Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 18:21:59 Player: Noxul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2473) 2473 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6258 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Cooling System Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Improved Propulsion Shielding Autogun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Deuterium Engine Improved Cooling System Improved Cooling System Advanced Weight Redist. System Matter Filter Improved Propulsion Shielding Hardened Medium Armor Plating Component Analysis Suite Trap Extractor Grenade Launcher [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Tearclaws Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . . . 1 1 1 . Utility 3 | . . 2 . . . 1 . Weapon 1 | . . . . 1 . . . Parts Attached 96 | 6 5 10 6 13 12 19 25 Power 19 | 1 1 2 1 2 4 4 4 Engine 12 | 1 1 2 1 1 4 1 1 Core 7 | . . . . 1 . 3 3 Reactor . | . . . . . . . . Propulsion 24 | 2 1 2 2 . 2 7 8 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 7 | 2 1 . 1 . 2 . 1 Hover 2 | . . . . . . 1 1 Flight 15 | . . 2 1 . . 6 6 Utility 21 | 1 1 4 1 5 3 2 4 Device 9 | . . 1 . 3 1 2 2 Storage 4 | 1 . 1 1 1 . . . Processor 5 | . 1 2 . . 2 . . Hackware 1 | . . . . . . . 1 Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 32 | 2 2 2 2 6 3 6 9 Energy Gun 10 | 1 . 1 . 4 2 2 . Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 17 | 1 2 . 1 2 1 4 6 Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 49 | . 1 7 . 3 5 8 25 Power 10 | . . 2 . . 1 2 5 Propulsion 14 | . . 2 . . 1 2 9 Utility 8 | . . 1 . . 1 1 5 Weapon 17 | . 1 2 . 3 2 3 6 Highest Loss Streak 7 | . 1 7 . 2 2 2 7 Average Slot Usage (%) 75 | . 90 77 72 78 82 76 62 Engine 7 | . 14 9 11 7 10 6 2 Core 4 | . . . . 1 3 4 7 Wheel 8 | . 28 11 2 9 15 5 1 Flight 7 | . . 5 17 . . 6 18 Device 8 | . . 5 . 9 8 13 6 Storage 6 | . 14 11 2 9 7 6 2 Processor 10 | . 5 15 22 10 13 13 7 Protection 1 | . . . . 6 . . . Energy Gun 4 | . 4 4 9 8 6 5 . Ballistic Gun 10 | . 23 12 6 8 7 10 12 Ballistic Cannon 3 | . . . 1 9 7 1 . Naked Turns . | . . . . . . . . Heaviest Build 72 | 12 12 19 15 55 67 72 63 Greatest Support 56 | 20 26 26 28 28 56 56 37 Greatest Overweight (x) 5 | . . 4 1 1 1 5 4 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 12 | 6 6 10 6 12 12 12 12 Average Capacity 9 | 5 6 7 4 10 12 12 7 Most Carried 12 | 4 5 6 6 11 12 12 12 Average Carried 7 | 1 3 4 4 8 10 9 6 Final Capacity 12 | 6 6 4 6 12 12 12 4 Final Carried 12 | 2 5 4 6 9 11 12 4 Class Distribution -------------------- 45% | Gunner 23% | Mutant 22% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Matter Collected 2205 | 217 153 22 59 259 459 315 721 Remotely . | . . . . . . . . Salvage Created 2687 | . 260 109 39 452 521 724 582 Parts 135 | . 11 14 7 20 20 31 32 Haulers Intercepted 3 | . . 1 . 1 . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 30 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 60 | . 8 4 2 10 11 11 14 Guns 44 | . 8 2 2 2 6 10 14 Cannons 13 | . . . . 8 5 . . AOE 2 | . . 2 . . . . . Classes Destroyed 11 | . 2 4 . 1 2 2 . Worker 1 | . . 1 . . . . . Builder 3 | . . 1 . . 1 1 . Hauler 3 | . . 1 . 1 . 1 . Recycler 1 | . . . . . . 1 . Watcher 1 | . . 1 . . . . . Swarmer 19 | . 3 4 2 . . 4 6 Grunt 28 | . 5 . . 9 4 3 7 Duelist 2 | . . . . . 1 . 1 Sentry 8 | . . . . 1 5 2 . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | . 5 5 2 3 3 3 7 Combat Bots Only 7 | . 5 4 2 3 2 3 7 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Damage Taken 6009 | . 354 448 24 592 1022 874 2695 Core 1182 | . 59 77 24 78 83 67 794 Absorbed by Shields 165 | . . . . . . 165 . Core Remaining (%) 84 | 100 76 . 74 85 88 . . Volleys Fired 165 | . 23 11 4 29 27 34 37 Largest 3 | . 2 2 1 3 3 3 3 Hottest 177 | . 70 108 40 148 156 177 78 Shots Fired 410 | . 45 22 4 78 79 91 91 Gun 346 | . 45 19 4 49 52 86 91 Cannon 64 | . . 3 . 29 27 5 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 301 | . 37 16 . 53 54 50 91 Thermal 102 | . 8 3 . 25 25 41 . Explosive . | . . . . . . . . Electromagnetic 7 | . . 3 4 . . . . Robot Hit Streak 17 | . 13 7 2 11 17 11 9 Robot Miss Streak 5 | . 2 4 1 2 3 2 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 7 | . 1 1 . . . 2 3 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 Shots Hit Robots 311 | . 37 8 3 59 69 73 62 Core Hits 154 | . 16 10 2 24 37 31 34 Critical Hits 2 | . . . . 1 . . 1 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5752 | . 385 532 34 1002 1440 1331 1028 Guns 4266 | . 385 130 34 451 989 1272 1005 Cannons 1081 | . . 20 . 551 451 59 . Explosions 382 | . . 382 . . . . . Melee 23 | . . . . . . . 23 Ramming . | . . . . . . . . Kinetic 3607 | . 299 98 . 718 842 645 1005 Thermal 2056 | . 86 402 . 284 598 686 . Explosive . | . . . . . . . . Electromagnetic 66 | . . 32 34 . . . . Impact . | . . . . . . . . Slashing 23 | . . . . . . . 23 Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . 7 13 Average Corruption 5 | . . . . . . 2 7 Corruption Purged . | . . . . . . . . Effects 59 | . . . . . . 7 52 Message Errors 7 | . . . . . . 2 5 Matter Fused 15 | . . . . . . 1 14 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 6 | . . . . . . . 6 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 2 9 Data Loss (major) 3 | . . . . . . . 3 Misdirections 1 | . . . . . . . 1 Targeting Errors 8 | . . . . . . 1 7 Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 94 | . . 73 . 21 . . . Projectiles 24 | . . 3 . 21 . . . Explosions 70 | . . 70 . . . . . Melee . | . . . . . . . . Knockbacks 13 | . . . . 7 3 3 . Impact . | . . . . . . . . Kinetic 11 | . . . . 6 3 2 . Secondary 2 | . . . . 1 . 1 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 323 | . 164 48 . 181 96 80 323 Average Temperature 43 | . 61 25 . 51 23 22 115 Received Heat Transfer 1290 | . 129 12 . 297 210 159 483 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 4041 | . 259 337 . 655 1350 1440 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Peak Influence 243 | . 225 221 135 217 154 243 . Initial 94 | . . 94 85 52 68 65 . Average 96 | . 106 167 118 102 68 112 . Maximum Alert Level 1 | . 1 1 . 1 . 1 . Low Security (%) 91 | 100 84 69 100 89 100 88 . Level 1 8 | . 15 30 . 10 . 11 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 1 . 4 4 2 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 8 | . 1 1 . 4 1 1 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Distress Signals 4 | . 1 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 12 8 2 20 15 15 24 Peak Tracking Total 5 | . 4 5 1 4 3 5 5 Tactical Retreats 8 | . . . . 2 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Traps Triggered 8 | . . . . . 3 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Disabled 6 | . . 2 . 1 2 1 . Max in Single Turn 2 | . . 2 . 1 2 1 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Accessed 10 | . 1 1 1 1 3 1 2 Terminals 6 | . 1 1 . 1 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 20 | . 2 2 1 3 5 1 6 Successful 13 | . 1 1 1 2 2 . 6 Failed 7 | . 1 1 . 1 3 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 2 2 . . . . . Terminals 15 | . 2 2 . 3 2 1 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 10 | . . . 1 2 1 . 6 Record 5 | . . . . . . . 5 Open Door 2 | . . . 1 . . . 1 Unreport Threat 1 | . . . . 1 . . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 1 1 . . . . . Terminals 2 | . 1 1 . . . . . Assimilate 1 | . 1 . . . . . . Detonate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 . 1 2 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 . . . . . . Highest-Rated Group 10 | . 10 . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . Total Orders 1 | . 1 . . . . . . ROAM 1 | . 1 . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Turns Passed 4175 | 62 286 133 95 529 953 869 1248 Spaces Moved 3351 | 57 206 118 168 335 697 518 1252 Core 45 | 9 . 3 1 . . 20 12 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1849 | 48 206 53 15 335 697 343 152 Hover 96 | . . . . . . . 96 Flight 1361 | . . 62 152 . . 155 992 Fastest Speed 31 | 50 80 37 37 100 100 105 31 Average Speed 96 | 75 86 71 43 107 107 129 84 Slowest Speed 360 | 80 90 250 100 110 110 360 325 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 31 25 36 32 23 19 94 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 5 Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . 11 . 8 5 1 . Melee . | . . . . . . . . Projectile 14 | . . . . 8 5 1 . AOE 11 | . . 11 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Total 3964 | 75 272 145 188 441 838 644 1361 Wait 213 | 5 29 . 1 47 67 40 24 Move 3342 | 56 205 115 167 334 696 517 1252 Hop 1 | . . 1 . . . . . Pick Up 72 | 8 7 5 4 13 14 18 3 Fast Attach 22 | . . 2 2 . 1 1 16 Attach 54 | 6 2 8 1 7 7 14 9 Detach 6 | . . 2 . 1 . . 3 Swap 20 | . 3 . 3 6 4 4 . Drop 40 | . 3 1 6 4 6 8 12 Fire 165 | . 23 11 4 29 27 34 37 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . 16 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 16) 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Utility x2 459 | -9/Materials | Lost 7 parts (2p2n1u2w) 472 | -9/Materials | Discovered new exit (range 9) 482 | -9/Materials | Entered Mines 541 | -9/Mines | Discovered new exit (range 13) 549 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 577 | -9/Mines | Entered Materials 577 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1103 | -8/Materials | Discovered new exit (range 4) 1106 | -8/Materials | Entered Factory 1106 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1249 | -7/Factory | Discovered new exit (range 15) 1659 | -7/Factory | Build established: Gunner 1768 | -7/Factory | Garrison activated, responded to threat 2045 | -7/Factory | Discovered new exit (range 9) 2059 | -7/Factory | Entered another Factory area 2059 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2921 | -6/Factory | Discovered new exit (range 7) 2928 | -6/Factory | Entered Lower Caves 3079 | -6/Lower Caves | Spotted B-75 Beast 3093 | -6/Lower Caves | Build established: Scavenger-Mutant 3148 | -6/Lower Caves | Learned location of 1 exit from Factory 3177 | -6/Lower Caves | Attracted the attention of an 0b10 base 3232 | -6/Lower Caves | Destroyed 7 combat bots 3240 | -6/Lower Caves | Lost 7 parts (1p4n2u) 3436 | -6/Lower Caves | Core integrity fell below 50% 3451 | -6/Lower Caves | Lost 7 parts (1p1n2u3w) 3551 | -6/Lower Caves | Core integrity fell below 20% 4167 | -6/Lower Caves | System corruption reached 10% 4176 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03876_ System corrupted: Substantial component data lost. 03877_ Acquired 3 matter. 03879_ Acquired 4 matter. 03882_ Acquired 3 matter. 03899_ |ZG9P6ML9SL X U9NJIZAZNQ|UX7L 03931_ System corrupted: Component data lost. 04040_ System corrupted: Heat flow error (+272). 04099_ Dropped Lrn. Proton Cannon. 04102_ Cesium-ion Thruster destroyed. 04114_ System corrupted: Component data lost. 04136_ System corrupted: Matter fused (-7). 04162_ Nuclear Pulse Thruster destroyed. 04166_ Cesium-ion Thruster destroyed. 04166_ System corrupted by crushing effect (+3). 04166_ Knocked back. 04167_ Battle Rifle destroyed. 04169_ Lgt. Nuclear Core destroyed. 04169_ System corrupted by crushing effect (+3). 04172_ System corrupted: Component data lost. 04172_ Autogun destroyed. 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