Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.16 @ 21:23:54 Player: mithrilsword1 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (132) 660 Value Destroyed (5369) 5369 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 12598 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/1300 Matter 284/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Network Coolant Network Lance Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Heavy Armored Exoskeleton Enhanced Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Coolant Network Large Storage Unit Energy Well Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Cooled Plasma Cannon Enhanced Hardcell Cannon Lance > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Enhanced Biometal Leg Coolant Network Coolant Network Field Laser Plasma Rifle Heavy Phase Cannon Missile Launcher [Rating: 139] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Long-range Missile Launcher Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 . . . . 2 Power 2 | . . . . 1 . . . . . . . . . 1 Propulsion 5 | . . 2 . . . 2 . . . . . . . 1 Utility 5 | . . . 2 1 1 . . . 1 . . . . . Weapon 2 | . . . . . 1 . . . 1 . . . . . Parts Attached 91 | . 5 10 26 6 5 12 2 3 5 . . . 1 16 Power 14 | . 1 1 2 1 2 3 . . 2 . . . . 2 Engine 4 | . 1 1 . . 2 . . . . . . . . . Core 8 | . . . 2 1 . 3 . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 27 | . 3 3 9 2 . 4 1 . . . . . . 5 Treads . | . . . . . . . . . . . . . . . Leg 27 | . 3 3 9 2 . 4 1 . . . . . . 5 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 23 | . 1 1 8 2 2 1 . 3 1 . . . . 4 Device 12 | . . . 3 2 1 1 . 2 . . . . . 3 Storage 2 | . 1 . . . . . . . 1 . . . . . Processor 2 | . . 1 1 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . 4 . 1 . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 27 | . . 5 7 1 1 4 1 . 2 . . . 1 5 Energy Gun 6 | . . 3 . . . 1 . . . . . . . 2 Energy Cannon 4 | . . . 1 . . 1 . . . . . . . 2 Ballistic Gun 8 | . . 1 5 . 1 . . . 1 . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . 1 Launcher 4 | . . 1 . 1 . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 2 . . . . . . . 3 Parts Lost 31 | . 1 1 7 1 . . 2 . . . . . . 19 Power 6 | . . 1 . 1 . . . . . . . . . 4 Propulsion 9 | . 1 . 3 . . . . . . . . . . 5 Utility 7 | . . . 3 . . . 2 . . . . . . 2 Weapon 9 | . . . 1 . . . . . . . . . . 8 Highest Loss Streak 13 | . 1 1 2 1 . . 1 . . . . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | . 8 11 14 14 14 14 14 12 12 14 14 14 14 9 Power . | . . . . . 2 2 2 2 1 1 1 1 1 . Propulsion 2 | . 6 2 . . . . 2 2 4 5 5 5 5 2 Utility 4 | . . 4 6 6 6 5 5 3 4 4 4 4 4 3 Weapon 4 | . 1 4 6 6 5 6 4 4 3 4 4 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 40 | . 2 10 7 1 2 10 1 . 2 . 1 . . 4 Power 8 | . 2 . . . . 5 . . 1 . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . 1 Utility 16 | . . 3 5 . 1 3 . . 1 . . . . 3 Weapon 12 | . . 6 1 . 1 2 1 . . . 1 . . . Tool/Special 1 | . . 1 . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 98 98 93 97 94 76 80 83 84 84 84 84 63 Engine 4 | . 14 10 5 . 9 3 . . . . . . . . Core 5 | . . . 3 8 1 7 11 11 10 10 10 10 10 7 Leg 25 | . 28 43 35 30 26 29 20 17 15 15 15 15 15 15 Device 8 | . . . 4 11 13 11 11 16 15 15 15 15 15 10 Storage 9 | . 14 11 9 7 6 5 5 5 10 10 10 10 10 7 Processor 5 | . . 10 9 7 6 5 5 5 5 5 5 5 5 3 Protection 5 | . . . 12 10 12 11 5 4 5 5 5 5 5 1 Energy Gun 2 | . . 8 5 7 3 3 2 . . . . . . . Energy Cannon 5 | . . . . 4 6 8 11 11 10 10 10 10 10 6 Ballistic Gun 6 | . 28 13 10 . 2 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 5 5 5 5 5 4 2 Piercing Weapon 1 | . . . . . . . . . 4 5 5 5 2 1 Peak Build Rating 139 | . 7 18 28 38 52 74 91 100 113 112 112 112 112 139 Average Rating 63 | . 5 14 23 34 48 64 84 99 111 112 112 112 111 102 On Entrance 65 | 6 6 6 18 28 36 52 74 90 100 112 112 112 112 111 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . 3 Naked Turns 133 | . . . . . . . . . . . . . . 133 Heaviest Build 87 | 13 28 34 41 42 69 69 71 76 84 75 75 75 80 87 Greatest Support 159 | 20 20 40 47 59 59 103 123 129 129 129 129 129 129 159 Greatest Overweight (x) 1 | . 1 . 1 . 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | . 9 15 15 15 15 15 15 15 15 15 15 14 14 15 Average Carried 13 | . 8 11 14 14 14 14 14 12 13 15 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 15 15 15 15 15 15 13 15 15 14 14 14 5 Class Distribution -------------------- 39% | Gunner 36% | Mutant 12% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Mutant | -5/Waste Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Warlord Gunner | -3/Proximity Caves Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Matter Collected 2992 | 200 165 214 969 171 . 213 . 78 378 34 56 . 91 423 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5346 | . 227 679 1498 259 . 149 . 78 772 90 133 . 218 1243 Parts 233 | . 15 46 73 8 . 12 . 1 22 4 1 . 17 34 Haulers Intercepted 4 | . . 1 . . . . . . 2 . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 4 2 . 16 . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 112 | . 9 16 30 7 . 7 . 1 12 1 2 . 8 19 Guns 41 | . 9 4 24 2 . . . . . . . . . 2 Cannons 22 | . . . . . . . . . 10 1 2 . 3 6 AOE 44 | . . 12 6 5 . 7 . . . . . . 5 9 Classes Destroyed 15 | . 2 7 3 . . . . . 2 . . . 1 . Worker 4 | . . 1 1 . . 1 . . . . . . . 1 Builder 2 | . . . 1 . . . . . 1 . . . . . Hauler 4 | . . 1 . . . . . . 2 . . . . 1 Recycler 2 | . . 1 . . . . . . . . . . . 1 Operator 3 | . . 1 1 . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . . . . 2 . Watcher 5 | . . 2 1 . . . . . 1 . . . . 1 Swarmer 30 | . 5 9 3 . . 5 . . 5 . . . 3 . Grunt 60 | . 4 4 22 6 . 2 . . 4 . 1 . 3 14 Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 9 | . . 2 3 1 . . . 1 . 1 1 . . . Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 7 | . . . . . . . . . 2 . . . . 5 Behemoth 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 10 | . 5 10 8 6 . 7 . 1 4 1 2 . 3 6 Combat Bots Only 7 | . 5 6 7 6 . 7 . 1 3 1 2 . 3 6 Max Kills in Single Turn 7 | . 2 6 3 2 . 7 . 1 2 1 1 . 1 3 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded 7 | . . 4 2 2 . 7 . . . . . . 1 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Hostile Shots Fired 811 | . 58 43 137 57 . 13 3 4 49 4 16 . 38 389 Missed 277 | . 7 18 30 17 . 7 . 2 23 2 7 . 11 153 Hits 534 | . 51 25 107 40 . 6 3 2 26 2 9 . 27 236 Melee 4 | . . . 1 . . . 3 . . . . . . . Projectile 530 | . 51 25 106 40 . 6 . 2 26 2 9 . 27 236 Critical Strikes 21 | . . 1 6 . . . 3 . 1 . . . 1 9 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 9507 | . 548 261 1789 357 . 131 148 44 484 48 191 . 488 5018 Core 2005 | . 129 62 189 24 . 18 105 . 50 . . . 92 1336 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 7 | . . . . . . 7 . . . . . . . . Core Remaining (%) 83 | 100 48 84 65 96 100 . . 87 . . . . 87 . Volleys Fired 258 | . 30 32 90 17 . 3 . 2 28 2 7 . 12 35 Largest 3 | . 2 2 2 2 . 3 . 3 3 3 3 . 3 3 Hottest 231 | . 40 100 100 118 . 158 . 161 231 161 161 . 161 231 Shots Fired 525 | . 60 58 162 23 . 7 . 6 84 6 21 . 21 77 Gun 299 | . 60 52 154 11 . 2 . . . . . . . 20 Cannon 189 | . . . . 6 . 4 . 6 84 6 21 . 14 48 Launcher 37 | . . 6 8 6 . 1 . . . . . . 7 9 Special . | . . . . . . . . . . . . . . . Kinetic 282 | . 60 40 128 . . . . 2 28 2 7 . 4 11 Thermal 155 | . . . . 6 . 4 . 4 56 4 14 . 10 57 Explosive 23 | . . . . 6 . 1 . . . . . . 7 9 Electromagnetic 65 | . . 18 34 11 . 2 . . . . . . . . Robot Hit Streak 29 | . 6 19 29 8 . 1 . 5 10 9 19 . 20 9 Robot Miss Streak 7 | . 7 3 4 2 . 2 . . 3 2 1 . 6 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 1 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 341 | . 30 39 117 16 . 2 . 5 50 3 19 . 8 52 Core Hits 249 | . 15 32 71 15 . 13 . 2 23 2 7 . 11 58 Critical Kills 4 | . . . . . . . . 1 2 . . . . 1 Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . . . . . Critical Strikes 14 | . 1 . 1 1 . . . 1 5 . 1 . . 4 Burn 1 | . . . . . . . . . . . . . . 1 Meltdown 4 | . . . . . . . . 1 2 . . . . 1 Destroy 2 | . 1 . 1 . . . . . . . . . . . Blast 6 | . . . . . . . . . 3 . 1 . . 2 Corrupt 1 | . . . . 1 . . . . . . . . . . Melee Attacks 19 | . . . 1 . . 2 . . 7 . . . . 9 Impact 1 | . . . 1 . . . . . . . . . . . Slashing 2 | . . . . . . 2 . . . . . . . . Piercing 16 | . . . . . . . . . 7 . . . . 9 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12166 | . 328 991 2458 789 . 949 . 157 1878 84 614 . 828 3090 Guns 2971 | . 328 495 1667 130 . 18 . . . . . . . 333 Cannons 4049 | . . . . 102 . 20 . 157 1863 84 614 . 114 1095 Explosions 5091 | . . 472 791 557 . 911 . . . . . . 714 1646 Melee . | . . . . . . . . . . . . . . . Ramming 55 | . . 24 . . . . . . 15 . . . . 16 Kinetic 3478 | . 328 323 1388 . . . . 50 813 . 268 . 42 266 Thermal 3537 | . . 119 286 102 . 209 . 107 1050 84 346 . 72 1162 Explosive 3639 | . . . . 557 . 722 . . . . . . 714 1646 Electromagnetic 1457 | . . 525 784 130 . 18 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 1 . . . . . . . . . . 10 Average Corruption 3 | . . . 1 . . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 15 | . . . 4 . . . . . . . . . . 11 Message Errors 5 | . . . 1 . . . . . . . . . . 4 Matter Fused 3 | . . . . . . . . . . . . . . 3 Heat Flow Errors 1 | . . . 1 . . . . . . . . . . . Energy Discharges 3 | . . . 1 . . . . . . . . . . 2 Weapon Failures 3 | . . . 1 . . . . . . . . . . 2 Overload Shots 8 | . . . . . . . . . 3 . . . . 5 Effects 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Overflow Damage 297 | . . 28 . . . 114 . . 44 . 10 . 92 9 Projectiles 63 | . . . . . . . . . 44 . 10 . . 9 Explosions 234 | . . 28 . . . 114 . . . . . . 92 . Melee . | . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 2 . . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 2 . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 191 | . . . 107 . . 38 . . . . . . 39 7 Shots 9 | . . . 7 . . 1 . . . . . . 1 . Rammed 4 | . . . . . . . . . . . . . . 4 Targets Rammed 9 | . . 3 . . . . . . 1 . . . . 5 Kicked 5 | . . 3 . . . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 156 | . 30 42 156 102 . . . . 69 . 5 . . 69 Average Temperature 33 | . 11 13 39 50 . . . . 35 . 5 . . 25 Received Heat Transfer 2105 | . 159 99 927 129 . 9 . 9 78 9 39 . 18 629 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 2 . . . . 2 Combat Hostiles 5 | . . . . . . . . 1 2 . . . . 2 Parts Melted 15 | . . . . . . . . 3 7 1 1 . . 3 Heat Transferred 5312 | . . 150 350 185 . 137 . 174 1650 137 572 . 124 1833 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 5 3 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Maximum Alert Level 2 | . . 1 2 1 . 1 . . 1 . . . . 2 Low Security (%) 75 | . 100 80 53 42 100 85 100 100 88 . . . . 54 Level 1 17 | . . 19 18 57 . 14 . . 11 . . . . 34 Level 2 7 | . . . 27 . . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 512 | . 152 295 512 328 150 244 37 30 233 . . . . 482 Initial 213 | . . 40 103 213 150 34 37 . 9 . . . . 150 Average 128 | . 59 66 223 223 112 120 10 3 49 . . . . 216 Influence Increases 3775 | . 280 442 863 205 . 326 . 30 368 20 40 . 150 1051 Destroy 0b10 Robot/C 2200 | . 180 320 600 140 . 140 . 20 240 20 40 . 120 380 Destroy 0b10 Robot/NC 110 | . . 30 20 . . 5 . . 25 . . . 10 20 Destroy Leader 398 | . 40 76 112 30 . 20 . 10 36 . . . 20 54 Disable Machine 150 | . . . 45 . . 75 . . . . . . . 30 Destroy Structure 272 | . . 16 11 35 . 86 . . 52 . . . . 72 Advance Influence 150 | . . . . . . . . . . . . . . 150 Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 480 | . 60 . 75 . . . . . 15 . . . . 330 Influence Decreases 3356 | . 182 295 638 367 238 288 108 10 179 229 30 10 150 632 Entered New Map 821 | . . 58 142 257 158 36 71 . 11 78 . 10 . . Time Decay 2145 | . 172 237 426 100 80 252 27 10 168 151 30 . 150 342 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 Lost Part 290 | . 10 . 70 10 . . 10 . . . . . . 190 Squads Dispatched 21 | . 1 1 8 1 . 2 . . 3 . . . . 5 Investigation 2 | . . . 2 . . . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . . . . 2 Reinforcement 13 | . 1 1 3 1 . 2 . . 2 . . . . 3 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Distress Signals 16 | . 1 2 3 1 . 2 . . 5 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 186 | . 16 20 41 7 . 13 6 2 21 1 3 . 8 48 Peak Tracking Total 13 | . 5 7 8 4 . 7 6 2 6 1 3 . 3 13 Tactical Retreats 13 | . 2 . 3 . . . . . 1 . . . . 7 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Traps Triggered 7 | . 1 . 3 . . 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Machines Disabled 10 | . . . 3 . . 5 . . . . . . . 2 Max in Single Turn 3 | . . . 1 . . 3 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Machines Accessed 5 | . 1 2 2 . . . . . . . . . . . Terminals 4 | . 1 2 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 12 | . 2 5 5 . . . . . . . . . . . Successful 6 | . . 3 3 . . . . . . . . . . . Failed 6 | . 2 2 2 . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 9 | . 2 5 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 4 | . . 3 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . Alert Level 3 | . . 2 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 1 2 1 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Active Infowar (turns) 452 | . . . 452 . . . . . . . . . . . Sensors 452 | . . . 452 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Turns Passed 7002 | . 670 935 1181 213 168 713 146 107 720 500 385 47 451 766 Spaces Moved 4263 | 1 265 560 589 121 89 451 106 75 396 392 287 38 330 563 Core 256 | . . . . . . . . . . . . . . 256 Treads . | . . . . . . . . . . . . . . . Legs 4007 | 1 265 560 589 121 89 451 106 75 396 392 287 38 330 307 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 122 125 121 121 126 126 126 126 126 126 50 Average Speed 126 | 120 186 120 126 123 174 140 128 126 126 126 126 126 126 88 Slowest Speed 195 | 120 190 120 190 125 195 195 130 126 126 126 126 126 126 126 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 2 25 38 42 4 3 12 96 2 11 55 38 10 45 14 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . . . 1 1 . . . Spaces Dug 17 | . . . 1 . . 2 . . 7 . . . . 7 Terrain Destroyed 283 | . . 14 7 39 . 45 . . 24 2 1 . 109 42 Melee 16 | . . . 1 . . 2 . . 7 . . . . 6 Projectile 37 | . . . . . . 1 . . 17 2 1 . 8 8 AOE 230 | . . 14 6 39 . 42 . . . . . . 101 28 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Upp Upp War Pro Res Total 5415 | . 387 774 890 161 106 532 117 82 544 393 295 37 344 753 Wait 546 | . 81 122 121 9 . 27 . . 92 . . . . 94 Move 4250 | . 264 559 588 120 88 451 105 74 395 391 286 37 329 563 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | . 5 29 27 4 6 15 2 1 8 . 1 . . 9 Fast Attach 14 | . . . 3 1 1 2 4 . . . . . . 3 Attach 41 | . 2 5 11 2 3 . . 2 3 . . . . 13 Detach 3 | . . . 1 . 1 . . . 1 . . . . . Swap 65 | . 3 6 21 4 2 12 . 2 4 . . . 3 8 Drop 103 | . 2 18 27 4 5 20 6 1 5 . 1 . . 14 Fire 258 | . 30 32 90 17 . 3 . 2 28 2 7 . 12 35 Melee 19 | . . . 1 . . 2 . . 7 . . . . 9 Ram 4 | . . . . . . . . . . . . . . 4 Kick 5 | . . 3 . . . . . . 1 . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Core integrity fell below 50% 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Propulsion x2 1572 | -9/Materials | Discovered new exit (range 10) 1606 | -9/Materials | Entered another Materials area 1606 | -8/Materials | Evolved 2 slots: Utility x2 2280 | -8/Materials | Destroyed 7 combat bots 2416 | -8/Materials | Build established: Scavenger-Mutant 2473 | -8/Materials | Garrison activated, responded to threat 2783 | -8/Materials | Discovered new exit (range 4) 2787 | -8/Materials | Entered Factory 2787 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2993 | -7/Factory | Discovered new exit (range 5) 3000 | -7/Factory | Entered another Factory area 3000 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3119 | -6/Factory | Discovered new exit (range 13) 3136 | -6/Factory | Discovered new exit (range 15) 3168 | -6/Factory | Entered another Factory area 3168 | -5/Factory | Evolved 2 slots: Propulsion x2 3298 | -5/Factory | Build established: Tank 3399 | -5/Factory | Destroyed 7 combat bots 3646 | -5/Factory | Allied Derelicts emerged from ambush trap array 3881 | -5/Factory | Sucked down chute 3881 | -5/Factory | Entered Waste 3889 | -5/Waste | Spotted C-40 Crusher 3905 | -5/Waste | Spotted C-40 Crusher 3920 | -5/Waste | Spotted C-40 Crusher 3925 | -5/Waste | Spotted C-40 Crusher 3933 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3936 | -5/Waste | Spotted C-40 Crusher 3964 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3967 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3985 | -5/Waste | Spotted C-40 Crusher 4013 | -5/Waste | Discovered new exit (range 12) 4027 | -5/Waste | Entered Factory 4116 | -5/Factory | Discovered new exit (range 9) 4134 | -5/Factory | Entered another Factory area 4134 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4298 | -4/Factory | Build established: Gunner 4310 | -4/Factory | Allied Derelicts emerged from ambush trap array 4508 | -4/Factory | Spotted B-86 Titan 4528 | -4/Factory | Destroyed B-86 Titan 4840 | -4/Factory | Discovered new exit (range 4) 4854 | -4/Factory | Entered Upper Caves 4856 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4912 | -4/Upper Caves | Encountered a Warlord checkpoint 5321 | -4/Upper Caves | Identified exit to Upper Caves 5354 | -4/Upper Caves | Entered another Upper Caves area 5673 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5713 | -4/Upper Caves | Identified exit to Warlord 5739 | -4/Upper Caves | Entered Warlord 5776 | -4/Warlord | Discovered new exit (range 8) 5786 | -4/Warlord | Entered Proximity Caves 5792 | -3/Proximity Caves | Spotter reported a threat 6180 | -3/Proximity Caves | Spotted B-86 Titan 6226 | -3/Proximity Caves | Discovered new exit (range 8) 6237 | -3/Proximity Caves | Entered Research 6237 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 6672 | -3/Research | Spotted B-86 Titan 6738 | -3/Research | Spotted B-86 Titan 6792 | -3/Research | System corruption reached 10% 6808 | -3/Research | Lost 5 parts (1p4w) 6865 | -3/Research | Released all parts (7) 6884 | -3/Research | Released all parts (1) 6894 | -3/Research | Lost 13 parts (3p5n2u3w) 6899 | -3/Research | Core integrity fell below 50% 6987 | -3/Research | Search patrols dispatched 6994 | -3/Research | Core integrity fell below 20% 7003 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 06966_ A-15 Conveyor heat damages Adv. Weight Redist. System. 06979_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06980_ 0Y=7D6==TG MIW%J OP|M=V GHE 06987_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. [Achievement: Suspicious] 06988_ Slammed into K-01 Serf. 06990_ Slug penetrates Wall. 06990_ Penetrated by Slug. 06990_ Slug penetrates H-77 Assassin. 06990_ H-77 Assassin suffers critical hit (Destroy). 06990_ Slug penetrates Wall. 06990_ Slammed into H-77 Assassin. 06993_ Slug penetrates H-77 Assassin. 06997_ Knocked back. 07000_ Penetrated by Slug. 07000_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#+??? | | ?????????????????????????????????????????????# ??? | | ?????????????????????????????????????????????# #?? | | ???????????????????????????????????????????### ### | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# ### | | ???????????????????????????????????????????### #"# | | ?????????????########+##############+####### # | | ?????????? % H # | | ?????????? %@ | | ?????????? % = # | | ?????????????########+#########+###;#####+## # | | ???????????????????????????????????????????###+"## | | ???????????????????????????????????????????????? # | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Coolant Potential 65 Energy Generation 54 Energy Capacity 865 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 300 Resistance: TH 10 Evasion (%) 70 Targeting Accuracy 8 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Fancy Inventory For Emergencies Only Heavy Suspicion Hydra I Have A Map? Live, Flee, And Rebuild Organ Harvest Overwhelming Suspicious There's More Where That Came From Challenges ------------ None Game ------ Seed HellfireReactiveStatue Manual? 0 Play Time 01:18:14 Cumulative 63.4 hours Start 2026.01.05 @ 03:15:20 End 2026.01.16 @ 21:23:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 69 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 47 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a2a9fc4-6ff5-4aec-9679-d954c18efb8e