Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 23:06:53

Player: CL-1C0

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (11)      55
Value Destroyed (355)      355
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (670)                670
              TOTAL SCORE: 6080

 Bonus
-------
Pacifist                   470
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     49/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Ion Cannon
     Heavy Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           VTOL Module
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Enhanced Optical Array
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
           Cloaking Device
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
           Rocket Launcher
>          --- INVENTORY --------
           Xenon Bombardment Thruster
     Heavy Ion Cannon
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Xenon Bombardment Thruster
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Targeting Computer
  Device                   Cloaking Device
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   .   2   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   .   .   2   .   2   1   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             19   | .   .   .   .   .   2   7   6   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   2   2   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   2   2   2   .   .   
  Utility                  10   | .   .   .   .   .   1   4   4   1   .   .   
    Device                 1    | .   .   .   .   .   .   .   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   3   2   .   .   .   
    Hackware               4    | .   .   .   .   .   1   1   1   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   1   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   .   .   .   .   2   7   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   1   3   2   .   .   
  Utility                  4    | .   .   .   .   .   .   1   3   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   1   7   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Backups            1    | 5   .   .   .   .   1   1   2   1   2   2   
  Power                    .    | 1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | 3   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | 1   .   .   .   .   1   1   1   1   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     29   | .   .   .   .   .   7   35  53  31  29  26  
  Flight                   4    | .   .   .   .   .   .   5   13  4   .   .   
  Device                   1    | .   .   .   .   .   .   .   5   .   .   .   
  Processor                15   | .   .   .   .   .   .   18  21  23  23  21  
  Hackware                 6    | .   .   .   .   .   7   10  8   1   5   5   
Peak Build Rating          45   | 6   .   .   .   .   5   16  45  26  17  17  
  Average Rating           14   | 6   .   .   .   .   2   13  28  19  17  17  
  On Entrance              6    | 6   .   .   .   .   .   3   16  14  17  17  
Naked Turns                115  | .   14  10  36  46  9   .   .   .   .   .   
Heaviest Build             5    | .   .   .   .   .   .   .   5   .   .   .   
  Greatest Support         12   | 3   3   3   3   3   3   6   12  12  3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   .   .   .   1   3   2   3   2   2   2   
  Average Carried          1    | 2   .   .   .   .   1   1   2   1   2   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            3    | .   .   .   .   1   3   2   2   2   2   2   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -5/Factory
        Mutant | -5/Garrison
        Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Matter Collected           209  | 190 .   .   .   .   13  .   6   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            115  | .   .   .   .   .   22  .   93  .   .   .   
  Parts                    14   | .   .   .   .   .   5   .   9   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Combat Hostiles Destroyed  11   | .   .   .   .   .   3   .   8   .   .   .   
  AOE                      11   | .   .   .   .   .   3   .   8   .   .   .   
Classes Destroyed          2    | .   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  10   | .   .   .   .   .   3   .   7   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | .   .   .   .   .   3   .   4   .   .   .   
  Combat Bots Only         4    | .   .   .   .   .   3   .   4   .   .   .   
Max Kills in Single Turn   3    | .   .   .   .   .   3   .   3   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Hostile Shots Fired        156  | .   .   7   6   .   51  13  51  28  .   .   
  Missed                   75   | .   .   3   4   .   24  11  23  10  .   .   
  Hits                     81   | .   .   4   2   .   27  2   28  18  .   .   
    Melee                  2    | .   .   .   .   .   .   .   2   .   .   .   
    Projectile             79   | .   .   4   2   .   27  2   26  18  .   .   
    AOE                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Critical Strikes         2    | .   .   .   .   .   .   .   1   1   .   .   
Damage Taken               1416 | .   .   48  26  2   274 39  668 359 .   .   
  Core                     1066 | .   .   48  26  2   274 22  409 285 .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         77   | 100 .   80  .   93  50  96  51  .   71  .   
Volleys Fired              14   | .   .   .   .   .   1   2   8   3   .   .   
  Largest                  1    | .   .   .   .   .   1   1   1   1   .   .   
  Hottest                  90   | .   .   .   .   .   33  65  33  90  .   .   
Shots Fired                14   | .   .   .   .   .   1   2   8   3   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   4    | .   .   .   .   .   .   1   .   3   .   .   
  Launcher                 10   | .   .   .   .   .   1   1   8   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  4    | .   .   .   .   .   .   1   .   3   .   .   
  Explosive                10   | .   .   .   .   .   1   1   8   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         2    | .   .   .   .   .   .   .   2   2   .   .   
  Robot Miss Streak        1    | .   .   .   .   .   .   .   1   1   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           5    | .   .   .   .   .   .   .   3   2   .   .   
  Core Hits                15   | .   .   .   .   .   3   .   12  .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1159 | .   .   24  .   4   158 .   910 63  .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  63   | .   .   .   .   .   .   .   .   63  .   .   
  Explosions               1068 | .   .   .   .   .   158 .   910 .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ramming                  28   | .   .   24  .   4   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  339  | .   .   .   .   .   .   .   276 63  .   .   
  Explosive                792  | .   .   .   .   .   158 .   634 .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   2   2   2   2   .   .   .   
  Average Corruption       1    | .   .   .   .   2   2   1   2   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            126  | .   .   .   .   .   .   .   126 .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               126  | .   .   .   .   .   .   .   126 .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Impact                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      13   | .   .   11  .   2   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   4    | .   .   2   .   2   .   .   .   .   .   .   
Targets Rammed             4    | .   .   2   .   2   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        42   | .   .   .   .   .   .   .   .   42  .   .   
  Average Temperature      21   | .   .   .   .   .   .   .   .   21  .   .   
  Received Heat Transfer   63   | .   .   .   9   .   45  9   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         250  | .   .   .   .   .   .   .   150 100 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         81   | 100 100 100 100 100 100 100 17  100 100 100 
  Level 1                  18   | .   .   .   .   .   .   .   82  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             353  | .   .   .   .   .   111 72  353 130 163 85  
  Initial                  130  | .   .   .   .   .   .   38  30  130 63  85  
  Average                  101  | .   .   .   .   .   54  26  238 113 138 85  
Influence Increases        770  | .   .   .   .   .   131 111 398 30  100 .   
  Destroy 0b10 Robot/C     220  | .   .   .   .   .   60  .   160 .   .   .   
  Destroy 0b10 Robot/NC    5    | .   .   .   .   .   5   .   .   .   .   .   
  Destroy Leader           40   | .   .   .   .   .   10  .   30  .   .   .   
  Successful Hack          26   | .   .   .   .   .   .   14  12  .   .   .   
  Disable Machine          105  | .   .   .   .   .   .   .   90  15  .   .   
  Anti-Garrison Action     100  | .   .   .   .   .   .   .   .   .   100 .   
  Destroy Structure        94   | .   .   .   .   .   11  7   76  .   .   .   
  Partial Spotted          45   | .   .   .   .   .   .   15  15  15  .   .   
  Lose Combat Pursuer      135  | .   .   .   .   .   45  75  15  .   .   .   
Influence Decreases        685  | .   .   .   .   .   45  135 192 208 27  78  
  Entered New Map          323  | .   .   .   .   .   .   48  32  138 27  78  
  Time Decay               262  | .   .   .   .   .   45  77  90  50  .   .   
  Lost Part                100  | .   .   .   .   .   .   10  70  20  .   .   
Squads Dispatched          15   | .   .   .   .   .   2   7   5   1   .   .   
  Investigation            8    | .   .   .   .   .   .   7   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            6    | .   .   .   .   .   2   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              54   | .   .   3   1   .   17  9   19  5   .   .   
  Peak Tracking Total      9    | .   .   3   1   .   9   7   8   4   .   .   
  Tactical Retreats        5    | .   .   .   .   .   2   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Traps Triggered            2    | .   .   .   .   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Machines Disabled          7    | .   .   .   .   .   .   .   6   1   .   .   
  Max in Single Turn       5    | .   .   .   .   .   .   .   5   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Machines Accessed          11   | .   .   .   .   .   1   7   2   1   .   .   
  Terminals                9    | .   .   .   .   .   1   7   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   
Total Hacks                29   | .   .   .   .   .   2   22  4   1   .   .   
  Successful               8    | .   .   .   .   .   1   4   2   1   .   .   
  Failed                   21   | .   .   .   .   .   1   18  2   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   2   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   .   .   2   13  2   .   .   .   
  Terminals                27   | .   .   .   .   .   2   22  3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   
Terminal Hacks             4    | .   .   .   .   .   .   3   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   2   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   1   .   .   .   .   
  Terminals                2    | .   .   .   .   .   1   1   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   .   1   7   1   .   .   .   
  Full Trace Events        8    | .   .   .   .   .   .   7   1   .   .   .   
  Feedback Events          3    | .   .   .   .   .   .   3   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   2   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Total Allies               3    | .   .   .   .   2   .   .   .   .   1   .   
  Largest Group            2    | .   .   .   .   2   1   .   .   .   1   .   
  Highest-Rated Group      45   | .   .   .   .   45  31  .   .   .   29  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   29  .   
Initial Warlord ECA Mod    1    | .   .   .   .   .   .   .   .   .   .   1   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   .   .   .   .   .   
  Total Damage             43   | .   .   .   .   .   43  .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Active Infowar (turns)     590  | .   .   .   .   .   .   180 193 111 104 2   
  Optics                   590  | .   .   .   .   .   .   180 193 111 104 2   
  Cloaking                 19   | .   .   .   .   .   .   .   19  .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Turns Passed               839  | 4   14  10  36  46  121 198 193 111 104 2   
Spaces Moved               1691 | 1   27  16  68  63  227 433 422 241 191 2   
  Core                     749  | 1   27  16  68  63  227 91  44  19  191 2   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   942  | .   .   .   .   .   .   342 378 222 .   .   
  Fastest Speed            34   | 50  50  50  50  50  50  40  34  37  50  50  
  Average Speed            43   | 50  50  50  50  50  50  42  36  40  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            19   | .   .   .   .   .   .   8   8   3   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 2   13  9   12  23  30  21  19  11  37  .   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   1   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 83   | .   .   .   .   .   15  8   60  .   .   .   
Terrain Destroyed          102  | .   .   .   .   .   15  8   79  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      102  | .   .   .   .   .   15  8   79  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac Gar Fac 
Total                      1748 | 6   26  17  69  76  232 436 439 247 198 2   
  Wait                     19   | .   .   .   2   11  .   .   6   .   .   .   
  Move                     1646 | .   26  15  67  62  226 417 406 235 190 2   
  Hop                      17   | .   .   .   .   .   .   7   7   3   .   .   
  Pick Up                  6    | .   .   .   .   1   2   .   2   1   .   .   
  Fast Attach              13   | .   .   .   .   .   1   5   5   2   .   .   
  Attach                   8    | .   .   .   .   .   1   3   2   2   .   .   
  Detach                   4    | .   .   .   .   .   1   2   .   1   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Drop                     6    | 6   .   .   .   .   .   .   .   .   .   .   
  Fire                     14   | .   .   .   .   .   1   2   8   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      4    | .   .   2   .   2   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   11   | .   .   .   .   .   .   .   3   .   8   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-5/Garrison
-4/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Released all parts (6)
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
    9 | -10/Materials | Discovered new exit (range 16)
   19 | -10/Materials | Entered Mines
   21 | -10/Mines     | Learned location of Storage (-9)
   23 | -10/Mines     | Discovered new exit (range 10)
   29 | -10/Mines     | Entered Materials
   29 | -9/Materials  | Evolved 2 slots: Utility x2
   59 | -9/Materials  | Discovered new exit (range 12)
   65 | -9/Materials  | Entered Mines
   79 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  102 | -9/Mines      | Discovered new exit (range 7)
  111 | -9/Mines      | Entered Materials
  111 | -8/Materials  | Accompanied by 1 ally
  111 | -8/Materials  | Evolved 2 slots: Utility x2
  116 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  230 | -8/Materials  | Discovered new exit (range 5)
  232 | -8/Materials  | Entered Factory
  232 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  333 | -7/Factory    | Identified exit to Factory
  333 | -7/Factory    | Hacking Suite fried by hacking feedback
  430 | -7/Factory    | Entered another Factory area
  430 | -6/Factory    | Evolved 2 slots: Utility x2
  614 | -6/Factory    | Discovered new exit (range 22)
  623 | -6/Factory    | Entered another Factory area
  623 | -5/Factory    | Evolved 2 slots: Utility x2
  643 | -5/Factory    | Lost 7 parts (3n3u1w)
  734 | -5/Factory    | Identified exit to Garrison
  734 | -5/Factory    | Entered Garrison
  734 | -5/Garrison   | Discovered recently destroyed garrison
  818 | -5/Garrison   | Discovered new exit (range 10)
  838 | -5/Garrison   | Entered Factory
  838 | -4/Factory    | Evolved 2 slots: Utility x2
  840 | -4/Factory    | Self-destructed

 Last Messages 
---------------
  Access door unlocked.
00734_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
00735_ Triggered Alarm Trap.
00735_ An alarm sounds.
00761_ ALERT: Garrison interior compromised.
00771_ Attempting to rewire as-77349.
00771_ as-77349 cannot be rewired.
00772_ Attempting to rewire as-77349.
00772_ as-77349 cannot be rewired.
00773_ Attempting to rewire as-77349.
00773_ as-77349 cannot be rewired.
00782_ Extracted 1 energy. <x2>
00791_ Attempting to rewire G-50 Soldier. <x5>
00795_ G-50 Soldier rewired.
00818_ EXIT=FOUND
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ?????????????????????????+????????????????         |
| ????????????????????????? ????????????????         |
| ????????????????????##### ????????????????         |
| ????????????????????      ????????????????         |
| ????????????????????      ????????????????         |
| ????????????????????      ????????????????         |
| ?????????????????????     ????????????????         |
| ?????????????????????     ????????????????         |
| ??????????????????????    ????????????????         |
| ??????????????????????    #####???????????         |
| ??????????????????????        #???????????         |
| ???????????????????????       #???????????         |
| ???????????????????????       #???????????         |
| ????????????????????????      #???????????         |
| ????????????????????????      #???????????         |
| ????????????????????????#     #???????????         |
| ????????????????????????#     #???????????         |
| ????????????????????????#     #???????????         |
| ???????????????#######??#     #???????????         |
| ???????????????#        #     #???????????         |
| ???????????????#    !   /@    +???????????         |
| ???????????????# ]      #     #???????????         |
| ???????????????#      ??#     #???????????         |
| ???????????????#    ????#     #???????????         |
| ???????????????#  ??????#######???????????         |
| ???????????????#??????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Cloak Strength             2
Evasion (%)                63
Targeting Accuracy         16
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamColdNukerbomber
  Manual?         0
Play Time         00:13:02
  Cumulative      520.4 hours
  Start           2025.06.03 @ 22:53:59
  End             2025.06.03 @ 23:06:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          571
  Rogue           571
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           9/0/5/1/0/0/0/0/0/0
Lore%             82
Gallery%          82
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c67b748-0e09-42e7-82a5-9ab972a3acb0