Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 20:33:41 Player: Skrub Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (11) 55 Value Destroyed (483) 483 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (5419) 5419 TOTAL SCORE: 9617 Bonus ------- Follower Combat Kills 2819 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1+1) ------ (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4+1) ---- Machine Analyzer Signal Interpreter Rainbow Chip > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Improved Particle Charger Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- VSS Leg Arachnoskeleton > --- UTILITY ---------- Experimental Heat Sink Signal Interpreter Experimental Hacking Suite Rainbow Chip > --- WEAPON ----------- Zionite Laser-M 1B-0RG's Assimilator > --- INVENTORY -------- Micro Nuclear Core Light Armored Exoskeleton Improved Particle Charger Variable Charge Gun [Rating: 136] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Rainbow Chip Device Experimental Heat Sink Storage Zionite Biocell Processor Rainbow Chip Hackware Experimental Hacking Suite Protection Reactive Plating Weapon 1B-0RG's Assimilator Energy Gun Variable Charge Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Ripper Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 4 2 . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . 1 1 . . . . . Weapon 4 | . . . 3 1 . . . . . Parts Attached 44 | 4 . 11 8 8 . . 3 9 1 Power 7 | . . 2 3 1 . . . 1 . Engine 4 | . . 2 1 1 . . . . . Core 2 | . . . 2 . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 8 | 2 . 3 1 1 . . . 1 . Treads . | . . . . . . . . . . Leg 4 | . . 1 1 1 . . . 1 . Wheel 4 | 2 . 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | . . 2 3 2 . . 3 4 1 Device 2 | . . . . 1 . . . 1 . Storage 1 | . . . . . . . . 1 . Processor 6 | . . 1 1 1 . . 2 . 1 Hackware 1 | . . . . . . . 1 . . Protection 5 | . . 1 2 . . . . 2 . Artifact . | . . . . . . . . . . Weapon 14 | 2 . 4 1 4 . . . 3 . Energy Gun 7 | 2 . . . 2 . . . 3 . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 2 | . . 1 . 1 . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 17 | . . 2 2 2 . . 4 7 . Parts Lost 21 | . . 9 1 . . . 2 5 4 Power 2 | . . 1 . . . . . . 1 Propulsion 7 | . . 4 . . . . . 2 1 Utility 6 | . . 1 1 . . . 2 1 1 Weapon 6 | . . 3 . . . . . 2 1 Highest Loss Streak 5 | . . 5 1 . . . 2 4 3 To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 3 | 1 2 2 2 4 3 3 4 3 2 Power 1 | . 1 . . 2 1 1 1 1 1 Propulsion . | . . . . . 1 1 1 . . Utility . | . . . . . . . 1 1 1 Weapon 1 | . 1 1 . 1 1 1 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 11 | . . 3 . 3 2 . . 1 2 Power 3 | . . . . . 1 . . 1 1 Propulsion . | . . . . . . . . . . Utility 3 | . . . . 1 1 . . . 1 Weapon 4 | . . 2 . 2 . . . . . Tool/Special 1 | . . 1 . . . . . . . Average Slot Usage (%) 46 | . 41 48 38 48 52 52 51 49 40 Engine 2 | . . 5 1 1 5 5 5 . . Core 1 | . . . 3 3 . . . . . Leg 10 | . . 2 6 12 15 15 15 11 4 Wheel 2 | . 27 16 . . . . . . . Processor 11 | . . 2 10 13 15 15 14 11 19 Protection 3 | . . 2 4 5 5 5 2 . . Energy Gun 3 | . 14 1 . 3 5 5 5 5 4 Energy Cannon 1 | . . 5 4 . . . . . . Slashing Weapon 1 | . . 9 . . . . . . . Special Melee Weapon 4 | . . . 4 5 5 5 5 4 . Peak Build Rating 136 | 3 3 48 113 125 125 125 134 136 48 Average Rating 104 | 1 2 20 107 121 124 124 129 129 42 On Entrance 71 | . 3 3 44 111 125 124 125 134 45 Avg Prop Armor Cover (%) 21 | 20 20 25 . . . . . . . Naked Turns 2 | . 2 . . . . . . . . Heaviest Build 83 | 2 2 34 79 83 83 83 83 73 15 Greatest Support 74 | 3 20 50 62 74 74 74 74 74 30 Greatest Overweight (x) 4 | . . 4 1 1 1 1 1 2 . Average Overweight (x) . | . . . 1 . 1 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 2 5 5 5 5 5 5 5 2 Average Carried 4 | 1 2 3 2 4 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 5 5 5 4 5 5 2 2 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Matter Collected 3543 | 87 17 364 459 1202 593 10 50 712 49 Remotely . | . . . . . . . . . . Salvage Created 522 | . 17 446 . 49 . . . 10 . Parts 27 | . 2 24 . 1 . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 52 | . . 1 . . 33 18 . . . Prevented 6 | . . . . . 5 1 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 11 | . . 9 . 1 . . . 1 . Melee 6 | . . 6 . . . . . . . Guns 3 | . . 1 . 1 . . . 1 . Cannons 2 | . . 2 . . . . . . . Classes Destroyed 4 | . 1 1 . 1 . . . 1 . Watcher 1 | . 1 . . . . . . . . Grunt 1 | . . . . 1 . . . . . Subdweller 9 | . . 9 . . . . . . . Assembled 1 | . . . . . . . . 1 . Best Kill Streak 3 | . 1 3 . 1 . . . 1 . Combat Bots Only 3 | . . 3 . 1 . . . 1 . Max Kills in Single Turn 1 | . 1 1 . 1 . . . 1 . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Hostile Shots Fired 318 | . 6 58 29 7 18 9 . 131 60 Missed 112 | . 2 19 8 . 9 6 . 42 26 Hits 206 | . 4 39 21 7 9 3 . 89 34 Melee 10 | . . . . . . . . 10 . Projectile 196 | . 4 39 21 7 9 3 . 79 34 AOE 1 | . . . 1 . . . . . . Critical Strikes 7 | . . 2 . 1 . . . 2 2 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 4430 | . 53 875 564 345 140 26 . 1779 648 Core 1140 | . 17 228 192 54 24 11 . 361 253 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 81 | . . . . 49 31 1 . . . Regen/Repaired (Parts) 515 | . . . 142 143 32 . . 198 . Core Remaining (%) 55 | 100 . 2 65 . . . . . . Volleys Fired 110 | . 4 57 9 7 . . 19 11 3 Largest 2 | . 1 2 1 1 . . 1 1 1 Hottest 225 | . 40 90 80 225 . . 225 75 75 Shots Fired 111 | . 4 59 8 7 . . 19 11 3 Gun 52 | . 4 8 . 7 . . 19 11 3 Cannon 59 | . . 51 8 . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 6 | . . 6 . . . . . . . Thermal 100 | . . 52 8 7 . . 19 11 3 Explosive . | . . . . . . . . . . Electromagnetic 5 | . 4 1 . . . . . . . Robot Hit Streak 7 | . 2 7 1 3 . . . 3 . Robot Miss Streak 3 | . 1 1 1 1 . . . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 46 | . 2 30 1 5 . . . 8 . Core Hits 17 | . 1 10 . 3 . . . 3 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 35 | . . 35 . . . . . . . Impact . | . . . . . . . . . . Slashing 35 | . . 35 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1284 | . 37 850 28 163 . . . 206 . Guns 510 | . 37 104 . 163 . . . 206 . Cannons 112 | . . 84 28 . . . . . . Explosions . | . . . . . . . . . . Melee 662 | . . 662 . . . . . . . Ramming . | . . . . . . . . . . Kinetic 79 | . . 79 . . . . . . . Thermal 494 | . . 97 28 163 . . . 206 . Explosive . | . . . . . . . . . . Electromagnetic 49 | . 37 12 . . . . . . . Impact . | . . . . . . . . . . Slashing 662 | . . 662 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 4 1 . . . . . . Average Corruption 2 | . . 4 1 . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . . 21 7 . . . . . . Message Errors 2 | . . 1 1 . . . . . . Matter Fused 10 | . . 9 1 . . . . . . Heat Flow Errors 4 | . . 3 1 . . . . . . Energy Discharges 1 | . . . 1 . . . . . . Parts Fused 1 | . . . 1 . . . . . . Data Loss (minor) 3 | . . 3 . . . . . . . Data Loss (major) 3 | . . 2 1 . . . . . . Misfires 1 | . . 1 . . . . . . . Alerts 3 | . . 2 1 . . . . . . Overload Shots 14 | . . . . 2 . . 12 . . Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 465 | . . 249 102 182 . . 465 309 138 Average Temperature 109 | . . 95 42 82 . . 117 150 70 Received Heat Transfer 811 | . 33 99 138 27 12 12 . 406 84 Effects 2 | . . . . . . . 2 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 692 | . . 148 37 211 . . . 296 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Maximum Alert Level 2 | . . . 1 2 . . . . . Low Security (%) 85 | 100 100 . 89 78 . . . . . Level 1 8 | . . . 10 7 . . . . . Level 2 5 | . . . . 13 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 451 | . 50 . 296 451 . . . . . Initial 133 | . . . . 133 . . . . . Average 101 | . 2 . 89 127 . . . . . Influence Increases 2675 | . 72 . 710 1014 613 266 . . . Destroy 0b10 Robot/C 1440 | . . . 360 540 380 160 . . . Destroy 0b10 Robot/NC 35 | . 5 . 25 5 . . . . . Destroy Leader 308 | . 2 . 104 132 40 30 . . . Allied During Kill 598 | . . . 131 228 163 76 . . . Successful Hack 66 | . 5 . 39 22 . . . . . Disable Machine 90 | . . . 30 60 . . . . . Destroy Structure 18 | . . . 6 12 . . . . . Lose Combat Pursuer 120 | . 60 . 15 15 30 . . . . Influence Decreases 2675 | . 22 50 415 868 740 507 73 . . Entered New Map 485 | . . 25 . 162 164 61 73 . . Time Decay 2020 | . 22 25 405 566 556 446 . . . Lost Part 10 | . . . 10 . . . . . . Lost Ally 160 | . . . . 140 20 . . . . Squads Dispatched 21 | . 2 . 5 14 . . . . . Investigation 5 | . . . 4 1 . . . . . Extermination 6 | . . . . 6 . . . . . Reinforcement 9 | . 2 . 1 6 . . . . . Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Distress Signals 6 | . 1 . 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 9 9 22 28 13 8 . 34 6 Peak Tracking Total 18 | . 5 4 4 4 4 3 . 18 3 Tactical Retreats 6 | . 1 . 1 1 1 . . 2 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Traps Triggered 3 | . 3 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Machines Disabled 15 | . . 1 2 4 1 . 4 3 . Max in Single Turn 1 | . . 1 1 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Machines Accessed 30 | . 2 . 15 10 1 1 1 . . Terminals 18 | . 2 . 10 6 . . . . . Fabricators 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 91 | . 9 . 48 29 1 1 3 . . Successful 52 | . 5 . 32 10 1 1 3 . . Failed 39 | . 4 . 16 19 . . . . . Catastrophic 9 | . . . 3 6 . . . . . Database Lockouts . | . . . . . . . . . . Manual 75 | . 9 . 42 24 . . . . . Terminals 63 | . 9 . 37 17 . . . . . Fabricators 7 | . . . . 7 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . 6 2 . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 5 | . . . 2 3 . . . . . Terminal Hacks 9 | . 1 . 2 1 1 1 3 . . Part Schematic 3 | . . . . . . . 3 . . Open Door 2 | . . . . . 1 1 . . . Open DSF 1 | . . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . Process 1 | . . . 1 . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Retrieve Study 3 | . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 33 | . 4 . 23 6 . . . . . Terminals 28 | . 4 . 21 3 . . . . . Track 1 | . . . 1 . . . . . . Assimilate 3 | . . . 3 . . . . . . Botnet 15 | . 2 . 10 3 . . . . . Operators 1 | . . . 1 . . . . . . Skim 8 | . 2 . 6 . . . . . . Fabricators 2 | . . . . 2 . . . . . Liberate 2 | . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 2 1 . . . . . Reprogram 2 | . . . 1 1 . . . . . Watchers 1 | . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 2 . 13 8 . . . . . Full Trace Events 3 | . . . 3 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 106 | . . . . 106 . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 233 | . . . 233 . . . . . . Retrieved Matter 107 | . . . 107 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . 4 . . . 4 . Programmers 8 | . . . . 4 . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Total Allies 15 | . . . 3 5 . . 7 . . Largest Group 7 | . . . 3 6 1 . 7 7 . Highest-Rated Group 242 | . . . 48 108 16 . 242 242 . Highest-Rated Ally 48 | . . . 16 20 16 . 41 48 . Total Orders 3 | . . . 3 . . . . . . STAY 1 | . . . 1 . . . . . . FOLLOW 1 | . . . 1 . . . . . . GUARD 1 | . . . 1 . . . . . . Ally Attacks 510 | . . . 70 163 65 43 . 169 . Total Damage 12225 | . . . 1787 3801 2068 1453 . 3116 . Kills 104 | . . . 23 30 19 12 . 20 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Borg Created 21 | . . . 5 8 1 . . 7 . Largest Collective 5 | . . . 4 5 5 . . 5 . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Active Infowar (turns) 305 | . . . . . . . . . 305 Machine Analysis 305 | . . . . . . . . . 305 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 2 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Turns Passed 12771 | 31 271 1407 3033 2529 1627 1113 1307 1117 336 Spaces Moved 7707 | 45 290 1144 1604 1246 904 643 908 625 298 Core 656 | 45 282 221 . . . . . . 108 Treads . | . . . . . . . . . . Legs 6314 | . . 194 1604 1246 904 643 908 625 190 Wheels 737 | . 8 729 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 50 50 172 80 170 170 80 80 50 Average Speed 144 | 50 50 97 178 170 170 170 111 147 107 Slowest Speed 360 | 50 80 250 180 172 170 170 170 360 140 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 30 | . . 30 . . . . . . . Cave-ins Triggered 2 | . . 2 . . . . . . . Exploration Rate (%) 60 | 3 47 51 96 36 97 75 87 84 25 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . 1 1 . . . 2 . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 18 | . . 8 . . 3 2 3 . 2 Spaces Dug 31 | . . 26 5 . . . . . . Terrain Destroyed 55 | . . 47 6 1 . . . . 1 Melee 8 | . . 8 . . . . . . . Projectile 47 | . . 39 6 1 . . . . 1 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Dee Pro Total 9121 | 52 406 1333 1761 1625 993 663 1180 798 310 Wait 1129 | . 108 71 123 338 81 18 246 136 8 Move 7698 | 44 289 1143 1603 1245 903 642 907 624 298 Hop . | . . . . . . . . . . Pick Up 20 | 3 . 7 5 2 1 1 . 1 . Fast Attach 50 | 2 5 7 8 13 . 1 5 8 1 Attach 10 | 2 . 4 2 . . . . 2 . Detach 3 | 1 . 1 1 . . . . . . Swap 2 | . . 2 . . . . . . . Drop 37 | . . 5 5 12 2 1 3 9 . Fire 110 | . 4 57 9 7 . . 19 11 3 Melee 35 | . . 35 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . . 5 . . . . Trap . | . . . . . . . . . . Miscellaneous 22 | . . 1 5 8 1 . . 7 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 12) 169 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Discovered new exit (range 5) 287 | -10/Materials | Discovered new exit (range 10) 288 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Entered Subcaves 304 | -10/Subcaves | Approached by a straggling Scientist 319 | -10/Subcaves | Build established: Mutant 381 | -10/Subcaves | Discovered new exit (range 8) 471 | -10/Subcaves | Disturbed a concealed Subdweller 579 | -10/Subcaves | Disturbed a concealed Subdweller 596 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 704 | -10/Subcaves | Crushed by falling debris 706 | -10/Subcaves | Crushed by falling debris 808 | -10/Subcaves | Ambushed by Subdweller buried in earth 880 | -10/Subcaves | Ambushed by Subdweller buried in earth 942 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 942 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 1010 | -10/Subcaves | Learned location of Zion (-7) 1010 | -10/Subcaves | Met a Zionite searching for "candidates" 1101 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 1109 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1123 | -10/Subcaves | A Subdweller sparked back to life 1123 | -10/Subcaves | A Subdweller sparked back to life 1161 | -10/Subcaves | Core integrity fell below 50% 1191 | -10/Subcaves | Core integrity fell below 20% 1200 | -10/Subcaves | Found Prototype Processor 1200 | -10/Subcaves | Identified Rainbow Chip 1201 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1219 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 1264 | -10/Subcaves | Visited 4L-MR0's lab 1287 | -10/Subcaves | Found Prototype Leg 1287 | -10/Subcaves | Identified Arachnoskeleton 1288 | -10/Subcaves | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 1295 | -10/Subcaves | Found Prototype Special Melee Weapon 1701 | -10/Subcaves | Discovered new exit (range 11) 1710 | -10/Subcaves | Entered Materials 1710 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 1711 | -8/Materials | Identified 1B-0RG's Assimilator 1775 | -8/Materials | Assimilating Defender 3a into Collective. 1795 | -8/Materials | Assimilating Defender 3b into Collective. 1821 | -8/Materials | Assimilating Commando 3a into Collective. 1912 | -8/Materials | Assimilating Trooper 3a into Collective. 2052 | -8/Materials | Met 7R-MNS 2134 | -8/Materials | Discovered new exit (range 4) 2139 | -8/Materials | Identified exit to Factory 2292 | -8/Materials | Discovered exit to Factory (range 15) 2871 | -8/Materials | Assimilating Informer 3a into Collective. 2929 | -8/Materials | Discovered exit to Factory (range 13) 4203 | -8/Materials | Learned Factory emergency access door positions 4229 | -8/Materials | Learned 2 Lower Caves zone layouts 4267 | -8/Materials | Learned Storage stockpile data 4313 | -8/Materials | Learned Factory stockpile data 4743 | -8/Materials | Entered Factory 4743 | -7/Factory | Accompanied by 7 allies 4743 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4744 | -7/Factory | Caught up to 7R-MNS 4744 | -7/Factory | Identified exit to Storage 4744 | -7/Factory | Identified exit to Lower Caves 5451 | -7/Factory | Fabricated Variable Charge Gun (x2) 6076 | -7/Factory | Assimilating Gladiator 4a into Collective. 6113 | -7/Factory | Assimilating Gladiator 4b into Collective. 6248 | -7/Factory | Assimilating Gladiator 4c into Collective. 6263 | -7/Factory | Lost 3 allies 6491 | -7/Factory | Discovered new exit (range 4) 6494 | -7/Factory | Identified exit to Factory 6503 | -7/Factory | Assimilating Shepherd 4a into Collective. 6735 | -7/Factory | Assimilating Virus 4a into Collective. 6989 | -7/Factory | Assimilating Administrator 4a into Collective. 7021 | -7/Factory | Assimilating Trooper 4a into Collective. 7143 | -7/Factory | First assault squad dispatched 7176 | -7/Factory | Assimilating Sage 4a into Collective. 7272 | -7/Factory | Entered Lower Caves 7272 | -7/Lower Caves | Accompanied by 5 allies 7284 | -7/Lower Caves | Identified exit to Lower Caves 7569 | -7/Lower Caves | Spotted B-75 Beast 7588 | -7/Lower Caves | Allies destroyed B-75 Beast 7706 | -7/Lower Caves | Encountered a Warlord checkpoint 8004 | -7/Lower Caves | Assimilating 95-08X(M) into Collective. 8899 | -7/Lower Caves | Entered another Lower Caves area 8899 | -7/Lower Caves | Accompanied by 5 allies 9324 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9916 | -7/Lower Caves | Learned Factory garrison access intel 9926 | -7/Lower Caves | Learned Factory security intel 9969 | -7/Lower Caves | Discovered new exit (range 14) 9992 | -7/Lower Caves | Identified exit to Zion 10012 | -7/Lower Caves | Entered Zion 10012 | -7/Zion | Accompanied by 5 allies 10462 | -7/Zion | Learned location of Armory (-4) 10563 | -7/Zion | Found Prototype Processor 10563 | -7/Zion | Identified Spectral Analyzer 10565 | -7/Zion | Found Prototype Processor 10565 | -7/Zion | Identified Exp. Armor Integrity Analyzer 10568 | -7/Zion | Found Prototype Processor 10568 | -7/Zion | Identified Exp. Melee Analysis Suite 10587 | -7/Zion | Found Prototype Hackware 10587 | -7/Zion | Identified Exp. Hacking Suite 10817 | -7/Zion | Gained Derelict followers 11041 | -7/Zion | Met Imprinter 11057 | -7/Zion | Imprinted 11059 | -7/Zion | Declared Zion's savior 11275 | -7/Zion | Discovered new exit (range 5) 11275 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11277 | -7/Zion | Identified exit to Deep Caves 11319 | -7/Zion | Entered Deep Caves 11319 | -7/Deep Caves | Accompanied by 12 allies 11458 | -7/Deep Caves | Z-Facility disabled 11465 | -7/Deep Caves | Attacked by Z-Imprinter 11484 | -7/Deep Caves | Assimilating QV-L95(z) into Collective. 11492 | -7/Deep Caves | Allies destroyed Z-Imprinter 11547 | -7/Deep Caves | Found Prototype Protection 11547 | -7/Deep Caves | Identified Zio. Weapon Casing 11695 | -7/Deep Caves | Assimilating VS-8EV(l) into Collective. 11720 | -7/Deep Caves | Lost 3 allies 11811 | -7/Deep Caves | Assimilating UQ-1TT(i) into Collective. 11833 | -7/Deep Caves | Assimilating WR-H41(g) into Collective. 12029 | -7/Deep Caves | Assimilating as-10838 into Collective. 12054 | -7/Deep Caves | Discovered new exit (range 13) 12327 | -7/Deep Caves | Spotted Golem 12329 | -7/Deep Caves | Exposed GOLEM chamber 12330 | -7/Deep Caves | Triggered Deep Caves wall 12356 | -7/Deep Caves | Assimilating as-14393 into Collective. 12365 | -7/Deep Caves | Assimilating as-23045 into Collective. 12381 | -7/Deep Caves | Core integrity fell below 50% 12410 | -7/Deep Caves | Lost 4 parts (1n1u2w) 12411 | -7/Deep Caves | Lost 6 allies 12435 | -7/Deep Caves | Identified exit to Proximity Caves 12436 | -7/Deep Caves | Entered Proximity Caves 12548 | -6/Proximity Caves | Spotter reported a threat 12553 | -6/Proximity Caves | Spotter reported a threat 12601 | -6/Proximity Caves | Spotter reported a threat 12602 | -6/Proximity Caves | Spotted B-75 Beast 12656 | -6/Proximity Caves | Spotter reported a threat 12695 | -6/Proximity Caves | Core integrity fell below 20% 12741 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 12772 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 12548_ N-01 Spotter sends a signal. 12548_ ALERT: Unidentified potential threat approaching Complex 0b10. 12551_ N-01 Spotter is scanning... 12553_ N-01 Spotter sends a signal. 12553_ ALERT: Unidentified potential threat approaching Complex 0b10. 12599_ N-01 Spotter is scanning... 12601_ N-01 Spotter sends a signal. 12601_ ALERT: Unidentified potential threat approaching Complex 0b10. 12684_ Variable Charge Gun destroyed. 12694_ Zio. Light DM Reactor destroyed. 12695_ Acquired 6 matter. 12706_ Knocked back. 12710_ Lgt. Armored Exoskeleton destroyed. 12749_ Searching scrap... 12749_ Found Imp. Field Recycling Unit. 12749_ Found 33 Matter. 12769_ Exp. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ????# #### ##??## #??????????????????????? | | ????### #?###???# #??????????????????????? | | ??????# #???###?# ## #??????????????????????? | | ??????# #?### #### ### #??????????????????????? | | ?????## ### ### #?# #??????????????????????? | | ????## ## ## ### #??????????????????????? | | ????# #" % % #??????????????????????? | | ????# % #####??????????????????????? | | ????## ## "#?????????????????????????? | | ?????# ### ### ##?????????????????????????? | | ?????# #?## #### ###????????????????????????? | | ?????# #??## "### #????????????????????????? | | ?????# #???###"" ##????????????????????????? | | ?????# #???###" ##?????????????????????????? | | ?????# #?### #####??????????????????????????? | | ??#### #?# BB "#??????????????????????????????? | | ### ### BB;##?#####????????????????????????? | | ##### ;;### ##???????????????????????? | | #?## ##; #???????????????????????? | | ####### ##"" ### #??????????????????? | | ?????# ## #??????????????????? | | ###### p ####????????????????????? | | ##" #???????????????????????? | | ######## ##??????????????????????? | | "######## #??????## ##?????????????????????? | | "#??????#####???????# @ #?????????????????????? | | ##?????????????????# #????????????????????? | | ###??????????????# #???????????????????? | | ##????????????# " #??????????????????? | | #???????????# """" #??????????????????? | | #??????????# $" #??????????????????? | | #????????? " ??????????????????? | | ##???????# """ ?????????????????? | | # ##????????## ### """" ????????????????? | | ?###??????????###??# ??" #???????????????? | | ???????????????????# ?? #???????????????? | | ???????????????????# ??? ???????????????? | | ???????????????????##????? ??????????????? | | ?????????????????????????? ????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 8 Offensive Hacking 16 Item Schematics ----------------- Tiamat Missile Launcher | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Be The Sidekick Generalissimo Just What I Needed Look Less Dangerous Next Time That's One Door That Should Stay Closed This Is My Hole Challenges ------------ None Game ------ Seed OvertunedImprovedCompressor Manual? 0 Play Time 01:54:18 Cumulative 24.0 hours Start 2026.03.28 @ 16:30:57 End 2026.03.28 @ 20:33:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c4eafed-671a-4123-8377-f412378e57ba