Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 19:55:37 // Halloween2020/ForbiddenLore Player: W_W Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (899) 899 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 6262 Bonus ------- Follower Combat Kills 287 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -124 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 73/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Humpback System Backup Module Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Cesium-ion Thruster > --- UTILITY ---------- Lightpack 2.0 ECM Suite Hardened Heavy Armor Plating System Backup Module > --- WEAPON ----------- Heavy Ion Cannon Assault Cannon Proton Missile Launcher Ripper > --- INVENTORY -------- Medium Treads Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Humpback Medium Battery High-capacity Matter Pod Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Backup Module Arc Projector Gauss Rifle Assault Cannon Remote Datajack Great Axe [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Lightpack 2.0 Device ECM Suite Storage Lightpack 2.0 Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 80 | 9 9 6 2 6 13 17 3 3 . 12 Power 10 | 2 2 2 . . 1 1 2 . . . Engine 10 | 2 2 2 . . 1 1 2 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 . . . 6 2 4 1 . . 1 Treads 2 | 2 . . . . . . . . . . Leg 1 | . . . . . . 1 . . . . Wheel 3 | . . . . 3 . . . . . . Hover 3 | . . . . . 2 1 . . . . Flight 7 | . . . . 3 . 2 1 . . 1 Utility 22 | 2 3 . 2 . 4 5 . 2 . 4 Device 4 | . . . . . 2 1 . 1 . . Storage 10 | 2 3 . 2 . 2 . . . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 8 | . . . . . . 4 . 1 . 3 Artifact . | . . . . . . . . . . . Weapon 32 | 3 4 4 . . 6 7 . 1 . 7 Energy Gun 2 | . . . . . . 1 . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 16 | 3 3 3 . . 5 1 . . . 1 Ballistic Cannon 4 | . . . . . . 1 . . . 3 Launcher 1 | . . . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . Impact Weapon 3 | . 1 1 . . . 1 . . . . Slashing Weapon 3 | . . . . . . 2 . 1 . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Parts Lost 21 | . . . . 2 . 11 2 . . 6 Power 4 | . . . . . . 2 1 . . 1 Propulsion 8 | . . . . 2 . 4 1 . . 1 Utility 3 | . . . . . . . . . . 3 Weapon 6 | . . . . . . 5 . . . 1 Highest Loss Streak 6 | . . . . 2 . 6 1 . . 3 Average Slot Usage (%) 76 | . 100 100 91 73 76 60 47 52 53 26 Engine 11 | . 14 14 14 14 9 4 7 7 7 . Treads 12 | . 28 28 28 3 . . . . . . Hover 1 | . . . . . 13 7 . . . . Flight 4 | . . . . 11 . 3 8 7 7 1 Device 4 | . . . . . 7 15 15 21 23 7 Storage 16 | . 28 28 20 14 9 7 7 7 7 7 Ballistic Gun 19 | . 21 26 28 28 32 7 . . . 1 Impact Weapon 1 | . 6 1 . . . 2 . . . . Slashing Weapon 1 | . . . . . . 1 7 7 7 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 17 56 56 87 87 91 31 14 16 16 9 Greatest Support 40 | 40 40 40 40 40 22 22 13 8 8 8 Greatest Overweight (x) 28 | . 1 1 2 28 4 4 1 1 1 2 Average Overweight (x) 1 | . . 1 . 11 . . 1 1 1 . Largest Inventory Capacity 44 | 8 18 18 24 24 44 24 24 24 24 24 Average Capacity 20 | 7 15 18 21 24 24 24 24 24 24 23 Most Carried 24 | 8 18 18 22 24 24 24 24 24 24 24 Average Carried 19 | 4 13 17 18 22 22 23 22 23 24 21 Final Capacity 24 | 8 18 18 24 24 24 24 24 24 24 4 Final Carried 24 | 8 18 18 22 24 22 24 24 24 24 4 Class Distribution -------------------- 55% | Hauler-Mutant 38% | Mutant 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2173 | 648 325 189 30 152 293 38 142 40 . 316 Remotely . | . . . . . . . . . . . Salvage Created 1769 | 385 274 268 . 225 48 265 . . . 304 Parts 105 | 31 20 18 . 15 2 11 . . . 8 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 1 . . 15 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 27 | . 7 5 . 4 1 4 . . . 6 Guns 19 | . 7 5 . 4 1 1 . . . 1 Cannons 6 | . . . . . . 1 . . . 5 AOE 2 | . . . . . . 2 . . . . Classes Destroyed 8 | 3 5 . . . . . . . . . Worker 8 | 4 1 . . 2 . 1 . . . . Builder 5 | . 2 . . 1 . 2 . . . . Tunneler 12 | 9 1 1 . 1 . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 5 | 1 . 1 . 1 . 2 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 17 | . 5 4 . 4 . 4 . . . . Grunt 11 | . 2 2 . . 1 . . . . 6 Best Kill Streak 6 | 4 3 3 . 4 1 6 . . . 4 Combat Bots Only 4 | . 3 3 . 4 1 4 . . . 4 Max Kills in Single Turn 4 | 1 1 2 . 2 1 4 . . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 4224 | . 319 419 . 111 172 1229 221 . . 1753 Core 868 | . 56 88 . 21 . 227 57 . . 419 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 78 | 100 . . . 34 100 . . . . . Volleys Fired 182 | 35 32 40 . 46 5 9 . . . 15 Largest 4 | 2 2 2 . 2 4 2 . . . 3 Hottest 116 | 40 40 40 . 40 83 64 . . . 116 Shots Fired 344 | 70 52 65 . 92 16 13 . . . 36 Gun 315 | 70 52 65 . 92 16 8 . . . 12 Cannon 29 | . . . . . . 5 . . . 24 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 341 | 70 52 65 . 92 16 13 . . . 33 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 14 | 14 4 7 . 9 13 5 . . . 5 Robot Miss Streak 9 | 3 3 3 . 4 1 9 . . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 215 | 47 36 41 . 52 12 11 . . . 16 Core Hits 93 | 16 13 17 . 19 6 11 . . . 11 Critical Hits 2 | . . . . 1 . . . . . 1 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . . . Melee Attacks 58 | . 13 10 . . 5 30 . . . . Impact 36 | . 13 10 . . . 13 . . . . Slashing 13 | . . . . . . 13 . . . . Piercing 9 | . . . . . 5 4 . . . . Sneak Attacks 9 | . 5 1 . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3518 | 555 607 421 . 360 218 918 . . . 439 Guns 1768 | 547 281 323 . 360 118 28 . . . 111 Cannons 406 | . . . . . . 78 . . . 328 Explosions 544 | . . . . . . 544 . . . . Melee 630 | . 290 72 . . . 268 . . . . Ramming 170 | 8 36 26 . . 100 . . . . . Kinetic 2174 | 547 281 323 . 360 118 106 . . . 439 Thermal . | . . . . . . . . . . . Explosive 544 | . . . . . . 544 . . . . Electromagnetic . | . . . . . . . . . . . Impact 630 | . 290 72 . . . 268 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 2 3 3 3 3 3 Average Corruption 1 | . 1 1 1 1 2 2 3 3 3 3 Corruption Purged . | . . . . . . . . . . . Effects 55 | . 5 7 2 8 . 7 13 4 . 9 Message Errors 24 | . 2 3 1 3 . 4 6 1 . 4 Matter Fused 3 | . . . . . . . 1 2 . . Heat Flow Errors 5 | . . . . . . 2 3 . . . Energy Discharges 3 | . . 2 . . . . . . . 1 Data Loss (minor) 14 | . 1 1 1 4 . 1 3 1 . 2 Targeting Errors 6 | . 2 1 . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 313 | . 35 50 . . . 228 . . . . Projectiles . | . . . . . . . . . . . Explosions 70 | . . . . . . 70 . . . . Melee 243 | . 35 50 . . . 158 . . . . Knockbacks 17 | . 4 . . . . 7 . . . 6 Impact 7 | . 4 . . . . 3 . . . . Kinetic 9 | . . . . . . 4 . . . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 97 | . . . . . 45 52 . . . . Shots 1 | . . . . . . 1 . . . . Rammed 29 | 1 5 8 . . 14 1 . . . . Targets Rammed 31 | 1 7 8 . . 14 1 . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . 2 . . . . . . . . . Highest Temperature 613 | 6 . 12 . 4 46 207 201 . . 613 Average Temperature 117 | 6 . 7 . 1 26 113 87 . . 282 Received Heat Transfer 918 | . 30 84 . . 54 9 45 . . 696 Effects 8 | . . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 2 4 . . . 2 . . . . Impact Corruptions 12 | . 3 2 . . 1 6 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 224 | 70 148 218 . 100 80 224 . . . . Initial 5 | . . 5 . . 1 . . . . . Average 40 | 36 47 99 . 12 19 33 . . . . Maximum Alert Level 1 | . . 1 . . . 1 . . . . Low Security (%) 97 | 100 100 88 . 100 100 97 . . . . Level 1 2 | . . 11 . . . 2 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . . . 4 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . . . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 3 | . 1 1 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 15 15 . 4 4 17 17 . . 18 Peak Tracking Total 10 | . 3 3 . 4 2 10 4 . . 5 Tactical Retreats 13 | . . 1 . . 1 1 6 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . 1 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . . . . 3 . . . . Max in Single Turn 3 | . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 20 | . 8 . 1 . 2 5 . . 4 . Terminals 12 | . 6 . . . 2 4 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 82 | . 25 . 1 . 9 19 . . 28 . Successful 64 | . 18 . 1 . 6 11 . . 28 . Failed 18 | . 7 . . . 3 8 . . . . Catastrophic 3 | . 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 17 . 1 . 2 7 . . . . Terminals 45 | . 19 . . . 9 17 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 48 | . 6 . 1 . 5 8 . . 28 . Record 12 | . . . . . 1 . . . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 4 | . 1 . . . . . . . 3 . Emergency Access Points 1 | . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . 1 . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . 1 . . . . Transport Status 1 | . . . . . 1 . . . . . Reinforcement Status 4 | . 2 . . . . 2 . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 15 | . 11 . . . 1 3 . . . . Terminals 12 | . 8 . . . 1 3 . . . . Assimilate 5 | . 5 . . . . . . . . . Botnet 7 | . 3 . . . 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . Mask 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 8 . . . 2 5 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 4 | . . 3 . . . . . . . 1 Largest Group 3 | . . 3 1 1 1 . . . . 1 Highest-Rated Group 94 | . . 40 16 16 16 . . . . 94 Highest-Rated Ally 94 | . . 16 16 16 16 . . . . 94 Total Orders 4 | . . . . 4 . . . . . . STAY 2 | . . . . 2 . . . . . . FOLLOW 2 | . . . . 2 . . . . . . Ally Attacks 47 | . . 37 . . 5 . . . . 5 Total Damage 627 | . . 410 . . 78 . . . . 139 Kills 13 | . . 11 . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 7791 | 423 1343 991 626 1719 534 857 679 228 78 313 Spaces Moved 4602 | 185 650 468 339 167 537 1073 660 219 79 225 Core 287 | 1 . . . 5 . 94 . . . 187 Treads 1668 | 184 650 468 339 27 . . . . . . Legs 15 | . . . . . . 15 . . . . Wheels 96 | . . . . 62 34 . . . . . Hover 1135 | . . . . . 503 632 . . . . Flight 1401 | . . . . 73 . 332 660 219 79 38 Fastest Speed 34 | 50 160 180 160 115 51 34 100 100 100 50 Average Speed 142 | 159 177 180 171 840 70 64 100 100 100 99 Slowest Speed 1720 | 160 180 180 200 1720 125 250 106 100 100 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 50 | 8 92 67 70 45 31 33 65 45 68 36 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . 1 . . 1 7 . . Spaces Dug 26 | . 2 . . . 1 23 . . . . Terrain Destroyed 60 | . 2 . . . 1 53 . . . 4 Melee 26 | . 2 . . . 1 23 . . . . Projectile 4 | . . . . . . . . . . 4 AOE 30 | . . . . . . 30 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5507 | 239 778 547 384 410 688 1197 672 227 78 287 Wait 373 | . 33 7 5 185 78 32 8 2 . 23 Move 4592 | 184 649 467 338 166 536 1072 659 218 78 225 Hop . | . . . . . . . . . . . Pick Up 104 | 8 19 3 36 2 16 15 2 1 . 2 Fast Attach 31 | 7 . . 1 5 3 11 1 3 . . Attach 24 | . . . 1 . 6 5 2 . . 10 Detach 17 | . . . . 1 4 4 . . . 8 Swap 25 | 2 9 6 . 1 4 1 . . . 2 Drop 72 | 2 16 6 3 4 17 19 . 3 . 2 Fire 182 | 35 32 40 . 46 5 9 . . . 15 Melee 56 | . 13 10 . . 5 28 . . . . Ram 15 | . . . . . 14 1 . . . . Kick . | . . . . . . . . . . . Crush 16 | 1 7 8 . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 424 | -11/Scrapyard | Entered Materials 425 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 5) 1126 | -10/Materials | Discovered new exit (range 12) 1221 | -10/Materials | Discovered new exit (range 3) 1459 | -10/Materials | Discovered new exit (range 16) 1757 | -10/Materials | Discovered new exit (range 6) 1767 | -10/Materials | Entered Mines 1815 | -10/Mines | Excavation squad dispatched 1815 | -10/Mines | A large section of the Mines collapsed 2065 | -10/Mines | Excavation squad dispatched 2068 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2278 | -10/Mines | Discovered new exit (range 11) 2355 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2452 | -10/Mines | Core integrity fell below 50% 2750 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2750 | -10/Mines | Discovered new exit (range 5) 2758 | -10/Mines | Entered Exiles 2758 | -10/Exiles | Accompanied by 1 ally 2784 | -10/Exiles | Discovered new exit (range 15) 2827 | -10/Exiles | Met 8R-AWN 2884 | -10/Exiles | Met EX-HEX 2937 | -10/Exiles | Met EX-BIN 2958 | -10/Exiles | Aligned with FarCom system 2960 | -10/Exiles | Given EX-Vault access code 3003 | -10/Exiles | Opened EX-Vault 3028 | -10/Exiles | Found Lightpack 2.0 3104 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3149 | -10/Exiles | Met EX-DEC 3293 | -10/Exiles | Discovered new exit (range 10) 3329 | -10/Exiles | Build established: Hauler-Mutant 3384 | -10/Exiles | Left Exiles lab with Lightpack 2.0 3384 | -10/Exiles | Entered Mines 3384 | -9/Mines | Accompanied by 1 ally 3562 | -9/Mines | Learned Materials emergency access door positions 5066 | -9/Mines | Discovered new exit (range 6) 5103 | -9/Mines | Entered Materials 5103 | -8/Materials | Accompanied by 1 ally 5103 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 5428 | -8/Materials | Build established: Hauler-Skirmisher 5624 | -8/Materials | Discovered new exit (range 15) 5637 | -8/Materials | Entered Factory 5637 | -7/Factory | Evolved 2 slots: Utility x2 5729 | -7/Factory | Discovered new exit (range 8) 5856 | -7/Factory | Build established: Hauler-Mutant 6004 | -7/Factory | Crushed by falling debris 6040 | -7/Factory | Lost 3 parts (1n2w) 6123 | -7/Factory | Lost 6 parts (1p2n3w) 6486 | -7/Factory | Discovered new exit (range 9) 6494 | -7/Factory | Entered Lower Caves 6591 | -7/Lower Caves | Spotted B-75 Beast 6855 | -7/Lower Caves | Encountered a Warlord checkpoint 7166 | -7/Lower Caves | Discovered new exit (range 8) 7173 | -7/Lower Caves | Entered another Lower Caves area 7393 | -7/Lower Caves | Discovered new exit (range 9) 7401 | -7/Lower Caves | Entered Data Miner 7401 | -7/Data Miner | Discovered new exit (range 6) 7420 | -7/Data Miner | Met Data Miner 7440 | -7/Data Miner | Learned location of Section 7 (-2) 7440 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7457 | -7/Data Miner | Received God Mode back door access code from Data Miner 7479 | -7/Data Miner | Entered Proximity Caves 7512 | -6/Proximity Caves | Core integrity fell below 50% 7546 | -6/Proximity Caves | Lost 3 parts (1p2u) 7573 | -6/Proximity Caves | Escorted by Enhanced Grunt 7728 | -6/Proximity Caves | Core integrity fell below 20% 7781 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7792 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07592_ Carbon-fiber Leg fries itself beyond repair. 07594_ Ripper destroyed. 07608_ Acquired Broken Assault Cannon. 07610_ Acquired Broken Gauss Rifle. 07616_ C71FKLURE 07772_ System corrupted: Component data lost. 07778_ Hvy. Laser fries itself beyond repair. 07778_ Carbon-fiber Leg fries itself beyond repair. 07779_ Broken Lgt. Angular Momentum Engine fries itself beyond repair. 07780_ Acquired 39 matter. 07781_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 07782_ Carbon-fiber Leg fries itself beyond repair. 07784_ Acquired 49 matter. 07785_ Acquired 31 matter. 07787_ Carbon-fiber Leg fries itself beyond repair. 07790_ Lightpack 2.0 destroyed. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????? | | # #?????????????????????????????????? | | #?????????????????????????????????? | | #??????????????????????????????????? | | ## ###??????????????????????????????????? | | ## # #????????????????????????????????????? | | ## #? #????????????????????????????????????? | | # ### #? #????????????????????????????????????? | | # #?# # #????????????????????????????????????? | | ## ##?# # #????????????????????????????????????? | | ?###?## # ##?????????? ??????????????????????? | | ????## # ## #?????? ??????????????????????? | | ????# # #?????? ??????????????????????? | | ???## # #???## ??????????????????????? | | #???## ### # ##??? ??????????????????????? | | ????# ##??????????? ??????????????????????? | | ???# #???????????? ??????????????????????? | | ???# #????????????? ??????????????????????? | | #??# #????????????? ??????????????????????? | | ??# #????????????? ??????????????????????? | | #?# ##????????????# #??????????????????????? | | ## ##???????????# #??????????????????????? | | #?????????### #??????????????????????? | | ## #??????? #??????????????????????? | | ?## ##### #?# #??????????????????????? | | ??# #?# @#??????????????????????? | | ??# #??# #####??????????????????? | | ??## ####### #??# !!!!#??????????????????? | | ???## ##??????? ##?## !!/][#??????????????????? | | ????# ##??????????# ##=!#??????????????????? | | ???## ###????????# #!!#??? #?????????????? | | ??## ##???????## ]=]!#?? #?????????????? | | ??# #?######## ][ ## ##????????????? | | ??# #?# % ##???????????? | | ??# #?# g ????? | | ??## ###### ### ######Y## ????? | | ???###?????# #????#%## #######??????? | | ???????????# #????# ### #???????????? | | ???????????# ######???? ?# #???????????? | | ???????????####????????? ?# #???????????? | | ??????????????????????? ?# ##???????????? | | ??????????????????????? ? ##????????????? | | ?????????????????????? # ????????????? | | ??????????????????????? ?# ####???????????? | | ??????????????????????? ??## ##??????????????? | | ???????????????????????#####????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Armor Coverage 600 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothUltimateMace Manual? 0 Play Time 01:07:51 Cumulative 89.2 hours Start 2020.10.31 @ 18:02:24 End 2020.10.31 @ 19:55:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec3b361-8380-487a-b5a5-25e4bb986420