Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 15:03:46 Player: AshCrow Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2186) 2186 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 6011 Bonus ------- Follower Combat Kills 76 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 292/450 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Energy Well Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- High-capacity Battery (250) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Matter Pod Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Flak Gun Improved Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Gauss Cannon > --- INVENTORY -------- High-capacity Battery Energy Well Advanced Weight Redist. System Reflective Plating Improved Grenade Launcher [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . . . 1 1 . Propulsion 2 | . . . 1 . . 1 . Utility 1 | . . . 1 . . . . Weapon 3 | . . . . . 1 . 2 Parts Attached 76 | 4 3 7 7 3 10 18 24 Power 13 | 1 . 2 . 1 2 4 3 Engine 6 | 1 . 1 . 1 1 2 . Core 6 | . . 1 . . 1 2 2 Reactor 1 | . . . . . . . 1 Propulsion 16 | 2 . 1 4 . 2 3 4 Treads . | . . . . . . . . Leg 16 | 2 . 1 4 . 2 3 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 1 2 1 . 3 2 8 Device 9 | . 1 1 1 . 2 1 3 Storage 7 | 1 . 1 . . 1 1 3 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 29 | . 2 2 2 2 3 9 9 Energy Gun . | . . . . . . . . Energy Cannon 5 | . . . . . 1 3 1 Ballistic Gun 10 | . 2 1 1 1 2 1 2 Ballistic Cannon 7 | . . . . . . 4 3 Launcher 7 | . . 1 1 1 . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . 2 Parts Lost 30 | . . 3 . . . 13 14 Power 7 | . . 1 . . . 3 3 Propulsion 8 | . . . . . . 4 4 Utility 4 | . . 1 . . . 1 2 Weapon 11 | . . 1 . . . 5 5 Highest Loss Streak 11 | . . 2 . . . 11 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 85 | . 83 97 99 100 99 78 68 Engine 7 | . 14 12 . . 16 11 . Core 5 | . . 1 11 10 1 6 8 Leg 23 | . 28 28 33 33 27 18 15 Device 11 | . . 5 21 22 17 12 6 Storage 11 | . 14 20 11 11 9 9 7 Energy Cannon 1 | . . . . . 6 2 . Ballistic Gun 12 | . 26 20 14 18 11 3 8 Ballistic Cannon 3 | . . . . . . 5 7 Launcher 5 | . . 6 7 3 9 4 4 Peak Build Rating 66 | 4 7 18 20 20 24 35 66 Average Rating 22 | 2 5 7 18 19 19 24 43 On Entrance 14 | . 4 7 18 20 18 24 28 Naked Turns . | . . . . . . . . Heaviest Build 69 | 10 16 29 30 30 32 51 69 Greatest Support 77 | 20 20 20 30 30 35 61 77 Greatest Overweight (x) 8 | . . 1 . . 1 5 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 6 Most Carried 8 | 8 8 8 8 8 8 8 8 Average Carried 6 | 5 7 6 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 7 5 1 Class Distribution -------------------- 38% | Mutant 25% | Scavenger-Gunner 21% | Scavenger-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 2095 | 223 129 391 164 62 487 319 320 Remotely 896 | . . . 164 62 487 183 . Salvage Created 1669 | . 64 246 252 62 329 319 397 Parts 102 | . 7 14 17 2 25 16 21 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 46 | . 3 9 7 2 6 9 10 Guns 12 | . 3 4 3 . 1 . 1 Cannons 14 | . . . . . 1 6 7 AOE 20 | . . 5 4 2 4 3 2 Classes Destroyed 13 | . 2 1 3 1 3 3 . Worker 3 | . 1 . . . 1 . 1 Builder 6 | . . . . . 3 1 2 Hauler 1 | . . . . . 1 . . Recycler 2 | . . . 1 . . 1 . Mechanic 1 | . . . . . . 1 . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 1 . 1 1 . Swarmer 7 | . 3 3 . . . 1 . Grunt 28 | . . 6 7 1 4 3 7 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . . . 2 1 Sentry 4 | . . . . . 2 1 1 Programmer 3 | . . . . . . 2 1 Best Kill Streak 8 | . 4 3 6 2 8 7 4 Combat Bots Only 4 | . 3 3 4 2 2 4 3 Max Kills in Single Turn 3 | . 1 3 1 2 3 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 2 1 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 399 | . 29 48 31 8 20 87 176 Missed 116 | . 10 11 8 4 9 18 56 Damage Taken 5510 | . 155 559 335 79 149 1770 2463 Core 1549 | . 44 194 25 28 37 360 861 Absorbed by Shields 44 | . . . . . 44 . . Ignored by Resistances 8 | . . . . . . . 8 Core Remaining (%) 66 | 100 . 4 . 86 93 48 . Volleys Fired 147 | . 21 27 19 6 15 35 24 Largest 5 | . 2 2 2 2 3 3 5 Hottest 210 | . 40 53 53 53 124 189 210 Shots Fired 314 | . 42 51 38 12 42 58 71 Gun 177 | . 42 47 26 9 19 3 31 Cannon 87 | . . . . . 11 43 33 Launcher 50 | . . 4 12 3 12 12 7 Special . | . . . . . . . . Kinetic 244 | . 42 47 26 9 19 42 59 Thermal 20 | . . . . . 11 4 5 Explosive 50 | . . 4 12 3 12 12 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 7 9 7 5 5 5 8 Robot Miss Streak 6 | . 6 3 2 3 4 3 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 171 | . 14 32 16 6 22 32 49 Core Hits 130 | . 4 17 24 5 25 22 33 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . 1 3 1 Destroy 1 | . . . . . 1 . . Blast 4 | . . . . . . 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5947 | . 208 580 734 185 890 1674 1676 Guns 1323 | . 208 357 130 39 170 20 399 Cannons 1812 | . . . . . 82 1000 730 Explosions 2812 | . . 223 604 146 638 654 547 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2791 | . 208 357 130 39 170 921 966 Thermal 344 | . . . . . 82 99 163 Explosive 2812 | . . 223 604 146 638 654 547 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 . . . 2 . Average Corruption 1 | . 1 1 . . . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . 1 4 . . . 9 . Message Errors 3 | . . . . . . 3 . Matter Fused 6 | . 1 4 . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 209 | . . . . . 19 135 55 Projectiles 81 | . . . . . . 51 30 Explosions 128 | . . . . . 19 84 25 Melee . | . . . . . . . . Knockbacks 26 | . . . . . . 16 10 Impact . | . . . . . . . . Kinetic 24 | . . . . . . 15 9 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 593 | . . 61 25 36 24 189 258 Shots 16 | . . 2 1 2 2 4 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 768 | . . 21 59 26 283 420 768 Average Temperature 150 | . . 9 25 11 106 196 213 Received Heat Transfer 1022 | . . 312 177 24 56 117 336 Effects 38 | . . . . . . 10 28 Shutdowns 13 | . . . . . . 4 9 Energy Bleed 5 | . . . . . . 2 3 Interference 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . 1 2 Damage (minor) 7 | . . . . . . 3 4 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 598 | . . . . . 148 200 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 347 | . 150 155 347 214 328 267 327 Initial 149 | . . 58 60 135 5 149 60 Average 131 | . 47 80 178 138 176 138 162 Maximum Alert Level 1 | . . . 1 1 1 1 1 Low Security (%) 77 | 100 100 100 52 93 46 81 59 Level 1 22 | . . . 47 6 53 18 40 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . 1 . . 2 2 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 5 | . 2 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 8 10 10 2 11 11 18 Peak Tracking Total 8 | . 5 3 3 2 5 4 8 Tactical Retreats 4 | . 1 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 16 | . . . 1 . 2 6 7 Max in Single Turn 4 | . . . 1 . 1 2 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 1 | . . . . . . 1 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . . . . 1 . Successful 1 | . . . . . . 1 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 58 | . . . . . . 58 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 . . Highest-Rated Group 41 | . . . . 41 26 . . Highest-Rated Ally 31 | . . . . 31 26 . . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . 7 19 . . Total Damage 334 | . . . . 84 250 . . Kills 2 | . . . . . 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4020 | 69 284 666 385 403 306 1161 746 Spaces Moved 2393 | 52 160 432 188 252 177 685 447 Core 219 | 13 . . . . . 140 66 Treads . | . . . . . . . . Legs 2174 | 39 160 432 188 252 177 545 381 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 100 Average Speed 128 | 102 120 121 120 120 134 136 136 Slowest Speed 450 | 120 120 190 120 120 190 300 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 15 86 19 48 23 21 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 446 | . . 38 95 29 71 105 108 Melee . | . . . . . . . . Projectile 20 | . . . . . . 8 12 AOE 426 | . . 38 95 29 71 97 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 3068 | 67 211 526 315 342 216 852 539 Wait 356 | . 20 46 92 78 4 98 18 Move 2386 | 51 159 431 187 251 176 684 447 Hop . | . . . . . . . . Pick Up 56 | 12 5 8 5 2 3 11 10 Fast Attach 13 | . 1 1 . . . 2 9 Attach 34 | 4 2 3 2 . 3 9 11 Detach 3 | . . . . . 1 . 2 Swap 29 | . . 3 5 3 7 7 4 Drop 44 | . 3 7 5 2 7 6 14 Fire 147 | . 21 27 19 6 15 35 24 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Sto) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 320 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered Mines 375 | -10/Mines | Core integrity fell below 50% 694 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 874 | -10/Mines | Discovered new exit (range 9) 911 | -10/Mines | Core integrity fell below 20% 943 | -10/Mines | Discovered new exit (range 10) 990 | -10/Mines | Found the Drone Emporium 1002 | -10/Mines | Found Prototype Device 1003 | -10/Mines | Identified Sensor Drone Bay 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1255 | -9/Materials | Build established: Scavenger-Mutant 1336 | -9/Materials | Discovered new exit (range 15) 1405 | -9/Materials | Entered Mines 1591 | -9/Mines | Found a hidden stash of uninstalled traps 1639 | -9/Mines | Learned Materials emergency access door positions 1661 | -9/Mines | Learned 2 Materials zone layouts 1762 | -9/Mines | Discovered new exit (range 8) 1808 | -9/Mines | Entered Materials 1808 | -8/Materials | Accompanied by 1 ally 1808 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1809 | -8/Materials | Identified exit to Factory 1813 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2085 | -8/Materials | Build established: Scavenger-Tank 2114 | -8/Materials | Entered Factory 2114 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2115 | -7/Factory | Identified exit to Storage 2583 | -7/Factory | Build established: Scavenger-Gunner 2902 | -7/Factory | Fabricated Hvy. Gauss Cannon (x2) 2984 | -7/Factory | Lost 11 parts (3p4n1u3w) 2994 | -7/Factory | Core integrity fell below 50% 3233 | -7/Factory | Build established: Mutant 3247 | -7/Factory | Discovered new exit (range 14) 3275 | -7/Factory | Entered another Factory area 3275 | -6/Factory | Evolved 2 slots: Weapon x2 3799 | -6/Factory | Build established: Scavenger-Gunner 3946 | -6/Factory | Lost 7 parts (2p3n2w) 3979 | -6/Factory | Core integrity fell below 50% 4009 | -6/Factory | Lost 6 parts (1p1n2u2w) 4013 | -6/Factory | Core integrity fell below 20% 4021 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. Acquired Prototype Energy Cannon. Identified Cld. Plasma Cannon. Slug penetrates Wall. G-50 Soldier destroyed. Slug penetrates Wall. Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit (Destroy). G-50 Soldier destroyed. R-10 Processor collects Adv. Heat Sink. Destroyed Com. Wheel. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Slug penetrates H-66 Slayer. Penetrated by Slug. Cld. Plasma Cannon destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????? | | ????????????? #????????#???????????????????? | | ????????????? #??????? #???????????????????? | | ????????????# #??????? #???????????????????? | | ????????????# #??????? ???????????????????? | | ????????????# #######? #???????????????????? | | ????????????# # #? #???????????????????? | | ????????????# # #? #???????????????????? | | #???####????# # #?R#???????????????????? | | ############# # ## ##??????????????????? | | !=] # # #??????????????????? | | ]=! # =%gh #??????????????????? | | % # ! @;h= #??????????????????? | | # #!h #??????????????????? | | # * # #??????????????????? | | /########## # # #????????? ??????? | | #????# # # #???????? ??????? | | !""" "#????# # # /???????? ??????? | | """ "#????# ####### # ???????# #?????? | | """ "#????# T#????# # ??????# #?????? | | T#????# #????# #? ?????# #?????? | | """ "#????# ##????# #? ????# #?????? | | """ "#????# #?????# #??##????# #?????? | | """ "#????# #?????# ###?##???# #?????? | | #????# "####### ## ? ??# #?????? | | ########????# "%" # ??# #?????? | | # #????# " #? ??# #?????? | | # #????# +?""" ## ##????? | | # #????# #?""" # #????? | | # #????# #???" # ! ###### | | + #????# ###?????# | | # #????# #######?# ##### | | ####+######## # #?## # #? | | # #### # # ## | | # # # | | # # # | | # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 43 Energy Capacity 790 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Loot Pinata Remodeling Use The Force Challenges ------------ None Game ------ Seed NovaSurgeShielding Manual? 0 Play Time 01:06:13 Cumulative 9.5 hours Start 2024.12.09 @ 13:36:34 End 2024.12.09 @ 15:03:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 569fdf48-df52-45e8-a240-7d6314699fd1