Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 11:00:01 Player: Oldman Pu Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (206) 1030 Value Destroyed (6355) 6355 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1179) 1179 TOTAL SCORE: 11904 Bonus ------- High Alert Combat Kills 1139 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 67/300 Energy 100/100 System Corruption 40% Temperature Cool (9) Movement Rolling (155) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (20) --- Cooled Ion Engine Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine Fission Core Force Field Heavy Laser Heavy Laser Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Thermic Laser Improved Heavy Machine Gun Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine Armored Wheel Armored Wheel Armored Huge Wheel Large Matter Pod Heavy Assault Rifle Minigun Flak Gun Flak Gun Flak Gun Assault Cannon Flak Cannon Flak Cannon Missile Launcher [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 171 | 6 9 3 44 39 26 44 Power 19 | 1 . 1 8 3 1 5 Engine 19 | 1 . 1 8 3 1 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 43 | 2 2 1 10 12 7 9 Treads 1 | . . . . 1 . . Leg 2 | . . . . . . 2 Wheel 40 | 2 2 1 10 11 7 7 Hover . | . . . . . . . Flight . | . . . . . . . Utility 52 | 1 4 1 13 15 10 8 Device 12 | . . . 2 5 3 2 Storage 9 | 1 2 . . 3 2 1 Processor 4 | . . . 2 1 1 . Hackware . | . . . . . . . Protection 27 | . 2 1 9 6 4 5 Artifact . | . . . . . . . Weapon 57 | 2 3 . 13 9 8 22 Energy Gun 7 | 1 1 . 3 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 35 | 1 1 . 9 9 7 8 Ballistic Cannon 14 | . 1 . 1 . . 12 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 75 | . 2 2 15 13 8 35 Power 8 | . . 1 3 . 1 3 Propulsion 19 | . 1 . 4 6 1 7 Utility 23 | . 1 1 5 4 2 10 Weapon 25 | . . . 3 3 4 15 Highest Loss Streak 12 | . 2 2 8 3 3 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 97 88 97 91 91 79 Engine 8 | . 14 3 10 9 6 5 Wheel 18 | . 27 28 21 22 16 8 Device 7 | . . . 7 4 8 14 Storage 14 | . 14 14 11 17 15 13 Processor 6 | . . . 11 8 5 6 Protection 11 | . 11 13 14 9 14 5 Energy Gun 1 | . 5 . 2 . . 2 Ballistic Gun 15 | . 14 14 14 17 21 6 Ballistic Cannon 4 | . 8 14 4 . . 12 Naked Turns . | . . . . . . . Heaviest Build 97 | 13 52 52 63 75 88 97 Greatest Support 48 | 20 26 26 32 48 40 40 Greatest Overweight (x) 21 | 2 5 3 5 4 5 21 Average Overweight (x) 2 | . 2 1 1 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 1 10 19 20 20 20 20 Average Carried 15 | . 7 14 18 18 18 11 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 19 | 1 9 19 19 17 19 9 Class Distribution -------------------- 42% | Mutant 28% | Tank 18% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 6716 | 241 435 125 1150 1816 1554 1395 Remotely . | . . . . . . . Salvage Created 8186 | . 296 197 1724 2585 1757 1627 Parts 455 | . 31 11 107 139 99 68 Haulers Intercepted 17 | . 2 . 4 6 5 . Recyclers Shooed 12 | . . . 1 . 1 10 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 145 | . 8 4 36 37 31 29 Guns 111 | . 5 1 26 37 31 11 Cannons 27 | . 3 3 10 . . 11 AOE 7 | . . . . . . 7 Classes Destroyed 18 | . 6 2 4 2 1 3 Worker 12 | . 1 . 4 2 2 3 Builder 10 | . . . 1 2 1 6 Tunneler 2 | . . 1 . . . 1 Hauler 17 | . 2 . 4 6 5 . Recycler 11 | . . . 3 2 . 6 Mechanic 1 | . . . . . . 1 Operator 2 | . 1 . . 1 . . Watcher 9 | . 1 . 2 3 2 1 Swarmer 32 | . 6 . 10 . 11 5 Grunt 67 | . 2 2 16 25 11 11 Brawler 5 | . . . 1 1 1 2 Duelist 2 | . . . . . . 2 Protector 2 | . . . 1 . . 1 Sentry 25 | . . 2 8 9 4 2 Specialist 1 | . . . . . . 1 Hunter 4 | . . . . 1 1 2 Programmer 6 | . . . . . 3 3 Heavy 1 | . . . . 1 . . Best Kill Streak 11 | . 7 3 7 6 4 11 Combat Bots Only 6 | . 5 2 5 5 4 6 Max Kills in Single Turn 3 | . 1 1 1 1 2 3 Gunslinging 1 | . . . . . 1 . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 1223 | . 68 23 248 208 260 416 Missed 369 | . 14 6 72 54 83 140 Damage Taken 13274 | . 581 223 2127 2684 2440 5219 Core 2005 | . 124 26 393 426 158 878 Absorbed by Shields . | . . . . . . . Redirected to Shielding 77 | . . . 46 . . 31 Regen/Repaired (Parts) 156 | . . . . 30 126 . Core Remaining (%) 48 | 100 . 40 1 22 77 . Volleys Fired 580 | . 33 12 153 177 112 93 Largest 4 | . 2 2 2 2 3 4 Hottest 201 | . 70 55 91 50 125 201 Shots Fired 1332 | . 64 24 301 347 324 272 Gun 1085 | . 50 12 234 347 324 118 Cannon 236 | . 14 12 67 . . 143 Launcher 11 | . . . . . . 11 Special . | . . . . . . . Kinetic 1221 | . 45 24 243 347 321 241 Thermal 100 | . 19 . 58 . 3 20 Explosive 11 | . . . . . . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 25 | . 10 8 18 22 17 25 Robot Miss Streak 8 | . 5 3 4 4 4 8 Penetration Max 1 | . . . . . 1 . Secondary Targets 14 | . 1 . 2 5 6 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 893 | . 35 17 201 237 212 191 Core Hits 467 | . 14 9 77 102 79 186 Critical Kills 6 | . 1 . 1 1 3 . Critical Parts Destroyed 4 | . . . . 1 2 1 Critical Strikes 20 | . 3 . 6 2 5 4 Burn 6 | . 1 . 3 . . 2 Destroy 10 | . 1 . 1 2 5 1 Blast 4 | . 1 . 2 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 16921 | . 453 222 2925 3912 3781 5628 Guns 11868 | . 294 74 2027 3912 3754 1807 Cannons 3628 | . 159 144 898 . . 2427 Explosions 1367 | . . . . . . 1367 Melee . | . . . . . . . Ramming 58 | . . 4 . . 27 27 Kinetic 14513 | . 278 218 2433 3912 3716 3956 Thermal 997 | . 175 . 492 . 38 292 Explosive 1302 | . . . . . . 1302 Electromagnetic 51 | . . . . . . 51 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 36 | . . . 10 . 5 36 Average Corruption 10 | . . . 8 . 3 22 Corruption Purged . | . . . . . . . Corruption Blocked 2 | . . . . . . 2 Effects 158 | . . . 51 . 42 65 Message Errors 35 | . . . 12 . 13 10 Matter Fused 33 | . . . 10 . 10 13 Heat Flow Errors 14 | . . . 4 . 2 8 Energy Discharges 26 | . . . 14 . 5 7 Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 15 | . . . 3 . 4 8 Data Loss (major) 9 | . . . 1 . 2 6 Misfires 6 | . . . 2 . 2 2 Alerts 2 | . . . . . 2 . Misdirections 3 | . . . . . . 3 Weapon Failures 12 | . . . 3 . 2 7 Overload Shots . | . . . . . . . Overflow Damage 115 | . . . . . . 115 Projectiles 76 | . . . . . . 76 Explosions 39 | . . . . . . 39 Melee . | . . . . . . . Knockbacks 47 | . 1 2 4 . 1 39 Impact 2 | . . . . . 1 1 Kinetic 41 | . 1 1 4 . . 35 Secondary 4 | . . 1 . . . 3 Self-Inflicted Damage 266 | . . 2 . . 13 251 Shots 6 | . . . . . . 6 Rammed 6 | . 1 1 . . 2 2 Targets Rammed 6 | . 1 1 . . 2 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 509 | . 509 37 227 192 293 311 Average Temperature 80 | . 161 16 20 42 93 93 Received Heat Transfer 3522 | . 270 93 861 1062 441 795 Effects 7 | . 7 . . . . . Shutdowns 3 | . 3 . . . . . Energy Bleed 1 | . 1 . . . . . Interference 2 | . 2 . . . . . Matter Decay 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2946 | . 592 . 1480 . 74 800 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 907 | . 180 81 599 907 643 723 Initial 412 | . . 11 . 252 412 315 Average 402 | . 44 35 345 591 471 466 Maximum Alert Level 3 | . . . 2 3 2 3 Low Security (%) 21 | 100 100 100 31 . . . Level 1 17 | . . . 12 10 24 34 Level 2 55 | . . . 55 66 75 59 Level 3 5 | . . . . 23 . 6 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . . . 3 9 6 14 Investigation 10 | . . . 2 3 3 2 Extermination 6 | . . . . . 3 3 Reinforcement 9 | . . . . 3 . 6 Assault 2 | . . . 1 . . 1 Garrison 5 | . . . . 3 . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 15 | . 1 . 5 8 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 213 | . 16 3 55 54 37 48 Peak Tracking Total 8 | . 7 2 8 5 4 8 Tactical Retreats 11 | . . . 1 4 2 4 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 11 | . . . 3 . 6 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . . 4 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 17 | . 1 . 2 1 1 12 Max in Single Turn 6 | . 1 . 1 1 1 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 29 | . 4 . 4 10 8 3 Terminals 16 | . 4 . 4 5 3 . Fabricators 4 | . . . . . 3 1 Repair Stations 2 | . . . . 1 1 . Recycling Units 4 | . . . . 2 1 1 Scanalyzers 2 | . . . . 1 . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 61 | . 9 . 7 17 19 9 Successful 37 | . 5 . 3 11 12 6 Failed 24 | . 4 . 4 6 7 3 Catastrophic 4 | . . . 2 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 28 | . 9 . 7 8 4 . Fabricators 12 | . . . . . 8 4 Repair Stations 7 | . . . . 2 5 . Recycling Units 5 | . . . . 2 2 1 Scanalyzers 7 | . . . . 3 . 4 Garrison Access 2 | . . . . 2 . . Terminal Hacks 15 | . 5 . 3 5 2 . Record 6 | . 2 . 3 1 . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Locate Traps 3 | . . . . 2 1 . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 6 | . . . . . 5 1 Load Schematic 3 | . . . . . 2 1 Build 3 | . . . . . 3 . Repair Station Hacks 6 | . . . . 2 4 . Scan Component 3 | . . . . 1 2 . Repair 3 | . . . . 1 2 . Recycling Unit Hacks 4 | . . . . 2 1 1 Report Inventory 4 | . . . . 2 1 1 Scanalyzer 6 | . . . . 2 . 4 Insert Component 3 | . . . . 1 . 2 Analyze 3 | . . . . 1 . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used . | . . . . . . . Hacking Detections 20 | . 4 . 2 5 7 2 Full Trace Events 8 | . 1 . 1 3 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 1 . 2 Parts Built 5 | . . . . . 5 . Authchips . | . . . . . . . Time 166 | . . . . . 166 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 3 | . . . . 1 2 . Time 90 | . . . . 26 64 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 1 . 2 Part Schematics Acquired 3 | . . . . 1 . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 5 | . . 2 . . . 3 Largest Group 3 | . . 1 1 . . 3 Highest-Rated Group 93 | . . 31 31 . . 93 Highest-Rated Ally 31 | . . 31 31 . . 31 Total Orders . | . . . . . . . Ally Attacks 34 | . . 10 5 . . 19 Total Damage 571 | . . 191 103 . . 277 Kills 3 | . . . 2 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 9848 | 41 989 473 1979 1891 2603 1872 Spaces Moved 5632 | 38 662 332 1118 1056 1545 881 Core 24 | 7 . . . . . 17 Treads . | . . . . . . . Legs 37 | . . . . . . 37 Wheels 5571 | 31 662 332 1118 1056 1545 827 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 105 105 101 110 110 Average Speed 125 | 82 127 108 118 117 118 166 Slowest Speed 1100 | 150 155 145 155 160 165 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 88 62 76 81 35 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 128 | . . . . . 3 125 Melee . | . . . . . . . Projectile 21 | . . . . . 3 18 AOE 107 | . . . . . . 107 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 7333 | 44 749 422 1492 1432 2115 1079 Wait 757 | . 27 65 121 114 387 43 Move 5626 | 37 661 331 1117 1055 1544 881 Hop . | . . . . . . . Pick Up 104 | 1 12 10 30 20 22 9 Fast Attach 39 | 6 3 1 3 5 7 14 Attach 64 | . 2 1 16 16 11 18 Detach 4 | . . . . 2 2 . Swap 68 | . 4 1 25 18 8 12 Drop 85 | . 6 . 27 25 20 7 Fire 580 | . 33 12 153 177 112 93 Melee . | . . . . . . . Ram 6 | . 1 1 . . 2 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 725 | -10/Materials | Discovered new exit (range 15) 914 | -10/Materials | Discovered new exit (range 14) 1031 | -10/Materials | Entered Mines 1033 | -10/Mines | Met a Derelict bent on vengeance 1049 | -10/Mines | Learned location of Zion (-6) 1053 | -10/Mines | Learned Materials emergency access door positions 1082 | -10/Mines | Core integrity fell below 50% 1147 | -10/Mines | Assembled infested the area 1288 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1334 | -10/Mines | Escorted by a lone wolf Derelict 1336 | -10/Mines | Discovered new exit (range 7) 1354 | -10/Mines | Learned location of Storage (-7) 1481 | -10/Mines | Discovered new exit (range 3) 1483 | -10/Mines | Met a Derelict testing a Signal Generator 1492 | -10/Mines | Found Signal Generator 1504 | -10/Mines | Entered Materials 1504 | -9/Materials | Accompanied by 1 ally 1504 | -9/Materials | Evolved 2 slots: Utility x2 2025 | -9/Materials | Discovered new exit (range 14) 2136 | -9/Materials | Core integrity fell below 50% 2162 | -9/Materials | Lost 8 parts (1p2n3u2w) 2458 | -9/Materials | Build established: Scavenger-Mutant 2690 | -9/Materials | Core integrity fell below 20% 3397 | -9/Materials | System corruption reached 10% 3437 | -9/Materials | Discovered new exit (range 15) 3455 | -9/Materials | Build established: Mutant 3483 | -9/Materials | Entered another Materials area 3483 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4188 | -8/Materials | Build established: Scavenger-Mutant 4414 | -8/Materials | Discovered new exit (range 4) 4532 | -8/Materials | Core integrity fell below 50% 4554 | -8/Materials | Lost 3 parts (1n1u1w) 4814 | -8/Materials | Build established: Mutant 4843 | -8/Materials | Repaired Hcp. Matter Pod 5009 | -8/Materials | Garrison activated, responded to threat 5097 | -8/Materials | Discovered new exit (range 7) 5374 | -8/Materials | Entered Factory 5374 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5617 | -7/Factory | Lost 3 parts (1p2w) 5677 | -7/Factory | Repaired Arm. Wheel 5734 | -7/Factory | Repaired Arm. Wheel 5838 | -7/Factory | Fabricated Arm. Wheel (x2) 5900 | -7/Factory | Build established: Tank 6187 | -7/Factory | Discovered new exit (range 14) 6699 | -7/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 7234 | -7/Factory | Fabricated Arm. Wheel (x2) 7725 | -7/Factory | Discovered new exit (range 4) 7977 | -7/Factory | Entered another Factory area 7977 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8624 | -6/Factory | Lost 3 parts (1p1n1u) 8677 | -6/Factory | First assault squad dispatched 8722 | -6/Factory | System corruption reached 10% 8801 | -6/Factory | Lost 12 parts (1p3n2u6w) 8922 | -6/Factory | Cargo convoy interrupted 8997 | -6/Factory | Core integrity fell below 50% 9028 | -6/Factory | Lost 3 parts (3w) 9209 | -6/Factory | Lost 4 parts (2n1u1w) 9598 | -6/Factory | Core integrity fell below 20% 9607 | -6/Factory | Build established: Scavenger-Gunner 9720 | -6/Factory | Garrison activated, responded to threat 9844 | -6/Factory | System corruption reached 30% 9849 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 09827_ System corrupted: Matter fused (-9). 09828_ Flak Gun destroyed. 09833_ Acquired Wheel. 09834_ Adv. Sensor Array destroyed. 09837_ W-25 Informer sends out distress signal. 09838_ S-27 Virus knocked back. 09838_ Assembly Bed disabled. 09840_ Graphene Brace destroyed. 09840_ Adv. Heat Sink destroyed. 09840_ Hvy. Flak Cannon destroyed. 09840_ System corrupted by crushing effect (+1). 09840_ System corrupted by crushing effect (+2). 09840_ System corrupted by crushing effect (+1). 09843_ GLICS:YEKVJYR8|OV:EYE=/77D#EQIKP3 09843_ Propulsion Shielding destroyed. 09843_ System corrupted by crushing effect (+5). 09846_ Lrg. Matter Pod destroyed. 09846_ System corrupted by crushing effect (+3). 09849_ Angular Momentum Engine destroyed. 09849_ System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | | | | | ############?????????????????????????????????????? | | ###???????????????????????????????????? | | " #???????????????????????????????????? | | " #???????????????????????????????????? | | " #???????????????????????????????????? | | " #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | " #???????????????????????????????????? | | " "" #???????????????????????????????????? | | " ###???###########?????????????????????? | | # " # #????# #?????????????????????? | | #####????# """""" #?????????????????????? | | #????????# """""" #?????????????????????? | | ########## """ "" #?????????????????????? | | # " """ "" #?????????????????????? | | # # % #?????????????????????? | | ### " ! #?????????????????????? | | ??# " #?????????????????????? | | ??# """""" ############s##?????????????????????? | | ??# """""" ############@#??????????????????????? | | ??# """""" bl#??????????????????????? | | ??# """""" gg#??????????????????????? | | ??# g #####+###??????????????? | | ??# #?????????? | | ??## #?????????? | | ???# ############## w #?????????? | | ???# #????????????# !! """ #?????????? | | ???# #????????????# !! """ ##+###?????????? | | ???# #????????????# """ " #??????????????? | | ####+######???????# "" #??????????????? | | # #???????# """ """ G #??????????????? | | # #???????# """ """ "" #??????????????? | | # "" #???????# """ """? " #??????????????? | | # "" #???????# ?? ??#??????????????? | | # """ """#???????# ????? ?????????????????? | | # """ R"#???????? #?????????????????????????? | | # """ """######### #?????????????????????????? | | # / #?????????????????????????? | | #####+##### #????????????????????????????? | | ???# ??### #????????????????????????????? | | ? #????????????????????????????? | | # ## ######### #????????????????????????????? | | #??##??????????# #####????????????????????????? | | #??????????????# +????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Minigun | -6/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Lgt. Armored Exoskeleton | x1 | -7/Factory | Preloaded Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingCoordinationMediator Manual? 0 Play Time 01:48:21 Cumulative 173.2 hours Start 2024.03.17 @ 18:27:48 End 2024.03.18 @ 11:00:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 106 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5ddb175-f317-475c-ab3a-fe92b4479fb7