Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 23:19:32 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (524) 524 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5938 Bonus ------- Follower Combat Kills 89 Cogmind --------- Core Integrity 553/1150 Matter 167/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Experimental Signal Interpreter Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Pulse Array Advanced Signal Interpreter Improved Transmission Jammer Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Cooling System Advanced Matter Compressor Experimental Signal Interpreter Advanced Transmission Jammer Improved Reaction Control System Cloaking Device Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Makeshift Hammer Makeshift Hammer > --- INVENTORY -------- Nuclear Pulse Array Advanced Signal Interpreter Improved Transmission Jammer Makeshift Hammer [Rating: 104] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Makeshift Armor Plating Weapon Makeshift Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . 4 . . . 4 2 Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 1 . . 2 . . . 1 . Utility 7 | . . 1 . . 2 . . . 2 2 Weapon . | . . . . . . . . . . . Parts Attached 85 | 9 7 3 8 . 9 . 12 2 28 7 Power 10 | 1 2 . 1 . 1 . . 1 3 1 Engine 7 | 1 2 . 1 . 1 . . 1 1 . Core 3 | . . . . . . . . . 2 1 Reactor . | . . . . . . . . . . . Propulsion 31 | 4 3 . 5 . 2 . 1 1 15 . Treads . | . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . Wheel 4 | 2 . . 2 . . . . . . . Hover 14 | . 2 . 3 . 2 . 1 1 5 . Flight 10 | . . . . . . . . . 10 . Utility 33 | 2 . 1 2 . 5 . 8 . 9 6 Device 14 | 1 . 1 1 . 2 . . . 7 2 Storage 4 | 1 . . . . . . . . . 3 Processor 7 | . . . . . 2 . 5 . . . Hackware 4 | . . . . . 1 . 1 . 2 . Protection 4 | . . . 1 . . . 2 . . 1 Artifact . | . . . . . . . . . . . Weapon 11 | 2 2 2 . . 1 . 3 . 1 . Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 5 | . . 2 . . 1 . 1 . 1 . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 5 . 2 2 Parts Lost 35 | . . 1 4 . . . . 1 14 15 Power 4 | . . . 1 . . . . . 2 1 Propulsion 16 | . . . 2 . . . . 1 7 6 Utility 12 | . . 1 1 . . . . . 4 6 Weapon 3 | . . . . . . . . . 1 2 Highest Loss Streak 15 | . . 1 4 . . . . 1 9 15 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 94 80 84 100 93 100 100 100 92 95 Engine 6 | . 12 11 7 11 7 7 7 7 5 4 Core 1 | . . . . . . . . . 3 5 Hover 25 | . 7 22 19 33 38 38 38 38 17 . Flight 6 | . . . . . . . . . 14 29 Device 10 | . 14 14 16 11 7 7 7 7 8 19 Storage 6 | . 14 11 11 11 7 7 7 7 2 1 Processor 4 | . . . . . 1 7 7 7 5 5 Hackware 7 | . . . . . 6 7 6 7 13 15 Protection 5 | . . . 2 11 7 7 7 7 5 3 Impact Weapon 11 | . . 20 22 22 15 15 7 7 8 9 Slashing Weapon 2 | . . . . . . . 5 7 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 37 | 15 15 18 20 20 28 25 29 25 35 37 Greatest Support 50 | 32 20 12 32 21 35 35 40 40 50 38 Greatest Overweight (x) 10 | 2 4 1 3 . . . . . 1 10 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 6 Most Carried 8 | 5 5 6 8 8 7 7 8 8 7 5 Average Carried 5 | 3 4 5 5 7 6 7 7 7 4 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 5 10 Final Carried 8 | 5 4 6 7 7 7 7 8 7 5 5 Class Distribution -------------------- 40% | Mutant 26% | Derelict-Mutant 19% | Hacker-Sprinter 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Matter Collected 837 | 326 . 39 131 . 40 2 97 95 107 . Remotely . | . . . . . . . . . . . Salvage Created 1257 | 95 . 39 352 . 56 . . . 676 39 Parts 40 | 9 . 1 7 . 2 . . . 16 5 Haulers Intercepted 3 | . . . 1 . . . . . 2 . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 7 | . . 1 3 . . . . . 2 1 Melee 3 | . . 1 1 . . . . . 1 . Classes Destroyed 10 | 1 . 1 3 . 2 . . . 2 1 Worker 4 | . . . . . 1 . . . 3 . Tunneler 6 | 5 . . . . . . . . . 1 Hauler 3 | . . . 1 . . . . . 2 . Recycler 6 | . . . 3 . . . . . 3 . Mechanic 1 | . . . . . . . . . 1 . Watcher 2 | . . . . . 2 . . . . . Swarmer 1 | . . . . . . . . . . 1 Grunt 2 | . . 1 1 . . . . . . . Sentry 2 | . . . 2 . . . . . . . Programmer 2 | . . . . . . . . . 2 . Best Kill Streak 7 | 2 . 1 4 . 3 . . . 7 1 Combat Bots Only 3 | . . 1 3 . . . . . 1 1 Max Kills in Single Turn 1 | 1 . 1 1 . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . 1 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Damage Taken 3225 | . . 262 253 . . . . 113 1061 1536 Core 1012 | . . 98 90 . . . . 13 214 597 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 12 | . . . . . 12 . . . . . Core Remaining (%) 85 | 100 100 . . 53 . . . 98 78 . Volleys Fired 13 | 12 . 1 . . . . . . . . Largest 2 | 2 . 1 . . . . . . . . Hottest 100 | 70 . 100 . . . . . . . . Shots Fired 25 | 24 . 1 . . . . . . . . Gun 24 | 24 . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special 1 | . . 1 . . . . . . . . Kinetic 12 | 12 . . . . . . . . . . Thermal 13 | 12 . 1 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 3 | 3 . . . . . . . . . . Robot Miss Streak 2 | 2 . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 62 | 14 . 2 10 . 4 . . 1 29 2 Core Hits 18 | 5 . 1 2 . 2 . . . 7 1 Critical Kills 4 | . . 1 1 . . . . . 1 1 Critical Parts Destroyed 5 | . . 1 3 . . . . . 1 . Critical Strikes 9 | . . 2 4 . . . . . 2 1 Smash 9 | . . 2 4 . . . . . 2 1 Melee Attacks 155 | . . 8 15 6 19 . . 4 77 26 Impact 144 | . . 8 15 6 19 . . 3 67 26 Slashing 11 | . . . . . . . . 1 10 . Piercing . | . . . . . . . . . . . Sneak Attacks 12 | . . . 4 . 1 . . . 6 1 Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks 8 | . . . 1 . . . . . 7 . Damage Inflicted 2681 | 173 . 58 489 . 225 . . 47 1544 145 Guns 173 | 173 . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 2508 | . . 58 489 . 225 . . 47 1544 145 Ramming . | . . . . . . . . . . . Kinetic 111 | 111 . . . . . . . . . . Thermal 62 | 62 . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 2264 | . . 58 489 . 225 . . 47 1300 145 Slashing 244 | . . . . . . . . . 244 . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . . . 10 . 14 1 Average Corruption 10 | . . . . . . . 8 . 11 1 Corruption Purged 5 | . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . . . . 2 . 22 . Message Errors 6 | . . . . . . . . . 6 . Matter Fused 7 | . . . . . . . 1 . 6 . Heat Flow Errors 2 | . . . . . . . 1 . 1 . Energy Discharges 5 | . . . . . . . . . 5 . Data Loss (minor) 1 | . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 710 | . . 27 205 . 42 . . . 392 44 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 710 | . . 27 205 . 42 . . . 392 44 Knockbacks 7 | . . . . . 1 . . 1 4 1 Impact 6 | . . . . . 1 . . 1 3 1 Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 382 | 54 . 16 . . . . 382 . 346 32 Average Temperature 77 | 18 . 10 . . . . 173 . 77 13 Received Heat Transfer 222 | . . 111 93 . . . . . 9 9 Effects 5 | . . . . . . . 1 . 4 . Shutdowns 1 | . . . . . . . . . 1 . Interference 3 | . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 16 | . . . 7 . 1 . . . 8 . Impact Corruptions 24 | . . 1 6 . 2 . . . 13 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 185 | 185 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Peak Influence 272 | 25 16 92 146 69 202 . . . 121 272 Initial 56 | . 16 6 34 56 28 . . . 23 46 Average 80 | 11 16 48 80 62 123 . . . 58 166 Maximum Alert Level 1 | . . . . . 1 . . . . 1 Low Security (%) 93 | 100 100 100 100 100 74 . . . 100 84 Level 1 6 | . . . . . 25 . . . . 15 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . 1 1 . 3 . . . 1 1 Investigation 2 | . . . 1 . 1 . . . . . Extermination 2 | . . . . . . . . . 1 1 Reinforcement 2 | . . 1 . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 53 | . 2 5 5 . 7 . . 1 11 22 Peak Tracking Total 12 | . 2 2 6 . 3 . . 1 4 12 Tactical Retreats 10 | . . 1 . . 2 . . . 2 5 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Traps Triggered 4 | . 1 . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Machines Disabled 2 | . . . 1 . . . . 1 . . Max in Single Turn 1 | . . . 1 . . . . 1 . . Garrison Access 3 | . . . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Machines Accessed 38 | . 2 . 3 9 6 . . 1 11 6 Terminals 23 | . 1 . 3 6 3 . . . 7 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 8 | . 1 . . 3 1 . . . 1 2 Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . 2 1 Total Hacks 104 | . 3 . 7 24 15 . . 1 36 18 Successful 53 | . 1 . 2 12 11 . . 1 14 12 Failed 51 | . 2 . 5 12 4 . . . 22 6 Catastrophic 14 | . . . 1 2 1 . . . 7 3 Database Lockouts . | . . . . . . . . . . . Manual 59 | . 2 . 5 14 8 . 1 . 21 8 Terminals 61 | . 2 . 7 17 5 . . . 22 8 Fabricators 3 | . . . . . 3 . . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units 24 | . 1 . . 7 3 . . . 5 8 Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 10 | . . . . . . . . . 8 2 Terminal Hacks 8 | . . . 1 2 1 . . 1 2 1 Record 1 | . . . . . . . . 1 . . Part Schematic 1 | . . . . . . . . . 1 . Open Door 1 | . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . . Locate Traps 2 | . . . . . 1 . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 15 | . 1 . . 4 1 . . . 3 6 Process 1 | . . . . . . . . . . 1 Report Inventory 8 | . 1 . . 3 1 . . . 1 2 Retrieve Matter 3 | . . . . . . . . . . 3 Retrieve Components 3 | . . . . 1 . . . . 2 . Scanalyzer 1 | . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . . . . . 2 1 Seal Access 3 | . . . . . . . . . 2 1 Unauthorized Hacks 23 | . . . 1 6 6 . . . 6 4 Terminals 19 | . . . 1 5 4 . . . 6 3 Track 1 | . . . . . . . . . . 1 Assimilate 3 | . . . . . 2 . . . 1 . Botnet 15 | . . . 1 5 2 . . . 5 2 Fabricators 1 | . . . . . 1 . . . . . Fabnet 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 1 1 . . . . 1 Recyclers 3 | . . . . 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 1 . 4 8 4 . . . 8 6 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 13 | . . . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 26 | . . . . . . . . . . 26 Retrieved Matter 26 | . . . . . . . . . . 26 Retrieved Components 16 | . . . . 2 . . . . 14 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 1 1 . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 -------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Total Allies 7 | . . . . . 1 . 4 . 2 . Largest Group 5 | . . . . . 1 1 4 4 5 . Highest-Rated Group 125 | . . . . . 26 26 101 101 125 . Highest-Rated Ally 31 | . . . . . 26 26 31 31 30 . Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . 13 14 . Total Damage 453 | . . . . . . . . 215 238 . Kills 5 | . . . . . . . . 1 4 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Turns Passed 3447 | 201 109 141 302 176 344 8 736 299 763 368 Spaces Moved 4280 | 126 96 99 256 304 527 18 1001 370 1029 454 Core 11 | 6 1 . 2 . . . . . . 2 Treads . | . . . . . . . . . . . Legs 172 | 110 62 . . . . . . . . . Wheels 45 | 10 . . 35 . . . . . . . Hover 3146 | . 33 99 219 304 527 18 1001 370 575 . Flight 906 | . . . . . . . . . 454 452 Fastest Speed 25 | 50 56 56 52 52 44 44 44 46 25 26 Average Speed 49 | 117 100 111 87 52 44 44 45 46 35 33 Slowest Speed 550 | 150 250 116 200 52 48 44 46 46 114 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 32 | 5 21 15 31 88 20 6 85 42 25 15 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . . 4 . . . Spaces Dug 60 | . . 5 . 5 10 . . . 19 21 Terrain Destroyed 61 | . . 6 . 5 10 . . . 19 21 Melee 60 | . . 5 . 5 10 . . . 19 21 Projectile 1 | . . 1 . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -4 --------- Run | Jun Mat Mat Sto Rec Fac Low Zio Pro Fac Fac Total 5383 | 152 107 111 304 311 604 17 1283 495 1355 644 Wait 796 | . . . 21 1 47 . 245 118 210 154 Move 4270 | 125 95 98 255 303 526 17 1000 369 1028 454 Hop . | . . . . . . . . . . . Pick Up 29 | 4 . 1 4 1 3 . 7 1 8 . Fast Attach 68 | 8 6 3 4 . 5 . 12 1 22 7 Attach 16 | 1 1 . 4 . 2 . . 1 7 . Detach 7 | 2 . 1 2 . . . 1 . 1 . Swap 2 | . . . . . 2 . . . . . Drop 51 | . 5 . 1 1 4 . 18 2 14 6 Fire 13 | 12 . 1 . . . . . . . . Melee 130 | . . 7 13 5 15 . . 3 64 23 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 202 | -11/Junkyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 434 | -9/Materials | Discovered new exit (range 10) 452 | -9/Materials | Entered Storage 632 | -9/Storage | Lost 4 parts (1p2n1u) 674 | -9/Storage | Used back door to open Recycling access 674 | -9/Storage | Discovered new exit (range 5) 754 | -9/Storage | Entered Recycling 925 | -9/Recycling | Discovered new exit (range 7) 930 | -9/Recycling | Entered Factory 930 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 1042 | -7/Factory | Garrison activated, responded to threat 1075 | -7/Factory | Repaired Sensor Array 1255 | -7/Factory | Discovered new exit (range 4) 1257 | -7/Factory | Identified exit to Lower Caves 1274 | -7/Factory | Entered Lower Caves 1274 | -7/Lower Caves | Accompanied by 1 ally 1279 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1282 | -7/Lower Caves | Identified exit to Zion 1282 | -7/Lower Caves | Entered Zion 1308 | -6/Zion | Found CR-A16's Pointy Stick 1342 | -6/Zion | Found Prototype Processor 1342 | -6/Zion | Identified Exp. Target Analyzer 1344 | -6/Zion | Found Prototype Processor 1344 | -6/Zion | Identified Exp. Signal Interpreter 1347 | -6/Zion | Found Prototype Processor 1347 | -6/Zion | Identified Exp. Targeting Computer 1349 | -6/Zion | Found Prototype Processor 1349 | -6/Zion | Identified Spectral Analyzer 1350 | -6/Zion | System corruption reached 10% 1361 | -6/Zion | Discovered new exit (range 14) 1381 | -6/Zion | System corruption cleaned by Quarantine Array 1404 | -6/Zion | Learned 12 Factory zone layouts 1446 | -6/Zion | Gained Derelict followers 1457 | -6/Zion | Received a visual enhancement algorithm 1493 | -6/Zion | Given A8's code to call for help 1526 | -6/Zion | Learned Factory terminal intel 1727 | -6/Zion | Build established: Derelict-Mutant 1869 | -6/Zion | Identified exit to Deep Caves 2017 | -6/Zion | Identified exit to Proximity Caves 2018 | -6/Zion | Entered Proximity Caves 2018 | -5/Proximity Caves | Accompanied by 4 allies 2098 | -5/Proximity Caves | Found Alien Artifact 2256 | -5/Proximity Caves | Discovered new exit (range 8) 2259 | -5/Proximity Caves | Identified exit to Factory 2266 | -5/Proximity Caves | Learned location of Warlord (-4) 2317 | -5/Proximity Caves | Entered Factory 2317 | -5/Factory | Accompanied by 3 allies 2317 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2319 | -5/Factory | Loaded intel: 26 terminal locations 2511 | -5/Factory | Crushed by falling debris 2544 | -5/Factory | Identified Dimensional Node Initializer 2571 | -5/Factory | Lost 3 parts (2n1u) 2623 | -5/Factory | Build established: Hacker-Mutant 2635 | -5/Factory | System corruption reached 10% 2708 | -5/Factory | Lost 9 parts (2p3n3u1w) 3061 | -5/Factory | Build established: Hacker-Sprinter 3071 | -5/Factory | Discovered new exit (range 12) 3073 | -5/Factory | Identified exit to Factory 3080 | -5/Factory | Entered another Factory area 3080 | -4/Factory | Evolved 2 slots: Utility x2 3448 | -4/Factory | Self-destructed Last Messages --------------- 03407_ R-10 Processor collects Imp. Deuterium Engine. 03407_ Dropped Mic. Fission Core. 03412_ Sneak attack on T-07 Excavator. 03412_ T-07 Excavator suffers critical hit (Smash). 03412_ T-07 Excavator destroyed. 03413_ Nuclear Pulse Thruster destroyed. 03414_ C-30 ARC bursts open, deploying its payload. 03414_ S-27 Virus unfolds itself. 03415_ Critical hit (Destroy). 03415_ Imp. Reaction Control System destroyed. 03417_ Field Propulsion Drive destroyed. 03431_ Nuclear Pulse Thruster destroyed. 03437_ Mak. Hammer destroyed. 03438_ Adv. Transmission Jammer destroyed. 03439_ Cloaking Device destroyed. 03440_ Adv. Cooling System destroyed. 03444_ Mak. Hammer destroyed. 03444_ Neutrino Core destroyed. 03446_ Mak. System Shield destroyed. 03447_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ???????????? ????# #????? | | ??????????????# ???# #????? | | ??????????????# #####/########### | | ??????????????# | | ??????????????# | | ??????????????# | | ??????????????# | | ??????????????# =!= R | | ??????????????## #######/########### | | ???????????????# ## !% #????? | | ???????????????# ## R #????? | | ?????####?????## ## = "#????? | | ?????#! !??? # / "%+ ?? | | ?????# ?!# # "#####? | | ?????# # # #????? | | ?????????""""" ; / !]]#????? | | ????????"""""" # ## !]/#????? | | ?????????""""" # ## ]]/#????? | | ??????????"""" # ## #????? | | ??????????? # ## * /????? | | ?????????#+##s## ## #????? | | ?????????# s s #####+#########????? | | ?????????# ss #??????????????????? | | ?????????# sss#??????????????????? | | ?????????# #??????????????????? | | ?????????# @ s#??????????????????? | | ?????????# s ????????????? | | ?????????# ????????? | | ?????????+ " ?????????? | | ?????????# T ##?????????? | | ?????????### " """"" #??????????? | | ???????????# """"" ??????????? | | ???????????# """ ??????????? | | ???????????# ????? ??????????? | | ???????????# ?????????????????? | | ???????????# ##+###?????????????????? | | ???????????#p???????????????????????? | | ??????????? ???????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ???????????? ???????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Evasion (%) 74 Offensive Hacking 10 Defensive Hacking 25 Item Schematics ----------------- Med. Storage Unit | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningHardcellMagmablaster Manual? 0 Play Time 01:18:01 Cumulative 198.3 hours Start 2023.03.19 @ 23:44:53 End 2023.03.20 @ 23:19:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 7 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0 Lore% 54 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f13d199c-6e33-4cce-962c-0fd6c69a41ed