Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.13 @ 18:19:52 Player: CyberVixen Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1352) 1352 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4367 Bonus ------- None Cogmind --------- Core Integrity 130/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Improved Sensor Array Improved Signal Interpreter Matter Filter Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Targeting Computer Weapon Cycler > --- WEAPON ----------- Minigun Remote Datajack Great Axe > --- INVENTORY -------- Xenon Bombardment Thruster Improved Sensor Array Improved Signal Interpreter Matter Filter Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Weapon Cycler Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 34 | 6 3 . 7 9 5 4 Power 5 | 1 . . 2 1 1 . Engine 4 | 1 . . 2 . 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 2 3 1 2 Treads . | . . . . . . . Leg 6 | 2 . . 2 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . 3 1 . Utility 6 | 1 1 . 1 . 1 2 Device 1 | . . . . . 1 . Storage 1 | 1 . . . . . . Processor 4 | . 1 . 1 . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 2 . 2 5 2 . Energy Gun 3 | 1 . . . 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 2 2 . . Ballistic Cannon 2 | . 2 . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 14 | . . . 2 2 1 9 Power 4 | . . . 1 1 1 1 Propulsion 6 | . . . . 1 . 5 Utility 1 | . . . . . . 1 Weapon 3 | . . . 1 . . 2 Highest Loss Streak 6 | . . . 2 1 1 6 To Critical Strikes . | . . . . . . . Average Backups 3 | . . 3 3 4 4 5 Power . | . . . . . . . Propulsion . | . . . . 1 . . Utility . | . . . . 1 2 3 Weapon 1 | . . 2 2 . . . Tool/Special . | . . . . . . . Unused Backups 7 | . . . 2 . . 5 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . . 2 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 84 | . 93 100 87 85 73 63 Engine 11 | . 14 14 14 13 12 . Core 1 | . . . . 4 . . Leg 14 | . 28 28 21 2 . 9 Flight 6 | . . . . 14 23 7 Device 1 | . . . . . 4 5 Storage 9 | . 14 14 11 9 7 5 Processor 16 | . 7 14 18 18 15 18 Energy Gun 3 | . 1 . . 14 . . Ballistic Gun 4 | . 1 . 3 7 7 6 Ballistic Cannon 11 | . 24 28 17 . . . Special Weapon 1 | . . . . 2 1 6 Peak Build Rating 36 | 6 8 8 16 29 36 32 Average Rating 15 | 5 7 8 10 24 28 25 On Entrance 13 | . 6 8 8 16 27 32 Avg Prop Armor Cover (%) 3 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 27 | 14 16 16 22 27 21 12 Greatest Support 30 | 20 20 20 20 20 18 30 Greatest Overweight (x) 4 | 1 . . 1 4 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 2 2 4 7 8 6 6 Average Carried 3 | . . 3 3 4 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 6 | . 2 4 3 4 6 4 Class Distribution -------------------- 70% | Mutant 14% | Scavenger-Mutant 11% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1272 | 247 . 78 415 190 65 277 Remotely . | . . . . . . . Salvage Created 1457 | . 100 . 360 504 65 428 Parts 91 | . 9 . 34 28 2 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 40 | . 2 . 18 11 1 8 Melee 3 | . . . . . . 3 Guns 19 | . . . 3 10 1 5 Cannons 17 | . 2 . 15 . . . Classes Destroyed 7 | . 2 . 3 2 . . Worker 2 | . . . 2 . . . Builder 1 | . . . . 1 . . Watcher 4 | . 1 . 2 1 . . Swarmer 19 | . . . 9 4 . 6 Grunt 14 | . 2 . 6 4 . 2 Sentry 6 | . . . 3 2 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 4 | . 3 . 4 4 1 4 Combat Bots Only 4 | . 2 . 4 4 1 4 Max Kills in Single Turn 2 | . 1 . 2 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 249 | . . 4 78 52 18 97 Missed 59 | . . 3 14 13 7 22 Hits 190 | . . 1 64 39 11 75 Projectile 190 | . . 1 64 39 11 75 Critical Strikes 4 | . . . 1 . . 3 Damage Taken 2019 | . . 23 509 366 157 964 Core 751 | . . 11 47 123 30 540 Absorbed by Shields . | . . . . . . . Ignored by Resistances 611 | . . 6 164 112 46 283 Core Remaining (%) 90 | 100 . 95 88 77 . . Volleys Fired 126 | 1 3 1 54 34 5 28 Largest 3 | 2 2 2 2 3 1 1 Hottest 139 | 70 60 60 60 139 25 25 Shots Fired 216 | 2 6 2 92 81 5 28 Gun 111 | 2 . . 6 70 5 28 Cannon 94 | . 6 2 86 . . . Launcher . | . . . . . . . Special 11 | . . . . 11 . . Kinetic 148 | 1 6 2 92 14 5 28 Thermal 68 | 1 . . . 67 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | . 4 6 19 14 7 22 Robot Miss Streak 4 | . . . 3 4 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 161 | . 4 2 68 46 5 36 Core Hits 74 | . 4 1 28 22 3 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 2 . . Burn 2 | . . . . 2 . . Blast 2 | . . . 2 . . . Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2942 | . 72 36 1276 696 80 782 Guns 1293 | . . . 102 660 80 451 Cannons 1282 | . 72 36 1174 . . . Explosions . | . . . . . . . Melee 331 | . . . . . . 331 Ramming 3 | . . . . 3 . . Kinetic 1990 | . 72 36 1276 75 80 451 Thermal 618 | . . . . 618 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 331 | . . . . . . 331 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 16 | . . . . . . 16 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 16 | . . . . . . 16 Knockbacks 15 | . 1 . 14 . . . Impact . | . . . . . . . Kinetic 15 | . 1 . 14 . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . 1 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 570 | 9 . 9 51 570 20 31 Average Temperature 128 | 6 . 9 17 179 10 6 Received Heat Transfer 762 | . . 18 228 126 12 378 Effects 15 | . . . . 15 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 3 | . . . . 3 . . Matter Decay 3 | . . . . 3 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 2 | . . . . 2 . . Heat Transferred 1554 | . . . . 1554 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 199 | . 57 2 199 109 34 . Initial 64 | . . 2 . 64 34 . Average 34 | . 20 . 82 39 12 . Influence Increases 1111 | . 57 . 519 321 34 180 Destroy 0b10 Robot/C 800 | . 40 . 360 220 20 160 Destroy 0b10 Robot/NC 45 | . 5 . 20 10 . 10 Destroy Leader 168 | . 12 . 84 52 10 10 Successful Hack 18 | . . . 14 . 4 . Disable Machine 45 | . . . 9 36 . . Destroy Structure 5 | . . . 2 3 . . Lose Combat Pursuer 30 | . . . 30 . . . Influence Decreases 1091 | . 50 7 340 411 119 164 Entered New Map 178 | . . 5 . 115 55 3 Time Decay 813 | . 50 2 320 286 64 91 Lost Part 100 | . . . 20 10 . 70 Squads Dispatched 4 | . . . 3 1 . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 3 2 28 14 1 11 Peak Tracking Total 7 | . 2 2 4 4 1 7 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 2 | . . . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 5 | . . . 1 4 . . Max in Single Turn 1 | . . . 1 1 . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 11 | . 1 . 7 . 3 . Terminals 10 | . 1 . 7 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 8 . 22 . 3 . Successful 22 | . 4 . 16 . 2 . Failed 11 | . 4 . 6 . 1 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 5 | . . . 5 . . . Terminals 32 | . 8 . 22 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 18 | . 4 . 13 . 1 . Record 8 | . 1 . 7 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Security Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . . . 3 . . . Terminals 3 | . . . 3 . . . Botnet 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 7 . 1 . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 2278 | . 91 366 688 617 190 326 Optics 2278 | . 91 366 688 617 190 326 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 2853 | 512 154 366 688 617 190 326 Spaces Moved 1544 | 99 103 297 343 240 257 205 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs 1016 | 88 103 297 343 18 . 167 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 517 | . . . . 222 257 38 Fastest Speed 34 | 50 120 120 120 117 34 120 Average Speed 122 | 112 120 120 143 160 66 120 Slowest Speed 360 | 120 120 120 190 360 114 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 22 79 43 29 8 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . 1 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2288 | 495 128 304 450 388 271 252 Wait 516 | 388 13 5 30 80 . . Move 1538 | 98 102 296 342 239 256 205 Hop . | . . . . . . . Pick Up 28 | 2 5 2 9 8 2 . Fast Attach 15 | 4 . . 1 2 4 4 Attach 22 | 2 3 . 7 8 1 1 Detach 4 | . . . . 3 1 . Swap 4 | . . . 2 2 . . Drop 19 | . 2 . 5 7 2 3 Fire 126 | 1 3 1 54 34 5 28 Melee 9 | . . . . . . 9 Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous 4 | . . . . 4 . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 513 | -11/Scrapyard | Entered Materials 514 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 18) 667 | -10/Materials | Entered Mines 670 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 730 | -10/Mines | Discovered new exit (range 16) 734 | -10/Mines | Learned location of 1 exit from Materials 835 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1024 | -10/Mines | Discovered new exit (range 6) 1033 | -10/Mines | Entered Materials 1033 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1034 | -9/Materials | Identified exit to Materials 1558 | -9/Materials | Discovered new exit (range 12) 1653 | -9/Materials | Build established: Scavenger-Mutant 1721 | -9/Materials | Entered another Materials area 1721 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2324 | -8/Materials | Discovered new exit (range 10) 2338 | -8/Materials | Entered Factory 2338 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2339 | -7/Factory | Identified exit to Storage 2512 | -7/Factory | Discovered new exit (range 8) 2528 | -7/Factory | Entered Lower Caves 2577 | -7/Lower Caves | Lost 3 parts (1p2n) 2640 | -7/Lower Caves | Build established: Mutant 2767 | -7/Lower Caves | Identified exit to Lower Caves 2819 | -7/Lower Caves | Attracted the attention of an 0b10 base 2846 | -7/Lower Caves | Core integrity fell below 50% 2854 | -7/Lower Caves | Self-destructed Last Messages --------------- Lgt. Nuclear Core fries itself beyond repair. Penetrated by Slug. Carbon-fiber Leg destroyed. S-27 Virus destroyed. Critical hit (Burn: +37). Remote Datajack destroyed. Storage Shell breached. Destroyed Lgt. Nuclear Core. Penetrated by Slug. Aluminum Leg fries itself beyond repair. Critical hit (Burn: +37). Penetrated by Slug. Slug penetrates Storage Shell. Imp. Heat Sink fries itself beyond repair. Penetrated by Slug. VTOL Module fries itself beyond repair. Autogun fries itself beyond repair. Penetrated by Slug. G-47 Trooper destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# != | | ?????????????????????????????????????????# ##=% # | | ?????????????????????????????????????????# !# | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# # # | | ??????????????????????????####???????????# # # # | | ??????????????????????##### ####???????# ^ | | ?????????????????????? ######??## # | | ?????????????????????????? ##??### | | ???????????????????####+###### ###### ### | | ???????????????????#"" """""# # #### | | ???????????????????#"" # ## ## | | ???????????????????#"T # ## ### ## | | ???????????????????#"" # ### #?# ## | | ???????????????????# # #?#####?# ## | | ???????????????????# ?# #???????# | | ???????????????????#" g ""# ## ##???????# | | ???????????????????#" Y ]]# ### #????# | | ???????????????????#" g%@=]]# #?###???# | | ????????????????# ##+###/#### #??????# ## # | | ????????????????# *%[ #???????? | | ?????????# #?????? | | ?????????# %% #????# ### # # | | ??????????# ######## ####???# ?###??## ## | | ??????????### ??????????## ###?????? ????????? ?? | | ?????????????????????????# #?????????????????# ?? | | ?????????????????????????# #?????????????????# ?? | | ?????????????????????????# #?????????????????# ?? | | ?????????????????????????# #????????????????? ?? | | ?????????????????????????# #????????????????? ?? | | ?????????????????????????# ????????????????? ?? | | ?????????????????????????# ????????????????? ??? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 14 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Risk Taker True Hacker Challenges ------------ None Game ------ Seed UtilityDynamicBox Manual? 0 Play Time 00:28:54 Cumulative 3.3 hours Start 2026.07.13 @ 17:50:52 End 2026.07.13 @ 18:19:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Cog Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0126e4d7-36e0-49db-b21b-a2fc682382a4