Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.24 @ 10:52:30 Player: Jimothy Jimone Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (33) 165 Value Destroyed (1413) 1413 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5211 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 35/850 Matter 191/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Utility Shielding Shield Generator > --- WEAPON ----------- Particle Gun Slug Cannon Axe > --- INVENTORY -------- Aluminum Leg Aluminum Leg System Restoration Module Remote Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Airjet Flight Unit VTOL Module Utility Shield Generator Device Shield Generator Storage Large Storage Unit Protection Improved Utility Shielding Weapon Autogun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 3 | . . 1 . . 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 72 | 6 3 15 . 10 20 13 . 5 Power 12 | 1 1 3 . 3 1 2 . 1 Engine 7 | 1 1 3 . 1 . 1 . . Core 5 | . . . . 2 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 5 . 5 9 1 . 2 Treads . | . . . . . . . . . Leg 21 | 2 . 5 . 4 7 1 . 2 Wheel . | . . . . . . . . . Hover 1 | . . . . 1 . . . . Flight 2 | . . . . . 2 . . . Utility 16 | 1 2 2 . . 6 3 . 2 Device 12 | . 1 2 . . 5 2 . 2 Storage 3 | 1 1 . . . 1 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 5 . 2 4 7 . . Energy Gun 9 | . . 5 . 1 1 2 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 6 | 2 . . . . 3 1 . . Ballistic Cannon 2 | . . . . . . 2 . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 50 | . 2 2 . 16 4 7 . 19 Power 9 | . . . . 5 . 1 . 3 Propulsion 21 | . 1 2 . 7 2 2 . 7 Utility 10 | . . . . 2 . 3 . 5 Weapon 10 | . 1 . . 2 2 1 . 4 Highest Loss Streak 10 | . 2 2 . 9 3 5 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 1 4 6 8 4 3 4 5 2 Power . | . 1 3 3 1 . . . . Propulsion 1 | . 1 1 3 1 . 2 3 1 Utility . | . . . . . . . 1 1 Weapon 1 | . 1 1 2 1 2 . . . Tool/Special . | . . . . . . . . . Unused Backups 5 | . 2 1 . . 1 . . 1 Power . | . . . . . . . . . Propulsion 3 | . 2 1 . . . . . . Utility 1 | . . . . . . . . 1 Weapon 1 | . . . . . 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 92 87 88 66 71 85 100 62 Engine 4 | . 14 11 11 8 . 1 7 2 Core 4 | . . . . 3 5 6 7 4 Leg 26 | . 27 31 33 27 16 29 30 19 Device 13 | . 10 12 11 4 21 13 15 10 Storage 6 | . 11 11 11 7 1 7 7 6 Protection 1 | . . . . . . 2 7 3 Energy Gun 5 | . . 13 22 14 . 5 7 2 Ballistic Gun 8 | . 27 7 . . 18 6 . . Ballistic Cannon 1 | . . . . . . 3 7 3 Slashing Weapon 2 | . . . . . . 5 7 1 Peak Build Rating 38 | 6 7 14 14 18 36 37 37 38 Average Rating 23 | 4 6 8 14 11 24 32 37 24 On Entrance 16 | . 6 5 14 14 6 33 37 37 Avg Prop Armor Cover (%) 1 | . . . . . 1 . . . Naked Turns 3 | . . . . 3 . . . . Heaviest Build 48 | 12 48 19 19 24 40 47 47 47 Greatest Support 80 | 20 20 30 30 40 78 78 70 80 Greatest Overweight (x) 9 | 1 2 1 . 1 5 . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 15 15 15 15 Average Capacity 12 | 6 13 8 8 7 7 15 15 15 Most Carried 8 | 4 6 8 8 8 7 8 5 5 Average Carried 4 | 1 4 6 8 3 3 4 5 2 Final Capacity 15 | 8 8 8 8 5 15 15 15 15 Final Carried 8 | 4 6 8 8 1 7 5 5 1 Class Distribution -------------------- 43% | Scavenger-Mutant 30% | Mutant 18% | Scavenger-Tank 3% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 1376 | 239 75 186 . 68 332 462 . 14 Remotely . | . . . . . . . . . Salvage Created 1355 | . 89 310 . 93 332 441 . 90 Parts 64 | . 3 22 . 1 17 21 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 33 | . 2 7 . 2 8 10 . 4 Melee 4 | . . . . . . 3 . 1 Guns 25 | . 2 6 . 2 8 7 . . Cannons 3 | . . . . . . . . 3 Classes Destroyed 7 | . 1 1 . . 3 2 . . Swarmer 6 | . . . . . 3 3 . . Grunt 20 | . 2 6 . 2 3 3 . 4 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . 1 . . . Sentry 2 | . . 1 . . . 1 . . Hunter 2 | . . . . . . 2 . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 4 | . 1 3 . 1 4 3 . 3 Combat Bots Only 4 | . 1 3 . 1 4 3 . 3 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 512 | . 36 52 . 91 53 121 9 150 Missed 119 | . 6 15 . 23 11 28 5 31 Hits 393 | . 30 37 . 68 42 93 4 119 Melee 2 | . . . . . 2 . . . Projectile 391 | . 30 37 . 68 40 93 4 119 AOE 1 | . . . . 1 . . . . Critical Strikes 18 | . . . . 5 3 . . 10 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 6346 | . 409 490 . 1386 665 1189 49 2158 Core 1840 | . 84 101 . 460 234 146 . 815 Absorbed by Shields 205 | . . . . . 8 88 19 90 Redirected to Shielding 65 | . . . . . . . . 65 Core Remaining (%) 60 | 100 66 . 74 16 . . 45 . Volleys Fired 157 | . 12 37 . 23 25 32 . 28 Largest 3 | . 2 2 . 2 3 3 . 2 Hottest 128 | . 40 80 . 128 69 115 . 105 Shots Fired 303 | . 24 73 . 39 61 73 . 33 Gun 266 | . 24 73 . 39 59 66 . 5 Cannon 34 | . . . . . 2 7 . 25 Launcher . | . . . . . . . . . Special 3 | . . . . . . . . 3 Kinetic 191 | . 24 29 . . 57 56 . 25 Thermal 104 | . . 44 . 39 . 16 . 5 Explosive . | . . . . . . . . . Electromagnetic 5 | . . . . . 4 1 . . Robot Hit Streak 15 | . 4 14 . 15 9 8 . 8 Robot Miss Streak 4 | . 4 2 . 3 3 3 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 220 | . 14 48 . 30 38 62 . 28 Core Hits 90 | . 6 16 . 10 22 21 . 15 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 18 | . . . . 1 . 10 . 7 Burn 3 | . . . . 1 . 1 . 1 Destroy 5 | . . . . . . 1 . 4 Blast 2 | . . . . . . 2 . . Sever 8 | . . . . . . 6 . 2 Melee Attacks 35 | . . . . . . 20 . 15 Impact . | . . . . . . . . . Slashing 35 | . . . . . . 20 . 15 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3897 | . 112 478 . 463 678 1280 . 886 Guns 2376 | . 112 478 . 460 568 678 . 80 Cannons 584 | . . . . . 23 86 . 475 Explosions 87 | . . . . . 87 . . . Melee 838 | . . . . . . 516 . 322 Ramming 12 | . . . . 3 . . . 9 Kinetic 1855 | . 112 127 . . 535 606 . 475 Thermal 1119 | . . 351 . 460 87 141 . 80 Explosive . | . . . . . . . . . Electromagnetic 73 | . . . . . 56 17 . . Impact . | . . . . . . . . . Slashing 838 | . . . . . . 516 . 322 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . 13 15 . . Projectiles . | . . . . . . . . . Explosions 13 | . . . . . 13 . . . Melee 15 | . . . . . . 15 . . Knockbacks 6 | . . . . . . 1 . 5 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . 1 . 5 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 10 | . . . . 2 . . . 8 Targets Rammed 15 | . . . . 5 . . . 10 Kicked 5 | . . . . 3 . . . 2 Crushed . | . . . . . . . . . Highest Temperature 358 | . . 6 . 358 166 192 . 245 Average Temperature 106 | . . 3 . 187 70 53 . 106 Received Heat Transfer 2685 | . 228 219 . 516 153 375 24 1170 Effects 13 | . . . . 10 . . . 3 Shutdowns 1 | . . . . 1 . . . . Energy Bleed 4 | . . . . 4 . . . . Interference 5 | . . . . 2 . . . 3 Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 5 | . . 4 . 1 . . . . Heat Transferred 2728 | . . 800 . 1112 150 407 . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 91 | . 30 60 12 40 91 . . 36 Initial 12 | . . . 12 . 6 . . . Average 16 | . 4 24 7 9 31 . . 3 Influence Increases 965 | . 50 180 . 143 195 255 . 142 Destroy 0b10 Robot/C 680 | . 40 140 . 60 160 200 . 80 Destroy Leader 150 | . 10 40 . 20 30 40 . 10 Allied During Kill 3 | . . . . 3 . . . . Successful Hack 2 | . . . . . . . . 2 Disable Machine 15 | . . . . . . . . 15 Destroy Structure 10 | . . . . . 5 . . 5 Lose Combat Pursuer 105 | . . . . 60 . 15 . 30 Influence Decreases 965 | . 50 148 30 130 210 255 . 142 Entered New Map 31 | . . . 20 2 9 . . . Time Decay 659 | . 40 138 10 40 177 225 . 29 Lost Part 242 | . 10 10 . 55 24 30 . 113 Lost Ally 33 | . . . . 33 . . . . Squads Dispatched 9 | . 1 2 . 2 1 . . 3 Investigation 2 | . . . . . . . . 2 Extermination 1 | . . . . . 1 . . . Reinforcement 6 | . 1 2 . 2 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 7 8 . 16 8 12 4 10 Peak Tracking Total 7 | . 4 3 . 7 4 4 4 3 Tactical Retreats 6 | . . . . 4 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 2 | . . 2 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 5 | . 1 1 . 1 . . . 2 Terminals 5 | . 1 1 . 1 . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 1 2 . 4 . . . 8 Successful 7 | . . . . 2 . . . 5 Failed 7 | . 1 2 . 2 . . . 2 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts 1 | . . . . . . . . 1 Manual 12 | . 4 1 . 4 . . . 3 Terminals 15 | . 1 2 . 4 . . . 8 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . . 2 . . . 5 Record 5 | . . . . . . . . 5 Reinforcement Status 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 1 . 1 . . . 2 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 check_alert 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . Total Damage 83 | . . . . 83 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Active Infowar (turns) 1053 | . . . . . . 863 15 175 Traps 1053 | . . . . . . 863 15 175 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 3517 | 70 269 411 33 172 504 1654 15 389 Spaces Moved 1955 | 53 98 150 28 90 366 1003 13 154 Core 73 | 13 . . . 17 36 . . 7 Treads . | . . . . . . . . . Legs 1766 | 40 98 150 28 46 241 1003 13 147 Wheels . | . . . . . . . . . Hover 104 | . . . . 27 77 . . . Flight 12 | . . . . . 12 . . . Fastest Speed 50 | 50 120 120 120 50 50 125 125 124 Average Speed 123 | 109 167 121 120 93 106 125 125 147 Slowest Speed 500 | 120 260 190 120 190 300 130 125 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 3 18 15 13 12 6 85 4 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 8 | . . . . . 3 . . 5 Melee . | . . . . . . . . . Projectile 5 | . . . . . . . . 5 AOE 3 | . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 2713 | 62 185 313 27 137 439 1301 12 237 Wait 408 | . 63 94 . 2 11 220 . 18 Move 1947 | 52 97 149 27 89 365 1002 12 154 Hop . | . . . . . . . . . Pick Up 29 | 4 4 7 . . 8 5 . 1 Fast Attach 37 | 6 2 5 . 2 16 4 . 2 Attach 32 | . 1 5 . 11 . 8 . 7 Detach 10 | . 1 . . 2 1 4 . 2 Swap 19 | . 1 8 . 2 5 3 . . Drop 24 | . 4 8 . 1 8 3 . . Fire 157 | . 12 37 . 23 25 32 . 28 Melee 35 | . . . . . . 20 . 15 Ram 10 | . . . . 2 . . . 8 Kick 5 | . . . . 3 . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Discovered new exit (range 8) 329 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 670 | -9/Materials | Discovered new exit (range 15) 751 | -9/Materials | Entered Mines 753 | -9/Mines | Discovered new exit (range 14) 773 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 784 | -9/Mines | Entered Materials 784 | -8/Materials | Accompanied by 3 allies 784 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 842 | -8/Materials | Lost 3 allies 896 | -8/Materials | Lost 7 parts (3p3n1u) 897 | -8/Materials | Core integrity fell below 50% 906 | -8/Materials | Build established: Scavenger-Mutant 940 | -8/Materials | Core integrity fell below 20% 950 | -8/Materials | Discovered new exit (range 11) 956 | -8/Materials | Entered Factory 956 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 957 | -7/Factory | Lost 9 parts (2p4n1u2w) 1056 | -7/Factory | Lost 3 parts (1n2w) 1414 | -7/Factory | Discovered new exit (range 15) 1431 | -7/Factory | Build established: Scavenger-Tank 1460 | -7/Factory | Entered Lower Caves 1519 | -7/Lower Caves | Learned Factory security intel 1539 | -7/Lower Caves | Encountered a Warlord checkpoint 1553 | -7/Lower Caves | Learned Factory terminal intel 1966 | -7/Lower Caves | Lost 5 parts (1n3u1w) 2240 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2240 | -7/Lower Caves | Core integrity fell below 50% 2577 | -7/Lower Caves | Build established: Scavenger-Mutant 2895 | -7/Lower Caves | Discovered new exit (range 10) 3114 | -7/Lower Caves | Entered another Lower Caves area 3114 | -7/Lower Caves | Discovered new exit (range 12) 3129 | -7/Lower Caves | Entered Factory 3129 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3131 | -6/Factory | Loaded intel: 26 terminal locations 3181 | -6/Factory | Central database locked down 3372 | -6/Factory | Lost 10 parts (2p5n2u1w) 3472 | -6/Factory | Core integrity fell below 50% 3498 | -6/Factory | Lost 7 parts (1p2n2u2w) 3508 | -6/Factory | Core integrity fell below 20% 3518 | -6/Factory | Self-destructed Last Messages --------------- Acquired 12 matter. G-50 Soldier Carbon-fiber Leg severed. Critical hit (Burn: +37). Aluminum Leg destroyed. Trap Scanner destroyed. Terminal unresponsive. Remote Datajack destroyed. Terminal disabled. Aluminum Leg destroyed. G-50 Soldier Carbon-fiber Leg severed. R-10 Processor collects Carbon-fiber Leg. G-50 Soldier destroyed. Lgt. Nuclear Core destroyed. R-10 Processor collects Carbon-fiber Leg. Weight Redist. System destroyed. Critical hit (Burn: +37). Axe destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????########### ####????????????? | | ?????????????????????# ##"#"######???????? | | ?????????????????????# # #???????? | | ?????????????????????# """ """ # % #???????? | | ?????????????????????# """ """ # ""%% #???????? | | ?????????????????????# """ """ # "% """ #???????? | | ?????????????????????# # "T """ #???????? | | ?????????????????????# # "" """ #???????? | | ?????????????????????# # "" % % #???????? | | ?????????????############+###### %% #???????? | | ?????????????# # ########"+"####???????? | | ?????????????# + % ^##??????????? | | ?????????????# # #######"# #???????????? | | ?????????????# ## ##?????###%#???????????? | | ?????????????############ #????????# #???????????? | | ????????????????????????# #????????# #???????????? | | ??????????????????????###/########## #???????????? | | ??????????????????????# @ g u/ #???????????? | | ??????????????????????# g """# #???????????? | | ??????????????????????# T"# #####???????? | | ??????????????????????# """# #???????? | | ??????????????????????# # #???????? | | ??????????????????????+ + #???????? | | ??????????????????????# # #???????? | | ??????????????????????# + #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????????????????????############## #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# ########? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ?????????????????????????????? #? | | ???????????????????????????? +? | | ??????????????????????????? #? | | ???????????????????????????? #? | | ??????????????????????????? #? | | ????????????????????????????##########+#### #? | | ??????????????????????????????????????????# #? | | ??????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Please Form A Line That Tickles Challenges ------------ None Game ------ Seed ChargeCatalystBiocell Manual? 0 Play Time 01:15:05 Cumulative 10.8 hours Start 2025.11.23 @ 09:58:48 End 2025.11.24 @ 10:52:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a0e93c7-42c9-41a7-88cb-0363b8a1f86b