Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 17:37:27 Player: Singularius Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (175) 875 Value Destroyed (8460) 8460 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (1200) 1200 TOTAL SCORE: 19155 Bonus ------- Follower Combat Kills 775 Met Imprinter 300 Was Imprinted 300 Friendly Fire -175 Cogmind --------- Core Integrity 0/1300 Matter 236/300 Energy 100/100 System Corruption 78% Temperature Cool (0) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Structural Scanner Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Reinforced Fission Core Micro Antimatter Reactor Advanced Coolant Injector Huge Storage Unit Advanced Sensor Array Advanced Focal Shield Advanced Thermal Shield Advanced Force Field Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Heavy Reflective Plating Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Hybrid Antimatter Reactor Particle Reactor Micro Antimatter Reactor Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Advanced Sensor Array Improved Terrain Scanner Improved Transmission Jammer Phase Shifter Heavy Armor Plating Hardened Heavy Armor Plating Advanced Focal Shield Advanced Thermal Shield Advanced Force Field Gamma Rifle Quantum Rifle Disruptor Cannon Disruptor Cannon Nova Cannon [Rating: 137] Favorites ----------- Power Enhanced Fission Core Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Matter Neutralizer Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . . 4 2 . . . . 2 . . 2 . . 2 . . . . 2 Power 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Propulsion 3 | . . . . 2 . . . . . . . . 1 . . . . . . . . Utility 8 | . . . . 2 1 . . . . 1 . . 1 . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 207 | 7 13 4 4 13 29 1 1 . 4 18 3 . 12 1 1 20 4 3 1 17 51 Power 31 | 1 2 2 . 1 3 . . . . 2 . . 2 . . 4 1 1 1 2 9 Engine 11 | 1 2 2 . 1 3 . . . . 2 . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . 2 . . 2 . 1 . . . Reactor 15 | . . . . . . . . . . . . . . . . 2 1 . 1 2 9 Propulsion 52 | 2 4 . 2 8 6 1 . . 1 3 1 . 3 . . 3 . 1 . 6 11 Treads 38 | 2 2 . . 6 6 1 . . 1 3 1 . 3 . . 3 . 1 . 6 3 Leg 6 | . 2 . 2 2 . . . . . . . . . . . . . . . . . Wheel 8 | . . . . . . . . . . . . . . . . . . . . . 8 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 6 . . 2 11 . . . 1 6 2 . 6 1 . 8 1 1 . 6 13 Device 38 | 1 2 . . 1 5 . . . 1 4 2 . 4 . . 3 1 1 . 4 9 Storage 8 | 1 3 . . . 2 . . . . . . . . . . 2 . . . . . Processor 4 | . . . . . 1 . . . . . . . 2 . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 16 | . 1 . . 1 3 . . . . 2 . . . 1 . 2 . . . 2 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 1 2 2 2 9 . 1 . 2 7 . . 1 . 1 5 2 . . 3 18 Energy Gun 29 | 1 1 1 1 . 4 . . . 1 4 . . . . . 2 1 . . 3 10 Energy Cannon 17 | . . . . . 3 . 1 . . 2 . . 1 . . 3 1 . . . 6 Ballistic Gun 6 | 1 . . 1 1 1 . . . 1 1 . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Launcher 4 | . . 1 . . 1 . . . . . . . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 . . . . 3 . . 1 . . 3 . . 2 . 3 Corrupted Parts 9 | . . . . . . . . . 1 . . . . . . . 1 . . 1 6 System Corruption 25 | . . . . . . . . . 1 . . . . . . . 4 . . 5 15 Parts Lost 77 | . 6 1 2 . 1 . . . . 1 . . . . . . 1 . . 14 51 Power 12 | . 1 . . . . . . . . . . . . . . . . . . 3 8 Propulsion 24 | . 3 . 2 . . . . . . . . . . . . . . . . 4 15 Utility 20 | . 2 . . . 1 . . . . 1 . . . . . . 1 . . 2 13 Weapon 21 | . . 1 . . . . . . . . . . . . . . . . . 5 15 Highest Loss Streak 26 | . 3 1 1 . 1 . . . . 1 . . . . . . 1 . . 3 26 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . . . . . . Average Backups 19 | 2 11 14 14 14 16 20 20 20 20 19 20 20 19 20 20 21 24 24 25 22 19 Power 2 | . 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 2 2 3 3 3 Propulsion 4 | . 3 4 4 5 5 6 6 6 6 5 4 4 3 4 4 4 6 6 6 4 1 Utility 8 | . 3 4 4 2 4 7 7 7 7 8 10 10 10 10 10 9 10 10 10 11 12 Weapon 4 | . 2 3 4 5 4 5 5 5 5 4 5 5 5 5 5 5 6 6 5 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 1 1 . 4 8 1 . 1 . 7 . . 2 . . 6 . . . 1 7 Power 7 | . . . . 1 2 . . . . . . . . . . 1 . . . 1 2 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . 1 1 . 1 1 . . 1 . 2 . . 2 . . 2 . . . . 5 Weapon 16 | . . . . 2 5 1 . . . 5 . . . . . 3 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 99 99 92 92 92 91 95 100 100 99 100 100 88 87 89 74 92 89 Engine 5 | . 13 14 14 9 7 7 7 7 7 13 13 13 4 . . . . . . . . Core 2 | . . . . . . . . . . . . . 6 11 11 7 5 5 5 4 . Reactor 3 | . . . . . . . . . . . . . . . . 7 10 10 9 10 13 Treads 23 | . 21 28 13 30 30 30 30 30 29 25 26 26 28 29 29 20 15 15 15 18 15 Device 14 | . 7 1 6 17 15 7 7 7 7 15 19 20 17 17 17 15 14 15 15 14 21 Storage 6 | . 14 14 14 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 4 Processor 8 | . . . . . 6 7 7 7 7 6 6 6 11 11 11 15 15 15 15 15 12 Protection 6 | . 6 12 7 9 6 7 7 7 7 6 6 6 5 5 5 4 5 5 5 5 4 Energy Gun 10 | . 13 26 18 1 11 15 14 15 13 16 13 13 11 11 10 1 6 5 . 11 8 Energy Cannon 3 | . . . . . 5 . . . . 1 6 6 5 5 5 9 7 10 . 3 4 Ballistic Gun 3 | . 14 1 9 9 4 7 6 7 7 1 . . . . . . . . . . . Peak Build Rating 137 | 7 8 8 10 28 51 51 49 49 52 68 67 66 84 84 83 125 125 125 124 125 137 Average Rating 71 | 5 7 7 9 24 38 49 48 49 50 60 65 66 79 80 80 109 120 121 103 117 121 On Entrance 61 | . 7 8 8 10 24 51 49 49 49 52 65 66 66 84 80 80 122 121 123 124 115 Avg Prop Armor Cover (%) 8 | . 7 . 8 10 . . . . . . . . . . . . 4 . . . 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 197 | 15 30 30 33 40 84 84 87 84 87 109 98 98 101 100 99 179 174 168 156 157 197 Greatest Support 180 | 40 40 40 40 88 88 88 86 86 86 86 92 92 114 110 110 180 180 180 177 177 150 Greatest Overweight (x) 17 | 1 1 . 1 1 . . 1 . 1 1 1 1 . . . 1 1 . . 1 17 Average Overweight (x) . | . . . . . . . . . . 1 1 1 . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 20 | 6 13 15 15 15 17 20 20 20 20 20 20 20 20 20 20 21 25 25 25 25 24 Most Carried 25 | 4 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Carried 19 | 2 11 14 14 14 16 20 20 20 20 19 20 20 19 20 20 21 24 24 24 23 21 Final Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 20 Final Carried 25 | 4 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 25 24 25 25 25 9 Class Distribution -------------------- 37% | Skirmisher 16% | Tank 14% | Mutant 11% | Scavenger-Skirmisher 7% | Derelict-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Derelict-Skirmisher | -4/Upper Caves Mutant | -4/Zhirov Skirmisher | -3/Proximity Caves Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Matter Collected 6186 | 207 527 107 67 430 271 315 87 60 217 307 259 . 360 30 110 574 181 287 . 778 1012 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8807 | 16 692 190 139 388 476 124 81 . 201 326 50 . 806 70 224 920 253 278 . 1628 1945 Parts 456 | 4 46 13 9 19 28 5 5 . 11 24 4 . 39 . 12 44 6 8 . 43 136 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 1 . . . . . . . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . 3 . . 4 9 3 12 . 3 . . . 11 . 1 7 . 31 . Prevented 24 | . . . . . . . . . . . . . . . . . 5 . . 19 . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 162 | . 17 7 3 11 12 3 2 . 7 9 1 . 11 1 8 13 3 4 . 24 26 Guns 72 | . 17 5 3 2 3 3 1 . 5 6 . . 4 . . . . . . 11 12 Cannons 51 | . . . . 9 7 . . . . . 1 . 6 . 2 10 2 3 . 3 8 AOE 16 | . . 2 . . . . 1 . 2 3 . . . . 5 1 . . . 2 . Classes Destroyed 16 | 1 4 . 2 . 1 . . . . . . . 2 . . . . 1 . 3 2 Worker 2 | . . . . . . . . . . . . . . . . . . . . . 2 Builder 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Tunneler 6 | 1 5 . . . . . . . . . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . Swarmer 38 | . 9 3 . . 4 1 1 . 4 4 . . 2 . 6 . . . . 2 2 Grunt 54 | . 8 4 . 6 2 1 . . 2 . . . 2 . 1 6 . . . 13 9 Duelist 2 | . . . . . . . . . . . . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 23 | . . . 1 5 2 1 1 . 1 2 . . 2 . 1 2 1 . . 4 . Hunter 5 | . . . . . . . . . . . . . 2 1 . . 2 . . . . Programmer 34 | . . . . . 4 . . . . 3 1 . 3 . . 5 . 4 . . 14 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 Subdweller 2 | . . . 2 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | 1 6 5 1 2 4 3 2 . 3 5 1 . 4 1 5 6 2 3 . 5 6 Combat Bots Only 6 | . 6 5 1 2 4 3 2 . 3 5 1 . 4 1 5 6 2 2 . 5 6 Max Kills in Single Turn 4 | 1 2 1 1 1 1 1 1 . 2 2 1 . 1 1 4 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . 1 . 2 2 . . . . 4 1 . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1574 | . 97 25 15 42 126 15 20 . 34 118 2 . 45 10 13 118 37 24 . 198 635 Missed 450 | . 23 4 4 12 37 9 4 . 13 36 . . 9 2 3 36 9 10 . 51 188 Hits 1124 | . 74 21 11 30 89 6 16 . 21 82 2 . 36 8 10 82 28 14 . 147 447 Melee 5 | . . . . . . . . . . . . . . . . . . . . 5 . Projectile 1119 | . 74 21 11 30 89 6 16 . 21 82 2 . 36 8 10 82 28 14 . 142 447 Critical Strikes 57 | . . . 1 1 3 . . . . . . . 2 . . 4 1 . . 6 39 Part Disruptions 8 | . . . . . . . . . . . . . . . . 2 1 . . . 5 Damage Taken 17747 | . 754 260 221 467 1044 75 156 . 446 726 30 . 593 111 135 1213 306 281 . 3030 7899 Core 2020 | . 136 51 . 62 59 . 14 . 37 18 . . 62 . 11 131 65 . . 166 1208 Absorbed by Shields 2561 | . . . . . . . . . . 98 . . 221 40 49 452 117 . . . 1584 Reduced by Siege Mode 56 | . . . . . . . . . . . . . . . . 15 2 . . . 39 Redirected to Shielding 12 | . 3 . 5 4 . . . . . . . . . . . . . . . . . Ignored by Resistances 1037 | . . . . . . . . . . 38 . . 34 . . 32 134 . . 310 489 Regen/Repaired (Parts) 73 | . . . . . . . . . . . . . . . . 73 . . . . . Core Remaining (%) 79 | 100 . . 25 88 . . . . 84 . . 97 . . 92 . . . . 68 . Volleys Fired 527 | 1 69 12 11 34 34 6 2 3 11 22 1 . 22 5 6 47 15 10 . 80 136 Largest 3 | 2 2 2 2 2 3 3 3 1 3 3 3 . 3 3 3 2 2 3 . 3 3 Hottest 301 | 70 70 80 95 67 210 178 178 70 178 245 250 . 258 258 258 215 170 274 . 274 301 Shots Fired 1242 | 2 137 21 22 67 102 18 5 3 36 52 3 . 60 13 14 89 31 32 . 206 329 Gun 788 | 2 137 18 22 33 39 18 4 3 33 42 2 . 38 8 8 6 14 10 . 158 193 Cannon 439 | . . . . 34 62 . . . . 7 1 . 22 5 4 83 17 22 . 46 136 Launcher 15 | . . 3 . . 1 . 1 . 3 3 . . . . 2 . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 184 | 1 69 1 6 67 9 6 1 . 14 2 . . . . . . . . . . 8 Thermal 717 | 1 68 17 16 . 92 12 3 3 19 47 3 . 60 13 12 42 3 20 . 133 153 Explosive 15 | . . 3 . . 1 . 1 . 3 3 . . . . 2 . . . . 2 . Electromagnetic 319 | . . . . . . . . . . . . . . . . 47 28 12 . 71 161 Phasic 7 | . . . . . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 19 | 2 8 6 9 10 7 6 3 . 7 10 2 . 17 8 6 19 4 4 . 18 9 Robot Miss Streak 9 | . 7 1 1 8 5 9 1 . 4 5 1 . 2 1 1 3 3 4 . 3 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 . . . . . . 1 . . . . . . . . . . 2 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . . . . . . . . 1 1 Shots Hit Robots 762 | 2 81 13 17 50 58 11 2 . 22 31 2 . 40 9 9 60 12 17 . 136 190 Core Hits 359 | 1 34 16 6 39 27 7 5 . 28 13 1 . 19 1 10 26 6 5 . 50 65 Critical Kills 7 | . . . . . . . . . . 1 . . 3 . 1 1 . 1 . . . Critical Parts Destroyed 6 | . . . 1 . . . . . . 1 . . 3 . 1 . . . . . . Critical Strikes 42 | . 5 . 1 . . 1 . . 2 4 . . 6 . 2 2 . 1 . 11 7 Burn 17 | . 5 . . . . 1 . . 2 . . . . . . . . . . 9 . Meltdown 4 | . . . . . . . . . . . . . 1 . 1 1 . 1 . . . Destroy 11 | . . . 1 . . . . . . 4 . . 5 . 1 . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . 1 Corrupt 8 | . . . . . . . . . . . . . . . . 1 . . . 2 5 Intensify 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21585 | 23 1047 276 200 976 1435 206 162 . 805 1212 76 . 1185 243 749 2172 364 522 . 4700 5232 Guns 11494 | 23 1047 138 200 356 671 206 12 . 460 654 33 . 658 145 95 41 119 203 . 3303 3130 Cannons 7503 | . . . . 620 749 . . . . 154 43 . 527 98 100 1900 245 319 . 693 2055 Explosions 2583 | . . 138 . . 15 . 150 . 345 404 . . . . 554 231 . . . 704 42 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 2288 | 10 527 13 86 976 175 28 . . 187 11 . . . . . . . . . . 275 Thermal 13331 | 13 520 125 114 . 1245 178 12 . 273 797 76 . 1185 243 195 1223 . 509 . 3248 3375 Explosive 1855 | . . 138 . . 15 . 150 . 345 404 . . . . 554 . . . . 249 . Electromagnetic 3954 | . . . . . . . . . . . . . . . . 949 364 13 . 1203 1425 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 152 | . . . . . . . . . . . . . . . . . . . . . 152 Highest Corruption 77 | . 1 1 1 . 3 3 3 3 4 1 1 1 2 2 2 14 18 22 22 28 77 Average Corruption 9 | . 1 1 1 . 2 3 3 3 3 1 1 1 1 2 2 3 17 19 22 23 33 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 566 | . 12 2 4 . 26 15 16 33 20 2 14 1 2 9 6 15 76 61 12 123 117 Message Errors 121 | . 3 . 1 . 5 5 5 12 4 2 5 1 . 6 3 3 15 10 2 23 16 Matter Fused 113 | . 5 . 1 . 5 6 4 7 2 . 3 . . . . 4 13 15 1 31 16 Heat Flow Errors 70 | . 1 . . . 6 2 3 1 2 . 1 . 2 1 . 2 7 12 3 15 12 Energy Discharges 58 | . 3 1 2 . 1 . 2 3 3 . 3 . . 2 . 1 15 2 2 7 11 Parts Rejected 5 | . . . . . . . . . . . . . . . . 1 . 1 . 1 2 Parts Fused 9 | . . . . . . . . . . . . . . . 2 . 3 . 1 2 1 Data Loss (minor) 63 | . . 1 . . 1 1 1 7 1 . 1 . . . 1 2 12 9 1 12 13 Data Loss (major) 39 | . . . . . 2 . . 2 1 . 1 . . . . 1 5 5 2 13 7 Misfires 33 | . . . . . 6 . 1 . 3 . . . . . . 1 5 3 . 8 6 Alerts 13 | . . . . . . 1 . 1 4 . . . . . . . . 3 . 3 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 1 4 Weapon Failures 37 | . . . . . . . . . . . . . . . . . 1 1 . 7 28 Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . 12 . Effects 3 | . . . . . . . . . . . . . . . . . . . . 3 . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . 3 . Overflow Damage 530 | . . 6 . . 4 . 14 . 28 61 . . 13 29 68 148 . 42 . 73 44 Projectiles 359 | . . . . . 4 . . . . 21 . . 13 29 . 144 . 42 . 62 44 Explosions 171 | . . 6 . . . . 14 . 28 40 . . . . 68 4 . . . 11 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 29 | . . . . 26 . . . . . . . . . . . . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . 22 . . . . . . . . . . . . . . . . 3 Secondary 4 | . . . . 4 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 334 | . . 15 . . 38 . 28 . 97 35 . . . . 6 26 . . . 87 2 Shots 9 | . . 1 . . 1 . 1 . 2 1 . . . . 1 1 . . . 1 . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 708 | 9 243 109 . 51 357 470 247 119 429 542 169 . 324 137 192 333 297 370 164 441 708 Average Temperature 122 | 6 43 50 . 10 106 179 81 45 151 160 81 . 133 55 68 110 113 88 67 175 226 Received Heat Transfer 2618 | . 234 99 24 252 180 9 45 . 129 92 . . 66 . 12 123 12 . . 700 641 Effects 54 | . . . . . 2 3 . . 2 5 . . 12 . . 2 10 . . 4 14 Shutdowns 6 | . . . . . 1 1 . . . 3 . . . . . 1 . . . . . Energy Bleed 10 | . . . . . 1 . . . 1 1 . . . . . . 2 . . 3 2 Interference 24 | . . . . . . . . . 1 . . . 12 . . 1 8 . . . 2 Matter Decay 3 | . . . . . . 1 . . . 1 . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . . 6 Siege Activations 4 | . . . . . . . . . . . . . . . . 2 1 . . . 1 Total Turns 64 | . . . . . . . . . . . . . . . . 41 6 . . . 17 Longest Duration 23 | . . . . . . . . . . . . . . . . 23 6 . . . 17 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 . . . . . Robots Corrupted 13 | . . . . . . . . . . . . . . . . 1 1 . . 5 6 Combat Hostiles 13 | . . . . . . . . . . . . . . . . 1 1 . . 5 6 Parts Fried 19 | . . . . . . . . . . . . . . . . 5 3 . . 5 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . 2 . . . . . . . 1 1 1 1 . 1 . 3 . Combat Hostiles 10 | . . . . . 2 . . . . . . . 1 1 1 1 . 1 . 3 . Parts Melted 61 | . 3 . . . 3 . . . 2 7 . . 11 6 2 1 . 7 . 11 8 Heat Transferred 19160 | 37 1864 275 262 . 1968 435 25 . 747 1062 87 . 1712 372 298 1166 . 559 . 4998 3293 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . 2 . . . 2 1 Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Maximum Alert Level 2 | . 1 . . . . . . . . . . . . . . 1 . . . . 2 Low Security (%) 89 | 100 97 100 . 100 100 . . . . 100 . . 100 . . 97 . . . . 45 Level 1 8 | . 2 . . . . . . . . . . . . . . 2 . . . . 43 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . 10 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 540 | 5 218 134 . 113 97 . . . . 149 . . 157 . . 219 . . . . 540 Initial 540 | . . . . . 37 . . . . . . . . . . 31 . . . . 540 Average 68 | . 35 49 . 41 17 . . . . 36 . . 36 . . 52 . . . . 221 Influence Increases 5618 | 5 454 184 20 318 420 60 70 . 260 313 30 . 316 30 170 494 70 105 . 812 1487 Destroy 0b10 Robot/C 3440 | . 340 140 20 220 240 60 40 . 200 180 20 . 220 20 160 260 60 80 . 560 620 Destroy 0b10 Robot/NC 110 | 5 40 . . . . . . . . . . . 5 . . 5 . 5 . 15 35 Destroy Leader 668 | . 64 30 . 90 80 . . . 20 60 10 . 60 10 10 62 10 20 . 40 102 Allied During Kill 165 | . . . . . . . . . 40 . . . . . . 3 . . . 92 30 Successful Hack 127 | . 7 . . 4 54 . . . . 24 . . . . . 38 . . . . . Disable Machine 75 | . . . . . 30 . . . . 15 . . 15 . . . . . . . 15 Destroy Structure 223 | . 3 14 . 4 16 . . . . 34 . . 16 . . 36 . . . . 100 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . 450 Lose Combat Pursuer 360 | . . . . . . . 30 . . . . . . . . 90 . . . 105 135 Influence Decreases 5479 | 5 454 184 20 235 494 69 70 . 260 262 81 . 171 175 120 329 285 95 10 678 1482 Entered New Map 278 | . . . . . 46 4 . . . . 20 . . 55 . 19 80 . 10 . 44 Time Decay 4051 | 5 414 184 20 235 438 65 70 . 260 252 61 . 171 120 120 287 205 95 . 401 648 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . . . . . . . 200 Lost Part 680 | . 40 . . . 10 . . . . 10 . . . . . . . . . 110 510 Lost Ally 270 | . . . . . . . . . . . . . . . . 23 . . . 167 80 Squads Dispatched 35 | . 3 . . 5 11 . . . . 3 . . 2 . . 4 . . . 1 6 Investigation 5 | . 1 . . 1 2 . . . . . . . . . . . . . . 1 . Extermination 16 | . . . . . 5 . . . . 3 . . 1 . . 2 . . . . 5 Reinforcement 8 | . 2 . . 1 1 . . . . . . . 1 . . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . 3 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Distress Signals 15 | . 5 . . . . . . . . . . . 5 . . 1 . . . 1 3 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . 4 Times Spotted 262 | . 34 7 4 15 16 3 4 . 10 11 1 . 18 1 8 24 4 4 . 39 59 Peak Tracking Total 9 | . 7 5 2 2 5 3 3 . 4 5 1 . 5 1 5 6 2 3 . 5 9 Tactical Retreats 16 | . . . . . . . 2 . . . . . . . . 3 . . . 5 6 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Traps Triggered 13 | . 8 . . 1 1 . . . . . . . 2 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Machines Disabled 9 | . . . . . 2 . . . . 1 . . 1 . . . . . . 4 1 Max in Single Turn 1 | . . . . . 1 . . . . 1 . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Machines Accessed 31 | . 4 . . 2 7 . . . . 3 . . 2 1 . 3 2 . 4 3 . Terminals 13 | . 4 . . 2 6 . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . . . 1 . . . . 1 . . 2 . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Hacks 76 | . 12 . . 5 15 . . . . 9 . . 4 1 . 6 2 . 17 5 . Successful 44 | . 5 . . 4 5 . . . . 3 . . 3 1 . 3 2 . 17 1 . Failed 31 | . 7 . . 1 9 . . . . 6 . . 1 . . 3 . . . 4 . Catastrophic 6 | . 1 . . . 2 . . . . . . . 1 . . 1 . . . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . Manual 47 | . 4 . . . 1 . . . . 8 . . 2 . . 22 . . . . 10 Terminals 30 | . 12 . . 5 12 . . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 2 . Repair Stations 9 | . . . . . . . . . . 6 . . . . . 3 . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 12 | . . . . . 3 . . . . 3 . . 4 . . 2 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Terminal Hacks 33 | . 5 . . 4 3 . . . . . . . . 1 . . 2 . 17 1 . Record 6 | . . . . 1 . . . . . . . . . . . . . . 5 . . Part Schematic 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . . . 4 . . Prototype ID Bank 6 | . 1 . . 1 . . . . . . . . . . . . . . 4 . . Open Door 4 | . . . . . . . . . . . . . . 1 . . 2 . . 1 . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 2 . . . . . 2 . . . . . Scan Component 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 . . . . 1 . . 3 . . 1 . . . . . Retrieve Study 7 | . . . . . 2 . . . . 1 . . 3 . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . . . 5 . . . . 3 . . 1 . . 3 . . . 3 . Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . . . . . . 1 . Feedback Events 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Corruption 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 . . . . . . 16 . . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 2 . . . . 1 . . 3 . . 1 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . Time 19 | . . . . . . . . . . . . . . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . 1 . . . 10 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Total Allies 24 | . . 3 . . . . . 4 . . . . . . . 3 . . . 10 4 Largest Group 6 | . . 3 3 . . . . 4 4 1 . . . . . 2 . . . 6 2 Highest-Rated Group 304 | . . 40 40 . . . . 150 150 35 . . . . . 156 . . . 304 206 Highest-Rated Ally 127 | . . 16 16 . . . . 39 39 35 . . . . . 127 . . . 56 103 Zionite Dispatches 5 | . . . . . . . . . . 1 . . . . . 2 . . . . 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 104 | . . . 6 . . . . . 13 2 . . . . . 10 . . . 51 22 Total Damage 3986 | . . . 74 . . . . . 310 22 . . . . . 250 . . . 1889 1441 Kills 21 | . . . 1 . . . . . 3 . . . . . . 1 . . . 7 9 Allies Corrupted 4 | . . . . . . . . . 1 . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Active Infowar (turns) 24992 | 33 1150 36 254 954 2886 710 667 1684 1065 1384 1771 525 822 693 721 1300 1704 1447 300 2515 2371 Sensors 19037 | . . . . . 1557 710 667 1684 1065 1266 1770 525 816 693 721 1090 1671 1447 300 1869 1186 Terrain 10991 | . . . . 953 223 . . . . . . . 809 691 718 1052 1643 1396 300 1886 1320 Structural 334 | . . . . . . . . . . . . . . . . . . . . . 334 Seismic 8955 | 33 1150 36 254 954 2860 . . . . 1373 1769 525 1 . . . . . . . . Decoding 9637 | . . . . . . . . . . . . . . . . 1300 1704 1447 300 2515 2371 Jamming 479 | . . . . . . . . . . . . . . . . . . . . . 479 Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . . . 1 2 1 . . . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 101 | . . . . . . . . . . . . . . . . 36 . . . . 65 Traps 5 | . . . . . . . . . . . . . . . . 4 . . . . 1 Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . . 5 Items 67 | . . . . . . . . . . . . . . . . 25 . . . . 42 Machines 10 | . . . . . . . . . . . . . . . . 3 . . . . 7 Patrols 10 | . . . . . . . . . . . . . . . . 1 . . . . 9 Guards 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Exits 1 | . . . . . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 7 | . . . . . . . . . . 2 . . . . . 4 . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Turns Passed 27149 | 96 2259 457 535 956 2886 748 667 1684 1080 1397 1795 525 980 706 741 1300 1704 1447 300 2515 2371 Spaces Moved 13402 | 51 1017 257 233 400 1402 484 442 1083 634 523 771 224 505 441 456 589 985 870 177 1122 736 Core 5 | 3 . . . . . . . . . . . . . . . . . . . . 2 Treads 13041 | 48 1017 257 172 342 1402 484 442 1083 634 523 771 224 505 441 456 589 985 870 177 1122 497 Legs 119 | . . . 61 58 . . . . . . . . . . . . . . . . . Wheels 237 | . . . . . . . . . . . . . . . . . . . . . 237 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 145 145 148 148 148 231 231 235 153 156 156 152 155 155 163 155 115 Average Speed 170 | 154 181 160 206 143 153 147 148 148 159 232 231 235 153 156 156 162 156 160 163 178 205 Slowest Speed 700 | 160 240 160 240 225 156 148 228 148 231 235 235 235 156 156 156 233 240 163 163 238 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 5 98 49 15 33 29 66 65 89 80 12 82 29 18 60 67 19 92 81 62 74 15 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 11 | . . . . . . . . 3 . . . . . . . 5 . . 3 . . Known Exits Taken 17 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 1 . . 3 4 1 2 . 3 3 . 1 1 . 4 2 . 2 . Spaces Dug 17 | . . . . . . . . . 1 1 . . 2 1 . 3 2 . . . 7 Terrain Destroyed 294 | . . 20 . 3 19 . 15 . 48 39 . . 7 2 15 19 2 5 . 59 41 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 90 | . . . . 3 1 . 1 . 2 2 . . 7 2 1 16 2 5 . 10 38 AOE 204 | . . 20 . . 18 . 14 . 46 37 . . . . 14 3 . . . 49 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Upp Upp Zhi Pro Res Total 16538 | 63 1293 282 266 722 2073 500 451 1162 675 665 784 223 656 449 470 838 1121 894 189 1460 1302 Wait 1781 | 1 158 3 11 245 543 3 . 75 17 45 1 . 73 . 1 97 106 1 . 129 272 Move 13381 | 50 1016 256 232 399 1401 483 441 1082 633 522 770 223 504 440 455 588 984 869 176 1121 736 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 4 18 2 3 13 21 1 1 1 . 14 1 . 9 . . 12 1 1 1 17 31 Fast Attach 117 | 7 10 . 2 7 14 1 2 . 4 13 . . 5 . . 17 3 2 6 6 18 Attach 77 | . 6 1 2 4 3 . . . . 4 . . 2 . . 1 1 . . 16 37 Detach 6 | . . . . . 1 . . . . . . . . . . 3 . . . . 2 Swap 256 | . 10 5 2 3 20 4 2 . 6 20 8 . 29 3 8 39 8 10 . 27 52 Drop 180 | . 6 3 3 17 36 2 3 1 4 25 3 . 12 1 . 30 3 1 6 7 17 Fire 527 | 1 69 12 11 34 34 6 2 3 11 22 1 . 22 5 6 47 15 10 . 80 136 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 61 | . . . . . . . . . . . . . . . . 4 . . . 57 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub]) -10/Mines -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 97 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 6) 680 | -10/Materials | Lost 3 parts (2n1u) 1305 | -10/Materials | Discovered new exit (range 15) 1421 | -10/Materials | Discovered new exit (range 13) 1532 | -10/Materials | Core integrity fell below 50% 1958 | -10/Materials | Discovered new exit (range 16) 2356 | -10/Materials | Entered Mines 2721 | -10/Mines | Found a hidden stash of uninstalled traps 2781 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2805 | -10/Mines | Discovered new exit (range 6) 2813 | -10/Mines | Entered Subcaves 2813 | -10/Subcaves | Accompanied by 3 allies 2814 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2831 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hacking Suite 2940 | -10/Subcaves | Lost 3 allies 3214 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3255 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3283 | -10/Subcaves | Discovered new exit (range 5) 3287 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 3348 | -10/Subcaves | Entered Materials 3348 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3759 | -8/Materials | Garrison activated, responded to threat 4160 | -8/Materials | Discovered new exit (range 10) 4304 | -8/Materials | Entered Factory 4304 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4428 | -7/Factory | Discovered new exit (range 7) 4564 | -7/Factory | Identified exit to Storage 5091 | -7/Factory | Build established: Tank 5469 | -7/Factory | Build established: Scavenger-Tank 5830 | -7/Factory | Build established: Scavenger-Skirmisher 6067 | -7/Factory | Discovered new exit (range 8) 6087 | -7/Factory | Identified exit to Factory 6104 | -7/Factory | Identified exit to Lower Caves 6143 | -7/Factory | Central database locked down 6363 | -7/Factory | Garrison activated, responded to threat 7190 | -7/Factory | Entered Lower Caves 7192 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7303 | -7/Lower Caves | Build established: Skirmisher 7889 | -7/Lower Caves | Discovered new exit (range 5) 7894 | -7/Lower Caves | Identified exit to Lower Caves 7938 | -7/Lower Caves | Entered another Lower Caves area 7940 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7977 | -7/Lower Caves | Identified exit to Zion 8423 | -7/Lower Caves | Encountered a Warlord checkpoint 8605 | -7/Lower Caves | Entered Zion 8654 | -7/Zion | Discovered new exit (range 15) 8675 | -7/Zion | Identified exit to Proximity Caves 8906 | -7/Zion | Learned location of Armory (-4) 8922 | -7/Zion | Given the Hacking Drone Bay 9434 | -7/Zion | Learned Factory emergency access door positions 9464 | -7/Zion | Learned Factory emergency access door positions 9844 | -7/Zion | Met Imprinter 9867 | -7/Zion | Imprinted 9870 | -7/Zion | Declared Zion's savior 10289 | -7/Zion | Entered Proximity Caves 10289 | -6/Proximity Caves | Accompanied by 4 allies 10347 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10585 | -6/Proximity Caves | Lost 3 allies 10624 | -6/Proximity Caves | Learned Factory emergency access door positions 11283 | -6/Proximity Caves | Discovered exit to Factory (range 5) 11369 | -6/Proximity Caves | Entered Factory 11369 | -6/Factory | Accompanied by 1 ally 11369 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12125 | -6/Factory | Discovered new exit (range 16) 12205 | -6/Factory | Identified exit to Lower Caves 12413 | -6/Factory | Build established: Tank 12588 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12613 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12614 | -6/Factory | Zion Recon squad teleported in 12620 | -6/Factory | Terminal network hard line cut 12766 | -6/Factory | Entered Lower Caves 13792 | -6/Lower Caves | Encountered a Warlord checkpoint 14409 | -6/Lower Caves | Discovered new exit (range 15) 14495 | -6/Lower Caves | Identified exit to Lower Caves 14561 | -6/Lower Caves | Entered another Lower Caves area 14742 | -6/Lower Caves | Discovered new exit (range 4) 14747 | -6/Lower Caves | Identified exit to Factory 15086 | -6/Lower Caves | Entered Factory 15086 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15394 | -5/Factory | Build established: Skirmisher 15485 | -5/Factory | Discovered new exit (range 16) 15533 | -5/Factory | Identified exit to Upper Caves 15586 | -5/Factory | Discovered exit to Upper Caves (range 10) 16066 | -5/Factory | Entered Upper Caves 16382 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16714 | -5/Upper Caves | Discovered new exit (range 14) 16757 | -5/Upper Caves | Identified exit to Upper Caves 16765 | -5/Upper Caves | Learned Factory stockpile data 16772 | -5/Upper Caves | Entered another Upper Caves area 17044 | -5/Upper Caves | Spotted B-75 Beast 17145 | -5/Upper Caves | Encountered a Warlord checkpoint 17225 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17380 | -5/Upper Caves | Discovered new exit (range 14) 17399 | -5/Upper Caves | Identified exit to Factory 17513 | -5/Upper Caves | Entered Factory 17513 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17740 | -4/Factory | Retrieved Zion intel report: Branch Access 17740 | -4/Factory | Identified exit to Upper Caves 17740 | -4/Factory | Identified exit to Armory 17774 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 17777 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17911 | -4/Factory | Build established: Skirmisher 18004 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 18005 | -4/Factory | Zion hero teleported in (CL-ANK) 18222 | -4/Factory | Repaired Imp. Light Armor Plating 18324 | -4/Factory | Zion Heavy Resupply teleported in 18378 | -4/Factory | Identified exit to Research 18738 | -4/Factory | System corruption reached 10% 18777 | -4/Factory | Terminal network hard line cut 18813 | -4/Factory | Entered Upper Caves 19088 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20354 | -4/Upper Caves | Discovered new exit (range 15) 20451 | -4/Upper Caves | Identified exit to Upper Caves 20517 | -4/Upper Caves | Entered another Upper Caves area 21300 | -4/Upper Caves | Build established: Derelict-Skirmisher 21875 | -4/Upper Caves | Discovered new exit (range 13) 21915 | -4/Upper Caves | Identified exit to Zhirov 21964 | -4/Upper Caves | Entered Zhirov 21964 | -4/Zhirov | Discovered new exit (range 3) 21968 | -4/Zhirov | Identified exit to Proximity Caves 22033 | -4/Zhirov | Learned location of Quarantine (-3) 22033 | -4/Zhirov | Learned location of Testing (-2) 22033 | -4/Zhirov | Learned location of Command (-1) 22084 | -4/Zhirov | Found Alien Artifact 22084 | -4/Zhirov | Identified Integrated Reactor 22084 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22197 | -4/Zhirov | Found Alien Artifact 22264 | -4/Zhirov | Entered Proximity Caves 22266 | -3/Proximity Caves | Spotter reported a threat 22267 | -3/Proximity Caves | Spotter reported a threat 22422 | -3/Proximity Caves | Spotter reported a threat 23118 | -3/Proximity Caves | Build established: Skirmisher 23365 | -3/Proximity Caves | Found DCF Scrap (14 items) 23541 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23801 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 24007 | -3/Proximity Caves | Discovered exit to Research (range 8) 24042 | -3/Proximity Caves | Lost 3 allies 24071 | -3/Proximity Caves | Lost 3 parts (2n1u) 24549 | -3/Proximity Caves | Build established: Commander-Skirmisher 24739 | -3/Proximity Caves | Lost 5 allies 24779 | -3/Proximity Caves | Entered Research 24779 | -3/Research | Evolved 2 slots: Utility x2 24992 | -3/Research | Build established: Derelict-Skirmisher 25029 | -3/Research | Search patrols dispatched 25279 | -3/Research | Search patrols dispatched 25341 | -3/Research | Identified Transdimensional Reconstructor 25341 | -3/Research | Warped through subspace 25410 | -3/Research | Lost 10 parts (2p2n3u3w) 25628 | -3/Research | Retrieved Zion intel report: Trap Installations 25629 | -3/Research | Zion Heavy squad teleported in 25712 | -3/Research | System corruption reached 10% 25877 | -3/Research | Spotted B-86 Titan 25916 | -3/Research | Destroyed B-86 Titan 25942 | -3/Research | Found Unknown Protection 25942 | -3/Research | Identified Hvy. Reflective Plating 25981 | -3/Research | Zion Heavy squad teleported in 26169 | -3/Research | Terminal network hard line cut 26185 | -3/Research | Build established: Scavenger-Tank 26267 | -3/Research | System corruption reached 30% 26295 | -3/Research | Found Unknown Launcher 26295 | -3/Research | Identified Gamma Bomb Array 26574 | -3/Research | Lost 8 parts (3n3u2w) 27099 | -3/Research | Core integrity fell below 50% 27141 | -3/Research | Core integrity fell below 20% 27150 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- jammed. 27131_ System corrupted: Substantial component data lost. 27131_ K-01 Serf collects debris. 27132_ Destroyed Unknown Energy Gun. 27132_ K-01 Serf collects debris. 27134_ G-67 Veteran knocked back. 27136_ K-01 Serf collects debris. 27137_ K-01 Serf destroyed. 27139_ K-01 Serf collects debris. 27140_ Linear Accelerator destroyed. 27141_ U-05 Engineer builds a Wall. 27143_ K-01 Serf collects debris. 27145_ P-80 Master resets G-67 Veteran, system corruption cleaned. 27147_ P-80 Master resets K-01 Serf, system corruption cleaned. 27147_ K-01 Serf collects debris. 27148_ P-80 Master resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???=????????????+????????????????????????????????? | | ??????????????????!??????????[???????????????????? | | ?????????????????????????????????]???????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????" ????????????????????!??????? | | # ? # ?? ?"??????? ????????????????????? | | ########## # ???? ?????? ?????????????????????? | | ^^ # ?? % ?#?????????? ?????=????????? | | ^^ ##??##/##??????????????????????????? | | ^^ ##??## ##???????? ?? ??????????????? | | ##??## ##???? ?????????????????????? | | ####+######+?###??## ##??????????????????????????? | | # ???? ??? #!= ??????????????????????????? | | # ??? ????????? ? #%##???????? ##?#?????????????? | | # ????? ? ? ?? ??? #[##??????#? ##??????#????????? | | # ?????????????? ? # ########## ####??#??????????? | | # ???????????????? #*##########+####?????????????? | | # ?????? ? ??????? # # ! %[ ##?????????????? | | # ???? ??????"???? #!# k ##??#??????????? | | # ! """"" #|# g=@ ##?????????????? | | #################### p %p* ##????#????????? | | ### =p!# k! ###????????????? | | ### !!# ##????#????????? | | ### *+% ###????????????? | | ### =# ##?????????????? | | # ##########+#### ##?????????????? | | # ##### # ##?????????????? | | ### ##??? ??? ??? # ##?????????????? | | % ##??? ??????? # ##?????????????? | | % % ##????? ??? ? ###############?????????????? | | % % ###?#???????? ###############?????????????? | | ##??????"G"??????#????????????????????????? | | ### ##??????? ????????#???????????????????????? | | ### ##??? ?????? ??##???#?????????????????????? | | ### ##????????????????????????????????????????? | | ### ##???????????#?????#??#???????????????????? | | ##?#??????#???????????????????????????????? | | ### ##????????????????????????????????????????? | | ### ##????????????????????????????????????????? | | ### ##????????????????????????????????????????? | | # ##??????#?##??????????????????????????????? | | # ##????????????????????????????????????????? | | # ####??????????????????????????????????????? | | # ##????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 79 Energy Capacity 1390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Gauss Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive EM Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 59% | -4/Factory Studied --------- Lightning Gun | -7/Factory | Hacked Shock Rifle | -7/Factory | Hacked Hvy. Laser | -6/Factory | Hacked Hpw. Shock Rifle | -5/Factory | Hacked Adv. Plasma Cannon | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Hvy. Disruptor Cannon | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Decoder Ring Heroic Deeds Infodabbler Challenges ------------ None Game ------ Seed SeismicBackupInsulator Manual? 0 Play Time 04:35:06 Cumulative 198.0 hours Start 2026.07.09 @ 21:12:56 End 2026.07.10 @ 17:37:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 105 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6809d745-9795-418a-8d43-b74d102d6e07