Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 14:10:04 Player: Tanderae Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (40) 200 Value Destroyed (921) 921 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2081 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating Long-range Tractor Beam > --- WEAPON (2) ------- EM Shotgun Scythe > --- INVENTORY (20) --- Ion Engine Carbon-fiber Leg Improved Heat Sink Medium Matter Pod (100) Terrain Scan Processor EM Shotgun Heavy Particle Gun Heavy Particle Gun Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Scythe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Hardened Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- EM Shotgun Scythe > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Improved Heat Sink Medium Matter Pod Terrain Scan Processor EM Shotgun Heavy Particle Gun Heavy Particle Gun Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Scythe [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Long-range Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Scythe Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 71 | 11 8 52 Power 8 | 4 . 4 Engine 8 | 4 . 4 Core . | . . . Reactor . | . . . Propulsion 22 | 2 2 18 Treads 2 | . . 2 Leg 18 | 2 2 14 Wheel . | . . . Hover . | . . . Flight 2 | . . 2 Utility 25 | 3 4 18 Device 13 | 3 3 7 Storage 9 | . 1 8 Processor 1 | . . 1 Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 16 | 2 2 12 Energy Gun 9 | 2 2 5 Energy Cannon 1 | . . 1 Ballistic Gun 4 | . . 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 2 | . . 2 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 10 | . 1 9 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 1 | . . 1 Weapon 3 | . 1 2 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Slot Usage (%) 92 | . 99 91 Engine 8 | . 14 7 Treads 2 | . . 2 Leg 26 | . 28 25 Device 12 | . 18 11 Storage 11 | . 9 11 Protection 6 | . . 7 Energy Gun 11 | . 27 8 Energy Cannon 1 | . . 1 Ballistic Gun 6 | . . 7 Slashing Weapon 3 | . . 4 Naked Turns . | . . . Heaviest Build 92 | 10 15 92 Greatest Support 45 | 20 20 45 Greatest Overweight (x) 4 | . . 4 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 5 8 25 Average Capacity 10 | 5 7 12 Most Carried 13 | 5 8 13 Average Carried 6 | 2 5 7 Final Capacity 20 | 5 8 20 Final Carried 13 | 4 8 13 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1189 | 300 90 799 Remotely 113 | . . 113 Salvage Created 1312 | 117 344 851 Parts 76 | 15 12 49 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 26 | 1 6 19 Melee 2 | . . 2 Guns 23 | 1 6 16 AOE 1 | . . 1 Classes Destroyed 9 | 2 2 5 Worker 4 | . . 4 Builder 1 | . . 1 Tunneler 4 | 4 . . Recycler 2 | . 2 . Watcher 3 | . . 3 Swarmer 7 | . 3 4 Grunt 15 | 1 3 11 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 5 | 5 3 5 Combat Bots Only 4 | 1 3 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 198 | 6 40 152 Missed 63 | 1 9 53 Damage Taken 2035 | 57 408 1570 Core 543 | 11 132 400 Absorbed by Shields . | . . . Redirected to Shielding 16 | . . 16 Regen/Repaired (Parts) 3 | . . 3 Core Remaining (%) 68 | 95 42 . Volleys Fired 153 | 11 31 111 Largest 2 | 2 2 2 Hottest 105 | 80 105 76 Shots Fired 268 | 22 59 187 Gun 268 | 22 59 187 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 120 | . . 120 Thermal 111 | 11 44 56 Explosive . | . . . Electromagnetic 37 | 11 15 11 Robot Hit Streak 17 | 3 10 17 Robot Miss Streak 4 | 2 3 4 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 194 | 11 37 146 Core Hits 72 | 6 15 51 Critical Kills 2 | . . 2 Critical Parts Destroyed . | . . . Critical Strikes 5 | . . 5 Burn 2 | . . 2 Destroy 2 | . . 2 Sever 1 | . . 1 Melee Attacks 12 | . . 12 Impact . | . . . Slashing 12 | . . 12 Piercing . | . . . Sneak Attacks 4 | . . 4 Combat Hostiles 2 | . . 2 Follow-up Attacks . | . . . Damage Inflicted 2474 | 133 451 1890 Guns 1988 | 133 442 1413 Cannons . | . . . Explosions . | . . . Melee 467 | . . 467 Ramming 19 | . 9 10 Kinetic 682 | . . 682 Thermal 928 | 52 334 542 Explosive . | . . . Electromagnetic 378 | 81 108 189 Impact . | . . . Slashing 467 | . . 467 Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 59 | . . 59 Projectiles . | . . . Explosions . | . . . Melee 59 | . . 59 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 5 | . 2 3 Kicked 5 | . 2 3 Crushed . | . . . Highest Temperature 222 | 222 144 37 Average Temperature 42 | 120 32 10 Received Heat Transfer 690 | 30 219 441 Effects 1 | 1 . . Energy Bleed 1 | 1 . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 6 | 1 1 4 Heat Transferred 2370 | 125 761 1484 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 328 | 41 221 328 Initial 92 | . 26 92 Average 138 | 17 104 163 Maximum Alert Level 1 | . 1 1 Low Security (%) 71 | 100 90 63 Level 1 28 | . 9 36 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 52 | 1 15 36 Peak Tracking Total 5 | 1 4 5 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 1 4 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . . 5 Terminals 3 | . . 3 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 11 | . . 11 Successful 9 | . . 9 Failed 2 | . . 2 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . . 7 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units . | . . . Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 5 | . . 5 Record 2 | . . 2 Prototype ID Bank 1 | . . 1 Alert Level 1 | . . 1 Dispatch Records 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 2 | . . 2 Scan Component 1 | . . 1 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . . 4 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1962 | 205 317 1440 Spaces Moved 892 | 128 161 603 Core 24 | 17 . 7 Treads 66 | . . 66 Legs 802 | 111 161 530 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 139 | 110 120 150 Slowest Speed 400 | 120 120 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 9 27 48 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1343 | 166 224 953 Wait 129 | 4 11 114 Move 890 | 127 160 603 Hop . | . . . Pick Up 39 | 9 7 23 Fast Attach 31 | 6 1 24 Attach 9 | 1 1 7 Detach 7 | . . 7 Swap 31 | 4 6 21 Drop 37 | 4 5 28 Fire 153 | 11 31 111 Melee 12 | . . 12 Ram . | . . . Kick 5 | . 2 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Discovered new exit (range 8) 206 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 16) 509 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -9/Materials | Build established: Scavenger-Mutant 772 | -9/Materials | Core integrity fell below 50% 802 | -9/Materials | Lost 4 parts (1p2n1w) 1086 | -9/Materials | Core integrity fell below 20% 1633 | -9/Materials | Repaired Signal Interpreter? 1714 | -9/Materials | Discovered new exit (range 12) 1718 | -9/Materials | Build established: Mutant 1963 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- [Authchip], but an internal generator provides all the energy required for fabrication, and matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. >>Enumerate(Squads) Retrieving dispatch records... Found 14 active squads: 5x Security 2x Surveillance 1x Patrol 6x Transport Acquired 10 matter. Acquired Terrain Scan Processor. Triggered EMP Trap. A bubble of electromagnetic force engulfs the area. U-05 Engineer lays Concrete. 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