Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 16:18:00

Player: Epsilon 11

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (97)      485
Value Destroyed (3834)     3834
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (2154)               2154
              TOTAL SCORE: 14453

 Bonus
-------
High Alert Combat Kills    409
Follower Combat Kills      1197
Registered with UFD        300
Met Imprinter              300
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/1450
Matter                     172/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (2)
Movement                   Hovering (70)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
      Improved Gyrokinetic Inverter
>              --- UTILITY (13) -----
               Spectral Analyzer
  Experimental Signal Interpreter
      Advanced Target Analyzer
     Makeshift Hacking Suite
               Authchip [Device]
               Authchip [Weapon]
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Coolant Injector
      Improved Energy Well (400)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
               Scrap Suit
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Improved Energy Well
               Spectral Analyzer
    Long-range Sensor Array
  Experimental Signal Interpreter
      Improved Phase Shifter
     Makeshift Hacking Suite
>              --- WEAPON -----------
      Improved Arc Projector
               Plasma Rifle
               KE Penetrator
>              --- INVENTORY --------
         Light Antimatter Reactor
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
     Makeshift Microdissipator Network
               Weapon Mount
               Force Lance
               Self-destruct Interrupter
[Rating: 120]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
Utility                    Medium Storage Unit
  Device                   Scrap Suit
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Gamma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Power Sword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Slots Evolved              16   | .   .   .   .   .   8   .   .   .   .   .   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   5   .   .   .   .   .   .   2   2   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             223  | 6   5   19  16  6   12  12  4   5   9   13  11  12  27  29  15  10  12  
  Power                    21   | 1   .   3   1   1   .   3   .   .   .   .   .   .   4   2   2   1   3   
    Engine                 7    | 1   .   3   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   2   1   3   
  Propulsion               49   | 2   1   7   5   2   1   5   .   .   .   .   .   3   7   4   6   4   2   
    Treads                 4    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    24   | 2   1   1   .   2   .   4   .   .   .   .   .   1   6   4   2   1   .   
    Wheel                  12   | .   .   6   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   3   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  105  | 1   2   3   4   1   10  3   2   5   9   10  9   6   13  17  4   3   3   
    Device                 66   | .   1   3   .   .   4   2   2   2   8   4   9   3   10  12  4   2   .   
    Storage                6    | 1   1   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   .   
    Processor              8    | .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   1   .   
    Hackware               6    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   3   
    Protection             19   | .   .   .   3   1   3   1   .   2   1   .   .   1   2   5   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   2   6   6   2   1   1   2   .   .   3   2   3   3   6   3   2   4   
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   .   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          16   | 2   1   3   3   1   1   .   1   .   .   1   1   .   1   1   .   .   .   
    Ballistic Cannon       7    | .   .   1   .   1   .   .   1   .   .   1   .   1   .   1   .   1   .   
    Launcher               4    | .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  16   | .   .   .   .   .   .   1   1   1   .   7   1   3   .   1   .   1   .   
Parts Lost                 79   | .   .   6   3   .   1   .   .   .   1   .   1   12  11  19  1   14  10  
  Power                    9    | .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   .   1   3   
  Propulsion               24   | .   .   2   2   .   .   .   .   .   .   .   .   5   2   4   1   6   2   
  Utility                  29   | .   .   1   .   .   1   .   .   .   1   .   1   4   6   10  .   4   1   
  Weapon                   17   | .   .   2   1   .   .   .   .   .   .   .   .   2   1   4   .   3   4   
  Highest Loss Streak      14   | .   .   3   2   .   1   .   .   .   1   .   1   7   8   14  1   8   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  98  96  100 78  85  93  91  92  94  99  92  65  91  77  76  43  
  Engine                   6    | .   14  14  14  14  6   4   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   1   6   6   6   6   6   4   1   4   8   7   3   
  Leg                      15   | .   28  13  .   10  13  13  26  26  26  26  26  15  11  20  1   3   .   
  Wheel                    6    | .   .   14  25  17  .   .   .   .   .   .   .   3   .   .   .   .   .   
  Device                   12   | .   12  12  .   .   12  16  13  17  18  15  16  16  16  20  21  20  .   
  Storage                  9    | .   14  14  13  14  6   6   6   6   6   7   9   6   6   9   4   3   .   
  Processor                5    | .   .   .   .   .   5   6   6   6   6   10  13  11  9   10  9   9   13  
  Hackware                 3    | .   .   .   .   .   5   6   6   6   6   6   6   10  7   5   4   4   15  
  Protection               4    | .   .   .   13  14  6   2   6   1   .   .   .   2   .   3   .   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   10  8   6   .   
  Ballistic Gun            12   | .   27  19  24  22  11  12  13  13  13  6   3   4   .   2   .   .   .   
  Ballistic Cannon         5    | .   .   5   .   5   6   6   6   6   6   12  13  9   .   .   .   .   .   
Peak Build Rating          120  | 6   8   18  15  28  59  71  72  74  74  82  84  93  118 120 112 118 86  
  Average Rating           52   | 4   7   13  13  18  50  65  66  68  69  73  79  80  83  113 103 102 63  
  On Entrance              50   | .   6   8   12  13  28  56  67  72  74  68  78  77  42  118 36  107 45  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 13  21  29  27  42  54  54  65  65  66  67  70  63  64  89  54  55  26  
  Greatest Support         100  | 20  20  40  36  36  36  76  76  76  76  76  57  57  90  100 45  31  36  
  Greatest Overweight (x)  6    | 1   1   1   1   2   1   1   .   .   .   1   1   6   1   2   2   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Average Capacity         9    | 6   9   10  9   10  10  10  10  10  10  10  10  10  10  9   5   5   5   
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  10  10  10  10  9   10  4   5   5   
  Average Carried          8    | 3   9   9   9   9   8   9   9   9   8   9   9   9   3   8   1   4   3   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 4   10  9   10  10  9   10  10  10  9   10  10  8   9   5   2   5   2   

 Class Distribution 
--------------------
 21% | Commander-Mutant
 19% | Scavenger-Skirmisher
 15% | Mutant
 14% | Scavenger-Mutant
  8% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
     Commander-Mutant | -8/Recycling
     Commander-Mutant | -8/Scraptown
 Commander-Skirmisher | -6/Factory
               Gunner | -6/Waste
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
        Hacker-Gunner | -5/Factory
        Hacker-Mutant | -4/Factory
       Scavenger-Tank | -4/Extension
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Armory
               Mutant | -2/Research

 Resources                      | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Arm  Res  
Matter Collected           3893 | 234  189  464  423  73   170  207  .    124  442  135  189  548  221  319  135  20   .    
  Remotely                 922  | .    .    .    .    .    .    .    .    92   139  115  144  432  .    .    .    .    .    
Salvage Created            4002 | .    244  471  848  .    122  84   .    .    202  .    132  288  70   1242 199  100  .    
  Parts                    201  | .    19   29   38   .    15   3    .    .    5    .    7    21   3    42   12   7    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    7    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    7    .    .    .    .    .    .    5    .    7    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Combat Hostiles Destroyed  72   | .   6   11  6   .   2   .   .   .   6   .   8   9   1   19  2   2   .   
  Melee                    7    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
  Guns                     32   | .   1   5   4   .   1   .   .   .   3   .   2   1   1   14  .   .   .   
  Cannons                  16   | .   .   2   .   .   1   .   .   .   3   .   5   5   .   .   .   .   .   
  AOE                      13   | .   5   4   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
Classes Destroyed          15   | .   7   1   4   .   1   .   .   .   1   .   1   .   .   .   .   .   .   
  Worker                   9    | .   1   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   .   
  Builder                  4    | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 7    | .   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
  Swarmer                  17   | .   3   .   .   .   .   .   .   .   1   .   2   5   .   5   .   1   .   
  Cutter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    11   | .   3   .   .   .   .   .   .   .   1   .   .   .   .   7   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   3   .   .   .   .   .   1   .   1   .   .   5   1   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   .   3   .   3   .   1   1   .   .   .   
  Programmer               8    | .   .   .   1   .   1   .   .   .   .   .   .   4   .   .   1   1   .   
  Subdweller               11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   8   3   4   .   4   .   .   .   3   .   3   8   1   5   1   1   .   
  Combat Bots Only         5    | .   5   3   3   .   1   .   .   .   3   .   3   4   1   5   1   1   .   
Max Kills in Single Turn   6    | .   2   1   1   .   4   .   .   .   1   .   1   6   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Arm  Res  
Hostile Shots Fired        1108  | .    19   78   24   .    44   .    .    .    88   .    43   101  192  237  10   144  128  
  Missed                   365   | .    5    31   5    .    15   .    .    .    22   .    11   30   84   72   3    47   40   
Damage Taken               14543 | .    158  929  329  .    764  .    .    .    848  .    344  1212 1853 3807 185  1924 2190 
  Core                     3579  | .    46   112  28   .    57   .    .    .    52   .    9    90   266  549  .    914  1456 
  Absorbed by Shields      783   | .    .    .    12   .    12   .    .    .    127  .    237  94   .    77   .    224  .    
  Redirected to Shielding  34    | .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   136   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    136  .    .    .    
  Regen/Repaired (Parts)   407   | .    .    .    .    279  .    113  .    .    7    .    .    .    8    .    .    .    .    
Core Remaining (%)         60    | 100  .    .    .    25   .    .    .    .    .    .    86   91   .    29   .    29   .    
Volleys Fired              285   | 1    16   71   45   .    13   1    .    .    25   .    30   30   3    48   1    1    .    
  Largest                  3     | 2    2    2    2    .    3    2    .    .    3    .    3    3    3    3    2    2    .    
  Hottest                  263   | 40   50   110  53   .    116  60   .    .    98   .    121  121  263  263  150  150  .    
Shots Fired                580   | 2    31   113  62   .    33   2    .    .    69   .    62   54   5    143  2    2    .    
  Gun                      388   | 2    25   69   48   .    20   2    .    .    44   .    15   16   3    140  2    2    .    
  Cannon                   161   | .    .    35   .    .    13   .    .    .    25   .    46   37   2    3    .    .    .    
  Launcher                 15    | .    6    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  16    | .    .    .    14   .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Kinetic                  399   | 2    25   93   48   .    33   2    .    .    69   .    61   46   .    20   .    .    .    
  Thermal                  142   | .    .    11   .    .    .    .    .    .    .    .    .    7    5    119  .    .    .    
  Explosive                17    | .    6    9    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Electromagnetic          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    2    .    
  Robot Hit Streak         22    | 1    7    22   7    .    5    1    .    .    13   .    8    14   2    13   4    6    .    
  Robot Miss Streak        5     | 1    2    2    3    .    3    .    .    .    3    .    3    5    3    4    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           414   | 1    17   74   50   .    18   1    .    .    48   .    33   34   2    104  7    14   11   
  Core Hits                175   | .    14   32   20   .    9    1    .    .    13   .    12   18   1    44   4    6    1    
  Critical Kills           5     | .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    1    3    3    .    1    .    .    .    1    .    1    .    .    9    1    .    4    
    Burn                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
    Destroy                6     | .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Impale                 2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              57    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    4    5    17   23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Piercing                 27    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    4    5    10   .    
  Sneak Attacks            6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Combat Hostiles        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Damage Inflicted           11515 | 19   587  1668 787  .    823  28   .    .    1043 .    988  1872 82   2654 296  259  409  
  Guns                     5777  | 19   121  760  594  .    338  28   .    .    673  .    219  378  50   2458 92   47   .    
  Cannons                  2109  | .    .    163  .    .    204  .    .    .    370  .    513  704  32   123  .    .    .    
  Explosions               2391  | .    450  745  .    .    281  .    .    .    .    .    217  698  .    .    .    .    .    
  Melee                    1079  | .    .    .    193  .    .    .    .    .    .    .    .    .    .    73   204  200  409  
  Ramming                  82    | .    16   .    .    .    .    .    .    .    .    .    .    54   .    .    .    12   .    
  Kinetic                  5332  | 19   121  869  594  .    542  28   .    .    1043 .    732  891  .    493  .    .    .    
  Thermal                  2648  | .    .    54   .    .    281  .    .    .    .    .    .    191  82   2040 .    .    .    
  Explosive                2110  | .    450  745  .    .    .    .    .    .    .    .    217  698  .    .    .    .    .    
  Electromagnetic          187   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   92   47   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 486   | .    .    .    .    .    .    .    .    .    .    .    39   38   .    .    .    .    409  
  Piercing                 670   | .    .    .    193  .    .    .    .    .    .    .    .    .    .    73   204  200  .    
Highest Corruption         10    | .    .    .    2    2    1    1    1    1    1    1    .    4    .    2    .    10   8    
  Average Corruption       2     | .    .    .    2    2    1    1    1    1    1    1    .    2    .    1    .    5    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    8    .    2    3    2    3    .    2    .    6    .    .    .    15   2    
    Message Errors         6     | .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    3    .    
    Matter Fused           16    | .    .    .    3    .    2    .    2    1    .    1    .    3    .    .    .    2    2    
    Heat Flow Errors       7     | .    .    .    2    .    .    .    .    1    .    .    .    1    .    .    .    3    .    
    Energy Discharges      4     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      5     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            339   | .    .    13   36   .    76   .    .    .    5    .    30   118  17   .    .    40   4    
  Projectiles              90    | .    .    .    .    .    27   .    .    .    5    .    10   31   17   .    .    .    .    
  Explosions               169   | .    .    13   .    .    49   .    .    .    .    .    20   87   .    .    .    .    .    
  Melee                    80    | .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    40   4    
Knockbacks                 19    | .    .    .    .    .    2    .    .    .    5    .    4    8    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    2    .    .    .    5    .    4    6    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124   | .    29   90   .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Shots                    7     | .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             14    | .    3    .    .    .    .    .    .    .    .    .    .    8    .    .    .    3    .    
  Kicked                   11    | .    3    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        404   | .    12   12   150  .    230  14   .    94   168  .    180  255  156  404  45   200  348  
  Average Temperature      101   | .    8    5    53   .    86   10   .    56   77   .    65   75   41   180  26   87   197  
  Received Heat Transfer   2599  | .    48   174  90   .    189  .    .    .    66   .    8    .    516  838  24   132  514  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Parts Melted             29    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    
  Heat Transferred         5570  | .    .    74   .    .    200  .    .    .    .    .    .    280  137  4879 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Arm  Res  
Peak Influence             1100 | .    306  .    209  .    227  41   200  .    .    .    .    752  793  1100 509  279  128  
  Initial                  750  | .    .    .    .    .    .    41   .    .    .    .    .    750  242  312  407  161  84   
  Average                  257  | .    129  .    83   .    46   31   120  .    .    .    .    562  373  601  436  173  94   
Maximum Alert Level        4    | .    1    .    1    .    1    .    1    .    .    .    .    3    3    4    2    1    .    
  Low Security (%)         53   | 100  81   .    98   .    95   100  39   .    .    .    .    .    11   .    .    63   100  
  Level 1                  17   | .    18   .    1    .    4    .    60   .    .    .    .    21   49   7    26   36   .    
  Level 2                  23   | .    .    .    .    .    .    .    .    .    .    .    .    46   36   75   73   .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    32   1    14   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    2    .    .    .    4    .    2    .    .    .    .    4    3    4    1    2    2    
  Investigation            5    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    1    .    
  Extermination            4    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    1    .    
  Reinforcement            11   | .    2    .    .    .    3    .    1    .    .    .    .    .    2    1    .    .    2    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Distress Signals           11   | .   1   .   .   .   .   .   .   .   .   .   1   1   2   3   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   11  17  9   .   11  .   1   .   6   .   12  23  17  48  4   34  11  
  Peak Tracking Total      25   | .   3   6   4   .   4   .   2   .   3   .   4   9   10  8   1   25  7   
  Tactical Retreats        19   | .   1   .   .   .   .   .   .   .   .   .   1   4   4   2   .   4   3   

 Traps                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Traps Triggered            9    | .   .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Machines Disabled          22   | .   1   1   1   .   8   .   .   .   .   .   .   3   5   .   .   3   .   
  Max in Single Turn       8    | .   1   1   .   .   8   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Machines Accessed          40   | .   5   4   13  2   3   .   3   1   .   .   .   1   3   2   .   3   .   
  Terminals                19   | .   5   .   6   .   3   .   .   .   .   .   .   .   1   1   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          8    | .   .   .   5   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                118  | .   16  8   50  8   7   .   8   1   .   .   .   2   6   6   .   6   .   
  Successful               78   | .   9   8   41  8   1   .   1   1   .   .   .   1   3   2   .   3   .   
  Failed                   40   | .   7   .   9   .   6   .   7   .   .   .   .   1   3   4   .   3   .   
    Catastrophic           5    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   7   .   17  .   5   .   8   .   .   .   .   2   3   4   .   4   .   
  Terminals                54   | .   16  .   20  .   7   .   .   .   .   .   .   .   1   4   .   6   .   
  Fabricators              6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          17   | .   .   .   10  .   .   .   .   .   .   .   .   2   3   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   6   8   27  8   .   .   .   1   .   .   .   .   1   1   .   1   .   
  Record                   30   | .   .   5   20  4   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           5    | .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   3   .   8   .   1   .   1   .   .   .   .   1   1   1   .   2   .   
  Terminals                11   | .   3   .   4   .   1   .   .   .   .   .   .   .   .   1   .   2   .   
    Botnet                 11   | .   3   .   4   .   1   .   .   .   .   .   .   .   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   7   .   3   .   3   .   .   .   .   .   2   2   .   3   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   11  .   4   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Arm  Res  
Total Allies               34   | .    .    .    7    .    .    .    .    .    .    .    .    5    5    13   .    4    .    
  Largest Group            9    | .    .    .    7    7    7    .    .    .    .    .    .    5    5    9    .    4    .    
  Highest-Rated Group      331  | .    .    .    114  114  114  .    .    .    .    .    .    238  235  331  .    168  .    
  Highest-Rated Ally       51   | .    .    .    34   34   34   .    .    .    .    .    .    50   47   51   .    42   .    
Total Orders               17   | .    .    .    12   .    3    .    .    .    .    .    .    1    1    .    .    .    .    
  STAY                     8    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    3    | .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  AID                      4    | .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               197  | .    .    .    4    .    7    .    .    .    .    .    .    21   73   86   .    6    .    
  Total Damage             5853 | .    .    .    230  .    435  .    .    .    .    .    .    1323 1542 2163 .    160  .    
  Kills                    41   | .    .    .    2    .    5    .    .    .    .    .    .    5    14   14   .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -6  -6  -6  -6  -6  -6  -5  -5  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Was Fac Low Low Zio Pro Fac Fac Ext Res Arm Res 
Robot Analysis Total       5    | .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   2   .   .   .   1   1   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Arm  Res  
Turns Passed               15451 | 55   755  2028 823  2557 1131 522  297  326  850  1292 1033 931  591  871  544  513  332  
Spaces Moved               10328 | 36   275  1284 598  1965 572  266  244  269  648  1045 653  562  449  484  294  298  386  
  Core                     17    | 6    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    8    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6403  | 30   275  581  .    381  572  266  244  269  648  1045 653  421  449  482  24   63   .    
  Wheels                   3025  | .    .    703  598  1584 .    .    .    .    .    .    .    140  .    .    .    .    .    
  Hover                    883   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    270  227  386  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  110  100  100  185  117  117  117  117  117  123  110  90   112  112  56   62   
  Average Speed            130   | 111  124  139  102  128  185  184  117  117  117  120  132  141  115  120  162  150  68   
  Slowest Speed            350   | 120  190  190  120  270  185  195  117  117  117  193  193  350  180  190  196  206  70   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    50   75   93   96   16   95   9    47   77   86   85   15   12   49   8    26   15   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     7     | .    .    .    4    .    .    .    .    1    .    1    1    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    4    .    8    .    .    .    3    2    2    .    .    .    .    .    .    .    
Spaces Dug                 25    | .    .    2    .    .    2    .    .    .    2    .    10   .    1    .    .    .    8    
Terrain Destroyed          199   | .    26   54   2    .    29   .    .    .    9    .    37   28   1    5    .    .    8    
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Projectile               66    | .    .    9    2    .    5    .    .    .    9    .    20   15   1    5    .    .    .    
  AOE                      125   | .    26   45   .    .    24   .    .    .    .    .    17   13   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -6   -6   -6   -6   -6   -6   -5   -5   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Res  Arm  Res  
Total                      11788 | 46   657  1412 742  2006 622  294  256  282  694  1075 765  653  509  665  344  342  424  
  Wait                     647   | .    351  12   62   19   14   .    3    .    4    1    71   22   15   40   27   5    1    
  Move                     10312 | 35   274  1283 597  1964 572  265  243  268  647  1044 652  561  448  483  293  297  386  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74    | 4    6    8    4    6    7    2    2    3    5    4    1    5    8    1    1    4    3    
  Fast Attach              117   | 6    1    11   10   5    2    5    1    1    .    10   .    7    21   10   10   8    9    
  Attach                   43    | .    .    4    2    .    5    .    .    3    5    2    1    2    6    3    5    2    3    
  Detach                   12    | .    .    .    4    1    .    .    .    1    .    1    .    .    2    1    1    1    .    
  Swap                     63    | .    4    4    4    1    5    7    3    1    4    1    10   3    .    16   .    .    .    
  Drop                     107   | .    2    18   6    10   4    8    4    5    4    12   .    9    6    10   1    4    4    
  Fire                     285   | 1    16   71   45   .    13   1    .    .    25   .    30   30   3    48   1    1    .    
  Melee                    52    | .    .    .    8    .    .    .    .    .    .    .    .    .    .    4    5    17   18   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Kick                     11    | .    3    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   55    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    49   .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Extension
-3/Research (discovered 2 exits: *Arm / Qua)
-3/Armory
-2/Research (discovered 1 exit: [*Acc])

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    56 | -11/Scrapyard      | Entered Materials
   214 | -10/Materials      | Discovered new exit (range 16)
   325 | -10/Materials      | Build established: Mutant
   366 | -10/Materials      | Discovered new exit (range 16)
   805 | -10/Materials      | Discovered new exit (range 6)
   811 | -10/Materials      | Entered Subcaves
   825 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
   830 | -10/Subcaves       | Ambushed by Subdweller buried in earth
   944 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  1005 | -10/Subcaves       | Lost 3 parts (1n1u1w)
  1073 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  1437 | -10/Subcaves       | Released subatomizers from SUBCON Basin
  1484 | -10/Subcaves       | Learned Materials emergency access door positions
  1521 | -10/Subcaves       | Discovered new exit (range 16)
  1581 | -10/Subcaves       | Discovered new exit (range 15)
  1883 | -10/Subcaves       | Visited 4L-MR0's lab
  1890 | -10/Subcaves       | Learned location of 1 exit from Materials
  1905 | -10/Subcaves       | Found Cargo Legs
  2160 | -10/Subcaves       | Visited Clippyterm
  2163 | -10/Subcaves       | Learned Factory stockpile data
  2306 | -10/Subcaves       | Build established: Scavenger-Mutant
  2309 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
  2378 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  2488 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  2492 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  2831 | -10/Subcaves       | Discovered new exit (range 8)
  2832 | -10/Subcaves       | Core integrity fell below 50%
  2839 | -10/Subcaves       | Entered Recycling
  3227 | -8/Recycling       | Discovered new exit (range 10)
  3530 | -8/Recycling       | Build established: Commander-Mutant
  3544 | -8/Recycling       | Scanned before Scraplab entrance
  3558 | -8/Recycling       | Entered Scraplab
  3574 | -8/Recycling       | Discovered new exit (range 3)
  3662 | -8/Recycling       | Entered Scraptown
  3662 | -8/Scraptown       | Accompanied by 7 allies
  3664 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  3988 | -8/Scraptown       | Discovered new exit (range 6)
  4014 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  4017 | -8/Scraptown       | Learned 12 Research zone layouts
  4018 | -8/Scraptown       | Learned Factory trap positions
  4053 | -8/Scraptown       | Visited Bundlers
  4107 | -8/Scraptown       | Visited Comm Corps
  4189 | -8/Scraptown       | Visited CR-KLE's Repair Center
  4197 | -8/Scraptown       | Visited Shadow of the Wyrm
  4228 | -8/Scraptown       | Visited TADAMA
  4247 | -8/Scraptown       | Visited IN-MT5's Study
  4270 | -8/Scraptown       | Visited Spacefarers
  4578 | -8/Scraptown       | Visited UFD Registry
  4578 | -8/Scraptown       | Registered with UFD as "Pyroripper"
  4604 | -8/Scraptown       | Visited Observation Area
  4662 | -8/Scraptown       | Visited Scrapoid Research Area
  4698 | -8/Scraptown       | Delivered Scrap Shield to a Scientist
  4828 | -8/Scraptown       | Visited Junk Repository
  4856 | -8/Scraptown       | Visited Analyses Database
  4918 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  4923 | -8/Scraptown       | Found DCF Scrap (27 items)
  4936 | -8/Scraptown       | Visited Scrapoid Pod Storage
  4968 | -8/Scraptown       | Discovered new exit (range 4)
  5043 | -8/Scraptown       | Visited Junk Repository
  5069 | -8/Scraptown       | Visited Abandonware Association
  5088 | -8/Scraptown       | Learned abandonware demo "REPAIR.EXE"
  5088 | -8/Scraptown       | Learned abandonware demo "SHUTEYE.EXE"
  5112 | -8/Scraptown       | Visited Science Testing Area
  5230 | -8/Scraptown       | Found Scrap Suit
  5978 | -8/Scraptown       | CR-KLE repaired 7 parts
  6219 | -8/Scraptown       | Entered Factory
  6219 | -6/Factory         | Accompanied by 7 allies
  6219 | -6/Factory         | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1
  6220 | -6/Factory         | Loaded intel: 118 trap records
  6484 | -6/Factory         | Discovered new exit (range 7)
  6811 | -6/Factory         | Build established: Commander-Skirmisher
  7143 | -6/Factory         | Cargo convoy interrupted
  7168 | -6/Factory         | Build established: Skirmisher
  7350 | -6/Factory         | Sucked down chute
  7350 | -6/Factory         | Entered Waste
  7350 | -6/Waste           | The area was eerily silent
  7468 | -6/Waste           | Build established: Gunner
  7747 | -6/Waste           | Found Prototype Launcher
  7747 | -6/Waste           | Identified Scatter Rocket Array
  7805 | -6/Waste           | Discovered new exit (range 13)
  7844 | -6/Waste           | Identified exit to Factory
  7872 | -6/Waste           | Entered Factory
  8144 | -6/Factory         | Discovered new exit (range 4)
  8145 | -6/Factory         | Build established: Scavenger-Skirmisher
  8147 | -6/Factory         | Identified exit to Lower Caves
  8169 | -6/Factory         | Entered Lower Caves
  8171 | -6/Lower Caves     | UFD Scientist delivered a prototype
  8173 | -6/Lower Caves     | Found Prototype Protection
  8173 | -6/Lower Caves     | Identified Enh. Scrap Shield
  8239 | -6/Lower Caves     | Learned location of Zion (-6)
  8369 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8478 | -6/Lower Caves     | Discovered new exit (range 9)
  8486 | -6/Lower Caves     | Identified exit to Lower Caves
  8495 | -6/Lower Caves     | Entered another Lower Caves area
  8631 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8911 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9026 | -6/Lower Caves     | Discovered new exit (range 5)
  9030 | -6/Lower Caves     | Identified exit to Zion
  9345 | -6/Lower Caves     | Entered Zion
  9354 | -6/Zion            | Given A8's code to call for help
  9419 | -6/Zion            | Found Prototype Special Weapon
  9438 | -6/Zion            | Discovered new exit (range 9)
  9486 | -6/Zion            | System corruption cleaned by Quarantine Array
  9667 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  9756 | -6/Zion            | Found Prototype Processor
  9756 | -6/Zion            | Identified Exp. Target Analyzer
  9831 | -6/Zion            | Turned away by Imprinter
  9986 | -6/Zion            | Learned location of 1 exit from Factory
  9992 | -6/Zion            | Learned location of Warlord (-5)
 10041 | -6/Zion            | Found Prototype Device
 10041 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 10067 | -6/Zion            | Build established: Gunner
 10224 | -6/Zion            | Found Prototype Launcher
 10224 | -6/Zion            | Identified Rocket Array
 10391 | -6/Zion            | Found Prototype Processor
 10391 | -6/Zion            | Identified Exp. Core Analyzer
 10394 | -6/Zion            | Found Prototype Processor
 10394 | -6/Zion            | Identified Exp. Targeting Computer
 10400 | -6/Zion            | Found Prototype Processor
 10400 | -6/Zion            | Identified Exp. Signal Interpreter
 10404 | -6/Zion            | Found Prototype Processor
 10404 | -6/Zion            | Identified Spectral Analyzer
 10636 | -6/Zion            | Identified exit to Proximity Caves
 10637 | -6/Zion            | Entered Proximity Caves
 10639 | -5/Proximity Caves | Spotter reported a threat
 10640 | -5/Proximity Caves | Spotter reported a threat
 10687 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10792 | -5/Proximity Caves | Spotter reported a threat
 10887 | -5/Proximity Caves | Spotter reported a threat
 11021 | -5/Proximity Caves | Spotter reported a threat
 11155 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores
 11399 | -5/Proximity Caves | Discovered new exit (range 17)
 11487 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 11487 | -5/Proximity Caves | Identified exit to Factory
 11670 | -5/Proximity Caves | Entered Factory
 11670 | -5/Factory         | Evolved 2 slots: Utility x2
 11671 | -5/Factory         | Identified exit to Factory
 11761 | -5/Factory         | Discovered exit to Factory (range 9)
 11970 | -5/Factory         | Search patrols dispatched
 12056 | -5/Factory         | Build established: Hacker-Skirmisher
 12270 | -5/Factory         | Search patrols dispatched
 12371 | -5/Factory         | Build established: Hacker-Gunner
 12430 | -5/Factory         | Scrapoids reinforcements arrived?
 12436 | -5/Factory         | Garrison activated, responded to threat
 12479 | -5/Factory         | Lost 4 allies
 12556 | -5/Factory         | Lost 3 parts (2n1w)
 12601 | -5/Factory         | Entered another Factory area
 12601 | -4/Factory         | Evolved 2 slots: Utility x2
 12604 | -4/Factory         | Attached Cargo Legs, gained temporary slots: Utility x2
 12630 | -4/Factory         | Lost 7 parts (1p2n3u1w)
 12809 | -4/Factory         | Build established: Hacker-Mutant
 12825 | -4/Factory         | Lost 3 parts (2u1w)
 12957 | -4/Factory         | Lost 8 parts (2p2n4u)
 12963 | -4/Factory         | Scrapoid reinforcements arrived
 12986 | -4/Factory         | Found Scrap Suit
 13187 | -4/Factory         | Discovered new exit (range 6)
 13191 | -4/Factory         | Identified exit to Extension
 13192 | -4/Factory         | Entered Extension
 13192 | -4/Extension       | Accompanied by 1 ally
 13442 | -4/Extension       | First assault squad dispatched
 13722 | -4/Extension       | Spotted B-86 Titan
 13797 | -4/Extension       | Energy Cycler disabled
 13798 | -4/Extension       | Rescued a captive Derelict
 13798 | -4/Extension       | Rescued a captive Derelict
 13798 | -4/Extension       | Rescued a captive Derelict
 13799 | -4/Extension       | Rescued a captive Derelict
 13799 | -4/Extension       | Rescued a captive Derelict
 13802 | -4/Extension       | Rescued a captive Derelict
 13802 | -4/Extension       | Rescued a captive Derelict
 13989 | -4/Extension       | Lost 4 allies
 13998 | -4/Extension       | Discovered new exit (range 19)
 13998 | -4/Extension       | Spotted B-86 Titan
 14018 | -4/Extension       | Found Hvy. Reflective Plating
 14026 | -4/Extension       | Allies destroyed B-86 Titan
 14051 | -4/Extension       | Core integrity fell below 50%
 14061 | -4/Extension       | Identified exit to Research
 14063 | -4/Extension       | Entered Research
 14063 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 14064 | -3/Research        | Identified exit to Quarantine
 14070 | -3/Research        | Lost 5 allies
 14092 | -3/Research        | Lost 14 parts (1p4n6u3w)
 14161 | -3/Research        | Discovered new exit (range 21)
 14305 | -3/Research        | Build established: Scavenger-Mutant
 14523 | -3/Research        | Identified exit to Armory
 14607 | -3/Research        | Entered Armory
 14947 | -3/Armory          | Spotted B-86 Titan
 15038 | -3/Armory          | Lost 8 parts (1p2n3u2w)
 15064 | -3/Armory          | Lost 3 allies
 15067 | -3/Armory          | System corruption reached 10%
 15109 | -3/Armory          | Core integrity fell below 50%
 15112 | -3/Armory          | Discovered new exit (range 5)
 15117 | -3/Armory          | Identified exit to Research
 15120 | -3/Armory          | Entered Research
 15120 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 15136 | -2/Research        | Lost 6 parts (4n1u1w)
 15209 | -2/Research        | Spotted B-90 Cyclops
 15341 | -2/Research        | Build established: Mutant
 15375 | -2/Research        | Core integrity fell below 50%
 15403 | -2/Research        | Lost 4 parts (2p1n1w)
 15418 | -2/Research        | Spotted B-90 Cyclops
 15429 | -2/Research        | Discovered new exit (range 20)
 15434 | -2/Research        | Core integrity fell below 20%
 15452 | -2/Research        | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
15380_ Slug penetrates Wall.
15381_ U-05 Engineer lays Concrete. <x2>
15383_ K-01 Serf cleans the Catalytron.
15384_ U-05 Engineer lays Concrete. <x2>
15388_ System corrupted: Matter fused (-6).
15416_ K-01 Serf cleans the Graviton Restrictor.
15425_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R004.
15427_ Imp. Gyrokinetic Inverter destroyed.
15427_ Critical hit (Meltdown: +370).
15428_ System corrupted: Matter fused (-8).
15428_ Dropped Lgt. Particle Reactor.
15428_ Power Sword destroyed. <x2>
15429_ EXIT=FOUND
15432_ B-90 Cyclops activates siege mode.
15433_ Authchip [Propulsion] destroyed.
15435_ Slug penetrates Wall. <x2>
15440_ Penetrated by Slug.
15447_ Slug penetrates Wall. <x2>
15452_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????+        "#### |
| ????????????????????????????????????#   !/   "     |
| ????????????????????????????????????#   !    #     |
| ????????????????????????????????????#        +     |
| ????????????????????????????????????#       *#     |
| ????????????????????????????????????#        #     |
| ???????????????????????????????????##        ##### |
| ??????????????????????????????##+###         ##### |
| ????????????????????##   ######                    |
| ????????????????       <                           |
| ?????????????????????#   ###                       |
| ?????????????????########??# #######"+#####        |
| ?????????????????#      #??# #??#         +        |
| ?????????????????#      #??# #??#         #####^   |
| ?????????????????#      #### ####        =#????    |
| ?????????????????#      +       /    !    #????    |
| ?????????????????#      #h#######         #?????   |
| ?????????????????#      # #?????#    *    #?????   |
| ?????????????????######## #?????#         #??????  |
| ????????????????????????# #?????#         #??????  |
| ????????????????????????# ##????###########??????? |
| ????????????????????????#  +?????????????????????? |
| ????????????????????????# ##?????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????###??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????H?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          35
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             1200
Resistance: TH             25
Utility Shielding          33
Phase Shifting             10
Evasion (%)                65
Targeting Accuracy         20
Target Analysis            10
Matter Filtering           30
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          11
Defensive Hacking          14
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneFireFlakker
  Manual?         0
Play Time         04:07:32
  Cumulative      120.8 hours
  Start           2024.08.23 @ 10:36:12
  End             2024.08.23 @ 16:18:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           11
  Adventurer      43
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/0/0/0/0/1/0
Lore%             49
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b747ca9c-8999-4a7a-b8a4-b0efe964b00f