 | . . . . . . . . . 1 Best Kill Streak 6 | . 5 . 3 6 . 2 4 2 1 Combat Bots Only 6 | . 3 . 3 6 . 2 4 2 1 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 335 | . 11 8 28 23 . 1 82 152 30 Missed 119 | . 1 4 8 7 . . 40 51 8 Hits 216 | . 10 4 20 16 . 1 42 101 22 Melee 31 | . . . 3 . . 1 . 27 . Projectile 185 | . 10 4 17 16 . . 42 74 22 AOE 4 | . . . . . . . . 4 . Critical Strikes 11 | . . . . . . . . 10 1 Damage Taken 2745 | . 70 51 296 203 . 144 402 1223 356 Core 1032 | . 20 . 72 36 . 39 110 633 122 Absorbed by Shields 40 | . . . . . . . . 40 . Regen/Repaired (Parts) 26 | . . . . . 5 . 21 . . Core Remaining (%) 85 | 100 . 92 . . . 63 . . . Volleys Fired 40 | . 13 3 1 . . . . 7 16 Largest 2 | . 2 2 2 . . . . 1 2 Hottest 150 | . 40 40 40 . . . . 90 150 Shots Fired 62 | . 26 6 2 . . . . 7 21 Gun 51 | . 26 6 2 . . . . 4 13 Cannon 10 | . . . . . . . . 2 8 Launcher . | . . . . . . . . . . Special 1 | . . . . . . . . 1 . Kinetic 34 | . 26 6 2 . . . . . . Thermal 10 | . . . . . . . . 2 8 Explosive 1 | . . . . . . . . 1 . Electromagnetic 17 | . . . . . . . . 4 13 Robot Hit Streak 10 | . 4 9 . . . . . 2 10 Robot Miss Streak 3 | . 2 . . . . . . 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 95 | . 14 6 8 3 . 5 25 19 15 Core Hits 34 | . 7 1 2 2 . . 11 6 5 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . Critical Strikes 10 | . . . 1 1 . 2 4 2 . Smash 3 | . . . 1 1 . 1 . . . Sever 1 | . . . . . . 1 . . . Impale 6 | . . . . . . . 4 2 . Melee Attacks 106 | . . . 15 8 . 6 58 19 . Impact 26 | . . . 15 8 . 3 . . . Slashing 7 | . . . . . . 2 1 4 . Piercing 73 | . . . . . . 1 57 15 . Sneak Attacks 2 | . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . 2 . Damage Inflicted 2805 | . 171 50 334 122 . 193 941 665 329 Guns 305 | . 171 50 . . . . . 44 40 Cannons 269 | . . . . . . . . . 269 Explosions . | . . . . . . . . . . Melee 2166 | . . . 334 122 . 193 941 576 . Ramming 20 | . . . . . . . . . 20 Kinetic 221 | . 171 50 . . . . . . . Thermal 269 | . . . . . . . . . 269 Explosive . | . . . . . . . . . . Electromagnetic 84 | . . . . . . . . 44 40 Impact 589 | . . . 334 122 . 133 . . . Slashing 188 | . . . . . . 60 . 128 . Piercing 1434 | . . . . . . . 941 493 . Highest Corruption 11 | . . . 7 7 7 3 . 5 11 Average Corruption 5 | . . . 5 7 7 2 . 5 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . 1 2 2 3 . 3 10 Message Errors 6 | . . . . . 1 1 . 1 3 Matter Fused 8 | . . . . 2 1 . . . 5 Heat Flow Errors 2 | . . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . 1 . . 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 346 | . . . 105 12 . 38 183 . 8 Projectiles 8 | . . . . . . . . . 8 Explosions . | . . . . . . . . . . Melee 338 | . . . 105 12 . 38 183 . . Knockbacks 2 | . . . . 1 . 1 . . . Impact 2 | . . . . 1 . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . 9 Shots . | . . . . . . . . . . Rammed 7 | . . . . . . . . . 7 Targets Rammed 7 | . . . . . . . . . 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 390 | . . 8 1 . . 237 . 222 390 Average Temperature 157 | . . 5 1 . . 123 . 50 233 Received Heat Transfer 504 | . . 18 102 111 . 6 72 183 12 Effects 5 | . . . . . . . . . 5 Interference 2 | . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . 2 1 . 2 . . . Combat Hostiles 4 | . . . 1 1 . 2 . . . Parts Fried 4 | . . . 3 . . 1 . . . Impact Corruptions 8 | . . . 5 1 . 2 . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 2 | . . . . . . . 1 . 1 Heat Transferred 350 | . . . . . . . . . 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Maximum Alert Level 2 | . . . . . . . 2 2 1 Low Security (%) 39 | 100 100 100 100 100 . . . 23 61 Level 1 22 | . . . . . . . 31 20 38 Level 2 37 | . . . . . . . 68 56 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 679 | . 70 50 65 65 . . 679 534 264 Initial 640 | . . 25 7 25 . . 640 211 264 Average 284 | . 29 22 9 42 . . 459 367 177 Influence Increases 2273 | . 96 60 92 70 . 345 1056 523 31 Destroy 0b10 Robot/C 900 | . 60 . 60 60 . 220 220 260 20 Destroy 0b10 Robot/NC 35 | . 10 . 5 . . 5 15 . . Destroy Leader 126 | . 10 . 10 10 . . 56 30 10 Allied During Kill 267 | . . . . . . 120 17 130 . Successful Hack 69 | . 16 . 2 . . . 44 7 . Anti-Garrison Action 50 | . . . . . . . . 50 . Destroy Structure 46 | . . . . . . . 29 16 1 Advance Influence 600 | . . . . . . . 600 . . Partial Spotted 45 | . . . 15 . . . 30 . . Lose Combat Pursuer 135 | . . 60 . . . . 45 30 . Influence Decreases 2188 | . 30 106 47 110 25 280 819 321 450 Entered New Map 475 | . . 41 13 40 25 . 25 91 240 Time Decay 903 | . 30 55 24 50 . 160 404 . 180 Search Patrol Dispatched 200 | . . . . . . . 200 . . Lost Part 290 | . . 10 10 20 . 20 50 150 30 Lost Ally 320 | . . . . . . 100 140 80 . Squads Dispatched 2 | . . . . . . . 1 . 1 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 1 | . . . . . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . 2 . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Distress Signals 4 | . . 1 1 . . . 1 . 1 Communications Jammed 1 | . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 4 6 5 3 . 12 18 17 4 Peak Tracking Total 5 | . 3 2 4 3 . 5 4 5 3 Tactical Retreats 5 | . . 2 . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Traps Triggered 4 | . . . 1 . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Machines Accessed 12 | . 2 . 2 . . . 7 1 . Terminals 4 | . 2 . 1 . . . . 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 19 | . 3 . 4 . . . 10 2 . Successful 11 | . 2 . 1 . . . 7 1 . Failed 7 | . 1 . 2 . . . 3 1 . Catastrophic 2 | . 1 . . . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . Manual 19 | . 3 . . . 2 . 13 1 . Terminals 7 | . 3 . 2 . . . . 2 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 5 | . . . . . . . 5 . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . 3 . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 3 | . 2 . . . . . . 1 . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 3 . . Scan Component 2 | . . . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 1 . . . 2 . . Retrieve Study 3 | . . . 1 . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 2 . . . 4 1 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 76 | . . . . . . . 76 . . Total Robot Build Rating 10 | . . . . . . . 10 . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . 2 . . Parts Repaired 1 | . . . . . . . 1 . . Time 108 | . . . . . . . 108 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Programmers 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . . 2 . 3 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total Allies 21 | . . 1 . . 8 2 5 5 . Largest Group 8 | . . 1 . . 8 8 5 5 . Highest-Rated Group 332 | . . 31 . . 269 269 124 332 . Highest-Rated Ally 96 | . . 31 . . 42 42 38 96 . Zionite Dispatches 1 | . . . . . . . 1 . . Fire 1 | . . . . . . . 1 . . Total Orders 2 | . . . . . . . 1 1 . ROAM 1 | . . . . . . . 1 . . AID 1 | . . . . . . . . 1 . Ally Attacks 129 | . . . . . . 67 9 53 . Total Damage 3231 | . . . . . . 1270 193 1768 . Kills 22 | . . . . . . 10 2 10 . Allies Corrupted 3 | . . . . . . 2 . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Active Infowar (turns) 2857 | . . . . 36 829 466 967 325 234 Optics 1481 | . . . . . . . 922 325 234 Sensors 2304 | . . . . 36 829 433 762 244 . Decoding 1912 | . . . . . 472 466 967 7 . Triangulation 241 | . . . . . . . 141 100 . Jamming 807 | . . . . . . . 779 28 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 3 . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 66 | . . . . . . . 66 . . Traps 20 | . . . . . . . 20 . . Items 46 | . . . . . . . 46 . . Zionite Intel Received 3 | . . . . . . . 3 . . Component Stockpiles 1 | . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Turns Passed 3615 | 64 159 133 153 107 829 466 967 377 360 Spaces Moved 4545 | 48 110 326 274 204 1384 435 1007 466 291 Core 197 | 3 . . . . . . . 89 105 Treads . | . . . . . . . . . . Legs 118 | 45 73 . . . . . . . . Wheels 186 | . . . . . . . . . 186 Hover . | . . . . . . . . . . Flight 4044 | . 37 326 274 204 1384 435 1007 377 . Fastest Speed 30 | 50 37 37 37 37 37 37 30 34 50 Average Speed 42 | 115 92 37 37 37 37 39 35 41 90 Slowest Speed 150 | 120 120 37 37 37 37 44 120 150 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . 2 1 . . . 2 3 . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 28 66 29 53 88 51 29 55 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . 1 1 1 . . . Known Exits Taken 3 | . 1 . . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . Scrap Searched 8 | . . 1 . . 4 3 . . . Spaces Dug 29 | . . . . . . . 29 . . Terrain Destroyed 36 | . . . . . . . 29 6 1 Melee 29 | . . . . . . . 29 . . Projectile 3 | . . . . . . . . 2 1 AOE 4 | . . . . . . . . 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Fac Total 5968 | 53 141 330 296 220 1703 719 1528 613 365 Wait 1052 | . . 3 . 4 291 256 423 41 34 Move 4520 | 47 109 321 271 203 1383 434 1002 459 291 Hop 8 | . . 2 1 . . . 2 3 . Pick Up 23 | . 6 . 2 1 6 1 2 2 3 Fast Attach 53 | 6 2 . 3 1 4 4 18 10 5 Attach 26 | . 2 1 . 3 6 1 4 6 3 Detach 22 | . 2 . 1 . 6 1 7 3 2 Swap 9 | . 3 . . . 1 1 3 1 . Drop 29 | . 4 . 2 . 6 4 6 3 4 Fire 40 | . 13 3 1 . . . . 7 16 Melee 103 | . . . 15 8 . 6 57 17 . Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 35 | . . . . . . . . 35 . Rewire 41 | . . . . . . 11 4 26 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Entered Mines 225 | -10/Mines | Met a Derelict bent on vengeance 226 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 259 | -10/Mines | Assembled infested the area 260 | -10/Mines | Found a hidden stash of uninstalled traps 306 | -10/Mines | Learned location of Storage (-7) 311 | -10/Mines | Received a Mining Laser from a helpful Derelict 355 | -10/Mines | Discovered new exit (range 3) 357 | -10/Mines | Entered Materials 357 | -9/Materials | Evolved 2 slots: Utility x2 385 | -9/Materials | Central database locked down 461 | -9/Materials | Discovered new exit (range 15) 510 | -9/Materials | Entered Mines 550 | -9/Mines | Lost 5 parts (1p1n3u) 581 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 581 | -9/Mines | Found Prototype Device 581 | -9/Mines | Identified Exp. Sensor Array 596 | -9/Mines | Learned location of Zion (-7) 606 | -9/Mines | Learned Materials trap positions 612 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 617 | -9/Mines | Entered Zion 681 | -7/Zion | System corruption cleaned by Quarantine Array 697 | -7/Zion | Build established: Mutant 706 | -7/Zion | Learned location of Data Miner (-6) 706 | -7/Zion | Found Prototype Special Weapon 707 | -7/Zion | Identified RU-N14's Throwing Claymores 778 | -7/Zion | Found RU-N14's Throwing Claymores 779 | -7/Zion | Found RU-N14's Throwing Claymores 837 | -7/Zion | Discovered new exit (range 16) 862 | -7/Zion | Given A8's code to call for help 1001 | -7/Zion | Learned Factory emergency access door positions 1051 | -7/Zion | Gained Derelict followers 1137 | -7/Zion | Met Imprinter 1142 | -7/Zion | Imprinted 1144 | -7/Zion | Declared Zion's savior 1446 | -7/Zion | Entered Proximity Caves 1446 | -6/Proximity Caves | Accompanied by 8 allies 1459 | -6/Proximity Caves | Identified exit to Factory 1509 | -6/Proximity Caves | Spotter reported a threat 1593 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1629 | -6/Proximity Caves | Found DCF Scrap (13 items) 1630 | -6/Proximity Caves | Spotter reported a threat 1733 | -6/Proximity Caves | Spotter reported a threat 1786 | -6/Proximity Caves | Spotter reported a threat 1912 | -6/Proximity Caves | Entered Factory 1912 | -6/Factory | Accompanied by 4 allies 1912 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 1941 | -6/Factory | Build established: Derelict-Mutant 2052 | -6/Factory | Lost 3 allies 2094 | -6/Factory | Lost 3 parts (1n1u1w) 2117 | -6/Factory | Retrieved Zion intel report: Active Garrisons 2118 | -6/Factory | Zion Fire squad teleported in 2224 | -6/Factory | Fabricated R-10 Processor (x2) 2262 | -6/Factory | Search patrols dispatched 2573 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2612 | -6/Factory | Search patrols dispatched 2724 | -6/Factory | Repaired Exp. Sensor Array 2744 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2840 | -6/Factory | Build established: Gladiator 2871 | -6/Factory | Identified exit to Garrison 2879 | -6/Factory | Entered Garrison 2942 | -6/Garrison | Lost 8 parts (2p3n3u) 3002 | -6/Garrison | Spotted B-75 Beast 3018 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 3020 | -6/Garrison | Enhanced Grunt warped into view, answering call for help 3101 | -6/Garrison | Triggered checkpoint 3115 | -6/Garrison | Triggered checkpoint 3122 | -6/Garrison | Discovered new exit (range 11) 3137 | -6/Garrison | Triggered checkpoint 3210 | -6/Garrison | Core integrity fell below 50% 3234 | -6/Garrison | Discovered new exit (range 11) 3245 | -6/Garrison | Lost 7 parts (1p1n4u1w) 3249 | -6/Garrison | Triggered checkpoint 3251 | -6/Garrison | Core integrity fell below 20% 3256 | -6/Garrison | Entered Factory 3259 | -6/Factory | Build established: Mutant 3381 | -6/Factory | Spotted B-75 Beast 3508 | -6/Factory | System corruption reached 10% 3543 | -6/Factory | Lost 3 parts (2u1w) 3616 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03513_ Slammed into P-60 Hacker. 03514_ Destabilizing: System corrupted (+1). 03515_ P-60 Hacker heat damages Gravmag System. 03515_ Slammed into P-60 Hacker. 03518_ P-60 Hacker heat short circuits Target Analyzer. 03518_ Slammed into P-60 Hacker. 03519_ P-60 Hacker heat damages core (-9). 03519_ Broken Target Analyzer melted. 03520_ Acquired 50 matter. 03522_ Acquired Gravmag System. 03524_ L&XIS#LTCJ 3WDZJLW4:VE 03549_ System corrupted: Matter fused (-5). 03581_ System corrupted: Matter fused (-9). 03595_ W-25 Informer sends out distress signal. 03611_ Dropped Lgt. Nuclear Core. 03611_ Dropped Hvy. Plasma Cannon. 03612_ Dropped Kinecellerator. 03614_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """" | | ?????????????????????##########???????????# """" | | ?????????????????????# ###########?# """" | | ?????????????????????# # #?# """" | | ?????????????????????# # #?# """" | | ?????????????????????# # """ #?# """" | | ?????????????????????# # """ #?# | | ?????????????????????# # """ #?# """" | | ?????????????????????# # "Y" ??# """" | | ?????????????????????? # """ ????# """" | | ???????????????????????? ?? ??????# """" | | ??????????????????????####+######+######### """" | | ??????????????????????# # """" | | ??????????????????????# m # | | ??????????????????????# k # | | ??????????????????????# # | | ??????????????????????# !*] ####+### | | ??????????????????????# @ ######### #??# #?? | | ??????????????????????# #???????# #### ### | | ??????????????????? #???????# | | ???????????????? BB ??????# | | ????????????? BB #?????# | | ????????????? ###?????# | | ?????????????" """ """ """ #???????# | | ?????????????? """ """ """ #???????############## | | ????????????????"" """ """k #??????????????????# | | ????????????????""?""" """ #??????????????????# | | ???????????????????? ?? +??????????????????# | | ???????????????????? ??? #??????????????????# | | ????????????????????????? #??????????????????# | | ????????????????????????? #??????????????????# | | ?????????????????????????####??????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 610 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 10 Melee Accuracy 16 Kinecelleration 30 Defensive Hacking 11 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel Fabricated ------------ R-10 Processor | x2 | -6/Factory | Preloaded Repaired ---------- Exp. Sensor Array | 27% | -6/Factory Studied --------- Flight Unit | -9/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Spear | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Help From High Places Infodabbler Challenges ------------ None Game ------ Seed ElectrostormLegScreen Manual? 0 Play Time 00:59:41 Cumulative 45.9 hours Start 2026.08.31 @ 08:56:11 End 2026.08.31 @ 09:55:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 589da803-1cf4-494d-b611-404968424457