Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.25 @ 10:19:12 Player: acra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (83) 415 Value Destroyed (2218) 2218 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 7569 Bonus ------- Follower Combat Kills 116 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 52/100 System Corruption 18% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Battery (250) Improved Targeting Computer Plasma Rifle Plasma Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Seismic Detector Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Plasma Rifle Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Wheel High-capacity Battery Advanced ECM Suite Improved Light Armor Plating Plasma Rifle Plasma Rifle Heavy Machine Gun Missile Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 6 | . . . 2 . 2 2 . . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 93 | 8 4 2 7 11 21 6 19 4 5 . 6 Power 14 | 1 . . 1 2 2 . 4 1 1 . 2 Engine 11 | 1 . . 1 2 1 . 4 1 1 . . Core 3 | . . . . . 1 . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 1 1 3 6 3 2 3 2 2 . . Treads 3 | . . . 2 1 . . . . . . . Leg 19 | 2 1 1 . 5 3 2 1 2 2 . . Wheel 3 | . . . 1 . . . 2 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 2 2 . 3 1 6 4 5 1 2 . 1 Device 14 | 1 2 . . . 3 3 2 1 2 . . Storage 4 | 1 . . 1 1 1 . . . . . . Processor 5 | . . . 2 . 2 . 1 . . . . Hackware 2 | . . . . . . 1 1 . . . . Protection 2 | . . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 3 1 1 . 2 10 . 7 . . . 3 Energy Gun 18 | 2 1 . . 2 6 . 5 . . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 5 | 1 . . . . 1 . 2 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Corrupted Parts 2 | . 1 . . . . . 1 . . . . System Corruption 2 | . 1 . . . . . 1 . . . . Parts Lost 33 | . . 2 . . 7 2 4 . 2 . 16 Power 3 | . . . . . . . 1 . 1 . 1 Propulsion 12 | . . 1 . . 2 2 1 . 1 . 5 Utility 8 | . . . . . 2 . 1 . . . 5 Weapon 10 | . . 1 . . 3 . 1 . . . 5 Highest Loss Streak 16 | . . 2 . . 3 2 2 . 2 . 16 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Backups 9 | 1 6 7 7 9 9 9 9 10 9 10 9 Power 1 | . 1 2 1 1 1 1 . 1 . 1 . Propulsion 1 | . . . . 1 2 2 1 1 2 2 1 Utility 2 | . 1 3 1 3 3 1 2 3 3 3 2 Weapon 3 | . 2 2 3 3 2 5 5 4 4 4 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . 3 . 3 2 6 . 2 1 1 . 2 Power 6 | . 1 . 1 . 2 . . 1 . . 1 Propulsion 1 | . 1 . . . . . . . . . . Utility 5 | . . . 1 1 2 . . . . . 1 Weapon 7 | . 1 . 1 1 2 . 1 . 1 . . Tool/Special 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 96 | . 100 97 99 99 95 98 90 100 99 100 94 Engine 7 | . 14 14 11 11 7 7 5 6 6 6 . Leg 17 | . 28 25 11 15 15 15 16 7 19 20 17 Wheel 2 | . . . . 4 2 . 2 11 . . . Device 15 | . 14 14 18 11 15 19 9 20 20 20 18 Storage 8 | . 14 14 17 11 9 7 6 6 6 6 6 Processor 20 | . . . 6 22 26 30 26 20 20 20 19 Hackware 2 | . . . . . . 1 1 6 6 6 6 Energy Gun 14 | . 28 21 11 20 13 15 13 13 13 13 12 Ballistic Gun 3 | . . . . . 1 . 5 6 6 6 4 Peak Build Rating 54 | 7 8 8 15 20 27 34 42 52 54 51 51 Average Rating 31 | 5 7 7 12 16 21 33 36 43 51 51 48 On Entrance 25 | . 7 8 8 15 14 27 34 42 52 51 51 Avg Prop Armor Cover (%) 8 | . . . 11 10 9 . 7 6 . . 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 36 | 15 15 15 22 26 26 26 36 35 35 32 33 Greatest Support 52 | 20 20 26 52 25 26 23 30 45 45 45 45 Greatest Overweight (x) 11 | 2 . 1 1 2 2 8 11 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 3 8 8 8 10 10 10 10 10 10 10 10 Average Carried 9 | 1 6 7 7 9 9 9 9 9 9 10 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 8 8 10 10 10 10 10 10 10 4 Class Distribution -------------------- 33% | Scavenger-Mutant 32% | Scavenger-Skirmisher 16% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Matter Collected 1603 | 286 30 18 . 187 222 141 480 91 79 . 69 Remotely 52 | 52 . . . . . . . . . . . Salvage Created 3180 | 98 328 53 . 333 507 112 883 171 119 . 576 Parts 146 | 2 13 3 . 26 32 5 35 4 6 . 20 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed 3 | . 1 . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 1 4 . 19 Prevented 3 | . . . . . . . . . 3 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 59 | . 3 3 . 10 15 2 13 1 2 . 10 Melee 1 | . . . . . 1 . . . . . . Guns 47 | . 3 3 . 10 8 1 10 1 1 . 10 AOE 10 | . . . . . 6 1 3 . . . . Classes Destroyed 14 | 1 4 1 . 3 3 . 2 . . . . Worker 8 | . 2 . . . 1 1 4 . . . . Builder 3 | . . . . 1 1 . 1 . . . . Tunneler 2 | . . . . . 1 . 1 . . . . Hauler 2 | . 1 . . 1 . . . . . . . Recycler 6 | 1 1 . . . . . 4 . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . . . . . 2 . . . . . . Swarmer 29 | . . 3 . 6 7 . 7 . . . 6 Grunt 17 | . 3 . . 2 6 2 . . 2 . 2 Brawler 3 | . . . . 1 . . . . . . 2 Duelist 1 | . . . . . 1 . . . . . . Sentry 4 | . . . . 1 1 . 2 . . . . Hunter 3 | . . . . . . . 3 . . . . Programmer 2 | . . . . . . . 1 1 . . . Best Kill Streak 10 | 1 6 2 . 3 10 2 6 1 1 . 4 Combat Bots Only 7 | . 2 2 . 3 7 2 4 1 1 . 4 Max Kills in Single Turn 4 | 1 2 1 . 1 3 1 4 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 1 3 . . . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 461 | . 22 33 . 37 79 41 84 2 15 . 148 Missed 135 | . 9 11 . 10 18 17 26 1 3 . 40 Hits 326 | . 13 22 . 27 61 24 58 1 12 . 108 Melee 7 | . . . . . 2 . . . . . 5 Projectile 319 | . 13 22 . 27 59 24 58 1 12 . 103 AOE 2 | . . . . . . 1 1 . . . . Critical Strikes 13 | . . 1 . 1 6 . . . 1 . 4 Damage Taken 5185 | . 153 199 . 313 877 414 939 16 235 . 2039 Core 1188 | . 37 . . 54 118 124 116 . 60 . 679 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 265 | . . . . 57 . . 208 . . . . Core Remaining (%) 86 | 100 . 85 . 86 78 82 . . . . . Volleys Fired 174 | 2 13 10 4 29 39 7 34 4 4 . 28 Largest 3 | 2 2 2 2 2 2 2 3 3 3 . 3 Hottest 225 | 60 80 100 100 121 121 130 196 180 180 . 225 Shots Fired 372 | 4 26 20 8 58 73 14 89 10 12 . 58 Gun 353 | 4 26 18 4 57 65 14 86 10 12 . 57 Cannon 7 | . . 2 4 1 . . . . . . . Launcher 12 | . . . . . 8 . 3 . . . 1 Special . | . . . . . . . . . . . . Kinetic 62 | 2 . . . . 21 . 20 2 4 . 13 Thermal 237 | . . 2 4 57 41 7 66 8 8 . 44 Explosive 12 | . . . . . 8 . 3 . . . 1 Electromagnetic 61 | 2 26 18 4 1 3 7 . . . . . Robot Hit Streak 21 | 3 7 3 . 21 18 10 18 4 9 . 14 Robot Miss Streak 7 | . 2 7 . 4 4 1 5 1 1 . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . 1 1 . 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . 1 Shots Hit Robots 241 | 3 18 5 . 41 45 12 65 6 9 . 37 Core Hits 170 | 2 11 3 . 16 37 8 68 4 4 . 17 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 10 | . . . . 1 2 . . 1 1 . 5 Burn 7 | . . . . 1 2 . . 1 1 . 2 Destroy 3 | . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6109 | 37 573 128 . 620 1320 293 1960 148 195 . 835 Guns 4692 | 37 250 67 . 619 727 293 1547 148 195 . 809 Cannons . | . . . . . . . . . . . . Explosions 1381 | . 323 40 . . 580 . 413 . . . 25 Melee . | . . . . . . . . . . . . Ramming 36 | . . 21 . 1 13 . . . . . 1 Kinetic 733 | 24 . . . . 290 . 179 27 43 . 170 Thermal 3821 | . 323 40 . 619 413 146 1368 121 152 . 639 Explosive 1018 | . . . . . 580 . 413 . . . 25 Electromagnetic 501 | 13 250 67 . . 24 147 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . 1 1 . . . . 2 3 3 3 18 Average Corruption 2 | . 1 1 . . . . 1 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . 3 . . . . 1 6 9 3 5 Message Errors 6 | . . . . . . . . 2 2 1 1 Matter Fused 6 | . . . . . . . . 2 3 . 1 Heat Flow Errors 2 | . . . . . . . . 1 1 . . Energy Discharges 6 | . . 1 . . . . 1 . 1 2 1 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 2 | . . 1 . . . . . . 1 . . Misfires 1 | . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 90 | . 16 . . . . . 74 . . . . Projectiles . | . . . . . . . . . . . . Explosions 90 | . 16 . . . . . 74 . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 100 | . . . . . 9 . 91 . . . . Shots 3 | . . . . . 1 . 2 . . . . Rammed 4 | . . . . 1 1 . . . . . 2 Targets Rammed 7 | . . 3 . 1 1 . . . . . 2 Kicked 3 | . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 331 | . 135 126 132 285 331 . 163 102 105 . 239 Average Temperature 77 | . 52 64 67 94 101 . 47 35 49 . 96 Received Heat Transfer 1441 | . 90 27 . 78 414 87 36 . 84 . 625 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . 2 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 17 | . . . . 2 2 . 8 2 2 . 1 Heat Transferred 9125 | . 450 50 . 1591 1184 325 3075 350 450 . 1650 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 1 . 1 . . . . Low Security (%) 90 | 100 100 100 100 84 80 100 90 . . . . Level 1 9 | . . . . 15 19 . 9 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 337 | 5 81 72 4 221 337 61 228 . . . . Initial 76 | . . 15 4 . 76 61 . . . . . Average 68 | . 25 25 . 125 127 12 53 . . . . Influence Increases 2312 | 5 136 102 . 423 615 55 491 35 50 . 400 Destroy 0b10 Robot/C 1260 | . 60 60 . 280 300 40 260 20 40 . 200 Destroy 0b10 Robot/NC 130 | 5 25 . . 10 25 5 50 5 . . 5 Destroy Leader 258 | . 12 10 . 82 54 10 70 10 10 . . Allied During Kill 7 | . . . . 7 . . . . . . . Successful Hack 95 | . 18 . . 14 25 . 38 . . . . Disable Machine 75 | . 15 . . . 30 . 30 . . . . Destroy Structure 127 | . 6 2 . . 76 . 43 . . . . Lose Combat Pursuer 360 | . . 30 . 30 105 . . . . . 195 Influence Decreases 2207 | 5 95 131 12 240 662 191 287 239 50 . 295 Entered New Map 293 | . . 26 8 . 107 75 . 77 . . . Time Decay 1424 | 5 95 85 4 220 335 96 247 162 40 . 135 Lost Part 320 | . . 20 . . 70 20 40 . 10 . 160 Lost Ally 20 | . . . . 20 . . . . . . . Purge Threat 150 | . . . . . 150 . . . . . . Squads Dispatched 12 | . . . . 2 4 1 4 . . . 1 Investigation 3 | . . . . . 1 . 2 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 6 | . . . . 2 3 1 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . . . . 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 111 | . 5 6 . 21 20 6 14 1 3 . 35 Peak Tracking Total 15 | . 2 5 . 5 6 3 4 . 2 . 15 Tactical Retreats 10 | . . 1 . 2 3 . . . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Machines Disabled 6 | . 1 . . . 2 . 2 . . . 1 Max in Single Turn 1 | . 1 . . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Machines Accessed 25 | . 5 . . 2 7 2 5 . . 4 . Terminals 14 | . 4 . . 1 6 1 2 . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 90 | . 17 . . 6 20 2 16 . . 29 . Successful 62 | . 8 . . 4 12 1 8 . . 29 . Failed 27 | . 9 . . 2 8 1 7 . . . . Catastrophic 5 | . 1 . . 1 1 1 1 . . . . Database Lockouts 1 | . . . . . . . 1 . . . . Manual 15 | . 6 . . . 9 . . . . . . Terminals 43 | . 15 . . 3 18 1 6 . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 8 | . . . . 3 . . 5 . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 49 | . 7 . . 2 11 . . . . 29 . Record 11 | . . . . . . . . . . 11 . Part Schematic 11 | . 1 . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 2 | . . . . . 2 . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . . 3 . Branch Access Points 2 | . . . . . 2 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Zone Layout 4 | . 2 . . 1 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . 2 . . 4 . . . . Scan Component 3 | . . . . 1 . . 2 . . . . Repair 3 | . . . . 1 . . 2 . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . Scanalyzer 3 | . . . . . . . 3 . . . . Retrieve Study 3 | . . . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . Hacking Detections 19 | . 5 . . 2 7 1 4 . . . . Full Trace Events 5 | . . . . 2 1 . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 . . . . Parts Repaired 3 | . . . . 1 . . 2 . . . . Time 67 | . . . . 32 . . 35 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Total Allies 4 | . . 3 . . . . . . . . 1 Largest Group 1 | . . 1 1 1 . . . . . . 1 Highest-Rated Group 91 | . . 31 31 31 . . . . . . 91 Highest-Rated Ally 91 | . . 31 31 31 . . . . . . 91 Total Orders . | . . . . . . . . . . . . Ally Attacks 17 | . . 2 . 9 . . . . . . 6 Total Damage 303 | . . . . 168 . . . . . . 135 Kills 4 | . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 4608 | . 215 . 151 490 650 408 1032 386 650 130 496 Optics 3181 | . . . . . 79 408 1032 386 650 130 496 Sensors 2173 | . . . . . 477 . 68 386 650 130 462 Seismic 2708 | . 215 . 151 490 94 . 162 386 650 130 430 ECM 1 | . . . . . . 1 . . . . . Robot Analysis Total 2 | . . . . . 2 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Turns Passed 5191 | 70 283 259 151 490 836 408 1032 386 650 130 496 Spaces Moved 2989 | 42 182 176 91 191 448 211 497 312 498 114 227 Core 12 | 7 . . . . . 1 1 . . . 3 Treads 35 | . . . 35 . . . . . . . . Legs 2358 | 35 182 176 50 131 347 210 367 42 498 114 206 Wheels 584 | . . . 6 60 101 . 129 270 . . 18 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 90 120 105 105 110 115 110 Average Speed 124 | 119 120 127 134 150 122 167 124 106 115 115 117 Slowest Speed 600 | 150 120 190 160 260 260 450 600 115 182 115 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 28 34 11 41 37 7 12 62 54 71 41 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . . . . . 4 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 165 | . 6 2 . . 90 . 53 . . . 14 Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 165 | . 6 2 . . 90 . 53 . . . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Total 4108 | 54 222 191 113 336 672 250 826 359 566 113 406 Wait 700 | . 7 . . 84 128 22 241 32 51 . 135 Move 2978 | 41 181 175 90 190 447 210 496 311 497 113 227 Hop . | . . . . . . . . . . . . Pick Up 57 | 3 10 1 3 6 15 3 10 2 3 . 1 Fast Attach 49 | 7 1 1 4 7 9 3 14 2 . . 1 Attach 27 | . . 1 2 . 6 3 7 . 2 . 6 Detach 6 | . . . 2 1 . . 3 . . . . Swap 39 | 1 3 . 2 6 9 . 8 3 4 . 3 Drop 71 | . 7 . 6 12 18 2 13 5 5 . 3 Fire 174 | 2 13 10 4 29 39 7 34 4 4 . 28 Melee . | . . . . . . . . . . . . Ram 4 | . . . . 1 1 . . . . . 2 Kick 3 | . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 377 | -10/Mines | Met a Derelict bent on vengeance 386 | -10/Mines | Learned 2 Materials zone layouts 558 | -10/Mines | Escorted by a lone wolf Derelict 599 | -10/Mines | Discovered new exit (range 12) 613 | -10/Mines | Entered Materials 613 | -9/Materials | Accompanied by 1 ally 613 | -9/Materials | Evolved 2 slots: Utility x2 614 | -9/Materials | Identified exit to Materials 760 | -9/Materials | Discovered new exit (range 5) 764 | -9/Materials | Entered Storage 764 | -9/Storage | Accompanied by 1 ally 1135 | -9/Storage | Build established: Scavenger-Mutant 1202 | -9/Storage | Repaired Beam Rifle 1248 | -9/Storage | Discovered exit to Materials (range 6) 1254 | -9/Storage | Entered Materials 1254 | -8/Materials | Evolved 2 slots: Utility x2 1774 | -8/Materials | Lost 3 parts (1n1u1w) 1854 | -8/Materials | Destroyed 7 combat bots 2030 | -8/Materials | Discovered new exit (range 17) 2089 | -8/Materials | Identified exit to Factory 2090 | -8/Materials | Entered Factory 2090 | -7/Factory | Evolved 2 slots: Utility x2 2360 | -7/Factory | Discovered new exit (range 15) 2496 | -7/Factory | Identified exit to Factory 2498 | -7/Factory | Entered another Factory area 2498 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2681 | -6/Factory | Repaired Aluminum Leg 2752 | -6/Factory | Central database locked down 2793 | -6/Factory | Build established: Scavenger-Gunner 2871 | -6/Factory | Repaired Flak Gun 3258 | -6/Factory | Discovered new exit (range 18) 3529 | -6/Factory | Identified exit to Lower Caves 3530 | -6/Factory | Entered Lower Caves 3554 | -6/Lower Caves | Learned Factory security intel 3655 | -6/Lower Caves | Learned 8 Factory zone layouts 3755 | -6/Lower Caves | Build established: Scavenger-Skirmisher 3843 | -6/Lower Caves | Encountered a Warlord checkpoint 3908 | -6/Lower Caves | Discovered new exit (range 4) 3915 | -6/Lower Caves | Identified exit to Lower Caves 3916 | -6/Lower Caves | Entered another Lower Caves area 4080 | -6/Lower Caves | Encountered a Warlord checkpoint 4135 | -6/Lower Caves | Lost 3 allies 4165 | -6/Lower Caves | Learned location of 1 exit from Factory 4374 | -6/Lower Caves | Discovered new exit (range 8) 4380 | -6/Lower Caves | Identified exit to Data Miner 4566 | -6/Lower Caves | Entered Data Miner 4566 | -6/Data Miner | Discovered new exit (range 6) 4596 | -6/Data Miner | Identified exit to Proximity Caves 4610 | -6/Data Miner | Met Data Miner 4652 | -6/Data Miner | Learned location of Section 7 (-2) 4652 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4671 | -6/Data Miner | Received God Mode back door access code from Data Miner 4696 | -6/Data Miner | Entered Proximity Caves 4875 | -5/Proximity Caves | Spotter reported a threat 4986 | -5/Proximity Caves | Spotter reported a threat 5024 | -5/Proximity Caves | Spotted B-75 Beast 5026 | -5/Proximity Caves | Spotter reported a threat 5067 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5074 | -5/Proximity Caves | Spotter reported a threat 5079 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5159 | -5/Proximity Caves | System corruption reached 10% 5175 | -5/Proximity Caves | Core integrity fell below 50% 5185 | -5/Proximity Caves | Core integrity fell below 20% 5192 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05176_ System corrupted: Plasma Rifle failed to cycle. 05176_ Melted Flexi-carbon Leg. 05176_ Plasma Rifle destroyed. 05177_ G-67 Veteran overheating. 05180_ Imp. Treads fries itself beyond repair. 05180_ Critical hit (Burn: +37). 05181_ Penetrated by Slug. 05182_ G-50 Soldier suffers critical hit (Burn). 05182_ Plasma Rifle destroyed. 05184_ Slammed into Y-72 Warden. 05184_ Penetrated by Slug. 05184_ Slug penetrates G-67 Veteran. 05185_ Acquired 3 matter. 05186_ System corrupted: Energy discharge (-8). 05186_ Slammed into G-67 Veteran. 05188_ Acquired 20 matter. 05189_ G-67 Veteran heat damages Flexi-carbon Leg. 05192_ G-67 Veteran heat spikes uncontrollably. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##????????####??????????????????????????? | | ##??????? #????## ##"*"#?????????????????????????? | | ##??#### #????# % ;###??????????????????????? | | #### #????# % % % Bg#??????????????????????? | | ## ##???# #####"Bg#??????????????????????? | | ##??# ??#""""#!#??????????????????????? | | #### # ?"#@#??????????????????????? | | # #??????????????????????? | | # ? # #??????????????????????? | | # ##### #? ?#g#??????????????????????? | | ## ##?????????" ?# #??????????????????????? | | ### ###????# ####### #??????????????????????? | | #?# %###????# #??????????????????????? | | #?# ##????######### #??????????????????????? | | #?#### ##???????????# ##?????????????????????? | | ?????## "#???????????# #?????????????????????? | | #####?#" ##########??## #?????????????????????? | | ## ## #???# ###???????????????????? | | "#?#%[ "###### ##### ##??????????????????? | | ##" "##?????# ## #??????????????????? | | ### "???????# #??????????????????? | | #?# "%" #????????????? | | # ## ####????????????? | | ##### ### ##??#???????????????? | | #???# ??#### #####???????????????????? | | # #???# ??????###???????????????????????? | | ?# ????###????????????????????????????????? | | ??### ##???????????????????????????????????????? | | ????### ?????????????????????????????????????????? | | ???#### #????????????????????????????????????????? | | ?? ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Smartbomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 24% | -9/Storage Aluminum Leg | 13% | -6/Factory Flak Gun | 7% | -6/Factory Studied --------- Aluminum Leg | -6/Factory | Hacked Autogun | -6/Factory | Hacked Imp. Datajack | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed ElectronCooledTube Manual? 0 Play Time 01:07:23 Cumulative 64.5 hours Start 2026.09.25 @ 09:10:59 End 2026.09.25 @ 10:19:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 87 Adventurer 18 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 380d9af3-9f04-4782-9c01-46e5570d6601