Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.04 @ 13:57:57 // AFD2020/Player2 Player: JF Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (117) 117 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 549 Bonus ------- Follower Combat Kills 32 Friendly Fire -30 Cogmind --------- Core Integrity 0/250 Matter 255/300 Energy 32/125 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Spread Laser Assault Rifle > --- INVENTORY (6) ---- Armor Integrity Analyzer Medium Laser Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Spread Laser Assault Rifle > --- INVENTORY -------- Armor Integrity Analyzer Medium Laser Datajack Mining Claw [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | 6 5 3 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 2 | . 2 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 2 | 1 . 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon 2 | . 1 1 Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 98 | . 99 94 Engine 13 | . 14 8 Leg 28 | . 28 28 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 10 | . 11 5 Ballistic Gun 14 | . 14 14 Slashing Weapon 2 | . 2 5 Naked Turns . | . . . Heaviest Build 14 | 11 14 14 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 6 6 5 Average Carried 4 | 3 4 4 Final Capacity 12 | 6 6 12 Final Carried 6 | 6 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 356 | 260 71 25 Remotely . | . . . Salvage Created 138 | . 134 4 Parts 11 | . 11 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 5 | . 4 1 Guns 5 | . 4 1 Classes Destroyed 4 | . 3 1 Watcher 1 | . 1 . Swarmer 2 | . 2 . Grunt 2 | . 2 . Assembled 1 | . . 1 Best Kill Streak 2 | . 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 427 | . 191 236 Core 120 | . 48 72 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 22 | . 14 8 Largest 2 | . 2 2 Hottest 85 | . 70 85 Shots Fired 34 | . 21 13 Gun 34 | . 21 13 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 22 | . 14 8 Thermal 12 | . 7 5 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 3 | . 3 3 Robot Miss Streak 6 | . 4 6 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 21 | . 12 9 Core Hits 17 | . 7 10 Critical Hits 1 | . 1 . Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Melee Attacks 5 | . 4 1 Impact . | . . . Slashing 1 | . 1 . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 234 | . 146 88 Guns 211 | . 123 88 Cannons . | . . . Explosions . | . . . Melee 22 | . 22 . Ramming 1 | . 1 . Kinetic 131 | . 99 32 Thermal 80 | . 24 56 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing 22 | . 22 . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Effects 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 58 | . 45 58 Average Temperature 23 | . 15 32 Received Heat Transfer 100 | . 18 82 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 136 | . 74 62 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 217 | . 217 84 Average Influence 70 | . 87 79 Maximum Alert Level 1 | . 1 . Low Security (%) 93 | 100 91 100 Level 1 6 | . 8 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 9 8 Peak Tracking Total 8 | . 3 8 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 2 | . 2 . Successful 2 | . 2 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Alert Level 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked 2 | . 1 1 Non-combat . | . . . Combat 2 | . 1 1 Robot Hacks Applied 2 | . 1 1 parse_system 2 | . 1 1 Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 59 | . 59 59 Highest-Rated Ally 59 | . 59 59 Total Orders . | . . . Ally Attacks 20 | . 11 9 Total Damage 256 | . 108 148 Kills 6 | . 2 4 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 493 | 92 349 52 Spaces Moved 268 | 71 179 18 Core 15 | 15 . . Treads . | . . . Legs 253 | 56 179 18 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 116 | 105 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 4 30 8 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 410 | 88 288 34 Wait 76 | . 72 4 Move 266 | 70 178 18 Hop . | . . . Pick Up 19 | 12 7 . Fast Attach . | . . . Attach 8 | 6 1 1 Detach . | . . . Swap 6 | . 4 2 Drop 7 | . 7 . Fire 22 | . 14 8 Melee 5 | . 4 1 Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 11) 442 | -10/Materials | Entered Mines 442 | -10/Mines | Accompanied by 1 ally 445 | -10/Mines | Assembled infested the area 473 | -10/Mines | Core integrity fell below 50% 482 | -10/Mines | Core integrity fell below 20% 494 | -10/Mines | Core destroyed Last Messages --------------- handle the infestation, then avoid the dispatch." 00447_ K-01 Serf collects debris. Player 2: "Did you remember to bring a Mining Laser? Who knows, we might strike gold down here!" 00456_ K-01 Serf collects debris. 00468_ as-64345 destroyed. 00469_ Jacked as-55150... >>parse_system Reading system data... 00471_ Ion Engine destroyed. 00471_ System corrupted by crushing effect (+3). 00472_ K-01 Serf destroyed. 00473_ Acquired 25 matter. 00476_ System corrupted: Energy discharge (-16). 00477_ as-55150 destroyed. 00480_ as-35231 destroyed. 00480_ as-43250 destroyed. 00480_ Switching to secondary target: as-38041. 00486_ as-22466 destroyed. 00492_ Player 2 attaches Spread Laser. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????##?#?????????????????????? | | ??????????????????????????????????????? | | ????????????????#?????????????????????? | | ????#?????????????????????????????????? | | ???????#????#?????#???????????????????? | | ?###########??????????????????????????? | | ?# #??????????????????????????? | | ?# #?#????? ??????????????????? | | ?# #??????????????????????????? | | ?# #???????????? ?????????????? | | ?# """ """ #####?#????????????????????? | | ?# """ """ #?????????#????????????? | | ?# """ """ ### #??????? ##???????????? | | ?# #?# #??? ? ####????????? | | ############?# #??? #???????? | | ?????????????#@## #???????? | | ?????????????#@a%= ###??????????? | | ?????#???????#aa=a #?????????????? | | ??????#??????#####* #?????????????? | | ???????????????#???! #?????????????? | | ?#?????#??????#????? ##?????????????? | | ????????????????# ???###??????????????? | | ??????????????????????????????????????? | | ??????????????#???????????????????????? | | ??????????????????????#???????????????? | | ??????????????????????#???????????????? | | ??????????????????????????????????????? | | ???????????????????????? ?????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????#????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingCompositePlating Manual? 0 Play Time 00:13:00 Cumulative 15.6 hours Start 2020.04.04 @ 13:45:56 End 2020.04.04 @ 13:57:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Crisp Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18a88787-c961-423c-86a3-bee1edba7d5e