Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 12:13:00 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (21) 105 Value Destroyed (759) 759 Prototype IDs (108) 2160 Alien Tech Used (11) 2200 Bonus (51022) 51022 TOTAL SCORE: 67546 Bonus ------- Pacifist 200 Triggered High Security 500 High Alert Combat Kills 81 Follower Combat Kills 5069 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1128 Cogmind --------- Core Integrity 1115/1600 Matter 230/300 Energy 152/1100 System Corruption 0% Temperature Cool (4) Movement Flying (13) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Nuclear Pulse Thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (15) ----- Experimental Cooling System Medium Storage Unit Experimental Energy Well Advanced Weight Redist. System Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus ST Field Compressor ST Field Compressor Experimental Optical Array Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Experimental Phase Shifter Chronowheel > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (8) ---- Cooled Nuclear Pulse Thruster Trap Reconfigurator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Q-thruster Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Energy Well Advanced Weight Redist. System Gravity Neutralizing Apparatus Gravity Neutralizing Apparatus Experimental Optical Array Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer SHELL Armor Improved Energy Mantle > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Trap Reconfigurator Chronowheel Subatomic Replicator Enhanced Force Lance [Rating: 202] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Flight Unit Improved Cesium-ion Thruster Utility Trap Reconfigurator Device Trap Reconfigurator Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Katana Energy Gun Vortex Shotgun Energy Cannon Vortex Cannon Ballistic Gun Railgun Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 13 | . . . 1 . . . 1 1 . 1 . . . . 2 . . . . 2 . . . . . . 2 . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 117 | 2 2 . 1 . 2 1 4 3 13 3 2 1 . . 4 . . 7 . 5 . 1 1 1 9 1 7 2 2 5 6 7 8 17 Power 11 | . . . . . . . 1 . 4 . 1 . . . 1 . . . . . . . 1 1 . . 1 . 1 . . . . . Engine 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . 1 . 4 . . . . . 1 . . . . . . . 1 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Propulsion 26 | 2 . . . . . 1 1 2 4 . 1 1 . . . . . 2 . . . . . . . 1 2 . 1 1 . 1 1 5 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . . 1 1 2 4 . 1 1 . . . . . 2 . . . . . . . 1 2 . 1 1 . 1 1 5 Utility 63 | . 2 . . . 1 . 2 1 3 1 . . . . 3 . . 5 . 5 . . . . 5 . 4 1 . 4 6 6 5 9 Device 28 | . 1 . . . 1 . . 1 1 . . . . . . . . 2 . 3 . . . . 2 . 1 . . 3 1 4 2 6 Storage 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 Processor 13 | . 1 . . . . . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . 1 . . 3 . 3 . Hackware 6 | . . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . . Protection 11 | . . . . . . . . . 1 . . . . . . . . 2 . 1 . . . . 2 . 3 . . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 17 | . . . 1 . 1 . . . 2 2 . . . . . . . . . . . 1 . . 4 . . 1 . . . . 2 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Slashing Weapon 5 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 Piercing Weapon 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . . . . . 4 . . . . . . . . 6 . . . 1 . . 4 . 3 2 1 . 2 . 3 4 Parts Lost 24 | . . . . . . . . 2 1 . 2 . . . . . . . 1 1 . . . 2 . . . 1 1 . . . 2 11 Power 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 8 | . . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 Utility 11 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . 1 1 . . . . 6 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 5 | . . . . . . . . 2 1 . 2 . . . . . . . 1 1 . . . 1 . . . 1 1 . . . 2 5 Average Slot Usage (%) 86 | . 49 57 44 44 59 73 69 73 86 88 87 100 100 100 100 100 100 97 98 98 94 94 94 88 91 100 95 86 80 83 89 90 81 76 Core 5 | . . . . . . . 8 7 12 13 8 6 6 6 10 11 11 11 11 10 10 10 10 9 10 10 6 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 4 4 4 4 3 Treads 1 | . 28 28 22 22 22 22 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . . . . 7 17 20 27 26 23 33 33 33 29 29 29 29 29 26 26 26 26 26 26 26 23 23 23 25 26 24 22 19 Device 16 | . 10 14 11 11 18 22 18 22 16 13 13 13 13 13 11 11 11 8 5 15 15 15 15 10 11 15 14 14 11 17 17 22 23 18 Storage 3 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 4 4 4 4 4 4 6 6 Processor 13 | . 10 14 11 11 11 11 9 7 7 12 13 13 13 13 17 17 17 17 17 15 15 15 15 15 15 15 12 10 14 13 13 15 13 15 Hackware 4 | . . . . . . . 6 7 7 6 6 6 6 6 11 11 11 11 9 8 5 5 5 5 5 5 4 4 4 5 7 3 . . Protection 7 | . . . . . . . . . 5 6 6 6 6 6 5 5 5 2 5 6 10 10 10 10 9 10 17 18 11 8 10 11 8 4 Slashing Weapon 3 | . . . . . . . . . 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 2 . Piercing Weapon 1 | . . . . . . . . . . 2 6 6 6 6 5 5 5 5 5 3 . . . . 1 5 4 . . . . . 1 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | . 1 1 1 1 3 3 8 10 23 23 27 27 27 27 27 23 23 30 30 36 36 36 36 36 37 37 54 54 57 75 75 101 104 102 Greatest Support 116 | 3 3 3 3 3 3 3 11 11 24 24 27 27 27 27 27 27 27 33 33 38 38 38 38 38 47 53 54 54 57 77 80 101 106 116 Greatest Overweight (x) 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 6 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . . 1 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 5 | . . . 2 4 3 4 3 3 3 4 3 3 4 4 3 4 3 5 8 5 6 7 8 7 7 8 7 7 7 7 7 7 7 6 Final Capacity 8 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | . . 1 4 4 4 4 4 4 4 4 3 4 4 4 4 4 4 8 8 6 7 8 8 7 8 8 8 8 8 8 8 7 8 2 Class Distribution -------------------- 48% | Messiah-Sprinter 19% | Messiah-Scout 16% | Sprinter 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Waste Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Quarantine Messiah-Sprinter | -3/Section 7 Messiah-Sprinter | -2/Research Messiah-Sprinter | -2/Testing Messiah-Sprinter | -1/Access Messiah-Sprinter | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1395 | 220 20 . . . . 21 . . 254 . 40 10 . . 20 20 . . 61 . 69 10 10 10 90 10 20 60 80 . 100 80 90 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1633 | . . . 4 . . 3 . . 52 . . . . . . . . . . . . 106 . . . . 92 . 110 . 219 149 898 . Parts 50 | . . . 5 . . 6 . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . 18 8 10 . Haulers Intercepted 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . 3 . . . . . . . . 10 . . . . . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 11 | . . . 3 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . AOE 7 | . . . 3 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 5 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hauler 4 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Swarmer 7 | . . . 3 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 4 | . . . 3 . . 4 . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . 2 1 2 . Combat Bots Only 4 | . . . 3 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . Max Kills in Single Turn 2 | . . . 2 . . 2 . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 11174 | . . 32 42 73 . 90 21 168 198 32 33 18 . 18 114 . . . 212 108 . 136 . 321 93 . . 496 735 89 399 526 2350 4870 Core 1130 | . . . . 50 . 42 . 37 37 . . 18 . 18 70 . . . 59 25 . 30 . 67 27 . . 24 45 . 60 12 132 377 Absorbed by Shields 1695 | . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . 85 272 235 519 563 Core Remaining (%) 89 | 100 . 100 . . . 77 100 . 89 . . . . 95 . . . . 79 . . . . . . 87 . . 88 . 95 . . 69 Volleys Fired 7 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Largest 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hottest 60 | . . . 30 . . 30 . . . . . . . . . . . . . . . . . . 60 . . . . . . . . . Shots Fired 7 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Launcher 5 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Robot Hit Streak 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | . . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 49 | . . . . . . 1 . . 7 . . . . . . . . . . . . 7 . . . . 3 . 5 . 7 6 13 . Core Hits 27 | . . . 4 . . 6 . . 1 . . . . . . . . . . . . 2 . . . . 1 . 1 . 4 2 6 . Critical Hits 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 4 . Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Melee Attacks 202 | . . . . . . . . . 18 . . 3 . . 20 . . . . 11 . 15 . 3 . 5 4 12 19 11 25 26 21 9 Impact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Slashing 186 | . . . . . . . . . 18 . . 3 . . 16 . . . . 10 . 15 . 3 . 4 4 12 19 11 25 26 20 . Piercing 10 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . 1 . . . . . . 1 3 Sneak Attacks 13 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 4 3 . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5628 | . . . 162 . . 279 . . 571 . . . . . . . . . . . . 299 . . . . 173 . 518 . 724 1303 1599 . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 441 | . . . 162 . . 279 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 5187 | . . . . . . . . . 571 . . . . . . . . . . . . 299 . . . . 173 . 518 . 724 1303 1599 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 441 | . . . 162 . . 279 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5187 | . . . . . . . . . 571 . . . . . . . . . . . . 299 . . . . 173 . 518 . 724 1303 1599 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . 3 . . . . . . Average Corruption 1 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . . . . Message Errors 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Targeting Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 683 | . . . . . . 9 . . 147 . . . . . . . . . . . . 17 . . . . 6 . 13 . 21 210 260 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 674 | . . . . . . . . . 147 . . . . . . . . . . . . 17 . . . . 6 . 13 . 21 210 260 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 26 | . . . 2 . . 2 . . 26 . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Temperature 5 | . . . 2 . . 2 . . 6 . . . . . . . . . . . . . . . . . 1 . . . . . . . Received Heat Transfer 890 | . . . 9 42 . 18 . 48 51 . 12 . . . . . . . 9 9 . 18 . . 9 . . 36 75 8 32 30 73 411 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2954 | . 12 4 86 33 . 138 129 162 343 26 . . . . 192 . . . . 100 35 1016 . . . . 114 274 443 381 634 862 2954 . Average Influence 400 | . 5 4 37 33 . 18 78 95 162 11 . . . . 88 . . . . 56 35 587 . . . . 49 173 312 324 401 591 1656 . Maximum Alert Level 5 | . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . 1 2 1 2 3 5 . Low Security (%) 45 | 100 100 100 100 100 . 100 100 100 80 100 . . . . 100 . . . . 100 100 10 . . . . 100 45 10 . . . . . Level 1 19 | . . . . . . . . . 20 . . . . . . . . . . . . 24 . . . . . 54 76 100 52 17 . . Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . 12 . 47 46 11 . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . . . . 36 9 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . . . 1 . 8 . . . . 1 1 . . . . . . 2 . . . . . . 3 1 2 2 11 . Investigation 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . Extermination 5 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 . . Reinforcement 8 | . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Assault 10 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 8 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 27 | . . . . . . . 1 1 4 1 . . . . . . . . . . . 1 . . . . 1 1 . . . 1 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 426 | . . 4 6 4 . 7 6 5 32 5 5 2 . 13 11 . . . 11 4 . 22 12 17 5 . 3 28 40 16 25 19 65 59 Peak Tracking Total 32 | . . 3 5 3 . 7 7 7 9 6 1 4 . 7 7 . . . 9 2 . 5 6 9 5 . 2 13 17 10 12 13 23 32 Tactical Retreats 68 | . . . . 1 . 1 . 2 5 1 . 1 . 2 2 . . . 2 1 . 2 1 3 . . . 5 8 2 5 3 10 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 7 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 36 | . . . . . . . . . 13 . . . . . 6 . . . . . . 1 . . . . . . . 3 . . 13 . Traps Reconfigurated 144 | . . . . . . . 3 3 20 1 . . . . 32 . . . . 3 . 18 . . . . 6 18 . 12 2 1 25 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 35 | . . . . . . . . . 13 . . . . . 6 . . . . . . 1 . . 1 . . . . 3 . . 11 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 33 | . . . . . . 1 . . 2 . . . . . . . . . . . . 7 1 . 1 . . 3 4 . 4 . 4 6 Max in Single Turn 1 | . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . . 1 1 . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 49 | . 3 . 2 . 2 . 3 3 11 . 1 1 1 . 3 . . 4 . 1 . 2 . 1 2 . . 1 . 3 4 . . 1 Terminals 19 | . 2 . 2 . . . 3 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 9 | . 1 . . . . . . 1 1 . . . . . 2 . . . . 1 . 2 . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 124 | . 5 . 4 . 4 . 10 5 36 . 1 1 3 . 5 . . 17 . 2 . 5 . 1 2 . . 1 . 10 9 . . 3 Successful 80 | . 2 . 2 . 4 . 6 2 25 . 1 1 3 . 2 . . 17 . 1 . 2 . 1 2 . . . . 1 5 . . 3 Failed 44 | . 3 . 2 . . . 4 3 11 . . . . . 3 . . . . 1 . 3 . . . . . 1 . 9 4 . . . Catastrophic 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 209 | . 3 . 1 . 1 . 4 2 21 . . . . . 14 . . . . 14 . 23 . . . . 6 20 36 6 20 18 20 . Terminals 57 | . 4 . 4 . . . 10 4 35 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 3 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 19 | . 1 . . . . . . 1 1 . . . . . 4 . . . . 2 . 5 . . . . . . . 5 . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 1 . 2 . 4 . 5 1 12 . 1 1 3 . . . . 17 . . . . . 1 2 . . . . . . . . 3 Record 8 | . . . . . 3 . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . . . . . . . . . Open Door 9 | . . . . . . . . . 4 . 1 1 . . . . . . . . . . . 1 2 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . . . . . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Build 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . 1 1 . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . Retrieve Components 6 | . . . . . . . . 1 1 . . . . . 1 . . . . 1 . 2 . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . . . . . 1 . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 14 | . 1 . . . . . 1 . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Track 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . 1 . . . 2 2 9 . . . . . 2 . . . . . . . . . . . . 1 . 3 3 . . . Full Trace Events 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 37 | . . . . . . . . . . . . . . . 5 . . . . 3 . 5 . . . . . 5 9 . 5 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 108 | . . . . . . . . . . . . . 3 . . . . 4 . . . 12 . . . . . 27 16 . 22 . 24 . Parts Built 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . Matter 563 | . . . . . . . . . . . . . . . 278 . . . . . . . . . . . . . . . 285 . . . Time 145 | . . . . . . . . . . . . . . . 69 . . . . . . . . . . . . . . . 76 . . . Total Part Build Rating 23 | . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . . . . . . . . . 1 . . . . . 9 . . . . 2 . 12 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 109 | . . 2 . . . . . . 11 . . . 4 . 1 . . . . 3 20 3 . . . . 1 . . . . 9 55 . Largest Group 25 | . . 2 . . . . . . 10 . . . 4 4 1 . . . . 3 23 23 6 . . . 1 . . . . 7 25 . Highest-Rated Group 2587 | . . 41 . . . . . . 240 . . . 154 154 28 . . . . 288 1014 1014 358 . . . 31 . . . . 538 2587 . Highest-Rated Ally 268 | . . 31 . . . . . . 99 . . . 41 41 28 . . . . 96 96 96 96 . . . 31 . . . . 122 268 . Zionite Dispatches 11 | . . . . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . 1 . . . . 5 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . 1 . . DROP 6 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . . . . 1 . . Ally Attacks 684 | . . . . . . . . . 81 . . . . 7 . . . . . . . 141 37 . . . . . . . . 27 391 . Total Damage 42865 | . . . . . . . . . 1561 . . . . 404 . . . . . . . 4845 2773 . . . . . . . . 2394 30888 . Kills 166 | . . . . . . . . . 15 . . . . 2 . . . . . . . 24 15 . . . . . . . . 11 99 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . . . 1 1 2 2 . . 2 . . . . . . 3 . . . . . . . . . . Drone Launches 23 | . . . . . . . . . 16 . . . . . . . . . . . . . . . . 3 4 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 43 | . . . . . . . . . . . . . . . 3 . . . . 3 . 4 . . . . 1 6 11 1 6 2 6 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 2 . Unaware Schematics 8 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . 1 2 . 1 . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Active Garrisons 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 7403 | 16 37 31 50 58 198 213 93 155 805 67 73 120 420 294 359 55 44 59 33 160 103 411 213 116 193 124 126 177 277 148 337 437 963 438 Spaces Moved 17628 | 26 68 60 83 105 389 383 226 358 563 229 257 417 874 438 1185 210 163 151 127 483 245 1103 356 465 748 467 415 552 840 479 1041 1041 1607 1474 Core 1132 | 26 68 60 83 105 389 383 15 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16496 | . . . . . . . 211 358 563 229 257 417 874 438 1185 210 163 151 127 483 245 1103 356 465 748 467 415 552 840 479 1041 1041 1604 1474 Fastest Speed 13 | 50 50 50 50 50 50 50 37 37 27 27 26 26 26 26 26 26 26 26 26 23 23 23 23 23 23 23 24 24 24 22 22 22 22 13 Average Speed 26 | 50 50 50 50 50 50 50 37 37 32 27 27 26 26 26 26 26 26 26 26 23 23 23 23 23 23 23 24 24 24 22 22 22 26 24 Slowest Speed 1700 | 50 50 50 50 50 50 50 50 37 40 27 29 26 26 26 26 26 26 26 26 23 23 23 23 23 23 24 24 24 25 25 22 22 1700 28 Overloaded Moves 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 120 | . . . . . . . 2 10 6 1 1 1 . 2 6 . . . 1 2 . 3 . . . . 2 7 6 5 10 2 22 31 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 50 | 3 18 23 13 23 86 80 34 15 79 10 52 62 89 58 42 57 32 61 31 21 91 34 55 78 92 76 15 83 71 20 91 27 60 86 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 11 | . . . . . 1 . . . . . . . 2 1 . . 1 3 . . . . . 1 . . . . 2 . . . . . Known Exits Taken 30 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . . . . . 1 . . . . 3 3 2 3 . 2 4 . 2 . . . 1 2 . 3 . . . . . . . . Spaces Dug 112 | . . . . . . . . . 8 . . 3 . . 16 . . . . 10 . 6 . 3 . 4 1 9 9 11 13 16 1 2 Terrain Destroyed 151 | . . . 18 . . 21 . . 8 . . 3 . . 16 . . . . 10 . 6 . 3 . 4 1 9 9 11 13 16 1 2 Melee 112 | . . . . . . . . . 8 . . 3 . . 16 . . . . 10 . 6 . 3 . 4 1 9 9 11 13 16 1 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 39 | . . . 18 . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 19798 | 27 69 60 89 109 391 400 230 372 1142 231 257 422 1066 615 1202 209 164 169 125 514 290 1235 486 468 767 475 433 566 865 490 1090 1195 2077 1498 Wait 1825 | . . . . 5 . 14 . . 533 . . . 193 180 2 . . . . 3 45 114 129 . . 2 2 . . . 19 115 452 17 Move 17370 | 25 67 59 82 104 388 382 221 337 550 226 254 414 873 434 1172 209 162 150 124 479 244 1096 355 464 747 466 410 539 827 468 1022 1036 1566 1418 Hop 104 | . . . . . . . 2 10 6 1 1 1 . 1 6 . . . 1 2 . 3 . . . . 2 5 6 5 8 2 18 24 Pick Up 41 | . . 1 3 . 1 . 1 3 2 . . 2 . . 1 . 1 3 . . 1 3 . . 2 . 1 2 3 1 2 2 2 4 Fast Attach 78 | 2 2 . . . 1 1 2 . 10 3 1 1 . . 2 . . 7 . . . 1 . . 5 1 4 2 5 4 4 5 5 10 Attach 39 | . . . 1 . 1 . 1 3 2 . 1 . . . 1 . . 1 . 4 . . . 1 4 . 1 1 1 1 1 1 3 10 Detach 13 | . . . 1 . . . . . 1 . . . . . . . . 3 . 1 . . . . 2 . . . . . . . 3 2 Swap 14 | . . . . . . . 1 . 1 . . . . . 1 . . 1 . 1 . . 1 . . . 2 . 1 . 1 1 2 1 Drop 65 | . . . . . . . 2 1 7 1 . 1 . . 1 . 1 4 . . . 3 1 . 5 1 5 5 3 . 8 7 5 4 Fire 7 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Melee 195 | . . . . . . . . . 18 . . 3 . . 16 . . . . 10 . 15 . 3 . 4 4 12 19 11 25 26 21 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . 18 . . . . . . . . . . . 14 . . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 11 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . 1 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Identified exit to Mines 54 | -10/Materials | Entered Mines 55 | -10/Mines | Assembled infested the area 80 | -10/Mines | Discovered new exit (range 11) 85 | -10/Mines | Identified exit to Materials 85 | -10/Mines | Entered Materials 85 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 103 | -9/Materials | Identified exit to Mines 135 | -9/Materials | Entered Mines 140 | -9/Mines | Met a Derelict bent on vengeance 149 | -9/Mines | Discovered new exit (range 6) 151 | -9/Mines | Identified exit to Materials 191 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 191 | -9/Mines | Discovered new exit (range 5) 192 | -9/Mines | Identified exit to Exiles 193 | -9/Mines | Entered Exiles 206 | -9/Exiles | Met 8R-AWN 215 | -9/Exiles | Met EX-HEX 228 | -9/Exiles | Met EX-BIN 235 | -9/Exiles | Aligned with FarCom system 236 | -9/Exiles | Given EX-Vault access code 248 | -9/Exiles | Opened EX-Vault 253 | -9/Exiles | Found Chronowheel 256 | -9/Exiles | Found Trap Reconfigurator 268 | -9/Exiles | Warned to stay clear of 0b10 Research branches 284 | -9/Exiles | Met EX-DEC 289 | -9/Exiles | Learned location of Zion (-6) 315 | -9/Exiles | Build established: Mutant 322 | -9/Exiles | Visited The Gauntlet 387 | -9/Exiles | Discovered new exit (range 11) 391 | -9/Exiles | Identified exit to Mines 391 | -9/Exiles | Stole two prototypes: Trap Reconfigurator, Chronowheel 391 | -9/Exiles | Entered Mines 602 | -8/Mines | Discovered exit to Materials (range 5) 604 | -8/Mines | Entered Materials 604 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 679 | -8/Materials | Identified exit to Factory 697 | -8/Materials | Entered Factory 697 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 699 | -7/Factory | FarCom data flow suspended 715 | -7/Factory | Discovered new exit (range 16) 720 | -7/Factory | Identified exit to Lower Caves 766 | -7/Factory | Identified exit to Storage 852 | -7/Factory | Entered Storage 953 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 971 | -7/Storage | Met 01-MTF 1216 | -7/Storage | Build established: Sprinter 1653 | -7/Storage | Discovered new exit (range 16) 1656 | -7/Storage | Identified exit to Factory 1657 | -7/Storage | Entered Factory 1657 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -6/Factory | Discovered new exit (range 6) 1718 | -6/Factory | Identified exit to Lower Caves 1724 | -6/Factory | Entered Lower Caves 1732 | -6/Lower Caves | Spotted B-75 Beast 1735 | -6/Lower Caves | Encountered a Warlord checkpoint 1744 | -6/Lower Caves | Learned Factory emergency access door positions 1796 | -6/Lower Caves | Discovered new exit (range 5) 1797 | -6/Lower Caves | Identified exit to Lower Caves 1797 | -6/Lower Caves | Entered another Lower Caves area 1812 | -6/Lower Caves | Discovered new exit (range 8) 1846 | -6/Lower Caves | Learned Factory trap positions 1916 | -6/Lower Caves | Discovered new exit (range 5) 1917 | -6/Lower Caves | Identified exit to Zion 1917 | -6/Lower Caves | Entered Zion 1930 | -6/Zion | Discovered new exit (range 11) 1992 | -6/Zion | Learned location of Quarantine (-3) 2031 | -6/Zion | Learned Factory machine intel 2042 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2101 | -6/Zion | Imprinted 2103 | -6/Zion | Declared Zion's savior 2144 | -6/Zion | Identified exit to Proximity Caves 2337 | -6/Zion | Entered Proximity Caves 2337 | -5/Proximity Caves | Accompanied by 4 allies 2395 | -5/Proximity Caves | Build established: Messiah-Sprinter 2560 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2576 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2579 | -5/Proximity Caves | Identified exit to Factory 2582 | -5/Proximity Caves | Learned location of Armory (-3) 2631 | -5/Proximity Caves | Entered Factory 2631 | -5/Factory | Evolved 2 slots: Utility x2 2632 | -5/Factory | Loaded intel: 91 trap records 2634 | -5/Factory | Loaded intel: 299 machine locations 2645 | -5/Factory | Zion Infowar Resupply teleported in 2695 | -5/Factory | Spotted B-75 Beast 2705 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 2717 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2720 | -5/Factory | Fabricated Lgt. Quantum Reactor? 2829 | -5/Factory | Retrieved Zion intel report: Active Garrisons 2867 | -5/Factory | Discovered new exit (range 8) 2869 | -5/Factory | Identified exit to Factory 2938 | -5/Factory | Build established: Messiah-Scout 2968 | -5/Factory | Discovered new exit (range 19) 2990 | -5/Factory | Identified exit to Upper Caves 2990 | -5/Factory | Entered Upper Caves 3025 | -5/Upper Caves | Encountered a Warlord checkpoint 3042 | -5/Upper Caves | Discovered new exit (range 12) 3045 | -5/Upper Caves | Identified exit to Upper Caves 3045 | -5/Upper Caves | Entered another Upper Caves area 3080 | -5/Upper Caves | Discovered new exit (range 18) 3085 | -5/Upper Caves | Identified exit to Zhirov 3089 | -5/Upper Caves | Entered Zhirov 3089 | -5/Zhirov | Discovered new exit (range 3) 3094 | -5/Zhirov | Met Zhirov 3099 | -5/Zhirov | Learned location of Testing (-2) 3099 | -5/Zhirov | Learned location of Command (-1) 3101 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3106 | -5/Zhirov | Found Alien Artifact 3106 | -5/Zhirov | Identified Integrated Dissipator 3106 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 3132 | -5/Zhirov | Found Alien Artifact 3132 | -5/Zhirov | Identified Transdimensional Reconstructor 3132 | -5/Zhirov | Warped through subspace 3148 | -5/Zhirov | Identified exit to Proximity Caves 3148 | -5/Zhirov | Entered Proximity Caves 3154 | -4/Proximity Caves | Spotted B-86 Titan 3176 | -4/Proximity Caves | Discovered exit to Factory (range 20) 3181 | -4/Proximity Caves | Entered Factory 3181 | -4/Factory | Evolved 2 slots: Utility x2 3239 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 3299 | -4/Factory | Retrieved Zion intel report: Guard Positions 3303 | -4/Factory | Discovered new exit (range 17) 3316 | -4/Factory | Identified exit to Research 3336 | -4/Factory | Retrieved Zion intel report: Active Garrisons 3337 | -4/Factory | Zion Light squad teleported in 3341 | -4/Factory | Manually triggered Chute Trap 3341 | -4/Factory | Sucked down chute 3341 | -4/Factory | Entered Waste 3342 | -4/Waste | Joined by Warlord forces that had cleared the area 3393 | -4/Waste | Discovered new exit (range 22) 3398 | -4/Waste | Identified exit to Factory 3400 | -4/Waste | 3 allies followed down the chute 3444 | -4/Waste | Entered Factory 3444 | -4/Factory | Accompanied by 23 allies 3496 | -4/Factory | Found Prototype Processor 3552 | -4/Factory | Retrieved Zion intel report: Trap Installations 3553 | -4/Factory | Zion Infowar Resupply teleported in 3573 | -4/Factory | Garrison activated, responded to threat 3586 | -4/Factory | Discovered new exit (range 8) 3587 | -4/Factory | Identified exit to Upper Caves 3594 | -4/Factory | Retrieved Zion intel report: Active Terminals 3606 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 3606 | -4/Factory | Identified Exp. Melee Analysis Suite 3611 | -4/Factory | Discovered exit to Research (range 12) 3647 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 3648 | -4/Factory | Zion Kinetic Resupply teleported in 3656 | -4/Factory | Zion Melee Resupply teleported in 3718 | -4/Factory | Discovered exit to Research (range 21) 3785 | -4/Factory | Garrison activated, responded to threat 3855 | -4/Factory | Entered Upper Caves 3855 | -4/Upper Caves | Accompanied by 6 allies 3926 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4066 | -4/Upper Caves | Discovered new exit (range 11) 4067 | -4/Upper Caves | Identified exit to Upper Caves 4068 | -4/Upper Caves | Entered another Upper Caves area 4096 | -4/Upper Caves | Learned location of 1 exit from Research 4111 | -4/Upper Caves | Learned 4 Research zone layouts 4181 | -4/Upper Caves | Spotted V3-52P(f) 4182 | -4/Upper Caves | Discovered new exit (range 7) 4183 | -4/Upper Caves | Encountered a Master Thief 4183 | -4/Upper Caves | Identified exit to Warlord 4184 | -4/Upper Caves | Entered Warlord 4192 | -4/Warlord | System corruption cleaned by Quarantine Array 4266 | -4/Warlord | Visited the Vortex Lab 4266 | -4/Warlord | Found Prototype Energy Gun 4275 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 4283 | -4/Warlord | Rebuked by Warlord 4284 | -4/Warlord | Identified Vortex Shotgun 4288 | -4/Warlord | Warlord's base attacked by MAIN.C 4302 | -4/Warlord | Found Prototype Energy Cannon 4302 | -4/Warlord | Identified Vortex Cannon 4328 | -4/Warlord | Found Prototype Reactor 4330 | -4/Warlord | Found Prototype Processor 4330 | -4/Warlord | Identified Exp. Target Analyzer 4354 | -4/Warlord | Build established: Messiah-Sprinter 4364 | -4/Warlord | Opened side exit 4376 | -4/Warlord | Discovered new exit (range 8) 4377 | -4/Warlord | Identified exit to Proximity Caves 4377 | -4/Warlord | Entered Proximity Caves 4495 | -3/Proximity Caves | Discovered exit to Research (range 12) 4501 | -3/Proximity Caves | Entered Research 4501 | -3/Research | Accompanied by 3 allies 4501 | -3/Research | Evolved 2 slots: Utility x2 4502 | -3/Research | Identified exit to Research 4506 | -3/Research | Spotted B-86 Titan 4583 | -3/Research | Retrieved Zion intel report: Trap Installations 4584 | -3/Research | Zion Zionite Resupply teleported in 4586 | -3/Research | Found Prototype Protection 4586 | -3/Research | Identified Zio. Weapon Casing 4588 | -3/Research | Found Prototype Protection 4588 | -3/Research | Identified Zio. Shade Carapace 4613 | -3/Research | Discovered new exit (range 4) 4627 | -3/Research | Identified exit to Quarantine 4627 | -3/Research | Entered Quarantine 4640 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 4641 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 4652 | -3/Quarantine | Found Alien Slashing Weapon 4652 | -3/Quarantine | Identified Sigix Broadsword 4669 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 4702 | -3/Quarantine | Spotted Alpha 7 4706 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 4715 | -3/Quarantine | Found Alien Launcher 4736 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 4753 | -3/Quarantine | Found Alien Artifact 4753 | -3/Quarantine | Identified Core Reset Matrix 4753 | -3/Quarantine | Identified Sigix Terminator 4753 | -3/Quarantine | Used Core Reset Matrix 4757 | -3/Quarantine | Detected hypermatrix surge 4757 | -3/Quarantine | Sensed 5 artifacts in vicinity 4762 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 4767 | -3/Quarantine | Found Subatomic Replicator 4786 | -3/Quarantine | Spotted Fortress 4803 | -3/Quarantine | Discovered new exit (range 5) 4804 | -3/Quarantine | Identified exit to Section 7 4804 | -3/Quarantine | Entered Section 7 4805 | -3/Section 7 | Sensed 21 artifacts in vicinity 4806 | -3/Section 7 | Spotted S7 Guard 4811 | -3/Section 7 | Found Integrated Heat Negator 4811 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 4831 | -3/Section 7 | Found Integrated Reactor 4831 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 4837 | -3/Section 7 | Discovered exit to Research (range 6) 4837 | -3/Section 7 | Spotted S7 Guard 4842 | -3/Section 7 | Found Core Membrane 4842 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 4851 | -3/Section 7 | Found Integrated Dissipator 4851 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 4858 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 4900 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 4918 | -3/Section 7 | Spotted B-86 Titan 4932 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 4935 | -3/Section 7 | Spotted Executioner 4936 | -3/Section 7 | Spotted Executioner 4945 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 4947 | -3/Section 7 | Spotted B-99 Colossus 4960 | -3/Section 7 | Found Integrity Redistributor 4960 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-76) 4964 | -3/Section 7 | Identified Vortex Chain Reactor 4965 | -3/Section 7 | Found Integrity Redistributor 4966 | -3/Section 7 | Found Integrity Redistributor 4974 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 5006 | -3/Section 7 | Found Transdimensional Reconstructor 5008 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 5008 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 5011 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 5029 | -3/Section 7 | Spotted Alpha 7 5040 | -3/Section 7 | Spotted Alpha 7 5044 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 5048 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 5051 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 5081 | -3/Section 7 | Entered Research 5081 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5087 | -2/Research | Retrieved Zion intel report: Trap Installations 5165 | -2/Research | Spotted B-90 Cyclops 5181 | -2/Research | Found Prototype Device 5185 | -2/Research | Discovered new exit (range 9) 5197 | -2/Research | Identified exit to Testing 5229 | -2/Research | Entered Testing 5251 | -2/Testing | Found Prototype Processor 5251 | -2/Testing | Identified Exp. Signal Interpreter 5294 | -2/Testing | Retrieved Zion intel report: Active Terminals 5301 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 5347 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 5364 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 5365 | -2/Testing | Spotted PP-OBJFIJ0WFV 5372 | -2/Testing | Spotted Striker 5437 | -2/Testing | Identified Exp. Thermal Defense Suite 5445 | -2/Testing | Found Prototype Processor 5449 | -2/Testing | Identified Exp. Armor Integrity Analyzer 5452 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 5459 | -2/Testing | Fabricated Gravity Neutralizing Apparatus? 5478 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 5494 | -2/Testing | Found Prototype Protection 5554 | -2/Testing | Identified SHELL Armor 5566 | -2/Testing | Discovered new exit (range 5) 5566 | -2/Testing | Identified exit to Access 5566 | -2/Testing | Entered Access 5566 | -1/Access | Evolved 2 slots: Utility x2 5605 | -1/Access | Spotted B-99 Colossus 5719 | -1/Access | Retrieved Zion intel report: Branch Access 5719 | -1/Access | Identified exit to Command 5749 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 5750 | -1/Access | Zion Hacker squad teleported in 5770 | -1/Access | Zion Heavy squad teleported in 5852 | -1/Access | First assault squad dispatched 5872 | -1/Access | Zion Demo squad teleported in 5902 | -1/Access | Zion Hacker squad teleported in 5907 | -1/Access | Zion Resource Resupply teleported in 6003 | -1/Access | Entered Command 6003 | -1/Command | Accompanied by 6 allies 6015 | -1/Command | Retrieved Zion intel report: Trap Installations 6026 | -1/Command | Retrieved Zion intel report: Emergency Access 6039 | -1/Command | Retrieved Zion intel report: Component Stockpiles 6041 | -1/Command | Retrieved Zion intel report: Prototype Schematics 6044 | -1/Command | Disengaged cave seal 6044 | -1/Command | Zionites emerged from the dark tunnel 6089 | -1/Command | Spotted B-99 Colossus 6113 | -1/Command | Retrieved Zion intel report: Prototype Schematics 6141 | -1/Command | Spotted M Guard 6141 | -1/Command | Spotted M Guard 6141 | -1/Command | Spotted Combat Programmer 6141 | -1/Command | Spotted Combat Programmer 6168 | -1/Command | Retrieved Zion intel report: Unaware Schematics 6173 | -1/Command | Disengaged cave seal 6173 | -1/Command | Zionites emerged from the dark tunnel 6198 | -1/Command | Allies destroyed Combat Programmer 6201 | -1/Command | Allies destroyed Combat Programmer 6214 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-110) 6247 | -1/Command | High security lockdown imminent 6271 | -1/Command | Allies destroyed M Guard 6278 | -1/Command | Allies destroyed M Guard 6278 | -1/Command | Destroyed all MAIN.C guards 6327 | -1/Command | High security lockdown engaged 6472 | -1/Command | Met MAIN.C 6476 | -1/Command | 0b10 Conduit disabled 6490 | -1/Command | Destroyed MAIN.C Shell 6493 | -1/Command | MAIN.C activated Command garrisons 6535 | -1/Command | Allies destroyed MAIN.C 6537 | -1/Command | Found Prototype Processor 6537 | -1/Command | Identified Exp. Targeting Computer 6540 | -1/Command | Found Prototype Processor 6540 | -1/Command | Identified Exp. Core Analyzer 6693 | -1/Command | Found Unknown Piercing Weapon 6693 | -1/Command | Identified Enh. Force Lance 6914 | -1/Command | Discovered new exit (range 10) 6963 | -1/Command | Warped through subspace to slip node 6963 | -1/Command | Discovered new exit (range 5) 6966 | -1/Command | Entered Access_0 6967 | -1/Access_0 | Sensed 4 artifacts in vicinity 6967 | -1/Access_0 | Met Architect 7009 | -1/Access_0 | Found Core Regenerator 7009 | -1/Access_0 | Used Core Regenerator, restored core integrity (+379) 7027 | -1/Access_0 | A6 warped into view 7036 | -1/Access_0 | Subspace Access Node disabled 7047 | -1/Access_0 | Subspace Access Node disabled 7081 | -1/Access_0 | A5 warped into view 7105 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-65) 7139 | -1/Access_0 | A4 warped into view 7227 | -1/Access_0 | Subspace Access Node disabled 7248 | -1/Access_0 | Subspace Access Node disabled 7260 | -1/Access_0 | A3 warped into view 7301 | -1/Access_0 | Found Sigix Broadsword 7341 | -1/Access_0 | Started Test 138-B, establishing a local singularity 7342 | -1/Access_0 | Architect triggered a singularity event 7343 | -1/Access_0 | Singularity Gate disabled 7385 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 7387 | -1/Access_0 | Found Prototype Device 7387 | -1/Access_0 | Identified ST Field Compressor 7389 | -1/Access_0 | Found Exp. Phase Shifter 7392 | -1/Access_0 | Warped through subspace to slip node 7392 | -1/Access_0 | Discovered new exit (range 8) 7395 | -1/Access_0 | Used Subatomic Replicator to replicate ST Field Compressor 7399 | -1/Access_0 | Activated Chronowheel 7404 | *** | Heading to fleet! Last Messages --------------- 07383_ Enhanced Grunt knocked back. 07384_ Vortex Chain Reactor destroyed. 07385_ Acquired Hpw. Transdimensional Reconstructor. 07386_ Acquired 100 matter. 07387_ SHELL Armor destroyed. 07387_ Knocked back. 07387_ Acquired Prototype Device. 07387_ Identified ST Field Compressor. 07389_ Acquired Exp. Phase Shifter. 07391_ Acquired Prototype Device. 07391_ Identified Exp. Cooling System. 07391_ Impulse Thruster Array destroyed. 07391_ Knocked back. 07391_ Exp. Core Analyzer destroyed. 07392_ Warped through subspace, drawn to slip node. 07392_ EXIT=FOUND 07394_ Dropped ST Field Compressor. 07395_ Replicated ST Field Compressor. 07396_ Acquired ST Field Compressor. 07399_ Spacetime feels off. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 65 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 42 Armor Coverage 900 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Evasion (%) 66 Melee Accuracy 12 Core Analysis 15 Armor Integrity Analysis 90 Offensive Hacking 28 Defensive Hacking 36 Item Schematics ----------------- Nuclear Pulse Array | -3/Quarantine | Z-intel Imp. Utility Shielding | -3/Quarantine | Z-intel Imp. Arc Projector | -3/Quarantine | Z-intel Enh. Optical Array | -3/Quarantine | Z-intel Imp. Actuator Array | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Imp. Core Shielding | -3/Quarantine | Z-intel Reaction Control System | -3/Quarantine | Z-intel Imp. Thermal Generator | -3/Quarantine | Z-intel Armor Integrity Analyzer | -3/Quarantine | Z-intel Antimissile System | -3/Quarantine | Z-intel Imp. Maneuvering Thrusters | -3/Quarantine | Z-intel Adv. Component Analysis Suite | -3/Quarantine | Z-intel Lgt. Antimatter Reactor | -3/Section 7 | Z-intel Q-thruster | -3/Section 7 | Z-intel Com. Wheel | -3/Section 7 | Z-intel Imp. Coolant Injector | -3/Section 7 | Z-intel Lyr. Heavy Armor Plating | -3/Section 7 | Z-intel Quantum Capacitor | -3/Section 7 | Z-intel System Guard | -3/Section 7 | Z-intel Imp. Sensor Array | -3/Section 7 | Z-intel Hvy. Disruptor Cannon | -3/Section 7 | Z-intel Field Propulsion Array | -3/Section 7 | Z-intel Adv. Shield Generator | -3/Section 7 | Z-intel Stasis Beam | -3/Section 7 | Z-intel Imp. Heavy Armor Plating | -3/Section 7 | Z-intel Lance | -3/Section 7 | Z-intel System Backup Module | -3/Section 7 | Z-intel Imp. Medium Armor Plating | -3/Section 7 | Z-intel Exp. Matter Compressor | -2/Testing | Z-intel Adv. Micro-nuke Launcher | -2/Testing | Z-intel Cld. Nuclear Pulse Thruster | -2/Testing | Z-intel Diametric Drive | -2/Testing | Z-intel Adv. Thermal Defense Suite | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Imp. Matter Neutralizer | -2/Testing | Z-intel Gravity Neutralizing Apparatus | -2/Testing | Z-intel Gravity Flail | -2/Testing | Z-intel Lgt. Antimatter Cannon | -2/Testing | Z-intel Thermal Defense Suite | -2/Testing | Z-intel Exp. Flexi-carbon Leg | -2/Testing | Z-intel Cld. Antimatter Reactor | -2/Testing | Z-intel Imp. KE Penetrator | -2/Testing | Z-intel Centrium Greatsword | -2/Testing | Z-intel Ionic Axe | -2/Testing | Z-intel EM Dispersion Field | -2/Testing | Z-intel Hvy. Proton Cannon | -2/Testing | Z-intel Exp. Heat Sink | -2/Testing | Z-intel EM Disruption Field | -2/Testing | Z-intel Exp. Coolant Injector | -2/Testing | Z-intel Hvy. Proton Missile Launcher | -2/Testing | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Energy Mantle | -1/Command | Z-intel Enh. Coil Gun | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Exp. Stasis Projector | -1/Command | Z-intel Cld. Phase Cannon | -1/Command | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Coolant Network | -1/Command | Z-intel Exp. Phase Shifter | -1/Command | Z-intel Cld. Linear Gravjet | -1/Command | Z-intel Imp. Diametric Drive | -1/Command | Z-intel Exp. Transmission Jammer | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Vibroblade | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Exp. Q-thruster | -1/Command | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Adv. Power Amplifier | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Inertial Stasis Machine | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -3/Section 7 | Z-intel A-02 Transporter | -3/Section 7 | Z-intel E-15 Imp | -3/Section 7 | Z-intel T-07 Excavator | -3/Section 7 | Z-intel A-15 Conveyor | -3/Section 7 | Z-intel B-74 Champion | -3/Section 7 | Z-intel R-06 Scavenger | -3/Section 7 | Z-intel W-44 Eye | -3/Section 7 | Z-intel B-60 Warrior | -3/Section 7 | Z-intel S-43 Plague | -2/Testing | Z-intel C-65 Expert | -2/Testing | Z-intel G-67 Veteran | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel L-61 Swordsman | -2/Testing | Z-intel G-73 Enforcer | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel D-83 Annihilator | -1/Command | Z-intel Y-72 Warden | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Gravity Neutralizing Apparatus | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Heat Negator Integrated Reactor Core Membrane Integrity Redistributor Core Regenerator High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronCloakSabre Manual? 0 Play Time 04:06:28 Cumulative 507.1 hours Start 2020.04.14 @ 16:34:07 End 2020.04.17 @ 12:13:00 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 411 Rogue 411 Adventurer 0 Explorer 0 Win Type 2 Total 138 Types 84/7/32/6/3/2/4 Lore% 99 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a3290403-850c-47ae-ba55-f6d58bd0bdc7