Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.12 @ 21:27:45 Player: Sanctumkeeper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (99) 495 Value Destroyed (3021) 3021 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1205) 1205 TOTAL SCORE: 10121 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 281 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 256/850 Matter 290/300 Energy 27/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Signal Interpreter Improved Kinecellerator Trap Reconfigurator CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Phasing AFG > --- WEAPON ----------- Great Axe Longsword +1 > --- INVENTORY -------- Cooled Airjet Cooled Airjet Cooled Airjet Long-range Sensor Array Advanced Terrain Scanner Terrain Scan Processor Propulsion Shielding Utility Shielding Improved Light Armor Plating Trap Reconfigurator Plasma Cannon XL Autogun Array Missile Launcher [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 2 . 2 . . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . . . . . Utility 5 | . . 1 . . . 2 . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 122 | 6 10 13 . 1 . 26 16 30 1 2 6 3 1 7 Power 12 | 1 1 2 . . . 2 1 3 . . 2 . . . Engine 7 | 1 1 2 . . . 1 . . . . 2 . . . Core 5 | . . . . . . 1 1 3 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 40 | 2 2 6 . 1 . 13 7 6 . . . . 1 2 Treads 28 | 2 2 6 . 1 . 10 7 . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 10 | . . . . . . 1 . 6 . . . . 1 2 Flight 2 | . . . . . . 2 . . . . . . . . Utility 37 | 1 5 1 . . . 3 1 15 1 2 2 3 . 3 Device 14 | . 1 . . . . . . 7 1 2 1 1 . 1 Storage 11 | 1 4 1 . . . 3 . 2 . . . . . . Processor 4 | . . . . . . . . 2 . . . 2 . . Hackware 1 | . . . . . . . . 1 . . . . . . Protection 7 | . . . . . . . 1 3 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 33 | 2 2 4 . . . 8 7 6 . . 2 . . 2 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . Ballistic Gun 18 | 2 2 3 . . . 6 5 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . 1 . . . 2 . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 2 4 . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 3 . 2 . 1 . . . . Parts Lost 28 | . 1 4 . . . 11 3 . . . 1 . . 8 Power 6 | . . 1 . . . 2 1 . . . 1 . . 1 Propulsion 13 | . . 2 . . . 6 1 . . . . . . 4 Utility 4 | . . . . . . 1 . . . . . . . 3 Weapon 5 | . 1 1 . . . 2 1 . . . . . . . Highest Loss Streak 10 | . 1 2 . . . 10 1 . . . 1 . . 8 Average Slot Usage (%) 94 | . 96 100 100 100 100 86 93 96 100 100 96 92 93 71 Engine 6 | . 14 11 11 11 11 4 . . . . 4 6 6 1 Core 4 | . . . . . . 3 8 14 15 15 6 . . . Treads 18 | . 28 33 33 33 33 26 27 . . . . . . . Hover 9 | . . . . . . . . 29 30 30 30 26 26 17 Device 5 | . . . . . . . . 14 15 15 14 19 20 10 Storage 25 | . 24 33 33 33 33 34 36 15 15 15 15 13 13 13 Processor 3 | . . . . . . . . 6 7 7 7 12 13 13 Ballistic Gun 13 | . 27 21 22 22 22 17 17 . . . . . . . Slashing Weapon 4 | . . . . . . . . 11 15 15 14 13 13 8 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 157 | 11 37 76 75 75 75 157 94 94 50 50 58 50 50 51 Greatest Support 62 | 40 40 60 60 60 60 60 62 62 55 55 55 55 55 61 Greatest Overweight (x) 12 | . 1 1 1 1 1 3 1 1 . . 1 . . 12 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 44 | 6 16 24 24 24 24 44 30 30 16 16 16 16 16 16 Average Capacity 22 | 5 11 23 24 24 24 36 30 16 16 16 16 16 16 16 Most Carried 30 | 4 15 24 24 24 24 30 30 30 16 16 16 16 16 16 Average Carried 20 | 2 10 22 23 23 24 25 29 15 16 15 16 15 15 14 Final Capacity 30 | 6 16 24 24 24 24 30 30 16 16 16 16 16 16 4 Final Carried 30 | 4 15 24 24 24 24 27 30 16 16 16 16 16 16 4 Class Distribution -------------------- 53% | Hauler-Mutant 37% | Mutant 5% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Matter Collected 3062 | 199 223 472 . . . 1073 607 333 10 30 55 30 . 30 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3825 | . 499 788 21 . . 1087 758 164 . . 212 189 14 93 Parts 225 | . 25 60 3 . . 72 31 15 . . 10 3 . 6 Haulers Intercepted 8 | . 2 2 . . . 3 1 . . . . . . . Recyclers Shooed 4 | . . 1 . . . 1 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 17 . . 6 Prevented 5 | . . . . . . . . . . . 5 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Combat Hostiles Destroyed 71 | . 10 20 . . . 22 12 3 . . 3 . . 1 Melee 6 | . . . . . . . . 2 . . 3 . . 1 Guns 58 | . 10 16 . . . 20 12 . . . . . . . AOE 7 | . . 4 . . . 2 . 1 . . . . . . Classes Destroyed 14 | . 4 5 1 . . 2 . 1 . . 1 . . . Worker 4 | . . . . . . 3 . 1 . . . . . . Builder 2 | . . 1 . . . 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 8 | . 2 2 . . . 3 1 . . . . . . . Recycler 5 | . 1 . . . . 1 2 . . . . 1 . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 7 | . . 1 . . . 2 1 1 . . . 2 . . Swarmer 15 | . 3 6 . . . 6 . . . . . . . . Grunt 38 | . 7 9 . . . 13 7 . . . 2 . . . Brawler 2 | . . 2 . . . . . . . . . . . . Sentry 10 | . . 3 . . . 2 5 . . . . . . . Hunter 2 | . . . . . . 1 . 1 . . . . . . Programmer 2 | . . . . . . . . 2 . . . . . . Behemoth 2 | . . . . . . . . . . . 1 . . 1 Decomposer 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 4 1 . . 8 3 1 . . 2 1 . 1 Combat Bots Only 4 | . 3 4 . . . 4 3 1 . . 2 . . 1 Max Kills in Single Turn 2 | . 1 2 1 . . 2 1 1 . . 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . Exploded 2 | . . 2 . . . 1 . 1 . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Damage Taken 6637 | . 495 789 . . . 2493 973 319 . . 106 36 . 1426 Core 1142 | . 68 76 . . . 249 128 11 . . 16 7 . 587 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 72 . . . 81 . 31 . . . 96 . . . Volleys Fired 311 | . 50 81 . . . 110 59 11 . . . . . . Largest 2 | . 2 2 . . . 2 2 1 . . . . . . Hottest 80 | . 40 43 . . . 50 50 80 . . . . . . Shots Fired 595 | . 99 159 . . . 213 113 11 . . . . . . Gun 574 | . 99 156 . . . 206 113 . . . . . . . Cannon 8 | . . . . . . . . 8 . . . . . . Launcher 13 | . . 3 . . . 7 . 3 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 574 | . 99 156 . . . 206 113 . . . . . . . Thermal 8 | . . . . . . . . 8 . . . . . . Explosive 13 | . . 3 . . . 7 . 3 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 26 | . 26 18 . . . 19 20 15 . . . . . . Robot Miss Streak 8 | . 2 3 . . . 8 3 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . Shots Hit Robots 487 | . 78 126 . . . 158 91 10 . . 6 9 1 8 Core Hits 209 | . 30 47 1 . . 71 41 7 . . 4 4 1 3 Critical Hits 4 | . . 1 . . . 2 . . . . . . . 1 Critical Kills 2 | . . 1 . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . Melee Attacks 123 | . . . . . . . 4 64 3 . 12 20 1 19 Impact . | . . . . . . . . . . . . . . . Slashing 110 | . . . . . . . 4 64 3 . 10 20 1 8 Piercing 13 | . . . . . . . . . . . 2 . . 11 Sneak Attacks 6 | . . . . . . . . 2 . . 1 2 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Follow-up Attacks 7 | . . . . . . . . 1 . . 1 1 . 4 Damage Inflicted 8383 | . 589 1707 43 . 16 2701 1529 530 . . 315 546 107 300 Guns 5645 | . 588 1288 . . . 2240 1529 . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 977 | . . 419 . . . 445 . 113 . . . . . . Melee 1685 | . . . . . . . . 417 . . 315 546 107 300 Ramming 76 | . 1 . 43 . 16 16 . . . . . . . . Kinetic 5645 | . 588 1288 . . . 2240 1529 . . . . . . . Thermal 128 | . . 128 . . . . . . . . . . . . Explosive 849 | . . 291 . . . 445 . 113 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1472 | . . . . . . . . 417 . . 231 546 107 171 Piercing 213 | . . . . . . . . . . . 84 . . 129 Highest Corruption 4 | . 2 . . . . . . 4 4 4 . . . . Average Corruption 2 | . 2 . . . . . . 1 4 4 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 10 | . 2 . . . . . . 4 2 2 . . . . Message Errors 3 | . . . . . . . . 2 1 . . . . . Matter Fused 1 | . . . . . . . . . . 1 . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . Energy Discharges 3 | . 1 . . . . . . 1 . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . Targeting Errors 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 373 | . . 45 . . . 37 . 89 . . . 202 . . Projectiles . | . . . . . . . . . . . . . . . Explosions 82 | . . 45 . . . 37 . . . . . . . . Melee 291 | . . . . . . . . 89 . . . 202 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . . . . . . 15 . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . Rammed 9 | . 1 . 3 . 1 4 . . . . . . . . Targets Rammed 10 | . 2 . 3 . 1 4 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . Highest Temperature 374 | . 265 9 . . . 119 21 374 . . . . . . Average Temperature 51 | . 44 4 . . . 42 4 156 . . . . . . Received Heat Transfer 2172 | . 228 210 . . . 1134 351 12 . . 27 6 . 204 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . Heat Transferred 100 | . . 100 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Peak Influence 445 | . 191 445 178 . . 315 278 245 . . . 132 . . Initial 173 | . . 5 173 . . . 85 58 . . . 81 . . Average 149 | . 65 223 169 . . 176 146 149 . . . 76 . . Maximum Alert Level 2 | . . 2 . . . 1 1 1 . . . . . . Low Security (%) 71 | 100 100 43 100 . 100 51 75 78 . . . 100 . . Level 1 26 | . . 44 . . . 48 24 21 . . . . . . Level 2 2 | . . 12 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 3 . . . 4 . 3 . . . 1 . . Investigation 3 | . . 2 . . . . . 1 . . . . . . Extermination 3 | . . . . . . . . 2 . . . 1 . . Reinforcement 7 | . 2 1 . . . 4 . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Distress Signals 16 | . . 9 . . . 2 3 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 154 | . 24 41 . . . 37 17 12 . . 14 5 . 4 Peak Tracking Total 7 | . 4 5 . . . 7 4 3 . . 4 3 . 3 Tactical Retreats 20 | . . 4 . . . 8 1 4 . . 3 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Traps Triggered 11 | . 3 2 . . . . 2 4 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Machines Disabled 10 | . . 4 . . . 4 2 . . . . . . . Max in Single Turn 4 | . . 4 . . . 2 1 . . . . . . . Garrison Access 3 | . . . . . . 1 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Machines Accessed 34 | . 4 4 . 2 . 5 4 10 . . . 4 1 . Terminals 22 | . 4 4 . . . 4 3 7 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . Garrison Access 4 | . . . . . . 1 1 1 . . . 1 . . Total Hacks 85 | . 15 19 . 2 . 12 9 19 . . . 8 1 . Successful 40 | . 9 10 . 2 . 6 2 8 . . . 2 1 . Failed 45 | . 6 9 . . . 6 7 11 . . . 6 . . Catastrophic 8 | . 1 1 . . . . 1 4 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 57 | . 10 15 . 1 . 8 5 10 . . . 8 . . Terminals 64 | . 15 19 . . . 10 7 13 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 5 | . . . . . . . . 3 . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 . . Garrison Access 8 | . . . . . . 2 2 2 . . . 2 . . Terminal Hacks 12 | . 3 3 . 2 . 2 . 1 . . . . 1 . Record 1 | . . . . 1 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . 2 . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . 1 . . . 1 . . Scan Component 2 | . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . 1 1 1 . . . . . . Seal Access 3 | . . . . . . 1 1 1 . . . . . . Unauthorized Hacks 21 | . 6 7 . . . 3 1 4 . . . . . . Terminals 21 | . 6 7 . . . 3 1 4 . . . . . . Track 3 | . 1 2 . . . . . . . . . . . . Botnet 16 | . 4 4 . . . 3 1 4 . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 4 . . . 3 3 7 . . . 3 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . 13 . . Parts Built 1 | . . . . . . . . 1 . . . . . . Matter 190 | . . . . . . . . 190 . . . . . . Time 31 | . . . . . . . . 31 . . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Total Allies 5 | . . . . . . . . . . 4 1 . . . Largest Group 4 | . . . . . . . . . . 4 4 . . . Highest-Rated Group 151 | . . . . . . . . . . 151 151 . . . Highest-Rated Ally 47 | . . . . . . . . . . 38 47 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . . 49 . . . Total Damage 1455 | . . . . . . . . . . . 1455 . . . Kills 9 | . . . . . . . . . . . 9 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . 2 . . Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Turns Passed 8843 | 67 957 1186 416 536 81 1624 846 808 197 549 550 514 236 276 Spaces Moved 7315 | 37 487 485 228 293 45 568 325 1457 499 894 850 511 398 238 Core 6 | 4 . . . . . . . . . . . . . 2 Treads 2465 | 33 487 485 228 293 45 568 325 1 . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 4844 | . . . . . . . . 1456 499 894 850 511 398 236 Flight . | . . . . . . . . . . . . . . . Fastest Speed 34 | 50 160 180 180 180 180 180 175 34 38 38 38 38 38 34 Average Speed 86 | 148 160 180 180 180 180 190 177 38 38 38 38 38 38 72 Slowest Speed 650 | 160 180 180 180 180 180 220 180 175 38 38 98 38 38 650 Overloaded Moves 56 | . . . . . . . . 42 . . . . . 14 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 95 46 36 69 15 45 56 44 58 90 70 18 66 34 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 5 | . . . . 1 . . . . . 3 1 . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . . 1 . . . . . 3 4 1 . 1 1 Spaces Dug 61 | . . . . . . . . 47 2 . 5 4 . 3 Terrain Destroyed 126 | . . 15 . . . 38 . 59 2 . 5 4 . 3 Melee 59 | . . . . . . . . 45 2 . 5 4 . 3 Projectile 2 | . . . . . . . . 2 . . . . . . AOE 65 | . . 15 . . . 38 . 12 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Zio Pro Fac Low Low Total 9174 | 46 584 684 232 306 45 909 486 1630 501 1103 1055 801 481 311 Wait 1135 | . 14 60 . . . 179 65 33 . 202 183 270 78 51 Move 7301 | 36 486 484 227 292 44 567 324 1456 498 893 849 510 397 238 Hop . | . . . . . . . . . . . . . . . Pick Up 93 | 4 14 28 1 4 . 14 9 12 . 2 . 2 2 1 Fast Attach 27 | 6 5 . . . . 4 2 6 . 2 2 . . . Attach 35 | . 1 6 . . . 10 2 11 . . . 2 . 3 Detach 8 | . 1 . . . . 2 . 5 . . . . . . Swap 60 | . 4 7 . 1 . 12 12 13 1 . 4 1 1 4 Drop 88 | . 7 18 1 9 . 7 9 29 . 4 2 . 2 . Fire 311 | . 50 81 . . . 110 59 11 . . . . . . Melee 101 | . . . . . . . 4 54 2 . 10 16 1 14 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 10 | . 2 . 3 . 1 4 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . 5 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 11) 875 | -10/Materials | Discovered new exit (range 15) 997 | -10/Materials | Discovered new exit (range 11) 1025 | -10/Materials | Entered another Materials area 1025 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -9/Materials | Build established: Hauler-Mutant 1457 | -9/Materials | Discovered new exit (range 15) 2211 | -9/Materials | Entered Mines 2238 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2243 | -9/Mines | Found Prototype Device 2269 | -9/Mines | Learned location of 1 exit from Materials 2310 | -9/Mines | Discovered new exit (range 11) 2350 | -9/Mines | Discovered new exit (range 8) 2355 | -9/Mines | Discovered new exit (range 16) 2497 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2627 | -9/Mines | Entered Exiles 2671 | -9/Exiles | Met 8R-AWN 2698 | -9/Exiles | Met EX-HEX 2789 | -9/Exiles | Met EX-DEC 2818 | -9/Exiles | Learned location of Zion (-7) 2849 | -9/Exiles | Met EX-BIN 2874 | -9/Exiles | Aligned with FarCom system 2876 | -9/Exiles | Given EX-Vault access code 2923 | -9/Exiles | Opened EX-Vault 2943 | -9/Exiles | Found Longsword +1 2949 | -9/Exiles | Found XL Autogun Array 2954 | -9/Exiles | Found Trap Reconfigurator 2991 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3143 | -9/Exiles | Discovered new exit (range 14) 3163 | -9/Exiles | Stole three prototypes: Longsword +1, XL Autogun Array, Trap Reconfigurator 3163 | -9/Exiles | Entered Mines 3196 | -8/Mines | Discovered new exit (range 8) 3244 | -8/Mines | Entered Materials 3244 | -8/Materials | Evolved 2 slots: Utility x2 3245 | -8/Materials | Identified exit to Factory 4150 | -8/Materials | Lost 10 parts (2p5n1u2w) 4571 | -8/Materials | Discovered new exit (range 15) 4868 | -8/Materials | Entered Storage 5027 | -8/Storage | Core integrity fell below 50% 5681 | -8/Storage | Discovered exit to Factory (range 16) 5714 | -8/Storage | Entered Factory 5714 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5716 | -7/Factory | FarCom data flow suspended 5732 | -7/Factory | Identified Exp. Sensor Array 5931 | -7/Factory | Fabricated Adv. Melee Analysis Suite (x1) 6025 | -7/Factory | Build established: Mutant 6346 | -7/Factory | Identified exit to Lower Caves 6522 | -7/Factory | Entered Lower Caves 6588 | -7/Lower Caves | Encountered a Warlord checkpoint 6597 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6600 | -7/Lower Caves | Identified exit to Zion 6719 | -7/Lower Caves | Entered Zion 6750 | -7/Zion | Found Prototype Device 6750 | -7/Zion | Identified Phasing AFG 6758 | -7/Zion | Discovered new exit (range 10) 6777 | -7/Zion | System corruption cleaned by Quarantine Array 6800 | -7/Zion | Given the Hacking Drone Bay 6800 | -7/Zion | Found Prototype Device 6825 | -7/Zion | Learned location of Warlord (-4) 6898 | -7/Zion | Learned Factory emergency access door positions 6919 | -7/Zion | Found CR-A16's Pointy Stick 6994 | -7/Zion | Imprinted 6996 | -7/Zion | Declared Zion's savior 7065 | -7/Zion | Identified exit to Proximity Caves 7268 | -7/Zion | Entered Proximity Caves 7268 | -6/Proximity Caves | Accompanied by 4 allies 7271 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7297 | -6/Proximity Caves | Learned Factory trap positions 7530 | -6/Proximity Caves | Spotted B-75 Beast 7551 | -6/Proximity Caves | Destroyed B-75 Beast 7812 | -6/Proximity Caves | Discovered new exit (range 14) 7817 | -6/Proximity Caves | Identified exit to Factory 7818 | -6/Proximity Caves | Entered Factory 7818 | -6/Factory | Evolved 2 slots: Utility x2 7819 | -6/Factory | Loaded intel: 92 trap records 7841 | -6/Factory | Identified Hacking Drone Bay 8094 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8248 | -6/Factory | Retrieved Zion intel report: Component Schematics 8295 | -6/Factory | Discovered new exit (range 3) 8331 | -6/Factory | Identified exit to Lower Caves 8332 | -6/Factory | Entered Lower Caves 8451 | -6/Lower Caves | Identified exit to Lower Caves 8486 | -6/Lower Caves | Encountered a Warlord checkpoint 8568 | -6/Lower Caves | Entered another Lower Caves area 8584 | -6/Lower Caves | Encountered a Warlord checkpoint 8638 | -6/Lower Caves | Spotted B-75 Beast 8701 | -6/Lower Caves | Core integrity fell below 50% 8718 | -6/Lower Caves | Destroyed B-75 Beast 8748 | -6/Lower Caves | Lost 8 parts (1p4n3u) 8841 | -6/Lower Caves | Spotted P7-1O1(f) 8842 | -6/Lower Caves | Encountered a Master Thief 8842 | -6/Lower Caves | Spotted 5A-FV5(f) 8843 | -6/Lower Caves | Encountered a Master Thief 8844 | -6/Lower Caves | XL Autogun Array stolen by Master Thief 8844 | -6/Lower Caves | Released all parts (9) 8844 | -6/Lower Caves | Self-destructed Last Messages --------------- 08722_ Rnf. Deuterium Engine fries itself beyond repair. 08722_ Acquired 20 matter. 08724_ Acquired 10 matter. 08724_ Imp. Medium Treads fries itself beyond repair. 08728_ Med. Reflective Plating fries itself beyond repair. 08733_ Imp. Cooling System fries itself beyond repair. 08812_ Searching scrap... 08812_ Found Mak. Spear. 08812_ Found 29 Matter. 08814_ Acquired Mak. Spear. 08842_ P7-1O1(f): "Someone's put a hefty bounty on whatever we can steal from you!" 08844_ XL Autogun Array stolen. 08844_ Released Exp. Sensor Array. 08844_ Released Lrg. Storage Unit. 08844_ Released Longsword +1. 08844_ Released Adv. Signal Interpreter. 08844_ Released Adv. Terrain Scan Processor. 08844_ Released Cld. Airjet. 08844_ Released Hvy. Shock Bomb Launcher. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????W??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????Y??? | | ???????????????????????????????????????????????g?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????s?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????######???????????? | | ????????????????????????????????# ????????????? | | ???????????????????????????###### ?????????????? | | ?????????????????????####### ## #??????????????? | | ?????????????????# ### /!f ##########?????? | | ?????????????????# /f@!= #?????? | | ?????????????????# ### !/] #?????# | | ?????????????????????## =] #????## | | ??????????????????????## """"" " """" ###### | | ???????????????????????# """""" """ | | ???????????????????????# "" "" "" "" | | ???????????????????????# """ "" " #### | | ???????????????????????# ####??# | | ???????????????????????# """""" """""" #?????? | | ???????????????????????# " """ """ #?????? | | ???????????????????????# " """ " " "" #?????? | | ???????????????????????# "" " """" #?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# % #?????? | | ???????????????????????#####################?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 58 Recoil Reduction 3 Item Schematics ----------------- Med. Insulated Plating | -6/Factory | Z-intel Flail | -6/Factory | Z-intel Plasma Cutter | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Phase Cannon | -6/Factory | Z-intel Imp. Heat Shielding | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Imp. Maneuvering Thrusters | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Maneuvering Thrusters | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Melee Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemDefenseFlakker Manual? 0 Play Time 01:26:44 Cumulative 122.1 hours Start 2021.06.12 @ 19:56:00 End 2021.06.12 @ 21:27:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 58 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16d334bb-375e-4d22-9338-ee3c4834d6a1