Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 18:08:38 Player: SpaceWalrus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (3420) 3420 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 9727 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 85/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Target Analyzer Hacking Suite System Shield > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- VTOL Module Advanced ECM Suite Relay Coupler [Grunt] (26) Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Spiked Medium Treads Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Gravity Neutralizer Improved Signal Interpreter Target Analyzer Hacking Suite Makeshift Hacking Suite System Shield System Shield > --- WEAPON ----------- Thermic Laser Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Advanced ECM Suite Thermic Laser Heavy Missile Launcher Remote Datajack [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Spiked Medium Treads Leg Potential Leg Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Thermic Laser Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . . . . 4 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . Utility 5 | . . . . . 3 2 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 114 | 8 3 6 2 3 15 16 2 10 17 6 18 8 Power 20 | 1 1 . . 1 4 3 1 2 2 1 1 3 Engine 14 | 1 1 . . 1 2 2 . 1 2 1 1 2 Core 6 | . . . . . 2 1 1 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 . . 2 . . . 1 3 2 2 4 2 Treads 3 | . . . . . . . . . 1 2 . . Leg 15 | 2 . . 2 . . . 1 3 1 . 4 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 30 | 2 1 2 . . 4 6 . 2 6 1 6 . Device 13 | 1 . 1 . . . 3 . 2 2 . 4 . Storage 1 | 1 . . . . . . . . . . . . Processor 6 | . 1 1 . . 1 1 . . 1 . 1 . Hackware 7 | . . . . . 1 1 . . 3 1 1 . Protection 3 | . . . . . 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 3 1 4 . 2 7 7 . 3 7 2 7 3 Energy Gun 17 | 1 1 1 . 1 6 2 . 1 1 1 2 . Energy Cannon 5 | . . . . . . 1 . . . . 3 1 Ballistic Gun 10 | 2 . 1 . . 1 2 . 1 2 . . 1 Ballistic Cannon 5 | . . . . . . 1 . 1 1 . 2 . Launcher 9 | . . 2 . 1 . 1 . . 3 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 4 . . . 1 . 1 . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . 4 Parts Lost 44 | . . . . . . 4 1 16 . . 8 15 Power 7 | . . . . . . 1 . 3 . . 1 2 Propulsion 11 | . . . . . . . . 3 . . 3 5 Utility 13 | . . . . . . 1 1 4 . . 3 4 Weapon 13 | . . . . . . 2 . 6 . . 1 4 Highest Loss Streak 9 | . . . . . . 4 1 9 . . 5 9 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 100 100 100 97 97 80 56 99 85 84 Engine 6 | . 14 14 14 14 4 5 5 . 1 7 5 5 Treads 2 | . . . . . . . . . . 10 8 . Leg 13 | . 28 28 28 28 18 15 14 13 1 3 6 19 Device 10 | . 9 3 . . . 8 15 18 13 15 8 10 Storage 4 | . 14 14 14 14 9 7 7 3 . . . . Processor 10 | . 4 10 14 14 18 15 15 11 11 7 8 12 Hackware 15 | . . . . . 9 15 13 7 18 30 27 19 Energy Gun 6 | . 1 12 14 16 14 10 7 5 . 4 4 5 Ballistic Gun 5 | . 26 12 14 7 8 4 . 3 1 7 . . Ballistic Cannon 3 | . . . . . . 1 7 6 1 7 8 . Launcher 2 | . . 3 . 4 4 2 7 3 4 2 . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 36 | 15 15 15 12 13 27 36 36 35 29 31 34 35 Greatest Support 70 | 20 20 20 60 60 60 60 60 45 20 58 70 65 Greatest Overweight (x) 5 | . . . . . . . . 3 5 1 1 . Average Overweight (x) . | . . . . . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 5 5 5 5 Average Carried 5 | 2 5 7 8 7 7 7 7 5 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 3 8 8 8 8 8 8 6 5 5 5 5 4 Class Distribution -------------------- 26% | Hacker-Skirmisher 22% | Mutant 15% | Hacker-Mutant 14% | Hacker-Gunner 7% | Scavenger-Gunner 6% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Matter Collected 2932 | 346 386 72 . 122 159 349 17 449 170 273 441 148 Remotely . | . . . . . . . . . . . . . Salvage Created 2908 | 156 408 134 . 30 218 591 . 377 . 359 364 271 Parts 163 | 9 26 20 . 4 13 31 . 13 . 16 12 19 Haulers Intercepted 2 | . 2 . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 16 4 18 . . Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 72 | . 8 2 . 3 3 13 . 15 . 8 9 11 Guns 33 | . 8 . . 2 3 9 . 6 . 1 3 1 Cannons 14 | . . . . . . . . 8 . 1 5 . AOE 23 | . . 2 . 1 . 3 . 1 . 6 . 10 Classes Destroyed 15 | 2 5 3 . . . 1 . . . 3 1 . Worker 3 | . . 2 . . . 1 . . . . . . Builder 3 | . . 3 . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . Recycler 4 | 1 1 . . . 1 1 . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . Operator 5 | . 2 . . . . 1 . . . . 2 . Watcher 5 | . 3 . . . . 2 . . . . . . Swarmer 28 | . 6 . . 3 . 8 . 6 . . 1 4 Grunt 23 | . 2 . . . . 3 . 7 . 6 2 3 Brawler 1 | . . . . . . . . . . 1 . . Duelist 2 | . . . . . . . . . . . 2 . Sentry 8 | . . 2 . . 3 1 . 1 . . . 1 Hunter 2 | . . . . . . 1 . 1 . . . . Programmer 8 | . . . . . . . . . . 1 4 3 Best Kill Streak 10 | 3 6 6 . 3 1 10 . 7 . 4 2 4 Combat Bots Only 7 | . 6 2 . 3 1 7 . 7 . 4 2 4 Max Kills in Single Turn 4 | 1 2 4 . 1 1 3 . 1 . 2 1 4 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . . 1 . 1 . 3 . 1 . 2 . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 680 | . 50 14 . 5 20 125 3 161 . 23 85 194 Missed 213 | . 10 11 . 1 8 28 . 49 . 2 21 83 Damage Taken 7272 | . 362 45 . 36 174 1373 . 1740 . 382 1294 1866 Core 1560 | . 83 18 . . 63 213 . 289 . 32 206 656 Absorbed by Shields 24 | . . . . . . . . 24 . . . . Redirected to Shielding 10 | . . . . . 10 . . . . . . . Ignored by Resistances 19 | . . . . . . . . . . . 19 . Regen/Repaired (Parts) 66 | . . . . . . . . . . . 66 . Core Remaining (%) 67 | 100 . . . 59 88 . . . . 23 . . Volleys Fired 281 | 11 62 5 . 3 18 47 1 40 . 13 58 23 Largest 3 | 2 2 2 . 2 3 3 2 3 . 3 3 3 Hottest 205 | 40 60 70 . 80 139 188 117 156 . 156 181 205 Shots Fired 558 | 22 124 10 . 4 41 107 2 84 . 35 89 40 Gun 405 | 22 124 4 . 3 41 92 1 44 . 15 35 24 Cannon 123 | . . . . . . 14 1 37 . 13 54 4 Launcher 30 | . . 6 . 1 . 1 . 3 . 7 . 12 Special . | . . . . . . . . . . . . . Kinetic 350 | 22 122 2 . . 18 43 1 62 . 26 54 . Thermal 172 | . . 2 . 3 23 63 1 19 . 2 35 24 Explosive 30 | . . 6 . 1 . 1 . 3 . 7 . 12 Electromagnetic 6 | . 2 . . . . . . . . . . 4 Robot Hit Streak 11 | 4 7 4 . 4 11 9 2 5 . 6 10 5 Robot Miss Streak 11 | 3 5 1 . . 2 11 1 7 . 4 5 3 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 321 | 12 64 6 . 2 29 62 1 54 . 12 55 24 Core Hits 178 | 7 22 11 . 3 5 30 . 41 . 16 19 24 Critical Kills 2 | . . . . . . 1 . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . . . . Critical Strikes 26 | . 1 1 . . 3 3 . 3 . 1 9 5 Burn 14 | . . 1 . . 3 1 . . . . 5 4 Meltdown 1 | . . . . . . 1 . . . . . . Destroy 3 | . 1 . . . . 1 . . . 1 . . Blast 7 | . . . . . . . . 3 . . 4 . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8428 | 137 814 358 . 106 497 1428 19 1342 . 696 1434 1597 Guns 3838 | 137 814 23 . 26 497 982 19 484 . 144 452 260 Cannons 1888 | . . . . . . 182 . 646 . 41 982 37 Explosions 2701 | . . 335 . 80 . 264 . 212 . 511 . 1299 Melee . | . . . . . . . . . . . . . Ramming 1 | . . . . . . . . . . . . 1 Kinetic 3704 | 137 783 11 . . 199 450 . 957 . 185 982 . Thermal 1954 | . . 12 . 26 298 714 19 173 . . 452 260 Explosive 2701 | . . 335 . 80 . 264 . 212 . 511 . 1299 Electromagnetic 68 | . 31 . . . . . . . . . . 37 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 1 1 1 9 14 Average Corruption 7 | . . . . . . . . 1 1 1 7 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . . . . . . . . . 2 . 18 20 Message Errors 11 | . . . . . . . . . 2 . 3 6 Matter Fused 10 | . . . . . . . . . . . 5 5 Heat Flow Errors 3 | . . . . . . . . . . . 2 1 Energy Discharges 3 | . . . . . . . . . . . 2 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 3 Data Loss (major) 5 | . . . . . . . . . . . 3 2 Misfires 2 | . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 140 | . . 13 . 15 . 34 . 3 . . 14 61 Projectiles 17 | . . . . . . . . 3 . . 14 . Explosions 123 | . . 13 . 15 . 34 . . . . . 61 Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . 12 . 1 19 . Impact . | . . . . . . . . . . . . . Kinetic 29 | . . . . . . . . 12 . 1 16 . Secondary 3 | . . . . . . . . . . . 3 . Self-Inflicted Damage 140 | . . . . . . . . 50 . . . 90 Shots 4 | . . . . . . . . 1 . . . 3 Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked 3 | . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 419 | . . 36 . 38 148 291 . 370 . 102 419 198 Average Temperature 87 | . . 18 . 20 63 93 . 95 . 30 108 66 Received Heat Transfer 1186 | . 66 27 . . 72 129 . 334 . 138 36 384 Effects 1 | . . . . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . . 1 . . . . 1 . Parts Melted 15 | . . 1 . . 1 4 . . . . 8 1 Heat Transferred 5624 | . . 111 . 74 814 1555 37 333 . . 1600 1100 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . 3 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Peak Influence 439 | 30 318 113 . 76 139 272 . . . . 228 439 Initial 95 | . 19 9 . . 29 27 . . . . 28 95 Average 109 | 14 138 74 . 24 54 126 . . . . 71 236 Maximum Alert Level 2 | . 1 . . . . 1 . . . . 1 2 Low Security (%) 79 | 100 74 100 . 100 100 72 . . . . 89 40 Level 1 18 | . 25 . . . . 27 . . . . 10 48 Level 2 1 | . . . . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 3 . . . . 1 . . . . 5 . Investigation 1 | . 1 . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 4 . Reinforcement 4 | . 2 . . . . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Distress Signals 4 | . 2 . . . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 17 2 . 3 6 19 2 21 . 7 12 17 Peak Tracking Total 9 | . 7 2 . 3 2 6 2 7 . 4 4 9 Tactical Retreats 5 | . 2 . . . . . . 2 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 5 | . 1 . . . . . . . . . 3 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 10 | . 1 . . . 1 2 1 . . . 4 1 Max in Single Turn 1 | . 1 . . . 1 1 1 . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 16 | . 4 . 1 . 2 1 . 3 1 1 3 . Terminals 9 | . 4 . . . 2 . . 1 . 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 41 | . 8 . 1 . 3 2 . 10 5 1 11 . Successful 36 | . 4 . 1 . 3 1 . 10 5 1 11 . Failed 5 | . 4 . . . . 1 . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 1 . . . . . 3 . . . Terminals 21 | . 8 . . . 3 . . 3 . 1 6 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . 1 . Terminal Hacks 30 | . 4 . 1 . 3 . . 10 5 1 6 . Record 12 | . 1 . . . . . . 9 . 1 1 . Part Schematic 5 | . . . . . . . . . 5 . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 4 | . 1 . . . 2 . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . . 1 . Transport Status 2 | . . . . . 1 . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 4 . Scan Component 2 | . . . . . . . . . . . 2 . Repair 2 | . . . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 1 1 . 1 . . 2 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 19 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . Time 94 | . . . . . . . . . . . 94 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Turns Passed 8792 | 129 901 233 261 196 552 812 689 750 1103 971 1523 672 Spaces Moved 6309 | 77 582 172 240 178 464 674 739 567 765 512 857 482 Core 749 | 18 . . . . . . . 35 673 . 10 13 Treads 852 | . . . . . . . . . . 331 521 . Legs 4708 | 59 582 172 240 178 464 674 739 532 92 181 326 469 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 90 90 90 100 160 50 50 Average Speed 119 | 103 120 120 107 90 90 90 92 110 140 177 147 118 Slowest Speed 300 | 120 120 120 120 90 90 90 105 200 300 210 190 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 68 37 60 49 28 18 87 50 84 75 13 39 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . 1 2 . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 13 | . . . . 4 . . 4 1 2 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 275 | . . 44 . 6 . 9 . 47 . 57 3 109 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . . . 1 . 4 . 6 3 . AOE 261 | . . 44 . 6 . 8 . 43 . 51 . 109 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total 7033 | 102 661 187 243 210 564 790 741 625 794 544 1027 545 Wait 199 | . 1 . . 24 34 30 . . 1 8 75 26 Move 6295 | 76 581 171 239 177 463 673 738 566 764 511 856 480 Hop . | . . . . . . . . . . . . . Pick Up 73 | 7 9 2 . 1 18 10 . 7 3 1 12 3 Fast Attach 48 | 3 1 1 . . 2 9 . 4 11 3 11 3 Attach 34 | 4 . . . 1 5 4 2 5 4 . 5 4 Detach 2 | . . . . . . . . . 2 . . . Swap 32 | 1 2 5 2 2 8 3 . 1 2 3 2 1 Drop 66 | . 5 3 2 2 16 14 . 2 7 5 8 2 Fire 281 | 11 62 5 . 3 18 47 1 40 . 13 58 23 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 3 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 130 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 14) 528 | -10/Materials | Discovered new exit (range 5) 726 | -10/Materials | Identified exit to Mines 1031 | -10/Materials | Entered Mines 1038 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1062 | -10/Mines | Discovered new exit (range 10) 1231 | -10/Mines | Discovered new exit (range 16) 1255 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1255 | -10/Mines | Discovered new exit (range 6) 1264 | -10/Mines | Identified exit to Exiles 1264 | -10/Mines | Entered Exiles 1293 | -10/Exiles | Met 8R-AWN 1312 | -10/Exiles | Met EX-HEX 1354 | -10/Exiles | Met EX-BIN 1372 | -10/Exiles | Aligned with FarCom system 1374 | -10/Exiles | Given EX-Vault access code 1407 | -10/Exiles | Opened EX-Vault 1435 | -10/Exiles | Found Potential Leg 1437 | -10/Exiles | Found Potential Leg 1459 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1486 | -10/Exiles | Met EX-DEC 1515 | -10/Exiles | Discovered new exit (range 14) 1524 | -10/Exiles | Identified exit to Mines 1525 | -10/Exiles | Left Exiles lab with Potential Leg 1525 | -10/Exiles | Entered Mines 1704 | -9/Mines | Discovered new exit (range 8) 1710 | -9/Mines | Identified exit to Materials 1721 | -9/Mines | Entered Materials 1721 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2014 | -8/Materials | Build established: Skirmisher 2220 | -8/Materials | Discovered new exit (range 8) 2273 | -8/Materials | Identified exit to Factory 2273 | -8/Materials | Entered Factory 2273 | -7/Factory | Evolved 2 slots: Utility x2 2574 | -7/Factory | Build established: Hacker-Skirmisher 2818 | -7/Factory | Lost 4 parts (1p1u2w) 2822 | -7/Factory | Destroyed 7 combat bots 3045 | -7/Factory | Discovered new exit (range 9) 3052 | -7/Factory | Identified exit to Lower Caves 3085 | -7/Factory | Entered Lower Caves 3216 | -7/Lower Caves | Learned 8 Factory zone layouts 3375 | -7/Lower Caves | Build established: Hacker-Gunner 3747 | -7/Lower Caves | Discovered new exit (range 12) 3756 | -7/Lower Caves | Learned Factory security intel 3758 | -7/Lower Caves | Identified exit to Lower Caves 3774 | -7/Lower Caves | Entered another Lower Caves area 3882 | -7/Lower Caves | Learned location of Extension (-4) 3882 | -7/Lower Caves | Learned Factory stockpile data 3882 | -7/Lower Caves | Learned Factory terminal intel 3909 | -7/Lower Caves | Build established: Gunner 4100 | -7/Lower Caves | Learned Factory terminal intel 4149 | -7/Lower Caves | Attracted the attention of an 0b10 base 4205 | -7/Lower Caves | Core integrity fell below 50% 4223 | -7/Lower Caves | Lost 9 parts (2p1n3u3w) 4231 | -7/Lower Caves | Destroyed 7 combat bots 4249 | -7/Lower Caves | Learned Factory emergency access door positions 4249 | -7/Lower Caves | Learned Extension emergency access door positions 4249 | -7/Lower Caves | Learned Armory emergency access door positions 4293 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4410 | -7/Lower Caves | Discovered new exit (range 12) 4473 | -7/Lower Caves | Identified exit to Zion 4488 | -7/Lower Caves | Lost 4 parts (1p2n1w) 4524 | -7/Lower Caves | Entered Zion 4667 | -7/Zion | Received a visual enhancement algorithm 4724 | -7/Zion | System corruption cleaned by Quarantine Array 4842 | -7/Zion | Identified exit to Deep Caves 4846 | -7/Zion | Build established: Hacker-Mutant 5043 | -7/Zion | Rebuked by Imprinter 5185 | -7/Zion | Learned Factory terminal intel 5233 | -7/Zion | Found Prototype Launcher 5233 | -7/Zion | Identified Gui. Missile Launcher 5573 | -7/Zion | Discovered new exit (range 15) 5623 | -7/Zion | Identified exit to Proximity Caves 5627 | -7/Zion | Entered Proximity Caves 5730 | -6/Proximity Caves | Build established: Scavenger-Gunner 6001 | -6/Proximity Caves | Learned Factory stockpile data 6231 | -6/Proximity Caves | Learned 12 Factory zone layouts 6295 | -6/Proximity Caves | Build established: Hacker-Gunner 6584 | -6/Proximity Caves | Discovered new exit (range 10) 6597 | -6/Proximity Caves | Identified exit to Factory 6598 | -6/Proximity Caves | Entered Factory 6598 | -6/Factory | Evolved 2 slots: Propulsion x2 6599 | -6/Factory | Identified exit to Factory 6599 | -6/Factory | Identified exit to Lower Caves 6603 | -6/Factory | Loaded intel: 26 terminal locations 6903 | -6/Factory | Build established: Hacker-Skirmisher 7014 | -6/Factory | Repaired Hvy. Missile Launcher 7069 | -6/Factory | Repaired Lgt. Angular Momentum Engine 7647 | -6/Factory | Lost 5 parts (1p3n1w) 7907 | -6/Factory | Build established: Hacker-Mutant 8120 | -6/Factory | Identified exit to Garrison 8121 | -6/Factory | Entered Garrison 8213 | -6/Garrison | Triggered checkpoint 8317 | -6/Garrison | Garrison Relay disabled 8378 | -6/Garrison | Build established: Hacker-Skirmisher 8395 | -6/Garrison | Triggered checkpoint 8464 | -6/Garrison | Discovered new exit (range 10) 8553 | -6/Garrison | Triggered checkpoint 8636 | -6/Garrison | System corruption reached 10% 8708 | -6/Garrison | Triggered checkpoint 8723 | -6/Garrison | Triggered checkpoint 8736 | -6/Garrison | Core integrity fell below 50% 8762 | -6/Garrison | Lost 9 parts (1p3n2u3w) 8769 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8781 | -6/Garrison | Core integrity fell below 20% 8793 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Disruptor Cannon destroyed. Thermic Laser destroyed. Integrated Corrupted Imp. Carbon-fiber Leg (+4). Imp. Signal Interpreter destroyed. System corrupted: Matter fused (-6). G-50 Soldier destroyed. S-27 Virus destroyed. Attempting to access garrison exit controls... Remote lockdown engaged. S-27 Virus destroyed. Acquired VTOL Module. Arm. Leg destroyed. Kicked S-27 Virus out of the way. Kicked S-27 Virus. Kicked S-27 Virus out of the way. System Shield destroyed. Imp. Carbon-fiber Leg destroyed. System corrupted: Matter fused (-7). Acquired 30 matter. Acquired Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#########????????????????? | | ???????????????????????## !# #! #????????????????? | | ???????????????????????# # #????????????????? | | ???????????????????????# # ## ##???????????????? | | ???????????????????????# # #???????????????? | | ???????????????????????## #???????????????? | | ????????????????????????# = # #???????????????? | | ????????????????????????# ##??????????????? | | ???????????????????????##### #??????????????? | | ???????????????????????# # ## ##??????????????? | | ??????????????????###### # #???????????????? | | ???????######???### ^ * #???????????????? | | ???????# #???#"# #### ##???????????????? | | ???????# < #???#" #??# # #????????????????? | | ???????# #???#" #??# # ##????????????????? | | ???????### #???#" #??## # #????????????????? | | ?????????# #???#"# #??# # #????????????????? | | ########?# %#???#####??## ##????????????????? | | ?? #?# #?????# # ###?????????????????? | | "??" #?# #?????# ####### #?????????????????? | | "??"^### ################ #######??????######## | | "??"^ g gs = @ #???#### | | """" sgg %* #???# # | | ############### ###+#### #???# ## ##### | | #?????????????# #?? #??# #???# ## #???? | | """" #?????????????# #???#??# #???# ## #???? | | "??" #?????????????# #??????# #???# ## #???? | | "??" ##?????????????# #??????# #???# ## #???? | | "??" #??????????????# #??????# ##### ## #???? | | ?? #??????????????# #??????# ##%%[ ## #???? | | ####?###??????????????# #?????## ##*=*=## ##??? | | ??????????????????????# ####### = = #??? | | ??????????????????????# ^ * #??? | | ??????????????????????# #??? | | ??????????????????????########## # ## #??? | | ???????????????????????????????# ## #??? | | ?????????????????????????????? #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????### ## ###? | | ???????????????????????????????# ## ?? | | ???????????????????????????????# %= ? | | ???????????????????????????????# ? | | ???????????????????????????????# ? | | ???????????????????????????????## ##""""## ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 12 Armor Coverage 225 Resistance: EM 25 Core Shielding 20 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 31 Defensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Rocket Launcher | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Coil Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeInertialOptics Manual? 0 Play Time 01:15:39 Cumulative 26.5 hours Start 2024.04.21 @ 19:47:17 End 2024.04.29 @ 18:08:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3cbcb1b0-87ed-4108-b64b-976cbba5aa4f