Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.25 @ 14:12:23 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2993) 2993 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2489) 2489 TOTAL SCORE: 9267 Bonus ------- High Alert Combat Kills 852 Follower Combat Kills 2463 Friendly Fire -826 Cogmind --------- Core Integrity 59/850 Matter 259/300 Energy 87/150 System Corruption 0% Temperature Cool (719) Movement Rolling (130) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Precision Assault Rifle Mini Assault Cannon > --- INVENTORY (28) --- Light Fission Core Micro Fission Core Carbon-fiber Leg Armored Wheel Armored Wheel High-capacity Storage Unit High-capacity Matter Pod (200) Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Long-range Terrain Scanner Insulated Plating Improved Hacking Suite System Backup Module Precision Assault Rifle Advanced Assault Cannon Missile Launcher Heavy Missile Launcher Rocket Array Rocket Array Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Fission Core Armored Wheel Armored Wheel Armored Huge Wheel High-capacity Storage Unit High-capacity Matter Pod High-capacity Matter Pod Long-range Sensor Array Long-range Terrain Scanner Advanced Targeting Computer Hardened Heavy Armor Plating Layered Light Armor Plating Reflective Plating Insulated Plating Improved Hacking Suite System Backup Module Improved Assault Rifle Precision Assault Rifle Advanced Assault Cannon Mini Assault Cannon Missile Launcher Heavy Missile Launcher Rocket Array Rocket Array Great Axe [Rating: 62] Favorites ----------- Power Nuclear Core Power Core Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 7 | . . 2 1 . 2 2 Weapon 1 | . . . 1 . . . Parts Attached 217 | 5 14 41 14 32 84 27 Power 9 | . 1 2 . 1 3 2 Engine . | . . . . . . . Core 9 | . 1 2 . 1 3 2 Reactor . | . . . . . . . Propulsion 15 | 2 3 4 1 1 3 1 Treads . | . . . . . . . Leg 3 | 2 1 . . . . . Wheel 12 | . 2 4 1 1 3 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 99 | 1 7 16 3 13 44 15 Device 45 | . 3 8 1 5 23 5 Storage 10 | 1 3 1 1 3 1 . Processor 5 | . . 1 . . 3 1 Hackware . | . . . . . . . Protection 39 | . 1 6 1 5 17 9 Artifact . | . . . . . . . Weapon 94 | 2 3 19 10 17 34 9 Energy Gun 4 | 1 2 1 . . . . Energy Cannon 8 | . . 2 3 2 1 . Ballistic Gun 49 | 1 . 12 6 9 16 5 Ballistic Cannon 2 | . . . . . 1 1 Launcher 13 | . 1 4 . 4 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 18 | . . . 1 2 13 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 Parts Lost 10 | . . . . 1 1 8 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 5 | . . . . 1 . 4 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . . 1 1 8 Average Slot Usage (%) 90 | . 93 99 90 89 89 85 Core 7 | . 9 11 9 9 7 6 Leg 1 | . 17 . . . . . Wheel 9 | . 10 22 9 9 6 5 Device 10 | . 8 10 7 4 11 10 Storage 22 | . 14 20 27 27 23 20 Processor 10 | . . 8 9 9 12 13 Protection 4 | . 4 4 1 3 3 7 Energy Gun 1 | . 13 1 . . . . Ballistic Gun 16 | . 14 18 22 20 16 14 Slashing Weapon 3 | . . . 2 1 5 4 Naked Turns . | . . . . . . . Heaviest Build 144 | 7 27 48 68 116 138 144 Greatest Support 28 | 20 24 24 28 28 28 28 Greatest Overweight (x) 5 | . 1 1 2 4 4 5 Average Overweight (x) 2 | . . 1 2 2 4 4 Largest Inventory Capacity 28 | 6 10 16 22 28 28 28 Average Capacity 23 | 5 7 15 21 24 28 28 Most Carried 28 | 3 10 16 22 28 28 28 Average Carried 23 | 1 6 14 21 23 27 27 Final Capacity 28 | 6 10 16 22 28 28 28 Final Carried 28 | 3 9 16 22 27 28 21 Class Distribution -------------------- 31% | Hauler-Assassin 22% | Mutant 21% | Hauler-Mutant 17% | Hauler-Skirmisher 7% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Assassin | -7/Factory Hauler-Assassin | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 4004 | 205 189 596 393 700 1443 478 Remotely 335 | . 179 156 . . . . Salvage Created 3559 | . 373 432 406 958 877 513 Parts 217 | . 24 48 31 50 35 29 Haulers Intercepted 6 | . 1 1 . 1 3 . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 64 | . 6 13 6 17 15 7 Guns 34 | . 2 4 6 5 12 5 Cannons 4 | . . 1 . 2 1 . AOE 26 | . 4 8 . 10 2 2 Classes Destroyed 15 | . 4 5 2 3 . 1 Worker 4 | . . 1 2 1 . . Builder 2 | . . . 1 1 . . Hauler 6 | . 1 1 . 1 3 . Recycler 7 | . 1 . . 3 2 1 Mechanic 1 | . . 1 . . . . Operator 3 | . . 1 2 . . . Watcher 6 | . 2 2 1 . . 1 Swarmer 10 | . . 8 . . 2 . Grunt 36 | . 6 2 5 11 10 2 Brawler 1 | . . . . 1 . . Duelist 5 | . . . 1 2 . 2 Protector 3 | . . . . 1 2 . Sentry 6 | . . 3 . 1 1 1 Hunter 2 | . . . . 1 . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 7 4 6 6 5 2 Combat Bots Only 6 | . 6 3 6 5 5 2 Max Kills in Single Turn 3 | . 3 2 1 3 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 . 3 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 5801 | . 143 460 358 897 1005 2938 Core 733 | . 35 55 50 187 91 315 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 28 70 . 42 71 . Volleys Fired 194 | . 16 37 29 35 52 25 Largest 3 | . 2 2 3 3 3 3 Hottest 115 | . 60 88 102 102 115 90 Shots Fired 495 | . 30 73 86 103 132 71 Gun 433 | . 26 64 81 83 112 67 Cannon 29 | . . 2 5 11 10 1 Launcher 33 | . 4 7 . 9 10 3 Special . | . . . . . . . Kinetic 430 | . 16 62 81 83 120 68 Thermal 2 | . . 2 . . . . Explosive 33 | . 4 7 . 9 10 3 Electromagnetic 30 | . 10 2 5 11 2 . Robot Hit Streak 18 | . 5 9 9 9 14 18 Robot Miss Streak 7 | . 1 4 3 4 7 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 314 | . 19 41 53 60 83 58 Core Hits 195 | . 21 27 23 52 47 25 Critical Hits 3 | . . 1 . . 1 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . 1 Melee Attacks 69 | . . . 1 1 55 12 Impact . | . . . . . . . Slashing 69 | . . . 1 1 55 12 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8685 | . 603 1153 833 2314 2311 1471 Guns 4625 | . 209 520 787 900 1115 1094 Cannons 369 | . . 41 46 178 104 . Explosions 3338 | . 394 592 . 1236 739 377 Melee 353 | . . . . . 353 . Ramming . | . . . . . . . Kinetic 4547 | . 71 499 787 900 1196 1094 Thermal 41 | . . 41 . . . . Explosive 3338 | . 394 592 . 1236 739 377 Electromagnetic 406 | . 138 21 46 178 23 . Impact . | . . . . . . . Slashing 353 | . . . . . 353 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged 4 | . . . . . 3 1 Effects 1 | . . . . . 1 . Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 159 | . 2 9 . 1 147 . Projectiles . | . . . . . . . Explosions 52 | . 2 9 . 1 40 . Melee 107 | . . . . . 107 . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 94 | . . 31 . 15 48 . Shots 4 | . . 1 . 2 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 733 | . 24 52 132 156 126 733 Average Temperature 96 | . 9 14 69 48 47 238 Received Heat Transfer 2114 | . 87 105 144 396 282 1100 Effects 27 | . . . . . . 27 Shutdowns 6 | . . . . . . 6 Energy Bleed 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 4 | . . . . . . 4 Damage (major) 6 | . . . . . . 6 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 1 . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . . 1 . Heat Transferred 74 | . . 74 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 1161 | . 241 812 842 1140 1161 698 Average Influence 597 | . 141 424 514 699 723 549 Maximum Alert Level 4 | . 1 3 3 4 4 3 Low Security (%) 6 | 100 46 20 . . . . Level 1 8 | . 53 21 12 14 . 1 Level 2 53 | . . 48 76 26 53 98 Level 3 29 | . . 10 11 53 44 . Level 4 1 | . . . . 5 1 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 1 4 2 5 14 8 Investigation 2 | . 1 . . . . 1 Extermination 6 | . . . . . 5 1 Reinforcement 13 | . . 4 2 2 1 4 Assault 9 | . . . . 3 5 1 Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 15 | . 2 3 5 3 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 178 | . 10 38 22 43 44 21 Peak Tracking Total 10 | . 9 4 7 9 10 10 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . 1 2 . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 14 | . 2 1 . 2 5 4 Max in Single Turn 1 | . 1 1 . 1 1 . Garrison Access 3 | . . . . . 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 54 | . 5 10 4 7 21 7 Terminals 26 | . 2 5 3 5 8 3 Fabricators 3 | . . . . . 1 2 Repair Stations 9 | . 1 2 1 1 4 . Recycling Units 9 | . 2 2 . 1 3 1 Scanalyzers 3 | . . 1 . . 2 . Garrison Access 4 | . . . . . 3 1 Total Hacks 131 | . 14 25 11 15 49 17 Successful 73 | . 6 18 6 8 27 8 Failed 58 | . 8 7 5 7 22 9 Catastrophic 10 | . . . 1 . 7 2 Database Lockouts . | . . . . . . . Manual 23 | . 2 8 5 3 3 2 Terminals 64 | . 5 12 9 8 23 7 Fabricators 5 | . . . . . 1 4 Repair Stations 29 | . 4 6 2 5 12 . Recycling Units 17 | . 5 3 . 2 4 3 Scanalyzers 9 | . . 4 . . 5 . Garrison Access 7 | . . . . . 4 3 Terminal Hacks 26 | . 2 4 3 4 11 2 Part Schematic 1 | . . 1 . . . . Open Door 2 | . . . . 2 . . Level Access Points 2 | . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . . 1 . Alert Level 1 | . . . . . . 1 Unreport Threat 5 | . . 1 . 1 3 . Locate Traps 6 | . 1 1 . 1 2 1 Patrol Status 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Recall Extermination 1 | . . . . . 1 . Registered Components 2 | . . . 1 . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 2 | . . . . . . 2 Repair Station Hacks 21 | . 2 6 2 2 9 . Scan Component 11 | . 1 3 1 1 5 . Repair 10 | . 1 3 1 1 4 . Recycling Unit Hacks 10 | . 2 3 . 1 2 2 Process 2 | . . 1 . . . 1 Report Inventory 1 | . . . . . 1 . Retrieve Matter 2 | . . 1 . . . 1 Retrieve Components 5 | . 2 1 . 1 1 . Scanalyzer 6 | . . 4 . . 2 . Insert Component 3 | . . 2 . . 1 . Analyze 3 | . . 2 . . 1 . Garrison Access Hacks 3 | . . . . . 2 1 Seal Access 3 | . . . . . 2 1 Unauthorized Hacks 5 | . . 1 1 1 1 1 Terminals 5 | . . 1 1 1 1 1 Botnet 5 | . . 1 1 1 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 41 | . 4 6 3 6 17 5 Full Trace Events 1 | . . . . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . 1 3 1 1 4 . Time 308 | . 13 90 26 16 163 . Parts Recycled . | . . . . . . . Recycled Matter 164 | . . 72 . . . 92 Retrieved Matter 164 | . . 72 . . . 92 Retrieved Components 25 | . 12 2 . 10 1 . Parts Scanalyzed 3 | . . 2 . . 1 . Part Schematics Acquired 3 | . . 2 . . 1 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 3 1 Machine Destruction 1 | . . . . . . 1 Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 3 | . 1 . . 2 . . Largest Group 3 | . 1 1 1 3 2 1 Highest-Rated Group 139 | . 57 67 77 139 123 102 Highest-Rated Ally 102 | . 57 67 77 77 95 102 Total Orders . | . . . . . . . Ally Attacks 282 | . 2 39 39 77 88 37 Total Damage 10095 | . 35 1110 966 1631 3123 3230 Kills 100 | . 1 22 12 18 32 15 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 7522 | 55 488 1171 507 512 3887 902 Spaces Moved 4618 | 42 366 871 283 248 2287 521 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 229 | 34 195 . . . . . Wheels 4381 | . 171 871 283 248 2287 521 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 100 110 120 140 130 Average Speed 127 | 106 111 100 119 125 140 140 Slowest Speed 150 | 120 150 100 120 140 140 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 60 81 25 57 58 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 164 | . . 13 . 1 138 12 Terrain Destroyed 322 | . . 56 . 70 176 20 Melee 63 | . . . . 1 50 12 Projectile 2 | . . . . . 1 1 AOE 257 | . . 56 . 69 125 7 Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 5676 | 49 418 1098 389 364 2753 605 Wait 426 | . 5 117 42 30 218 14 Move 4612 | 41 365 870 282 247 2286 521 Hop . | . . . . . . . Pick Up 71 | 3 8 13 9 9 26 3 Fast Attach 34 | 5 7 8 4 1 8 1 Attach 19 | . . 3 2 2 6 6 Detach 15 | . 3 4 2 1 4 1 Swap 164 | . 7 30 8 29 70 20 Drop 72 | . 7 16 10 9 28 2 Fire 194 | . 16 37 29 35 52 25 Melee 69 | . . . 1 1 55 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Core integrity fell below 50% 313 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 487 | -10/Materials | Discovered new exit (range 9) 512 | -10/Materials | Repaired EM Pulse Gun 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Accompanied by 1 ally 544 | -9/Materials | Evolved 2 slots: Utility x2 686 | -9/Materials | Repaired Lgt. Armor Plating 1060 | -9/Materials | Discovered new exit (range 10) 1137 | -9/Materials | Repaired Arm. Wheel 1170 | -9/Materials | Repaired Hvy. Assault Rifle 1639 | -9/Materials | Discovered new exit (range 18) 1688 | -9/Materials | Identified exit to Mines 1715 | -9/Materials | Entered another Materials area 1715 | -8/Materials | Accompanied by 1 ally 1715 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1977 | -8/Materials | Repaired Lgt. Armor Plating 1983 | -8/Materials | Discovered new exit (range 12) 2127 | -8/Materials | Identified exit to Factory 2222 | -8/Materials | Entered Storage 2222 | -8/Storage | Accompanied by 1 ally 2353 | -8/Storage | Repaired Hvy. Assault Rifle 2622 | -8/Storage | First assault squad dispatched 2622 | -8/Storage | Discovered exit to Factory (range 11) 2648 | -8/Storage | Met a pair of Derelict thieves 2685 | -8/Storage | Core integrity fell below 50% 2734 | -8/Storage | Entered Factory 2734 | -7/Factory | Accompanied by 2 allies 2734 | -7/Factory | Evolved 2 slots: Utility x2 2849 | -7/Factory | Discovered new exit (range 19) 2970 | -7/Factory | Found Prototype Launcher 3017 | -7/Factory | Build established: Hauler-Mutant 3134 | -7/Factory | First assault squad dispatched 3498 | -7/Factory | Discovered new exit (range 13) 3801 | -7/Factory | Repaired Broken Arm. Huge Wheel 3961 | -7/Factory | Identified exit to Factory 4137 | -7/Factory | Discovered exit to Factory (range 12) 4435 | -7/Factory | Build established: Hauler-Assassin 4543 | -7/Factory | Discovered exit to Factory (range 13) 5409 | -7/Factory | Repaired Reflective Plating 5453 | -7/Factory | Repaired Arm. Huge Wheel 5505 | -7/Factory | Repaired Imp. Assault Rifle 5662 | -7/Factory | Garrison activated, responded to threat 5915 | -7/Factory | Found Prototype Launcher 6621 | -7/Factory | Entered another Factory area 6621 | -6/Factory | Accompanied by 1 ally 6621 | -6/Factory | Evolved 2 slots: Utility x2 7295 | -6/Factory | Discovered new exit (range 22) 7321 | -6/Factory | First assault squad dispatched 7322 | -6/Factory | Identified exit to Lower Caves 7390 | -6/Factory | Garrison activated, responded to threat 7464 | -6/Factory | Core integrity fell below 50% 7518 | -6/Factory | Core integrity fell below 20% 7523 | -6/Factory | Self-destructed Last Messages --------------- 07518_ Player 2 attaches Shock Rifle. Player 2: "Fight! Fight! Fight!" 07518_ Slug penetrates Garrison Access. 07518_ Critical hit. 07518_ Relay Coupler [Grunt] tumbles out of Garrison Access. 07519_ Overheating: System interference. 07519_ Mni. Assault Cannon temporarily disabled. 07519_ Adv. Signal Interpreter temporarily disabled. 07520_ Prc. Assault Rifle permanently disabled. 07520_ Overheating: Short circuit. 07521_ Overheating: Adv. Terrain Scan Processor damaged (-8). 07521_ Extracted 173 matter. 07522_ Power failure, Mic. Nuclear Core shutdown. 07522_ Overheating: Hrd. Heavy Armor Plating damaged (-6). 07522_ Hrd. Heavy Armor Plating destroyed. 07522_ Acquired 62 matter. 07522_ U-05 Engineer lays Concrete. 07523_ Overheating: Energy bleed (-19). 07523_ U-05 Engineer lays Concrete. 07523_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ####################################?#?########??# | | # T #" ################# | | """ # #%= # ######### | | "T" " """ """ # [ # ###### | | # """ """ ! # # | | ####+##### """ """ # / > | | # ### %/ # | | # ######### # [ = # ###### | | + % # ######### | | # ^ ############?###?## | | # ] ? # ? | | ## """ """ #""""? | | ### [g """""?"""????"""" | | + """" @ggg """"" "?""? #""?" | | " # """" = |!!@!% # #"""" | | " # """" !%| [ !" # ! ? #???? | | # """" = !" " h#####+####?#?####+??? | | " # """" """ u ? ? | | " # """" ??? ? ? # | | " # ? # | | # """" ######## ? """ ?? ? | | ### """" ## # ### #####?#? ""??? ? | | ?## """" ######### ######## ?" ? ""? ? | | ? ^"""" ##?##??## ##?#####?""? ?? ??? | | ?? ""?" #??##??## ##??##??"T ? """ # | | ? """" # ??"??# ?#######"?? ??? ? ??" ? | | ??## ?? #??"?"??# ?????#?#??? ??? ?"""??# | | ???? ^ "?"" ???"?"??# ????#??#???? ? ? ?? | | ???? "??? ????????? ?????#?#???? ??? ???? ? | | ???? ^??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 900 Resistance: TH 10 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 8 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . 2 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . 1 . 1 1 . Utility 3 | . 2 1 . . . . Weapon 1 | . . . . 1 . . Parts Attached 92 | . 16 18 12 3 21 22 Parts Lost 21 | . 2 1 1 . 1 16 Damage Taken 5227 | . 383 555 554 243 1055 2437 Core 867 | . 143 64 43 34 107 476 Player 2/Cogmind (%) 54 | . 80 53 46 15 54 60 Absorbed by Shields . | . . . . . . . Damage Inflicted 9674 | . 35 1110 966 1365 2968 3230 Player 2/Cogmind (%) 52 | . 5 49 53 37 56 68 Combat Hostiles Destroyed 85 | . . 19 10 14 29 13 Player 2/Cogmind (%) 57 | . . 59 62 45 65 65 Game ------ Seed BurstCloakingDisintegrator Manual? 0 Play Time 02:32:15 Cumulative 181.4 hours Start 2020.08.24 @ 13:47:50 End 2020.08.25 @ 14:12:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 68 Rogue 32 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f4a52b77-e17e-4436-8cdc-b20e00bca334