Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.31 @ 01:01:24

Player: Deep Beef

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (85)      425
Value Destroyed (3186)     3186
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 7023

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     67/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (1400) Ox27
Location                   -7/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (6) ------
               Huge Storage Unit
      Improved Targeting Computer
               System Shield
               Trap Reconfigurator
>              --- WEAPON (2) -------
               Chainsword
>              --- INVENTORY (25) ---
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
               Transmission Jammer
               Phase Shifter
               Shock Absorption System
               System Shield
               Dynamic Insulation System
         Heavy Particle Gun
         Heavy Plasma Cannon
               Shotgun
      Enhanced Autogun
               Gauss Rifle
               Proton Missile Launcher
               Dirty Datajack (20)
               Dirty Datajack (20)
               Dirty Datajack (20)
               Dirty Datajack (20)
               Remote Datajack
               Power Maul

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Targeting Computer
      Improved Heavy Armor Plating
               System Shield
               Trap Reconfigurator
>              --- WEAPON -----------
         Heavy Laser
      Advanced Assault Cannon
>              --- INVENTORY --------
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
         Large Storage Unit
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Terrain Scan Processor
               Transmission Jammer
               Phase Shifter
               Shock Absorption System
               System Shield
               Dynamic Insulation System
         Heavy Particle Gun
         Heavy Plasma Cannon
               Shotgun
      Enhanced Autogun
               Gauss Rifle
               Proton Missile Launcher
               Dirty Datajack
               Dirty Datajack
               Dirty Datajack
               Dirty Datajack
               Remote Datajack
               Power Maul
               Chainsword
[Rating: 63]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Trap Reconfigurator
  Device                   Trap Reconfigurator
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             78   | 7   5   8   2   2   16  23  11  4   
  Power                    10   | 1   .   1   .   1   2   4   1   .   
    Engine                 7    | 1   .   1   .   1   2   1   1   .   
    Core                   3    | .   .   .   .   .   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   2   .   .   5   6   5   .   
    Treads                 15   | 2   .   2   .   .   5   6   .   .   
    Leg                    5    | .   .   .   .   .   .   .   5   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   3   3   2   .   4   7   1   3   
    Device                 7    | .   1   .   2   .   .   2   1   1   
    Storage                8    | 1   2   2   .   .   2   1   .   .   
    Processor              3    | .   .   .   .   .   1   1   .   1   
    Hackware               2    | .   .   .   .   .   .   2   .   .   
    Protection             4    | .   .   1   .   .   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 3   2   2   .   1   5   6   4   1   
    Energy Gun             6    | 2   .   .   .   .   1   1   2   .   
    Energy Cannon          2    | .   1   1   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   1   1   .   1   4   3   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   1   1   .   .   
Parts Lost                 22   | .   .   .   .   .   1   10  2   9   
  Power                    2    | .   .   .   .   .   .   1   .   1   
  Propulsion               10   | .   .   .   .   .   1   4   1   4   
  Utility                  6    | .   .   .   .   .   .   4   .   2   
  Weapon                   4    | .   .   .   .   .   .   1   1   2   
  Highest Loss Streak      8    | .   .   .   .   .   1   6   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   86  100 100 100 98  96  91  89  
  Engine                   7    | .   14  14  14  14  9   3   7   6   
  Core                     1    | .   .   .   .   .   .   3   .   .   
  Treads                   22   | .   28  28  28  28  34  29  .   .   
  Leg                      7    | .   .   .   .   .   .   .   29  28  
  Device                   9    | .   1   6   10  14  9   8   14  11  
  Storage                  9    | .   14  14  14  14  9   7   7   7   
  Processor                8    | .   .   .   .   .   8   14  7   8   
  Hackware                 3    | .   .   .   .   .   .   4   7   7   
  Protection               4    | .   .   7   3   .   8   6   .   1   
  Energy Gun               2    | .   11  .   .   .   2   .   2   6   
  Energy Cannon            3    | .   2   14  14  14  .   .   .   .   
  Ballistic Gun            10   | .   14  14  14  14  15  12  .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 12  31  31  31  31  34  98  102 116 
  Greatest Support         98   | 40  40  40  40  40  82  98  72  72  
  Greatest Overweight (x)  29   | 3   .   .   .   .   .   3   1   29  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   15  25  15  15  25  25  25  25  
  Average Capacity         20   | 7   13  15  15  15  15  24  25  25  
  Most Carried             25   | 4   15  15  15  15  15  25  24  25  
  Average Carried          18   | 1   7   14  14  14  13  22  19  23  
  Final Capacity           25   | 8   15  15  15  15  15  25  25  25  
  Final Carried            24   | 2   15  14  15  15  14  24  19  24  

 Class Distribution 
--------------------
 47% | Mutant
 45% | Hacker-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
 Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Matter Collected           2781 | 234  146  228  .    42   247  1207 486  191  
  Remotely                 10   | .    .    .    .    .    .    .    .    10   
Salvage Created            3042 | .    258  335  .    52   339  1320 526  212  
  Parts                    153  | .    24   6    .    4    15   67   20   17   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      36   | .    .    .    .    .    .    .    18   18   
  Prevented                2    | .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  94   | .   11  17  .   3   6   35  13  9   
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     57   | .   10  8   .   1   6   28  1   3   
  Cannons                  34   | .   1   8   .   2   .   7   12  4   
Classes Destroyed          13   | .   3   1   .   .   3   3   2   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   
  Swarmer                  28   | .   9   .   .   3   .   8   2   6   
  Grunt                    30   | .   2   2   .   .   3   14  7   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   .   .   2   5   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               8    | .   .   .   .   .   .   8   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   
  Assembled                15   | .   .   15  .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   5   .   3   2   3   7   4   
  Combat Bots Only         7    | .   3   5   .   3   2   3   7   4   
Max Kills in Single Turn   2    | .   2   1   .   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               5673 | .    222  451  .    69   407  2304 743  1477 
  Core                     837  | .    31   45   .    .    61   348  106  246  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  118  | .    .    5    .    .    11   102  .    .    
Core Remaining (%)         85   | 100  .    .    .    69   88   .    .    .    
Volleys Fired              263  | .    21   35   .    3    29   118  37   20   
  Largest                  2    | .    2    2    .    2    2    2    2    2    
  Hottest                  117  | .    79   79   .    79   83   73   103  117  
Shots Fired                503  | .    42   70   .    6    58   233  53   41   
  Gun                      360  | .    37   35   .    3    58   191  15   21   
  Cannon                   143  | .    5    35   .    3    .    42   38   20   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  401  | .    21   35   .    3    51   233  38   20   
  Thermal                  28   | .    .    .    .    .    7    .    .    21   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          74   | .    21   35   .    3    .    .    15   .    
  Robot Hit Streak         26   | .    13   20   .    4    23   26   21   13   
  Robot Miss Streak        5    | .    1    2    .    1    1    5    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    
Shots Hit Robots           416  | .    31   55   .    3    51   198  45   33   
  Core Hits                221  | .    16   32   .    3    26   104  26   14   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    2    .    .    
  Critical Strikes         9    | .    2    1    .    .    .    5    1    .    
    Destroy                4    | .    .    1    .    .    .    3    .    .    
    Blast                  2    | .    .    .    .    .    .    2    .    .    
    Corrupt                3    | .    2    .    .    .    .    .    1    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8520 | .    494  999  .    52   633  4379 1146 817  
  Guns                     5469 | .    364  444  .    12   633  3495 237  284  
  Cannons                  2840 | .    64   555  .    40   .    866  853  462  
  Explosions               122  | .    66   .    .    .    .    .    56   .    
  Melee                    71   | .    .    .    .    .    .    .    .    71   
  Ramming                  18   | .    .    .    .    .    .    18   .    .    
  Kinetic                  6839 | .    175  444  .    12   532  4361 853  462  
  Thermal                  507  | .    66   .    .    .    101  .    56   284  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1085 | .    253  555  .    40   .    .    237  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    .    .    .    .    71   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  101  | .    .    .    .    .    .    57   28   16   
    Message Errors         23   | .    .    .    .    .    .    13   7    3    
    Matter Fused           24   | .    .    .    .    .    .    14   7    3    
    Heat Flow Errors       14   | .    .    .    .    .    .    8    5    1    
    Energy Discharges      9    | .    .    .    .    .    .    5    3    1    
    Data Loss (minor)      15   | .    .    .    .    .    .    10   1    4    
    Data Loss (major)      4    | .    .    .    .    .    .    3    1    .    
    Misfires               5    | .    .    .    .    .    .    1    2    2    
    Alerts                 5    | .    .    .    .    .    .    1    2    2    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            86   | .    4    34   .    .    .    16   21   11   
  Projectiles              82   | .    .    34   .    .    .    16   21   11   
  Explosions               4    | .    4    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    .    .    7    1    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    .    7    1    8    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    45   .    .    .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    .    .    
Targets Rammed             2    | .    .    .    .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        399  | .    60   150  .    54   243  271  339  399  
  Average Temperature      80   | .    20   55   .    29   107  53   112  128  
  Received Heat Transfer   2122 | .    36   145  .    .    243  831  390  477  
  Effects                  3    | .    .    .    .    .    1    .    1    1    
    Energy Bleed           3    | .    .    .    .    .    1    .    1    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    
  Heat Transferred         977  | .    100  .    .    .    222  .    100  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Peak Influence             210  | .   194 69  .   70  107 210 .   .   
  Initial                  22   | .   .   10  .   .   22  .   .   .   
  Average                  38   | .   89  12  .   66  32  37  .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   
  Low Security (%)         99   | 100 100 100 .   100 100 98  .   .   
  Level 1                  .    | .   .   .   .   .   .   1   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   2   .   .   .   1   18  .   .   
  Investigation            4    | .   2   .   .   .   .   2   .   .   
  Extermination            7    | .   .   .   .   .   .   7   .   .   
  Reinforcement            10   | .   .   .   .   .   1   9   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Distress Signals           2    | .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   20  27  .   3   12  41  13  19  
  Peak Tracking Total      10   | .   3   5   .   3   2   4   3   10  
  Tactical Retreats        11   | .   2   5   .   .   .   2   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            8    | .   3   .   .   .   1   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   .   4   .   .   
Traps Reconfigurated       35   | .   .   .   .   .   3   32  .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   7   .   .   
Most Traps Carried         4    | .   .   4   4   4   3   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          8    | .   2   1   .   .   .   2   3   .   
  Max in Single Turn       1    | .   1   1   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          29   | .   6   .   4   .   4   11  2   2   
  Terminals                18   | .   5   .   .   .   3   9   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                110  | .   16  .   49  .   13  23  7   2   
  Successful               88   | .   10  .   49  .   8   12  7   2   
  Failed                   22   | .   6   .   .   .   5   11  .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   7   .   1   .   8   11  .   .   
  Terminals                53   | .   15  .   .   .   11  21  6   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   5   .   49  .   1   5   7   2   
  Record                   56   | .   .   .   49  .   .   .   7   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   2   .   .   
  Locate Traps             3    | .   .   .   .   .   1   2   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   .   .   5   6   .   .   
  Terminals                15   | .   4   .   .   .   5   6   .   .   
    Assimilate             5    | .   1   .   .   .   3   1   .   .   
    Botnet                 10   | .   3   .   .   .   2   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   .   .   4   11  .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   27   | .   .   .   .   .   .   27  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Total Allies               4    | .   .   1   .   .   1   1   .   1   
  Largest Group            2    | .   .   1   .   .   1   2   .   1   
  Highest-Rated Group      106  | .   .   31  .   .   26  36  .   106 
  Highest-Rated Ally       106  | .   .   31  .   .   26  26  .   106 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   .   .   .   .   
  Total Damage             105  | .   .   105 .   .   .   .   .   .   
  Kills                    4    | .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               14989 | 83   932  1433 1346 258  1742 5498 2014 1683 
Spaces Moved               6703  | 46   445  763  839  152  619  2032 977  830  
  Core                     24    | 23   .    .    .    .    .    .    .    1    
  Treads                   4873  | 23   445  763  839  152  619  2032 .    .    
  Legs                     1806  | .    .    .    .    .    .    .    977  829  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  158  156  190  190  
  Average Speed            185   | 152  160  160  160  160  160  216  190  193  
  Slowest Speed            1500  | 200  160  160  160  160  162  400  190  1500 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    69   99   93   36   37   42   92   95   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    1    1    .    
Scrap Searched             13    | .    .    2    .    3    .    .    4    4    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          14    | .    6    .    .    .    .    5    2    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               7     | .    .    .    .    .    .    5    1    1    
  AOE                      7     | .    6    .    .    .    .    .    1    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      8793 | 57   625  905  842  162  1314 2935 1085 868  
  Wait                     1624 | .    136  87   .    1    635  710  53   2    
  Move                     6695 | 45   444  762  838  151  618  2031 976  830  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | 4    15   6    1    2    9    28   5    8    
  Fast Attach              9    | 4    1    .    1    .    .    2    .    1    
  Attach                   29   | 3    3    .    .    .    5    5    10   3    
  Detach                   2    | 1    1    .    .    .    .    .    .    .    
  Swap                     40   | .    1    8    1    2    11   16   1    .    
  Drop                     45   | .    3    7    1    3    7    19   3    2    
  Fire                     263  | .    21   35   .    3    29   118  37   20   
  Melee                    2    | .    .    .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    2    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Dat])

 History 
---------
  Turn | Location       | Event
    29 | -11/Scrapyard  | Discovered new exit (range 16)
    84 | -11/Scrapyard  | Entered Materials
   316 | -10/Materials  | Build established: Mutant
   345 | -10/Materials  | Discovered new exit (range 12)
   454 | -10/Materials  | Identified exit to Mines
   755 | -10/Materials  | Discovered new exit (range 3)
  1016 | -10/Materials  | Entered Mines
  1028 | -10/Mines      | Discovered new exit (range 5)
  1054 | -10/Mines      | Discovered new exit (range 7)
  1153 | -10/Mines      | Met a Derelict bent on vengeance
  1185 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1187 | -10/Mines      | Discovered new exit (range 5)
  1306 | -10/Mines      | Assembled infested the area
  1311 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1372 | -10/Mines      | Learned location of 1 exit from Materials
  1729 | -10/Mines      | Found a hidden stash of uninstalled traps
  1767 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  2449 | -10/Mines      | Entered Exiles
  2489 | -10/Exiles     | Discovered new exit (range 15)
  2515 | -10/Exiles     | Met 8R-AWN
  2539 | -10/Exiles     | Met EX-HEX
  2611 | -10/Exiles     | Met EX-BIN
  2723 | -10/Exiles     | Aligned with FarCom system
  2725 | -10/Exiles     | Given EX-Vault access code
  2761 | -10/Exiles     | Opened EX-Vault
  2771 | -10/Exiles     | Found Prototype Device
  2772 | -10/Exiles     | Identified Supersonic Drone Bay
  2779 | -10/Exiles     | Found Prototype Device
  2779 | -10/Exiles     | Identified Trap Reconfigurator
  2814 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2864 | -10/Exiles     | Met EX-DEC
  3137 | -10/Exiles     | Visited The Gauntlet
  3424 | -10/Exiles     | Discovered new exit (range 11)
  3523 | -10/Exiles     | Learned location of Zion (-6)
  3795 | -10/Exiles     | Left Exiles lab with Trap Reconfigurator
  3795 | -10/Exiles     | Entered Mines
  3897 | -9/Mines       | Learned 2 Materials zone layouts
  3919 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  3923 | -9/Mines       | Found Prototype Device
  4045 | -9/Mines       | Discovered new exit (range 5)
  4053 | -9/Mines       | Entered Materials
  4053 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  4054 | -8/Materials   | Identified exit to Factory
  4874 | -8/Materials   | Discovered exit to Factory (range 16)
  5795 | -8/Materials   | Entered Factory
  5795 | -7/Factory     | Accompanied by 1 ally
  5795 | -7/Factory     | Evolved 2 slots: Utility x2
  5911 | -7/Factory     | Fabricated A-02 Transporter (x1)
  6098 | -7/Factory     | Build established: Hacker-Mutant
  6428 | -7/Factory     | Cargo convoy interrupted
  8085 | -7/Factory     | Hacking Suite fried by hacking feedback
  8468 | -7/Factory     | Build established: Scavenger-Skirmisher
  9426 | -7/Factory     | Build established: Mutant
 10690 | -7/Factory     | Build established: Hacker-Mutant
 11252 | -7/Factory     | Discovered new exit (range 3)
 11293 | -7/Factory     | Entered Lower Caves
 11307 | -7/Lower Caves | Lost 6 parts (1p3n1u1w)
 11585 | -7/Lower Caves | Learned 4 Factory zone layouts
 11720 | -7/Lower Caves | Core integrity fell below 50%
 12478 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 12863 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 13090 | -7/Lower Caves | Attracted the attention of an 0b10 base
 13133 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts
 13133 | -7/Lower Caves | Learned Armory stockpile data
 13133 | -7/Lower Caves | Learned Extension security intel
 13146 | -7/Lower Caves | Destroyed 7 combat bots
 13168 | -7/Lower Caves | Discovered new exit (range 11)
 13307 | -7/Lower Caves | Entered another Lower Caves area
 13418 | -7/Lower Caves | Discovered new exit (range 11)
 14217 | -7/Lower Caves | Learned 8 Factory zone layouts
 14496 | -7/Lower Caves | Encountered a Warlord checkpoint
 14499 | -7/Lower Caves | Discovered new exit (range 3)
 14952 | -7/Lower Caves | Core integrity fell below 20%
 14966 | -7/Lower Caves | Attracted the attention of an 0b10 base
 14990 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Penetrated by Slug.
Machine disabled.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Imp. Heavy Armor Plating destroyed.
Penetrated by Slug.
S-27 Virus destroyed.
Penetrated by Slug.
S-27 Virus destroyed.
Machine disabled.
Penetrated by Slug.
Lgt. Nuclear Core fries itself beyond repair.
Penetrated by Slug.
Imp. Carbon-fiber Leg destroyed.
Y-64 Sentinel heat damages Wave Gun, Neutrino Core, KE Penetrator.
Autogun fries itself beyond repair.
Penetrated by Slug.
Hvy. Laser destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????#      # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-02 Transporter | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              ControlReflectiveCapacitor
  Manual?         0
Play Time         01:45:25
  Cumulative      99.5 hours
  Start           2022.03.30 @ 22:06:13
  End             2022.03.31 @ 01:01:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          94
  Rogue           72
  Adventurer      22
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 519b1152-e78f-4c40-a7cb-c379a69d8b3a